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>kill 4 of the most powerful beings alive >because

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>kill 4 of the most powerful beings alive
>because rubble
Never forget
>>
>>383378762
All they would've had to do to avoid this is put the door there instead, or make it so you need the four souls to enter the castle instead of having to fuck around with the statues.
>>
>>383378762
I mean the whole thing was about gaining an audience with the King, I think they just forgot that their metaphor was in an actual level and not a wholly constrained one.
>>
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>go up elevator
>to lake of lava
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>>383378835
They did put a door there, it gets your around the rubble.
>>
>>383378835
>>383378926
The real point of being nudged towards the 4 "great" souls is simply a safe move by the Emerald Herald to ensure you are strong enough to claim the throne.
As for the rubble, they really shoulda thrown more there and piled it high.
>>
>>383379273
What's your motivation for even doing what the emerald herald says in the first place?
>>
>>383379084

>maybe someone should clear up this knee-high rubble here
>nah, let's make another doorway
>>
>>383379273
>is simply a safe move by the Emerald Herald to ensure you are strong enough to claim the throne

This, hence why you don't actually need to kill any of the 4 great bosses if you have 1 million SM.
>>
>>383378962
>go down staircase in lava lake
>to snowy mountain top
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>>383379409
Right, but why? You turn up and she tells you to do this or claim the throne etc... why are you inclined to go and do it?
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>>383379364
She's a litteral undead pagnet and you're qtuck in some hellhole. Might as well kill the top bitch while trying to escape the place, it will make you stronger.

I pretended my character was the same one who went through DaS and he just wanted to cleanse the various abominations
>>
>>383379492
>go down swirling vortex that appears in a lake
>to Drangleic
>>
>>383379509
Because the whole reason you came to this shithole was to be cured of being an Undead loon, and that's what the Maiden says to do to cure it and it's the only lead you have.

Course, turns out to be mostly bullshit.
>>
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>kill 4 of the most powerful beings alive
>because invisible wall prevents you from jumping over
I can think of many many games that have this issue yet people make a big deal out of it in Dark Souls 2
>>
>>383379629
But in the opening, it's just said you'll turn up and won't even know why. Being cured of the curse is the logical assumption, but it's all very flimsy.
>>
>>383379509
>>383379629
I'll add that your character motivation are mostly up to you.

Does he want to overcome the curse ?
Does he want to get the fuck out of here ?
Does he want to LEAVE HUMANITY BEHIND ?
Does he want to help the people here ?
Does he want to uncover what the fuck happened ?

Regardless of your reason, you'll have to explore and kill monsters.
>>
>>383379767
>comparing DaS2 with a game made in the 90's
It's not hard to do, granted. But many stupid gameplay implementations have been fixed since then. Using this as an example of why DaS2 shouldn't get any flack is retarded.
>>
>>383379629
Yeah, you finally find the guy who should know how to kick back the curse and he himself has kicked the bucket sort of. Then she appears and nudges you to check into his brother's mansion.
The same brother you've been meeting since you got your fourth "great" soul and who's making question if the path you're being lead on is such a good direction.
>>
>>383380003
>The same brother you've been meeting since you got your fourth "great" soul
Who? I don't remember this.
>>
Upvoted
>>
>>383378762
>you will never play a good version of ds2 that was worked on for a lot longer
>>
>>383380052
They only added him in Scholar of the First Sin.
>>
>>383379364
she's pretty and asks you do it in a nice way
>>
>>383380052
Oh, I mean Aldia. He was added in an update for the base game and also appears in SotFS. He tried to escape the cycle like his disicples but things didn't work out.
>>
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>>383380084
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>>383379767
I enjoyed DaS2 a lot despite the terrible plot development, artificial atmosphere and world design compared to the first game. It sacrificed elements from 1 for the sake of a better mechanically functioning and fun game.

It gets nitpicked to death by stuff such as the OP image but why let a bit of rubble ruin the game for you?
>>
>>383380157
I mean it worked. He escaped the cycle. He just gave up his soul to do so and essentially turned into a sentient stone tree.
>>
>>383380157
>>383380127
Oh right, ok. I only played the base game.
>>
>>383380206
And some of his disciples ended up as those Forlorn guys.
>>
>>383380206


Nah, he turned into an artificial First Flame
>>
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>>383380084
>solidify the lore regarding escaping the cycle/dragons and patched up some of the wholes
>given some of the levels more verticality and alternate approaches
>given the animations more stretch n snap instead of being hyper mocapped
>made the elevator in Earthen Peak go sideways instead of up
Wouldn't have taken much, considering.
>>
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>>383380393
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>>383380447
>>
>>383380164
is this comparing PC with Playstation 3?
i the PS4 version more like the PC version?
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>>383380596
>>
>>383380628

No, it's comparing the demo with the final game.
>>
>>383380185
I enjoyed DS2 a lot, although not as much as the first one.
Personally, I think I would have enjoyed it more than DS1 except storywise, since I love DS1's so much had poise been the same as it had been in DS1.
I actually liked the poise system in DS1. Even despite PvP shenanigans

I still can't bring myself to even play, let alone to like DS3 though
>>
>>383380628
Pre-release (alpha or beta, forget which) vs. Final product
>>
>>383380628
It's the beta vs release, how new are you
>>
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That moment when you realized they copypasted chosen undead's poop jars all over Drangleic.
>That moment when you realize you literally rolled through shit
>>
>>383380628
Oh, they basically just completely lied and fudged some rendered levels that were never going to be in the game in order to sell it.

SOTFS on PC/current gen throws back in some of the lighting they nixed to push their PS3 CPU-destroying dynamic torch lighting (that does look nice) but that's it.
>>
>>383380694
>I still can't bring myself to even play, let alone to like DS3 though
DaS3 was pretty good and fun, on the first playthrough. It easily has the worst replayability in the series. And no longevity with the online components.
>>
>>383379583
>dranglake
>>
So what WERE those living trees in DS1 and what were those Frograys?
>>
>>383380787
>And no longevity with the online components.

>Bloodborne with the bell system's retardation
>DS2 with SM
>DS3 with plain retarded algorithms
This is becoming a trend.
>>
>>383380687
>>383380702
>>383380710
i played the alpha of dark souls 2.
and it was a forest area, now that area.
its not the alpha.
>>
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>>383380791
Bravo From, Bravo.
>>
>>383380632
beautiful
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>>383380881
So?
>>
>>383380854
I hear you. As much as people complained, DaS and DeS were fun as fuck because of how many shenanigans you could get up to and fuck around with people.
>>
>>383380787
Pretty much this. Clocked 80 hours with a thorough playthrough + DLCs, had fun but no desire to replay it at all unlike the previous two.
>>
>>383380854
You mean "getting it right the first time, then ruining it the second"? That goes back as far as Demons Souls>Dark Souls. DS1's invasion system was basically tied to an endgame covenant, which encouraged twinking and ruined invasions forever.

>Demon's Souls
>Kill a red-eye phantom, which are all over the place, and you get a non-breakable invasion stone; invade whenever you want, go nuts
>Dark Souls
>cracked orbs are consumables
Fucking retarded.
>>
>>383380962
DaS2 has plenty of video of people fuckibg with each other tho.

No idea for DaS3
>>
>>383380813
Just wildlife and natural barriers.
The trees were once actual enemies with attacks but that got cut.
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>>383380854
They also allowed people to only open up to invading (human effigy, bell etc...) whenever they wanted. I.E. right before a boss door to summon help. In Dark Souls, you had to get from the bonfire to the boss with the risk of invasion.
>>
>>383380787
I found it fun for about three to four zones.

