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>Story doesn't matter in video games. It's all about

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>Story doesn't matter in video games. It's all about gameplay.
Story doesn't matter in film. It's all about the cinematography.
Story doesn't matter in comics. It's all about the art.
Story doesn't matter in cartoons. It's all about the animation.
Story doesn't matter in literature. It's all about the prose.

See how stupid this sounds?
>>
It doesn't take skill to take in a film, comic, cartoon, or literature. Sure, some people will get more out of it than others, but you can't be necessarily bad at it like you can a game.
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>>383350640
>sex scenes don't matter in an H-game it's about the romance
>Sex scenes don't matter in a visual novel it's all about the gameplay
>Sex scenes don't matter in a dating sim it's all about the characters

HOLY FUCK
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>>383350640
But story doesn't matter in literature, it's about the theme.
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I want to see brainlets attempt to refute this
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>>383350640
i would actually argue that all of those are fairly good points
with the exception of literature maybe
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>>383350640
Creating any hard and fast rules about what does and does not matter in a game is a fruitless venture, because every game is trying to be something different. Story doesn't matter in Super Mario World, but it carries Silent Hill 2. This is fine, they're different things.
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>>383350640
Story doesn't matter in either of them. It's all about being entertaining. Which can be through the story, or through other means.
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I'll be honest, I believed 100 percent gameplay.
Then I played this game. The story is so bad there's so little motivation to play the game other than a challenge. Often times when I get to one of the harder maps I'll set it down for weeks, because I just get this feeling of "what's the point"? There's no sense of urgency or desire to move forward that playing others in the franchise gave me.
I wanted to get Lyn to see her dying grandpa. I wanted to see what the fuck was going on with Grima/Robin. I wanted Alm and Celica to meet each other again, ect.

The game is damn fine, but there's so little drive to play it.
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>>383350640
I bet you're one of those faggots that likes """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""poetry"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" that has no rhyme or rhythm and doesn't conform to any verse forms.
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>>383350905
>Sex scenes dont matter in a porno it's all about the story.
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>>383351341
Go fill a sack with straw and punch it. That's the equivalent to what you're doing.
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>>383351483
LIKE HOLY FUCK

POST NUDES OR FUCK THE FUCK OFF GOD FUCKING SHIT I DON'T CARE ABOUT YOUR DRAMA
>>
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Why not both?
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>>383350640
i have replayed games countless times because of the good gameplay even if they have a shit story
i have never played a game with shitty gameplay more than once, regardless of how good the story is.
>>
There are more than enough examples of games being ruined from focusing on story
There is no such thing as a game that was ruined by focusing on gameplay
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>>383350905
>watching porn for the romancey bits alone
who fucking does that?
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>>383351307
Yeah. If a game bothers to be story-oriented and it's complete dogshit, it can kill the motivation to bother playing the game. Just like shit personality get you passed over for the job. Automation is a blessing.
>>383352702
Good or decent story can enhance the experience, shit story can ruin it. But a good story can carry a game that's so-so in the gameplay department. It's not just good or shit, unless "good" means anything not terrible, even if it's mediocre.
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Bad gameplay and story = just plain bad game.
Bad gameplay and good story = the story is wasted, it would be better as a movie or book.
Good gameplay and bad story = still a good game.
And of course good gameplay and story is a good game.
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>>383353519
>Bad gameplay and good story = the story is wasted, it would be better as a movie or book.

You've never read a video game book or seen a video game movie, have you? Almost all good video game stories and deeply tied to capabilities of the medium, and would be fucking awful as anything else.
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>>383350640
All of those are passive forms of media, one they are created, your actions cannot change what they show you.
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>>383353519
>>383353519
bad cinematography bad story = bad movie
bad cinema good story = generic b film
good cinmea bad story = generic a film
good cinema good story = another scorsese flick
idk what this means
>>
>>383350640
Except gameplay is the /interactive/ part of a video /game/. None of what you listed is directly analogous.
If story matters as much as gameplay in an interactive medium then why /don't/ I just watch a movie or read a book?
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>>383350640
Yeah the only difference is none of those other mediums you listed are interactive.
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>>383350640
>Story doesn't matter in film. It's all about the cinematography.
But this is objective fact
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>>383350640
its a bunch of retard that dont realize context is what made these entertainment medium fun

or that line of thinking is not suited with their console war / shitpost ones
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>>383350640
>It's all about the cinematography.

This is a really bad analogy. Really bad.
>>
It's more like
>story doesn't matter in music, it's all about the music
>>
>>383350640
>Story doesn't matter in literature. It's all about the prose.

That is absolutely correct though.
>>
Most story telling will always be at odds with games because you're giving the player ability to fuck it all up completely. The only ways to realistically fix this is to either limit gameplay so the player can't do anything particularly ridiculous, or to limit story telling to things like setting and such which can't be ruined by the player's actions.
>>
>>383350905
>visual novel
>gameplay

I'm sorry?
>>
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The most important part of a game is how you're able to control what goes on in it to a certain degree. Having the ability to interact and change things due to your own actions is what makes a game fun, if you're not in control most of the time or most of the actions in the game are set in stone and your actions don't ultimately matter, then your autonomy as the player is removed and you're not really playing the game, you're watching it play itself. If the "story" of the game is doing this, congratulations you just bought a movie, not a game.

