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We're closing in on the one month mark. This is the gam

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We're closing in on the one month mark. This is the game I've been waiting my whole life for.

https://www.youtube.com/watch?v=jV4WrCW-5Lw
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/v/ pls stop making mania threads

I'M TRYING TO FORGET ABOUT IT SO ONE DAY I WAKE UP AND

OH, BY THE WAY, IT COMES OUT TOMO etc

I can't bare the fucking day to day grind, this month is gonna feel like 7 years
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>>383557346

nah

https://www.youtube.com/watch?v=kBE4riLCVIg
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Shut up cybershell
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>>383557346
You know what? I'm going to laugh my ass off if Mania somehow flops, after I shed a tear or two. I admit it's the most/only promising Sonic game is decades, and I want it to succeed bad, but I think we've all been burnt by hype one too many times before - especially by Sonic games. I'm not getting my hopes up; some people never learn...
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>>383557591
>antifa plays sonic
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>>383557575
Amazing.
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>>383557575
Hmm Idk about that background though. What is this, Windows 98? Reminds me of my old desktop background. Ick.
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daily reminder mania side isn't finished, anon who made this couldn't finish it cus not enough greenhill footage was released
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Can anybody post the Mania water bubble webm and the rolling one in studiopolis pls?
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>>383557823
this image is like seeing a pair of fits, but the nipples are hidden behind a bra
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>>383557648
I could maybe understand this if it was by any other team. If it was more spearheaded by Sonic Team or Dimps, I'd totally get it. The actual group of people working on the game though? No fucking way. Like there would have to be company meddling to an absolute insane degree for this thing to even come close to mediocre. The proven track record of the group speaks for itself, you already know you're getting a quality game because they have delivered quality games before with like nothing questionable about them.
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>>383556567
>been waiting your whole life for
>half the game is rehashed
jeez anon. you could hope for better but then again you're a sonic fan so you're used to this
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>>383558124

I have never played Sonic 06.
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>>383557575
https://www.youtube.com/watch?v=9WzE_9LZhAY
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>>383558124
Mario has been rehash city for nearly a fucking decade, but let's just ignore that because lmao Sonic.
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>>383558094
Yeah yeah, there's always something. That's the trap.

That said, now I'm a little bit worried. What if I've become so jaded waiting for a good game to finally come, I miss out on the hype I've been waiting for all these years?

There's no way they'll surpass 3K because that's simply impossible. In my view anyway. So even if it lived up to the hype it wouldn't be that good. But whatever still good enough.
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>>383558408
https://www.youtube.com/watch?v=zSdCTS4QTNQ

Listen to this remix of act 2 green hill zone, and listen to the boss music. Just let the hype in. Don't fight it. They can't hurt us here. SEGA TEAM CAN'T HURT US HERE ANON, WHITEHEAD IS IN CONTROL.
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>>383558528
I'm sorry anon but all I hear is my rage over green fucking hill
>>
https://www.youtube.com/watch?v=52UGIIIp9WE

https://www.youtube.com/watch?v=AG6z9E6_LA8

https://www.youtube.com/watch?v=RDFaRMmWbKo

https://www.youtube.com/watch?v=GyXg9kAp4Vc

>crash is back
>sonic is back
>spyro on the horizon

all is good in the world

Rayman, I haven't forgotten about you. I know one day, you will return to me, and I'll be here buddy.
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>>383558528
Looks pretty hype. Still not swayed though.

I actually haven't been following the details much. Is instashield in? Superglide?
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>>383558719
>spyro on the horizon
wait what really?
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>>383558719
>Crash is back
Imagine if everyone was touting that Genesis-style Sonic was "back" when Sega put out Taxman's remakes.
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>>383558792
So this is the new Mania shitposting I see.
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>>383558528
are those fucking rixels in the boss fight?!
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>>383558815
Instashield was replaced by the drop dash, which lets Sonic do a small spindash right after landing from a jump.
https://www.youtube.com/watch?v=ZMDmuevPtYI
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>still no Sonic Mania bubble webm

it isn't a mania thread until it's posted, somebody has to have it
>>
This meme timeline is pretty good in regards to 90s gamers. Is it too much to hope for new Ecco the Dolphin?
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>>383558792
is it just me or does that fov seem too small for that kind of speed
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>>383559017
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>>383559039
You'll get it right after Streets of Rage 4.
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>>383559039
wasn't there a kickstarter years ago by the actual creator?
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>>383558971
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>>383557575
Okay what is supposed to be so special about this webm? It's posted all the damn time and nothing interesting is happening in it.
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>>383559089
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>>383558719
Rayman Legends was an absolute treat to play, so he's come back in some fashion.
Would be nice to see him return to the 3rd dimension however.
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>>383559039
>Is it too much to hope for new Ecco the Dolphin?
Yes. They tried and failed to reboot Ecco already. :(
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>>383559161
1. It's made to show off knuckles smooth as fuck run animation
2. look at the boss paintings eyes, knuckles looks up, it looks away

when you run left and right from it, the eyes always follow you

it's just a nice little webm which shows the polish and cuteness of all the mad shit in this game, studioplis is filled with shit like that
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>>383558352
let me know when a 2D sprite mario game comes out with half the assets and level design ripped straight from the old games. I'll be calling that shit too
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>>383559338
Let me know when a Sonic game comes out and does that.
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>>383558707
It's literally a brand new stage that just takes place in Green Hill, just like all the second acts. Both Acts have new bosses, too (though the Death Egg Robot is returning, the fight plays much differently than it does in Sonic 2)
Honestly I don't get the autism in every thread over the remixed stages. If they just lazily ported stages directly to save time on new content I would agree, but that's not what they're doing. Personally I'm looking forward to what else they're bringing back and what they're doing with it.
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>>383559089
Those fucking physics

How the fuck did Taxman and co do it
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>>383559003
If you're going to get so triggered, the game is meant to look like what a Sonic game on the Saturn may have looked like. So rixels are valid since that's what would've happened on a Saturn.
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>>383556567
Threadly reminder that the sonic team suppressed the number of new zones for job security. So the "fans cant make new levels" and rehash talking points will be somewhat salvageable.
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>>383559419
it's just bait, anon, every time, don't worry.
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>>383559412
mania says hi
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What they need to do eventually is take Sonic Mania and insert it's levels seamlessly into an interconnected overworld, making it like Ori's forest, and then zoom the camera out 25-50%, and that would be perfect.
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>>383559543
So what you're saying is you're blind as well as stupid.
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>>383559537
I wanna go fast
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>>383558124

>half the game is rehashed

This argument is so retarded. The Act 2s of the old zones are completely new. Even if we go with the 60:40 ratio that they gave us half of that 60 is going to be new shit.

Moreover the Act 1s are also properly revamped, as posted here >>383557823
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>>383559537
daily reminder that dropdash will make mania the maddest/most speedran game ever

played this shit at e3, you have no idea what mania is going to do for the speedrunning community

expect true autism to change the meaning of gotta go fast when this shit drops
>>
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>>383557758
It's a motif you stupid fuck

https://www.google.com/search?q=mexican+rug&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiTouy2uoDVAhXRCD4KHe1YAyYQ_AUICygC&biw=2347&bih=1212#tbm=isch&q=southwest+indian+fabric
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>>383559543
Anon, I think you need your eyes checked. I'll explain it for you since you seem too retarded to notice it:
>First act of the returning levels are a remixed, condensed version of all of the acts of that zone with new features
>Second act is a completely new act with completely new level design and gimmicks

See: https://www.youtube.com/watch?v=AG6z9E6_LA8
Chemical Plant zone act 2 is completely different.
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>>383558352
this is just false. Sunshine, Galaxy, and Odyssey all introduce new unique mechanics that give the games actual identity.
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>>383559741
Look we all know DSS, Wester, Mike89 and MAYBE Frokenok/Criticalcyd will just shit on everyone.
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>>383559764
what in the holy fuck goes on around the 5 second mark? the rings fly to him cus of the magnet shield, he loses it, they fucking go off on there own physics?

that is fucking amazing
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>>383559802
Chill dude, fuck.

And you can go to hell if you think I'm highlighting, copying, and pasting all that shit in my url bar just to see what the hell you're talking about after that.
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>>383559543
>half the assets and level design ripped straight from the old games
Even Green Hill Zone, which was stated to be the most tame of the remixed zones, only pulls directly from Sonic 1 in maybe like a bit over half of the first Act.
The game is only 60% old zones, and pessimistically half of them will be old content. That's not even close to half of the game.
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>>383559924
is this your first sonic game or something? they've been doing that since 1
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>>383559890
Sunshine was not in the last decade and Odyssey isn't out yet. Galaxy was immediately rehashed into a game that is so literally a rehash it was almost called Galaxy 1.5. NSMB was the life blood of Mario during this span and nothing about that series was interesting or new, ironically despite the name. Mario Maker is maybe the most new thing to happen to the series and it's LITERALLY a NSMB romhack tool with sprite filters.
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>>383559980
>Lightning shield
>Sonic 2
uh
>>
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>>383559942
>And you can go to hell if you think I'm highlighting, copying, and pasting all that shit in my url bar just to see what the hell you're talking about after that.

Double click, right click, open link in new tab

Learn to use your fucking computer

I will not chill
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>>383559924
Not downplaying mania but they did that in Sonic 3 also
>>
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>>383560095
so you're saying mania is more like galaxy 2 hd remix?
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>>383560162
>Learn to use your fucking computer
Make me. I will not learn.
>>
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I cannot wait to play around with the new bubble shield physics.
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>>383559890

How about you compare with the actual relevant series?
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So we all agree Mania will be great, right?
but if you believe it'll be anywhere near as good as or better than S3&K, you should be shot and have your corpse paraded around the world
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>>383560347
>tfw you're having a fun time spinning and some douchebag hedgehog breaks all of your balls
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>>383560545

Why? Maybe it won't surpass it but I can see it very well coming very close to.
>>
It's in widescreen its better by default
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>>383560572
I know, I actually felt bad for the thing. It's facial expression didn't help.

