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How come people don't like this game when aside from wolf

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How come people don't like this game when aside from wolf link sections it did everything that Ocarina of Time did but better?
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i just didn't really want to play it so i didn't
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I like it. hell it has to be one of my favorite zelda games
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>>383292305
I liked the game. Water temple was ass though. Got lost and everything looked like the same shit.
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>>383292305
Because people value originality. As much as they say they want the same thing again what they really want is something new. Majora's Mask and Wind Waker were shockingly original compared to Ocarina. When TP was just a polished up Ocarina people felt like they weren't getting anything new
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>>383292305
Hype backlash. It was hyped up for like 3 years as the game that would change Zelda forever, the adult and fully modern version of a franchise we grew up with, and it ended up being practically something we had played before with a new coat of paint. Good for what it was, not for what people wanted it to be at the time.
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>>383292305

I don't think the dungeon design was as memorable.
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>>383292305
Except that OoT doesn't have shitty bosses, dungeons, tutorials, story and music, faggot.
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>>383293709
>OoT doesn't have shitty bosses, dungeons, story
Let's not be hasty, there are certainly a few duds.
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>>383292305
>worse overworld than OoT (especially Hyrule Field
>worse tutorial (30 minutes to get the sword vs 3 hours to get the sword)
>worse colours (the whole game actually just looks bad)
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Why do we still have to argue about which Zelda games are better than others.

Can't we just all agree that Breath of the Wild is best and leave it at that.
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because they have shit taste. it's easily the best modern zelda
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>>383292305
-wolf sections
-the first 3 hours feeling like a fucking tutorial

^ as far as i can remember, this is the only major problems i had with the game. i still love it, though.
https://www.youtube.com/watch?v=Nr338YlKD94&t=305s
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>>383292305
Because it's literally unironically just a rehash of Ocarina
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>>383294034
that's why

>>383293863
this is art
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>>383294485
pretty ignorant, to say the least. tell me, how exactly is it a rehash?
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>>383293303
A Link Between Worlds has more in common with A Link to the Past than Twilight Princess does with Ocarina of Time.

Majora's Mask has more in common with Ocarina of Time than Twilight Princess does.
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>>383294196
Oh god

Can you imagine believing this?
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>>383293863
>twilight princess is the eyes wide shut of ga
ming
wot?
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>>383294009
>>worse colours (the whole game actually just looks bad)
i really dig the colours. i hate how the remaster essentially forwent the blurry effect. made the game look fucking boring. the colours and blur really made u think u were in this ominous part of the world losing your mind. very alien. and the contrast with places like snowpeak was heavy, too.
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>>383294901
Majora's Mask had genuinely different mechanics.

Twilight Princess was nice and all, but besides the story, is there a reason to replay?

People replay MM all the time.
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It was __fun
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>>383295130
the reason no one replays twilight princess is because the beginning is fucking HORRIBLE
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>>383295257
this
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>>383292305
It didn't do the music better.

Think back to Ocarina of Time. Can you remember a tune or two?

...what about Twilight Princess?

Think of ALL the "great" games of past. Can you remember their music?
Music is important.
I have no idea what this webm is since I've not renamed it and my OS doesn't display image content of webm files. Let's all see what it is!
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>>383295257
gotta agree with this. There's a lot of fun to be had in Twilight Princess but you've gotta slog through a mile of shit to get to it.
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>>383294709
>Similar story progression
>Very similar dungeons and dungeon order
>Similar world layout
>Both start out in a forest village
>Pretty much the same items
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>>383295423
TP's Hyrule Field will be with me forever because it's the background music of the Midna porn game
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>>383292305
But OP, that's exactly why I like it slightly more than OoT.
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>>383292305
Ocarina wasn't completely linear. Many of the dungeons in TP were gimmicky such as Snowpeak. If you exclude the Wolf sections you're excluding a large portion of the game. Anyone who starts playing for the first time it'll take hours before you're at the first temple.
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>>383295423
i really liked the twilight princess soundtrack.
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>>383292305
because you were 12 or younger when you first played it

you can't see the flaws
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>>383292305
I like the game. But the pacing was shit. Everything took forever to do. The ball never really go "rolling", because the game always had a new speedbump to slow down progress.

