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Let me ask you this: what is it that you do when playing video

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Let me ask you this: what is it that you do when playing video games?

Think about it, then I'll tell you.
>>
bully other people with cheat engine.
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>>383479959
>what is it that you do when playing video games?
go fast, make big numbers, win win win, if lose crack jokes
>>
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pass time?
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>>383479959
Play games.
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What equation is that?
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>>383479959
have fun
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>>383480165
Closest so far. I was looking for: stare at a screen, and press buttons on an input device methodically (unless you're playing a fighting game, then it's just mad mindless mashing).

Of course, that's kind of a dumb answer, right? It's like yes, obviously. But that's not all you're doing. There's things happening on the screen, and they cause the need for button inputs, which affect them. presses. That's why the button inputs are methodical.

For each and every different situation and game, the particularities of the method differ. So within a given game we might make list of common scenarios which define it's gameplay, and do a methodological analysis of the inputs which each one.

Why? That's my next question for you to ponder.
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>>383480083
r u me

What games do you play, pal?
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>>383479959
What sort of math is that?
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>>383482172
Its quantum mechanics and I think its the Schrödinger equation.
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>>383481303
>fighting games are mad mindless mashing
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>>383481303
To understand, study and compare inputs in relation to specific states of in-game activity; to analyze their frequency and complexity, and derive from that a measurement of the level of interactive engagement of each major states of play the game facilitates.

Why? Because interactive engagement is the quintessential element of a game as an interactive experience. It's what defines that which defines the medium itself: interactivity.

Well, what does that mean?
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>>383479959
escape from reality
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>>383481303
>unless you're playing a fighting game, then it's just mad mindless mashing
holy shit it didn't even come to my mind that you're just assblasted when I read the OP
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>>383482172
a wee bit of everything. mutlivarb calc, diff eq, etc etc.

I'm still learning diff eq and mutli, but I'm getting the sense that it probably is schrodingers.
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>>383482530
This.
Side benefit is better adapting to real life situations.
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>>383482557
>"zero potential"
yep, its schrodingers equation.
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>>383480000
This desu
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>>383481303
>>383482472

I like games that are mostly passive, easy and have a minimal amount of interactivity.
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>>383482607
you can't be this delusional
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All interactive entertainment is a form of call and response, stop wasting words.
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>>383479959
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>>383482342
unless you're autistic and play umvc3 on normal mode they are
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>>383483003
>meinkeks
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>>383482889
I am not Lord of the rings fan as yourself so I wouldn't know.
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>>383481303
Are you asking why we play games?


Because it's a mental stimulus, it's like asking why do people have casual sex? why do people skydive? why do people paint?
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>>383481303
Huh ok.
What you are doing while writing that post is also staring at the screen pressing buttons.
Staring at a screen pressing buttons is what you could resume most modern jobs are all about.
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>>383479959
>what is it that you do when playing video games?
usually, watch documentaries or old interview (e.g., William F. Buckley) or listen to podcasts, (e.g., Sam Harris)
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>>383483003
9.62 m/s^2 you maniac
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>>383483138
what the fuck does that even mean
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>>383483003
why would someone make a meme so contradictory it actually becomes boring
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>>383483217
real men use 9.81 fucko
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>>383482472
That we can measure a game's quality by its features and pace, but I've already made this argument, and you've already gotten the answer I got. >>383482884

Though, I do still find that it's accurate, which brings me to my question: what brought this up for you?
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>>383479959
>what is it that you do when playing video games?
I do my very best to ruin someone's day
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>>383483515
>>>383482884
>I like games that are mostly passive, easy and have a minimal amount of interactivity.
>easy and have a minimal amount of interactivity
This is.

I guess I'm trying to better formulate my own hypothesis of difficulty, that it is directly related to/correlated with engagement.
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>>383481303
Oh shut the fuck up you obnoxious pretentious twat.
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>>383483003
>Physics exam
>Exercise specifies g = 10 m/s^2
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>>383479959
>what is it that you do when playing video games?

Avoid interaction with faggots like you.
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>>383484007
Why how dare you sir. Imagine barging into a respectable thread like this and spoiling it with such unpleasantness, leveling absurd accusations at others with such recklessness.

I am afraid I must insist you refrain from further discourse with me or others while in my presence, forever.

Now goodbye, and good day, faggot.
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>>383483916
Like I said, even if some posts are claiming ease and minimal interactivity, the trend is still a pushed pace and challenge, even if it's "effortless".
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>>383481303
When you have sex you're just activating certain muscles over and over. Why you ask? Same reason I play video games: it's entertaining
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>>383481303

Redditposting should be a ban-worthy offence.
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>>383484949
I believe that any degree of difficulty that isn't none whatsoever has something difficult about it even if it isn't the least bit challenging.

>>383485080
>When you have sex you're just activating certain muscles over and over.
Yeah but sex isn't a video game. It's an interactive activity, sure. As is typing but it, too, isn't part of a video game.

>>383485279
Whatever loser. I know nothing about that place, because I never go there, so the thought of it doesn't trigger me like a snowflake - unlike you, who's now calling for censorship, that the mods may save you from your own neuroses.
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what it is this oblivious autism
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>>383486201
>>383484684
>>383481303
>>383479959

Seriously anon, we have enough autism here as it. Please stop contributing to it.
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You know what, this is something that I never quite liked about mediums. Academics stir up shit and try to make things official, everything absolutely has to have a science made out of it. Instead of letting people feel it out and do their own shit, creating stuff has to have a rule and blindly followed by students. This has happened to film, right now happening to things like video games and hip-hop, OP being an amazing example, to the point of trying to find a global rule of playing.
STOP TRYING TO OVERCOMPLICATE THINGS
Or maybe I'm just jaded.
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>>383479959
really make me think
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>>383487253
>>383486708
This form of autism is an art. It's my craft. I'm honing my skills at it.
>not training your inner autism

Now. What is a video game? That's a good question to ask.