Sonic brutally dismembered and then murdered him. For no good reason, apparently.
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>>383560275
It's closer to a Galaxy 2 with the benefit of the game it's being a sequel to being 23 years old. Because of the gap in time between these games, I'd argue that it's a lot more forgivable to reuse a formula that people wanted rather than shitting out a same game a year later. Point being though that shitting on Mania for being a rehash when the big reason people are excited for Odyssey is because for the first time in a very considerable amount of time the new Mario game ISN'T a rehash is disingenuous. Both games and many other games do the shit, popular formulas stick around because they work. People are happy that after 2 decades it looks like a Sonic formula is going to work again.
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>>383560545
Why can't it be? 3&K was great but it isn't by any means untouchable, and the Mania team clearly knows what they're doing pretty damn well.
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>>383560698
my problem with mania is with the reused assets and only the reused assets. I want to play the original levels and only the original levels.
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>tfw you want more news of Mania but also don't want anymore news at the same time
Anyone else?
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>>383560950
I feel it anon, I feel it
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>>383558792
>>383559160
Classic Sonic with his shorter spines does not look good from behind. There's a reason he was redesigned for 3d
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>>383560891
A majority of the assets aren't reused though, they just look similar. On top of that who fucking gives a shit the levels are totally different regardless. It's such a silly thing to complain about, if the zones were renamed so that they weren't literally Green Hill/Chemical Plant/Etc would you still be mad?
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>>383560950
Yeah. I was hoping e3 would have shown some more Stardust Speedway, but we got Chemical Plant instead.
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>>383560891
Why do "reused assets" have any bearing on whether or not the game is fun?
There's enough new content in the new levels, what does it matter if they have a modified Green Hill Zone or Chemical Plant tileset in them?
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>>383560891
But every level is original. Even the assets that look familiar have all been recreated in higher quality, so they might as well be new assets.
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>>383560693

I like to think of the robots as being the same thing (consciousness/soul) as the animals that are freed when you beat them.

Sonic saved him, not murdered him.
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>>383561057
>>383561117
I'd just stop replying. It's probably one of the many romhack shitposters having to find a new argument since they got btfo'd by that one post.
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>>383560891
Thank the sonic team. They forced the decision to re-use old levels.

It's been 20 years since a good new sonic game.

The original games have been ported and re-released a million times on a million different platforms.

And they tell amateur developers who can shit out a perfect sonic game with their eyes closed to recycle the same shit we've played 1000 times.

Literally the only thing wrong in an otherwise perfect game will be the sonic team's fault.

God fuck the sonic team.
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>>383560950
https://www.sonicstadium.org/2017/07/sonic-mania-behind-the-scenes-panel-at-comic-con/

Something to look forward too

Hopefully something juicy
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How to blow the fuck out of this entire 'romhack' argument in one post.
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>>383560950
Yeah I feel the same.
On one hand I need to know more since there's still a whole month left.
On the other hand, I'd love to go in with no more info than I have now. Imagine beating the boss of an Act 2 and not knowing if the next Zone is gonna be one they've shown, an unrevealed classic Zone, or one of the brand new ones that hasn't been shown anywhere.
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https://www.youtube.com/watch?v=SJp5UN-oqk4
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>>383561276
Here's hoping for a completely original Mania 2. I can get behind the old levels cuz it's an anniversary title.
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>>383561276
What if they have been actively sabotaging the franchise this entire time?

The meme team.
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>>383561050
I agree
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>>383561583
>Those dislikes

It still fucking baffles me that people defend Sonic 4 and think it's good in any way,
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>>383559537
>>383559764
>>383559887
>>383560131
>>383560246
>>383560347
These all look swell but I'm hoping there's some actual platforming to go along with the fast. These make the levels look Sonic 2-tier.

Also the new shade of blue looks jarring. Not a fan.
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>>383561276
>It's been 20 years since a good new sonic game.
Sonic's levels in Adventure 1 and 2 were fun and actually had a sense of momentum like the 2D games. Unleashed was incredibly polished and actually felt like an adventure aorund the world and the werehog sections weren't that horrible. Modern Sonic's levels in Gens were extremely replayable with lots of alternate paths.
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>>383561883
I'm not clicking the link but Sonic 4 isn't as bad as you people make it out to be. Taken for what it really is, a low budget mobile game that some idiot exec decided to brand Sonic 4, it's not that bad. At least in comparison to some of the handheld games.
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>>383561920
>These make the levels look Sonic 2-tier
But Sonic 2 was by far the most platforming heavy of the original 3, especially if you're taking high paths. Sonic 3's big deal was tons of alternate routes and exploration to find things, which is also a huge focus in Mania. I wouldn't put too much stock into how difficult the levels are since no doubt what we're seeing are the first 3-4 levels in the game and there's going to be 10-12+ in the final game. Maybe even more than that.
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>>383561768
everything still looks way too fucking big and out of proportion. By these measurements Sonic would be the size of a mouse compared to how big the landscape looks in comparison. it's shit, and you're shit.
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>>383561276
It's been six years since the last good sonic game.
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>>383562151
>But Sonic 2 was by far the most platforming heavy of the original 3
So you never played the original?
>>
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>>383562090
>Sonic 4 isn't as bad as you people make it out to be
Yes it fucking is lmao. Even under the concept of it being a budget game it still looks, controls, and plays like ass. Even if you want to say it's a mobile game, Sonic 1, 2, and CD play way fucking better on Mobile than Sonic 4 does. The physics are shit, the level design is shit, it's a shit game.
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Almost exactly a month till release now. Just a little bit longer.
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>>383561276
jfc, thank you. so many in here are just willing to lap shit up because it's sonic. I love sonic but I'll be damned to call mania great or even good like the originals. it's half of shit we've seen thousands of times with whipped cream and sprinkles. megamix and other romhacks have been doing this shit already. mania is in some weird ass middle ground with half old shit and half new shit. the new shit blows the old shit out of the water and that's what I expected from other sonic fans. but if I say I don't want any more old shit then I apparently don't love sonic like THEY do and that doesn't make me a true sonic fan like THEM.
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>>383562090
I've played tons upon tons of WiiWare and can safely say that Sonic 4 is a goddamn nightmare travesty.
It -is- that bad.
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>>383562209
I wouldn't say Sonic 1 was platform heavy so much as it was puzzle/winding path heavy. It was slow, but platforming didn't really matter until like the last 2 levels where even then a good chunk you're just constantly pushing blocks onto switches.
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>>383561883
He makes good points but the guy talks like a middle school kid who just discovered swearing.
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>>383562090
If it had a different name, it could get away with its mediocrity, but when you call yourself as the 4th installment of a series with high standards, you best bet you're gonna be held up to said standards.
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>>383562153
love you to anon
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>>383556567
>Half the games are rehashed zones
Wew, what a great game! Love it when companies realize they can't do anything good and just rehash nostalgia.
>>
>>383562165
You mean six years since half a good sonic game
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>>383562337
>>383562447
See, the reason people argue with you is because the only thing being rehashed is the zone THEME. Everything else about them is 100% different. Different level design, new mechanics, new stage gimmicks, new enemies and enemy placement, fucking everything about it is new. You get shit on because you are actually mad that it has one visual style instead of another, because if it was the same level with a different name and a different tile set, you wouldn't care. It's literally the name of the zone that's bothering you. That's why people argue with you.
>>
>>383562416
Does utopia even know if their levels will be linear or open world?

This is cool as a demo and all but I have a feeling this is going to be lame going from point A to B unless the level design is really inspired, and an open level sonic 64 sounds just as confused.
>>
>>383562447

See >>383559731
>>
>>383556567
>>383558124
OP has been waiting 12 years for this, give him a break.
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>>383562268
The level design is fine though? Hell they better designed than most of the CD levels. This is how I know you faggots have no idea what you're talking about and are just shitposting. You're clueless.
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>>383562337
>>383561276
>>383562731
See, you guys thinking in this mindset is part of the problem. This is a gradual process that is on-going to get Sonic Team to trust Taxman. It all started with the CD port, where they weren't allowed to put in Desert Dazzle, but could add Tails. Then the Sonic 1 and 2 ports came, and they were allowed to add extra routes in Sonic 1 and restore Hidden Palace in Sonic 2, but couldn't create a new level (Egg Gauntlet). Sonic Mania is the next step in this relationship, where they are now being allowed to remix the most iconic stages of the classic games AND make NEW levels alongside said iconic stages.

What I'm saying is, if this goes well, then a FULL ORIGINAL game could very possibly follow this. Just look at Studiopolis, Chemical Plant Act 2, and Mirage Saloon. Imagine what would happen if Taxman and co were given TOTAL creative freedom.
>>
>>383562447
>Love it when companies realize they can't do anything good and just rehash nostalgia.

