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>First game was good but it aged so badly it's considered

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>First game was good but it aged so badly it's considered unplayable by today's standards
>Second game was great and was a major improvement of the first game
>Third game was even better
>Fourth game was a master piece
>Fifth game was okay but was not faithful to the franchise
>Sixth game was amazing and is a true sequel to the fourth game.
>>
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>>
First game was not good
Fifth game was not okay
>>
C47 was never good
Silent Assassin is ok at best
>>
Best - 4
Worst - 5
Most Difficult - 2
Best Atmosphere - 3
Best Music - 4/3
Most Fun - 6


IMO
4 > 6 > 3 > 2 > 1 > 5
The only outright bad one is 5
1 is a promising prototype
They all improve until 5 but 6 is back to being good again
>>
>>383829045
how can a "good" game age badly?
Good game's don't age badly unless you're a whore for visual fidelity.
I think that the first game, the rest of the series, and your taste is just plebeian, rendering the rest of your post and this thread, invalid trash.
>>
>>383829045
Sixth game was shite.
>>
Am I the only one here who thinks 6 is a pile of shit?
>>
>>383830237
>>383830240
Why? It brought Hitman back to what made it good originally but kept the few decent things from Absolution?
>>
>>383830237
>>383830240
>>383830324

It's an overly polished turd with no atmosphere. 47 doesn't feel like 47. No church themes/choir, etc. It looks like GQ: The Game, and that's about it.
>>
>>383830385
Yeah the atmosphere/music and voice acting is piss but everything else is solid.
>>
>>383830324
>no freedom of choice
>no gunplay
>no nightclubs full of hookers you can kill

it feels like every little thing has been made for you to do and you cant invent your own scenarios
>>
>>383830385
Also the tutorial missions make absolutely no sense.

>hurr we're setting up an elaborate movie set with unaware actors you can kill.

What the fuck? How? Most importantly; Why?
>>
>>383829045
Codename 47 was an interesting prototype but even back then it wasn't very good.
>>
>>383830237
You are talking shit there, Sapienza is truly the GOAT map of the franchise.
>>
>>383830503
>no freedom of choice
But it has probably the most choice available in any hitman game?

>gunplay
Was never good in hitman

>no nightclubs full of hookers you can kill
w-what?
>>
>>383830580
I never got past Paris, mate, since I found it a really boring and disappointing game.
>>
VAMPIRE MAGICIAN
>>
Nu-Man is the best the series is going to get.
>>
>>383830324
Honestly, the short list of maps kills it for me. I don´t care if there is 100 different ways to kill someone or if there´s like 10 people to kill, I hate playing a map for like 2 hours to learn where shit is then repeating it until you complete all the challenges. BM you play a map through a few times and are done with because there are a bunch more decent sized maps to play which keeps it fresh
>>
>>383830458
Atmosphere is pretty damn important. It's what carried these games through the last generation. Now, I just find it really boring. At least make 47 look like less of a model and more an Angel of Death. Add some church choir, too, for the love of God.
>>
>>383830515
>Why?
Why would a training mission take place in a completely random environment? It's a standardized test they can control and use to filter new assassins. Sure they don't give you a nerf gun, but you're supposed to pretend no one's really dying.
>>
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>>383830715
>Nu-Man
>>
3D marios
>>
>>383830963
>fire a man 30 feet up into the air
>shoot people in the back of the head and somehow they just know to "die"

Yeah nah. All the training missions/optional shooting galleries in abandoned warehouses, etc. were better in the other games. Can't speak for Absolution since I never played it.
>>
>>383831112
Actually, wait, pretty sure you sent that guy through the roof, didn't you? Guess he's just faking. Also, none of the "actors" even seem like actors. Just seems like a very schizophrenic design choice, to me.

I miss the dark and broody Hitman of old.
>>
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>>383830125
>how can a "good" game age badly?
Advances in QoL and other design changes make it look shitty by comparison. Can you really honestly tell me FPS console controls were acceptable during the awkward era before Dual Analog became standard?