This game had more polish mechanically. But that's about it. OoT did just about everything else better. Even the dungeons.
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>>383293863
This article is enormous bullshit.
>I don't like busywork
>I liked all the past games in this series, and even genre, for its busywork
>But not this one! Play WindWaker!!
>Let me make an allegory about male husbands beating their wives.
8.8
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>>383293303
>Majora's Mask and Wind Waker

Well that might explain why I thought MM was just a great game, (not at all god-tier like it's praised as here) and also why I thought WW was shit.

Because you're wrong.
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>>383293863

Makes me sad this website is shut down...They were the best reviews on the net
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>>383295594
twilight is a sequel to the events of oot, so ofcouse there are going to be some things that follow over. mm, ww and ss both start out the same, progress the same, play the same and that is a fucking problem. those similarities almost made me become jaded wwith the series. but to denounce only tp for this is pretty dumb. its a good game. if u read up on the lore, u will know why alot of the same shit is similar.
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>>383295921
Shut up and collect those tears of light.
Oh by the way my name is Ooccoo, in case you forgot again. Also, red rupees are worth twenty rupees.
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>>383295130
>Majora's Mask had genuinely different mechanics.
It had IDENTICAL mechanics, wtf? They added masks and the ability to restart the day.
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I do have problems with the awful padding. Also, coming from the N64 games, TP is needlessly large, at least in all the areas between the actual interesting content. The dungeons were pretty good, though the atmosphere was lost, I believe, in a lot of them mainly cause of the art style choice they chose. The color palette and textures they used for the N64 game made the game a lot more moody and fitting for a zelda game, yet no zelda game after has been able to replicate it. Hell, not even NIntendo seems to realize it after that shit revamp of the graphics on the 3ds.
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>>383295257
>>383295515
Just blew through the game again recently so I could get a full-heart Wolf Link for BotW. The intro takes 10, maybe 15 minutes TOPs before you reach your first dungeon. I have never understood why people bitch about TP's beginning so much, but then again this is /v/ where anons bitch about Golden Sun because "there's too much reading" for their ADHD brains to handle.
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>>383295706
It's the Hyrule Field theme, though. TP's is just another cover of that same tune.

>>383295786
I liked it, too. But I don't remember it. I remember every melody from OoT, though.

To me, no game is 10/10 without a 10/10 soundtrack. Impossible. Similarly, a 5/10 game can be boosted all the way to 8/10 if the soundtrack is something that finds its way to my regular playlists or that I introduce and "what kind of music do you like?"

Ah, butt webm. Okay.
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>>383296332
the first dungeon is a major tutorial and then u immediately transform to wolf link and have to go through all that boring tutorial shit for wold link ASWELL. fuck r u on about?
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>>383292305
Wolf link isn't even a problem it just rolled a few masks into one transformation, where it failed was throwing roadblocks in front of you with stupid shit like the light bugs and collecting the canon while having relatively no side quests.
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>>383293863
That review is spot on.
>Google Heather Campbell
>She's actually a writer and comedian and pretty cute.
Color me surprised. I bet she was hot back in 2007.
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>>383296564
i think the main reason u cant really follow a tune is because, since they uped a generation, the music became more technical. u cant really follow a precise melody unless u listen a couple times. but its ur opinion and if u genuinely feel that way then thats fiine. i do prefer oots soundtrack more, anyway.
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>>383294009

>worse hyrule field

what
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TP's tutorial is a slog. The wolf link tears of light sections are a slog. Most of the shit between the first three dungeons is a slog.

