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I'm a 100 hours into this game and I still haven't

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I'm a 100 hours into this game and I still haven't found this fucking area from the trailer.
>>
Top right, coastal
>>
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>Area looks cool
>It's just another shrine
>Maybe the shrine will be go-
>it's a combat shrine
>>
>>383682759
This the general pattern in this game
>oh cool stuff
>it's a shrine
>immediately feeling of tedium sets in

What were they thinking?
>>
>>383683413
>puzzles are the backbone of Zelda games
>get rewarded with puzzles for doing exploration
>"I DON'T LIKE THIS"
Fuck off faggot, if you don't like puzzles then don't play Zelda.
>>
>>383683548
The problem is that the things you encounter are always structured in a similar way. There's no novelty.
>>
>>383683548
>get rewarded with puzzles for doing exploration
Exactly this is wht is missing in the game. THe shrines are not worthy of being called puzzles if 40 of them are literally empty hallways where you run towards the mummy, and 30 are literally copy-pasted fights with guardians that you defeat in the same way everytime by QTE: press A when the flashy lights appear.
>>
>>383683689
>40 of them are literally empty hallways where you run towards the mummy,
In those cases you need to solve a puzzle in order to make the shrine show up in the first place.
>>
>>383683548
Should have replaced shrines with themed caves.
>>
>>383682198
this

is fun, i liked that area
>>
>>383683924
>In those cases you need to solve a puzzle
Umm.. sweetie.. in the case of the OP:
>>383682081
you needed to go on the island and the shrine was just there. The "search for the shrine is the puzzle meme" was implemented very badly in this game. Not one shrine was fun to find. It was always the only thing that could be fun in a remote, empty area.
>>
>>383683548
Except half of them aren't even puzzles and the other half aren't good enough to justify the concept, and the aesthetics and music are identical. Conventional dungeons would have been better.

When I first heard that BotW would be inspired by LoZ, I assumed that meant there would be ~9 dungeons scattered around the world that you would have to discover and explore, with the hardest ones being the most hidden. I think Miyamoto and Aonuma even hinted as such in the initial reveal footage (back when the game was Wii U only and had actual gamepad features). Instead they went for a quantity over quality approach so they could advertise that the game had "over 100 shrines", and the shrines the Treehouse showed were some of the most elaborate ones and conveniently left out all those combat and blessing shrines. LoZ's dungeons did have limited music, aesthetics, and overall design but this was very clearly a technical limitation that later Zeldas vastly improved on.
>>
>>383684172
so the twilight mirror, sand seal race, eventide island, the black forest, and gut check rock weren't fun to get to?
>>
>>383682081
Isn't it the walkway leading to the four cliff islands names after the Tingle brothers? It was great coming across that area and recognizing it from the trailer. Also, it's technically part of the Lanayru region even though it's fairly deep into Akkala for some reason.
>>
The lack of puzzles in the game is why it shouldn't be higher than a 9.
>>
>>383683548
>puzzles
>the backbone of Zelda

Aonuma please go
>>
>>383684869
>When I first heard that BotW would be inspired by LoZ, I assumed that meant there would be ~9 dungeons scattered around the world


When they say it's inspired by the original NES Zelda they mean in spirit and concept rather than being a 3D remake.

BotW places the focus of it's gameplay on player freedom, the exhilaration of exploration, discovery of secrets and sharing of knowledge in the real world by players socially.

It's about the realisation of high adventure which was first promised by the original NES artwork.

In terms of puzzles and design, the dungeons in the original are absolutely shite compared to the 4 devine beasts and 120 shrines.
>>
>>383682081
Yeah I was about the same amount of time into the game before I realised I hadn't found that part too. But it's pretty obvious where it is. The game is huge though, using the hero's path option from the dlc, I noticed that even after 200 hours there were entire portions of the map I hadn't visited.
>>
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>>383682759
>>383683413
>>383683548

>it's yet another blessing shrine.

fucking hell, i beat 70 shrines now and atleast 10 of them are those useless shit shrines. fucking lazy nips.
>>
>>383687410
>yet another blessing shrine

