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Why is this game so linear? Literally all other platformers from

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Thread replies: 161
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Why is this game so linear? Literally all other platformers from the era were in true 3D not this tunnel crap. They should have remastered Spyro instead not this shit.
>>
I can't believe I lived to see people start shitposting about the original crash games.
>>
>>383625963
According to the video that plays when you 100% all the games they are going to remaster spyro eventually.
Just be patient OP.
>>
>>383626064
I didn't see any video like that?
>>
>>383625963
funny how ND had to use tricks to make it look as "good" as it did on psx, despite it being extremely linear. bunch of hacks. can't even figure out how to get grenades working on a moving train in UC2 without wasting months.
>>
This is such a bad attempt at b8 I'm not even gonna give you a (you)
>>
>>383625963

Why is this game so aimless? Like almost all other platformers from that era, this is a slow, drawn out collectathon with no focus. I'm glad they remastered Crash instead of this shit.
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>>383625963
>linear is bad
you're the reason MGSV happened
>>
>>383625963
Because it was a great series and we already have several major "true 3D" games for this year.
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>>383625963
Go back to your cod kid
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Wait a minute... a shit game 2 decades ago... is still shit?

wow
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>>383626354
>i have no arguments so i call it a bait
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>>383626697
Not an argument.
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Why is this game so linear? Literally all other platformers from the era were in true metroidvanias not this left-to-right crap
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>>383626813
>Not an argument.
Not an argument...
>>
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What's even worse is that the remasters added a ton of bugs.
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>>383626912

That's not a bug, you clearly slid in waist deep water you dumbass.
>>
>>383626813
Saying not an argument is not argument
>>
>>383626912
...Not an argument.
>>
>>383625963
>le linear is bad
Yet Crash ended up with better level design than Mario 64 despite having worse controls.
>>
Gotta say, the remastered OST sounds pretty good.
https://www.youtube.com/watch?v=gAtQTOD8GZA
https://www.youtube.com/watch?v=QuPrYzpkiKI
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>>383627436
huh. I say crash has much better controls. never cared for the way Mario games controlled.
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>>383627149
>That's not a bug
Fuck off you shiteating faggot. What are you going to tell me next? This one also "wasn't a bug"?
>>
>>383627457
It's good for the first game, minus Slippery Climb.
It's shit for the other two. The original compositions are objectively superior.
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>>383627457
Crash meets Doom
https://www.youtube.com/watch?v=bFE8voXaDeI
>>
Crash is literally one of the earliest 3D platformers, probably the first successful one. It was still using conventions that were common amongst 2D platformers, the only reason later platformers like your precious Spyro were open world was because they all copied Super Mario 64, a game that single-handedly defined what 3D platformers would be like for decades to come.
>>
>>383627564
He doesn't. Mario in that game can tackle anytime in the game in any number of ways because of how smoothly he controls and the vast variety of moves he possesses. It's just too bad the levels suck after the basement and anything with swimming is boring as fuck.
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>>383627570

Now you're talking. I've actually seen people getting stuck in one of those holes in the ice levels in the original as well. I've never been able to replicate it.
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>>383627730
Yeah. Nobody remembers that abomination Super Mario 64 which was released earlier than crash. Crash truly is the first successful one.
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>>383627660
I like it, but it seems it was changed too far to point feels like it's different from the original. Still great.
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>>383627457
Hang Eight's overdone instrument at 0:42 is disgusting but yes, those two pieces are actually really nice imo. I like the reusing of past instyments combines with new ones in Hang Eight especially. In general the music is meh though, tends to pack less of a punch.
>>
>>383625963

I'm old and thought 3d platformers sucked dick on playstation but loved original Crash back then.
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>>383626016
it's actually pretty nice. I'm glad crash is getting recognition again.
>>
Keep in mind that when Crash came out, there was next to nothing on the 3D Platformer market. It was pretty much Crash, Bubsy 3D, and Super Mario 64. There was literally next to nothing on the market for platformers, and what was there was either SNES/Genesis ports, or still did 2D.

