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Whatever happened to the Atelier series? why did it die off?

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Whatever happened to the Atelier series? why did it die off? I thought it was gaining some steam as an acceptable game franchise.
>>
The most recent releases were terrible
>>
ayesha was the last good atelier game
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It reached perfection with Rorona Plus.
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They kept pumping out the same games every few months. People just got tired of it.

Meruru a best
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>start making a gorillian games
>they each stray closer and closer to donk yuri and fanservice shit
>now overlapping all of the other cutesy JRPGS like SK
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The anime was a mistake.
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>>383754948
Has anyone told Mel Kishida is a very talented artist? Totori actually does looked aged and closer to Ceci than her original look.
>>
I'm playing sophie right now and I like it


I don't know where the time limit went though, im guessing its the days
>>
>>383755038
>SK
>JRPG
>>
gust is old and busted, compile heart is the new hotness
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>>383755448
fug, you're right.
I think I'm too fucked up to shitpost.
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I want to deito Totori!
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>>383755635
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>>383754761
I found the Atelier series is trying to be something it's not. It's doing all these stupid "epics" and mysteries. It worked better as a complete slice of life.
>>
From what I understand, the modern atelier games removed
>fixed cameras
>time limits
>any semblance of time management
>time-based story progression

What's left? What sets atelier apart from any other generic anime looking jrpg?
They even turned crafting into a fucking candy crush puzzle looking thing.
>>
I only played the Logy & Escha Atelier game and thought it was pretty good. What is the best in the series?
>>
They release on pc and get fucked by piracy.
>>
https://www.youtube.com/watch?v=gDvAKSPb98

What happened?
>>
>>383756365
you forgot some letters on your video code
>>
>>383756119
The pc ports are garbage. Especially Firis considering Sophie wasn't as bad. Missing effects and tons of issues. God knows how terrible the upcoming blue reflection port will be.
>>
>>383756493
>The pc ports are garbage

Firis is garbage on everything. It launched in Japan with severe performance issues even on PS4 and a million game-breaking bugs.
>>
I liked Sophie, even though a lot of people didn't. Firis just immediately crashes to the desktop, so I have no opinion on it as a game.
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>>383756493
I did Sophie on PC and didn't face a single problem so no idea what you're talking about

Escha & Logy still my fav
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>>383756942
Is it patched??
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>>383756108
totori for story, meruru for gameplay
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>>383757208
>tfw you'll never be Mimi and date Totori
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>>383757043
The bugs, yes. The performance....... Wait for Firis Plus if they ever make it in a few years.
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I've been playing rorona plus on and off for nearly a year, the time management thing makes me overly cautious about how I spend my time and I don't know whether I should be overproducing stuff to get all the little red stars in sterk's assignments or if I should be filling out requests in my spare time, I'm already trying my hardest not to waste days by save scumming and synthesizing lots of stuff with 0 MP available, and this leads to 50% failure rate, if you didn't know already.
I do this so I won't have to waste money or time on items to restore MP and I haven't found an item to restore MP that I can register with the sundries shop.
>>
>>383757504
also sleeping days off to restore mp is a waste and i dont wanna do that when simply returning from a gathering ground burns like 6 days by itself
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>>383756108
Ayesha is the best. They're all pretty good except for Totori and Firis.
>>
It got released on steam and it nosedived from there.

There's no announcement of the third mystery game because its so shit
>>
>>383757208
Thanks! I have heard good things about Totori and Rorona. I will probably start Totori first and see where it goes from there.
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Loved Totori and went to play Rorona but they released the new version so I couldn't decide what to do but ended up starting Meruru till my ps3 hdd got wiped. Didn't try the others because no Vita and it didn't have Japanese voices and never kept up but watched some Sophie gameplay and it looked alright. The anime was fine but I would rather see the Arland trilogy animated. How are the Ps2 games? They go for quite a bit but they'd look nice on my shelves.
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>>383754761
>die off
Literally what. They're still making a steady stream of sequels that nobody even asked for, which is better than 99% of franchises out there.
>>
>>383757608
Make MP potions retard. Then give it to the shop keeper so she can mass produce them.
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I only played rorona+ and sophie. Holy shit what did they fucking do to the atelier games? Sophie is so utterly mediocre that it made me want to kill myself. I had a blast while playing rorona.
>>
>>383757504
>>383757608
You're overthinking it, just focus on getting all the stars on the assignments or as close as you can then spend the rest of the time doing requests or whatever you want. Three years is a lot of time to hit 100% affinity and it gets easier when as you go on due to special items. Sleeping is actually very helpful and worth the days spent and you'll eventually just be able to craft MP restore items, register them then buy in bulk.
>>
>>383757504
>find an item
>in atelier
You make it save scum bag
>>
>>383754761
GUST assumed that the only reason anyone played the games was because of cute girls and stripped out mechanics that made the series stand out from others.

