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>Harder platforming >Easier time Gem collecting and 100%ing

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>Harder platforming
>Easier time Gem collecting and 100%ing

Is it a fair trade-off?
>>
>>383140602
Game is not that hard, 99 lives is easy to get.

All these casuals complaining about difficulty need to git gud
>>
>>
>>383141114
The last decade or so of games have been so ridiculously easy and pandering that anything even slightly resembling an old-school level of difficulty melts the minds of people today.
>>
>>383141114
>99 lives is easy to get.
It's just as easy to lose them
>>
I hope this comes out on PC. I don't really want to need an entire system just for two games.
>>
>>383140602
id say gem collecting is actually harder now, since they made bonus stages count towards the box count.
>>
>>383142239
you can try the bonus stages as many times as you want though
>>
I started Crash 1 yesterday and have finished the first island. I have to say that I find the controls kind of imprecise; it drives me crazy falling to my death because I was just a few pixels short of the ledge. Also the last level of the first island was pretty fucking hard. I forgot how difficult 90s platformers were. Overall I'm having a great time, though.
>>
>>383142239
:/
>>
>>383142459
Then jump later. The pill hitbox helps as much as it hurts.
>>
>>383140602
I've been replaying Crash 1-3 once a year since I played them as a kid, and I've found N. Sane harder overall. I used to be able to ace Slippery Climb in a couple of tries, but it took me the better part of a night in the remake. Don't even get me started on The High Road.
>>
>>383141658

I like those split seconds where you see Crash with a reasonably normal facial expression.
>>
>>383140602
>harder platforming

You mean worse platforming. Once you get it down that you have to jump hours later than when you should and that enemies have wider hitboxes than their model it's easy shit. If you think any of this "harder platforming" shit was intentional, it's not, and shows itself obviously as failure.
>>
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>>383142459

Pill hitbox.

Dunno why the hitbox isn't pill shaped at the top and flat at the bottom.
>>
>>383144227
>Don't even get me started on The High Road.
the rope bridge levels, both of them, are ptsd inducing in N Sane, thanks to Crash's pill shaped hitbox and the changed rules on how bounce momentum works
>>
>>383144731
Road to Nowhere was okay because it didn't rely on turtle bounces anywhere near as much as High Road. The pill shaped hitbox hasn't been a problem in the entire rest of the game, but it becomes a glaring flaw the second you need to bounce on a turtle.
>>
>>383144695
Yeah why the fuck isn't it shaped like a cylinder at the bottom, makes no sense
>>
ctr remake with online play when?
>>
>>383145263
maybe it's a thing with the engine? isnt it unity?
>>
>>383145730
I'd like to see another remake collection with all three racing games (and maybe Bash). Doubt they'll include online play, though.
>>
Road to Nowhere isnt hard up until the final stretch.
>jump on rope
>half a pixel off
>le died xDDD
shit remake
>>
>>383145785

No way that's Unity.
>>
>>383145941

You fell of the rope at random in the original too, and more inexplicably.
>>
>>383145941
at least you can still cheese it with the rope. (though the rope also suffers from crash's pillbox issues)
>>
>>383145785
A quick google search tells me that some redditor said that pill hitboxes are the default for unity "and some other game engines". N Sane definitely isn't unity.
>>
>Believing a square hitbox will save you from being bad
>>
>>383145941
>le died xDDD
More like shit poster
>>
>>383145941
>xd posting
fucking stop

Also if you're getting stuck on road to nowhere you're a fucking casual and high road will kick your shit in
>>
>>383144570
No, he means harder platforming.
>>
>>383142459
Seconding everything in this post. Currently stuck on High Road because i keep sliding off of turtles sides and if i don't try to get the most out of the space the turtle gives, the jump is going to be those few pixels off, causing me to slide down. Overall positive experience tho
>>
>>383145941
dont jump on the rope then faggot
>>
>>383143312
This, it baffles me people still haven't figured this out.
>>
>>383147147
No, he means worse platforming
>>
>>383150943
It feels unnatural as fuck.
>>
>>383147147
It's worse though. Crash simply controls less tightly. Even the GBA games have more accurate controls than this remake, and they haven't changed the level design to match the new controls or physics so it's just bad design.
>>
>>383150943

Still doesn't help for the bridge levels. Those are hard to time either way.
>>
>>383141114
>>383141707
Even the developers admitted they designed the game horribly and improved it a ton with the sequels.

