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What is the best PS1 emulator. I want to play Final Fantasy Tactics,

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What is the best PS1 emulator. I want to play Final Fantasy Tactics, and I have PSXE, but I've heard there are better ways.
>>
>>383466121
buying one for $20, getting a modchip for $5, and buying a pack of CDs
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>>383466154
I want to play on my PC
>>
PCSXR
>>
>>383466178
enjoy your input lag and inaccurate emulation
>>
>>383466252
>input lag and inaccurate emulation
Mednafen doesn't have either of these.
Mostly.
>>
>>383466357
>mednafen
kek
>>
>>383466431
Quality post.
>>
>>383466453
kek
>>
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>>383466154
Why not just get a PS2 for $20, get a modchip for it for 5$ and buy a pack of CDs?
And yes you need a modchip to play burnt PS1 games on PS2, the softmod only works on PS2 games and DVDs.
>>
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>>383466121

Patch the slow down out of War of the Lions and use PPSSPP.
>>
>>383466121
Mednafen if you want high accuracy or PCSX-R if you want to play at higher resolutions and shit.
>>
Mednafen is alright if you don't want to mess with plugins, the only problem is the lack of a UI and the frontends for it are all shit.
>>
Mednafen is the best PS1 emulator right now. Using it through Retroarch also adds a whole bunch of neat graphical features as well, plus it uses a UI instead of it's base command line system.
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>>383467395
Using Retroarch is intuitive if you're on PC, better use something that is easy enough to configure with a mouse.
>>
>>383467692
What's wrong with moving around a menu with a keyboard/controller? It's not any harder.
>>
>>383467748
Takes too much time, just get Mednafen and a frontend, much faster.
>>
>>383466252
>enjoy your input lag
>>383466121
>I want to play Final Fantasy Tactics
>>
>>383466121
PlayStations can't be emulated. All "emulators" are actually just Bleem recompiled for Win7+
>>
>people arguing over ps1 emulators

the last time i cared to emulate ps1 was like 2004 and it was perfect back then...how the fuck does it matter

honestly i'd say play it on android isn't it on android? probably the easiest thing
>>
>>383466578
False, you easily do a disc swap with the fatty.
>>
mednafen with retroarch has always worked well for me
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>>383466121
Mednafen is the best emulator
>>
>>383467395
>>383468051
>Mednafen through Retroarch
Enjoy your incorrect aspect ratio
>>
>>383468306
???? explain
It's perfectly fine for me.
>>
>>383468359
Are you a raccoon?
>>
>>383468393
still have no clue what you are talking about
>>
>>383466602
>Unironically want "ye Shakespearean English"
Fuck off
>>
>>383468359
Retroarch sets the "native aspect ratio" to 4:3, which is wrong and results in a horizontally stretched image. Standalone Mednafen displays at a roughly 6:5 ratio, which correctly emulates how the game would look on a PS1.

You can easily verify this for yourself in games that have circular objects. Notice how in Retroarch at the default 4:3 the speed gauge in Ridge Racer Type 4 is an oval, same with the giant clock in Castlevania SOTN.
>>
>>383468929
I don't believe you and I can't find anything supporting this on a quick google search
>>
how does one install PCSXR-PGXP?

copy and pasting the .dll files as instructed in their forums fucked up the graphics in FF9. do i need to to make a fresh install of PCSXR or do i have to mess with the config files too?

fyi playing at 800x600 in windowed mode
>>
>>383469148
https://forum.fobby.net/index.php?t=msg&goto=3774&

