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How come Japanese games are always generations behind when

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Thread replies: 169
Thread images: 34

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How come Japanese games are always generations behind when it comes to graphics?
>>
I don't know, but they still tend to look better than Western games. Maybe because they're not afraid of simple lines and colour.
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Does it really matter? Jap studios don't have the same budget as western studios to pursue great graphics which is why they compensate with engaging and fun gameplay instead.
>>
Because they care more about actually making a good game rather than chasing muh graffix.
>>
>>383416046
same reason you like dicks in your behind faggot
>>
>>383416046
It's not hard to tell which is the ps2 game since literally no ps2 games had any form of normal mapping.
>>
>>383416440
Yet 99% of Japanese games arent good
>>
>>383416406
/thread
>>
Isn't that FFX
>>
>>383416046
>>383416406
OP BTFO
>>
>>383416406
Yakuza gameplay isn't fun nor engaging
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>>383416046
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>>383416732
i like it (:
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>>383416046
they are a generation ahead on gameplay
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>>383416406
>posts QTE minigame fest
Don't do that.
>>
>>383417031
Game? Looks fun as fuck
>>
>>383416992
No they aren't, their games are shallow and repetitive
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>>383417031
ONE WHO CONSORTS WITH BEASTS
>>
>>383417141
THE WORK OF ONE WHO CONSORTS WITH BEASTS
>>
>>383416406
>engaging and fun gameplay
>Yakuza

AHAHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHAHHAHAHAHHAHAHAHHAHAHHAHAHAHAHHAHHAHAHAHAHHAHAHHAHAHAHHA
>>
>>383417141
Overgrowth
Early access but it seems to actually be going somewhere
>>
>>383416805
All this tells me is that the West can do nothing but gritty realism. Meanwhile, there's a variety of styles on the right.
>>
>>383416406
i always get the vibe that yakuza is a "WOW IM REALLY JAPANESE" simulator with some shitty fighting game stapled on
>>
Because weebshit does not have mass market appeal and the people making it don't really have a passion for making it. They're just salarymen shitting out cute girls doing cute things to get your NEETbux.
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>>383416406
this, name one western game that has combat this satisfying
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>>383416046
YEAH ANON, ALWAYS
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>>383417340

FOVR HVNDRED AND FOVR
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>>383417662
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>>383417662
>press x to karate
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>>383417380
Not even arguing with you but is there anything more revolting then pretending to laugh, really really hard on your keyboard anon? Does that look good to you? Like a scathing assasination?
>>
>>383417031
>Posts game you can move in melee while attacking with no hitstop.
why are PC developers so retarded when it comes to melee games? This, M&B, chiv, dark messiah, etc, all slip-and-slide floaty garbage.
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>>383417445
>Early access but it seems to actually be going somewhere

>hey guys today I created physics for the leaves
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>>383417445
>Early access but it seems to actually be going somewhere
>Overgrowth

This game is in development since 2008

Its probatly the biggest "indie" vaporware
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>>383417776
>>
>>383417445
> it seems to actually be going somewhere
anon ...
>first version 2008
>early access 2013
>betra varsion 2017
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>>383416805
>posting Tameme's ugly ass whore
>>
>>383417340
yiffe!
>>
>>383416805
The stuff on the right looks more appealing to me.
>>
>>383416406
Only the most disgusting and unbathed of weebs could find that appealing.
>>
>>383418243
Of course. Everything on the right is gameplay. Everything on the left is cutscenes. It's nothing more than shitty bait.
>>
>>383417852
>press square and triangle to karate actually, motherfucker.
>>
>>383416805
Only good game on the left is TW3, only good game on the right is DS3
>>
>>383416805