>>383757949
It already got announced. It has two female protags. Don't know if they're twins. They even threw the other mystery games under the bus when they announced it.
>>
>play these games
>spend 3 hours to make one item
>don't even notice
What the Fuck?
>>
>>383757504
You'll be fine. The popular ending is easy.

>max popularity(80%, but just max it) with sidequests
>do good on all assignments(8-10 stars)
>>
>>383758542
It was """announced""" but all you got were silhouettes, it should've been announced and have promotional videos by now but the first two were so shit that they had to delay it. I blame having a steam port on this. It should've just been ps4/vita and switch in the future.
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I've never played an Atelier game but Sophie's bellybutton is magnificent.
>>
I've been saying it "a-telly-ur" this whole time and the title screen in firis calls it "at-leer ferris".

Which is it?
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>>383759141
https://www.youtube.com/watch?v=NXigQCMlOrU
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>>383759141
At-lee-ay
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>>383754761
How do they emulate? I have the trilogy on ps3 but it's still sealed and I don't want to break it. I never played the ps1/ps2 games.
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>>383754761

It kept going. It's on the series after the series after Rorona.
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>>383756942
>>383756974
Firis is nigh unplayable on PC. I am never buying a Gust PC release again. Hell, I may never buy an Atelier again this pissed me off so bad.
>>
how many games did they pump out in a single generation?
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>>383759813
gust has produced probably 1 game every single year since the early 90s, this isn't counting remakes or ports
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>>383759813
One per year.

And the really annoying part is all they have to do is enable soft shadows and that would literally fix everything.
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>>383759803
>>383760001
Got any webms?
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>>383759920
>>383760001
Damn.
Thanks for answering.
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>>383760213
No, nor am I reinstalling it until I see a patch has dropped for it.
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>>383754761
Koei-Tecmo happened. Not joking at all. Ayesha was the last game developed before the KT acquisition. The core staff (director, producer, scenario, game design) has remained largely the same ever since original Rorona, with some changes between games, but no real overhauls. E&L sparked an immediate change in focus, with the male protag and incredibly lax time limits, then Sophie dropped the limits entirely, while focusing on more sexualised marketing. Firis was an attempt to appeal to the older fans again, both in game design and marketing. Unfortunately, the games have also been buggier than ever since the acquisition, and Firis was released in a completely unacceptable state. In any case, it's pretty clear that KT have been meddling in the franchise to try and get wider appeal and and rush development and the games have been on the decline ever since.
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>>383754761
because removing time limits fucked up the game.

Idolmaster fucked up by removing time limits and now the PS4 game is so bad, Miura didn't let Berserk go to hiatus to play it.
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>>383760514
>then Sophie dropped the limits entirely, while focusing on more sexualised marketing.
Whoops, meant to say that Shallie dropped the time limits entirely, which Sophie continued, and then also added sexualised marketing.
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>>383754761
Removing time limits turned the games from something unique into another generic jrpg
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Why don't they just merge with neptunia?
It's clearly the same audience they're after.
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>>383757504
make pies and food, they restore mp and lp
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>>383755487
Even the best Compile Heart game is worse than Gust's shittiest game.
>>
I'm interested in this series. Where should I start for the optimal balance of cute girl to good gameplay? Or best story.
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>>383760753
I don't remember a compile heart game being a buggy unfinished piece of shit on release with a 20% KT DUB
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>>383756036
>What's left? What sets atelier apart from any other generic anime looking jrpg?
Item creation and focus on items in battles, and the character development. Unfortunately Mysterious completely dropped the ball on all of those.
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>>383760842
Rorona+ or ayesha.
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>>383760842
arland/dusk is the peak of the 3D ateliers
avoid the NISA bundle because that has the original Rorona and it's been superceded by rorona plus, which is a total remake to appear graphically competent next to totori and meruru
>>
>>383760529
>>383760709
The time limits were a nonfactor in the other games though due to how lenient they were.
>>
>>383760852
Even with the bugs, Gust games are better.
And who gives a fuck about dubs?
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>>383754761
It didn't die off at all. Sophie was good and sold well and Firis was disappointing because they wasted time on making it open world which caused everything else to suffer. They already announced the title of the new game and we're currently waiting for them to officially reveal it.

