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How was a simple scene like this more emotionally impactful than

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How was a simple scene like this more emotionally impactful than anything in modern games?
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>>383302534
Because you were younger
>>
You're the one claiming this, so you tell me.
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>>383302534
Because you were younger
>>
Whew lad i don't even remember this
>>
It was supposed to be emotional?
>>
Doesn't she and the rest of the Kokiri turn into fucking shrubs?
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>>383302534

Because you were younger
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>>383302839
No, they appear after you clear out the Forest Temple and beat Phantom Ganondorf

Unrelated but I was really hoping they would give Saria the Deku stick back in Hyrule Warriors Legends
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>>383302592
>>383302694
>>383302913
this is like, the funniest thing I've read in a while
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>>383303110

I mean in Wind Waker
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>>383303450
Oh, you mean Koroks yeah they kind of do
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>>383302694
>>383302592
sure I was 25 back then, now 30... but does that really make such a big difference?
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>>383302592
I literally just played it for the first time.
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>>383302621
>Better gameplay backing it up
>No hand-holding so every accomplishment feels worth something.
>No "muh emotional scene" every two seconds to start with.
>No voice "acting"
>No surreal uncanny valley graphics
>Just a better game overall, in general.
>Nostalgia backing it up, even if not my own.
>Muted emotions.
>Subtlety.
>The fact I know this character doesn't really return after this point.
>Less is more.

Americans are so hammy, and that's their biggest problem in media. Always so sappy and drawn out with loud, generic emotional music and crying and acting like huge pussies like it matters. Spec Ops: The Line, I'm looking at you.
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>>383302534
Because the novelty of 80 minute long subtitled silent films wasn't lost on you.
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>>383305735
What?
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>>383305735
Yes, I'd much prefer QTEs, handholding, and zero challenge. I'll just watch an actual fucking movie instead of that shit, retard.
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>>383302534
Simplicity. Unlike the trash nowadays where they just shove it in your face.
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I wouldn't want to besmirch the sacredicity of OoT's story with an analogy that isn't there, but Mido made this scene desu. By this point in the game, if you did a little exploring you know that Saria is second boss to the Kokiri. That means she and Mido likely have a thing. Further, if this is your first time playing OoT she has a secret grumpy animation like a girlfriend getting mad at her bully boyfriend but admits he does have a point if you talk to her, then him, then her again. Then in this scene, the notion of their meeting on the bridge and the connotations this has for the future of their relationship has undertones of neotorare if there really is a Mido/Saria connection. You all but promise to see each other again. It's a scene with a certain smell to it.

90's Nintendo was very connected with their audience.
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>>383307787
Mido's never getting laid, moron. She clearly was wet for Link.
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>>383302534
it wasn't, and I was there.
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>>383307787
saria wanted links dick. she called him more. mido was a beta fag.
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>>383308043
Do Kokiri/Koroks even reproduce sexually?
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>>383309228
Dude on the left is self-pollinating right now.
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>>383302534

>Impactful

Please stop ruining the English language with this shit.
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>>383309386
Are you an idiot?

Rhetorical, by the way.
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>>383302534
I dont want to be "that" guy, but it wasn't that bad. I mean, I get it, childhood friend, going to danger, possible romance, but we all know that it'll amount to nothing.

Lisa, Off, Undertale, all considered modern games, all bank off of emotional manipulation, and can pull it off better because they dont actually need to make the gameplay GOOD to compensate for the lack of playable narrative. Undertale at least has a somewhat fun style tho.
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>>383307787
autistic NTR cucks are disgusting. kill yourself
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>>383309906
Your post is the reason why people who were not born back then shouldnt comment on older games.
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The most emotional scene in OoT is Shiek's monologue when you learn the Minuet of forest. Prove me wrong.
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>>383310049
I was born in 92 and my first two systems were a Sega Genesis and a SNES.

I'm not completely bogged down in my past to the point of being unable to enjoy modern games. If anything, most indie games made in their style are SPECIFICALLY for people in my demographic, and probably even yours, if you'd drop the petty irony for a second and actually try to enjoy something new.
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>>383310169
Indie games will never be as good, emotional or gameplay than games with actual talent and budgets. All the games you mentioned are subpar mess that is best left on a website enjoyed by a total of ten people who like that stuff. Neither of those games are good compared to the games of our time, and anyone who has the audacity to compare Lisa, Off, or undertale to the likes of Ocarina of Time are deluded or too young to say shit like that.
>>
The themes and use of lightning ingame were great.

Of course, Nintendo butchered and mangled in the "remake" of it.

