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>This garbage ass game got a sequel >but silent hills got

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>This garbage ass game got a sequel
>but silent hills got canned

Fuck the game industry.
>>
I agree but the sequel looks like pure kino
>>
>he didnt like HorrorKino
shit taste
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>>383763380
Who the fuck cares? I'm just glad for the new Wolfenstein.
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>>383763380
The Evil Within is one of the greatest games ever, cuck.
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>>383763460
It looks the same, dude. Are you stupid?
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>>383763380

Explain how its a "garbage ass" game.
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>>383763615
It's literally garbage. Janky controls, forgettable music and environments, boring characters, monsters rehashed from other horror series, and the fatality scenes are all censored so they suck ass.
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>>383763615
>beginners traps (literally) and bullet sponges: the game
>one of the greatest games ever
>>
>>383763380
>New unrelated IP is to blame for Konami fucking over the industry
Fuck you too OP
>>
>>383763460
>>383763475
>>383763547
>>383763615
the first game was a clusterfuck mess of ideas in a story that didn't even have an ending. the gameplays was clunky and boring. it hardly had any genuine scares and counted on copius amounts of blood and gore to creep the player out.

The sequel looks like more of the same
>>
>>383763713
>Janky controls

Already wrong.
>>
>>383763380

They have nothing to do with one another.
>>
I've been playing the dlc and I've noticed that it looks much more aesthetically pleasing than the base game. The textures and lighting seem a lot more refined. In the base game textures were kinda messy and the lighting sometimes made environments look garish. I guess it fit the grindhouse aesthetic but it seems like they the devs moved away from that in the dlc. They also reduced the high contrast look of the base game so the visuals look very clean. I'm positive that they changed skin shaders too, kidman looks like a different person in the dlc

also that opening sequence of kid sitting in the administrator's room had more impressive lighting effects than anything in the base game. Not sure why they decided to ditch the grindhouse look of the base game but I don't mind it
>>
>>383763824
the gore sucked too, look at the death scenes, all censored and badly animated:

https://www.youtube.com/watch?v=Njgju7iXsKA
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Honestly, I don't feel like arguing. Explaining to these plebs won't make a difference. They won't change their opinions. Suffice to say I will immediately disregard all of your video game related opinions if you dislike The Evil Within.
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>>383764160

Would you agree that it has pacing problems, especially on repeat playthroughs?
>>
>>383764286
No. It's structured like a dream or literal nightmare. That's the point.
>>
>horror """""survival"""""
>you can go around killing everything
>>
>>383764160
I liked it. I just wish the story was executed better and that the ending didn't require DLC to be coherent.
>>
The Evil Within was great.
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>>383764345
Never thought of it like this.
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>>383764345
no you fuckwads it's not a dream or a nightmare, it's the stream of thought of everyone hooked up to stem holy shit do you niggers not pay attention to anything
>>
>>383764434
I know. Nobody understands that. It's weird 'cause I find it so obvious. I dream a lot, though. That might be why.
>>
>>383764160
Dude for real
The Evil Within's plot has you getting hooked up into a machine with several other persons who each influence the setting.
These guys complaining are probably the autists who cried about the trailer during Bethesda's e3 presentation. I've been on /v/ long enough to distinguish THESE sorts of games that aren't appreciated by "normie" vidya culture you see on boards and irl
>>
>>383764345

So all of those times where you're forced to walk for no fucking reason or watch Seabass go all "whoOohAaahooh!" didn't impede the flow of things for you?
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>>383764160
It's alright overall, very flawed though. Feels a lot like a solid Mikami game hidden underneath a bunch of shitty AAA game design and very sloppy execution.
>>
>>383764114
>censored
>click on a random spot in the vid
>seb gets his head cut off multiple times
>impaled throuigh the face by bobby boxhead in the middle of the screen clear as day
>>
>>383764509
What separates a dream from thought? Would you have to be sleeping to dream? Haven't you ever DAYdreamed about something? Isn't that just a thought, anon?
>>
>>383764523
>plot ripped off of the cell with Jennifer lopez
>omg so deep cuz the Japanese made it

shut the fuck up
>>
>>383764528
I'm a huge fan of The Order. Walking doesn't bother me. Then again, I'm not a faggot that listens to e-celeb bullshit in the background just to stay focused. Oh, and I beat TEW like six times.
>>
>>383764345
So the controls being janky with clunky movement and combat are on purpose? Wow, the game really IS a nightmare then...
>>
>>383764687