This all changes when you get the Master Sword. The stretch of dungeons from Arbiter's Grounds through more or less the end of the game is some of the best in any Zelda, even if Palace of Twilight is short and a little disappointing. The first three dungeons and the rest of the game feel like they were designed by completely different teams. During the first stretch, the game is linear, you don't have a lot of freedom, there's little side content, the game is story heavy and pretty dark in tone. Later on, the story pretty much sits on the back burner. You get a ton of freedom, a bunch of side quests open up, and it's no coincidence that during this time you get the ability to warp whenever you want and use Wolf Link whenever you want. If all of TP was as good as the last two-thirds of the game, it would be the best 3D Zelda.
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>>383296763
you're heavily limited in what u can do when in wolf form. its just boring. the fun thing is running fast but the game always stops u to do boring bug shit, on rails platforming, etc.
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Because I played Ocarina of Time already?

3D Zeldas had no value in between MM and BOTW's releases. Those 3 OOT clones are shit.
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>>383297086
>>383296332
exactly, so when replaying it, its fucking annoying.
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>>383296950
Actually, the fact that music has become more "powerful" is precisely why the finise of a game experience has been dulled over the years. I believe designers have become too enthralled by needing to overwork their pieces, so we get orchestra sounds that end up just ruining the effect that the level needs. That's why cartoons have been using simpler tunes for ages. They know they need to be memorable for certain situations. A orchestrat does not lend itself to memorable well, unless for something impact like Beethoven's obvious melody during the Asura vs. his teacher fight. Thats as far a sorchestra should go in a video game.

It's also why I absolutely hate the DKC music in Retro's Wii and Wii U games. It's too damn busy.
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It had shit items
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>>383296119
>muh lore

Who gives a shit? True you can't deny that ww and ss have similarities as well (haven't played mm so I can't judge) but you also can't deny that tp felt so much like a remake of OoT with a few new mechanics thrown in.
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>>383292305
>How come people like this game when aside from twilight realm sections it did everything that Ocarina of Time did but worse?
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>>383297536
>Who gives a shit?
the people expecting a sequel to be relatively connected to the previous game... making it a more coherent play through. the general style of play is in every 3d zelda game besides botw. the only thing that came from oot was the attempt to make a depressing tone, and it worked, if u gave a shit about the narrative, which u blatantly dont.
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>>383297370
True. There a many great tracks from simpler generations, but current gen is filled with "background noise" music. And I don't mean "all chiptunes are great, orchestras suck." Mario Galaxy has some wonderful ochestral pieces and I fucking hate most chiptunes.

For example, composers like Koji Konda and Nobuo Uematsu, who had all that talent but were forced by their limitations to express it as best they could, ended up creating masterpieces under that stress. Both, currently, haven't made anything I'm impressed with, and they haven't for perhaps more than a decade now.
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>>383297946
>Caring about narrative in vidya games

Again who gives a shit. Zelda's like James Bond where each installment has the same basic premise but has a different protagonist, setting, story etc. Only autists like you give a damn about the Zelda timeline
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>>383298716
narrative makes video games more interesting. level design is also narrative
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>>383292305
wolf link is literally the best part about this game