But the lack of poise, the gimping of all things remotely magical and how arbitrarily hard some things seemed to hit put of nowhere slightly fewer complaints about that last one combined with a few other, more minor, things really killed my enjoyment of it.

Looked shiny though.
>>
>>383381191
You can be invaded hollow in DaS2, you're lower priority in matchmaking but it happens.
>>
>>383381147
>no infinite invasion items
>way of the blue for pussies
>soul memory
And wasn't there something about you not being able to invade/be invaded unless you're on NG+? I might be remembering this part wrong. But I played on release and had no invaders. The only thing you can do is the rat cov, and that's boring because they lose nothing but some time/
>>
>>383381164
Now, why on the other hand was there a random tree-thing in Shulva tucked away in a cave that somehow repairs your equipment but only when attacked by a whip?
>>
>>383381164
Well that sucks.

They were interesting, unique, area-specific enemies and were one of the few things that didn't get any kind of lore explanation.

Having attacks and being an actual enemy would've been neat, too.
>>
>>383381387
Oh and the bell cov, I forgot about that one.
>>
>>383380881
It was an e3 demo.
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>>383381485
So not a demo, basically just prerendered footage.
>>
>>383380787
That's because DaS3 all but murdered build variety for PvE. In one area or another you're eventually going to get fucked if your weapon choice and stat allotment doesn't come down to basically just straight swords.
>>
>>383381534
No, its the one that people played at e3. Thats why it was such a kick in the nuts.
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>>383381534
You're just digging yourself deeper son.
>>
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>>383381534
>prerendered footage.
No.
>>
Does anybody have footage of the lighting from pre release? Like going down a tunnel with a torch. Or the scene where the dragon skeleton awakes in Aldia's compared to the release version?
>>
So Dark Souls 2 got butchered because the PS3 couldn't handle the original's lighting?
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>>383380596
What is the top image? It's really hard to tell.
>>
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>>383380084
>>383380164
>>383380447
>>383380596
every time I see these webms and unused-area screens I feel a deep sadness over the fact that we will never ever get the game they featured
>>
>>383381387
If you were on NG only people who were on NG could invade. If you were on NG+ only people who were on NG+ could invade.
I have no idea why they did it like that, but they did. I got invaded a few times.
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>>383381639
That mask turned out a lot better than what was in the trailers
>>
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>>383381889
You can't be serious.
>>
>>383381742
It got butchered because the level design was shit, the gameplay felt floaty, it went for quantity > quality, soul memory, no full red eye orb, bait and switch release, too much focus on difficulty (worldwide death count, "you'll lose your souls ahahaha", "this is dark souls" achievement) which was never the intention for the series, no matter what marketers constantly pushed.
>>
>>383381387
Red/blue orbs were only infinitely stocked in NG+ yeah. SotFS fixed all that anti-twink bullshit with the agape ring meaning SM wasn't a problem and you could farm orbs early in the game thankfully.

They got dueling-orientated PvP spot on though, early and late game Bell covenant areas with constant activity. And arenas that actually worked with invasion items as rewards.
>>
>>383381752
Gutter was a town at some point.
>>
>>383381929
Yes, the Manikin Mask in the game is better than the edgy, tear drop, Bleach tier mask from the trailers.
>>
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>>383381752
The map data of the original Gutter which was Blighttown mixed with New Londo and a hint of No-man's Wharf.
All the stuff on the left is a gigantic backdrop while the actual area is that small bit on the right which basically has the same layout as the final Gutter but would've been much more creative and appealing to look at.
>>
>>383381965
>SotFS
Yeah, a re-release over a year after the original release fixing a few things isn't a good defence. Far too little, far too late.
>>
>>383381790
I feel rage for being lied to; didn't they change it like the day before?
>>
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>>383382048
>>
>>383381961
Oh and fucking pre-order bonuses of all things with the stupid black armor weapons
>>
>>383382071
That was the fault of whoever the fuck was in charge of advertisment, they were still using old footage up until like a month before release.
>>
>>383381742
I have no evidence but since bloodborne was on its way and sony had a tight grip on miyahacks balls it probably was a hoax. Rape the franchise to make place for a new one thats playstation exclusive to bring in more console sales. Either way its fucking sad, the product is still very enjoyable but could have been so much more.
>>
>Soul Memory was bad
Stopped twinking didn't it?
>>
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>>383380739
that's good
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>>383382132
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>>383382218
>>
>>383378762
The 4 Great Ones are used to seal the Shrine of Winter and the Old Chaos, it has nothing to do with Drangleic castle since every one is free to visit that. Your path as the player just happens to be blocked and so you take an absurd detour but the function of the souls is legitimate
>>
>>383378762

>play the best fashion souls
>dress like a complete and utter mongo

get out
>>
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IT'S LORE, YOU IDIOTS!

You need to watch Vaati's videos!
>>
>>383382397
>thinking this image isn't from Google
Moron.
>>
>>383382212

Instead they placed their own twink phantoms in the softs edition. No win here
>>
Why weren't all the doors in the castle big enough for Vendrick to fit through?
>>
>>383382212
>burning down the house was bad
Stopped the rat problem didn't it?
>>
>>383382212
>back up save
>just paste it back on whenever
>alternatively CE which doesn't give a fuck as long as you don't free camera
>>
>>383382641
>Dying to NPC Phantoms
Don't blame Soul Memory for your lack of acquiring proficiency
>>
>>383382654
Why did he had some hollow-gimp chained to a cage instead of a normal padlock?
>>
>>383382805
Why did a doorway in his castle just have a 3ft drop to a room instead of some stairs?
>>
i really liked the way the handled the rat covenant, one of the best things about DaS 2 really. having a little home base with friendly mobs and the ability to make everything more deadly with traps was really comfy IMO
>>
Is there any game that does this kind of progression justice though?
>>
>>383382786

Biggest dick in the thread
you faggot will get your ass handed to you in no time when facing any of the red ones underleveled or without extensive knowledge of the game. Shut your whore mouth
>>
>>383382654
Vendrick isn't canonically that big. Same as every humanoid in all the games.
>>383382805
Why not, key to the embedded is a great weapon btw.
>>383382870
To stop you immediately turning around after activating the elevator.
>>
>>383382870
to fuck with the only wheelchair dude in drangleic, no other reason
>>
>>383382870
Why is there a magical hovering elevator platform in the back of King's Passage (and ONLY there) that is controlled with mechanical levers?
>>
>>383383050
>To stop you immediately turning around after activating the elevator.
But why would someone want that in their castle? It's so inconvenient.
>>
>>383383050
>Vendrick isn't canonically that big. Same as every humanoid in all the games.

Then why are there differently sized stairs, doors and elevators in Anor Londo?
>>
>>383382727
>Make twinking impossible
>twinkers get mad and say it ruined the game
Go back to DaS1 if you want to twink

>>383382738
>get banned
>still can't twink
>>
>>383381790
All you need to do is become a billionaire and hire the guys at From to redo the game with actual budget and time.
>>
>>383383050
>Vendrick isn't canonically that big. Same as every humanoid in all the games.
Well he seems to have gotten that big, that's why the throne room has big ass chairs. Why wouldn't he convert the rest of his castle to accommodate him? Even the stairs to the throne room are tiny for him.
>>
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>>383378762
I'm playing dark souls 2 at the moment but I don't even know what my goals are supposed to be besides "kill bosses" or what the story is supposed to be about
>>
>>383383412
Well, you see bear... seek... seek... lest...
>>
>>383382406
epik joke bro, have a (You)
>>
>>383383412

the very first npc tells you all you need to know. its like dude lmao you skipped all dialogues and now are wondering what you are, fuck off
>>
>>383383156
Should have said human. Ornstein is a god-like race, Smough either again a human resized for the sake of a boss fight or a giant
>>383383106
Go ask Vaati
>>
>>383383364
And his throne in the shrine of amana is normal sized
>>
Reminder that ENB got cucked and his qt Jap wife rode a BBC
>>
>>383383771
>Well he seems to have gotten that big
>>
They took away shiny armor in DS2. Why?
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>>383384186
DaS1 armor doesn't look to shiny to me without mods
>>
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>130 hours
>still haven't done aldia, dark lurker, belfry gargoyles, vendrick,ancient dragon, double cats
>don't even pvp that much
>>
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Why do you need to get a fucking bowl to access Lothric Castle when there are actual stairs on the sides?