Neither of these are correct.
>>
>>383764585
not the entire game, but most of the deaths are censored, notice how they end and fade out real fast, and you see no real nasty details like him being sliced apart, losing limbs, guts spraying out on the floor, etc. It's fucking tame.
>>
>>383764687
The aiming isn't accurate 'cause it's a horror game.
>>
>>383763380
Sure is summer in here
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>>383764749
Most reviews said the controls were janky and clunky though. It played about as bad as resident evil 1 for fuck sakes.
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>>383764754
i saw many times where sebastion was ripped apart and his head was crushed, etc. the only ones that are "censored" are the ones where the camera goes all wonky
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>>383764843
>Most reviews said
>>
>>383763380


He's right I wasn't getting the same great fun I had with Resident Evil 4... got bored with it and stopped playing for months untill I decided I wanted to get this game over with so I can uninstall it for more space for other games.. th controls are shit story is boring ending sucks....
>>
These threads make my dick hard and give me hope. Seeing /v/ defend TEW after people endlessly shitposting it at launch is excellent. Makes me very happy. Such an underrated gem.
>>
>>383764614

if you really have to absolutely have your dream angle then tew is probably more like lucid dreaming but the psycho whose brain you're hooked up to keeps fucking everything up
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>>383764843

You haven't even played it.
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>>383764760
sounds like a bs excuse to me

>the controls are shitty because the game is this specific genre
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>>383764843
>most reviews said
so you dont actually have an opinion for your self?
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>>383764687

actually there's quite a bit of finesse to the controls and combat. You would know that if you played akumu mode anon
>>
>>383764898
Those are the people you share this board with in 2017. People who quote reviews and e-celeb faggots.
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>>383764925
its hipsterism, it got shitposted at launch due to people seeing the flaws, then when mainstream reviews said the game sucked, they did a 180 and decided they love the game
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>>383764961

>it's okay when TLOU does it
>>
>>383764961
Think about it. The game would be Dead Space. There's no tension if you can point your aimer and kill without a problem.
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>>383765046

yeah well what do you expect, most of the people on this board are easily influenced children who let reviews and ecelebs do the thinking for them
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>>383765049
Wrong, dude. Lots and lots of games that get shit reviews are still blasted here.
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>>383764843
You sound more and more retarded by the post. You could complain about the awkward hit detection for shooting and weird decisions like forcing you to crouch for execution kills from the front or not giving you iframes for actions where you'd have them in any other Mikami game, or complaining about the weird inconsistent match hitboxes, or the annoying auto lock for melee attacks, or the fact that you can't turn around on the spot because muh realism. Instead you compared it to RE1, a game with perfectly consistent, intuitive controls.
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>>383765028
finesse = clunky

https://www.gamefaqs.com/boards/711441-the-evil-within/72256792


https://www.giantbomb.com/the-evil-within/3030-39750/user-reviews/2200-27783/


>You also move exceedingly slow while crouching, and the lack of a cover system results in lots of situations where you’re awkwardly angling yourself near corners to try and glance around them, battling a camera that’s fond of getting too close and movement controls that are a tad clunky. I executed roughly a dozen stealth kills over the course of the game but it never felt like a particularly viable option, especially since the opportunity to go silent doesn’t present itself too many times throughout The Evil Within’s fifteen or so hours.
>>
>>383765139
Been here since '07 and shit's getting rougher and rougher. Can't even imagine how bad /v/ will be in 2025. It'll be 90% Let's Play bullshit at this rate.
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>>383765049
>tfw you loved TEW on release
>had a blast playing it
>recommend to a friend and he loved it too
>check to see if other people like it
>constant shitposting and eveyone hates it
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Evil Within 1 was a hit or miss. Had a lot of great ideas, executed badly. Interesting story and characters, expressed in a retarded, incoherent way. Amazing enemies along with their visuals, but dumb means to defeat them.