>>383754948
Totori is perma-flat and I'm glad her 19-year old self turned out the way it did. Nobody wanted her to look like Ceci.

>>383755038
Good lord anon, please kill yourself for comparing this to SK.

>>383756036
Atelier is literally the only of it's kind on the market. What the fuck do you mean "what sets it apart"?
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>>383756959
>PCfag
Of course you liked Sophie, it was your first game.
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>>383760861
>took like 5 hours and alot of preperation in rorona+ to create supplement with very high cost
>best bombs took months if not a full year of ingame time preperation to create
>sophie has no time limit and no costs
I wish this piece of shit would've never happened. I mean tetris is cool if you're into that sort of thing but it feels like you can just pump out garbage items for 10 minutes and you'll eventually find some shit by accident.
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>>383760998
gust games are trying their hardest to attract the kusoge neptunia crowd, i'd rather play neptunia at this point

>>383761046
face it, there's nothing unique in atelier left aside from the stupid and impractical outfits which only seem to get stupider with every new game
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>>383761116
I liked Sophie, though I played it on console.

I still haven't played Firis because its unplayable on PC and I would, almost always, rather play on PC than on console.
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>>383756959
Play Rorona or Mana Khemia and say that again.
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>>383760753

>>383761116
My first Atelier was Totori and I also like Sophie.
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>>383761171
Oh, you're that fag who compares them to nep. Never mind then.
>>
Can't stand the current art.
>>
>>383756119
their release on pc got fucked by the same self-sabotage tecmo koei pulls with all of their pc ports

>always wanted to play an atelier game but no vita
>sophie gets ported
>uses ps3 assets like every fucking tecmo koei port
>think at least they won't be able to fuck up firis since it didn't come out on ps3
>it comes out using fucking vita assets
WHY
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>>383758350
"We want to appeal to a wider audience."
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>>383759141
アトルエ
>>
>searching random firis letsplays
>playthrough part 61
>Had to switch to ps4 version, since its impossible to reach the boss here on vita since it always crashes just before the boss room.

WOW GREAT FUCKING QUALITY GUST
There's lots of gameplay videos with complaints like these.
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>>383761356
Why? NOCO and Yuugen are good for the most part.
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>>383761421
Most publishers, at least Japanese ones, see PC as an easy money source but otherwise don't give a shit about it. So when it comes to ports they do the cheapest and lowest effort approach. It's shitty but that just how it is.
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>>383761603
If the newer games have any flaw, it's definitely not the art.
>>
>>383761531
Gust is too small and ever since koei tecmo aquired them it looks like the quality of their games dropped massively. I mean the games already felt and looked like budget titles most of the time but now that they develop an atelier game, nights of azure 2 and blue reflection at the same time? How are they supposed to make 3 fucking games at the same time?
>>
>>383760994
No, they weren't. The time limits were never meant to make the game difficult and if you think they were then you misunderstood their purpose. The time limits were there to give the game structure and pacing, with events happening at regular intervals along with opening up new areas and things to do. Rorona through Ayesha all had consistent and satisfying pacing because of this, E&L became a pain because it gave you far too much time. The problem with Shallie and Sophie is that they replace the time limits with grinding bullshit and have massive issues with pacing as a result.
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>>383761046
>Sophie was good
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>>383761726
They pacing was always shit though because you were forced to wait around for the next deadline to trigger.
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>>383761316
My first Atelier was Totori and I loathe Sophie.
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>>383757504
I just bought tasty recovery trait shit from iksel to heal mp. Later u can wholesale shit with price down traits and never worry about mp for synthesizimg ever again. Danish and later mont blanc is good.
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>>383761603
NOCO and Yuugen are both shitty artists who draw bad faces and absolutely horrid outfits that are the definition of "overdesigned bullshit".
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>>383761901
My first Atelier was Totori and every other Atelier I played afterwards was better.
>>
I really want to play this but I still don't have a ps3. One day.