You realise those shrines just have their puzzle on the outside, right?
>>
>>383687489

yes but those ''puzzles'' are even worse than the ones inside the shrines
>>
>>383687707
Ok. I had more fun than you I guess.
>>
>>383686959
How did you spend those hours without visiting every part of the map? When i realized every Sacred Beast related quest was short as fuck i decided to explore every single part of the map.
>>
>>383682081
You're an idiot right? Look at the top of the picture, now follow that down and you've found your picture
>>
>>383684925
Different anon, but no, none of those you mentioned were fun. They were all tedious, and nowhere came close to any puzzles or sidequests from MM, for example.
>>
I wish there were more dungeons like Hyrule Castle that you could go back to to raid for items. There could be a theme to them, like a mine dungeon that had lots of ore.
Oh well, more stuff for the sequel.
>>
>>383687808
>I'm more regarded than you I guess.
>>
>>383688420
I'm very well regarded around the town.
>>
It's that little island chain on the right. Lots of ore there, plus some koroks and a shrine.
>>
>>383688007
Do you have the dlc? I honestly thought I had been everywhere too until I checked my path.
>>
>>383682081
at 100 hours I had completed every shrine in the game

how are you this bad? Do you walk around aimlessly for hours?

People on /v/ always have the most fucking ridiculous playtimes on games... Reminds me of all the bloodborne threads complaining about bosses they were overleved by about 20 levels for.
>>
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>>383688420
>I'm more regarded than you I guess

Ya dun goofed.
>>
>>383688951
I'm at 125 hours and have only done 60 shrines. Still enjoying it.
>>
>>383688007
Not him but I just found the deer hunting mini game yesterday. I've been playing over 180 hours and I can't believe I missed that.
>>
>>383689156
mind-boggling

I love the game to death but have nothing else to do in it. I can't go at that snail's pace.
>>
>>383688951
I don't look anything up.
>>
>>383689379
admirable

I looked up the final 3 shrines since I didn't want to scour the map any longer. This was before the DLC so it was hard to know where I could have missed them
>>
>>383686407
This desu.
>>
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>>383682081
God damn OP, are you sure you should even be playing video games? You're obviously terrible at it. How could you miss that giant-ass spiral sandbar landmark? It's visible in your picture.
>>
>>383689321
>not being an autistic fucktard and hunting for every korok
>>
Reasons why BOTW is a 9/10 for me. While a very good game, the puzzles are uninspired and boring. Divine beasts while fun were too short, EVERY boss is super easy with thunderblight being the only decent challenge, and there are only like 5 villages in the entire giant map. And all of them are main quest related. I would have adored coming across a couple random villages on the map just to make the world seem more animated.

Also the voice acting is so bad.
>>
>>383689856
won't catch me dead doing that but I'm glad the game appropriately rewards those who do with a useless pile of shit
>>
>>383690452
>there are only like 5 villages in the entire giant map.

There's at least 8 towns I can name.

>And all of them are main quest related. I would have adored coming across a couple random villages

Lureline Village and Tarry Town?
>>
>>383684015
>>383684015
>>383684015
>>383684015
>>383684015
This

Teleporting to similarly designed shrines with the same music was boring

They should have all been a part of the overworld like the dozen or so that were.
>>
>>383690452
>he didn't find tarrey town
WHAT
>>
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>>383682759
>Area looks cool
>Oh it's just another hole in the ground
>>
>>383690452
Lureline, Tarrey, and arguably the Hyrule Forest.
>>
>>383692036
>hyrule forest
???
>>
>>383692084
You know. The Korok forest.
>>
>>383692148
That is a village or town?
>>
>>383688371
>raid for items
holy fuck, are you a turbocasual.
>>
>>383692981
It's got two shops, an NPC who upgrades your inventory, and is safe from enemies all-year-round.
It's a town in vidya-terms at least
>>
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Why did I have to sit through a 15 minute update when I didn't buy the DLC?
>>
>>383682081
It' s on one of the Tingle Islands.
>>
>>383694583
Bug fixes among other things. You should be happy.
Also 15 minutes? I actually bought the DLC and it didn't even take 2 minutes for me.