fucking barking songs out eternally destroyed my sides
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I enjoyed it, however I never played POT before that
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>>383293303
It's not like we're talking about COD tho. Rehashes only become a problem when they happen too often. I don't see why TP's similarities to OOT is seen as a bad thing when there's still super unique and divergent games like MM and WW being made.
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>>383298716
to summarise:
-you have no issue that the relative playstyle is the same throughout all 3d zelda games.
-but tp is different because it's too similar to oot (obviously not in play style, since u admitted thats not the issue) so what do we have left? narrative. i tell u how it follows oot's narrative
>who cares? autist.
u, friend, are slow.
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3D Zelda was a mistake.
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>>383296175
Yeah. Pretty giant fucking departures
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>>383292305
It really is just the wolf segments + the intro being too long. Also the difficulty is a joke but none of the 3D Zeldas are difficult anyways. If the wolf bits were removed, you got to the first dungeon earlier, and the enemies hit a bit harder, it would be perfect.
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because I played it on the wii and the waglan was shit
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>>383299769
yes, friend, you are entitled to your opinion .... :)
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>>383296175
>3 day time limit
>areas change on each time zone
yeah, nothing different to the other zelda games at all.
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>>383299769
i oughta fuck you up
MM and TP were dank. I don't get how TP gets brought up constantly but SS is glossed over.
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>>383300329
because everyone already accepts ss sucked major dick. the only fuckers who like ss were people introduced to the series through the wii cause they're casual swine.
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>>383300251
Majora's Mask was 1/3 as large. It made up for it by having 3 days where the scenes (could) change.

It was the same game.
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>>383300329
Nah, we all know Skyward Sword was atrocious. It's not worth mentioning.
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I can understand what they were trying to do with SS in terms of making the game more engaging, but I think Nintendo reached a point where they started to lose their mojo. Something changed in their dev team to make them stop giving a shit about zelda. Botw is pretty much a good example that they don't want to make zelda anymore, and thats a very depressing thought.
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>>383300992
>2 + 2 = 5.
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>>383292305
I'm playing it for the first time in 10 years. Really enjoying it. I don't know why I hated on it so much for so many years. Probably because I was an edgy teen.
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>>383301132
considering they were making the same game for years without deviation, maybe they were considerably jaded. Eiji Aonuma, one of the main dudes, wanted to leave the series after ww but was told to stay on. ofcouse they lost their fucking mojo.
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>>383301359
you have any pictures of urself when u were a teen? preferably naked?
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>>383301581
OoT, MM, and WW are very different games. I dont believe that either are the same game or any thereafter. But I do know that after a dev spends certain years working on the same franchise, they would jeopardize the vision for the sake of keeping themselves from getting bored. Which is the point here. The ip should have been headed off to someone else.
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>>383301132
>>383301581
same guy
botw was a good game. kill urself.
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>>383301769
well nintendo have alot of young staff now. lets hope they can take over.
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>>383292305
The thing that TP has over OOT or other 3D installments are the dungeons and having the best companion. But besides that it isn't really anything special.
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>>383301810
>good game

No it wasn't. SS was better than it on the fact that SS still had some zelda mechanics left over in it. Botw threw everything away to make a physics sandbox for the most autistic gamer. Which makes sense considering minecraft keeps kicking their asses on the eshop.
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>>383296564
Not even Hidden village, the title theme, or Hyrule Field time?

>>383297370
>Hating TF's music
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>>383302027
I hate TF's music for the same reason I hate a lot of modern video game music. It's not good music for playing a game. It's good for sitting down and listening while chilling or working on something else.
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Because Ocarina was already outdated by 2006, so making v2.0 only makes sense in the minds of game designers with no creativity or gameplay intuition.
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>>383302002
the physics made for emergent gameplay. you can defeat foes and solve puzzels in multiple ways, making for unique gameplay.

>SS still had some zelda mechanics left over in it. Botw threw everything away
what fucking mechanics did they throw away that were SO IMPORTANT? please, list.
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>>383302192
https://www.youtube.com/watch?v=NLzI3NkLD2E
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>>383302404
Item progression.
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>>383302404
Using bombs and abusing the physics engine to jump over the wall without opening the door isn't solving the puzzle.
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>>383296564
>It's the Hyrule Field theme, though. TP's is just another cover of that same tune.
You're a fucking retard
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>>383302529
Go to bed, Aonuma.
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>>383302404
physics dont make a game better. Botw in its entirety is just a technical demo for the Switch with Zelda added to it. There is nothing else zelda about it. If anything this game should have been something else if it cared about that type of gamepla, but nintendo wanted it to sell so they attached zelda to it. Im at the point where I say even the CD-I games are better than Botw.
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>>383295423
I'll name three: Hyrule Field, Gerudo Desert, Midna's Lament.
It's not pure gold like OoT but those few gems at least are not to be ignored.
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>>383302907
>I say even the CD-I games are better than Botw.
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You are manually remembering that grate in City in the Sky that you got stuck in for an hour before looking up a guide.

