it's so cool knowing that new things are being discovered in GTA games. I remember in vice city (and other GTA's) when I'd go on my usual rampages a cop car was about to run me over at high speed. When you press left + the jump button, Tommy would do the same dive animation the pedestrians do when you're about to run them over. Unfortunately it's not viable since it's a really slow animation and you'd still get run over. I was surprised when you could rob stores too, just hold a gun to the clerk and money would slowly appear on the counter.
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San Andreas also changes how CJ speaks based on his physical appearance. The developers knew some players would try to get CJ as fat as possible, so they have CJ speak alternate lines to any NPC he interacts with based on his weight (he'll say "Lunch money!" when he takes someone's money for example), or based on his clothes (dress in a suit and he'll say "Just cause I dress nice I can't bang, huh?" as he's stomping a pedestrian). He still speaks the same lines in cutscenes however.
> In Grand Theft Auto: Vice City, if a pedestrian wearing roller skates traverses onto grass, they will trip over constantly until they gradually get back onto tarmac.
>One mission has you following a target of interest as he gets driven around by a taxi. Normally, you are supposed to keep your distance or you will scare the target off. However, if you kill the cab driver and take his place (or ram the taxi out of the way with one of your own, or even just pull your own taxi into an empty spot in front of the other taxi), the target will get into your taxi and you are the one that drives him to his destination! You still have to kill him afterwards and he will still get spooked if you drive too recklessly.
>There is even dialogue recorded and programmed to play for events that wouldn't happen normally; each friend can say different things no matter the occassion. Roman actually has dialogue for when he steals a car even though it would almost never happen by accident.
>Female NPCs react to being followed too closely as well; if you persist they walk faster and threaten to call the cops.
Infact dunno why I'm sitting copy pasting these, here is more http://tvtropes.org/pmwiki/pmwiki.php/DevelopersForesight/GrandTheftAuto
If you shoot a cop in the leg in GTA V then another will try and make a run for him and drag him back to safety.
>>383831923
Those are some nice little silver triangular pyramid caps roughly an inch and a half in diameter