Are there any other good JRPGs with super cute anime characters?
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>>383761967
>who draw bad faces
Opinion discarded.
>>
>>383761967
>V-cut shirt to show off navel
I fail to see how this is a bad thing.
>>
>>383761836
Except that only ever happened in E&L, which I already said.
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>>383761726
I never had to grind in Shallie or Sophie. I don't get you time limit autists. The games are good with or without time limits and generally play the same way. You go to gathering fields and fight monsters/gather items, return to the atelier and synthesize items, and watch event scenes unfold. It's so easy in both Sophie and Shallie to just progress the story naturally by just playing the game normally. The only game that really messed up and changed the game flow was Firis.
>>
>>383761998
RPCS3 is a thing you know
>>
>>383761613
how is deliberately fucking with shit the least effort approach? a straight port of the ps4 version should be the easiest since it has similar architecture to pc, but instead they go out of their way to port the ps3 version, or they do some frankenstein port with downgraded assets. the only possible explaination is that they're doing it on purpose because they don't want pc to have a good port.
>>
i never played an atelier game and bought shallie becuase she was cute what am i in for
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>>383762064
Not him but it happened to me in Rorona.
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>>383761967
I think the biggest problem I had with the character looks was how much they stood out since the world seems more empty than before. Also the colorscheme is really ugly for some reason. Arland had warmer colors while sophie looks so sterile.
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>>383761824
It was actually and it was mostly well received.
>>
>>383762128
>implying the ps4 version isn't a hacked-together mess of assets that was a nightmare to port
>>
>>383761967
Sophie's face is excellent though and the outfit really isn't that bad.
>>
>>383762207
previous games had a locked camera angle so you'd always be looking at some nice scenery, they just removed the camera and now you get to see how empty the world is

they have no budget to make nice open world environments so this is what happens
>>
>>383762234
but they do it with literally every game they port. gust games, dynasty warriors, dead or alive. they're not even the same developer so you can't make the excuse that they were all badly programmed for ps4.
>>
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I don't know anything about this series but this intro song is great

https://www.youtube.com/watch?v=CdVCKkgV5TY
>>
>>383762072
>I never had to grind in Shallie or Sophie.
Yes, you did. You did, I did, and everyone else did, because that's what the entire recipe idea system required. Many of the plot-progressing recipe ideas needed you to fill up a bar with points gained from killing enemies or performing synthesis, so every time one of those came up everything would grind to a complete halt until you grinded enough points to unlock the recipe and progress again.
>The games are good with or without time limits and generally play the same way.
>and generally play the same way.
Not in the slightest. On the surface you might think so, but practically they don't. Having the time limits in the older games made you play them completely differently to the way you play the new games. You actually had to think about what you were bringing with you when you left time, and how much you would be able to bring back. You had to plan a route on where to go in Ayesha or Totori to visit different areas and come back to a town in an efficient manner. There's no doing that in E&L because the world map is just straight lines you walk down and back on, and in Sophie you just walk straight to your destination and back and don't need to give a shit about not planning properly or fucking up because you can just go right back and come again if you did.
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>>383762212
It actually was shit and was only well-received because it was a game aimed at introducing new players to the franchise, and new players have no clue how dumbed down it was, as is constantly illustrated in these threads.
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>>383761967
I've nutted twice to this outfit. Just run into a corner and get a nice full view and fap to Sophie's thighs and navel.
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>>383762146
Play the game and form your own opinion. That goes for literally any game. I liked it but you also have people who act like it killed their dog and fucked their sister.

You should also at least start with Ayesha if you're going to start with Dusk. Why would you start with game number 3 in a trilogy?
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>>383762146
Black Shallie is a little plain on the personality side. Green Shallie is more interesting. So if you plan on only doing one girl then pick green, if you plan on doing both then pick black first.
You can change difficulty whenever you want in the menu so turn it up to hard if it normal feels too easy.

>>383762207
I think the empty backgrounds with low geometry objects in them are a symptom of Sophie being the first Atelier to be made mutliplat from the ground up instead of only PS3 then a later Vita port. So they cut corners from the beginning.
>>
>>383762207
The night sky in Sophie looked great though. I didn't have any issues with the color scheme and that seems like a really nitpicky complaint.
>>
>>383761171
>trying their hardest to attract the kusoge neptunia crowd
Neptunia is probably my least favourite of all the Compile Heart games I've played yet seems to be the most popular. Why is that?
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>>383762718
Memes.
>>
>>383762718
Muh console war memesss
>>
>>383762718
cute memorable characters, that's it
it's the only thing neptunia does right
can you even name anything or anyone from other CH games?
>>
>>383762693
Believe me, it's my smallest problem with the game. It still ruined the mood completely for me. People used to bring atelier games up whenever they talked about comfy games but I can't say that sophie was very comfy and I think part of the reason is that the colors are no longer warm.
>>
>>383762787
I liked Fang.
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I want rorona to ambush me and lock me up in her workshop basement and make assertive yet consensual love to my body!
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>>383762463
>Many of the plot-progressing recipe ideas needed you to fill up a bar with points gained from killing enemies or performing synthesis,
... As opposed to filling a book with stickers or adventurer points or whatever it was called in Totori? Or getting more people in Meruru? It was a progress bar.