This is why you hate the game, (if you do). It broke your pride and made you ashamed of what you became.

Tell me I'm wrong, cheater.
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>>383292305
I dont, it's my favorite Zelda

I even unironically enjoyed wolf link

To be honest, it was only recently that i discovered people actually DIDN'T like those sections

I think playing as a wolf is cool as fuck
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>>383303116
>looking up a guide for City

How the fuck...that dungeon is intuitive as fuck. Thats actually one of my gripes about TP and SS dungeons. They are so obvious about what to do next how the hell did you get stuck.
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>>383302559
yay, they took out arbitrary items that were only useful for stupid one-time shit after u completed a dungeon. yay. gotta give u that,

>>383302560
>abusing
using the mechanics provided in its attended way to achieve different results isnt abusing. search up what "emergent gameplay" means. ur using these mechanics to achieve multiple scenarios, regardless of if it was intended or not; it still makes for fun and interesting gameplay. u arent "breaking the game", you're usding the mechanics as they are meant to be used. read a book.

>>383302907
when physics are used in mechanics and gameplay, yes, they do matter.
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>>383293303
>TP was just a polished up Ocarina
Rehash with less focus and underdeveloped everything ain't my idea of "polished". TP has so many missed opportunities and just plain weird design choices.
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>>383303252
You would say anything to dismiss yourself of your guiltiness. I know you used a guide for that one puzzle.
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>>383303357
If physics is the bulk of botw, then botw is not a zelda game. Zelda was never about physics. If I wanted a physics game, I'd go play something like tribe or any ragdoll havok engine game out right now. Zelda was never a game praised for having this physics engine and letting you do what you want. It's strength always lied in letting you feel like a swordsman growing more stronger through going through dungeons, challenging you, giving you items to grow your skillset, and to teach you fundamentals that are layered upon as the game goes until you come out on top, and can effectively look down to see all you have accomplished before you're ready to face the big bad.

In Botw, that doesnt exist. You're literally a kid jumping around playing minigames who doesnt even care about Ganon and is probably more akin to a Dark Cloud protagonist, except Link doesnt have anything to rebuild.
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>>383302002
>SS still had some zelda mechanics left over in it
That's why BOTW is actually good. The Zelda formula is shit and terrible game design. The original, Zelda II, Majora's Mask and BOTW are the only good Zelda games because they're not copy pasted clones of each other.
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>>383303584
Ive been playing games for decades. Nothing in that game got me stuck. git gud
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>>383303776
>The Zelda formula is shit and terrible game design
The only people who say this are people who never played zelda games, and likely are people who have played Minecraft, Arkham Asylum, and any modern open world cinematic games. Basically, you're probably also parroting where ever shit website you came from.
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>>383303691
You're literally describing BotW but it does it without the same item+dungeon formula that has been done for decades.
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I haven't played BotW or Skyward sword but aside from the wolf parts it's my favorite 3D Zelda. And this is coming from a hardcore ocarinafag.
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>>383303691
while i agree the story and pacing in botw sucks cock, the physics engine still makes for interesting and unique gameplay. who the fuck cares if "zelda isnt about physics", what the fuck does that even mean? games grow, and this game added some depth to its mechanics.