And before you say anything about Spyro, the first Spyro game was 98, same year as Crash 3 and 3 years into the Playstation's life, and began development 1 year after Crash came out. Naughty Dog and Insominiac also helped each other out with code since their offices were so close to each other and the staff members were friendly with each other.
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>>383626064
That's been confirmed fake for a while dude
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>>383627796
>levels after the basement suck
Pardon nigger? I think the second floor has great levels, especially Tal Tal Mountain. Third floor is where things dip, I'd say.
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>>383625963
This is exactly the reason why i love the crash games actually. The most literal translation of classic 2d platforming.
The only reason why I wanted a Playstation back then.
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>>383627916
Super Mario 64 had only released a few months prior to Crash Bandicoot's release, and only in Japan. It's been pretty much confirmed by Naughty Dog that they had no idea about SM64 while working on Crash, so yes it's still probably the only successful 3D platformer to not take any cues whatsoever from Super Mario 64
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>>383628191
TTM in particular is shit. Climbing the same mountain over and over is not good design in that type of game. It wouldn't be nearly as bad if it didn't warp you out each star. The snow level on that floor is alright.
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>>383627916

> b-but muh Mario 64

Nobody likes Ninteniggers because of the way they type their shitty arrogant opinions.
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>>383627916
So in the dawn of 3D platformers, everything that wasn't Mario-tier was shit? I love Mario 64 (mostly) but I don't see how that game's success belittle's Crash's design. There was no standard established 3D platforming formula at the time, cut Crash some slack.
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>>383628315
>>383628393
>probably the first successful one
>probably the first successful one
>probably the first successful one
>probably the first successful one

>>383628339
Enjoy your 3 day vacation.
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>>383627570
You're clearly standing on a very clear piece of ice.
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>>383628339
Hah. Not an argument.
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>>383627436
This has to be bait...

>>383625963
Crash only appeal furfags, the was bad back in the day and is even worse in the remaster. However, it is better than Spyro.
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The unique tunnel gameplay is part of the reason Crash is literally the only 3D platformer I can stand that isn't Jumping Flash, Ratchet, or Mario 64.

Collectathons are a shit genre.
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>>383628437
>probably
I think you should look up what that word means, also it wasn't even the main point of my argument, but if you want to fixate on that then go ahead
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>>383628329
Really? Snow one's frustrating to me honestly, featureless. Something about TTM is fun to me, it feels unsafe and tricky.
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>>383627916
crash: 95
Mario 64: 96

even if Nintendo was the first (they weren't) it doesn't matter. the fact no one has bothered to emulate the 3D Mario games' slippery controls is proof they're not all they're cracked up to be.
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>>383627570
>>383626912
lol i can't believe the vicarious visions pr guy had the audacity to say it wasn't rushed
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>>383628684
Not an argument.
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>>383628437
What?
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Yeah I never liked crash's linearity either, it's too sterile and boring
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>>383625963
>Wouldn't it be fucking crazy if you played Mario from behind his back? What would that even BE?

And thus Crash was born.
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>>383628684
>Mario 64
>slippery controls
what
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>>383628191
Different anon, but I never really liked Wet-Dry World. Felt too cramped and hard to traverse.
The others were alright.
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>>383628734
You can literally do the same thing in those vids in the original crash trilogy.

It's a perfect remake through and through
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>>383628895
Not an argument.
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>>383628573
>this has to be bait
>posts bait
Ironic
>>383628648
Yes. You may just enjoy it for whatever reasons you have but the design still blows and would've benefited from being altered in the DS remake.
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3D platformers were a mistake, 2D platforming is where it's at.
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>>383628734
Maybe it wasn't though. Maybe VV is just a shit company that don't know how to release non-mediocre games. They don't exactly have a good track record anyway. Regardless of whether it was rushed or not they could'nt replicate and properly reimagine the charm of the original games and characters.
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>>383627796
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>>383628437

It's very typical kind of being incapable of reading past a certain point in a post that doesn't praise a Nintendo game up in the clouds.