Go ahead and try to play Fromsoft's "Shadow Tower" on your PS3. It's on PSN. The controls are ABSURD. Stuff like controlling looking up and down with R1/L1 and whatnot. It's fucking crazy. Decent game other than that though.

Deus Ex is a great example of a good game aging horribly.
>>
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>>383830809
Eh, I like how he looks in the new game. He has that cold emotionless T1000 killer machine look which fits him nice imo
>>
>>383829045
>>Sixth game was amazing and is a true sequel to the fourth game.
AHAHAHAHAHAHAHHAHAHAHAH
HOLY SHIT
JEJ
HOW THE FUCK WOULD YOU EVER SAY THAT?
IS THIS BUYER'S REMORSE?

Seriously though how could anyone on /v/ like an episodic piece of shit that runs like shit, bundled with a million DRMs, always online and lotsa fucking bugs and reduced gun customization and is basically Absolution V2 with the xray bullshit?
>>
Did Hitman 2 age badly?

Going from blood money to contracts was okay but don't think i can go further if i lose more
>>
>>383830809
Agree
I remember playing H:Contracts and the music was in sync with the thibg i did
Made feel badass as i played it full silent assasin and the main theme started to play
>>
>>383831452
A little bit, it's still much more fun and enjoyable than C47
>>
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>>383831389
>People actually think like this
>>
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post greatest hits
>>
>>383830503
>you can't invent your own scenarios

Bull-fucking-shit.

Learn to use the various opportunities in the environment to your advantage.

Take the dinner bell in Sapienza for example. Ringing it brings Silvio to the dinner table and forces the chef to plate up. There's nothing stopping you from using that to set Silvio along a route where he can walk into a trap you've set up, or how you can use the bell to get the chef out of the kitchen if you need to go in there for something. You can also shoot the bell from afar to ring it, which gives you more flexibility for strategies.

Only a casual follows opportunities to a T.
>>
>the absolution is what got me started on the Hitman franchise
>Tfw I enjoy all of them including absolution
Is that bad
>>
>>383832468
This desu
Even when I used the waypoints I still would do it my own away because alot of the "set pieces"(?) Sometimes won't work
>>
>>383833027
no
>>
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>>383832451
>>
>>383833027
no, not at all. Absolution was an enjoyable game.
>>
>>383833329
>hit man with hammer

is the correct name for this webm
>>
>>383833413
Then how come I didn't enjoy it?
>>
>>383831452
Playing it right now, it has some shitty missions all of Japan except the final mission is fucking GARBAGE but it's overall pretty good.
>>
>>383833670
Because you just didn't enjoy it.
>>
>>383833027
I mean, it's a competent TPS with light stealth. It's just that every other game except C47 is better than it.
>>
>>383831229
Doom on PS1 had fucking great controls, mostly because there's no vertical aiming to worry about.
>>
>>383829045
As someone who played all of 1 I found the way guards see through disguises in 2 incredibly annoying and to this day haven't bothered trying to complete it.
>>
>>383830125
He's talking about clunky controls, not visuals.
>>
>>383834750
Just walk nigga, if they start following you just keep walking until they fuck off
>>
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>aged badly
Stop saying this. The only thing that aged is you
>>
>>383834892
And the fact you can't save your game
>>
>>383834902
3D game design can most certainly age. Doesn't necessarily make the game bad by default, but trying to say Codename 47 hasn't aged is lunacy.
>>
>>383834897
I do walk. Any time you get near one they go on the alert. It's just frustrating.
Got up to this vehicle kill you have to do in some third world shithole that I kept botching up before finally giving up.
>>
>>383831229
>Deus Ex is a great example of a good game aging horribly
K E K
E
K
kill you are self
>>
>>383829045
Hey, must be talking about Resident Evil.
>>
>>383830749
Yeah, this is exactly how I feel about it too. It really doesn't matter if you have ridiculously many ways to kill one target, because you're bound to get bored of the map before you explore them all. I'd much rather have 12 a bit more compact maps than 6 giga maps.