Stop trying to justify bad game design with "git gud lel"
>>
Seeing lot of mixed reviews of these games. People either 102% it or get stuck on "Native wall" what's up with that?
>>
>>383141707
Please, Tropical Freeze is harder than any Crash game by a long shot.
>>
It's not about hitbox it's about momentum

Crash 1 physics was different than 2 and 3 and the levels were made with this in mind

N Sane put later physics on Crash 1 levels so it's broken
>>
>>383140602
It's my first time playing them and I'm not even gonna bother finishing them. I got to Castle machinery before giving up on the first one. The ice physics in 2 are garbage and those goddamn jetski missions in 3.
I'm just not having fun. Some levels are alright and challenging, then you it stuff like native fortress and slippery climb. Sliding off a corner when landing is also pretty frustrating.
>>
>>383155080

Kek, you'll inevitably pick it up again.
>>
>>383154009
I literally just downloaded and 100%ed the original game on an emulator last week and it really isn't that hard at all.
I don't get the outdated meme.
>>
>>383151081
No, he means better.
>>383151501
>less tight
>than Crash 1
Go fuck your mother. Crash 1 controls are straight shit. The remake is better in that regard. Don't blame the remake for your inability to adjust to changes.
>>
>>383155184
Why souldn't I just buy the 3 games off psn for $15 and play those instead though?
>>
>>383155474
How are the Crash 1 controls shit? He controls extremely accurately and if you fuck up it's your own fault not the game.
>>
>trying to get plat on any fucking boulder level in Crash 2
WHY
>>
>>383155770
Are you using the Dash?
>>
>those hitboxes on the fire spouts/trampolines
Holy fuck
>>
>>383154504

And reviewers shat on it for it just like Crash
>>
>>383155869
Slide-spin? Into oblivion?
>>
>>383155630
It's stiff as hell, the spin maintains momentum even with nothing pressed and also locks you into the animation, and the air control feels like trying to steer a jump irl. It's awful and the remake is objectively better in that regard. This is coming from someone who just got done 100%ing Crash 1 for the nth time last night.
>>
>>383156351
I meant the Speed Shoes you get when you beat Cortex.
>>
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>>383140602
>>harder
>people unironically having issues with this simple platformer
i swear you fuck you all are on par with DSP or DPS whatever he is called
>>
>>383156964
>and the air control feels like trying to steer a jump irl
Is that why I can 100% consistently do every jump on High Road? I didn't have a single issue with precision jumping in the game.
>>
When are faggots going to admit that Crash was always a poor man's Mario 64 for kids who couldn't afford both consoles
>>
>>383157231
That's because the bounce arcs in 1 are stilted to descend at the same speed you go up with no actual physics.
>>
>>383157345
I have more fun with Crash than 64 and I never played either game as a kid.
>>
>>383145263
Think about trying to jump over the tribal dudes with the shields with a flat bottom hitbox.
>>
>>383157345

Crash was a real platformer while Mario 64 was a tech demo monstrosity that had nice mechanics but not a good level design to take those mechanics to their maximum potential
>>
>>383140602
>Sony-bronies are now pretending that the remake is harder than the original, even with autosave.
They truly are the lowest form of human shit.
>>
>>383157985
b-but muh high road
>>
>>383142207
Who do you think you're kidding? Nobody is buying a PS4 for a remake. And it is a timed exclusive anyway.
>>
>>383157985

The ones complaining about the difficulty are the nintenbabbys at Polygon and Gamespot giving it bad reviews, then it became a meme
>>
>>383158097
Have you seen the sales figures? People are definitely buying consoles for this game.
>>
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>>383142239
>he didn't always get all the boxes in bonuses
>>
>>383158097
I would certainly hope so.
The other game was KH3, by the way.
>>
>>383145902
>remake of Tag Team Racing
no thanks
>>
>>383142459
>>383148703
I feel you both. Native Fortress was my first game over, and High Road caused dozens of death simply because I slid off to the side of a turtle.