>You actually had to think about what you were bringing with you when you left time, and how much you would be able to bring back.
Thing was, it didn't matter much in Arland. Unless you were going for the extra bosses you didn't need to bring bombs pretty much as soon as you unlocked Sterk. Healing items, sure, but by then you should be trying to kill them in a single turn meaning you're limited to mana usage so it became a limitation of having mana restoration on hand. And I say this as someone who has platted all six Arland games, God help me.

>>383762787
>Omega Quintet
Kanadeko, Momoko, Nene, Otoha, Aria, the serious brunette one who's name I forgot
>Moe Chronicle
Coco, Latte, Typica
>Record of Agarest War
Ellis, Elaine, Ladius, Winfield,
>>
>>383762931
>rorona will never make a homunculus with you

why even live
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>there are people in this thread right now who don't think Totori is the best girl
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>>383761603
Because it's shit and they've gone way over the line. It's like they're admitting they have no idea what to do and have gone full kusoge pantsu quest. Also many of the outfits are just plain ugly in comparison to the two previous settings. Not every artist can be Kishida or Hidari, but come on.
>>
>>383763728
She's not. Meruru is.
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TotoMimi is the cutest and best pairing of all time.
>>
>>383763281
>... As opposed to filling a book with stickers or adventurer points or whatever it was called in Totori? Or getting more people in Meruru? It was a progress bar.
No it wasn't, they served entirely different purposes. The objectives in Arland were goals to meet within a time frame, and many of the goals were optional. Sophie is a goal that you have to meet to progress the game, and nothing will happen until you meet that goal, no matter how long it takes. Totori giving you some adventurer points for killing 50 enemies is just something you're going to do while doing other goals, Sophie giving you 50 enemies to kill for the next recipe idea IS your goal.

>Bombs and healing items
As if those were the only things you needed to bring. You also had ingredient quality affecting items, food items for LP in Totori, and in Totori and Rorona+ at least you did need to bring various items for environmental interactions (like blowing up rocks or breathing underwater). You had to balance how much you carried with how much you wanted to gather because of your inventory space until you got the container access, which you don't need to give a single shit about in Sophie. And you're also wrong, because bombs and other attack items were always good to keep on hand, since battle turns meant more time passing.
>>
>>383763281
What was with Omega Quintet and that H game tier clothing destruction shit? Felt really bizarre and didn't really do anything since it's so tame in regards to sexual content overall.
>>
>>383763781
>they have no idea what to do and have gone full kusoge pantsu quest

What are you even talking about?
>>
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Choose one.
>>
>>383762718
Rampant lesbianism.
>>
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>>383763903
>Meruru sticking out her tongue when she levels up
Totori's pantsu still make her the true patrician's choice
>>
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>>383764212
How about I choose 2 to pair together instead?
>>
>>383764212
Totori.
>>
>>383764212
I mashed the hardest for Rorona, best Arland girl.
>>
Do the new games use portraits during conversations or do they rely on those mediocre models to show expressions like in Dusk?

>>383764212
Pamela, always. Why did they always make jokes about Rorona being flat when she clearly isn't? Unless they didnt and im remembering wrong
>>
>>383764502
All Ateliers since Ayesha use models and not portraits during conversations.
>>
>>383764502
>Do the new games use portraits during conversations or do they rely on those mediocre models to show expressions like in Dusk?
The latter. But would you really want portraits with the shit new artists anyway?

>Why did they always make jokes about Rorona being flat when she clearly isn't?
That confused me too.
>>
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>>383763934
>Different purpose
No, both were progression. You can argue that Arland was more open ended where was Sophie gave you a set goal, even if you ended up doing the same stuff anyways -- the stuff listed as the goal for each section in Ayesha, basically. Kill all the monsters, loot all the points once per zone and craft each item once.