What kind of retard designs the only entrance to a castle being through a fucking ladder?
>>
Anyone got a clear picture of that Pursuer eagle?
I could've sworn that it has three legs.
>>
>>383383412
>>383383486
dont worry souls lore is stupid shit that only """"""intelligent"""""" people can pretend is cool
>>
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>>383388146
>>
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>>383387275
>you will never observe her shitting and pissing herself down her legs after being stuck there for 9 hours
>>
>>383388745
>look at me i'm such a jaded cynic seeing through these attention seeking hipster lies btw have you noticed my pragmatism and intelligence yet

Fuck off
>>
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>>383379767
>a chest high pile of rubble
>a tesla gate 3 times the size of the character
>>
>>383391014
Clearly the point is that there are chest high openings on either side a person could easily pass through.
>>
>>383387275
god I wish that were me
>>
>>383379364
You go to drangleic to cure the curse
>>
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>go straight to dancer and beat Dragonslayer armor
>door to archives is locked

>beat rest of the game
>corpse with key magically appears in front of the door

never forget
>>
>>383380632
>lets cherrypick something they fixed
>shrug.emote
>>
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>>383391796
forgot image
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BRAVO, A-TEAM
>>
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>>383391686
He tries to warn his friends about your fuckings with lords though.
Prior to that you only killed Dancer and two other shitters so who cares.
>>
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so this.... is the..... power.... of... the.... Miyazaki.....
>>
>>383392056
the point is people bitch about DaS2 gating progress when DaS3 does the exact same fucking thing.
>>
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Im so glsd this game is better than Dark Souls 2 and therefore has no flaws!
>>
>>383382048
It always frustrating to me to see amazing concept art and then see the final product and it looks nothing like it
>>
quality work.
>>
>>383390995
hey you fuck off
>>
>>383392304
Which Age of Empires 3 mod is this?
>>
What is the most patrician covenant of das2?
>>
>>383392054
>>383392304
>>383392568
>>383392997
DELETE THIS
>>
>>383380447
>Dark Souls is a game about a decaying world
>first trailer shows a lively beautiful forest
>later trailers show a decaying, dead, ugly forest

You might dislike Dark Souls, but you should be smart enough to realize that it's intentional, it's part of the storytelling.
The fact that the trailers represent the games plot in such a sophisticated manner is one of the reasons why From is considered to be the best dev studio when it comes to storytelling
>>
>>383393096
>>383390995
cool it, gentlemen
>>
>>383393505
decaying dying world doesnt automatically mean brown dead environments everywhere. Dark Souls had the same setting and there was an entire forest area
>>
>>383393530
hey man

frick off
>>
I've played the entire series in order roughly at release date, and I really like DaS2 w/DLC and it may actually be my favorite for one stupid reason, I can clear areas by killing everything enough.
It's so oddly satisfying to stroll through these vast empty levels.

>I also have no more qualms with Soul memory than any other games PVP.
>>
>>383393272
the Dark ages
>>
>>383394057
I forget, does shit still stop spawning in Scholar? Or is it just Champion's covie that keeps things permanent?
>>
>>383394290
Yea it stops still with Scholar, unless you use a bonfire ascetic or yea that covie.
>>
>>383394290
they still stop spawning after killing them enough times
>>
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BRAVO FROM.
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>>383378762
Would have been better if they just slapped a huge fucking wall in that forest. Or had a warp point from Shrine of Winter.
>>
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>>383394474
Ascetics were such a cool mechanic. I miss them in 3.
>>383394474
>>383394551
Thank you.
>>
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>>383395496
>Join rat covenant
>Use 3 ascetics in the entrance bonfire
>Invaders die in 2 hits
>>
why do people who defend this game try to convince themselves it's any better than 1 or 3
>>
>>383391686
This will always bug me. Like, what would beating the princes early compromise in the game? It's a hard as fucking shit area, it's not like it's an easy way to get broken super early because you have to work for that shit.
>>
>>383378762
>video game does arbitrary thing to funnel your movement for gameplay reasons
wooow I can't believe this
what other game has ever done this
what an outrage
>>
>>383395905
If you buy this shit twice you have to keep telling yourself that it must also be twice as good.
>>
>>383393678
Drangleic is considerably more run-down than Lordran
Not to mention that Drangleic is actively being ruled by an evil curse cunt
>>
>>383397239
If Dark Souls 2 taught me anything, it's that women ruin everything.
>>
>>383397518
Never trust a gold-digger, never trust a souls-digger
>>
>>383393505
>merely pretending
take your (you) and get the fuck out.
>>
>>383379364
Why is Vendrick doing Nashandras bidding?
>>
>>383380328
Thats profaned flame/Chaos though
>>
>>383397896
He's a cuck.
>>
Dark Souls 2 is the ultimate example of "one step forward, two steps back" in a sequel. For every cool thing they did like power stancing they fucked up a basic thing like level design.
>>
What's a good weapon for a Dex build with a fun moveset?
>>
>>383398439
Make a list
>>
>>383398439
By that logic, Dark Souls 3 is an example of no steps forward two steps back. They removed almost all of the cool stuff from 2 (bonfire ascetics, power stancing, the pvp balances, slight changes from NG to NG+, lockstones/branches) and just churned out Dark Souls 1: the sequel instead of making something mostly original like 2
Dark Souls 3 does nothing that 1 or 2 didn't already do except kicking poise in the balls. I'm not saying its a bad game though, still fun as heck to play
>>
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>>383398642

Let me just preemptively post this image then
>>
>Go from DS2 on ps3 to Scholar on the ps4
>all i notice so far is that the enemy placement is even more cluttered and dense for dynasty warriors gameplay
I just finished earthen peak, where do you start noticing the deep changes.
>>
>>383399497

That's literally it though, they just fucked up the enemy positions instead of addressing the actual problems.
>>
>>383399497
>deep changes
Good joke, anon!
Accessing the DLC's to get goodies you want is the real draw for me in Scholar. Just google the key locations.
>>
>>383399497
the level leading up to the fight with the Ancient Dragon is a bit different, the knights don't attack you unless provoked, the DLC access items are located in the world instead of being shipped to your inventory, and there's a new final boss after Nashandra, not that its an amazing fight or anything
Shrine of Amana's new enemy placements will break your balls, so enjoy that too
>>
>>383399393
It would be interesting to see if there'd be a 2:1 ratio and lot of stuff.
>>
>>383394953

I just got flashbacks from Oblivion
>>
>>383400181
>Shrine of Amana's new enemy placements will break your balls
Anything is better than Amana at original launch. They nerfed that absurd shit immediately. It was everything wrong with 2 in one long stretch of bullshit.
>>
>>383378762
All of the Soulsborne games have easily bypassed obstacles that are laboriously circumvented by carving a bloody path through the surrounding environs plus the occasional instance of deicide.