5/10 - but with 9/10 moments sprinkled here and there

I really wanted an Evil Within 2, to be assured that the series was either a hidden gem or a piece of shit. I'm hyped on the premise of the content alone. Of all the things that could have gotten a sequel, I'm very satisfied this was one of them. Totally was not expecting it and was gleefully blindsided.

Evil Within 2 is either going to be one of the best games of its year or the worst. There can be no middle ground since the first was stuck there.
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>>383765126
dead space was scary though and had plenty of tension, the first game did anyway

this game just has shit controls
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>>383765276
I told two friends to play it and they both loved it.
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>>383765250
>citing reviews as a source of information for a argument
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>>383763654

No it doesn't
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>>383765525
What's different?
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>>383763460
Yeah, it does look like a movie game.
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>>383764160
>>383764345
Alan Wake was infinitely better at everything Evil Within tried to do, which is sad to say. The guy who made Evil within was only able to get it made because he used his name and credibility from RE4's success and ended up shitting the bed, no idea how he got a sequel made
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>>383765678
GAY PRIDE
>>
Any time the game has linear scripted sequences where you avoid 1 hit kill enemies it's shit tier. When it's relatively open combat arenas that let you approach fights in many different ways it's a blast. Most of it is kind of in the middle unfortunately, linear and scripted but does have some options on how to approach each encounter.
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>>383765730
It sold enough to warrant a sequel 'cause the game's good. Are you stupid?
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>>383764843
>Most reviews said the controls were janky and clunky though.

I can assure you this was not one of those things. What you call "Janky" is actually a character with weight and momentum. Movement, directional decisions and actions matter when you can't just hold back and smash the invulnerability roll button. It's basically the same argument against Dota 2 and LoL that has been eternal. Or a racing sim verses Forza, or Smash Bros vs Tekken etc etc, basically, I'm saying you're a faggot.

Instead of calling it "Janky" why don't you play the game for yourself, and gitgud.
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>>383765759
Found the casual shitter.
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>>383763380
>garbage

And your opinion is invalidated.

TEW has flaws but it's still one of the best games of this gen and holds it's own against the top survival horror titles.
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>>383765730
That's nonsense. Alan Wake has simplistic boring mechanics compared to TEW. It's just very straightforward point and shoot. TEW gives you a lot of different tools and lets you discover different tricks that make combat more fun and creative. Even just grouping up enemies and killing them all with a single match stick is better than anything you can do in Alan Wake.
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>>383765823
Those sequences are the easiest in the game on nightmare and akumu though, wtf are you talking about? Theyre just shit because they play like a slightly better version of Outlast
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>>383765914
agony already looks to be better than shitty ass the garbage within
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>Twin Peaks homage

BAZINGA!
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>>383765596

The weapons
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>>383766402
Did I miss a gameplay trailer?
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>>383765823

I agree with him. Some times, the game will let you approach enemies from behind for OHK or lure them in to traps. Other times the game will spawn enemies right on top of you without warning at check points.

You cannot have Survival and action, cause they are polar opposites. Same reason why you can't have stealth action and check point spawns. Evil Within is an experiment, pun intended. Before you start to shit post, read the words and letters then take a second to think about what they mean.