and i do not miss item progression. it was shit. the majority of items in any zelda game was used for specific situations, and nothing else. they were fucking useless. the runes in botw can be applied in many different scenarios and achieve many different outcomes.
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>>383304065
I do think BotW would gain from a bit more structured moments though, the Great Plateau and Zora's Domain were my favorite parts of Breath of the Wild because they were carefully structured and a lot more linear than the rest of the game while still giving the player a lot of freedom in tackling them.
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>>383304065
There was nothing wrong with the item+dungeon formula. In fact, if it was brought back for botw, it would have made the game somewhat less of a drag considering you do all this exploration and find nothing. No Forest temple, no fire temple, no underground shadow temples, nothing to make me go "oh shit!" All the ruin shit you run into, especially those Lanryu and Forgotten Temple, was probably the most baring examples of how lackluster the zelda series has become. Back in the day, these would be flushed out dungeons with interesting narrative level design and some sense of challenge.
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>>383301998
jeez this image made me realize this mask's replica in botw looks like dog shit.
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>>383303936
The only people who like the Zelda formula are autistic children who love eating shit.
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>>383304118
>says the items in past games are shit
>even though botw borrows a lot of them from past games anyway

Lets not forget the missed opportunity of including the clawshot in a game about exploration, but I guess that would get in the way of the epic climbing experience or whatever.
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>>383292305
Personal favorite game in the series.
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>>383304448
Sick rebuttal, really proved him wrong you defensive parrot
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>>383304450
are u dense? the majority of the items u get from dungeons in previous zelda games are meant to progress the plot. if they do have other use its fucking minor. i dont care if botw took items from previous games that were good? fuck

the climbing sucks. wont argue with u there. but atleast its better than every other game that includes climbing.
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>>383304980
Irony.
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>>383304450
>missed opportunity of including the clawshot
wtf I hate nintendo now
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>>383305156
That's just more of the weakness of the game rather than it being a bad thing. You could still use most items from dungeons. They didnt have a lot of uses, but it never made the game weaker. The problem with botw is that it took the concept of just give everyone everything up front, then forgot to give something to actually use them on, aka the dungeons. The shrines are not dungeons. They are literally the same as finding a heart piece underground in other games. They literally forgot to add dungeon in botw.
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>>383305496
>They literally forgot to add dungeon in botw.
So you skipped Hyrule Castle?
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>>383305496
yes. there arent any legitimate dungeons. but there is a gorgeous world to explore with many cool locations and scenes where u can freely exercise ur items on any living thing there. botw has faults. so do other zelda games. u say the game gives u items that u (apparently) cant use on anything? well the previous games also give u items u cant use on anything. ur being unnecessarily harsh here. not even taking into account how thi sis nintendos first really big open world game for zelda, its still AT LEAST a decent game. so fucking what they didnt include the hookshot. stop being so fixated on small details.
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>>383292305
The word you meant to use there is "worse," not "better."
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>>383305496
ur honestly just forcing urself to hate a game that has alot of good to offer, and thats sad.
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>>383292305
Shitty overworld that where many items go almost completely unused.
More bad dungeons than just the typical water dungeon (sky and time).
Tried way too hard to be like OoT.
Two dungeon item slots were used for the Clawshot. That pissed me off so much when you just received an upgrade for the claw shot in the sky dungeon.

That said, I actually liked playing as wolf link.
>>
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They are parroting opinions to fit in. Twilight was fucking great.
The combat was fun, art style was the coolest (sadly Nintento will never give it to us again in favor of kiddly shit) and it had a whole fitting aura of dread that is missed in other titles since Ocarina.
Twilight may be one of my favorites, having played it, The Legend of Zelda (NES one), A link to the Past, Ocarina of Time and Skyward Sword.
>>
>>383305496
>They literally forgot to add dungeon in botw
The divine beasts? Hyrule castle? Even Eventide island is basically a dungeon.
>>
>>383305156
>the majority of the items u get from dungeons in previous zelda games