>quality affecting items
Not needed unless going for extra bosses on hard difficulties. That's actually the greatest weakness of the Arland series: Its combat is piss-easy, barring the extra bosses that you're forced to cheese.

>Totori LP
Completely unnecessary as its built into either healing food early on or MP restoration later, not even counting how there's no penalty for it, unlike in Sophie because of lack of difficulty.

>Exploration items
Only really an issue in Rorona. Ironically enough, you about get enough bombs if you do the "one of everything" bit. For Totori it was for one area if my memory serves -- the desert.

>And you're also wrong, because bombs and other attack items were always good to keep on hand, since battle turns meant more time passing.
And you're wrong because you never want the lead alchemist to get a turn, else that takes up time: If the lead ever gets a turn, like in an ambush, it takes up 1 unit of time minimum.

>>383764060
It made it so it was difficult to use their powerful outfits. Dumbly, all it did was make me go around naked 3/4 of the time.
>>
>>383764157
Don't act dumb. It's unsightly.
>>
>>383764847
>No, both were progression. You can argue that Arland was more open ended where was Sophie gave you a set goal, even if you ended up doing the same stuff anyways -- the stuff listed as the goal for each section in Ayesha, basically. Kill all the monsters, loot all the points once per zone and craft each item once.
>once
Key word. In Ayesha you do as you normally would, and that's enough. In Sophie you have to keep grinding shit constantly, you have to keep making the same items over and over, because making everything with the unique traits isn't enough to get the points you need. It's grindy as fuck, well beyond what you would normally do. And a secondary problem with Sophie is that you often only get one new area or none at all in between each grinding idea.
>Not needed unless going for extra bosses on hard difficulties. That's actually the greatest weakness of the Arland series: Its combat is piss-easy, barring the extra bosses that you're forced to cheese.
If you're going to ignore all the optional bosses until the very end of the game, sure. Or you could play smart and beat up the dragons and demons and golems early on. And how exactly do you need to "cheese" the bonus bosses?
>Completely unnecessary as its built into either healing food early on or MP restoration later, not even counting how there's no penalty for it, unlike in Sophie because of lack of difficulty.
Except that different items are better at different things, and food items are never the best at healing. And the stat decrease is a significant penalty. It's an extra element that you need to keep in mind, which of course Sophie lacks entirely.
>>
>>383764847
>Only really an issue in Rorona. Ironically enough, you about get enough bombs if you do the "one of everything" bit. For Totori it was for one area if my memory serves -- the desert.
And yet it still has an impact, unlike in Sophie.
>And you're wrong because you never want the lead alchemist to get a turn, else that takes up time: If the lead ever gets a turn, like in an ambush, it takes up 1 unit of time minimum.
Every battle takes up one unit of time minimum, until the second alchemist turn, where it starts increasing. It doesn't matter whether the alchemist gets one turn or not. Are you retarded? Well, I know you are given these posts, but still.
>>
>>383765365
No really, what the fuck are you talking about retard? Atelier isn't a "pantsu quest" in the slightest and none of NOCO or Yuugens illustrations portray it this way. If you're talking about some of the promo illustrations being sexy then that's literally nothing new. Sophie is actually one of the least fanservice-y games although none of them are too high on fanservice which is why I like them.
>>
>>383764782
Thats a shame. I was hoping it was a Dusk-only thing. Woulda loved to see a bunch of different artwork for expressions by Hidari

>>383764810
Ehh the new art isn't that bad. Arland was one of the few games at the time that didn't rely on models that can barely emote. Same thing happened to Zero Escape which got even more atrocious as the games continued
>>
>>383765925
>If you're talking about some of the promo illustrations being sexy then that's literally nothing new.
Not him, but it absolutely is. Atelier had never been advertised like that in the past, not ever.
>>
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feol viera > regular viera
>>
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>>383765607
>And yet it still has an impact, unlike in Sophie.
It has as much of an impact in all the games because its nigh-required to do for alchemy leveling purposes.
>Every battle takes up one unit of time minimum, until the second alchemist turn, where it starts increasing.
This is false. Go fight a weak enemy in Totori and run into it. As long as Totori herself doesn't get a turn, your time won't go up. Or it may have been that you have to kill it with whatever character goes first, I don't recall for sure offhand.

>>383765564
>And the stat decrease is a significant penalty. It's an extra element that you need to keep in mind, which of course Sophie lacks entirely.
Stupidly enough, its actually more of an issue in Sophie as stats are lowered the further away they are from 100% LP.
>If you're going to ignore all the optional bosses until the very end of the game, sure
I was including those. Sterk and the other heavy hitter in the game are enough to deal with those small-time bosses.