Eventually, you're going to have to stop playing at being retarded, anon.
>>
>weebs defending this shit because a jap made it
>while shitting on alan wake, a superior horror game
>>
>>383766526
Survival horror games had action since the beginning, there is no point to the "survival" part without combat encounters to put pressure on your resources. Spooky hide and seek simulators aren't survival horror games, they are cancer.
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>>383766715
I'm the opposite of weeb. The Evil Within is the only Japanese game I like outside of Monster Hunter ten years ago.
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>>383764523
How did we get hooked up to the machine if Ruvik's only remaining physical body part was his brain?
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>>383766812
>Spooky hide and seek simulators aren't survival horror games, they are cancer.

>actual horror games that don't let you slaughter enemies aren't horror games
>le wacky action game with tons of weapons is true horror

It's true, this board does have shit taste. /v/ should be renamed to Shit Games, Shit Shows, Trump
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>>383764843
>It played about as bad as resident evil 1
>le tank controls are bad meme
>>
>>383767234
Its true survival horror yes, which is a genre not a vague theme like "horror". They games are trash because they have no depth and fall apart quickly when you learn to exploit the AI as opposed to survival horror which become fun. And that's assuming you found them scary to begin with because if you don't then they have literally nothing to offer, unlike survival horror games.
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>>383767329
They ARE bad. Then again Mikami is the same guy who turned Resident Evil into cod with zombies, so why support this shit game made by him?
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>>383766812

You're confused friendo. Survival doesn't mean devoid of action. Action is action, fighting, killing; survival means, enduring in lieu of lacking resources. That's all survival means, not what you are imagining in your mind's eye which I assume equates to walking and hiding. Survival encompasses low ammunition, few to no weapons.

>Spooky hide and seek simulators aren't survival horror games, they are cancer.

They are still survival horror games, whether you like them or not. See, you're substituting reality for what you believe to be true, again.

Point I was making, is that throwing the player into a room they aren't familiar with then spawning enemies on top of them while pretending it's "survival" horror is bullshit. It's plainly unfair to force the player into trail and error at the drop of a hat. Evil Within does this multiple times and if you aren't well equipped, you're fucked.
>>
>>383767867
>survival means, enduring in lieu of lacking resources
Doesn't apply to hide and seek simulators, they all have abundant resources and no situations that force you to make decisions whether you will use them or not. Even the best one of the bunch (and the one closest to actual survival horror games), Alien Isolation let's you beat the game while throwing molotovs and using the flamethrower practically every time you get spotted.
>>
>>383764843
>Most reviews said

Literally a tool.
>>
>>383768506
We should know by now that journalists literally do not know how to play video games. They play exclusively on Easy and still fucking suck. Anyone got that .webm of the dude playing DOOM, just standing there aiming and missing?
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>>383768316
>Doesn't apply to hide and seek simulators, they all have abundant resources and no situations that force you to make decisions

Lamp oil, flash light, noise makers, stun batons, gun ammo, flash bangs, improvised weapons. Are all limited resources in some indie survival horror games.

>and no situations that force you to make decisions whether you will use them or not.

What I'm getting from this line, is that you don't play a lot of spooky games and only stick to your comfort zone. What you're saying would ring true ten years ago, get with the times grandpa. There are a lot of survival horror games that force you into making decisions, and the term survival horror only means 2 things. 1 = Lacking resources, 2 = spookiness abounds

Ayy Lmao is still a survival horror game. What is even your point? That survival horror games don't all play the same? That survival horror can mean a lot of things? You're only proving me more right with each letter you type but your text reads as if you're disagreeing.
>>
>>383768950
>lamp oil, flash light
Completely irrelevant, especially the latter
>noise makers, stun batons, gun ammo, flash bangs, improvised weapons
Again, completely irrelevant if you're not a retard. This isn't RE1, the enemies won't actually kill you if you can do basic as fuck stealth or if you hold shift like in the case of Outlast.
I've played almost every major recent horror release, and the games we're talking about are pure, utter shit. They rely solely on jump scares and chase sequences, and since I'm desensitized to them what I'm left with is awful shallow games. That's not true of Resident Evil, it's also not true of Evil Within which have enjoyable mechanics and resource management in addition to a spooky atmosphere.
>>
>>383763380
The Evil Within had good gunplay and enemies.

