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Let's be real, this game's gameplay has aged like milk.

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Let's be real, this game's gameplay has aged like milk. It plays like shit compared to other stealth games, even those who came around the same time
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I'm playing through it for the first time. The gameplay feels more solid than 1, I think the stealth is really good. My only issue is the Cypher drones. They're bullshit on some of the bridges, they basically force you to use Chaff.
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mgs2 did more harm than good storywise
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If anything it is the gameplay that has aged the best.
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>>383182958
nah, theres a way to get past all of them. If its really that bad then just one shot their camera with silenced USP
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>>383183046
You mean every game after MGS2
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>>383183141
i know what i said.
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>>383182556
>gameplay has aged
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MGS2 plays better than 4 and V. Metal Gear was much better as a fast, arcadey, barely three dimensional stealth game. Half-assed sim stealth with a focus on recon, inching along the ground, and modding your 5,000 barely different guns with 10,000 slightly different attachments is ass.

It's a shame that the Big Shell was a boring environment and so many ideas were cut from the game, the VR missions salvage it.
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>>383184324
>arcadey
you either never played mgs2 or you dont know what that word means
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>>383184324
fucking this
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Everything after tanker segment was a mistake
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>>383182556
>Let's be real, this game's gameplay has aged like milk. It plays like shit compared to other stealth games, even those who came around the same time

that's because the level design was ass

>>383183046
>mgs2 did more harm than good storywise
true. Resolving the Patriot AI bullshit they dragged in at the last moment caused MGS3 to retroactively suffer in MGS4
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>>383183046
Hi monkey.
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>>383184847
Raiden was a mistake.

and I mean was because he got better
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>>383184324
>tfw the big shell is one of my favorite locations of any vidya
Though the actual level design is pretty meh with the struts and bridges, but in terms of looks and atmosphere I love it.

https://www.youtube.com/watch?v=5hkqqZx2rTE

>>383184672
I would say it's pretty arcadey since it's so fast paced. I mean, Raiden's whole motiff is that of an agile Ninja while Snake/BB is more of a slow moving patient sneaker.
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>>383183832
this

gameplay doesn't age, graphics and sound do
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>MGS is a more or less MG2 with 3D graphics
>MGS2 is more or less MGS with 3D gameplay
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>>383184847
whole game was garbage gameplay wise.
>go find bombs
>boring as fuck environment
>escort missions
>b-but Kojima toyed with us the whole game and denied us fun, hes such a genius

never touched the game since it released
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>>383182958
You can shoot them down if there's no guards on the bridge
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>>383186347
what the hell, for me it's the exact opposite

even the ps1 which objectively had the "worst" graphics has my favorite look
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>>383184324
This hits the nail on the head.

>>383182556
>It plays like shit compared to other stealth games, even those who came around the same time
I don't trust your judgement if you can't even make a basic subgenre distinction. MGS1+2 weren't pure stealth games, they were 'tactical espionage action' which basically meant that the stealth itself was fast-paced and twitchy (not to mention the remaining half of the game being the 'tactical action': basically the heroic set-pieces that each require a different solution, e.g. bomb disposal, remote-controlled missile puzzles, boss fight strategies, etc) which is a whole different criteria from most other stealth games which focus on the patient waiting, tension, atmosphere, and slow movement. Merely by incorporating the superior genre of action alone makes MGS better than those stealth games, not to mention its higher production values and unparalleled aesthetics (graphically, cinematic content including narrative/themes).

It was and is the biggest name in stealth for a reason. The only criteria in which other series come close is the pure stealth mechanics, which were never the focus. Pure stealth is a much more problematic genre to implement in technical terms, so therefore inferior to action stealth. Even to put aside technical limitations, action stealth is superior by definition in that it values activity (life) over stillness (death).
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>>383182958
Usually you can wait until they fly off or go above or below your floor, vertically. Or you can hide behind fences while they go past. Or cardboard box. Or shoot them. Or chaff.
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Played it last year best one in the series.
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>>383184324
Yeah I agree. I can't think of any stealth game since that's as fast paced. My biggest problem with 3 is how much it slowed down the gameplay.

