>>383642792
Every single 4x game I've ever seen or played is based on Civilization mechanics, which I just don't like. If you know of some 4x games that don't share mechanics like working tiles for food, production, gold, science, etc, then go ahead and suggest them.
>>383642841
The problem with wargaming is that it's too focused on one particular conflict/time period. They're also centered entirely on fighting a war, whereas I want a game that's more general. Even the Paradox games have a bit more of that than I'd prefer, I'd like to be able to just tell some generals how to manage something rather than micro-managing my troops all the time.
I can look into some mods again, but every time I try to use any mods I run into the same problems. The mods are never fully fleshed out, and there's never a place where I can go to look up the game mechanics with the mod's changes.
>>383645104
Stellaris is what youre looking for. Or maybe RTS like age of empires.
>>383645104
>I'd like to be able to just tell some generals how to manage something rather than micro-managing my troops all the time.
you think you do, but you don't. What your asking for is really competent AI thats extremely rare, and even then it will most likely only vaguely do what you tell it to and would have had better results managing it yourself. Darkest Hour is probably the best game when it comes to straddling the line between AI and player control.