That said. It fixed a lot things. Including the missing champion voices when changing language.
>>
>>383694940
>Bug fixes among other things
The only thing I've found wrong with the game was Moblin's causing the framerate to crash, which they still haven't fixed.

>You should be happy
No I shouldn't.
>>
>>383695121
>No I shouldn't.
You'd prefer having missing voices in your game and other crap?
>>
>>383694583
These days it's common to make people download DLC alongside an update so if they break down and buy it it's already there.
>>
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>this fucking thread
>>
>>383691880
shut up shut up SHUT UP SHUTUP SHUTUPSHUTTUPSHUTUPSHUTUP
THAT GAME IS PERFECT
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>383695673
Every BotW thread decends into painal.
>>
>>383682759
Why do people hate combat shrines so? They're extra rewarding because they actually give you good weapons.
>>
>>383695121
Oh the moblin isn't a glitch, the hardware cannot process their rag doll. I think they should remove it
>>
>>383696195
I don't know either. They actually don't repeat too much as some scouts have different moves and the rooms have their own gimmicks at times
>>
>>383696195
I actually LOVE the game. It's one of best games I've played in the past 10 years. But I could feel my enthusiasm sink a little when I discovered a new shrine and it turned out to be a Test Of Strength. They weren't bad. Just meh. But you're right, the weapons were cool.
>>
>>383682081
music dlc would have been great...
>>
BotW seriously needs a majora's mask

same formula, same engine, just focus on some of the things BotW didn't. More dungeons, more characters, more enemies.
>>
>>383697139
It's called playing music in the background

Which makes you realize how the subdued music makes BotW better
>>
>>383697460
Ha, I wish.
Buckle up for six more years until the next Zelda game.
>>
>>383690452
8/10, stop being a nintenbro
>>
>>383697840
>Play great sea music while exploring
>realize it sounds grating as fuck after a while and does not fit the atmosphere at all
>turn it off
They made the right choice imo
>>
>>383695121
>Moblin's causing the framerate to crash, which they still haven't fixed.
What? I remember this problem in the first 2 months of the game but its literally gone now. I can fight two moblins at one time while they ragdoll down mountain slopes without any slowdown
>>
Zelda is overrated imo. Only good one is LTTP
>>
>>383698053
>people are autistic enough to say 'your opinion is wrong here mine is the only right one'
>calls someone a fanboy over a 1 point difference
You better be jestin
>>
>>383698095
The moblin thing only seems to happen inside Hyrule Castle for me. Even then it doesn't happen all the time. It's only happened to me twice that I can recall.
>>
>>383682081
It was cut to be resold as dlc
>>
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>>383698181
>>
>>383682081
Explore harder faggit.
>>
>>383698053
Stay butthurt faggot
>>
>>383682081
>lend my mum the game
>check her twitter after like a week
>she took like 200 selfies of link at various poses
Was cute desu
>>
>>383701091
Did your mom have a hard time with it? My mother is quite interested in the game but she has never played a 3D game before
>>
>>383682759
Combat shrines are great. They give you cool neon gear
>>
>>383684172
Some shrines are just there. Some require puzzles to reveal. Some are combat challenges, some are puzzles inside.

There's enough variety across them all.
>>
>>383701425
It's not a hard game since they have many safety nets including frequent checkpoints and easy healing. If she gets used to moving in a 3D space she should be okay. The start is the bumpiest part for a beginner, once she get past that with some help she should be fine

>>383684015
Literally no difference except for new textures. But then again I like the aesthetics of shrines so whatever
>>
>>383701091
link to your mom's twitter
>>
Who else would've preferred half as many shrines that are twice as complex? I get why they wanted a lot so the map could be densely packed but some shrines were really short and felt like player training that never went anywhere.
>>
>>383702073
they couldve gone with small medium large puzzle shrines shrines like with the combat ones.
>>
>>383688272
Saying the island is tedious is showing your colors.
>>
>>383688272
>They were all tedious, and nowhere came close to any puzzles or sidequests from MM, for example.