See >>383559509
>>
>>383562491
Nah both halves were good.
>>
>>383562153
Perhaps as big as a needlemouse?
>>
>>383562962
Taxman having total creative freedom would probably bring around the best 2D Sonic game after Mania.
>>
>>383562962
so then I should expect everyone to riot if mania 2 contains even one rehashed zone?
>>
>>383563125
Probably.
>>
>>383563125
Not a far-off statement, since even classic fans are sick of it. Taxman and cos creativity and skillset is the only thing having them tolerate the rehash zones.
>>
>>383563125
Honestly a couple more rehashed zones would be cool IMO cause I like what they've done to Green Hill/Chemical Plant so far, but there's always gonna be the outraged few that are never happy.
>>
>>383562957
>The level design is fine though?
Oh yeah it's totally fine, like how in Casino Street Zone there's a part where you can take a high path or a low path, and if you take the low path it's a fucking straight hallway with a ceiling on it with nothing to do, but if you take the high path it's a platforming segment WITH FUCKING DEATH PITS even though you are on top of the hallway with nothing in it. Really solid level design there, great use of geometry and internal consistency.

Did you even play the fucking game? How are you this oblivious to the failings of that game's level design? Everything is a straight path with death pits thrown in because that means hard right, but all you have to do is hold right and occasionally homing attack a line of enemies and eventually you'll hit a boost pad that will auto play 20% of the level for you so no problem. Whenever they do decide to make split paths, they're the most fucking nonsensical paths in the world with no consistency at all, most of the time the harder top paths which barely constitute hard aren't even fucking faster than taking the bottom path which begs the question why they fucking exist in the first place, if you're going to ape Sonic 2 so hard that you literally steal all of its stages and boss fights the fucking least you could do is steal the part where going high is faster. You have got to be fucking critically stunted if you think the level design in 4 is good.
>>
>>383562731
>zone theme
anon. I don't like the rehashed levels for two very intertwined reasons: remixed old levels and remixed old music. I wouldn't be bitching (as much) if they colored the grass red, had a completely original level layout, and gave the level an original theme
>>
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>>383562881
the leader of the project explicitly states that it isn't a open world game, it was only a big playground to test the physics and it only has one objective to get to the end. The next level will be more focused
>>
>>383561920
Go watch Chemical Plant Zone act 2 and Mirage Saloon zone you motherfucker. The levels are Sonic 3k but 5 times better
>>
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>>383562957
>Hell they better designed than most of the CD levels.
You should legitimately off yourself if you think constant boosters and homing attack paths come anywhere close to CD.
>>
>>383562962
>This is a gradual process that is on-going to get Sonic Team to trust Taxman.

You're fucking right 20 years is gradual. Also the sonic team needs to not fucking trust the sonic team. My jaw hit my dick when I heard they were supervising mania to make sure sonic was represented correctly. The sonic brand needs protection from the sonic team, not the other way around.

>What I'm saying is, if this goes well, then a FULL ORIGINAL game could very possibly follow this. Just look at Studiopolis, Chemical Plant Act 2, and Mirage Saloon. Imagine what would happen if Taxman and co were given TOTAL creative freedom.

Yeah I am imagining it. It's called the sonic team fucking off and not making directorial decisions for a style of game that few people on their payroll had actually worked on.

I know sonic mania will sell and sonic forces will bomb. I just hope sega finally sees the light and disbands them. Maybe the mail room dudes can stay because they didn't actually ruin anything.
>>
>>383563125
>so then I should expect everyone to riot if mania 2 contains even one rehashed zone?
I'm sure Taxman and co. are actually seeing the feedback for Mania and they're not living under a rock like Iizuka about what fans actually want.

I doubt Taxman will settle for a Mania 2 unless he's allowed to make it 100% original. And why wouldn't they when Mania is already going to be successful?
>>
>>383563509
Taxman and Stealth are posting occasionally in the Sonic Retro thread about Mania answering questions.
>>
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Post yfw
>Sonic and Tails race Metal Sonic
>Knuckles races Mecha Sonic
>>
>>383564007
If Knuckles has the same kind of not as high jump he had in 3&K, that would be a pain.
>>
>>383563306
>Did you even play the fucking game?
Not him but not really, no. I don't care what you say, it doesn't matter because the fact you're defending it simply proves your inferior taste. Otherwise you wouldn't. Sonic 4 sucks, end of story. I did play it enough to know that, which didn't take long to figure out. If you were a better person with better taste you would have had more respect for the originals, that 4's obscene failings in basic essentials such as physics would have been detectable to you, and rightfully compelled you out of sheer disgust to dispense with it immediately.
>>
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Any of you remember the old Sonic screen saver that came with Sonic and Knuckles Collection for PC?

Well here's a collection of all the wallpapers that were in it.

I also have the screen saver itself if anyone wants it but it doesn't seem to work anymore, it was originally designed for Windows 98.

https://imgur.com/a/sWRrx
>>
>>383564093
He does. Same controls as in Sonic 3.
>>
>>383563509
>already successful
there's still a chance it might not do as well as sega secretly hopes. forces has been guaranteed autism bux simply for having an oc creator. mania doesn't have a physical edition so that might put a slight dent in sales. mania is small so it doesn't need to do too well but since it isn't selling at 60 bucks that means less overall profit. I predict the switch will get the highest sales or at the very least have a ridiculously high software to console ratio
>>
>>383564570
The pictures from Sonic The Screensaver are aesthetic as fuck. My favorite pictures of Sonic and friends.
>>
>>383564542
Bro you got me mixed up with the guy I'm arguing with, I'm saying Sonic 4 sucks.
>>
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>>383564629
Yup, they're pretty great, I think they were also in the Sonic Gem's Collection on gamecube.
>>
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>>383564638
Oh no.
>>
>>383559039

Just gotta wait for Jet Set Radio Future HD and Jet Set Radio 3.
>>
Has anyone confirmed if there is a sound test and cheat codes in Sonic Mania? I need both. These are deal breakers for me
>>
>>383564754
There's just something so joyful about most of them. Sega in their prime with tons of bright color and celebration.
It's such a damn shame they crashed and burned so spectacularly.
>>
>>383556567

You've waited your whole life for a Sonic game? A glorified ROM hack to boot.
>>
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>>383564940
It was SoJ and their jealousy that did it
>>
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>>383564570
Why is he waiting for a bus?
>>
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>>383565072
that's like asking why he's driving a car
>>
>>383565010
>romhack is an honor.jpg
>>
>>383565131
To make it fair.
>>
These Sonic Mania hype threads are starting to remind me almost exactly of the hype threads that were made for Sonic Generations back in the day. How cute.
>>
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>>383565187
really thought you were gonna ask me why Amy's car was alive
>>
>>383565254
That's questionable as well.
>>
>>383565162

>>383561276
>>383562337
>>
>>383565192

I was around then and while a lot of people were happy a lot were cautious about the physics and classicfags were skeptical.

To be honest what hurt the most was the DLC discussion, a lot of people wanting to see their favorite old zones in HD and we got nothing.
>>
>>383565793
Yeah I remember that. It's such a shame Sonic Team didn't capitalize on some DLC extra zones, would've sold super well probably.
Then we also got Casino Night and it was a damn pinball table making everyone not happy.
>>
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Anybody else in this thread own this?
>>
>>383565904
I wish.
All I had was a plastic Sonic figure I think based on SA1. I think I also had a Big the Cat as well.
>>
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>>383565904
no but I have these
>>
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>>383562962
Give this anon a round of applause. That kind of mentality is what keeps me awake at day.
>>
>>383561050
He looked just fine in Sonic R.
>>
>>383558792
What is this
>>
>>383564570
Comfy/10
>>
>>383562962
>extra routes in Sonic 1
I was not aware of this.
>>
>>383562394
That's his schtick. People take him too seriously. A lot of his content is very tongue in cheek and sarcastic.
>>
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>>383559131
>could have simply kickstarted a spiritual successor 2D underwater platformer
>instead pushed an experimental concept that wasn't adequately explained on the kickstarter page
>had a stretch goal claiming they'd make the game an MMO, with no plan on how gameplay would translate
>implied playable characters would be micro-transaction "cards"

i just want a new ecco, /v/
>>
I can't believe that Mania looks so incredible while Forces looks so godawful.
Will Sonic Team murder the Mania devs for making them look even worse?
>>
>>383567370
I wouldn't say Forces looks godawful, but it doesn't look super great. Both games will make money which'll be good for Sega.
>>
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Sonic's first game is fast,
His physics, unsurpassed.
His early games, really great;
But all too soon, out of date.
When "D" subsides to "3."
So fanboys can't concede,
So Sega lost their way,
Nothing fast can stay.
>>
>>383559741
>you have no idea what mania is going to do for the speedrunning community

Who cares
>>
>>383563447

Considering the level design sketch I saw him parade around looked like a Jackson Pollock painting, I don't have much fate.
>>
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>>383567921
>Speedrunning annoys me.
>>
>>383565757
Nothing of importance in those posts you linked me.
>>
>>383568050
What sketch?
>>
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>>383564007
I'd cream my pants if that would happen
>>
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Let it sink in that the title of Sonic 4 was given to this piece of shit.
>>
>>383571142
Now we know where the modern apologists on /v/ come from.
>>
2>>>>>>>>3>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>1
>>
>>383571468
Shit i fucked it up
>>
>>383567225
>look into the Ecco fandom back in the day
>get literal dolphin cults and creepy shit
wew
>>
>>383563491
>20 years
>2011 was 20 years ago
Man I'm old
>>
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>>383571386
This is what happens when 8 year-olds get easy internet access. Jesus.
>>
>>383561050
I think that looks worse.
>>
>>383562153
That's a good thing, he was supposed to be as big as all of his animal friends (Ricky, Pocky, Flicky) but of course technical limitations couldn't allow that.
>>
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>>383559802

Damn, why are the Navajo so A E S T H E T I C?
>>
>>383560347

Nothing personnel, kid, but that villain is soooo rom hack.
>>
>>383571386

Which one is Jim Sterling?
>>
>>383568050
what sketch are you even talking about
>>
>>383573604
peyote
>>
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>>
>>383573737

Nah, it's artificial difficulty.
>>
I'm so happy Mania is coming out. Forces looks like it's gonna be fucking dumb as fuck and I wish Sonic Team would fuck off.