The controls are pretty bad but the gameplay itself is exceptionally fun. Even shit like the underwater escort mission is fast enough that it doesn't get the chance to be tedious.
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>>383184324
This. MGS3 was the downfall of this series with the heavy emphasis on slow stealth and menu survival gimmicks. Not only that but post-MGS3 the narrative stopped getting surreal/open ended, appealing to a wider audience of "this is just like my Bond movies!".
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How come so many people are down on the PC version of MGS1 and say you should just emulate it? Just started playing it, it's great. Much more enjoyable than the PS1 version.
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>>383182556
Completely disagree.

There are a few awkward choices (pressure sensitive buttons can be wonky if controller is fading, difficult to port in future controllers without those buttons) and the "moving while crouched goes into crawl" feels like a trap now that crouch walking is standard in stealth but aside from that everything is amazing.

>mostly 60 fps even on PS2
>Physics
>real time lighting before Splinter Cell turned it into a crutch
>Enemies scour areas
>Enemies will escape/attack if you hold them up but turn around/put away weapon/take too long to do anything


>>383183046
Disagree. I feel MGS4 almost ruined the series.

>>383184324
This man speaks the truth
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>>383188917
To be fair I also think the series needed that.

That's what I've always liked about the series, each game generally brings a new experience to the table, while at the same time being similar enough to scratch the MGS itch. If I want a short, tight, simple but damn fun action adventure I'll play MGS, if I want a more though provoking surreal game I'll play MGS2, if I want a more slow paced stealth game with a simple but damn effective story I'll play MGS3, if I want decent gameplay, long as fuck cutscenes and really awkward writing, I'll play MGS4, if I want to play MGS on the go I'll play PW, if I want to play an Ubisoft game I'll play TPP.
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>>383189174
It still amazes me that MGS2 was released in fucking 2001.
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>>383183046
>mgs2 did more harm than good storywise
The story had been the same thing over and over up until mgs2. 2 at least attempted to up the ante with even more futuristic sci-fi content and it was quite distinct in using the player's own expectations of a sequel as a way to identify with the new character within the story.

The only weakpoint in the story is the sentimental ending, which is such a heavy-handed 'inspirational message' for the player. At least when MGS1 ended on such a corny note it felt intended towards the character of Snake (less necessarily for the player) and coming from a silly romantic idealist like Otacon.

MGS4 is like those two weakpoints, in its naive desire to justify and explain every single crazy plot point (and in the process ruining their charm and majesty) and including a bland fanfiction romance and tying up every character's life.
>>
Do you remember when you first heard the Patriot's speech at the end?
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>>383190316
Nope.
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Biggest problem for me right now is how horrendous the camera is for stealth. Like, mind-bogglingly bad. Even MGS 1 is better in that aspect since the camera is placed further from the character. Playing MGS 2 without radar is fucking hell

>>383187724
>I don't trust your judgement if you can't even make a basic subgenre distinction. MGS1+2 weren't pure stealth games, they were 'tactical espionage action'
so marketing mottos are genres now? I guess Gran Turismo isn't a simple simulator, it's a REAL DRIVING SIMULATOR, completely different from normal simulators I guess
>Merely by incorporating the superior genre of action alone makes MGS better than those stealth games
probably dumbest thing I've read in months. MGS doesn't have good action gameplay either and you're deluding yourself if you think otherwise
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>>383190316
>Do you remember when you first heard the Patriot's speech at the end?

no barbecue the moment I saw that "Roy" was talking I hit the "fast forward" codec button
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>>383184672
>>arcadey
>you either never played mgs2 or you dont know what that word means
But he's right; the arcade philosophy is about immersion deriving constant action (if there is any lull in quality or pacing throughout a game the player will just stop putting coins in and go to another cabinet), high stakes (MGS2 is the most unforgiving, whether you play on Total Stealth setting or not), and high skill ceiling.