You literally stopped right there, because that's where you saw an opportunity to shill a Nintendo game.
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>>383627283
Saying that not an argument is not an argument is not an argument.
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>>383629075
Not an argument.
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>>383629007
If want to argue Crash 1 controls better than Mario 64, expect to be proven painfully wrong.
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>>383628749
it's not supposed to be. simply stating a fact.
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>>383628849
Agree actually. It felt tedious. I did love discovering that old town though. It was so excitimg and oddly creepy. Whole level had a strange vibe.
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>>383628926
>>383628749
>>383628564
>>383627298
>>383626813
Is this the birth of brand new meme?
>>
The linearity is what makes is so good, the focus is purely on the platforming, jumps and timing. Most "open" platformers are fucking dreadful and turn into collectathons.
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>>383629189

It's a /pol/ meme. Le argument man is very popular there.
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>>383629150
maybe they're both shit. I haven't played crash in ages. I'm just glad no other games copy Mario 64's godawful controls.
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>>383628928
*In your opinion.
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>>383629039
I don't know what your problem is. I corrected him and suddenly 3 or 4 angry fanboys jumped down my throat. Mario 64 came out before crash. End of story. It's a fact and nothing you say will change that simple fact. I don't care about the rest of the post, I didn't argue against it.
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I've seen some footage of remastered crash 1, and it looks cool, but I don't have a PS4. I assume Crash 2 and 3 are pretty simmilar? Cause for some reason Crash 1 isn't on vita, so would I miss out on much by skipping 1?
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>>383628895
>we won't keep in the early red gem in crash 2
>but we'll keep in this obtrusive sliding glitch!
wow..... how thoughtful....................
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>>383628812
Replace Mario with Sonic and you'd be correct.
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>>383629250
If you wanna complain about how awful the N64's controller is, go ahead, but he controls well in that game.
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>>383629316
hardly.
the video clearly shows the fuck head sliding into a pit of water.
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>>383629316
They had speedrunners as playtesters so what did you expect other than autism?
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>>383629454
> just don't slide in the water that often cause the water physics are broke lol
damn you got me
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>>383629268
You'd only miss out opportunities to smash your precious Vita, you're good.

Crash 1 remaster may be harder due to different physics and hitboxes, but at least the OG death animation is gone, so it's less frustrating overall.
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>>383629775

You can also save and you don't lose lives in bonus stages, with also the opportunity to repeat them, remaster Crash 1 is actually a lot easier with the exception of the bridge levels, which are 2 of 26
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>>383626064
Because graphix. They used supercomputers to precompute all the renderings, but this limited them to a fixed camera path. When they came out they were feeling so confident because their game looked much better than sm64, which still went on to be much more successful than crash, because it is actually fun. Really goes to show that sonybros only cared about graphics right from the beginning, and I say this as a sonybro myself.
>>
>>383629775
Also, you can still earn gems even if you die, something you couldn't do in the original.
>>
>you can still bypass the bridge stages by waking on the ropes.
Good shit
>>
>>383626486
Spyro has heart and creativity. Also, gliding is very fun. It's not about collecting random shit, it's about risking lives to get to places to collect random shit.
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>>383630135
Except colored gems. Those follow the old rules of "Break all boxes and DONT DIE"
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>>383629189
>brand new
not a argument
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>>383626658
Cod is also linear
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>>383630127
You're a disgrace to us sonygros, technical feats in the industry should always be looked up upon, no matter the field. You know Crash didn't even have bone-based animation and they moved him by manually decompressing vertex updates in real time? That's the only way they could make it feel so good to control. The PS1 Crash games were still fun for a lot of people and challenging enough, having good grafx doesn't make a bad game.

Mario 64 focused its resources elsewhere and was still fun for not very different reasons like the way Mario controlled and traveled through the world while you figured out how to get unreachable or secret stars by hammering the level into your mind and get to places by non conventional means. Sound familiar? Mario just had more depth, that's all.
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>>383629775
Cool thanks, gonna look up a bit more footage of it cause I've only seen a bit, but I like platformers so all should be good.
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>>383625963
>Why is this game so linear? Literally all other platformers from the era were in true 3D not this tunnel crap.

Retard. Go look at release dates. There were zero examples of good open level 3d platformers before mario 64. Both crash and mario 64 released in the same timeframe. You're basically asking >HURR why didn't crash revolutionize the genre. The same reason you haven't revolutionized a genre. Pimpin aint easy.