>And how exactly do you need to "cheese" the bonus bosses?
For Meruru/Plus and Rorona + infinite meteor, full auto heal since that bypasses the bosses deal damage when you heal moves, pinwheel and Lias. Despite the nerfs it received, pinwheel remained insanely broken in Meruru Plus and was made a basic skill for Meruru as a nod to that. Hell, even in Rorona + Meruru should still be spamming that.

It is late and this is my final post as bed calls me. You may consider yourself/selves the victor if you wish, I do not care.
>>
>>383766627
Atelier has always had somewhat sexy art done by the official artist at least since Arland. I get the feeling that you're referring the one illustration of Plachta that shows off her butt. So what? That doesn't advertize the game as a "pantsu quest". These games don't have self inserts either and are tasteful.
>>
>>383767009
The art you've posted was from the art books, it wasn't used as promotional material for the game. Sophie's art of Platcha's butt and the other one of her vulva were.
>That doesn't advertize the game as a "pantsu quest".
I didn't say that, I already said I wasn't the other guy. I'm just pointing out that your statement was wrong.
>>
>>383755070
i miss /jrpgg/
>>
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Literally my wife
>>
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>>383767175
Well here's one for Shallie that's somewhat sexy. Either way my point to that anon is that Atelier is tasteful and the illustrations and promo for Sophie were fine.
>>
>>383760940
>>383760960
How can I play Ayesha if I don't have a PS3 or a Vita?
>>
Salburg, Mana khemia, AT and SC are the only good series Gust ever made.
Arlandfags are as bad as neptuniafags.
>>
>>383768116
Piracy
>>
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>>383768010
First time I've seen that Shallie image. I guess they changed direction with Shallie then, and Sophie followed suit.
>Atelier is tasteful and the illustrations and promo for Sophie were fine.
Atelier was tasteful. Sophie's promo images definitely were not. There's nothing tasteful about Plachta sticking her butt in the viewer's face.
>>
>>383768152
Except that's wrong. Atelier is the only good series Gust has.
>>
>>383768359
But Ar tonelico was good.
>>
>>383768116
RPCS3. If your PC can't run it you're better off with a Vita.
>>
>>383768359
retard
>>
>>383768234
It's one illustration and the game didn't even have a hotsprings scene or anything. There's no male self insert, there's no breast groping mini games, no penis shaped mascot characters, the entire cast doesn't have gigantic beach-ball tits (looking at you SK). I can assure you that it still is tasteful. Placha is just standing there, so what if her outfit is a little revealing? That one illustration didn't dictate the entire direction of the game at all.
>>
>>383768943
>It's one illustration
Two, I already mentioned the other promo image of Plachta's vulva.
>rest of the post
We're talking about the advertising here, though.
>>
>>383761116
>>383761252
I don't think any of that can invalidate my enjoyment of the game.
>>
>>383769147
Okay well whatever I don't care anymore.
>>
I want Escha & Logy Plus on a PC
>>
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>>383768943
>There's no male self insert
>mfw Logy was based as fuck and one of the most fun Atelier protagonists in the modern games.
>>
>>383769589
Yeah he's not a self insert though. And the vast, vast majority of the games have female MCs. It's not dating sim trash is what I meant.
>>
>>383769719
Oh yeah, I forgot when it comes to the more extreme side of the Atelier fanbase, gameplay and quality doesn't matter, what matters is "no male characters".
>>
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>Want to play plus versions of the ps3 games
>Don't wanna buy a vita for it

I'm glad they stopped this plus bullshit with the new games
>>
>>383769530
I want the actually good Ateliers on PC.
>>
>>383769824
There is no one like that in this thread and I've never seen anyone like that at all, ever. It's never been an element of the Atelier fanbase. Hell, Sterk is one of the most loved characters.
>>
>>383769824
When did I say game-play doesn't matter? That was one of the reasons I didn't like Firis was because the messed up the game-play so much.
>>
But Firis actually had decent pacing and gameplay after Sophie shitfest
If only they dropped mystery title and artist after SOphie, Firis would be received much better
>>
>>383754761
It was a herb collect shit. And it dont want to die. Are you a retard or are you baiting?
>>
>>383770275
I can't get over how fucking stupid Firis' shoes are.
>>
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>>383770286
>It was a herb collect shit. And it dont want to die.
>>
>>383770286
>t. never played atelier
>>
>>383770275
Firis barely even felt like an Atelier game. It just threw you in these big ass maps that aren't even interesting to explore and completely fucked up the Atelier formula.
>>
>>383770542
>and completely fucked up the Atelier formula.
I didn't play Firis. How did it fuck it up more than Shallie and Sophie?
>>
Sophie was pretty nice, but I simply have more interesting games to play.