Nintendo truly doesn't want people to remember they did more than kiddie shit back then.
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>>383302534
I didn't feel much in that scene. I mean, I barely knew anything about Saria so I honestly forgot about her for most of the game. I felt more towards the ending of Twilight Princess because there, I actually got to get to know Midna's character and developed an attachment towards her.
>>
nostalgia.
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>>383310653
Pauline is a prime example of that very thought process, yes. Though sometimes I think the executives are fighting with the younger people who want more edgy stuff.
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>>383310492
I wasn't comparing those games to Ocarina of Time. I'm not fucking daft. I was comparing the OP's claim of emotional turmoil against some games that are specifically designed for it.

His claim of "Why can't modern games do emotion right" is bogus, especially when put side by side with what can AT BEST be described as a "bittersweet" moment in Ocarina of Time. I wasn't comparing game to game, I was comparing emotion to emotion within the confine of OP's frame: Then versus now, and it's clear he's just shitposting.
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>>383310786
The 90s and early 00s were nothing BUT edge, and Ocarina of Time was an example of that. Majora's Mask was just the natural evolution of the medium.
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>>383310815
Thy cant', at least not those 2d indie games you mentioned. 3D has superior cinematic elements in play.
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>>383311074
MM was just Nintendo reusing assets to make another zelda game. It was a deviation, not an evolution. It could have very well been a gameboy game.
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>>383311134
I don't think you're giving the aforementioned games enough credit. I'm not saying you're wrong, but maybe a bit biased.
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>>383302534
Because Saria and the Kokiri didn't overstay their welcome. You only need to speak to the shopkeep, Mido, the Deku Tree before leaving. If you do talk to other NPCs they mention how Saria's your friend, Saria is intended to be the first you speak to. But there isn't a 2 hour intro-sequence where you're dragged through a stage play intended to illustrate the fact that you're friends.

Maybe you talked to everyone 80 times before leaving. But in all likelihood you left as soon as you were told to by the Deku Tree after him having explained your wide-reaching quest to save the world. This coming just after might remind you there's more gong on, on a personal level than just that.

But whatever your mindset; you're not likely to be weary of jumping through hoops just to get away from them.
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>>383310669
Pretty much this, before that scene you get to spend a whole 2 minutes with Saria.
It's built like an emotional scene but lacks all impact because you have no idea who that chick is and what her relation to link is. She is sad that link goes away, but why is she sad? Does she like him? Does he owe her money? Is she jealous of him for leaving the village? We can only guess.
It doesn't help that the next time you meet her she turns into a crystal or some shit.
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>>383310049
Not an argument
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>>383311825
They dont deserve credit because they're trash 2d games that only try to be cinematic when they medium they are made for demands more.
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>>383312095
It's pretty obvious that she had some sort of affection for him, and according to Mido, Link was basically Saria's favorite.

The problem is that we're not really given much of a reason to give a shit by this point. We haven't been given enough time to get a feel for these characters, and Saria was honestly just a stranger to us.
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>>383307787
>she has a secret grumpy animation
I played Ocarina countless times and I never discovered this. How do you trigger it?
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No, these two are more emotional
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>>383312668
"Hey, this character likes you"

>faggot anon just staring there ???

"Hey, Link, Im the only one here who ran up to you and greeted you

>faggot anon again staring ???

Did gamers like yourself just grew up with no intelligence or awareness?
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>>383302534
Because you were younger
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>>383312757
>not seeing an old man smoke $300 of cigarettes for 25 minutes while you question what it is exactly you're doing.
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>>383312912
It's not an issue of awareness. In a movie, when two characters who apparently like each other are separated five minutes into the story, are you gonna care? You've barely been given any time to feel these characters out, so who gives a shit if they never see each other again?

Saria likes Link, that much is obvious. But I didn't give a shit. I knew her for all of five minutes before the game made me ditch her, so she disappeared from my mind pretty quickly shortly after I got to Hyrule Field. It's all an issue of emotional attachment. I can't get attached to a character just because the game tells me to, especially if they tell me I'm leaving her an hour after I meet her, and of that hour less than 1/6th was dedicated to her at all.
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>>383302534
>Caring about some lil bitch with a btich ass wsord goin "HAH !!"
bet you cry at bing bing wahoo fagogt.e
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>>383302534
You were 5
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>>383313624
This speaks volumes of how socially shallow you are. Which makes sense. We are on /v/, the neet capital of the world,
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>>383302534
Because you were not as old
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>>383312912
How does that make scene emotional to the player exactly? Some random greenhaired slut likes you and you immediately cry tears or what?