MGS2 has the highest focus on fast, crazy stealth of the series. MGS1 had more action segments and 3 onwards introduced sluggish crawling and distance-shooting as essential components, whereas before they were limited if not risky manoeuvres.
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>>383182556
but the gameplay if my favourite thing about it, MGS3 feels incredibly slow compared to 2
the RAY bossfight is one of my favourites in the entire series because of that, on higher difficulty levels it gets really hectic and it's fun as shit, I can't think of another bossfight like that in the series
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>>383184915
>that's because the level design was ass
Explain what makes the design of Strut E/Parcel Room so bad compared to most levels of 3-5 where you can just crawl along the outer edges of the map and not have to deal with the majority of the guards?
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>>383190592
what a fun coincidence, that's exactly what I do when phoneposters start talking
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>>383186485
The bombs and escort mission are merely excuses to go through earlier levels with new restrictions and targets. Compare that to something like V where it has so many different locations yet none of them are very demanding in terms of stealth.

So backtracking isn't necessarily bad if it's done right.
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MGS2's gameplay is honestly the best in the series.
However the controls themselves are hard to adjust to. But once you get into the flow of it, it's fucking great.
The stealth is always self contained to small rooms so you get constant mini challenges and unlike MGS3 which just forces you to slow down to a crawl, MGS2 manages to stay fast and stealthy.
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>>383188678
>Even shit like the underwater escort mission is fast enough that it doesn't get the chance to be tedious
Yeah it's hilarious when people complain about this escort mission when it's like two 2-minute swimming passages followed by a few rooms then some excellent sniping.
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>>383183046
No it didn't. MGS4 did. MGS3 should have been the last MG game.
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the only metal gear game with good gameplay is 5
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>>383192190
What you mean is MGSV has great player movement and controls. Unfortunately there is no consideration to creating good levels or interesting sneaking segments. Everything is open ended and you're always afforded a gigantic arsenal. There is no challenge in the stealth.
They completely ignored the basics of level design and just said fuck it, let's make a huge open map instead
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>>383192527
>There is no challenge in the stealth.
then deactivate markers, indicators, reflex and restrict yourself to shit weapons

I can't believe how gamers are constantly asking for games to give options to the player yet when they do, these persons complain that there are too many options and they shouldn't restrict themselves to enjoy a game. Go fuck a pig
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>>383192527
being open ended isn't a bad thing
simple linear action games are mindless and boring
it's not challenging i guess, that's just a casualty of being a modern console game

>>383192890
self-imposed challenges are no excuse and even if you limit yourself the game's still predictable and easy
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>>383192890
If the limitations aren't imposed your brain will constantly go for "dude fuck it just use the thing when you're in a pinch" instead of focusing on solving the problem at hand.
Besides you can only really tell it's not challenging after the fact, so what am I supposed to do, play a mediocre game twice?
Having shit balancing and have the player figure out what's the right balance isn't an excuse for bad design. You can impose your own chalenges all you want, but by that point you'll be essentially designing your own game, doesn't change the fact that the game was badly designed. That's such a retarded bullshit argument my dude
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>>383192890
>why isn't chess all made of queens, just limit yourself!
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>>383193212
>self-imposed challenges are no excuse and even if you limit yourself the game's still predictable and easy
so when a game give you difficulty options is alright, but when a game give you the possibility to customize the difficulty is bad. Bwaaaaaaah I want muh EUROPEAN EXTREME!!!! please don't let me do it myself!