Blood Money was good with this, it had enough interesting ways to kill targets that you never felt like you're forced to do stuff in one way, but it also had enough different maps and targets that it's a fulfilling experience even without a need to replay stuff.
>>
>>383835569
>RE3 better than 2
>RE1 aging any worse than 2 and 3
>RE6 being any good outside of Mercs
nah
>>
>>383831452
Yes and no. The best missions in it are still good, but the worst really, really suck and you're bound to get annoyed by the overly paranoid AI that suspects you even in situations where they would realistically have zero need to suspect you. I'd say that it's worth playing, but just accept that it's a bit uneven experience.
>>
>>383830125
The original Metroid is solid, but the limitations just make it much more of a chore than actually fun in the modern age. There's a reason zero mission worked so well.
>>
>>383833027
I believe that Absolution can actually feel like a good game if you go in it without any expectations about the gameplay and level design. But if you started it expecting a direct continuation from Blood Money, oh man...
>>
>>383836139
I didn't like the trashy grindhouse look of the game. plus I hated how 47 made fucking retarded choices in cutscenes, like sneaking up on the wrestler dude who had a neck like a redwood tree trunk and try to strangle him
>>
>>383829045
Only first and fourth are actually good
5 and 6 are shit and just a parody without actual good gamedesign
2 and 3 are so-so
>>
>>383829045
absolution was more of a Splinter Cell game than a hitman game, good stealth game but awful hitman game.
great aesthetics as always though, although not as classy as contracts and be at the time
>>
>>383835569
>RE1
>aged poorly
nigger what
>>
>>383836571
1 is made obsolete by contracts
>>
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>>383836571
>First is good
>Third is so-so
>>
>>383829125
I liked 2 but holy shit those snow levels went on for fucking ever, worst part about that game.

contracts was damn good but not perfected, I still prefer the atmosphere from contracts over bm, it's very dark.
>>
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>>383836571
Wow this is probably the wrongest post I've read on 4chan so far in 2017, congrats
>>
>>383830125
>how can a "good" game age badly?
>game introduces a new mechanic that is a huge step above its contemporaries
>later iterations of the idea make that initial attempt seem archaic and clunky in retrospect
Mario 64's easily controllable camera was a big deal at the time but it feels clunky these days since we're so used to games that iterated on it. Not to say Mario 64 has aged as poorly as Codename 47, but it's a prime example of how a game can age.
>>
Ive been avoiding the series like the plague since instinct or bust absolution

Is this genuonly worth playing?
>>
>>383836952
>>383837087
>>383837237
Np, faggots
I hope later you'll realize that mechanics in 2 and 3 are shit and 4 literally improved everything more upon all of them, but getting the idea of gameplay and everything better from the first one which as I said is good.
But you all probably like 6, so whatever
>>
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Yeah that's right.

Fuck your stealth, we AK47 bitches.

This fat fuck needed 2 mags to die
>>
>>383837208

Aside from YAMERO the fact that you can only get the W2000 by sniping one specific sniper and hoping he drops the rifle from his tower was ludicrous.
>>
>>383837558
I think you should leave this thread. Hitman isn't a game for you.
>>
>>383833027
A fan of stealth games in general going into Absolution is going to have a miserable time. A person going into Absolution with no expectations who doesn't really know anything about the genre probably could find things to enjoy about it and might find it a good entry point. Don't revisit it though, it's fucking awful.
>>
>>383836842
Even by Splinter Cell standards it was way too scripted and linear. Absolution was even worse than fucking Conviction.
>>
>>383829045
That's very similar to Disgaea's history. The only changes are
>First game was good, but the sequels have added so much it is now basically uplayable to fans
>Third game was better, but divisive in terms of plot
>Sixth game was amazing, but might actually be a prequel.
>>
>>383837676
You can get the W2000 by killing Agent 17, though.
>>
>>383837458
Yeah, it's good. Play through to Sapienza at the very least since it's probably the best level in the entire series (though my personal favorite is Meat King's Party). The tutorial levels are available for free but they aren't exactly amazing.