YOU as the PLAYER have no attachment to her at this point. You're not Link, you're a faggot in front of the tv and you've spoken to Saria for 3 complete sentences at this point. Why would you give a shit about her? Even the game itself doesn't give a shit about her or it wouldn't completely ignore her until the forest temple, and then promptly continue to ignore her for the rest of the game.
>>383313979
The irony of that statement is delicious.
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>>383313979
I don't believe in love at first sight, especially for a fictional character who I barely got to know. Just telling me this chick likes Link and that I should feel bad because he's leaving her isn't going to do anything for me. I'm sorry this apparently bothers you so much.
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>>383314210
>How does that make scene emotional to the player exactly? Some random greenhaired slut likes you and you immediately cry tears or what?
again this is why youre socially shallow. youre the guy wholl sooner blurt out something without realizing the people around you
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>>383312732
Talk to Saria to meet her. Talk to Mido without sword or shield to try to get past. Talk to Saria again without the sword.
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>>383304053
>25 back then
>now 30
>it's been 5 years since OoT
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>>383314303
Are you crying right now or why are you writing like a retard? Can't hit the shift key through the tears?
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>>383302534
1, because you were younger.
2, because what you felt was yours, the game didn't tell you "Feel sad now"
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>>383314448
>>383314448
>1998 was 5 years ago
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>>383314303
Social awareness and emotional attachment are two different things. It's easy to tell that Saria likes Link. It's easy to tell why Link is sad about leaving her. But that doesn't necessarily mean that you, the third person from the outside looking in, should care about their relationship.

Logically speaking, there is no reason to give a shit about a fictional work. It's when that fictional work reaches out to you emotionally that it, in your mind, starts to blur the line between fiction and reality, that you start to care. You care about the characters in that story despite the fact that you know it's a work of fiction, that none of it has any actual consequence. You care about whether the characters live or die because the story has managed to affect you enough that you don't care if they exist or not. I didn't feel that for Saria.
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>>383314887
>But that doesn't necessarily mean that you, the third person from the outside looking in, should care about their relationship.
Congrats for discovering that the game wasn't made for you. You'd also miss the significance of the opening scene of lttp, too. Gamers these days have really gone to the dog.
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>>383315115
Not getting sad at that scene means you're not allowed to like the game for other reasons.

Gotcha, you're a hysteric woman. By the way, good job on finding that shift key again.
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>>383314887
>Saria likes link
>Meet him many years later
>It is fucking obviously its link
>"I dont want to hear anything, let me go a sage and shit"
Saria is stupid. OoT is great for many reason, but not for the interpersonal relationships and emotional plot.
>>
>>383315430
It means precisely what I said earlier: you're a shallow social neet who will never get laid.
>>
>>383315115
I enjoyed the game. I just didn't care much about Saria. The game didn't give me enough fuel to care about her.

Generally, I'm not fond of the whole "These two are childhood friends so you should care about their relationship" thing, only to separate the two almost immediately and leaving the childhood friend completely absent for a large stretch of the plot. If you wanna sell me on a relationship, you'd have to delve a little more deeply into it, ease me into its depths. Just telling me these two kids like each other and then going "Whoops, she's gone. Bet you feel real sad now, huh?" doesn't do anything for me. A relationship isn't just something you show for a split second and expect the viewer to care. I LITERALLY only just met these two characters for the first time like five minutes ago.
>>
>>383315624
Well, I already got laid, so that shows how much you know about being social or people in general :^)
I like how you're trying to strawman people for not liking a specific scene in a video game. Shows much about your social skills. Hypocrisy, always good for a laugh.
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>>383315575
saria did recognize link. wtf are you talking about
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>>383315807
buying a hooker I guess counts, too. or having your own mother fuck you
>>
This thread is an example of why I wish Ocarina of Time was released in the current generation, so Saria and Link could have a more developed relationship. Mipha kind of was a more developed Saria.
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>>383315895
Damn, how creative. A hooker and a mother joke in one post? Color me impressed and insulted. Never saw this one coming.
>>
>>383313624
>>383314286
Not that guy and I respect you, but you meet Saria at least three times before you become Adult Link. Not to mention she is the only character in the game you can telepathically communicate with. And she has like 20 different lines that change based on what you've done in the game or in what order. If you're playing OoT for the first time in 1998 and trying to follow some semblance of a story without waiting for Navi to tip you off, you'll talk to Saria. Their friendship is natural throughout the game. Even if you like Malon more, you spend more time talking with Saria.
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>>383316085
Yes, but by the time you leave her on that bridge at the beginning of the game, the only real scene you have of her is her saying hi to Link and finding out he finally has a fairy. That's all the interaction you have with her at that point. And now I, the person who just started playing to game and only saw this NPC for a few minutes, am supposed to feel sad that the character I'm controlling is leaving her?
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>>383316054
Except your dad watching from the corner
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>>383316085
I think I only talked with Saria once per telepathy.
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>>383316312
You don't have to talk to Saria, which means you wanted to learn more about her for doing so. This fosters caring. So yes.
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>>383315430
>being this autistic
KYS
>>
>>383316085
its stupid to be discussing this in 2017. if he had said the same shit back in 1998, he'll be called a fucking shut in just like now. Saria's relationship is one of the most fond things off the back for you as the player. She's the one that greets you and gives you some kind of communication comfort. If one as a human being cant see it, it's mostly likely cause they're social neets who probably were that awkward kid that sat in the corner at school. Which is likely 50% of /v/ right now. Of course it was lost on them.
>>
>>383316602
How many lumens do you have? Looking for a new projector.
>>
>>383302534
>those lifeless eyes
Saria deserved better
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>>383303110
I want to give Saria the Deku stick.
>>
>>383316602
Dude. Chill. I can see where he's coming from. Some games are just not good at emphasizing emotional connection, especially in the 90's. It's easy to mistake OoT for one of these. I had a hard time sympathizing with Saki and Airan the first time because the game just drops you in in media res.
>>
>>383316548
Now you're going overboard with that shift key young lady.
>>
because there was no voice acting to take away from it. It's the same way books are emotional
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>>383302534
You really gotta be some kind of fag if you can feel something out of a scene made with two characters, one you just met 30 mins ago and had max 5 lines of dialogue.
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>>383302534
Since the Kokiri are immortal, which YA-HA-HA do you think was her?
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>>383317121
But you have to be a real doornail if you didnt feel any sense human emotion from that, either. Saria is essentially a human contact test. If you failed it, you already are an emotional blackhole.
>>
>>383317223
botw and oot are not linked. nor are any of the zeldas. the timeline historia was made simply to jew autistics like yourself
>>
>>383314448
well I did play OoT for the very first time in 2012. On a real N64 as well.