Also if it wasn't for linear levels you wouldn't have made it from your dad's sack to your worthless existence you underage faggot.
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>>383627570
That's an old bug, I don't have the remake but that's happened to me.
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>>383626912
Nigger you've never seen a movie? Those are quicktiles. The more you struggle the faster you sink.
>>
>>383626016
I played the shit out of all the Crash games when I was a kid but when I revisited them a few years ago I was shocked at how linear and slow paced everything was. They really are the biggest case of "not as good as I remembered it" in vidya in my opinion.
>>
>>383632147
They still hold up you've just become jaded.
>>
because Crash is not about exploring it's about platforming. Later games were more open but they all flopped.
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It was linear so they could push more graphics

Naughty Dog were always massive graphics whores
>>
>Native Fortress
Why am I having trouble with these fucking fire Pillars
>>
>>383632246
I really haven't, there are many games from back then that if I go play them now I'll still enjoy them as much as I used to and in many cases even more. Crash is just not very good, I'd rather be playing almost any 2D platformer from the 8 and 16-bit eras than play Crash again.
>>
>>383625963
good level design is what makes linear games masterpieces

go back to your open world shit OP
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>>383628301
If you want 2d then go play 2d, shithead
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>>383632147
I emulated the crash games as an adult and I keep returning to them unlike any other platformer

What now
>>
>>383626176
Some of the best games are linear. Sorry you keep getting game over?
>>
>>383625963
I don't even like Crash but it's actually insane that in this day and age people are complaining about platformers being linear.

Has the open world meme really infected this many people?
>>
>>383628642
>I think you should look up what that word means
Not him but you can't really tell him to look up the word when the word wasn't applicable in the first place.
There's no "probably" about it SM64 was successful before Crash was out.
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>>383632718
unfortunately yes. People don't want levels anymore. They don't want straightforward challenges and goals. They want to "explore" and have "freedom," even if it's of the dull and meaningless sort.
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>>383631596
>Mario 64 wasn't a better game, it just has more depth
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>>383632718
You're expecting anything less from the generation that finds basic platformers hard?
>>
>>383625963
>Literally all other platformers from the era were in true 3D not this tunnel crap.
The only others where Bubsy 3d and Mario 64 you fucktard
>>
>>383632398
>Braaaaaaaaaaaaaaap
>>
>>383631596
>Sound familiar?
Was your point that it sounds similar to Crash?
Because it doesn't, Crash has secrets sure but they're not exactly the kind where you have to do anything particularly special or take your own route to get.
>>
>>383631941
You're so full of shit, holy fuck. And it's not the only level where it happens, either.
>>
Because it's a 3D version of a 2D platformer.
>>
>>383631596
In terms of being a good game the first Crash is almost fucking shovelware the Jumping physics are shit, Crash controls like molasses, The camera is positioned too close to him. Stages are either great or fucking super unfun not because of the difficulty because if I was I would be complaining about casual filter bridge.but because of how they were designed like the fucking Wall stages and then you have to play those levels consecutively to unlock the best ending by grabbing every box and key by completing bonus stages.

It does alot of things great but sometimes it feels like it can drag on.
>>
>>383634824
I think the first Crash would not suck so bad compared to the later two if it didn't have industrial amounts of input lag. I can't blame the overall design that much, there's been worse.
>>
>>383628459
>Very clearly standing on a very clear

kek
>>
>>383632520
Or he can play Crash :^)
>>
>>383625963
It was technical. They could optimize the shit out of it by virtue of the camera following a fixed path. Can't remember which part it's discussed in but I think it's in this series:
http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/

>>383631761
>There were zero examples of good open level 3d platformers before mario 64

Jumping Flash
>>
>>383625963
>le linear is bad

go play your ubisoft and witcher trash, underage faggot
>>
>>383626912
WHY
>>
>>383633335
>tfw I used to be decent at the old Crash games when I was younger
>N-sane Trilogy is kicking my ass
I'm at the Lost City right now. The sooner I finish this game and get on to Crash 2 and 3, the better.
>>
>>383626486
spyro was never about story or meaning, it was a fun ride through magical worlds that tested your timing and judgement
>>
>>383625963
The individual levels are linear but the game as a whole is not, you can play any level in a stage in whatever order you choose before proceeding to the boss, then the next stage. It's not linear in the same sense as Cowadooty
>>
To this day, Crash: Nitro Kart and Crash Tag Team Racing seem like the only good Crash games. You're not allowed to call this opinion bait, because this is my genuine opinion. No, I have never played any of the others, nor do I intend to. I prefer games that aren't essentially Tempest 2000 running in a 3D engine.
>>
>>383625963
>Literally all other platformers from the era were in true 3D not this tunnel crap.
So your criticism is that it did something different? I don't think game critique is your thing.
>>
>>383637584
>seem like the only good
>never played the others (this includes CTR)