>>383394953
>Have never clipped through or gotten stuck on anything in any Souls game so far despite hundreds of hours put into them
>Happens twice on a completely casual DaS3 run

>>383396008
+You're already super broken just from Lothric Castle without going into the Archives because you can get enough chunks casually to max out a weapon.
>>
>kill 4 of the most powerful beings alive
>because you want to force Shandra's sweet pussy.
>>
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>>383400428
>>
>>383382324
That shit look glorious. Sad they don't put it in the game.
>>
>>383390995
>triggered
>>
>>383400181
>the last stretch of the shire literally has a group of hammer faggots, mage bitches and a healer just staring at you in the middle of waste deep water
>cant even avoid them because a red phantom hexer spawns on the far end of the bridge you need to cross
they literally did that shit just because of how close the bonfire was to the boss I assume
>>
>>383378762
It's made funnier since in DeS you could climb that.
>>
>>383401802
>die to demon of song
>close game
>>
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>>383392997
>>383392568
>>383392304
>>383392054
>playing on the lowest graphics settings
nigger what the fuck are you doing
>>
>>383380791
>dragon lake
>>
>>383382212
It didn't as nothing stopped you from making hacked low level runs. The game never checked stats at runtime, just at save loads.
>>
>>383394953
Man, I love being able to clip in games. Is that reliable?
>>
>>383403097
>clip
>>
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>>383403462
>mag
>>
>>383403719
Space and time are convoluted, the tunnel you went into was not the same tunnel you walked out of. Think of it as a portal
>>
>>383378762
the only people who didn't like DaS2 were twinks from 1
>>
>>383379767
you might be actually retarded

holy shit
>>
>>383404064
I hate this excuse, afaik everything in DaS1 was consistent with shit like this.
>>
>>383404517
Loading screens hadn't been invented yet in Japan
>>
>>383404358
I didn't realise so many people were twinks in DaS1
>>
>>383404517
Tomb of the Giants clips into Ash Lake, you just can't see it because video game shenanigans
The great hollow isn't nearly as long as it looks from the bottom of Ash Lake, it "warps" you further up/down just like the hallway to Drangleic "warps" you horizontally
>>
>>383404720
They weren't, they were Got Guds.
>>383404812
You judging by 3D models?
>>
>>383404907
They must've been, considering how shitty everyone thinks DaS2 is.
>>
>>383404907
The Tomb/Ash Lake part is from 3D models, but the Great Hollow transporting you is purely visual speculation
There's no way you go up/down that far inside that tree, its at least a thousand feet if you look up from its base. Blighttown's floor would be very visible otherwise
>>
>>383404510
why are you even this assblasted, fucking nerd
>>
>>383405059
It isn't shit, it's just bland and not thought out very well. And you can't have consequence-free fun with builds, you needed to play a lot and gain a lot of soul memory to get good embers.
Unlike Dark Souls, where the good shit is several bosses away.
Having a +10 weapon + RTSR + power within by the first hour of the game sounds fun.
>>
>>383383412
Same as the first one.
Kill big niggas so you don't become beef jerky.
>>
>>383403719
I thought you people had played video games before dark souls came out. holy fuck

Level geometry is never indicative of actual distances.
>>
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>>383403719
>>
WOW HINDSIGHT IS 10/10

>PLAY LOTTERY
>DON'T PICK THE RIGHT NUMBERS

MORON
>>
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>>383406412
>>
>>383406249
Dark Souls 1 seemed to manage it pretty well.

In hyper-anal analysis of Great Hollow.
>>
>>383378962
>>383379492
>>383379583
Not trying to completely defend DS2 but that was the point. The world was supposed to be like the an Escher painting
>>
>>383405114
Why can't I see TOG from Ash Lake?
>>
>>383406436
What did he mean by this?
>>
>>383407318
Probably the fact that it's easy for players to complain once the games have been out, but seeing flaws is not as simple for devs while they are creating the game and taking risks with changing things compared to the earlier title.
>>
>>383407241
Because what you're looking at in tomb of giants is the canopy above the cloud/mist layer.
>>
>>383407573
Some of these problems have been talked about since early gameplay footage. Also devs really don't have a hard time with anything. Everything they do is planned since the beginning.
>>383407631
Fuck me, do I need special software to view these 3D dark souls maps?
>>
>>383406935
And where did those mountains in the sea come from?
>>
>>383408008
There's a mountain range in the Majula background, isn't there? Pretty sure those things in the back are supposed to be clouds, though.

In the end it's just a sloppy job.
>>
>>383403719
I don't understand the point of this. It would be worth a webm if the tunnel put you at the BASE of that tower, but it looks perfectly fine. Jesus. I had to watch it three times just to realize what the "problem" was
>>
There's a lot of little oddities like that in DaS2. Majula is way out of position when compared to Heide's Tower of Flame and vice versa. Also Majula is way too far away for the distance you actually travel. Based on the tower you climb down from Heide's Tower of Flame, No Man's Wharf should be under the sea but it's not. I haven't double checked it but while you can see Castle Drangleic from Majula, you can't really see Majula from Castle Drangleic. Also Castle Drangleic looks nothing like it does in the intro cinematic.

Dark Souls 3 has similar problems to this but they explain it away as the lands being transient and space time have a breakdown because the flame is at the weakest it's ever been. But then you still have to explain why Anor Londo and Irithyll is covered in moonlight while the rest of the world is under the sun. Gwyndolin has been long dead.
>>
>>383409007
No Man's Wharf is definitely underwater. I mean, you ride an elevator.
>>
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>>383408703
It's just a poor way to make the point, but tries to be practical since it's actually ingame footage.

Something like this is a better way to show how the game works.

https://www.youtube.com/watch?v=kshiTrSDles
>>
>>383408703
He runs straight ahead, yet the world moves around him.
>>
>>383409007
>Also Castle Drangleic looks nothing like it does in the intro cinematic.

I haven't seen the intro in forever so I could be terribly wrong and misremembering things, but wasn't it showing the Dragon Aerie/Shrine during the "yo there's this place called Drangleic" bit?
>>
>>383409159
That's what I mean. Like you SHOULD be underwater. And yet you're in a cave where ships can enter or leave. I didn't really notice it my first playthrough. I didn't notice a lot of things in my first playthrough. I only caught wind of DaS2's weird geometry after the Earthen Peak/ Iron Keep transition. But in retrospect there was way more. Like how going from Majula to Heide's you basically go through a cave system with only like 4 turns and a set of stairs. But then you arrive at Heide's and look back at Majula and it's like you walked a hundred miles and Majula's tower isn't where it should be.

Someone explained it to me as your hollowed brain is having trouble comprehending distance travelled and that by the time you notice you arrived in a new area you've walked halfway across the country.
>>
I've finally gotten myself to finish the base game of das2 last night. The boss fights feel really underwhelming compared to 3 (and 1), aside from Ancient Dragon - It felt pretty rewarding to figure him out and to actually realize "Hey, I actually SURVIVE if I two-hand the gyrm shield, which I reallocated my stat specifically for. I'm glad"
King was a boring roll-hit-repeat. Throne gay couple was average. Nashandra was easy as shit, I just swinged at her while ignoring the cursing thingies. Aldia was like a neutral passive monster.

I heard the DLCs are great so I got high expectations for them. I enjoyed ending the game nonetheless.

I think the game honestly had a LOT of potential if it would have gotten more work, more time, more people. Also, why did they even scrap a few good things 2 has brought (ascetics...) and could have been brought to 3
>>
>>383409565
That is the bullshittiest explanation I've heard. Fanboys will make up the worst shit.
>>
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>>383409007

> Also Castle Drangleic looks nothing like it does in the intro cinematic.

neither does Lordran
>>
>>383409534
I guess that's true. I just looked at the 2 in google. Although Dragon Aerie looks way bigger in the intro but whatever.