Ugh, stop trying to compare games. BotW has plenty of side quests on par with the best of MM. Does MM have anywhere near the kind of scope, player agency, world building or explorarion of BotW?

Comparing them is just pointless.
>>
Are shrines from Zelda the caves from Skyrim?
>>
>>383701924
Seconded.
>>
>>383705369
No they tend to be a single large chamber which presents you with a particular obstacle to overcome or test a certain skill. Some are quite elaborate, some are quite simple.
>>
>>383695989
It's better than <insert game here>
>>
>>383705369
Not really. They have (mostly) distinct challenges, clear rewards and sometimes work as rewards from side quests.
I think the best part is how you find most of them just by climbing high and observing the environment, not by looking at a map or a compass
>>
>>383701924

Third request for your mum's twitter
>>
BotW is absolutely amazing in most areas, but pretty lacking in others.
I hope they'll make a sequel that builds on the game instead of being something completely different again
>>
>>383689839
I'm not sure you made it clear enough anon, where is it?
>>
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>>383686407

>discovery of secrets

o-o-oh wow, a-a-a-nother shrine. Haha!

Oh sweet, a fetch quest

Oh wooow, more tree poop
>>
>>383698412
LttP is the only Zelda with no glaring flaws.
>>
>>383707991
They're far better than staring at your map and walking from a question mark to the next
>>
>>383682759
Who cares. It's enough that an area looks cool. Whether or not it has a heart piece in it doesn't matter.
>>
>>383708323
Even with flaws, Zelda at its worst is better than the best games in most series
>>
>>383707991
>someone made this image because they were so butthurt by Zelda
>to shitpost about TW3, an 4/10 game
Jesus
>>
>enter thread
>see this >>383682759
>leave thread
the butthurt over this game is truly eternal
>>
>>383682759
> He thinks combat shrines are bad
> When you can whack a guardian and get the strongest weapon in the game

They're fun to fight when you don't cheese them, too.
>>
>>383691880
kek
>>
>>383707991
Seething.
>>
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>>383707991
>>
>>383695673
thanks anon, had not seen this image since yesterday
>>
>>383707991
Truly deluded.

Never mind discussing how getting to those points of interest is ultimately far much more involved and interesting in BotW, right?
>>
>>383683548
>puzzles are the backbone of Zelda games

Only since around OoT, and that's solely due to Aonuma's retardation.

You have this grand fucking fantasy setting, and moving block around is considered the pinnacle of gameplay for close to 20 years.
>>
>>383701091
>>383701924
Thirded
Does she have nice honkers?
>>
>>383708670
Implying it's not the same shit with a different coat of paint.
Open world games are all the same bullshit.
>>
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>>383712425
>moving block around is considered the pinnacle of gameplay for close to 20 years.

It's really not. Block pushing puzzles in Zelda are pretty boring. As soon as you see them, you already know what to do, you've already solved it and you just have to go through the the laborious task of pushing blocks around.

Pic related was a major advancement for the series and gaming in general. If you don't understand why, I'm nt going to explain it to you.
>>
>>383682759
How many shrines are combat/blessing? It's like at least half of them right?
>>
>>383712971
airbrushing of a screenshot of a shitty n64 texture is a major advancement?
>>
>>383712971
Considering block pushing has been in nearly every Zelda game, and has been a consistent constant for the series, the level of importance it has is ludicrous.