What the hell is that ugly thing in the third Western screenshot?
>>
>>383416538

Isn't the internet great. It allows shitheads like yourself to say shit that would, in real life get your head cracked open.
Hopefully you'll suffer the same fate fucking cunt.
Please turn to the loaded gun in your drawer, put it in your mouth, and pull the trigger, blowing your brains out. You'll be doing the whole world a favor. Shitbag.
I would love to smash your face in until it no longer resembled anything human, faggot.
Die painfully okay? Preferably by getting crushed to death in a garbage compactor, by getting your face cut to ribbons with a pocketknife, your head cracked open with a baseball bat, your stomach sliced open and your entrails spilled out, and your eyeballs ripped out of their sockets. Fucking bitch
I would love to kick you hard in the face, breaking it. Then I'd cut your stomach open with a chainsaw, exposing your intestines. Then I'd cut your windpipe in two with a box cutter. Hopefully you'll get what's coming to you.
Fucking bitch I really hope that you get curb-stomped. It'd be hilarious to see you begging for help, and then someone stomps on the back of your head, leaving you to die in horrible, agonizing pain. Faggot
Shut the fuck up faggot, before you get your face bashed in and cut to ribbons, and your throat slit. You're dead if I ever meet you in real life, fucker. I'll fucking kill you.
I would love to fucking send your fucking useless ass to the hospital in intensive care, fighting for your worthless life.
I wish you a truly painful, bloody, gory, and agonizing death, cunt.
>>
>>383418612
>google this
>first result is reddit
>>
And they are much much shittier than western games
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>>383416046

It's called an art style? There is more than graphics than making them look realistic as possible.

When will the west catch up to Japan when it comes to art?
>>
>>383416046
American publishers are rich, man.
The only nip studio that competes in budget flaunting that I can think of is just square enix.
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>>383416406
>jap games
>fun gameplay
>>
>>383416406
>Jap studios don't have the same budget as western studios

yes they do you fucking moron or are you intentionally ignoring Nintendo and Sony?
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>>383416046
the left is a ps3 remaster
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>>383418820
Look up how much MGS 1-V cost to make, retard.
>>
>The foot models in Honey Select are still hit and miss depending on the angle
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>>383416046
Maybe because of budget? All the normalfaggies who buy the next Far Cry.

I mean I have no doubt Star Ocean 6 would be great if someone resurrected Tri ace with 100 million USD but it ain't happening is it?
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>>383418995
Wrong, it's the original FF10.
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>>383419125
that aint 480p
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>>383416046
because they understand things like color palette and art direction things, effectively non-existent in games where the only goal is to look as washed out as the real world. There's obviously outliners to both sides, west games with good art sense, jap games with good graphics, but they don't really have the budget and company workforce size needed to pull off the hyper-realistic games which require a warehouse of modelers to pull off.
>>
>>383416046
The one on the left because that's Final Fantasy X.
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>>383416046
If only Berseria had better production value... Velvet and the rest of the cast deserved better.
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>>383419189
Resize in paint nigga.
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>>383416046
>99% of people get this wrong!
you have to go back
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>>383416046
>Comparing Tales studio to fucking Squenix
Get real. If nothing else, Final Fantasy has always been on the cutting edge of visuals with fuckhuge budgets, and Tales games are being churned out steadily every few years with most money going to voice actors.
There is no point comparing the two.
>>
>"lol nip games have such shit graphics"
>proceeds to play on console
>>
>>383416046
360/PS3 generation fucked up all the Jap studios. They weren't ready for the jump. I always wondered why they complained of Wii being under powered when on paper it was the perfect system for them. Instead you got a generation with some of the worst Japanese games to ever be produced.
>>
>>383416046
How come I've seen the same thread multiple times for weeks on end?
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>>383419071
MGS5 almost killed Konami.
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>>383419374
I've only seen this thread 2 times, one with Near a tomato.

the others just use this picture
>>383416805
>>
>>383416046
1)lower budget
2)complete console focus(at least westerners tend to put some extra gravy on PC ports)

3) MASSIVE assets reuse.Seriously,people complain about ubisoft reusing some animations here and there but when it comes to asset reuse japanese developers basically release the same game with a different number in it.