I like DaS2. It's pretty fun. But it's harder to connect dots in this game. Like the intro cinematic to 1 basically explains who important people are and why this place is having a problem. But in 2 it basically explains that you're hollowing and you went to Drangleic to hopefully find answers but the majority of your adventures in the game have nothing to do with that.
>>
>>383379509
I don't know - why did you do it?
>>
>>383407241
the inner walls of TOG are the only visible ones
the ones on the outside are invisible and 'cloak' the zone from vision in Ash Lake, hence invisible from vidya shenanigans
They do overlap in worldspace
>>
I'd like a souls game where you play during the fall of a kingdom. Instead of coming in after shit's fucked and doing whatever needed to be done.

Just because I want to see how the world supposedly functioned before everyone was turning undead and murdered.
>>
>>383410623
So I could theoretically noclip to TOG? That is fucking awesome.
>>
>>383410737
yes you could
iirc there's a small part of TOG where there's a hole in the rocks you can see Ash Lake from as well
>>
>>383408008
Those are clouds.
>>
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>>383393505
someone post that screencap of that one guy saying that Blighttown was intentionally laggy because it was supposed to represent the player character being scared or some shit
>>
>>383409425
Oh. I'm dumb. I've spent a long time being peeved about that webm until now.
Thanks.
>>
>>383409570
The dlc amps up the difficulty.
The only really fun bosses in the dlc are Raime, ivory king and that poison dragon.
The others are meh.
>>
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>>383411113
>it was supposed to represent the player character being scared
>>
>>383410627
that is EXACTLY what I was thinking last night. A game of DaS where you see the curse happening and everybody turning hollow.
>>
>>383410627
I think it's because the gods at the height of their power are impossibly strong. Like Gwyn, if the descriptions are accurate, was supposed to be pretty much unbeatable. Every character should get one shotted by him in his prime.
>>
>>383412104
You'd really have no reason to attack him at that time, though
>>
>>383412247
If you took part in the Occult Rebellion you did. At least assuming Artorias and Cirian doing show up to ravage your butthole
>>
>>383381131
>encouraged twinking
How? Putting the covenant behind a hard boss made it harder to twink. The real problem was they got rid of soul form halving your life so nobody ever goes into human form and opens themselves up to invasions in the latter games.
>>
>>383380739
fucking retard don't you know you shit yourself when you die? the poo jars represent all the people turning undead, DaS2 has the GOAT lore
>>
>>383412547
Do undeads shit themselves every single time they die and respawn to the bonfire?
Or is there no solid matter in their bowels because they only use estus?
>>
Bloodborne = 1 > Demon's > SOTFS > 3
>>
>>383412104
>as the game progresses, the souls you amass affect you just as they affect all the bosses you've seen
>you get taller, extremely fast, and able to leap high and far
>start out as the withering, bumbling jerkyfuck from DaS and end the game as some lightning fast animelord
>bossfight with gwyn at his prime is practically a mid-air mecha fight

from please
>>
>>383412104
>>383412247
Gwyn could just be a normal character honestly. He appears midgame to give you the lordvessel so you can travel to outer kingdoms like Astora and find out what attacked them so you stop said monsters from coming to Lordran but the player is a creature of dark and has their own agenda.

Honestly the whole game could be about the world outside of prime Lordran.
>>
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>>383403462
>>383403791
>>
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>>383403462
>>383403791
>>
>>383413183
You could fight during the Berenike catastrophe where Hollows broke out en masse and destroyed it. Or you could play in Astora among the holy knights and take down whatever one eyed creature they killed to make the Ring of the Evil Eye. Or fight alongside Knight King Randal. Honestly there's a lot of options.
>>
>>383383412
I've played through it twice and still don't know the story.
>You're cursed and you want to break the curse. Kill big dudes to break it.
>In the end you may or may not have broken the curse, we'll never tell ;)
>>
>>383413728
You break the curse after finishing all the DLC.

I don't understand why the Bearer even bothers with anything else after that.
>>
>>383381594
That's the most retarded thing I've ever heard, anon. The only builds that truly suck is early Sorcery and Miracles in general. At no point in the game do you really hgave big problems for choosing a specific build or weapon
>>
>>383383412
Dark souls 2 doesn't have a story. B team didn't understand the series and thought the no story meme was true.
>>
>>383398439
More like 10 steps forward, 50 steps back
>>
Maybe you all should watch VaatiVidya
>>
>>383383412
>>383413728
>I skipped the dialogue or have too much ADD/Autism to remember what was said to me by one of the first NPCs in the game.
>Shit story guys.
I've never really found the lore in DaS games to be that great, but people that bitch about common-sense shit like this should just be put down.
>>
>>383414125
People have retarded complaints about DaS3, but it'll pass. The Ringed City update that made heavy and sharp gems more viable, allowing 60 str or 60 dex builds, and the changes to blood/poison gems were really needed.
Even then there are so many fun weapons that just going quality guarantees a fun time
>>
>>383413728
This is why 2's narrative is kind of shitty because the intro makes you think the story is about you breaking the curse. But it's not. That's just the reason you showed up. The actual story is that the Emerald Herald is looking for the "true monarch." Someone who can hit the reset button on all the souls that died and begin another cycle of life in another kingdom. No the First Flame is not supposed to work this way but whatever, since it does that entails getting mixed up with King Vendrick's marriage problems.

See the ACTUAL story is that every cycle has a guy who way stronger than anyone else ruling kingdoms before a darkness waifu comes and ruins everything. This cycle the king is Vendrick and the darkness waifu is Nashandra. Nashandra convinced King Vendrick to steal the Kil-I mean the Throne of Want away from the Giants. The Giants didn't appreciate a foreign king attacking them unprovoked so they skullfucked Drangleic and the Undead Curse finished it off. The King then realized Nashandra was comprised entirely of Dark and rather than letting her have the Kiln Throne he just locked it up in his basement and locked himself up in the crypt. And now the Emerald Herald wants YOU to take the throne and hit the reset button on all this shit so a new kingdom can start

Want answers to the hollowing? Buy the DLC. Or Scholar.
>>
>>383414206
Dark Souls 2 in its entirety is a direct sequel to the Artorias of the Abyss DLC.
>>
>>383398439
DaS2's level design wasn't any worse than the first game's. The world being built like a funhouse was the "bad" part.
>>
>>383414789
If you strip away all graphical effects and leave in only static meshes, yes 2 and 1 are similar. Yet, 1 had a more varied and believeable artstyle as well as a more serious tone.
>>
>>383414463
Mitch L is WAY better than him
>>
>>383401254
lol what
>>
>>383379509

You do it... without even really knowing why... lol xD The game tell you that lmao.
>>
>>383414993
>Yet, 1 had a more varied and believeable artstyle as well as a more serious tone.
I realize why this would be a real big red flag for some people, but I never gave a shit about DaS2 looking so awful, nor do I care about the tone of either game simply because both games have a pretty similar tone, with DaS2 seeming a bit more melancholy to me.

All I really care about is gameplay, and though I liked DaS1, DaS2 had a lot more variety, so it wins out for me.
>>
>>383415695
Let;s not ignore the unnecessary schism between the DX9 and DX11 versions of the game. It could have been avoided.
>>
>>383415947
>multiplayer isn't compatible
>so we get two rather empty games rather than one okay one
>>
>>383379509
It's part of her own agenda, not necessarily your own.
>>
>>383416131
Herald has no other agenda than being with (You) until hope has fully withered!
>>
>>383416064
It's not compatible by their choice. They could easily make the host's world be the canon one for that instance of PVP/PVE.
>>
>>383379791
All the Souls games have flimsy stories with zero motivation that absolutely nobody gives a fuck about. The game's a runny, rolly whack-a-moley where you proceed in a direction and bop anything that gets in your way.