That means as a game first it was great.

Shit like RE7 had horrible gunplay and enemies.

That means as a game it was shit.

I play games for the gameplay.
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>>383769295
>Completely irrelevant

It's vital resources, and how vital they are depends on the game. People have restarted campaigns cause they were dumb with their resources.

>the enemies won't actually kill you if you can do basic as fuck stealth or if you hold shift like in the case of Outlast.

If the enemies cannot kill you in no possible way, then it isn't survival horror and just a walking simulator.

>They rely solely on jump scares and chase sequences, and since I'm desensitized to them what I'm left with is awful shallow games.

Guy, it's a video game. That's how they play. What do you expect from a horror game, for the monsters to come out of the screen and butcher you? I'm really having a hard time trying to parse what you said you DON'T want from a horror game. You don't want spookiness, you don't want to be chased, you don't want to be in the dark, you don't want sudden surprises, you don't want monsters or beasts in your horror games. So what you want.... is NOT A HORROR GAME. Like what the fuck guy, what is wrong with you that you don't want horror elements in your horror game.

>That's not true of Resident Evil, it's also not true of Evil Within

Jesus christ, I'm literally laughing right now. RE and Evil Within don't have any of the above, is what you're saying?

>mechanics and resource management in addition to a spooky atmosphere.

Like.... low ammo? And.... um, low healing items? Lot of people joke about autism on here, but I think you just might be the autistic. This is my last reply to your, trying to reason with your genetic fervency is a fruitless task.
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>>383769909
You post here a lot, eh? I remember you from the Nash .gif.
>>
>>383763615
She made me really horny
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>>383770383
Her human form is hot as fuck. My kinda girl.
>>
>>383769909
>What do you expect from a horror game
A good game, that's all. Hide and seek fans will make any sort of excuses for shit-tier game design as long as there's some jump scares and they can't fight back. RE1 has an interconnected environment that allows nonlinear exploration. You can make a large amount of different routes through the mansion each one with its upsides and drawbacks. Inventory management is important, you have to choose what to carry and plan your exploration so there's no unnecessary puzzle items clogging up your inventory. The Evil Within has a fun combat system at its core with a lot of nuances which you can learn. Its systems interact in interesting ways and it rewards creative play.
What does Amnesia have, some puzzles and observing patrol patterns? What does Outlast have? Looking at enemy patrol patterns and then holding shift during the chase sequences? Alien Isolation, as I've already said, is actually the best one of the bunch by far because it has some moments of genuinely enjoyable gameplay, rather than simply relying on the alien jump scares. It still suffers from hide and seek design, all of the most enjoyable mechanics in the game are last resorts, it's simply more effective to sneak past dangerous situations or shoot the xeno after it exits the spawn point. Yet despite all of this, these games are praised by faggots like you and the other guy in the thread while you shit on games with much better design and mechanics simply because they have more elements of action, something all survival horror games traditionally had until this recent trend of youtuber bait.
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>>383770495
I meant the spider form
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>>383763380
I will say something controversial.

>RE1 is really not a good game.
All charm was lost when you left the mansion.
>>
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How does it feel that it's being directed by an American? Is even a Japanese game anymore?
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>>383764114
>censor
I don't think you know what that word mean
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>>383770742
jk I meant human form spiders actually creep me out
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>>383770892
The quality did dip when you left the mansion but it's still a good game overall. Going back through the Hunter-infested mansion was fun.
>>
>>383763380
will it run in HD on xbox this time?
>>
>>383771413
I really hate revisiting level,I know japs love it but for me does not work.
Hate it so much in SH4 and hate it in RE1.
>>
>>383765276
>>383765343
I'm pretty sure it is as with most other games that have a more than none existing casual filter that the haters are just people who sucked at the game. People usually doesn't care that much of easy games, but if a game's hard there's always a bunch of people with extremely strong opinions about the most mundane things
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>>383766389
please let this be the spiritual Alan Wake 2
>>
i tried the first but the going in confused when I tried to go and be in
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The good news is that, if it's anything like the first one, I'll be able to save my hard-earned shekels by just watching a letsplay.
Why people make movies and call them games is something I'll never understand.
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>>383771675
are you ok, anon? do you want me to call anyone?
>>
>>383771647
Fin detected
>>
>>383769906
>I play games for the gameplay.