autism
>>383193339
>If the limitations aren't imposed your brain will constantly go for "dude fuck it just use the thing when you're in a pinch" instead of focusing on solving the problem at hand.
your problem, not mine. I'm not dishonest with myself, if I set a challenge, what's the point of breaking the rules? won't help me to feel better about it
>Besides you can only really tell it's not challenging after the fact, so what am I supposed to do, play a mediocre game twice?
I didn't loved MGS V at first and left it unfinished. Then it became my favorite stealth game (after Chaos Theory) when I stopped caring about fultoning and started to self-restrict myself.
>Having shit balancing and have the player figure out what's the right balance isn't an excuse for bad design. You can impose your own chalenges all you want, but by that point you'll be essentially designing your own game, doesn't change the fact that the game was badly designed. That's such a retarded bullshit argument my dude
my point is that people is always asking for that, for them to design their own games, yet they shit on the concept when it's served in a platter
>>383193636
shit post
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>>383193881
being able to set your own difficulty is fine, if a game requires you to make up your own challenges in your head it's a bit shit, if I wanted to make up my own rules I wouldn't need a video game
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>>383182556
>aged like milk
aged like fine wine nigga, the game is still on par now.
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>>383194081
>if a game requires you to make up your own challenges in your head it's a bit shit
I guess Super Metroid is a shit game, what's with all the fans caring about low % runs, reverse boss order runs and a huge pletora of self-imposed challenges right?
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>>383193881
What other people ask for is not my concern nor in any way relevant. I never asked for variety or bigger choice of arsenal. What I play a game i ask for good balance and heavy consideration to level and game design. I don't want just throwing shit at the wall and let the player figure out a way to make it work.
If that's your thing, in the end that's fine, that's your thing, but we're in total attrition and fundamental disagreement here, that is exactly the type of thing I do not want.
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>>383194456
it depends if the game is challenging without them or not. If a game requires you to make up your own rules to be challenging it's bad game game design
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>>383190440
>so marketing mottos are genres now? I guess Gran Turismo isn't a simple simulator, it's a REAL DRIVING SIMULATOR, completely different from normal simulators I guess
I explained what the marketing referred to and exactly why it is different from most other stealth games. To use your example, Gran Turismo's motto is a clear indication that it is not like most other racing games, it goes for simulation instead of idealised mechanics and aesthetics.

>probably dumbest thing I've read in months.
It's not dumb. Stealth has always been a niche genre because of the contradiction between the patience required for its complexity against our natural inclinations towards constant action/engagement. MGS bridged this gap by making the stealth itself incredibly fast and action-orientated.

>MGS doesn't have good action gameplay either and you're deluding yourself if you think otherwise
It's not a controversial statement to say the series has some of the best boss fights of all time. OF COURSE it has good action gameplay. Don't delude yourself by focusing on the clumsiness of taking a highly lethal, non-stealth approach to the games.
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>>383182556
You think MGS2's gameplay aged badly? Go play MGS1.
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>>383195312
Nothing wrong with MGS1 either besides the stairs scene.
MGS1's controls are quite limited but the stealth challenges are on point and take heed of the player's limitations.
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>>383192890
>then deactivate markers, indicators, reflex and restrict yourself to shit weapons
Then the game will have even less content. If you deactivate all these, the game still lacks coherent level design because it was designed with these features and an open-world in mind. If you deactivated all those then you could still just crawl through the game, it would even be encouraged rather than punished.