Anyone that says they played Dark Souls for the story is a pompous ass that would bottle their own farts and sell it as perfume.
>>
>>383387275
Is there more?
>>
>>383416445
What you described is Scholar and Scholar alone. Dark Souls is about build variety and stats number crunching and cosplaying...
>>
>>383415139
I've had that glitch happen before in FO4.
Something about VATS and canceling will sometimes cause your character to load into a random area in the game. For me I was in the Glowing Sea and was teleported to somewhere around Fort Hagen
>>
>>383416692
I'm guessing you quoted the wrong post.
>>
>>383416850
No, I didn't. Scholar is perfectly suited for what you described.
>>
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>>383378762
>play dks1 pvp a lot
>check out dks2 pvp cuz of the build variety meme
>anything not top tier or at the very least mid tier is utterly useless against anyone competent
>magics save for homing crystal soul mass and great combustion are utterly useless
>no one actually using the meta level (sl150-155) save for the 10 good players that still play the game, so you get matched with any sl from 1 to 838
WOW!
>>
>>383380791
Really makes you think
>>
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>Demons Souls still exckusive to ps3, a dead console that will eventually die out completely
>>
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>>383417113
But how is any other Souls game different?

I didn't know where I was going in DaS1 or DaS3. I just wandered in and started collecting all the white smoke puffs I could see, and then continued onwards. Nobody tells you where to go. Nobody tells you how to get there. In DaS1, the guy tells you about two bells; one up, one down; but he never says where they are. If people actually followed his directions, they'd go down the steps into the Catacombs or down the elevator into New Londo and wonder where the fuck this bell is supposed to be. Basically everything they say is entirely worthless and players progress by playing the game like a Roomba; they aimlessly proceed in one direction until they hit an obstruction then turn and keep moving.

Dark Souls story, in every game, is a complete joke.
>>
>>383417928
Never fucking ever.
>>
>>383418113
>better let the game die than to port it to pc/ps4/xbone and refuel the community
hmm
>>
>>383418007
That is exactly what makes Dark Souls an amazing and original game in this decade. Finally, a game that does not take you for a moron and does not hold your hand. Everything is up to you and you are expected to be or quickly become skillful and... win.
The whole difficulty in Souls games comes not from getting smashed, but what happens afterwards - improving yourself, finding/making better items, and smashing foes back. It's not aimless, this is the point.
>>
>>383407136
If that really was the point, they could've done a far better job. As it stands, there's only a few isolated cases of the world layout being fucked (Iron keep elevator, No-man's Wharf being below sea level, and such). If they really wanted to invert DaS1's interconnected world into some sort of Escher painting, they should've gone balls to the wall with it. Like, make is so that you walk straight into Shrine of Amana from Drangleic Castle, or link the end of Undead Crypt to Majula, or they could've connected Brightstone Cove Tseldora to the bottom of the Majula hole, or something equally ridiculous. But they didn't, which shows that they either weren't going for that, or they failed miserably at it.
>>
>>383418324
>What are copyrights
>>
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>>383380596
>>383382048
>>383382132
>>383382218
>>383382324

God lord, this could have been like Blighttown on crack. Added with the near-complete darkness and traps it could have been a legendary zone.
>>
>>383418680

Whoever the fuck owns it could just release it.

It's probably Atlus.

SOMEBODY has the rights to release this shit, why don't they just do it?
>>
>>383418680
I'm not sure who owns the rights for demon souls, but if it's sony I hope they at least port it to ps4.
>>
Liking all these Dark Souls 2 threads at the moment. Having a pretty good time with sotfs right now. There might be some shoddy areas and there's little cohesion but the game is downright fun at its core.
>>
>>383418761
It gets even worse:
Instead of Black Gulch there was a sequence of areas you had to traverse that included colapsed, upside down buildings, huge broken down statues of Nashandra, a cave with a dragon skeleton impaled on stalagmites and more.
>>
>>383417928
I want a remaster/remake so bad even though I would guarantee have a ton of complaints about it.
>>
>>383380164
Damn, that's jarring. It' like the old days with the arcade version then the SNES adaptation.
>>
>>383380791
>dang lake
>>
>>383418880
>but the game is downright fun at its core.
I agree. For all the things to hate about it, there's a bunch of great little aspects that no other Souls entry really have.
>dual-wielding
>infusing+buffing nearly everything with little restrictions
>the floaty-ass jump
>the huge variety of weapons/armor
>>
>>383418007
There's definitely a solid and entertaining story somewhere in DaS1 but the sequels ruin all of it.
Also, first time players don't usually pick the master key and the game feels pretty damn linear without it. No doubt those skellies were designed to keep players from going to the catacombs first when looking for the bells. Same with the ghosts. The least scariest/hard way to go would be the path with the same old zombies you fought in the tutorial. The rest is straight forward.
>>
>>383418007
>not doing the glitch
>>
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>>383418782
they didn't even want to release the game in the west
>>
>>383407136
It wasn't the point, it was rushed. The game was much bigger and more open at first but last gen consoles held the game back so they had to quickly make up smaller paths and connect areas that probably weren't connected before.
>>
>>383418639
>there's only a few isolated cases of the world layout being fucked

There are more fucked up connections than normal ones, sometimes even in the same level as with the dock elevator in Lost Bastille.
>>
>>383382212
The game is full of twinks.
>>
>>383418880
I love that it's jam packed with armors, weapons, and ideas. Whether they're good or bad, there's a lot to work with that keeps me coming back. I really enjoy DaS3 but I couldn't even tell you what I would want DaS4 to keep from it. I can make up a giant list of shit I wanted to be kept from DaS2.
>>
>>383418832
It is Sony, that's the only reason Dark Souls isn't called Demon's Souls 2 or something similar
>>
>>383420801
-DaS1-style combat
-embrace more linear levels, allowing a more tailored experience made for running in one direction only
-more outlandish weapons that are actually difficult to choose between
-more surrealism and that trademark Japanese whimsy in character/level design
>>
>>383421042
weapons and armor don't matter, has never mattered in any DaS game ever
>>
>>383421335
They mattered to me in DaS2 at least. I was hating every moment with a sword. Then I switched to Mace and had fun.
>>
>>383421335
They matter a lot in dark souls, actually. Max upgraded Black Iron armor is easily multiple times stock Knight Armor.
>>
>>383421335
>t. console shitter
>>
>>383421335
Speak for yourself. This mentality is the exact reason I dislike DaS3, because armor feels pointless and the selection of weapons is downright shit. At least in Ds2 armor felt important and aesthetically pleasing and almost every weapon was viable, even if some weapons did have copy pasted movesets.
>>
>>383419291
More info about this?
>>
>>383379364
My BENIS told me to.
>>
>>383422823
http://illusorywall.tumblr.com/post/87722073859/dark-souls-2-possible-remnants-of-an-unused-area

http://illusorywall.tumblr.com/post/96554188204/dark-souls-2-unknown-structure-hidden-in-majulas

http://imgur.com/a/O6A8r

http://imgur.com/a/1G55E

http://imgur.com/a/njm2t

http://imgur.com/a/IsMVB

just go through illusory wall's tumblr. he has tons of this sad unused shit
>>
>>383423808
That's great. Thanks man.
>>
>>383381961
>which was never the intention for the series
Then they shouldn't say it on the fucking box.
>>
>>383421042
>DaS1-style combat

I wish.

>embrace more linear levels, allowing a more tailored experience made for running in one direction only

You literally didn't explain how this is a good thing. Unless you're saying that making the game linear means levels played better, which definitely wasn't the case. There's 50 enemies that play the exact same in every area and it almost never mixes up enemy combinations.

Dark Souls levels are almost always linear. It's when level PROGRESSION is linear that you are inherently removing the player's choice in regards to how they progress the game; which is strictly a step backwards, and is exactly what Dark Souls 3 does.