This motha fuckers. Evil Within is right up there with Re4 and Remake. If it wasnt so linear it would have fared better
>>
>>383764160
That image is the reverse cover for physical copies.
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>>383771749
sorry I'm tripping balls, don't know what I'm doing carry on
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>>383771720
Directed by the guy who made the DLC's, so it'll probably be even better actually.
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>>383765730
Alan Wake was oppressively boring.

I tried playing that game 3 times and quit after like 2 hours, Evil Within I never stopped until I completed it.

Alan Wake was wasted potential: the game.
>>
>>383764614
Every one of your questions can be answered in a basic high school psychology class, quit trying to sound smart or make this game seem deeper than it is.
>>
>>383772004
This
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>>383770936
I don't give a shit in the slightest as long as it's good.
>>
>>383763380
If you actually cared about the silent hill franchise, you'd be jumping for joy that silent hills got canned. I have 0 faith that kojima and del toro, great as they are, would be able to make a silent hill game correctly. The franchise needs to stay dead and konami needs to stop raping its corpse.
>>
>>383764345

Woah wow Silent Hill 2 pulled this off 16 years ago all while not being a shit game. What an amazing balancing act.
>>
>>383772079
>I have 0 faith that kojima and del toro
there is some real truth bombs dropped in this thread
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>why does he have to go into STEM to find his daughter
>If its like the Matrix and you're hooked up to it, wouldn't his daughter just be in one of those tubs?
>probably means that you have to go in to get her out

>what happened to Ruvik
>what happened to Leslie
>what happened to Joseph
>what about the wife
>and the nurse
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>great game gets a sequel
I see no problem here. As for the lack of new SH game blame kojima and toro
>>
>>383772345
>why does he have to go into STEM to find his daughter
>If its like the Matrix and you're hooked up to it, wouldn't his daughter just be in one of those tubs?
>probably means that you have to go in to get her out
I'm pretty sure you just can't rip someone out of STEM without getting brain damages beyond repair, or even dying


>what happened to Ruvik
Ruvik escaped in Leslie (and maybe a part of him is stuck in Sebastian?)

>what happened to Leslie
>what happened to Joseph
Leslie got taken away by Kidman's/Myra's team together with Joseph

>what about the wife
>and the nurse
Myra and the nurse seemed to be working with MOBIUS in the last cinematic
>>
Does the executioner DLC take place before or after the main game?
>>
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>>383771557
My nigger. That's the absolute state of /v/. I literally saw someone say they needed a guide to beat this game tonight.
>>
>>383771720
Holy fuck you're gay.

>Watches e-celeb faggots and calls The Evil Within a movie.

Bet you own a fucking Switch.
>>
>>383771825
DXM?
>>
>>383772079
Truth. The disbanding of Team Silent killed the series. There has never and there will never be a new Silent Hill game.
>>
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>>383763380
>This garbage ass game got a sequel
I know, I look forward to it, first one was fun as fuck.
>b-but the controls are bad
Nah you're just shit at video games lmao.
>>
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>>383763380
>mfw Prey 2 will inevitably happen
>mfw Deus Ex is in the can for the next 10 years
>>
>>383774128
tough times
>>
>>383763380
Strange. Did the first one even sell?
>>
>>383775598
Outsold TNO
>>
>>383763380
You're garbage ass. TEW was an enjoyable RE4.5 game and I had wholesome fun playing it.
>>
>>383774128
which prey 2?
>>
>>383775896
bethesda arkane studios prey 2
>>
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>>383772245
Most gamers are underage. That's the beauty of this industry: you can pretend anything is new.