>deku stick - found in the world anywhere. used to light fires or beat stuff with
>deku nut - found in the world and can stun anything
>slingshot - found in the deku tree. used throughout most of child link's career
>boomerang - found in jabus belly. used throughout most of child link's career
>bomb - found in the world. used all game.
>bombchu - more rare bomb. used sparsingly
>fairy bow - found in forest temple. used for the rest of the game. One of the most useful items ever
>ocarina - obvious
>hookshot / long shot - the most imperative item in the game. Used for great traveling opportunities or going over large gaps you normally could not
>lens of truth - got in the well beneath kakariko village. Not a lot of uses, but is the main use in the spirit and shadow temple and a few little secrets throughout the game
>dins fire - got from fairy. very helpful in many cases that require damaging things in aoe or lighting fires
>farore's wind - beneficial items in dungeons for fast warping
>naryu's love - pretty much the best defensive spell when gotten
>megaton - gotten from fire temple. can be used in placed of your normal master sword.
>bottle - self explanatory
>biggoron sword - a more powerful sword than the master sword. but cant use a shield. used at descretion
>mirror shield - the upgraded hylian shield. no reason to unequip it
>goron tunic - stops the fire from burning you in the volcano and gives fire resistance (I bet you didnt know that)
>zora tunic - unlimited water breathing
>iron boots - can now sink to the bottom of water
>hover boots - temporary hover capabilities when running off a cliff
>gauntlets - just let you throw heavier things. Kinda sucks this didnt give other uses
>scales - deeper diving
>>
>>383306318
>Tried way too hard to be like OoT.
*sigh*
everything else i agree with. ITS STILL A GOOD GAME OKAY.
>>
>>383305823
Hyrule castle isnt a dungeon

>>383306063
If you wanted to see cool shit, go to an art museum. I play games to interact with shit I find, not look at it and go "cool. alright, time to walk to the other side of the map and see whats there cause Im totally not playing a game for interaction"
>>
>>383306426
>typed out every single obtainable object, even the ones that aren't from dungeons

what level of autism are we on now?
>>
>>383303776
>1, 2, MM and the most recent are the ONLY good games!
>Everything else are copy-pasted SHIT!
TP copies OoT which is 3d ALttP which copies??????

Fuck off
>>
>>383306579
The level where someone makes a claim that items gotten in the game are only for progressing the plot. You know, stupid claims.
>>
>>383306559
Tell me how Hyrule Castle isn't a dungeon. It's got a buildup to it with some story matter like the ones in the past games and has lots of explorable rooms that use your item arsenal to progress through and contains a boss fight.
>>
>>383306771
Hyrule castle is as much of a dungeon as the labyrinths.
>>
>>383306559
>Hyrule castle isnt a dungeon
Was he talking about BoTW or OoT Ganon's Castle, fucktard?
>>
>>383306701
ALTTP is a more casualized and linear LoZ.
>>
>>383306904
considering hyrule castle is the only decorated area in botw, I know which one considering its the only feasible thing botw defenders have when brought up how empty their game is.
>>
>>383306426
well, you only listed oot, but ill let that slide.
still, many items are unnecessary and redundant. why do i need a zoras tunic? to breath in water where the plot needs to progress. to find some workthless pickups. diving deeper? yay, totally useful. hover boots, i tell u, i use that ALL THE TIME. ad for the other items, no one fucking uses them. a stick that lights shit on fire. cool. u can use a fire arrow or dins fire; hence, redundant. the runes in botw can be used, again, in MANY situations to achieve MANY outcomes.
>>
>>383307000
alttp isnt casualized. It's a finetuned version of the early zelda. the early zelda was primitive and bare bones. The later games only refined it cause tech limitations didn't hold it back.
>>
>>383307000
I think you meant to say a more focused and well designed LoZ and ALttP is the third most non linear entry in the series after LoZ and BotW.
>>
>>383307000
Never understood the huge boner for LttP. Most of the things people criticize Ocarina for actually started in LttP, and LttP has a much less interesting world and less charm.
>>
>>383307000
I didn't realize NPCs meant "Casualized"

