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What are the best Mario 64 romhacks? Another question, is there

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File: 1499717534933.jpg (47KB, 805x714px) Image search: [Google]
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What are the best Mario 64 romhacks?
Another question, is there a gameshark/patch/whatever for Mario 64 so you don't exit the level after getting a star?
Thanks in advice
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File: Recommended SM64 Hacks.jpg (2MB, 1860x4671px) Image search: [Google]
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>>383638363
This is probably outdated by now but I have this chart for recommendations.
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File: Recommended SMW Hacks.png (1MB, 948x4953px) Image search: [Google]
Recommended SMW Hacks.png
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>>383640120
Here's a Super Mario World focused one as a bonus.
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>>383638363
I heavily suggest Star Road, it feels like more Mario 64, in the best way possible. The levels are unique, but they still hold the same good design as the original courses. Though they do hike up the difficulty. I managed to beat it 100% without savestates, and I don't think I'm amazing at video games, but I did have to have a LOT of persistence to get through the hard shit. The 121st star took me around 2 hours to get, but thankfully nothing else is like that.
Last Impact is newer, probably why it isn't on that list. I played a few worlds and didn't like it at as much, but it could still definitely appeal to you. The worlds are bigger, and there's LOTS of custom content in the form of new enemies and new power ups. I guess one way to put it is it's Banjo-Tooie to Mario 64's Banjo-Kazooie, even if the courses don't connect to other courses.
Those are all I have tried.
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>>383640572
Star Road was really good but there are so many precision jumps that are just annoying
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>>383640120
>>383640270
Thanks for those, the only romhacks I've played are super dk64 and mario 65 and I got bored pretty quickly of them (even if I beat sdk64) .
The only mario world romhack i know that wasn't kaizo shit was yoshi's strange quest.
Thread posts: 6
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