>we're once again back to having a bunch of different play-styles
>Classic Sonic is a shoe-in and will inevitably be worse than Mania
>more boost but at least they took out the goddamn blur
>custom character looks stiff as fuck and will probably be more blocky 2D platforming
>music so far is pretty fucking lame especially with fucking "Fist Bump"
>Lost World will probably be the last and only time we get an attempt at a real 3D Sonic game
>>
>>383558719
>crash is back
>because Activision decided to shit out a trash tier remake
Stop
>>
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These Mania threads are fucking comfy. Thank you anons for making the wait less excruciating.

Should we make try to get a /Classicfag General/ on /vg/ going, since that's basically Adventurefag/co general and doesn't really mesh with the usual direction and tone of these threads, and we've basically got a constant general here already?
>>
>>383574961
>since that's basically Adventurefag/co general
I meant since /sthg/ is basically Adventurefag/co general
>>
>>383574884
Not him but honestly they're not bad remakes.
>>
>>383574961
>>383575008

Won't last long, why bother? Threads will be nuked since there would be two sonic generals too.
>>
>>383574961
If you want this to turn into an even bigger circlejerk then it already is you could try.
I wouldn't recommend it though. /vg/ generals either die early or turn into cancerous masses.
There's no middle ground since discussing the same thing every day wears the topic out fast.
Especially if there's nothing new being injected.
>>
>>383574961
That's a lot of silver-age characters.
>>
>>383574884
Somebody got stuck on Road to nowhere, didn't they?
>>
I hope they do something special with Super Sonic
>>
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>>383561583
>that autistic rationalization for the video
>>
>>383561583

God the art and music in that game depresses me.
>>
>>383559039
>Ecco the Dolphin
I remember trying it when I was young but everytime I got to a certain point I was just way too scared to continue on. Is it worth a play?
>>
>>383556567
More stuff at Comic Con:

https://www.sonicstadium.org/2017/07/sonic-mania-behind-the-scenes-panel-at-comic-con/
>>
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>>383577974
Definitely. One of the best game on the Genesis.
>>
TIME IS MOVING SLOWER
>>
>>383559332
>>
>>383578010
Ah yah
>>
>exactly 5 more weeks left
Fuuuuck I can't wait that long.
>>
>>383575113
Not him, I'll agree that they aren't bad remakes, but I don't think any of them are as good as the originals. The only things they got really right were the way they all tally the boxes like Warped.
>>
>>383559901
you mean ihdl, he's been back for a few weeks and is already closing in on mikes sonic 2 WR.
>>
>>383578271

I agree, great music too. Too bad its so underrated.

https://www.youtube.com/watch?v=RJhTNfZ56-g
>>
Sonic 4 should've been called Sonic Mania, and Sonic Mania should've been called Sonic 4.
>>
>>383558792
>Didn't jump onto the rocks like CD intro
ONE JOB
>>
>>383558871
go to the n sane trilogy's main menu and select crash 3, then press up up down down on the d-pad
it unselects the options, which leads people to think they're teasing spyro, as in the original crash 3 if you entered that code you'd get a demo for spyro 1
>>
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>>383557648

Bought it on steam, going to buy it again on switch. Not sure how well it's gonna do but I'll be damned if I'm not doing my part
>>
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>>383564570
My god...
>>
>>383566197
https://www.youtube.com/watch?v=5paaz16Nw20
>>
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>>383582310
This is where they took the pose from.
>>
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>>383582310
WHAT
>>
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>>383559543
Take your retard pills, m8.
>>
>>383557575
God DAMN these sprites and animations are sexy as fuck. Never thought I'd be saying that outside of Castlevania succubus sprites.
>>
>>383558792
Call me back when you have an actual game.
>>
Let's predict the theme of the rest of the new levels. So far we have a movie studio, a western saloon, and a cathedral level. What's next?
>>
>>383560545
>it'll be anywhere near as good as or better than S3&K
Mania WILL be as good as 3&K and MIGHT even be better than it. And that's coming from someone who's favorite game of all time is Sonic 3&K.
>>
>>383583869
sex shop. rouge sex scene when?
>>
>>383557575
The portrait following you and closing its eyes when you look at it reminds me of those old cartoons with that gag in them.
>>
>>383560891
>reused assets
Doesn't have them, but when they do it's minuscule as fuck to the point where it's not even worth mentioning..
>>
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>>383560950
It's a strange feeling, but don't worry, it'll be gone in a few weeks.
>>
>>383563009
No they were not.

https://www.youtube.com/watch?v=R16IBC_kD5o&index=2&list
>>
>>383562962
This anon gets it.

>>383563125
At the pace Sonic Team moves, I wouldn't be surprised if a sequel is actually forced to have a 30:70 ratio of classic levels as opposed to Mania's 60:40. (which would be, quite frankly, disappointing because even Dimps with Sonic 4 was allowed to do its own thing with episode 2).
>>
>>383559486

I'm pretty certain that a Saturn Sonic wouldn't have looked like that. It was all about 3D back then (which is one of the reasons the Saturn missed the mark).

At best it would've looked like Pandemonium, a 2D platformer in a 3D world. Actually that's pretty much what the aborted Saturn Sonic games looked like.

They're clearly going for a "retro" 16bit style in Mania. That makes rixels seem a bit out of place, although honestly I probably wouldn't have noticed if the previous poster hadn't pointed it out.
>>
>>383559543
The devs stated that all of the assets were made from scratch.
>>
>>383562090
>Sonic 4 isn't as bad as you people
Yes it is, it's fucking atrocious. Even when you pretend that it deserves to be treated on it's own it's still a shitty game that only a no standard cuck would defend. Sonic 4 is also worse than every handheld Sonic game too, so don't give me that bullshit.
>>
>>383562090
>I'm not clicking the link but Sonic 4 isn't as bad as you people make it out to be.
I agree.
>At least in comparison to some of the handheld games.
No, fuck off, the only handheld game it's better than is the GBA Sonic 1 port.
>>
WORK THAT SUCKER TO DEATH, COME ON NOW!
WORK THAT SUCKER TO DEATH!
>>
>>383564924
The remakes for Sonic 1, 2 and CD had them so why wouldn't Mania?
>>
>>383561583

After watching 5 minutes of this video I'm pretty certain I've played and finished that game but I think I almost completely removed it from my memory. Which is odd because I should at least have remembered how ugly it looks. Or maybe I just mix it up with all the other games it ripped off.
>>
>>383574825
>Lost World
>3D
lmao
>>
>>383584537

Not necessarily on everyone going 3D. Mega Man persisted as 2D for four games in that era and we got some really stylized looking 2D.

>Mega Man 8
>Mega Man X4 (These two also popped up on Saturn)
>Mega Man X5
>Mega Man X6

You also have Symphony of the Night, but that had some 3D special effects mixed in. A logical Sega, one that didn't think the 32X was worth releasing, would have at least continued the 2D trend, given Knuckles' Chaotix, likely with the North American studio, while Sonic Team got to dick around in 3D with the NiGHTS engine.

At least, it makes more sense than how history actually transpired. That whole era was Sega having embarrassing fumble after fumble.
>>
>>383583760
Look forward to SAGE 2017.
>>
>>383585830

Right, but those weren't flagship games for the console makers. You wouldn't have expected Mario 64 to be a remake of Super Mario World with updated graphics. It was all about showcasing what the console was capable of and driving sales. And both Mega Man and Castlevania have had 3D games in the same period (Mega Man Legends and Castlevania 64), you really couldn't escape it back then.

I don't think it wouldn't have made sense for Sega to make a fully 2D platformer Sonic back then when the PSX had Crash Bandicoot and the N64 had Mario 64. It would've made the Saturn look weak and outdated.

I mean, look at Sonic Adventure on the Dreamcast after that, they clearly weren't going for an "old school" 2D Sonic feel.
>>
>>383585830
Back then people lambasted Mega Man for staying 2D. Shit like Mischief Makers also got some harsh lashings because of it. Would it have been better for Sonic in the long run? Absolutely, but Sega was big back then, I dunno if they could've gotten away with keeping their big guy in 2D. Sad as it is to admit that.
>>
>>383584537
>They're clearly going for a "retro" 16bit style in Mania.
They literally said they're going for a 32-bit Saturn style.
>>
>>383586534
That's basically why the Saturn got 3D added in the first place. Saturn is a phenomenal machine for 2D, but when Sony whipped out 3D graphics, Sega rushed to add it in and it came out really half-assed. Never mind that the machine's architecture is such a pain to work with and it's so expensive that it just couldn't stand in the west.

>>383586558
The joys of working in an industry when graphical hype is king. It manifests in each era in some form:

>More colors!
>3D presentation!
>"Toy Story" caliber 3D!
>Progressive Scan/720p/1080p
>60FPS (...debatable)
>Ultra HD 4k

Fortunately, the feature creep's been a bit disproportional lately. I don't think 4k has much of a chance of being the standard. Too much work in the development back end for not much bigger pay off. It will survive as a high end anyway. Fuck, game devs still have trouble hitting 1080/60.
>>
>>383586579

And it literally looks like 16bit Sonic in HD. They could say "water is not wet", it still wouldn't make it true. What part of this game screams "Saturn" to you? What game is it based on, what are the influences?