Does this mean the story doesn't matter? Honestly yes, since not all games need a story to present itself, keep you engaged and entertain you. However this doesn't mean that a game doesn't need a story, rather the story should instead be a secondary focus for the player, not the primary which is gameplay. The story should support the game, not hinder it and force you to undergo the story before you can play the game again, oh but wait, since the story is the primary focus of the game guess what, now the player's actions are limited due to what the story says they can do, limiting what you're capable of doing in given situations or all the damn time.

So yeah, story isn't fucking important in video games, gameplay is. Having a story is fine, but it really needs to be of secondary focus, not the primary.
>>
A story can be good without being really profound and on the level of award winning literature. Sometimes a story just has to have a beginning, middle and end, and give the reader some feels. There have always been writers who cater to this market, and while not really respected, it has its place as a level of storytelling that's just about enough to entertain a person of average intelligence. A video game story usually just about fits this kind of standard, just like pulp fiction of the early 20th century, or the serials of Victorian times. It's material to be consumed en masse and just has to fit some criteria: it uses reasonably simple vocabulary, it's simple to understand without much metaphor or irony, characters are easily identifiable as good or bad, there are surprises and twists littered throughout, and there's a straightforward ending. As long as a game manages to deliver on this front, then it has a good, fit-for-purpose story, even if that story isn't original or deep.
>>
What are the best games that allow the player to create their own story? I've heard EO is good for that.
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Story matters in books and movies.

Story doesn't matter in video games.

Also you'll never be a game storywriter OP
>>
The best way to put it I think is that recent MvC:I quote about the characters just being functions. Yes, ultimately "Magneto" is just a set of accessible gameplay mechanics, with the 8-way dash and the fast projectile. But we somehow get attached to those mechanics as "Magneto" more than we would as functions. Story is in the same boat. The gameplay has to be good for the game to matter at all, but story is one way of getting you more attached to it.
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>>383353881
I said good story.
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>>383355215
>So yeah, story isn't fucking important in video games

Is in RPGs. Or Adventure games. Or Text Adventures.
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>>383350640
It depends on the genre you autist. For example, no one give a fuck about story in fighting games.
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>>383355945
>text adventures

Lot of money in that. It's a real smart career path.
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>>383355884
>Story matters in books and movies.
No they don't, pleb.
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>>383355941
Silent Hill: The Movie
Baldur's Gate Novels
Planescape: Torment Novel
ICO Novel
Etc.
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>>383350640
>Story doesn't matter in film. It's all about the cinematography.
If done right, a film without a written story can be excellent.
>Story doesn't matter in comics. It's all about the art.
Blame!

Visual storytelling is a thing, you know. Of course you know, you're just shitposting. Saged.
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>>383350640

The difference is that video games are interactive. The other mediums are story driven because they have to be.
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>>383350640
I've seen good examples of all of those. Perhaps you are wrong.
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>>383356214
So assertion then is that because of this, story is entirely irrelevant to all film and comics?
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>>383356064
If you want money then you'll definitely want to have a good story in your RPG. I'm always confused as to what this statement is even about: "Story isn't important." To whom? To the person saying that "story isn't important"? Because to huge swaths of people it's extremely important.
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>>383350640
none of those are interactive mediums
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>>383356321
hey, could you delete this post please?
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>>383350640
These are all correct statements.

kys pleb
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>>383351562
omfg what does this even mean, what is air
>>
Video games are not comparable in any way to mediums like film, books, and animation.

All these other mediums share a common background. Film comes from plays, literature written to be performed at theaters. Cartoons are animated comics; comics is artwork used to visualize literature. In order for literature to be worth consuming, it must tell a compelling story, and thus, this applies to the mediums that derive from it. These mediums are simply different methods to tell a story.

Video games have nothing to do with this. They're an application of computer science, to create games. The first video games were derived from real-life games: sports, arcade games, tabletop RPG, board games. All of these are strictly interactive entertainment, video games are just a way to play games on a computer.

So how does a video game, with all the visual components of a movie, and the interaction potential of computer simulations, tell a story? A narrative works because it runs on a planned script, which gets in the way of interactivity. A game then has two choices: sacrifice interactivity for narrative, becoming a bad game, or have as much interactivity in the story as possible, thus getting in the way of story.
What if in Star Wars, everyone just died in the trash compactor? If you were in control of that, that's exactly what would happen. And then, what tension does a story have when you can retry for as many lives, continues, and checkpoints you have? When you can save and reload as much as you want? Then the story becomes meaningless, and the game can only lose from it.
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>>383350905
>Sex scenes don't matter in a visual novel it's all about the gameplay
Unless you're taking about nukige, this is frequently true, though.
>>
Is there a video game equivalent of Guilty Crown?
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>>383350640
Read a fucking book, nigger
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>>383357754
Games can also be a way to visualize literature though, and also have fun gameplay. What you say just sounds like post hoc justification for your own personal feelings
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>>383350640
About as stupid as someone using false equivalences and thinking he has an argument.
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>>383350640
Would you enjoy a movie where the story is shown on screen as pure walls of text? No actors, no cinematography, no music, no voice acting. Just text telling the story.
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>>383350640
Story doesn't matter unless it's truly great that it can override the games with even the worst gameplay.
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>story in games doesn't matter
Thread posts: 60
Thread images: 13


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