I was a Sony kid as a child, then became a mustard in mid-00s. Got interested in retro stuff I missed at the younger age.
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>>383317231
>Character runs to you
>Hey Link! Tree wants to talk to you
>You exit the forest
>Woah u leavin? im sad :(
What am I supposed to feel? I do not know anything about either her or the relationship between the characters, how am I supposed to feel something out of something so bland? No storytelling or backgrounds make it really hard to make it emotional.
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>>383316054
You know youve won the argument when they resort to namecalling

That anon got btfo
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>>383310492
>indie games will never be as good, emotional or gameplay, than games with actual talent and budget

Whatever you say to help you sleep at night, corporate marketer.
>>
>>383317223
>>383317392
>being this mad that your waifu became a tree person who shits in your hand
Which YA-HA-HA do you think was her, anon? Twee hee.
>>
>>383317421
Then I don't know, man. The only explanation I can think of is that you're a contrarian and refuse to see the good things in new products and obsess over older, archaic games and exaggerate their good points to unbelievable amounts.
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You know at what scene I cried? When the Deku Tree fucking dies. It's this majestic giant thing and before it goes it gives you one last push for your quest, before the life fades away and the dialog stops.
I cried when you were banned from the village in Secret of Mana because despite rescuing them they still blame you.
I cried when Blank got petrified in FF IX and I remember desperately trying to help him.

I didn't feel anything at the Saria scene. And it speaks volumes about you if you give that scene this much credence that you're projecting all your own failures onto other people who didn't care for that scene.
>>
>>383302534
Asura's Wrath has a couple
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>>383310126
>The most emotional scene in OoT is Shiek's monologue when you learn the Minuet of forest. Prove me wrong.
Adult Zelda saying goodbye to Link in the ending sequence
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>>383317739

I thought Deku tree dying was genuinely sad too.
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If you want me to care about a character, then have them impact the game itself. I feel nothing when an RPG has a pretty girl cry and it says "please feel emotion #436 here" in a blatantly scripted segment.

You know what game made me feel teary eyed recently? When I lost my crew mates in FTL. Sure, I know almost nothing about them and I didn't get emotional cutscenes talking about them, but I'll tell you something. Having my faithful mantis boarder die after helping me salvage 100+ rebel vessels, and not having a cloning back to bring him back? That made me hurt inside. the worst was that it was my fault: I didn't retreat him in time, and he died because of my negligence. Another time was when another mantis boarder was taken captive by, and then killed by, slug slave traders. It made me so furious that I ravaged the sector, killing every single slug ship I saw, even the ones that begged for mercy. I took their supplies and then killed them all. I even opened fire on slug stations. That made me feel more emotion than any cutscene could. It also made me feel alive, the feeling of dread at seeing a faithful crewmate die, and then taking my vengeance out on the murderers who did him in.

that's videogame emotional narrative 101.
>>
>>383304656

you're reading into it too hard. Link doesn't even change facial expressions, he doesn't give a fuck about Saria and I didn't either. Enjoy immortality while I go do this shit.
>>
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>>383312732
>>383314348
well how about that
>>
Marin a superior waifu. Saria a boring shit with no explanation to their friendship beyond muh bullied Link.
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