However, I'm slowing gitting gud. Got 3 of the colored gems so far, including the one on slippery climb. Have to revisit Lost City, though.
>>
>>383158493
>Have you seen the sales figures? People are definitely buying consoles for this game.
Yes I have and no, they aren't.
>>
>roommate and I both 102% Crash 1 yesterday
>he's never played Crash before

not saying it wasn't difficult, but some people need to git gud
>>
>>383159447
>git gud
>in the age where most video games are catered towards shitters who don't want to spend even 5 minutes to learn something.
>>
>>383159447
Plat everything?
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>tfw started Road to Nowhere with 31 lives
>ended with 9
It only gets worse from there on, right?
>>
>>383142459
It didn't bother me most of the time but High Road, Slippery Ascent and Native Fortress were a fucking nightmare with the physics changes and hitbox issues.
I never had as bad of a time with them as I did in this version.
>>
>>383160610
Not really. The bridge levels are as hard as crash 1 gets, and 2 and 3 are both a step down in difficulty
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>>383160610
Enjoy the second bridge level on the next island
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>>383160852
I had more trouble with Slippery Climb than both bridge levels.
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>>383140602
Yes since the bulk of my time is spent playing Time Trials over and over.
>>
>>383160852
>>383160962
>tfw redid the level and ended with 29 lives
Feels good, man
>>
>>383160991
Slippery Climb was definitely difficult, especially if you were attempting it without any deaths, but it wasn't the sort of difficulty that bothered me. A good challenge.

It's those fucking turtles and the janky hitboxes in High Road that got me mad
>>
Just 100% Crash 2 last night and honestly it's harder than 1
Some gems are real bullshit, like the dark jungle level
Also not even close of getting 99 lives in 2, in 1 it was easy
>>
CRASH CRUSH IS FUCKING IMPOSSIBLE TO GET A PLAT

I MEMORIZED EVERYTHING AND THE FUCKING LEVEL PISSES ME OFF
>>
>>383145785
I believe VV use an in-house engine. It isn't Unity.
>>
>>383163352
Sure as hell looks like Unity.
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>>383163332

do it, or Coco gets angry!
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>>383163679
If it was Unity, they'd have to credit its use at some point in the game, which they never do. I wanna say it's the same one they use for the Skylanders games.
>>
>>383162253
>He doesn't know how to farm bees for 99 lives
>>
>>383164407
Surely there are better ways to farm than that.
Maybe the red gem route in Snow Biz? That has a ton of fruit.
>>
>>383140602
was it worth getting a decent reboot for giving Anita worshipers your money
>>
>>383164549
You get an extra life each time you clear a stack of bees. Getting 99 takes like 5 mins.
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>>383163679
You've clearly not seen a Unity game before.
>>
i really want to love this game but they managed to make the controls even worse. this is like the most important thing in a goddamn platformer why is everybody still sucking the developers dick
>>
>>383165004
Literally git gud, there is nothing wrong with the controls in the original game.
>>
>>383163836
1:07:22

Got the fucking Plat

GOD FUCK THIS LEVEL
>>
>>383155516
Why'd you buy the remake in the first place? Lmao
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>>383164806
The shine on the water in 3 sure made it look cheap lol me unity at certain angles.
>>
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>>383166684

good job, anon.
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>>383160610
>never made it very far on the original crash as a kid
>make it to road to nowhere in remake
>manage to fuck up so much i'm stuck on my last life
>ready to sperg out
>ace the entire level on that life
>>
how crash transitions from normal terrain to ice is so annoying. ice zeroes any momentum when crash lands.
>>
>>383168364
I really cannot figure out how the momentum completely works in Crash 2. I can jump while moving at full speed, let go of the directional pad and let my momentum carry me where I want to land, and then sometimes for completely no fucking reason when I let go of the pad it's like all of a sudden my momentum is just completely gone and I fall straight down. This made getting the Cold Hard Crash gem a fucking nightmare, as the last 3 nitro crates you have to be 100% precise with, and it's hard to do that when the momentum in my jumps just goes away at random times.
>>
>>383169436
Anon. Just collect the two masks from the level and then get the third mask in the gem route.
>>
>>383169436
>tfw failed so many times in the death path that game started giving me golden mask
>cheesed it with invincibility run
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>>383140602
> 99 lives trophy from C2 is super rare
Here's the tip bois: go to Bee-having, right after 1st CP there's bees and that stupid fence. Spam slide-spin to the hives direction so you can kill all 5 of them. Get a free live. Repeat it. Sometimes it won't work, but you'll get used to it.
>>
>developers fuck up physics and hitboxes
>20 years of muscle memory down the shitter
>lel licherally git gud just adapt you sperg
F U C C why is this still allowed
I'm getting the plat thropies tho
Thread posts: 106
Thread images: 10


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