If I'm being generous they might have meant "what an old school 2D Sonic game would've looked like if they had access to Saturn-grade hardware at the time", but that's just revisionism. By the time the Saturn was out it 2D platformers where out of fashion.
>>
>>383575008
>>383574961
I thought /sthg/ was Classicfag general.
>it's basically a /co/ general cause they talk a bout a part of the franchise sometimes
Oy vey, that explain it.
>>
>>383587631
>And it literally looks like 16bit Sonic in HD
No, it looks closer to Knuckles' Chaotix, which was 32-bit. You couldn't do anything like this on a Mega Drive.
>>
>>383587631
The smooth sprite animation and bold color palette scream 32 bit
>>
>>383587841

That's a good point but you would expect any "modern" Sonic game to have smooth animations regardless of its influences.

>>383587749

I've never played this game (actually, I didn't even know it existed before your comment) but it looks a lot more like a Mega Drive game with enhanced graphics than a Saturn game. Which is pretty normal, being a 32x game, but still.

The only sequences that really stand out are those that are in pseudo 3D. The rest could pretty much be lifted from a native Mega Drive game.

But really, the best argument is to look back at what the games were like back then. It was the time of the Tomb Raiders, the Gran Turismos, the Mario 64s. The Saturn Sonic concepts were in 3D.

The first 2D game in the PSX all time best seller's list is Rayman at #20 (an early game, the sequels are in 3D). On the N64 I can't find a single 2D title in Wikipedia's top 45. Sega would've been insane to use "Sonic in 2D but with slightly better graphics" as a flagship title.

Kirby went 3D, Zelda went 3D, Mario went 3D, even Final Fantasy went 3D. There's no reason to think that a putative Sonic Saturn wouldn't have been 3D.
>>
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>finally play knuckles chaotix
>boring ass level design
>shit ass rubber band ring mechanic that's mostly useless
>the bee is broken and can get you through the techno tower levels super easily
>good ending is shit
>>
>>383587841
Also the abundant use of sprite rotation.
>>
>>383589034
>The rest could pretty much be lifted from a native Mega Drive game.
With the amount of colors on screen at once in that game I'd say no it couldn't.
>Sega would've been insane to use "Sonic in 2D but with slightly better graphics" as a flagship title.
>There's no reason to think that a putative Sonic Saturn wouldn't have been 3D.
You are being autistic about the idea behind the game. It literally does not matter what happened back then.
>>
>>383589570
It's really a shame about that level design. Holy fuck, it just seems so obvious that the game isn't finished.
>>
>>383590065
Especially with how much of a chumpstain the final boss is.
>>
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I finally got around to beating 3&K, one of the few games where throughout I had a lot of fun. It isn't perfect but they keep every level fresh without it getting too gimmicky

Only big complaint is turning super/hyper is too easy to do on accident
>>
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>>383589570
I emulated Chaotix for the first like a couple years ago, didn't finish it back then because it was fucking boring. Came back to it earlier last year (not long before the SXSW panel actually) beat it and was left feeling hollow. God damn is it bad, level design was completely nothing and dragged for 5 acts per zone, the bosses were completely unmemorable just like the level design itself, and yeah what the fuck was that good ending? At least the Special Stages were pretty cool and by far the most fun part of the game, plus the visuals and audio are amazing but that's it for the positives. Never playing that shit ever again in my life.
>>
>>383556567
If this game just has as as many levels as a classical sonic, given the 60% or so of reused levels, I'm really worried about the number of new levels there will be in it.
>>
>>383562957
>Hell they better designed than most of the CD levels
Legitimately kill yourself
>>
>>383590643
They've said it has more levels than any classic game.
>>
>>383589996

>With the amount of colors on screen at once in that game I'd say no it couldn't.

I'm not sure it really matters but anyway, it's still irrelevant as it's not even a Saturn game to begin with.

>You are being autistic about the idea behind the game. It literally does not matter what happened back then.

The discussion started by somebody defending the use of rixels because the devs said it was supposed to "to look like what a Sonic game on the Saturn may have looked like". I was just pointing out that it was a cheap cop out because it's extremely unlikely that a Saturn Sonic game would have looked anything like that.

So it's just the devs saying "this is what Sonic 3 would've looked like if they didn't have the limitations of those consoles back then". Which is fine I guess, but it doesn't change the fact that the gameplay, sound design and visuals are clearly based on the 16bit games, not on anything Saturn and as such it's probably fair game to point out the laziness of the rixels.
>>
>>383590782
Good then (well, maybe), because 10 levels at most with 6 at least being remakes would suck. Don't get me wrong, I like the "new old levels" , but it being more than 3/4 of the game wouldn't be a good thing, not every game needs to be generations.
>>
>>383591074
>I'm not sure it really matters
It does.
>defending the use of rixels because the devs said it was supposed to "to look like what a Sonic game on the Saturn may have looked like".
Well, yeah, since the Saturn could support rotating sprites.
>sound design and visuals are clearly based on the 16bit games
Except no they're not.
>>
>>383591135
>but it being more than 3/4 of the game wouldn't be a good thing
This has got to be one of the most autistic complaints I've seen.

>not every game needs to be generations.
And Mania will never be "another Generations" based on the fact that it introduces brand new levels in the first place.
>>
>>383591426
It's not a complain, idiot, I'm jsut scared because I did read that there will be more than 50% of rehashed levels. Take sonic 2 and remove 60% of levels, and look at how many you have left.
I'll buy it regardless of this anyway, especially since having more levels means having room for new ones. It's just that since I was expecting a sonic 2 or 3-lenght it would have meant very very few new levels.
>>
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>>383591696
Supposedly the ratio is 60% remixed 40% brand new and the game's longer than 3&K. It's pretty likely that there's 6 new zones, which is the same amount as 1 and standalone 3 and & Knuckles so that's perfectly fine. Read this if you haven't: >>383558250
>>
10 old zones, 6 new zones
>>
>>383592154
This would be perfectly fine. That way you could have 2 zones per game being represented.
>>
>>383572360
What is that pic from? Why does Aaron look so sad?
>>
>>383572360
>>383592263
>when you're paid to shill Forces but you know it's a shit game.jpg
>>
>>383592057
>>383592154
will do, thanks
More than enough I guess
>>
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>Mania 2 has both old style and new Mega Drive comic style that you can switch between like Wonder Boy remake
I can dream
>>
Is the price going to jump up on steam or am I safe to wait until it comes out to buy it?
>>
>>383592878
What do you mean by jump up? The only reason why the game's 10% off right now is to act as an incentive to buy it before launch.
>>
>>383592748
If they make a Mania 2 I want a straight adaptation of Mega Drive.
>>
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Daily dose.
https://www.youtube.com/watch?v=5Ma7cSrg7h8
>>
https://www.youtube.com/watch?v=04nBdQU9rbc&t=185s
>>
>>383593005
Price increase after launch is what I mean
>>
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Daily reminder that if Mania sells well, Sega will give Whitehead and team the go ahead, full reigns, the full monty, to just go fucking -crazy- in the sequel, all brand new levels, new bosses, the maddest shit we have seen and your childhoods wet dream of a Sonic game, off the walls madness like we could of never comprehended.

and a sprite based OC creator in Mania 2. You know a part of me is joking about this, but there is another small part of me that would lose my shit if this happend.
>>
>>383593612
Why would that ever happen? The only instance of that happening that I could think of is Shovel Knight, and that had a good reason to up the price point a bit.
>>
Threadly reminder that we're getting Labyrinth, lads:

http://forums.sonicretro.org/index.php?showtopic=35709&view=findpost&p=895639

http://info.sonicretro.org/Game_Secrets:Sonic_the_Hedgehog_(16-bit)#In-game_vs._technical_level_order

https://twitter.com/teelopesmusic/status/850072943791144964

But on the bright side we're likely to get a Sonic 3 multiplayer stage to represent that game, since that was one of the things they wanted to do for the Sonic 3 & Knuckles remake.
>>
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Thoughts on the leaked cathedral stage?
>>
>>383595272
Looks really cool. This is why I wish we had more original stages. Because I know Taxman and co. are creative enough to bring levels like this that have really never been seen in a Sonic game.
>>
>>383557936
why didn'0t they make something like this in 2d? like I don't know, this kind of animation instead of sprites
>>
>>383595272
Would be pretty different than everything we've seen so far so that is good
>>
>>383595272
probably just inside a building in Sky Sanctuary Zone
>>
>>383595556
Because that'd be expensive as fuck. Maybe in a sequel or something.
>>
>>383593903
>But on the bright side we're likely to get a Sonic 3 multiplayer stage to represent that game
Stop saying this will happen until it's confirmed, I don't want to get my hopes up.
>>
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>>383595606
>Sky Sanctuary Zone
>>
>>383595689
Nobody's saying it like it's confirmed, just likely.
>>
>>383595795
I would prefer if they saved the idea for the Sonic 3 and Knuckles remaster like they planned. I still want that to come out badly.
>>
>>383595863
I'm still wondering what Taxman meant about the comment on Blue Spheres: >>383558250
>>
>>383595863
Won't happen unless the music on the forbidden 3 got changed
>>
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TOOT TOOT SONIC WARRIOR
>>
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Daily reminder that this is the shot in the intro/outro they have to beat,until then. 0.
>>
>>383596064
haven't they already rereleased the game multiple times? Why Is the music an issue now, did a contract run out?
>>
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>>383596429
stop asking for the impossible
>>
>>383571386
Don't worry, they're harmless. They're the new generation of >'''''''fans''''''' that are asking people if playing Sonic and the Secret Rings is worth it.
>>
>>383596064
literally just reuse/remaster the soundtrack from the ancient PC release
>>
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>>383596576
I ASK FOR THE IMPOSSIBLE BECAUSE I BELIEVE IN THEM.
>>
>>383590318
True, but if you just enter a bonus stage at the check point, you can easily revert it to normal. so I never found it too annoying, as long as you maintained control.
>>
>>383596436
Because those are just emulations of the original. The remake would be considered a new game.
>>
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>>383596760
It's more that you can't use the insta-shield whne you have too many rings
>>
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>>383571386
>this fucking comment
>>
>>383597048
>fnaf icon
they'll grow up soon, anon.
>>
>>383597004
>Because those are just emulations of the original.
I don't see why that makes a difference. You are still rereleasing the product to make money off it sometimes with additions like being able to make save states
>>
>>383597125
>I don't see why that makes a difference.
Well it does, legal bullshit and such. If they could "just" remake and release Sonic 3&K then they would've done that by now.
>>
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>>383589570
>5 goddamn zones per act
>The best part of the game is a glitch that allows to kill your partner but it only lasts for one level in one zone
It's a shame.
>>
>>383597412
>not the soundtrack
F-U
>>
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>>383597412
>zones per act
>>
>>383597412
They're called ATTRACTIONS
>>
>>383597612
Fuck. I meant levels per zone. Excuse my retardation.
>>
>>383560891
It has actually has zero reused assets, the assets you think are resued are actually higher resolution versions of the ones you're used to.
>>
https://www.youtube.com/watch?v=SYMenKEwpps&t=9s
>>
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>>383595556
that'd cost way too much
>>
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>>383595556
>>383595668
>>383600363
Now that I think about it, look what Pagoda West used to do before forming their studio.
>>
>>383595556
Pixel art is still the in thing especially for retro pandering