Grab it on sale and make sure to turn off Instinct and Opportunities before you start playing and you'll have a great time with it. If you leave them on though, it'll treat you like a babby that started with Absolution. Only level in the game I'd say is outright bad is Marrakesh.
>>
>>383838383
DIGITS
>>
>>383829045
castlevania lmao
>>
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>>383829125

>Game
>Game 2
>Game: Subtitle
>Game: Subtitle
>Game: Subtitle
>GAME
>>
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>>383833329
>>383832451
>>
>>383831229
>Deus Ex is a great example of a good game aging horribly.
It really isn't, Deus Ex is still perfectly playable and quite good. The graphics are very dated but the presentation is quite clear.
>>
>>383837807
Whatever you say, buddy
>>
>>383838869
One of the elusive targets where it tells you that you are not allowed to touch specific people I assume?
>>
>>383829045
Today standards are shit
>>
>>383838987
>Deus Ex is still perfectly playable and quite good

Let's see here:
>Guards with blind granny tier vision
>Buggy/unreliable AI
>Shooter mechanics that feel and function like dogshit
>Melee system that feels like shit
>Garbage bin tier voice acting

No. It's aged badly. All these areas are centrally important to DX and all these areas have seen significant growth and improvement since DX released.
>>
>>383838461
>Instinct and Opportunities
I take it the disguise system is still fucked from absolution then?
>>
>>383841823
The AI is bad. The shooter mechanics are serviceable. The melee system is fine. The voice acting is fluff. Overall it has obvious signs of age, but the game experience is perfectly functional and it's still a great game to play today. All you have to do is get over the niggles (i.e. play through the first mission), it's not the kind of game where you are constantly battling with the interface or being dragged down by its contemporary tech issues. It has aged but "horribly"?
>>
>>383842339
no, instinct is a 3d map and opportunities are scripted ways to kill targets


instinct is optional
>>
>>383838461
>marrakesh
>not bangkok

that map can't be saved even by contracts
>>
Silent Assassin is still my favorite in the series, I loved having a few missions in one country and then going somewhere completely different for the next few. The gameplay was still rough but man the levels and atmosphere was unmatched
>>
Bought the collection recently after 2016 was a blast and felt like checking the old titles ( I had already played Blood Money and Absolutely Disgusting)

Currently playing for the first time Contracts,bretty good. How does 2 hold up in comparison? Is C47 worth a play? I dont mind shit controls that much.
>>
>>383844620
2 is a less polished and longer Contracts with a couple of really shitty missions thrown into the mix.
>>
>>383842339
Instinct is X-Ray vision now but the levels aren't designed around making you use it. It's present but entirely optional and the game is much better with it turned off.
>>
>>383829045
>Fourth game was a master piece
>Sixth game was amazing and is a true sequel to the fourth game.
you are retarded.
Blood money is the decline, every game has got progressively worse from handholding, abysmal AI that is easily manipulated to game breaking.

Yeah some of the hits in BM were good and I was amazingly impressed by murder of crows NPC count, but if you think BM is a masterpiece, and 2016 is amazing, you are not really a fan of the series, most likely started with BM and played them all on console.
>>
>>383838383
Holy shit those digits
>>
>>383846498
You're trying too hard to be contrarian. No one's going to take you seriously when you call Blood Money "the decline".
>>
>>383830324
everything is scripted around 47
quest markers and dialogue throughout telling you what to do where to go.
quest markers to every hit.
always online
all progress in game is tied to online
loading takes forever because of online
VA is american or english only and english and bad actors
magic pockets
no gun case
ICA drops rather than starting mission with gear on hand
half a game
sold separately