It is many things, but one of them might be: a collection of frames - a very large one, potentially - fascilitating an indeterminate range of distinct possible outcomes and a particular brand of played-experience.

Similarly, each part of the whole - each individual frame - contains within it a set of possibilities - a possibility limit; only, at the frame level it is definite. There are only so many inputs which could occur per frame, so whatever can happen is easy enough to predict.
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>>383488676
If any of you fags are paying attention, you'll recall me saying:
>>383486201
>I believe that any degree of difficulty that isn't none whatsoever has something difficult about it even if it isn't the least bit challenging.

To illustrate this, let's start at the beginning, on Frame 1 - the first frame enabling inputs. Theoretically, nothing has happened yet, so nothing is happening.

Is there difficulty in that frame? If so, where the fuck is it - wherein does it lye? And of course you'd say, "Obviously no, that's impossible." And indeed, that would seem to be the case. But I would contend it is there, ever so slightly and hidden away in the realm of abstraction.

To understand first-frame difficulty and the larger point I'm making, you need to understand some simple human psychology, which is hugely relevant to video games in case you didn't know.
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>>383483515
This, BTW.
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>>383490556
Equal amounts of energetic effort, concentration, and mental quietness. *
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>>383481303
>(unless you're playing a fighting game, then it's just mad mindless mashing).
You made your bait too obvious with this.
It's so easily proven false, by just looking up that there are tournaments in fighting games that you can't go into and button mash to win.
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>>383481179
this, fun things are fun
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>>383489970
We construe reality in relation to our goals, whatever they may be, at various levels of analysis at any given time and place.
We perceive the world as where we are now versus where we want to be in the future, and anything that doesn't get in the way of our path from A to B is regarded as irrelevant, while anything that in any way blocks our path is a viewed as a threat (eliciting negative emotion), and whenever there is a match between action and expectation we detect that we're progressing along that path (eliciting positive emotion).

Now, with that in mind, what do you think will happen inside the head of the player who, on the first frame of Super Mario Bros, say, presses 'right' on the D-pad?
Subconsciously we see the functional utility of things, before the actual things.
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>>383484020
that's just so you don't need a calculator
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>>383491274
>You made your bait too obvious with this.
Come now, it was just a little joke. Are fighter fans too thin-skinned to enjoy light-hearted humor? Is fun not allowed because it might offend someone?

>>383491553
>Now, with that in mind, what do you think will happen inside the head of the player who, on the first frame of Super Mario Bros, say, presses 'right' on the D-pad?
This begs the question: what is the player's goal on the first frame of Mario? Which begs the larger question: What's motivating them to play Mario, at all?

The possibilities are too numerous to get into here. So let's just say this. The player presses right because:
1. he understands that's the direction to the flagpole, the end of the level;
2. he believes the "reward" of reaching that destination will be worthy enough to justify making the journey;
3. thus his objective is to do precisely that, and he has faith that pressing 'right' on the frame in question will move him one step (one frame) closer to that.

This is all evident through his actions, the act of pressing that particular button. It demonstrates his beliefs - as our actions generally tend to - that the hypothetical future state of being on Frame X (whatever frame on which he reaches the flagpole) is in some way, and for some reason, desirable to the current state of being, as of Frame 1. Otherwise, why would he do anything? He wouldn't. He would just sit there, and there would be no game.
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>>383493534
>flagpole
Hey guys, you've discussed fighting games before you mentioned flagpole. You know who else uses flagpole? FUCKING SIN. FUCK SIN.
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>>383493534
And so, to finally answer my earlier question, on Frame 1 difficulty seemingly consists of one simple thing: distance. Why? Because the space between Mario and the flagpole is a form of obstacle. It's what separates the player from the goal. And it threatens to keep doing it indefinitely, potentially permanently preventing goal attainment unless proper actions are undertaken to solve the problem.

Think about the Goomba nearby. He's definitely a manifestation of difficulty. And all the same principles apply to him.
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>>383481127
kinematics
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>>383495560
>But at least I still have my video games!
Well don't count on it. I've fared somewhat better than you in life apparently but I'm also a few years ahead of you, and I'm telling you it won't. Prepare to become me, soon, sooner than you would think. Then you'll be the one talking to himself amidst a deluge of his own, highly advanced, turbo autism the likes of which isn't even comprehensible to other autists...
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>>383481303
Jesus fucking Christ please be bait.
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>>383495608
So if mere distance is a form of difficulty, then difficulty will always be present - in some way, to some degree, on any given frame, at all times.

So it's technically impossible to engage interactively with a game without interacting with its difficulty And there would be no reason to interact with it at all if not for the presence of difficulty.

Difficulty is the mediator of all of a game's interactivity. It's the fundamental component of the fundamental element of the medium.

It's the single most important part of gaming as such.
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>>383498241
This concludes today's lecture. I provided it free of charge, but I would appreciate at least one genuine response. I'll bump with random /v/-related content while I wait.
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>>383487410
Got a light?
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Thread posts: 68
Thread images: 18


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