Wonderboy remake did it though so it isn't impossible
>>
>>383600924
>Pixel art is still the in thing especially for retro pandering
Honestly I'd take really good pixel art like in Mania over something drawn. Like I think the Sonic 2 HD project brought up in >>383600535 looks like garbage. Meanwhile Studiopolis is one of the nicest Sonic levels I've ever seen.
>>
>>383562962
you are absolutely right. They didn't start with mania. They started a long time ago with Sonic CD, 1 and 2.

>FULL ORIGINAL game could very possibly follow this

The chances are very high since Mania's level design is 100% a product of the Taxman's team and the game is already a proven success. Full original is the next logical step unless Sonic Team fucked it up.
>>
>>383561583
hi cybershell
>>
>>383596576
man what the fuck was sonic underground
>>
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>>383602486
Shit, that's what. Though that's what introduced me to the Sonic franchise shortly followed by Sonic 1.
>>
>>383602640
no one

no one is an island
>>
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While we wait for Mania and Forces to drop, why not tinker in the HedgePhysics engine for awhile and see what you can come up with? There's a version of it on /sthg/ with some added assets and features to make jumping in easier for non-devs. Downside is the tutorial uses the general's faggy OC's, but if you can get over that you can make some pretty neat stuff in a very short amount of time.
>>
Is there anything to discuss right now?
>>
>>383604421
Nothing in particular, I hope they have some reveals at Comic Con, like what's the standalone Sonic 3 stage gonna be. If not then the presentation about the game's development should still be worth a watch.
>>
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>>383604421
Nope. We've got over a month to argue over romhack/reused level shitposts and the like.
>>
>>383561583
that's a good video.
>>
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Should I get this game on PC or on PS4? On PC, I can play it on my laptop and but if I get it on PS4 I get a few sonic themed goodies.
>>
>>383605295
Get it on PC and get a Genesis USB gamepad. You get the ideal gameplay experience and the potential for Mods in the future. It really is a no-brainer.
>>
>>383605295
Both.
>>
>>383566086
>That kind of mentality is what keeps me awake at day.

A rationalizing, battered wife mentality?

Kill yourself. Stop making damage controlling for the sonic team.
>>
>>383559332
>1. It's made to show off knuckles smooth as fuck run animation

I knew something was weird. Was that 60fps?

Also does Sonic Mania have a better camera than Sonic 1, 2, and 3?
>>
>>383605810 Also does Sonic Mania have a better camera than Sonic 1, 2, and 3? Yes, it does.
>>
>>383558528
That sounds like shit.
>>
>>383606278
It sounds great.
>>
>>383574093
Kek.
>>
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Who else pre-ordered?
>>
>>383606151
In what way? I literally couldn't play old 2D Sonic games because I have bad memory and would forget stuff often.
>>
>>383559003
>>383584537

What the hell is a rixel
>>
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>>383607076
Here.
>>
>>383607179
Retarded knee jerk reaction term to sprite rotation. Typically used in reference to shitty low effort indie titles.
>>
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>>383607076
On every single platform
>>
>>383607076

>People who unironically aren't getting this on switch

It's literally the perfect handheld game, end your life pcbro.
>>
Which is the best of the Sonic Advance games and why?
>>
>>383607494
>not waiting for the autism of the Sonic fanbase to mod this shit to hell and back
>not buying multiiple copies
>>
>>383607494
Don't start shit
>>
>>383607494
PC + Switch master race
>>
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Can I be the 4th character in Sonic Mania?
>>
>>383607076
I don't pre-order on principle but I'll definitely get it on launch. On PC.
>>
>>383589570
>tfw you pick on the autistic neighborhood kid and he finally goes ssj2 on your ass
>>
>>383601206
Yeah I don't agree that sonic HD looks like garbage, but it doesn't look life-like because the frames and levels tiles are practically 1:1 with the original genesis sprites. If they were more liberal and brought on professional animators like the guy who's been doing the sonic cd style animations, there's no reason it can't look great.
>>
>>383596582
I liked Secret Rings.
>>
>>383607494
switchbro, why you causing shit?

ps4bro here, fucking get this game on every platform, I gifted this shit to three of my family members, and said I'll get it for my friend of switch

mania needs all the help it can get
>>
>>383608436
I'm just not the biggest fan of drawn animation for games. The result always looks cheap to me despite the amount of money that goes into it. I will say the Wonderboy remake does look decent though.
>>
>>383607394
Oh. Yeah I was watching for that and it wasn't even bad.

It's only shit when it's done in engine instead of a photo processor and bad results tweaked by the artist.
>>
>>383608484
you've got a good heart.
>>
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>>383608773
If think they should try to make it look like this, and if it's not possible just do another pixel game
>>
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>>383571386
>Yeah and I'm still better than Sonic 4.
>>
>>383609627
I'm so glad he came out of retirement
>>
>>383600363

It could definitely work with the last wonder boy game art style...

Not that I have anything against pixel art.
>>
I hope mania has some kinf of fps limiter.

I am still mad about Sonic CD.
>>
Since it's basically confirmed that each game will get two stages in Mania there's still hope for Lava Reef.
>>
no physical = no buy
>>
>>383607494
>buying only one copy
Get the fuck out of here, cuck.
>>
yo /v/

what is the forbidden 3 of sonic 3? What are the MJ made songs which won't be put in mania?
>>
>>383608773
Skullgirls and Indivisible look gorgeous.
>>
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is SEGA, dare i say, back?
>>
>>383612483
Carnival Night, Ice Cap and Launch Base. You also need to look for tropes and level gimmicks that are already in Mania to determine which stage has a chance of showing up.
>>
>>383612483
If the Sonic & Knuckles Collection for PC means anything it's Carnival Night, Ice Cap & Launch Base that can't have their original songs in the game. I wonder if covers/remixes by Tee are fine.
>>
>>383612796
>>383612818

thanks anons

so the only real loss is ice cap, imo
>>
>>383612646
Skullgirls is one of the few that looks alright to me plus being a fighter I feel like it can get away with the look more. With Mania I can't see something like Studiopolis or Mirage Saloon looking nicer in a drawn style. My whole beef with hand drawn stuff is that it doesn't look as "gamey" to me for a lack of a better argument. It's one of the reasons I'm not crazy about the newer Rayman games while everyone else seems to love them. It's all just preference, but I'm gonna stick with pixel art as long as it's done well til the day I die.
>>
>>383613238
>he doesn't like launch base
get the hell outta here

https://www.youtube.com/watch?v=-k4HSSVPATY
>>
>>383613802
Man I hated this zone as a kid. Glad I grew a sense of taste. Real shame 3&K cuts Big Arm.
>>
>>383614029
>Real shame 3&K cuts Big Arm.
Not for Knuckles.
>>
>>383614158
Does it not? I haven't played as Knuckles in years.
>>
>>383614237
Nope.
>>
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Sonic The Fighters is a good fighting game.
Seriously.
>>
>>383614029
>Real shame 3&K cuts Big Arm.
I'm glad Sonic 3 Complete adds it back in.
>>
starlight zone or riot
>>
>>383614325
Yeah Complete is pretty cool.
>>
>>383614325
The Taxman remake probably would too.