This is because the core stealth mechanics of MGSV centre around distance and player-height. If you sit and watch the patrols for a few minutes, most of the time it is very easy to figure out the furthest-away route and go that way, usually by crawling.. or even easier, by tranq shooting. This started with MGS3 but at least the levels shoehorned you more strongly then (think of the sheer lack of cover and difficulty of aiming in that section prior to The Fury). By contrast, 2 has so many awkward camera angles and physical obstructions that most of the time you can only plan so far ahead, and have short time windows for things like crawling or shooting. There are no shit weapons in V when you already start with the tranq gun, probably the very best weapon.
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>>383194963
SM isn't a challenging game unless you want a high % completion. Other games that aren't challenging and offer lots of fun with self-restriction are Final Fantasy V and VII, also known as fucking shit games I guess. SOTN is one of the easiest games ever, you have to self-restrict yourself HEAVILY if you want some sort of challenge and yet people won't call the game shit or tell you it has bad game design
>>383195158
>It's not dumb
it IS dumb. It's like telling someone that Crash Bandicoot 3 is better than Mario 64 because it has racing stages. And people are more accustomed to drive cars than jumping uncontrollably, in your pathetic attempt to base that "superiority" in some natural instincts
>It's not a controversial statement to say the series has some of the best boss fights of all time
I think people remember fondly the boss fights because the series has always cared to provide backgrounds and personality for the enemies, which clashes with the general treatment for bosses in vidya. Personally I found half the boss fights in the series terrible mechanically.
>>383195312
MGS 1 was a very simple game aware of its limitations, contrary to MGS 2 which tried to include more complex actions and ended up as a bizarre experience. Playing both games without radar is a telling experience of their game design and gameplay
>1 has a friendlier camera while 2 tried to show "muh graphics" by placing the camera a lot closer to the action, so you don't see shit without radar and have to constantly resort to akward 1st person controls
>tiny corridors is all of MGS 2 level design while MGS 1 offer some more ample areas
>MGS 1 knew it had shit controls and tried to focus more on getting past on soldiers without bothering them. 2 has shit controls but forces you to engage with enemies since "muh tiny hallways and shit camera" and it's a frustrating experience. It's a mixture of controls and shit level design basically
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>>383196270
>Then the game will have even less content. If you deactivate all these, the game still lacks coherent level design because it was designed with these features and an open-world in mind. If you deactivated all those then you could still just crawl through the game, it would even be encouraged rather than punished.
try to play it with those restrictions, you'd be surprised how well the game works that way

you learn to play with line-of-sight in mind and crawling barely matters except in a few open areas of africa that don't offer you cover at all. And I did it all by playing close to the enemy, not evading them 300 m away. I loved holding them up & CQC their asses in the game. I have even no traced the whole game with those restrictions in place. No crawling needed if you know what to do. I'd say that the restrictions taught me how to properly play the game, I really feel like a pro now whereas before I played it sloppily
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>>383195312
MGS1 is legendary, name one game better at the time of release.

Also nothing wrong with mgs2, the enemy soldiers need to call reinforcement! And when they send response squad, you shit your pants.

Only issue with mgs2 was literally just tanker. It would have been GOAT if they just continued snake's story.
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>>383190440
>Biggest problem for me right now is how horrendous the camera is for stealth. Like, mind-bogglingly bad. Even MGS 1 is better in that aspect since the camera is placed further from the character. Playing MGS 2 without radar is fucking hell
The varied camera is actually a good feature of 2. It almost anticipates the popularisation of cover-systems in TPS games, except here its used to gain situational awareness rather than sheer defensive/offensive postures. Rarely is it absurdly bad, instead merely offering a limited view; this could be considered an attempt to move MGS into the higher immersion and difficulty of the FPS view, by diminishing that omniscient birds-eye view of the earlier games. It's interesting to consider how radical a move to complete FPS might have been for the series, if it was even possible. Anyway, the camera of 3 onwards is a step back in camera view adding to the skill ceiling, since you once again have a less immersive and challenging perspective.
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>>383198298
I can't help but feel like the Big Shell was deliberately designed by the Patriots to be easy to sneak around in.
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>>383199176
>I can't help but feel like the Big Shell was deliberately designed by the Patriots to be easy to sneak around in.

probably was since the whole Big Shell debacle was the Solid Snake Simulation
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>>383198226
I don't know if it's better, but Half Life came out around the same time and is god tier.
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>>383199671
not to mention that FUCKING THIEF was released in the same year and to this day it's still considered the high-point of the genre
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>>383196745
>It's like telling someone that Crash Bandicoot 3 is better than Mario 64 because it has racing stages.
Completely shit analogy demonstrating your lack of understanding: if anything racing games would be analogous to stealth since they are more niche than platformers (and their successors). And there are reasons why both are the case. I've already explained stealth v.s. action. As for platforming v.s. racing, the sheer dominance of the former was how well it worked in early games where movement and graphics were extremely basic: jumping was one of the first actions early avatars could recognisably do. Whereas racing is about replicating a real-life recreation and usually just comes down to simulation of that sport rather than being a core component of idealised worlds.