So it's not a good thing.

>more outlandish weapons that are actually difficult to choose between

Hardly difficult to choose when 80% of them aren't viable once you leave the katana or straightsword category, and the game actually makes it pretty important to choose viable PvP weapons as most enemies in Dark Souls 3 are extremely durable, agile and humanoid just like the player is.

>more surrealism and that trademark Japanese whimsy in character/level design

Frankly a legitimate point you've made.
>>
Here I am, never finished a Souls game.. but enjoying the threads/stories about the lore.
>>
>>383424785
DaS2 is legitemately the only souls game i finished, the other games i dropped pretty much half way through due to boredom
>>
>>383420282
>"Stop Importing It" Edition
kek, why can't vidya companies have a sense of humor anymore?
>>
>>383378762
In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
>>
>2 has challenging levels but bland easy boss fights
>3 has boring levels but decent bosses (mostly because of the good soundtrack rather than actual good fights)
>>
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>>383424932
>>
>>383426098
then convince me how DaS1 gets better half way through
>>
I don't know if it's because 1 was my first game, but...

2 and 3 didn't give me any "holy shit I did this" feel. I don't mean after a boss. In 1, when reaching Gwynever, it felt like "holy shit, I do have journeyed far and wide indeed and this big tiddy goddess is smiling at me after all this shit"
It wasn't the end of the game yet and it felt wondrous to think that I've went through a lot of shit and struggled like the casual scum I am

3 has a great soundtrack and tried going full kino but I don't get any of that thing. The 5 thrones kindled... bah. Get teleported into an empty Kiln, bah. Final boss in an empty area, bah.

Anyone else?
>>
>>383401254
guess that's why they call it fallout...
>>
>>383415139
it's a teleport glitch, it had something to do with aiming from behind something and then when you aimed again you'd be teleported to the center of the map or something
>>
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>>383426261
>>
>>383407136
That wasn't the point. It was the point in Bloodborne, but it definitely wasn't in DaS2.
>>
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>>383379364
You arrive in Drangleic as a Hollow. In real life terms it's kind of like you're absolutely fucking depressed to the point where you have no idea what to do with yourself. Hollowing is basically like that anyways.

So you go to Drangleic - or are called/guided there, doesn't matter - and you are basically extremely open to suggestion. You are aimless and probably lucky to even meet the old fire keepers who remind you of some of your personality (you pick your class, appearance and basically decide on a playstyle there).

Then you meet the Emerald Herald and she tells you to get stronger. You are a bumblefuck depressed hollow so you just do it, because fuck it, what else is there to do when the world is ending?

Later you do a bunch of shit, clear the DLC's and King Vendrick also just tells you to "seek strength, the rest will follow", which is actually kind of solid advice to give to someone who's depressed.

In my mind, Dark Souls 2 is an excellent allegory to depression, but that's just me.
>>
>>383429250
And to expand on all this, I also think the nonsense area transitions have to do with Hollowing. The player character begins to hollow when he makes uneventful treks across the land, so in his mind, the zones just blend together. The player character's brain essentially turns off while not fighting/exploring, so it literally appears to him as if he took an elevator up into a sky lava land.
>>
>>383425962
Everything about level design was simply better in 2. You had to explore every nook and cranny. Meanwhile, DaS 3 just spread items out into plain view, because they were too busy with "muh next gen art" to think about level design.
>>
>>383425962
You can't backstab with offhand weapons, though, which kind of defeated the purpose.
>>
>>383428604
what bb area is even like that
>>
>>383425962
I give exactly two points to DaS2 over DaS3:
>Power-stance
>Art direction
That's it.
>>
>>383379364
You got nothin better to do
>>
>>383429804
Defeated the purpose of what?
>>
>>383430028
All the dreams, Byrgenworth, and the entirety of the DLC
>>
>>383429451
i like your headcanon
>>
>>383430356
dreams are completely different dimensions what the fuck are you talking about
>>
>>383430527
What the fuck does that have to do with whether or not their geometry is like an Escher painting?
>>
>>383429250
Yeah, I don't know. I could buy into that if they didn't paint the whole "you'll never know or understand why!!!" crap the whole game. It still seems like just being lazy. They didn't really care to make any significant push for the player. They just played off of the fact that most players didn't fully understand DaS1 instead of realizing that there were good drives and motives behind DaS1's plot as well

>get save by a dude so you care about his wishes
>have reason to kill the old gods since they literally locked you up to rot for eternity
>Have reason to side with either serpent since one of them has to be lying and maybe both but it's literally a case of the fork in the road story

I mean, the one thing I'll give DaS2 is that prior to whatever happened halfway through DaS2 WAS going to be the largest souls game (which it technically still is) AND have good interconnected world and possibly a better story. But something happened halfway into development and they decided to scrap half of that shit and got rushed, probably due to Bloodborne taking up staff in the middle of development.

Honestly I think that half the issue that FromSoft has had with their latest games not being as good is because they bit off more than they could chew from different publishers and didn't have enough time to focus on any one project like they did with the first couple of games. Even Dark Souls 1 was unfinished, probably because of the deals they had with Namco.
>>
>>383430614
exactly, what the fuck does bb's geometry have to so with an escher painting?
>>
>>383426509
Gwynevere was a good milestone. The entire game was building up to that moment. Anor Londo was 'the end' of the Dark Souls 1 world. I don't mean in a story sense, but in a gameplay sense. After Anor Londo, you don't travel past it. You return to previous places and find entrances to new zones. It was a cool moment. Ds2 and Ds3 didn't have any moments like this. There was arguably meeting King Vendrick's hollowed ass but he was placed too far in the game and getting to Vendrick didn't feel like the game was getting progressively harder like up to Gwnevere did
>>
>>383380164
Dude, while the dx11 version is possible to mod this level of detail in, somewhat I'm still salty as fuck. Release game is still missing geometry and entire sectinos of maps indicating there was either much bigger areas or more interconnection in the map prior to the dumbing down.
>>
>>383381594
Well I'll be damned. You must be absolute garbage at the game or just pure retarded. You can use every single weapon in the game and do just fine with it. I've seen someone clock the game with a broken straight sword. Just stick to mine craft and shut the fuck up.
>>
>>383430645
DaS 2 had development hell due to 2 directors who kept fighting over eachother's ideas.

I think it still comes off as a good "art" game, if nothing else. I'm biased since I was depressed at the time, but the game definitely helped cure my depression by making me identify with it's similar themes.

And, again, call me a fag but that "For now, seek Strength. The rest will follow..." line was just really powerful and put the entire game into context.

It's not about a clear cut story. It's not about advancing the plot or being the action hero Drangleic deserves. It's all about being lost in a depressing world, devoid of hope and instead of fading out, finding a way to persevere. Just focus on growing strong and in the end, you'll at least have no regrets, no mental roadblocks. The endings are completely arbitrary. Even sitting on the throne doesn't show you linking the flame. It's because that was never the message. You did that in DaS 1.
>>
>>383425962
Nice pasta.