>>383614373
You'll get Labyrinth instead.
>>
>>383614306
To be honest Sega should make another Sonic fighting game. They have all these characters created over the years and a fighting game would be a good use of them.
>>
>>383614638
Sonic Battle iz cool.
>>
>>383612796
>>383612818
why couldn't they just do it? its not like anyone knows he did those
>>
>>383615049
Legal issues.
>>
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>>383589570
I still remembered its previews back on paper magazines. It seemed the next big sonic game.
I also knew a guy who bought it and he was superhappy about it. Then I emulated it years later.
>>
Sonic Advance 3 has such good music.

https://www.youtube.com/watch?v=Ysrwx7Q0tWA
>>
>>383615286
debatable. Sonic Advance 2 has good music tho.
>>
>>383608773
That Wario Land game on the Wii looked pretty good.
>>
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>>383615812
>debatable
This man can't be serious. Sonic Advance 3 has the best soundtrack in the Advance series.
>>
>>383615286
i like sonic battle's music better. love that guitar they use in the background for nearly every song
>>
I miss Dimps.
>>
>>383614306
I miss Honey.
Comic Honey's personality/literally "Mirror Amy" Design sucks desu
>>
>>383616063
>has the best soundtrack in the Advance series.
That's 2.
>>
>>383615049
>>383612483
It wasn't like MJ himself did the songs, but more like his producers and other crew.
https://www.youtube.com/watch?v=H2OWC5Hosv8

Either way, people own the rights to that stuff, and it ain't cheap.
>>
>>383616659
I'm glad the Switch killed their involvement with Sonic.
>>
>>383612796
That excludes Marble Garden and Angel Island. Stardust Speedway has a Marble Garden gimmick and Chemical Plant has an Angel Island badnik.
That leaves Hydrocity.
>>
>>383617242
>That leaves Hydrocity.
We're most likely getting Labyrinth as the game's water level. So what's left? The multiplayer stages it's fucking happening,
I can feel it.
>>
>>383617009
Post the best Advance 2 soundtracks since it has a better soundtrack.

>>383616659
Why do you miss them?
>>
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Will we get to experience the Ring Ride?
>>
https://www.youtube.com/watch?v=wvD8NZN9Zsg my favorite part about this trailer is that split second where the ball enemy tries to jump on sonic but he rolls into a ball to deflect it
>>
>>383616052
Aesthetically I think WL4 is the best looking WL game.
>>
>>383617450
https://www.youtube.com/watch?v=-5qTUz_BEbQ

https://www.youtube.com/watch?v=rgX9wA9OJAU

https://www.youtube.com/watch?v=--qY_Ril3cA

https://www.youtube.com/watch?v=kScGIo2uthY

https://www.youtube.com/watch?v=OohRpDK5f-o&t=349s

https://www.youtube.com/watch?v=UZqzQPgtCdg
>>
>conveniently gets released after steam summer sale and a few months before the steam winter sale

Of course.
>>
>>383617818
??? Its discounted if you preorder right now
>>
>>383617818
IT WAS PLANNED YEARS AGO BY TAXMAN TO RELEASE IT ON THAT DATE ON PURPOSE SO WE CAN'T GET IT AT A DISCOUNT
>>
>>383617818
Not like it would've gone down much for the winter sale even if it came out in Spring as originally planned anyway.
>>
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choose
>>
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>>383590428
I feel ya
but since I played it way back in 2007, I strangely have some nostalgia for Chaotix. It's probably due to the soundtrack, more than anything. Also, the entire time I did play it, I never tried characters other than Knuckles and Mighty, so I never knew about Charmy's flight making certain levels super easy.
>>
>>383618123
svideo is comfy city
>>
>>383618123
played on 32x through RGB connection
>>
>>383617432
If it's a multiplayer level, my bets are on Endless Mine, unless Mystic Cave shows up.
Azure Lake's just another grassland, Balloon Park is pointless when Carnival Night exists, there's probably already gonna be a Death Egg like level, so probably no Chrome Gadget, and Desert Palace is a definite no with Mirage Saloon being there.
I still want Hydrocity though god dammit.
>>
>>383617782
Not the other guy, but even though 2 has a bunch of good tracks (the extra zone is so fucking good it makes the chore of collecting the emeralds worth it), I do consider 3 to be better overall.

I guess it's a matter of opinion, since it was made by a radically different composer team(the one that did battle)

https://www.youtube.com/watch?v=JsJjXPoqn6Q

https://www.youtube.com/watch?v=wVODStxYVik

https://www.youtube.com/watch?v=lp2M8t7RNG8

https://www.youtube.com/watch?v=MaehniwKmx4 (All of cyber track fucking owns desu)

https://www.youtube.com/watch?v=K4zzGlBYPPY

https://www.youtube.com/watch?v=8383caBJhFk
>>
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>>383618643
>tfw I finished Sonic Advance 3 for the first time a few years ago, and realized the game wasn't that hard, I was just shit
>>
>>383618824
I didn't consider it that bad a few years ago, the team system is basically chaotix done right.

Fuck the emerald system forever though who thought that was a good idea
>>
>>383617782

https://www.youtube.com/watch?v=3tFxTOQ_jTQ

https://www.youtube.com/watch?v=zLuZqzU7j-o

https://www.youtube.com/watch?v=IvLNHF-kcHU

https://www.youtube.com/watch?v=3WjaD9Z-ado

https://www.youtube.com/watch?v=f1FmtFUviFw

https://www.youtube.com/watch?v=4UoJgvkBWWw&list=PL35DFD773488148A1&index=9

https://www.youtube.com/watch?v=4V1OGFeHb-M&list=PL35DFD773488148A1&index=18

Sonic Advance 3 has consistently good music.
>>
What would your reaction be if Vector and Espio are unlockable characters?
>>
I was watching my brother play a Sonic game a few years back, all I remember was Sonic riding on Tail's ship and Metal Sonic had his own ship and was dispatching enemies. It was in the sky, any of you guys happen to know what Sonic game that might be? The other levels also were 2D platformers, so I'd assume it's mainseries since it was on his PS3.
>>
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>>383619417
>>
>>383618123
Is there any sign that they are going to fix the waterfalls so they'll look like they're supposed to instead of how underaged faggots saw the game on emulators.

I've heard mania ships with an opitonal CRT filter. Maybe they wanted it to work that way so the blending technique is demonstrated.
>>
>>383619417
Espio was the shit in Chaotix so I'd be pretty ecstatic.
>>
>>383619417
VEEEEEX
>>
>>383619417
>not vector and our boy mighty
>>
>>383618643
You missed the best tracks:

https://www.youtube.com/watch?v=tfaqfLWbfD0

https://www.youtube.com/watch?v=nZHGVIWszpg
>>
>>383619747
ew red beta sonic? no thanks
>>
>>383619504
Sonic 4 episode II. Don't bother though, it's shit.
>>
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>>383605625
>A rationalizing, battered wife mentality?
This has to be bait, But i'm going to give you this. You seem to be way too focused on the fact that this game isn't a totally new game but Sonic Mania actually started as a Compilation of all of the Retro Engine ports including new features. But what we are getting is way more than what was originally suggested by Sonic Team, I'm not defending Sonic Team, I'm praising The Mania team and i hope Mania succeeds as to bring a new life and glimmer of hope to a rotting series. I mean maybe Sonic Team will learn that Sonic isn't Given Speed, but Skill Based Speed

Oh and i'll go kill myself now.
>>
>>383559537
drop dash is the only downside to mania
instashield is better
>>
>>383619593
>I've heard mania ships with an opitonal CRT filter.
That's correct.
>>
>>383618358
Death Egg isn't coming back. That's confirmed. It's gonna be Chrome Gadget.
>>
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>>383619979
>drop dash
>downside
>>
>>383619593
The steam versions of the classic trilogy have the same filter, but I don't really remember if they looked right. Haven't dusted off the genesis in a long ass time and I don't have a 4:3 TV anymore anyways. But I played with the filter and don't think anything looked wrong, but it's just scan lines and not so much the color bleed you'd get from a CRT.
>>
>>383620108
Didn't the second official Death Egg get made and just left there at the end of Sonic 4? What if we go back in Mania?
>>
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>>383619941
>>
>>383619979
I'm not 100% sold on the dropdash either, but I only just learned how the Sonic 3 instashield works in my last playthrough.

Something more approachable might be worth it even if the instashield is technically better.
>>
>>383620108
I said Death Egg like, but maybe you're right. Note Chrome Gadget is the only one I said "probably" for.
>>
>>383620387
Sonic looks a little too light for my tastes. Knuckles and Tails still look pretty fucking good.
>>
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>>383620328
>What if we go back in Mania?
Why would we? That shit's not canon anymore.
>>
>>383620387
Why did Sonic Mania have to use Sonic 1 / Sonic CD as the sprite base instead of Sonic 3??
>>
>>383558792
>>383582528
any new updates to this project? or is it already put on ice?
>>
>>383620052
Wow that looked like shit, then I remember I bought a monitor that's bright as the fucking sun that I keep at half brightness. Turned it up and it looks good. Will definitely be getting a tan when I play mania.
>>
>>383620562
>Sonic looks a little too light for my tastes.
but when SPORTS came out in '83. I think Sega really came into their own.
>>
>>383620608
sonic 3 sonic looks like dog shit
>>
>>383620608
More iconic I guess. Honestly I prefer that sprite and 3&K is my favorite game of all time too.

>>383620640
What's so bad about it? Keep in mind that those screenshots are taken from a YouTube video.
>>
>>383620571
RIP CD too, I remember back in 2011 when the CD remaster was silently touted as a prequel to the second half of Sonic 4.
>>
>>383620608
Sonic's sprite in 3 is kinda goofy loooking with the tiny pupils and giant hands.
2's sprite just seems more iconic really.
>>
>>383620610
Wait for SAGE 2017. The team is aiming to release a new demo then, though no promises as of yet.
>>
>>383620807
You look like dog shit

>>383620824
>>383620860
Yeah that makes sense. I'm sure it'll be more familiar to people since I think Sonic 2 was the best selling Sonic. Maybe they'll making a Sonic 3 DLC

With Sky Sanctuaryplease
>>
>>383559039
Two Words, One Number

Phantasy
Star
5
>>
>>383556567
As someone who didn't grow up playing the 16-bit Sonic games, why should I buy this game? I'm not trying to be hostile here and rain down on the Mania parade. I just want to know if there's a reason to play this game that's not nostalgia.
>>
>>383621134
Sega is just going to keep milking PSO2 for the next ten years because retards will pay real life money for Star Shekels and virtual pantsu.
There will never be another Phantasy Star game.
>>
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>>383593903
>Sonic 3 Multiplayer level
>Even a 1% possibility of Chrome Gadget Zone being a thing

SWEAR TO GOD IF THIS IS REAL I WILL BUY FIVE (5) FUCKING COPIES OF THIS GAME.
>>
>>383621203
Quality gameplay and level design as well as a fuck ton of content. It's as simple as that really.
>>
>>383620824
>What's so bad about it? Keep in mind that those screenshots are taken from a YouTube video.