>And people are more accustomed to drive cars than jumping uncontrollably, in your pathetic attempt to base that "superiority" in some natural instincts
Most racing games are nothing like real-life driving, just as jumping in vidya has nothing to do with personal recollections of the action. My observations instead are about action v.s. inaction apply to the idealised world of video games and player psychology.

>I think people remember fondly the boss fights because the series has always cared to provide backgrounds and personality for the enemies, which clashes with the general treatment for bosses in vidya. Personally I found half the boss fights in the series terrible mechanically.
I think even in terms of abstracting the mechanics, they are still exceptional compared to most games of the time. But we shouldn't even need to abstract those, the quality of the action comes from the overall experience, including strictly aesthetic (rather than interactive) elements like backgrounds and personality. Those motivate the action. Even in films, action sequences are substantiated by the viewers' previous experiences of the heroes and villains, the music, the effects.
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Why is Mother Base the best idea ever?
>>
>>383199895
all you're doing is equating popularity with quality/superiority. More niche = worse in your view. I shouldn't even bother to discuss why that it's a shit view to hold. I guess Jazz-Pop albums are better than pure Jazz albums.
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>>383199929
You mean the idea of MGS being a randomised-soldier collectathon?
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>>383200252
No I mean for a chance at a perfect future of their vision.
>>
I mean think about it Mother base was the best thing big boss ever did.
I wish we could do it in real life anyone agree?
>>
>>383189000
t. people who don't exist or aren't worth the time of day

I also fucking hate that you got trips
>>
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>>383186347
>>383183832
>implying you'd play a shooter where you can't look up and down
>>
Would anyone here actually join mother base?
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>>383199671
True guess I was thinking mostly in the scope of ps1 games
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>>383201114
>implying you get a choice
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>>383201180
What if you had the option to join mother base in real life?
One in planning?
>>
To everyone who would join a mother base.
Come here.
wb52Y9H
>>
>>383201405
>shelter, training, and equipment provided by some of the greatest warfighters of all time
>probably have the option to be taught virtually any language, skill, or technology
If I get to negotiate the length of my contract to say, 4-8 years, then hell fucking yes I'd sign up.
but then again, I'm not super familiar with metal gear lore, so I my perception of mother base may be skewed.
>>
>>383202048
Well we are working on our own.
Come check out our planing.
wb52Y9H
>>
>>383199327
>Solid Snake Simulation

I know I shouldn't be autistic about this because people have the right to misinterpret the plot but I'm never getting over this.
>>
https://discord.gg/wb52Y9H
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>>383182556
Pressure sensitive actions can fk itself. Never has using an automatic rifle been so frustrating.
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>>383182556
Shut up.
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>>383202946
too bad for you, I'm already talking telepathically through codec. You can't hear me now even if I'm in the same room!
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>>383200149
>all you're doing is equating popularity with quality/superiority. More niche = worse in your view.
Not at all. I'm simply refusing to do the opposite.

Popularity is generally not reflective of either the worst or best, but the middling. The middling may not reflect the peaks but it at least shows which formulas are most effective on average for the human psyche. This shouldn't be controversial. Popularisation shows us that things like ever greater graphics, choices (ethics, sandboxes, open-worlds) immersive-perspectives (FPS, VR) are aesthetically superior. It shows us the trends that have stayed constant in this medium.