Big fantasy world, full of adventure, and all that good stuff, but you can always bet on some fucking retarded block puzzle in a Zelda game. Aonuma's on the spectrum.
>>
>>383713206
It's near impossible to find a decent screenshot. But I'm obviously refering to the puzzle.
>>
>>383696195
Because there's only one kind of enemy in them.
>>
>>383696195
>>383713453
Imagine if they were like a floor on Trial of the Sword (maybe without losing your gear). Different settings and scenarios, instead of just a flat room where you fight one enemy.
>>
>>383682081
Isn't that the area named after the Tingle Brothers?
>>
>>383713385
Wasn't the puzzle just finding the ghosts hidden around the temple and killing them?
>>
>>383714080
STOP CRITICIZING OOT YOU FUCKING PLEB
DELETE THIS!!
>>
>>383714080
Essentially yeah, but the way that puzzle is set up, the way the player is encouraged to solve it, the realisation of using items to interact with the environment in a storytelling sense is absolutely ingenious and was truly groundbreaking back in '98.
>>
>>383714537
>using items to interact with the environment in a storytelling sense
was literally already done in lttp
>>
>>383714658
In 3D.
>>
>>383714537
Jesus Christ.Yeah man, when people reference back groundbreaking innovations in the game industry, this is totally what tops the lists. I mean, you can tell, since so many people even knew what you were talking about when you posted your image.
>>
>>383714658
Just because something has already been done one way doesn't mean it couldn't be done in a better way to the point of being ground breaking.
>>
>>383682081
There's supposed to be a fishing town somewhere in the south east corner of the map I think? Tried finding it but eventually gave up.
Game is too big.
>>
>>383715082
Just run along the southern coast of the SE corner of the map
You can't miss it
>>
>>383715082
>Game is too big.
BotW is barely bigger than GTA:SA and that game was small as fuck.
>>
>>383682081
nice golf course. which golf game is this? i like golf games.
>>
How big is BotW's world compared to XCX's?
>>
>>383715262
If your trying to say that BotW has a small map your trying to hard...
>>
>>383715429
It does
>>
>>383715262
San Andrea's also has highways and planes senpai. Completely changes how the scale feels
>>
>>383715546
here's your (you)
>>
>>383715262
>>383715569
BotW also adds verticality to exploration, so, talking about map size on a flat plane is moot.
>>
>>383715082
>too stupid to follow a road
Come on.
>>
one of my biggest complaints is that the shoreline of beaches doesn't count as a road for the horse AI
I just wanna ride along the coast without having to steer
wtf nintendo
>>
>>383715546
nigger
>>
>>383716145
Just occurred to me that in nearly 200 hours I never once took my horse to the beach.
>>
>>383715787
What? Why? Why is it a moot point that a plane flying through the sky or a car driving on a road makes the world seem smaller? My point is that the scales can't really be compared because the methods of travel are so different. San Andrea's would feel massive if you explored it mostly on foot too. And why is map size that important to you anyway? I'm not sure Zelda would be a better experience with a larger map, game design is more complex than that.
>>
>>383682081
>I still haven't found
GAMES FOR PSFOOOOUR
>>
>>383716769
I should have pointed out that I'm not that anon.

My arguement is that there's no point in saying BotW is 10ft bigger or smaller than another game's map because the world isn't flat in BotW.
>>
>>383688420
What a fucking regard
>>
I found this place in 10 minutes stupid fool.
>>
>>383712971
This guy gets it.
>>
>>383718091
lying faggot
>>
>>383719381
I think he means 10 mins of actively looking once he decided it was his destination
there's obviously no way to get there in 10 minutes from the start of the game
>>
>>383682081
Shrines would be better if they were each themed like a room of a temple and each area had its own temple theme
>>
>>383715042
The Eagle Tower puzzle in Link's Awakening where you use iron wrecking balls to knock an entire floor out of the tower was more ground breaking and happened years earlier in the same series.
>>
>>383719651
I think Shrines should've been made by different ancient races not just the Shiekah. That way they would at least be aesthetically different.
>>
>>383719919
In 3D. THREE DIMENSIONS.
>>
>>383683548
>puzzles are the backbone of Zelda games
The thing is, puzzles are NOT the backbone of Zelda games, nor should they be.
>>
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>>383691880
Lets be real in every zelda game any cool area is going to have a heart piece or rubees ..nothing really to find..just enjoy the journey
>>
>>383720243
Just playing devil's advocate here but:
>Forward/back
>Left/right
>Up/down
>>
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>>
>>383682759
The only disappointing thing about this game.
>>
>>383721892
The side quest in Zelda have never been that great in general. There's always been a few cute or funny ones but never really stand outs aside from the Kafei quest.
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