Namco is probably one of the worst in this category and tecmo koei too. They recycle the same engine and assets until people start noticing how awful the games look in comparison to other current games(dinasty warriors is an example of that)
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>>383417965
Is this supposed to be an argument for good combat? That shit looks so boring, the enemies just sit there and wait for you to hit them
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>>383418801
Never.

GTA6 with a cute loli sidekick? The west can't hack it.
>>
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>>383417868
If you'd play the game you'd know it's meant to be real quick and zippy with an emphasis on movement. Not every game needs hitstop, buddy.

>>383417921
>>383417949
>>383418094
Some day... Some day...
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>>383417868
>Dark Messiah
>floaty

https://youtu.be/8IKlqH2UFEw?t=123
>>
>>383420001
skip the first half for open combat, timelink doesn't seem to work for embed
>>
because the games still sell so they don't ever have to try
>>
>>383416046
>>383416046
because they don't give a shit about pc gaming and only care about consoles.
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>>383419338
They were, nips just want to make more money, they're worse than jews.
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>>383416320
> t. weeb

"artistic style" was a mistake
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>>383416046
>left has the camera far away so you cant notice things like low texture quality and low polygon count
Why do you faggots think people will fall for this. Its like when amd thought they could pull one over on nvidia but getting better fps by looking at the sky the whole time
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>>383420493
>mfw Resident Evil, Metal Gear, Castlevania, Final Fantasy, Silent Hill were all ruined in 7th gen
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>>383420406
If they cared about pc gaming their games would look like PS1 games
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>>383416046
the left one because that's FFX
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>>383420001
better video
https://www.youtube.com/watch?v=p7T9tJiw6AU
>>
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>>383416538
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>>383421000
i can cherry pick too
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>>383421000
out of all the lazy not even trying tier bait i've seen on 4chan this is by far the worst
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>>383421115
How does posting facts make me contrarian?
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>>383419940
>Quick and zippy.
What a euphemism for floaty, lacking impact, and having shitty fundamentals.
>>
>>383420645
No "realism" is the mistake here. They never hold up, unless they're stylized in SOME way.
>>
>>383416538
99.999% of western games are 100% shit
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>>383421196
>facts are bait

?????
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>>383416046
Those images don't look remotely similar, aside from the beach setting.
>>
>>383420645
And you're a broken condom.
>>
>>383416732
You know it
>>
>>383421000
>Left are 3 hours long (except Bloodbhorne) "cinematic experiences"
>Right are games that favors gameplay over graphics, games that will give you hundred, if not thousand hours of entertainment for less than $40

Hummm....
>>
>>383420001
christ this is bad...
you proved his point, m8
>>
>>383420839
>resident evil
>ruined in 7th gen

Only temporarily, whilst true Revelations 2 DID come out on the 7th gen consoles and we saw a port of RE5 and RE6 to 7th gen consoles, all has been fixed with REVII. So looks like 7th gen is getting RE back on the right tracks in the end.
>>
>>383419940

didnt the development for this end?

either way its been like 4 years
>>
>>383421530
>favors gameplay over graphics
>yet gameplay on the right is clunky boring shit

Hmmmmmm
>>
>>383416046
Because american engineers are always the best. Thats why idtech is the best engine right now.
Imo japs should just stick to UE4. Thats a good compromise.
>>
>>383421479
>>383421429
> t. nintendildoer
>>
>>383421440
>"Wah! it doesn't hold my hand enough!"
>"Where's the 15 minutes of exposition from a big headed girl with no nose and giant eyes?! All this gameplay is making my hands sore!"
>>
>>383421706
>Navigating menus and stats
>Clunky
>>
>>383421849
>navigating menus and stats
>gameplay
>>
>>383421957
>Performing quick time events
>Watching the game play itself
>Gameplay
>>
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>>383421768
>westrash
>not playing the game for you