Any CRT filter darkens the image drawing scanlines/phosphors/whatever. It looks like someone put a screen door over your game. You need a bright monitor to compensate.
>>
>>383621203
>As someone who didn't grow up playing the 16-bit Sonic games
you don't belong here
you are foreign to us
>>
>>383621203
Wait for reviews to be sure. Like yes I will preorder it but that's because I want Sega to know there is interest in this kind of game. If you have no nostalgia for the series then you'll want to read reviews.

To answer your question: If they don't fuck it up this has potential to be the best platformer in nearly a decade.
>>
>>383621280
I would be happy they would fucking just release Phantasy Star Online 2 overseas for fuck sake already.
>>
>>383621203
Just emulate the old games dude. Or even buy them, they're super cheap. They still hold up, but they're not for everyone. Not for the easily motion sick for example.
If you like the idea high speed platforming action, with some exploration sprinkled in, give em a chance.
>>
>>383621203
the game is made by true fans who love the older games and are doing their best to remake how the old games played, if it sells well they will probably get free reigns to go cuhrazey in the sequel(?)
>>
>>383621203
Superior momentum based autism
>>
>>383595606
There is literally no reason to think this. It looks nothing like any interpretation of Sky Sanctuary so far.
>>
>>383621203
A comparison I don't hear enough, but sonic is best described as a cross between traditional platforming and pinball. Ignore anyone who tells you its about "going fast". That language is too vague and ignores the nuances that resulted in the 3D games being shit.

It's known for technically impressive programming, allowing sonic to roll on round surfaces and build momentum. I don't think there were any other games that represented physics that well at the time.

Besides that the graphics and music are pretty good. Sonic 3 has some of the best animation in that era.

You can just emulate the originals first before you buy anything. Just know that "going fast" has to be earned by memorizing the level. Otherwise sonic plays like a traditional platformer with pinball gimmicks. But widescreen in newer ports and mania is supposed to help alleviate this because you can actually see further ahead and react to obstacles in time.
>>
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>>383623969
>>
https://www.youtube.com/watch?v=azKH3kdiyC0 bless the sonic youtube
>>
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>>383620387
I think the main reason why a lot of people seem to prefer Sonic's 1/2/CD sprite over the 3&K one is because it looks closer to the official art. At least that's my reason.
>>
I haven't looked at anything Sonic since Generations came out.
So this is them saying, "Hey people liked the throwback gameplay right? Let's go all the way back?". That sounds alright to me. Is Super Sonic confirmed?
>>
>>383557665
underrated.
>>
>>383624074
And their Twitter too:

https://twitter.com/sonic_hedgehog/status/881919189509824513
>>
>>383623969
>>383624054
I always loved the little goofy stuff like this in the old games so I'm glad they didn't half arse it

The old games balanced his personality so well just with the animations
>>
>>383624074
We live in a world where a companies mascot has an official shitposting channel

https://www.youtube.com/watch?v=BnwXmFwVSVM
>>
>>383557591
That guy on the right who literally doesn't have his own opinion and the asian chick who is fucking mute. Jesus fuck that was hard to watch,
>>
>>383624301
It's more like "Our and Dimp's latest efforts with classic gameplay blew up in our faces so we'll let the talented fans who remade most of the classic games into definitive versions make the real Sonic 4". Here's the dev team: >>383600535 and pretty much all of the major info released so far: >>383558250
>>
>got caught up in watching sonic for hire again
>>
>>383557591
How do reaction videos exist

How is that a thing people give as shit to watch

Even worse is the people who don't understand you have to be an e-celeb to make one
>>
>>383625529
Don't tell me this doesn't make you happy:

https://www.youtube.com/watch?v=VynDxJWZ698
>>
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>>
>>383624258
I prefer the 1/2/CD one because it doesn't look like ass.

>boxing gloves
>clown shoes
>tiny pupils indicating lower intelligence
>glossy belly ready for sumo wrestling
>dulled droopy spines

3K might be the best game, but it has the worst sprite. Based MDT know what's up.
>>
>>383624258
But it's the other way around. The 3K sprite is closer to his official art. He has the trademark potbelly and his expression is closer to the original artwork.

The 1/2/CD sprite has him angry all the time which I always thought was a weird contrast to how cocky he looked in art.
>>
>>383625683
No i'm talking about youtubers who think that passing viewers care about the reactions of literally who, and then obviously play it up for the camera. I don't care for it myself, but if you're an e-celeb who's product is your personality, then it makes more sense.

A crowd reaction is totally different because the crowd is the audience, they aren't presenting their reaction for consumption. I've also watched that video almost 5 times now. You can feel the morphine flowing through them when sonic runs backwards. The pain runs backwards.
>>
>>383627209
Those points are true but the face is just wrong, especially the eyes
>>
>>383607076
Since Sep 2016. On PC.
>>
Do you think Sonic Mania has gone gold already?
>>
>>383620387
I just noticed, they could've given knuckles his sonic 3 sprite and no one would complain, but they made a sonic 1/2 style sprite for him.
>>
>>383579862
Ihdl will definitely put in the work, but if DSS actually does get serious about it, it's a wrap. No one is as dedicated or as skilled at innovation in games as he is when it comes to Sonic. Werster can give him a run for his money when it comes to routing, but DSS also has incredibly clean execution, he always figures out a way to be consistent. The only thing that would prevent him from being the Mania god is his own disinterest with speedrunning lately.
>>
>>383628394
it's digital only right? They can "go gold" like a few hours before release and be fine I think
>>
>>383628394

Doubt it, it's a digital title. They will probably keep working on it until a week before release.
>>
Sonic was never a good series 2d games you move too fucking fast, 3D games are buggy as hell

Is there an actually good sonic game?
>>
>>383628609
Go meme somewhere else
>>
>>383628476
>>383628523
The CE still needs to be released around launch, so they can't go gold THAT late.
>>
>>383628609
I can tell you have a blog, why isn't it containing your shitty opinions?
>>
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>>383628609
t. IGN
>inb4 b-buh dei test fizix
Wrong, retard:

https://www.youtube.com/watch?v=RAySLwviwmg&feature=youtu.be&t=390
>>
Was Sonic ever good?
>>
>>383621596
>>383622332
I did buy Sonic CD on Steam last year. Played that for a while. Never ended up finishing it though. And I know that a lot of people like Sonic CD but I don't think I liked it too much. I think the big, long, labyrinth like level eventually got annoying and repetitive to me.
>>
>>383628725
It's still digital only.
>>
>>383628904
Sonic was always good.
>>
>>383628997
Not an argument
>>
>>383628857
Is this a video game version of jack?
>>
>>383628904
Yes.

>>383628978
Irelevent, since the download key still need to get on that metallic card.
>>
>>383629042
I don't need any arguments.
>>
>>383629131
You can buy download keys from whatever website.
>>
Sonic was always bad
>>
>>383629230
Your point?
>>
>>383622332
>A comparison I don't hear enough, but sonic is best described as a cross between traditional platforming and pinball.
I was saying that a long time ago and kept being shut down, so I eventually stopped saying it.
>>383628921
CD is weird, I hated it the first time I played it but loved it the second time. Not sure if that was because the first time was on an emulator and the second time it was Taxman's version.
A lot of people don't like CD's level design though. You should try 3&K or 2.
>>
>>383628921
CD's definitely the black sheep of the series.
I'd say skip 1 and start with 2 so you can appreciate the improvements they made in 3K.
>>
>>383629273
Why would the people making this shit not have access to the codes if I can buy them off of Humble Bundle right now?
>>
>>383629131
Download keys don't have game data in them dude.
>>
>>383629252
Not an argument.
>>
>>383629384
>Not an argument.
Not an argument
>>
>>383629365
>CD's definitely the black sheep of the series.
Nah, that's Knuckles Chaotix. It got very high scores and praise when it came out and enough people like Sonic CD that I wouldn't consider it a black sheep.
>>
>>383629131
>Irelevent, since the download key still need to get on that metallic card.

What? The code is simply a Steam gift. If the game is still locked there then you won't get it even if you somehow get your hands in the CE before launch.
>>
>>383629384
Not that anon, the anon that started this.
I think review/early copies will be given so the game has to go gold at some point in the next two weeks.
>>
>>383629524
Never even played Chaotix desu
I see it more as a spinoff than part of the main series.
CD wasn't even part of the rereleases until Gems Collection.
>>
>>383629379
>>383629381
Good point, I guess that'll work.

>>383629456
>>Not an argument.
>Not an argument
Not an argument.
>>
>>383629337
>I was saying that a long time ago and kept being shut down, so I eventually stopped saying it.

I don't have a reason to bring it up a lot because I don't get involved with how-to-fix-3d-sonic topics. But it's so obvious. All the bumpers, gizmos, tubes, and loops look like they're ripped from a pinball table and they accelerate and direct sonic just like a pinball. There's actual pinball sections in sonic stages.

Yet all the 3d sonic games throw that inspiration out and conceive sonic as a racing-like game where you run forward on a track really fast. Wow I wonder why they don't feel like 2D sonic games.
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