I'm 30. I love A Link to the Past.
>>
>>383307096
The only items in zelda games that function as a plot only device and even it is optional in some cases is the dungeon and boss keys. And stuff like story items specifically made to open up areas. But aside from these, all the other items are free game. Every item I listed has a use outside of plot reasons. The bow is used to traverse the forest temple, but it's also your ranged weapon for the majority of the game. Even items like the lens of truth, which is entirely optional, is relevant in cases with invisible enemies or hidden areas. The runes in botw are no different from past zelda items.
>>
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>>383307005
Ganon's Castle wasn't a dungeon because Hyrule Castle isn't a dungeon because because I say so and I'm right
>>
>>383293863
eyes wide shut is the most patrician kubrick movie
>>
>>383307361
*sigh*
they are mostly redundant, and achieve nothing of merit, even outside of forwarding the plot. the runes can be used to solve puzzles in multiple ways, dispatch of enemies in multiple ways; they can be used to traverse the world. items in oot do very little, and achieve the same result other items already achieve.
>>
>>383307893
>items in oot do very little, and achieve the same result other items already achieve.
>what is the fire arrow, din's fire, and the deku stick

your move, botw fag.
>>
>>383302002
Yes it was


Kek
>>
>>383302002
>SS was better

Into the garbage goes your opinions
>>
>>383308239
>>383308362
>one min apart post to samefag himself

We get it, you're autistic
>>
>>383307974
deku stick:
can be used as a temporary weapon; use a sword instead
can use a fire source to kindle the stick to kindle other shit. dins fire and fire arrows achieve the same thing, without a fire source having to be nearby.

dins fire:
sets shit ablaze, killing enemies and light crap. it does nothing else.

fire arrow:
damage enemy or light thing on fire, same as dins fire.

see how many things meld into eachothers territory, making some items redundant or less valuable.

stasis: freezes an object and can also be launched.

-can launch objects to reveal secrets.
-can freeze enemies
-can freeze enemy projectiles and be launched back at them.
-can be used as a travel mechanism to traverse the world faster. (unintended emergent gameplay) a +

ice fucking thing:
-can be used to trap enemies in water who are resistant to it.
-can be used to traverse water
-can be used to bring up secrets from the water.
-can be used, although rarely, to move about structure to progress.

bomb:
-u know what this thing can do
-it can also be used with stasis to be launched or launch objects with. items being useful toward one another.

this is shit ive discovered. much more than what oot items can do.
>>
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>>383292305

As someone who prefers TP, OoT's AI is a bit more solid, the pacing is more uniformly sound and its adult dungeons have the advantage of being revisited in alternative orders. It's not quite full-on open progression a la ALBW, there's still gating but you can get around some of it. TP, in comparison, is a much easier and much more linear game with rather inconsistent pacing. That said, I do think it improves upon swordplay mechanics, dungeon design and non-dungeon setpiece moments. As can be inferred from my opening statement I ultimately prefer TP for its strengths but it's not uniformly superior to OoT.
>>
>>383303252

I got stuck once because I thought too hard and overlooked a switch on the back of a column or some shit. Aside from that, never got stuck in that dungeon.
>>
>>383309170
OoT was made at a time after they had experience with lttp and they decided to translate that to 3d. They did extremely well. I remember reading a lot of their development notes. You could tell how passionate they were to make a full fledged 3d adventure. Now go read the botw dev keynote and you'll be able to clearly see a stark difference between the mindsets of old teams to current teams. They give zero shits about giving you a good experience. botw and their current games are made specifically for "interactive experiences." Back then, they use to say "adventure" or "epic roleplaying game." But now they just call them a term meant to mean it's just a thing to keep people busy, not to make them experience an emotional adventure. And not in the same light as that shit Gone Home or any telltale game. But the emotion of going through an adventure with the uniqueness of our medium. That art is lost cause most of the devs got lazy and old.
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