the list goes on.
most of the hits are crap, only redeeming quality is the level design
>>
>>383838383
Nice work Agent 83
>>
>>383834083
yeah it is unanimous that the japan missions are terrible. reminisce of the jungle missions in the 1st game.
filler really, but pretty good stealth levels.
>>
>>383847000
>everything is scripted around 47
Obviously, it´s a casualized game that doesn´t want people to miss an event because of a time limit on it.
>quest markers and dialogue throughout telling you what to do where to go.
You can turn that off
>quest markers to every hit.
That sucks but you could also just not look at the map
>always online
I never understood this issue, only problem I see is if your internet gets knocked out in which case get better internet or play something else for like an hour.
>all progress in game is tied to online
Are you ever not online anyway?
>loading takes forever because of online
Consolefag
>VA is american or english only and english and bad actors
I´ll give you this, they didn´t even try
>magic pockets
Wasn´t that a thing in all hitman games? It´s been a while since I played any other
>no gun case
It sucks but not a dealbreaker
>ICA drops rather than starting mission with gear on hand
Once again, it sucks but not a huge issue
>half a game
They need that season 2 money, are you surprised?
>sold separately
Just get the bundle
>>
>>383847000
>everything is scripted around 47
I see you haven't played anything past Paris. They patched that out a year ago. Granted a lot of conversations still only trigger when 47 is around to hear them, but all the patrols and big map events happen with or without 47 around to witness them.

>quest markers and dialogue throughout telling you what to do where to go.
>quest markers to every hit.
So you were too stupid to turn off the opportunities mode which is designed to let even Absolution babbies play the game.

I agree about the online shit, I'm still hoping IO will patch that shit out now that they don't have Square breathing down their necks.
>>
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>>383829045
I have to say that as someone who put contracts through its paces, it was probably very good and the only one slightly better and not just different would be absolution. I loved Hitmans America.

Did anyone else pay attention and notice the future forward reference to Curtains Down in contracts? If you check the mission details it gives you a rundown like youve just completed curtains down, which is why theres a cutscene at the end of the albino drawing a 1911.
>>
>>383848318
>absolution
>good
It's one of the worst big budget stealth games ever made. Up there with Thi4f.
>>
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>>383848481
I didnt have a problem with the stealth.
>>
>>383848301
>still only trigger when 47 is around to hear them,
>patrols and big map events happen with or without 47 around to witness them
BULLSHIT I bought the retail season 1 and everything is scripted
>>
>>383848796
>everything is scripted
Such as? Can you give me an example? Like I said, there are a fair number of conversations that are scripted like the sister who got her brother a job in the mansion in Sapienza, but all the major map events are on timers.
>>
>>383846498
BM was the peak of the series, you dumb faggot. Devs simply learned what was the best about the series from the past games and ditched having mediocre "action spy game" missions and focused on being a Hitman in the most interesting scenarions of the whole series, it also polished gameplay and mechanics to it's finest BM is a modern classic.
>>
>>383849615
>peak of the series
>infinite coin
>drop at npc feet
>walk to his left the game.

Contracts was the peak, though it is more of a fan service for the story to console players.
BM is the decline, any fan knows that.
The AI is terrible after contracts. Everything revolves around 47. hand holding throughout.
>>
>>383850156
>Contracts was the peak
It had some great missions but also lot of filler spy shit, also its hard to be the peak when you use a lot of source material from past games, while Blood Money was 100% original and feels to date as the most fresh, consistent game of the series, the AI isn't bad, it's only less difficult of a game because the more polished controls and effectivity of mechanics.
>>
>>383851259
Why are you bothering to argue with an idiot who's saying "all true fans see BM as the decline"? BM has been consistently the fan favorite in the series ever since it came out, even people who prefer Contracts and Silent Assassin tend to admit that BM is the best all around package, the guy is clearly baiting you.
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