Yes, tell me all about the "gameplay" in following breadcrumbs and location markers everywhere while the HUD tells you everything you need to do.
>>
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>All use games as an escape from the shitty wageslavery that is life
>MY GAMES SHOULD LOOK LIKE REAL LIFE RREEEEEEEEEEEEE
>>
>>383422097
Where did i say it was
>>
>>383421768
But all western games hold your hand anon.
>>
>>383421752
>muh graffix and cinematic experiences
>>
>>383416046
Everything in Japan is generations behind the real world. They still use fax machines unironically.
>>
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>>383422438
> muh mario #984924982
>>
>>383416406
Wasn't Yakuza 6 just a tech demo?
>>
>>383422101
>>383422369
>All the Sony funded western games are casual

Woah, what a surprise.
>>
>>383416046
>muh edgy realistic brown visuals

Western games hate color which actually helps Japanese games stand out. Not only that but instead of relying on current year graphics, they instead choose a certain style which makes them look better even as years pass while western games look like garbage a generation later.
>>
>>383422438
>He says while Japan popularized and bankrolled the movieshit genre.

It's okay when Kojimbo and Sony does it.
>>
What even is the game on the right? Is that one of those tales games, a series of very low budget trash games? What do you expect. It's like critcizing all games from america based on some shovelware wii games
>>
>>383416046
Art Direction > Graphics. Japanese games tend to focus on the art direction rather than how realistic they can make the graphics, but cock-gobbling faggots like you only care about how real you can make them look.
>>
>>383422815
>Games my parents bought me as a child still hold up, while games that I didn't play when I still had no responsibilities and my parents still loved me don't hold up.

Holy shit, really?
>>
>>383422969
"art direction" is the postmodern "art" of the videogame world. it's not shit it's an "abstract" style! a pleb wouldn't understand!

it's trash
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>>383423089
>that sad attempt at humor
>>
>>383423159
At what year were you diagnosed?
>>
I mean, they both look bad, but it's pretty obvious because of the lack of anti-aliasing and bloom on the screencap of FFX
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>>383423232
truth hurts
>>
Final Fantasy XII looked fucking amazing for its time back in 2006. It still does now, mostly thanks to its style and the clever ways they executed certain graphical effects due to the limitations of the PS2 at the time.

Truly proof that beautiful games can be made without needing to cram as many GPU-intensive filters into the game as possible for it to "look good."
>>
>>383416046
Those are both Japanese games, and neither are PS2 games because you used the HD version of FFX, or perhaps emulated it with a higher internal resolution.
>>
Tried Shadow of Mordor and the Arkham gameplay makes me fucking vomit, is there any western game with good combat?
>>
>>383423418

XII also had some top-tier design and aesthetic. The story was a bit too dry and political for my tastes, but it was a nice change up from the typical teen adventure story they usually jam in. I mean, it was there, but it wasn't as focal as it is in other games.
>>
>>383423159
I don't think you understand the meaning of most of the words you're spouting.
>>
>>383416046
Because they were smart enough to realise that graphical fidelity is a pipe dream and will cripple every aspect of your game's production budget.
>>
>>383416046
Because they have lower budgets as their catering to japs/weebs instead of to the mainstream western audience.

Also they're probably slow to adapt things like unity/cryengine for lower budget titles.
>>
>>383416406
I feel as if the guys who replied to you are retarded.
>>
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>>383424118
> my anime artstyle with spiky hair and dozens of colorful belts

i don't think you realize what it feels like to play a game the looks like it was made with industry leading technology. japanese games have character models taken straight from 1995
>>
>>383424186
Do you ever read what you just wrote and then wonder if you have a brain tumour?