>>383429632
I can't even fathom having a taste this bad. Please never make a video game.
>>
>>383430841
Did you not play the game?
>>
>>383431285
do you know who escher is?
>>
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>>383431259
>Valuing the opinion of a contrarian cunt.
>>
>>383431386
Yes, I do, and if you played the game you'd know the Hunter's Nightmare is full of fucked up and nonsensical geography
>>
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>>383378962
>go down stairs in the abyss
>to open world
>>
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Not even baiting, can someone explain why elevator to Iron Keep is a big meme and has to be talked about for years on end but THIS gets a pass and nobody cares? 10 hours in paint btw
>>
>>383432378
The sun and the moon are magical entities, perhaps even illusions created by the gods. They don't adhere to real life mechanics.
>>
>>383432378
way more than 50 feet, also the sun is fake magic so fuck your explanation i got magic
>>
>>383432378
Because if you play the game you realize the sun is an illusion, hell point your camera so the sun is just behind a wall or pole and quickly move the camera back and forth. Half the time the sun won't show up when it should be there, because its an inconsistent illusion.
>>
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>>383432791
>When the technicality of game design lines up with the lore.
>>
>>383432378
"LORE" reason: space time is bending in Drangleic
real reason: they fucked up
>>
>>383432608
>>383432598
>it's magic bro :)
>>
>>383433083
more like:
real reason: they couldn't do day and night cycles but went with dark darkroot cause it looked better.
>>
>>383433209
It literally states in item descriptions that the moon and the sun are fucking magic from Gwyndolin and Gwyn. What do you want?
>>
>>383432378
It's easier to justify From doing a janky workaround for a day/night cycle than it is to justify them forgetting to include a giant fucking lava island/castle in the skybox
>>
>>383378762
Wasn't this just a lazy remake of DS1's quest?
>>
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>>383433209
>Oh shit, proven wrong, better be a contrarian shitposter to hide my embarrassment.
>>
>>383380084
>>383381790
>>383380164
it was a perfect storm of shit that went wrong.

-The first director didn't know what he was doing

-the game was originally more open world, Bamco said "no, make it more like Dark Souls 1" so they had to start over

-the game was developed primarily for PC due to the DaS PC port's popularity, and to avoid PC porting issues again

-consoles couldn't handle the game when they tried porting it over, and they basically had to start over AGAIN, remaking all of the assets and downgrading everything

-all this within a standard videogame development schedule, with very little if any extra time, meaning they hit crunch time and had to scrap tons of content and re-arrange what they had ready in a presentable, at least somewhat sensible way

-all this while experienced people were being cherrypicked for Bloodborne, leaving the lesser experienced and less essential people behind

-DaS2 is full of small King's Field nods that really make it feel like less of a DaS1 sequel and more like a King's Field sequel.

And my PERSONAL theory:

Bloodborne had been in development since AotA. Which means DaS2 and BB overlapped development for quite a while. And, all the while, the next generation of consoles was around the corner. My theory is that DaS2 started development as a next gen title, (hence the PC development and the impressive visuals we all got shown) but that Bamco possibly made them release it as a 7th Gen title, which required that massive downgrade, and explains why Fromsoft felt the need to make an 8th gen "remaster" of the game
>>
>>383433850
>this is now pasta
>>
>>383433774
>contrarian
So everything no matter the context is contrarian? Whatever you say, anon. So let's say that the moon and sun are indeed completely fake and are just illusions, as that's what the lore states. So by the lores own rules, the sun being in undead burg and it being night just right below in darkroot garden is completely okay, yes? Then by this same logic of using the lore to justify in-game geography, why is it at the same time NOT feasible that the elevator to Iron Keep leads transports you to a different location because time and space are fucking up?
>>
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>>383433850
My fucking nigger. I've been trying to spread that theory ever since DaS 2 released. Bamco/Sony needed BB to be a system seller. But that plan would get fucked majorly if DaS 2 released at the same time as a multiplat. No incentive for Xcucks / PC Fats to get a PS4 because they'll get the souls experience anyways, so Bloodborne would have a major drop of market value.
>>
>>383434204
I never complained about the elevator, read my headcanon on DaS 2 here:
>>383429451
>>
>>383407136
It was definitely not the point, Tanimura told us what the point was in the design works interview. That being that they had to scrap their plans for the original map and slot locations that were already finished into a much smaller one regardless of where they were supposed to be originally.
>>
>>383433850

yo you got a source on any of that? I'd like to use it
>>
>>383434219
But why would bamco care?
It has nothing to do with bb
>>
>>383434408
I meant Fromsoft. They've probably been paid big bucks.
>>
>>383434527
Miyazaki didn't want DS2 to compete with BB.
>>
>>383433850
>all this while experienced people were being cherrypicked for Bloodborne
It wasn't quite like this and more like the team that worked on DS1 collectively moved over to BB after AotA was finished, which was the moment B Team memed themselves into existence
>>
>>383434663
That'd make sense, too. After DaS 3, I do believe the guy is fucking full of himself.
>>
>>383434663
>>383434880
I thought he was kicked off the DS2 team?
>>
>>383434880
Not fully of himself, he just doesn't give a flying fuck about dark souls anymore. Just read his interview right after TRC came out. The guy was completely invested in the new project and didn't give a shit how DS3 turned out since it would make bank no matter what.
>>
>>383380164
It still fucking hurts.
>>
>>383435046
Miyazaki oversaw DS2's production. He fired its original director and replaced him with Tanimura.
>>
>>383424529
I mean the actual environments themselves. In Dark Souls, you can only get around on foot. That means that unless you found a good shortcut, you need to run through an environment you've already been through in the opposite direction. The level designers then need to either compensate for that, compromising the initial level and enemy placement so that it still works in the opposite direction, or leave the area feeling very unsatisfying when you run through it in the other direction.
Undead Burg is a good example of when they went with the latter option, I think. The area is perfect on your way from Firelink to Undead Parish, because all of the enemies were set up for someone walking in that direction. Once you come back to it from Darkroot Basin and try to get back to Firelink Shrine, the level fucking stinks. It wasn't made to be dealt with in that direction

That's the downfall of such an interconnected world. You need to make tons of compromises or leave parts unfun in order to accommodate the player's mobility
>>
>stitched together mess of a game
>release the rest of the levels as downloadable content because you didn't have time to finish them
>add new final boss and NPC to help explain the lore as free patch

9.5

How will From top this?
>>
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>>383395761
Holy shit I never thought to do that.
>>
>>383380791
Drain lake
>>
>>383435958
>drag and drop mixed bag mess of a game
>release big empty short DLC with no lore for 15 dollars
>release another big DLC full of retcon lore and bosses with fuck-off HP for the same price
I'll take Scholar over any of this.
>>
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Even with all these flaws Im still enjoying the game quite a lot since Im going through it again because of Humble Bundle
My only real issue is the spam of enemies, apart from that Im having a blast right now
>>
>>383437597
we need a painter loli version
>>
>>383379767
>Tribal tattoo Crash in a Naughty Dog era Crash Game

>Mario below him

What the fuck is this screenshot from?
>>
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>>383383412
Let me explain to you what you're doing
>Faggot vendrick was suppose to link the flame
>he ends up sealing it for an undead
>you come
>you link the flame
the end, there I just saved you 20+ hours of non sense.
>>
>>383414125
>>383431217
You're (deliberately) missing the point. Straight swords are both more fun and better than any other weapon for the entire game. Sure, you can win with any weapon and it's not that much harder, but why would you? Heavy weapons are extremely pointless because straight swords stunlock just as well or better, and heavy weapons have barely any extra range. Other light weapons play exactly like straight swords, but with less range and/or dps. These differences don't feel interesting, they just feel annoying because you know that your weapon is objectively worse than a longsword in 80% of situations.

In previous games, you had stuff like falcions with amazing dps but shitty range, and then lots of big weapons with great range that could stagger things that a smaller weapon could not. Heavies give some additional/longer staggering in DS3, but nearly all enemies can be memelocked with straight sword R1 so who cares?
>>
>>383416445
Demon's Souls had a good story.
>>
>>383418113
one word my friend
C E M U
E
M
U
They've already started on it.
>>
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>>383380791
>Dank Lake.
>>
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>>383392997
>>383392997
This got fixed
Thread posts: 403
Thread images: 70


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