Who knows if another game did it 15 years ago? Who the fuck even played Silent Hills 2 at this point?
>>
>>383763380
Silent Hills would have been garbage.
>>
>>383776015
>Who the fuck even played Silent Hills 2 at this point?
My young brother(20) refuses to play anything that is not released this or last year.
He just flat out refuses to even look at it.
>>
>>383763380
The first was great and I'm buying this one too. Get fucked
>>
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>>383776115
That's too bad.

Games like Fatal Frame, Siren and Silent Hill will never be topped. They were real horror games.
>>
>>383777103
Same goes for movies and music,unless it very recent it is immediately disregarded.
I dont know what triggers this way of thinking.
>>
>>383764160
same thing, more fun for us, first day buy.
>>
>>383764616
and matrix would make more since.
>>
>>383763380
Yeah that game was terrible :| couldn't believe it got a sequel. Goes to show you people keep getting stupider.
>>
>hype as horror
>ends up being generic TPS

glad i pirated, won't bother with 2
>>
>>383765276

it's the world we live in.
>>
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>>383766231

wtf is an agony?!
>>
>>383763713
This game just the same as Resident Evil 4.
>>
>>383764160
Are you me in every TEW thread?
>>
>>383770583
You are a flaming faggot, anon. Best survival horrors are not good games in the usual meaning of it, because to translate the whole survival and horror thing you need to make player heavy uncomfortable, which means making game play bad on purpose.

And by the way RE1 wasn't a good, it had godawful tank controls, assbackwards puzzles that followed all the rules of guests logic, obnoxiously tight inventory and save management, wonky camera angles made specifically so monsters can blindside you. That's why it worked, and that's what was lost in transition to buttery smooth tps with RE4. Since then the overwhelming majority of so called survival horrors is just your regular tps with a bit more tight resource management and guts monsters to boot. Including Evil Within.
>>
>>383781184
You have no idea how much I agree with you.
RE1 worshiping needs to stop.
>>
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>>383781184

still buyin the game asshole
>>
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>>383781472
>>
>>383772345
>didn't play the dlc's - The Post
>>
>>383763380
Evil Within was a solid 7/10

Now it has Bethesda actually giving a shit about it, so it might be 9/10 now
>>
>>383763380
>Didn't hate the Evil Within as much as some people
>thought it could benefit from a sequel that iron out its many many flaws
>Beth releases some gifs of Evil Within 2 gameplay
>It's Splinter Cell Conviction Within
Hype fucking killed
>>
>>383764160
The only good thing about that actual garbage was the reversible cover. Im cautiously optimistic for the sequel since it doesnt have hackkami as director. Hopefully the levels are actually well designed this time and have the same amount of quality replay value as old RE games instead of being a linear cinematic shitfest with terrible controls and mechanics

Buying TEW on day -1 for 65e was the biggest "ripoff" of my life right next to buying the phantom pain twice since I had battered wife syndrome
>>
>>383763380
I swear the fucking trailer was made by an art school twat who thought that what he made was an awe-inspiring masterpiece. I just wanted it to be fucking over with 20 seconds in
>>
>>383769906
>The Evil Within had good gunplay and enemies.

>That means as a game first it was great.
>Shit like RE7 had horrible gunplay and enemies.
>That means as a game it was shit.
>I play games for the gameplay.

clearly you dont or otherwise you wouldnt have embarrassed yourself with something this retarded. TEW has the definition of bad "gunplay" with clunky dogshit aiming and bullets that fly a meter into the other direction from what youre pointing at to create artificial difficulty. In RE7 the guns are actually responsive, fluid, meaty and actually hit when you point to the head
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