Should a remake of a game include changes to subvert the expectations of veteran players or fix developer regrets, or should it preserve the design of original game exactly how it was?
flip a coin, because you're going to piss people off either way
Former if they can do it good, latter if they're George Lucas
Depends on which aspects, and which games. Improving the framerate and making unskippable cutscenes skippable isn't going to be a problem. But changing what the devs consider flawed mechanics can ruin games. I don't trust devs to know what makes their game good. Even if it's the same team doing the remake, which almost never happens.
>>383774861
If you're doing the former why not just make a sequel?
they'll nitpick to hell anything you change in the slightest anyways (see Majora's Mask remake) so you might as well try to change a couple things you think genuinely need fixing, usually fro ma balance standpoint as opposed to a visual one.
>>383775403
Because then people complain it's too much of a retread.
It should preserve it, simply because most of the people who took over AAA are a bunch of retards.
Both add a original and remixed mode lik REmake
>>383774861
Yes to all.