*They're
>>
>>383418612
You forgot your pic of spaghetti.
>>
>>383423159
art direction is the reason why Bloodborne can be grimdark and have no fucking colors and people still think it's a great looking game
>>
>>383416046
Left is PS2, that's besaid island where wakka blacked his brothers wife. True NTR
>>
when will /v/ come to terms with the fact that graphics aren't the only thing that uses up resources in a game
its more or less a zero sum game we're talking about here

you can't have it both ways
you can have "cinematic" games that have to intentionally strip complexity of interaction away in favor of a more heavily scripted "set piece" focused style where the visuals can be less hindered

or you can have the opposite increased complexity of interaction with proportionally decreased visual fidelity
which is not to say increased ugliness but in fact something far more functionally important than the entire subject of aesthetics i.e. increased readability which by complete coincidence is a perfect partner to that increased complexity of interaction
this is not "style" in and of itself rather this is the successful fulfillment of a thoughtfully chosen style's final purpose
in the same way that a great artists uses style to create feeling and meaning a great developer must also use style to create functionality in their own way
it seems to fly in the face of accepted norms in the realm of design but this is in the end what makes games unique
they are simply not designed in the same manner as other things

and naturally in reality much of the most highly acclaimed games throughout history ride a fine line rationing themselves with calculated precision
>>
>>383416805
Why does people want shit from the left side? It looks all the same which is why I don't know why people care so much about realism. You don't get in variety in that.
>>
everyone that likes Japanese calm down and clear you mind.

And realize you don't want your Japanese games to have mass appeal anyways.
>>
>>383416805
Left: Muh realism and cinematic experiences. Waste of vast resources.

Right: Multiple artsyles and gameplay. Efficient application of more limited resources.
>>
>>383417662
But this is just Sleeping Dogs with worse animation, isn't that game western?
>>
>>383417492
Mainly because the West is more mature and not living in some anime wasteland with a crumbling populace
>>
>>383416046
I don't know OP, how come you are generations behind when it comes to moving out of your parents house?
>>
>>383421768
>japanese games
>hidden stuff is so hidden that you'll never do 100% unless you consult a guide

>western games
>hidden stuff is noticeably marked and impossible to miss
>>
>>383419623
Would you rather they all be flailing at you at once? Sorry that not all fights are representative of the ones you see on worldstar
>>
>>383416406
You're better off citing 0. 6 was too ambitious with the engine and the gameplay suffered for it.
>>
>>383423159
art direction is necessary because if it wasn't games would still be like tetris and space invaders
>>
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>>383421768
>>
>>383423159
You're out of your depth, brainlet
>>
>>383416406
>>383416440
>>383416320
>tries to justify shitty jap graphics by spewing lies
Why does he do it? What has he to gain?
>>
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>>383426719
>>
>>383416639
shhh only memes now
>>
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>>383426664
Being purposely obscure about its own mechanics to artificially increase the difficulty sounds like a pretty bad design desu.
>>
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>>383416046
Art style > graphical fidelity
>>
>>383427468
Graphical fidelity enhances the artstyle.
>>
>>383427134
or a pretty deep meta game
>>
>>383416406
/thread
>>
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>>383427468
> art style
> it's not art and it doesn't have any style

what did he mean by this?
>>
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>>383427662
It's like playing a made-up game with this kid who constantly kept changing and adding rules in his favor.
You really need to hate yourself or have no other friends to put up with shit like that.
>>
>>383427624
In theory this is true. In practice however it is that poor fidelity that causes developers to come up with neat art styles, because otherwise they know their game will look like dogshit.
>>
>>383427890
the rules are already there, all you need to do is not suck at it
>>
>>383427758
He meant you should probably take the dicks out of your mouth the next time you post.
>>
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>>383426546
Tetris and Space Invaders have art direction. All video games with visuals have some form of art direction. It's the basis they stand on when making the visuals.
>>
>>383427134
>Being purposely obscure about its own mechanics
it's to encourage discussion
>>
Cmon it's the eyes duh.
They can only see basic shapes so everything comes out stylised
>>
>>383426664
I love last remnant but the people that jerk off to it are retarded. It hiding it mechanics isn't a good design at all.
>>
>>383426470
Gameplay wise yakuza 3-0 is basically the same game
>>
yet another stellar thread on our favorite board /v/
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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