And like I said, test it yourself.
>>
>>383466121
If you're just going to play FFT ePSXE will do just fine.
It's a 2D sprite game so you're really not going to be able to do much graphically with it.
Most will say Mednafen but for some reason Lunar SSSC didn't play one long cutscene correctly
But it was played just fine in epSXe/pSX v 1.13 which is weird since it's heralded as accurate emulator so I dunno.
>>
>>383469217
I just tested it. My picture is not stretched like that at all
>>
xebra
>>
>>383469378
You tested what exactly?
>>
>>383468663
This fucking ruined that game for me, made the story feel like a chore to follow
>>
>>383469550
>being a brainlet
>>
>>383469550
>being a brainlet.
>>
>>383469490
I started a bunch of games none of them look stretched. Either way you are wrong. Retroarch is not set on 4:3 by default and even if it was you can change that easily to 6:5 if you wanted to. By default it uses whatever aspect ratio the core uses.
>>
I personally use a PlayStation TV with Adrenaline. Plan on starting the Spyro trilogy soon.
>>
>>383466121
PCSX
No question
>>
>>383469640
>not enjoying poorly written ye olde english makes you stupid
Ok anon
>>
>>383469646
>I started a bunch of games none of them look stretched
Examples? It's simply a fact that running PS1 emulators at 4:3 gives the wrong ratio. Emulators don't remove the overscan area like a CRT TV hooked up to actual PS1 hardware via analog signal would, so the actual display area of the image doesn't look right.
>>
>>383466121
Retroarch with Mednafen I guess. You can access menu with a controller for easier save scumming.
>>
>>383469836
>Emulators don't remove the overscan area
RetroArch does.
>>
>>383469982
No it doesn't. Please post a screenshot of Castlevania SOTN running at the default core-defined aspect ratio setting in Retroarch to prove yourself wrong.
>>
>>383469836
looks fine to me
>>
>>383470219
Your screenshot is not 4:3, you can easily measure that yourself
>>
>>383470219
ASPECT RATIO AUTIST BTFO
>>
>>383470306
>4:3 is the wrong aspect ratio for retroarch games
>takes screenshot that is not 4:3
>wtf why is your screenshot not 4:3
???
>>
>>383470384
That is not how Retroarch displays the game by default. You must have set up a custom aspect ratio to get that screenshot.
>>
>>383470219
You might wanna try 1440x1080 kiddo
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There's something wonky between mednafen cores and RA, if you try to use integer scaling with no shaders/filters it doesn't work right unless you manually set the output size, for what ever reason auto picks the wrong size.
>>
>>383470704
>>383470726
>>
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>>383470219
This is how the game displays in Retroarch using the standard settings, including "Core provided" aspect ratio.
>>
>>383471023
Notice that the speed gauge is an oval
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>>383471062
Is changing a simple setting in the options menu too hard for you now?
>>
Who else emulates ps1 games only at native resolution?
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>>383471162
What setting are you changing exactly? And the point is that the standard settings for PS1 emulation through Retroarch give the wrong aspect ratio in every game - meaning it doesn't look the way it does on a real PS1 console. Standalone Mednafen does not have this problem.
>>
>>383471159
Judging AR based on certain 2D elements is pointless anyway because developers don't know how to draw perfect circles on 512x240 or not care enough to. Look at this image for example, the top logo is adjusted for horizontally high resolution, yet the bottom is drawn to scale?
>>
>>383471159
>>383471257
There are a few ways to fix it easily. All you need to do is either manually set it to 6:5 or set it to the core defined one and disable "crop overscan" which gives you this
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>>383468929
>>383469217
Wait, I'm confused. Wouldn't 4:3 be the correct result? The SCE logo is supposed to be a perfect square.
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>>383471351
My question is why does standalone Mednafen display correctly automatically, but using core defined settings for Mednafen in Retroarch display incorrectly? It's stupid that the core's default settings are wrong and require manual tweaking to be even approximately correct.
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>>383471463
>The SCE logo is supposed to be a perfect square
It isn't on a real PS1 connected to a CRT
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>>383471610
I don't know and don't care because it is an easily solved problem
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>>383471351
>set it to the core defined one and disable "crop overscan" which gives you this
The setting makes absolutely no difference for me, it looks wrong either way.
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>>383471895
Works on my machine
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>>383466121
>>383466602
Listen to this one OP,
>>383468663 has a point, but the original translation is poorly translated and filled with errors.
>>
Aspect ratio in PS1 emulation in general is fucked up because the games were designed to be displayed with rectangular pixels on a CRT. You can never get a fully accurate image on a digital LCD screen that can only display square pixels.
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>>383472657
Feels bad, my CRT is gathering dust now, because neither my laptop nor my 1060 support analog video anymore.

I'm kinda looking forward to Ryzen APUs, as the motherboards do implement native analog video output, so one should be able to build a small "console-like" device for under 200 bucks.
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>>383473449
>so one should be able to build a small "console-like" device for under 200 bucks.

good fucking luck, the apu itself will probably cost as much unless you get some ultra plebeian 2 core sku.
>>
soooo medfaden stand alone or medfaden through retroarch??
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>>383473528
>muh emulation
>suddenly care about cores
If you can get a 2core 4 thread to 4GHz, with the full APU, which should be around 1.2TFlops of good enough-ness, you can run pretty much every emulator outside of the RPCS3, plus most games at atleast console settings.
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>>383473821
pcsx2 will be slow, dolphin will be slow, cemu will be shit. and still the motherboard will probably tip you over budget anyway.
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>>383473810
Standalone for the most accurate experience possible
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>>383466121
ePSXe works just great for the mainstream stuff, like FFs, SH, RE...
It has come a long way, and is still amongst the lightest emus around.

The PCSX-R is a more modern fork of it, and works great too. Its benefits are the new hacks, like PGXP, which greatly reduces typical "wobbling" of PS1 graphics, including the warping textures.
Thread posts: 77
Thread images: 11


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