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Anyone else hate plots with super genius masterminds that somehow

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File: Shadowrun Returns.jpg (110KB, 1280x720px) Image search: [Google]
Shadowrun Returns.jpg
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Anyone else hate plots with super genius masterminds that somehow managed to orchestrate everything? Pic's expansions are related.
>>
>>383740601

Are any of the user made campaigns in the work shop good?

Seems a shame to put so much effort into one character for a couple of bits

(I've not touched Dragonfall or Hong Kong yet
>>
>>383740798
It seems Dragonfall is the only one with any real workshop content for it, SR Unlimited was very good for that, and there's a couple others that had pretty good writing from what I recall.
>>
>>383740910

RIP. Does that mean Hong Kong is bad?
>>
>>383740601
I'm fine with them. I fucking hate how characters in the game rant about not ever being able to fight back against the corporations. You can pimp slap a fucking god but you can't fight against a goddamn conglomerate?
>>
Also in answer to your original post: Yes.

It fucks me off more when not only are they a mastermind but they have unreal in game stats and are a tougher fight than some monster dude who gets hyped up the entire time.

Like they could've just killed you earlier on
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>>383740984

I liked it a lot actually, not as much as Dragonfall, but it was better than Returns, the Walled City was very creepy and the gameplay is as fun as ever
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>>383741150

Can you move characters between the 3?
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>>383741187
No. Only between Hong Kong and Shadows of Hong Kong.
>>
i LOVE them too much
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>>383740601
It was weird how Dead Switch started from a murder mystery then became about fighting plane invading ants.
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>>383741554
>I liked it up until the bug stuff, the murder mystery was quite captivating but those bugs were horrendous to fight, in the cramped tunnels
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>>383741707
Why the green text?
>>
>>383741554
Welcome to modern gaming, where the player always needs to be able to see their progression from weakling to BADASS GOD-KILLING HERO and have the entire world bow before them.

A good Shadowrun game would be more slice-of-life, where you live from paycheck to paycheck and you often have to take the shitty jobs just to scrape a little nuyen together. However, that would require writers and developers to actually be competent and have a budget, neither of which were present for any of the Returns games.
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>>383741824
I felt like Dragonfall pulled that off well without having you fight against a god/plane monster being.
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>>383740984
Above Dead Switch but below Dragonfall.
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>>383741707
Fucking hated the insecticide guns. Should've given them a bigger capacity.
Thread posts: 17
Thread images: 1


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