>>383760729
Because Netunia has shit gameplay.
>>
>>383770336
I played two hours meruru and fuck I want my time and money back. I would like to sue those bastard releasing this piece of SHIT
>>
>>383762718
Cute girls wrestling with repressed sexuality.
>>
>>383770718
>Starting with the third game in a trilogy
So you're retarded then.
>>
>>383762463
I don't get why people have sucha boner for playing a game with a guide open.
Because I'm sure as hell not starting over again or replaying in a lengthy RPG to get the good ending.
>>
>>383770810
You are retarded if you like this shit series
>>
>>383771135
I never used guides and I still got the good endings for every Atelier on my first playthrough.
It helps to not be stupid.
>>
the Mysterious series is crap

I can't bring myself to finish either game
>>
>>383761421
man oh man, do you have some comparison screencaps or footage, I kinda want to have a laugh
>>
>>383763728
Damn right she isn't. Ayesha is.
>>
>>383772775
Quality 120 post
>>
>>383772998
Excellent121 post
>>
>>383772504
I don't know I only read about it here. it was something stupid like the 2d menus being lower resolution, but the fact that it happened at all pisses me off.
>>
>>383770621
I never played Shallie but Firis is definitelly better than Sophie.
There's more exploration and time limit is back even though it's kind of unnecessary because the limit is so long it doesn't really matter that much, it maybe will prevent you from 100% everyhing in a go and will eventually fucked you up in long term but only if you being colossal idiot.
>>
>>383775365
>There's more exploration and time limit is back even though it's kind of unnecessary because the limit is so long it doesn't really matter that much, it maybe will prevent you from 100% everyhing in a go and will eventually fucked you up in long term but only if you being colossal idiot.
It was this way since Totori
>>
Thanking of playing an Atelier game. Which Atelier has the most fanservice and best waifus?
>>
>>383775501
If you want fanservice you're looking at the wrong series.
>>
>>383775501
Sophie was on the neptunia level
Meruru was fanservice heavy too
>>
>>383775443
But they removed both on Sophie and went full braindead mode.
>>
>>383775541
Why would anyone want to play Atelier games if not for the cute girls?
>>
>>383775787
The gameplay was actually good until E&L.
>>
>>383754761

Is it dying just because a new game has not been announced after 8 months? Really?
>>
>>383775997
The new game has been announced, though.
It's in decline because Firis was the worst selling game since original Rorona.
>>
>>383775997
They already announced that new atelier game is in the making, one is online for mobile while one is for console.
>>
>>383775787
yuri fags
>>
No one could match Totori's beauty
>>
>>383776116
Atelier was never a yuri-focused series.
>>
>>383761613
>they do the cheapest and lowest effort approach
>against the only community who is capable of fucking them over
Japanese are the worst jews.
>>
>>383776162
Yeah, this is the reason they made Nights of Azure.
>>
I played Totori and the ending I went for was McBrine
>>
>>383762207
Lack of proper shading, this could be caused by limited development time, budget or technical issue.
>>
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Sup dudes. I played Meruru and loved it. I also beat Ayesha and I liked it but not as much. Should I buy Sophie or Firis? I want to do some alchemy and I don't really want to hook up my PS3 for Totori or Escha/Logy
Vid related is what made me impulse buy Meruru without really knowing anything about it. I was not disappointed.
https://youtu.be/nFmUhxYchv0?t=57s
>>
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>>383776761
actually it was this video
https://www.youtube.com/watch?v=sG1yLFK_h_s
with the levelup happening right after Gaia Breaker.
>>
>>383776761
No, Sophie is the worst game in the franchise and Firis isn't much better. E&L also sucks. Play Rorona+ and Totori and then wait for Gust to remember how to make good games.
>>
>>383776514
Excuse me but you must have misspelled Exceedingly Excellent Scientist Marc McBrine

>>383776761
>Should I buy Sophie or Firis?
If you have a Sterk boner, neither and play Warriors Orochi 3 Ultimate.
>>
Any fappable weebshit recently?
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