>More niche = worse in your view. I shouldn't even bother to discuss why that it's a shit view to hold. I guess Jazz-Pop albums are better than pure Jazz albums.
Again, bad analogy and comprehension. What i say is equally true of jazz. And the most popular, respected, and enduring name, Miles Davis, is definitely indicative of all the great formulas of his recording periods.
>>
>>383182556
But that pic is not MGS3. MGS2 is the perfection of old style Metal Gear arcade stealth where vision and movement is built around 2D (MGS2 is more 2.5D).
MGS3 is the franchises first foray into proper 3D gameplay, and it plays like shit compared to 4 and V
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>>383184324
>we will never get a game that blends old school MGS style stealth and MGR combat and controls

THE BLADEWOLF DLC AND STEALTH VR MISSIONS WEREN'T ENOUGH
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>>383203762
3 at least includes some of that premier 2.5D stealth. 4 and V have none. They represent the complete decline into casual TPS stealth.
>>
>>383204062
You can't expect Platinum to provide GOAT 3D stealth when even Konami/KojPro have still failed to make the leap.
>>
>tfw people are now naturally echoing my everlasting thoughts about MGS2's gameplay

I'm just happy that you guys know what fun feels like.
>>
raiden has a nice ass though nohomo
>>
The more you see of Big Boss, the more you realize how easy he had it. Operation Snake Eater was probably the most difficult mission he ever had. Venom Snake especially had it pretty good.

Solid Snake, in comparison, always seemed to get the short end of the stick.
>>
>>383183046
That isn't MGS3, which was a huge step down in writing in order to appease retards.
>>
>>383206397
MGS3 isn't a step-down, it's a charming satire of spy stories combined with a master-mentor drama. That might be less ambitious than 2, but having modesty while paying tribute to the classics is far from dumbing-down.

MGS4 is the real disaster since it attempted to explain and tie-up everything which should have been left alone. It was the opposite of subtlety.
>>
>>383206397
>>383206959
MGS2's story is interesting at the end, as long as you think about, but not TOO hard.
MGS3's story by itself is great.
MGS4's fuckery drags both of them through the mud in a vain attempt to connect them.
>>
I see a lot of people saying gameplay but is talking about controls. MGS1, 2 and 3 had slugish controls but it worked, every new game had advancements in controls that made it more responsive and gave us new ways to play the game. MGS4 things started to get nice, it is fast, nice aiming, nice camera, nice stealth controls. V just put it to another level, aiming is perfection, movement response is one of the best ever seen, stealth is incredibly blended and intuitive. Im only talking about controls, gameplay wise, every single mgs was just fine.
>>
>>383182556
>Definitive Ranking:
2 > 1 > GZ > 3 > TPP > 4
>>
>>383207927
That's because gameplay is a nebulous catch-all term.
>>
>>383208013
Basically from least bloated to most bloated in terms of stealth-action.
>>
I'm still butthurt over MGSV. Butthurt and disappointed.

Maybe more disappointed than buying Spore on release, at least I could see that it was getting dumbed down from the pre-release gameplay videos. Ground Zeroes on the other hand left a good impression on people, how were we supposed to know that the game was going to be such a drop in quality?
>>
File: genomesoldiers.jpg (89KB, 520x585px) Image search: [Google]
genomesoldiers.jpg
89KB, 520x585px
Mr.Box?
>>
>>383208854
>Ground Zeroes on the other hand left a good impression on people, how were we supposed to know that the game was going to be such a drop in quality?
When they revealed it would instead be massive open-world maps, a style they had no proficiency with (and neither do any other jap AAA devs for that matter).
>>
>>383202297
because who the fuck would believe the AI that is designed to lie and manipulate information?
>>
So Johnny was a Genome Soldier, right? Why was his competence so inconsistent?
>>
File: Solitaires_Sans_Maisons.png (28KB, 1350x594px) Image search: [Google]
Solitaires_Sans_Maisons.png
28KB, 1350x594px
https://discord.gg/wb52Y9H
You guys need to join the real MSF.
Create your own future in our Outer Heaven.
>>
>>383189174
>mostly 60 fps even on PS2

What the fuck are you talking about? The ps2 wasn't capable of 60 fps.
>>
>>383182556
V is the worst gameplay by far.

Instead of MGS Ground Zeroes: Episodes I-XXX, we got MGS Ground Zeroes: Open-World Shit-Show.

The hilarious thing is that the only level on par with GZ in terms of drama and narrative is the hospital, and it's barely even interactive.
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