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Using Gamemaker, would it be possible to hand draw my own "sprites,"

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Thread replies: 13
Thread images: 4

Using Gamemaker, would it be possible to hand draw my own "sprites," all their animations and room backgrounds?

How would something like that work?
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What makes you think you can't?
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Try putting in some fucking legwork OP.
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>>383632560
i'm no artist, but game maker's image editor kind of fucking sucks

though it wouldn't be hard to draw stuff in gimp or something and then bring it over into GM
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>>383632560
Yes. Go look up Wuppo. Thats entirely made in GM.
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>>383632687
I dunno, I'm just asking if its even possible. I'd rather just hand draw them than use some computer program to make ugly looking things..

I'm also new to gamemaker and have the standard version. Sofor any experienced users, how would you go about doing this?

Right now I'm going through the Gamemaker Beginners tutorial on Youtube b that Benjamin guy.
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>>383632968
No I mean literally hand draw it on a paper with pencil, ink it, scan it, color it on Gimp etc
>>
>can I use images in a program that deals with images?
woah... So this is the power of nudevs.
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>>383633229
Im confused as to why GM wouldn't be able to handle this. You seem to know how to accomplish it by what you explain here.
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>>383633704
sorry, had a brain fart. I was wondering how I would be able to make my characters collide with objects that I drew in the room's hand-drawn background.

I'm thinking now I can just draw said objects like trees, rocks or whatever, anything that would require collision, I could draw it separately and drag it onto the room's background...

So yeah...
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>>383634428
Yeah dog, just change to b/w and turn the contrast all the way up so you can use the paint bucket to digitally fill shit in
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>>383634428
I haven't used game maker in forever but you would just need to place colliders over the background elements you want to collide with.
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>>383634428
A wallmask is what you're thinking of. It's literally just a giant object that most/all objects do precise collisions with in terms of basic platform shit.
If you want anything else to happen you need to break it up into different masks that serve different purposes from the static wall/floor/ceilings that you're going for.
Since you seems to want to be dragging things into rooms so you can populate the room with things to collide with, it's the same basic concept, just with smaller objects that are deemed children of the parent wallmask. Collisions still happen as per normal so long as the inheritance is set up properly
Thread posts: 13
Thread images: 4


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