b8
>>
>>383629189
Maybe if it's your first week here you fucking child
>>
>>383637584
Before anyone calls you a baiting shithead, i agree somewhat. I think the 6th gen crash games are actually fantastic. Wrath of cortex, nitro kart, tag team racing, and twinsanity. As well as the ps1 games. The downfall REALLY started with the 360/ps3 era. I still see that crash of the titans game on the C section in the xbox store when browing and its so sad to see what became of him
>>
>>383625963
Because it's a real platformer and not collectathon bullshit.
>>
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>>383637584
>Pic
I'd also like to point out that saying something does not make it true you twat, we most definitely can call you a baiting shithead
>>
>>383638552
but you do collect things
>>
>>383638721
you do so by completing levels skillfully rather than walking around chasing items for hours. Crash is a 3D platformer that follows the design philosophies of superior 2D platformers rather than aping SM64 without realizing what made SM64 good.
>>
>>383633728
Crash'a secreta are more akin to SMW because it's not open but the general concept remains the same.
>>
>>383637584
Nitro Kart and Tag Team Racing are both objectively worse than CTR
>>
>>383638707
You are not allowed to like the first three.
>>
>>383639086
If you had no one else to play with, then Nitro Kart smashes CTR in the single player department.
>>
>>383638975
If I wanted to play a metroidvania, I would. You can't hail Crash as this big antithesis to Super Mario when all it ever was was Space Harrier with jumping
>>
>>383626064
What video?
>>
>>383639186
Nope, the game just isn't fun and the track design is garbage.
>>383639360
Crash was literally SMW in 3D. How is that an antithesis? It's not a metroidvania wither you fucking faggot.
>>
>>383639661
Sonic Heroes is better than the NSane Trilogy.
Nobody likes this half-assed 2D gameplay when the console was supposed be showing its 3D prowess.
>>
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>>383639786
>Nobody likes this
>>
>>383639786
It's 3D gameplay. It just follows design philosophies of 2D platformers rather than poorly aping SM64.
>>
>>383639902
Duke Nukem 3D "aped" Doom, it's still one of the best 2.5D FPS's ever made. Just admit that you don't like 3D Platformers.
>>
>>383639786
You just reminded me how much i love sonic heroes. I was devastated to go online and join forums and see everyone hate on it. I will always love sonic heroes and linear 3D platformers
>>
>>383640342
Fuck you for liking Duke3D, now I can't just think your opinions are worthless.

But keep baitin' ahoy
>>
>>383639786

I love Crash Bandicoot, suck my dick
>>
>>383626016
That's a good thing anon. When /v/ hates something, you know it's great.
>>
>>383641037
Actually, as far as 2.5D FPS's go, Marathon 2 still holds a place in my heart. Spyro and Conker were superior to Crash.
>>
>>383626912
>Remasters
They're remakes you fuck.
>>
>>383641223
Who gives a shit they're the same fucking game. Why buy Zodiac Age when I can rawdump XII into my hard drive and play it on PCSX2?
>>
>>383626912
As I recall, this happened in the original too if you tried to slide jump into a water pit.
>>
>>383625963
One day, I hope Nintendo remakes the original Super Mario game from the SNES. Just to see people complain about the linearity of that game too.
>>
>>383641114
>followed this logic
>bought bioshock infinite
>a bit hyped but not too much
>still the worst fucking dissapointment i had gaming-wise
i even have low as fuck standards
>>
>>383641219
>Spyro and Conker were superior to Crash.
Imagine being this wrong in life
>>
>>383632147
Other way around for me, really hated it for being 3d and for having sections where you run towards the camera, nearly 20 years later and I found out it plays almost exactly like a traditional 2d platform, If only I gave it more of a chance back then
>>
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how do I land on those god damn platforms?

Ive tried from here and from the dropping platform past the checkpoint ahead of me, and I always just fall to my death
>>
>>383642609
The game isnt going to let you sequence break, give up
>>
Where do you get the last 2 relics in crash 3? I have 28/30. Are they in the 2 levels you enter from the basement?
>>
>>383641114
Bioshock infinite, Mass Effect Andromeda and other low-quality effort titles are now great?
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