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https://www.youtube.com/watch?v=h_k cmHKWgfU GLORIOUS PC GA

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Thread replies: 208
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https://www.youtube.com/watch?v=h_kcmHKWgfU

GLORIOUS PC GAMING MASTER RACE WINS AGAIN
>>
You can polish a turd all day but it's still gonna be shit.
>>
>>383121590

OoT isnt shit, but you are
>>
Another video from "YOU SHOULD WOKR AT NINTENDO OMG XDD" this looks like fucking ass
>>
>>383121665
You moron he wasn't referring to OoT he's referring to the fact that this shit thinks that using every gaudy shader and post processing effect they can throw at it makes it look good
>>
>>383121495
>hur dur just want good graphics
>let me just ruin the game with shaders
why
>>
>kids think this is impressive
Not that I wouldn't play it but that lighting is just painful to look at
>>
>>383121495
Why are PCfags the most deluded ignorant plebs on the whole board? I don't even feel sympathy for them at this point.
>>
>>383121495
You have to be fucking blind to think this looks any good.
>>
Where's video game.
>>
>>383122212
But it does look good.
>>
>>383121495
Looks like absolute shit, the person that made this has no artistic eye.
>>
Is there even a video of this shit running on a dungeon and not only link walking on a town?
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>>383122671
And yet people love it.
>>
PUKE
>>
>>383121495
>Pots just explode when you hit them

So...THIS...is the power of the unreal engine!!!
>>
>>383122671
>Looks like absolute shit, the person that made this has no artistic eye.

The level design is limited by the Nintendo 64 era technology. That is the only reason why any part of it looks lacking.
>>
It's amazing how every post in this thread is filled with a different flavor of spite and ressentiment.
>>
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I think I'll try this, never played a zelda game before
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>>383122671
On what basis do you say that. I actually know real 3D artists, the type that work in major studios. Most game studios are all in the same small area in California so that's not very radical. All of them think this is awesome.
>>
>>383123586
People love Justin Beiber too, what's your point?
>>
>>383123808
it's always the same though. Some random shitter models an ocarina of time level, throws some textures on it and a bunch of shaders, and it still looks soulless.
>>
Why is every light source blown the fuck out

Why is it windy like a goddamn hurricane is imminent
>>
Looks and sounds like fucking garbage
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>>383121495
Looks really bad and overblown though
>>
Not stylized well. Too "realistic" and shiny.

Would actually look better at a lower framerate with specular mapping that doesn't look like a tech demo, since it would mask the "Unity/Unreal-engine-ness" of it
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>>383123967
>throws some textures on it and a bunch of shaders

You act like these are done automaticlaly by the engine. Don't forget the bump map and normals.

>models a level
You shitting on this too?

Dude, modeling a level itself WITHOUT THE TEXTURES is a full time job in 3D. Like that's a $40,000 a year salary.

Geeze you guys really a bunch of losers. Some guy is actually working on something, like a real piece of art that is difficult to do, with actual talent. And he's doing it of his own free will, asking for nothing in return. And you're complaining about it. Do you hate art or something?
>>
>>383123898
It's awesome from a development point of view to show the capabilities of UE4, but slapping all the "realistic" effects on there and having a super smooth framerate does not do Zelda stylization justice.

It works well to highlight the differences between modern 3D graphics and those of the N64 era, but it fails to be anything more than a tech demo that doesn't stylistically match the Zelda style at all
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>>383121495
omg
looks like shit tho
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>>383121495
Is there any game which looks good on U4?
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>>383123786
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>>383124535
It's his fucking project. You're acting like your his art director. It honestly sounds like a type of jealousy.

I honestly have no fucking clue what you mean by "realistic effects". I assume you mean UE4 particle effects and lighting which are the best in the bussiness. You'd be stupid to not use these. From a graphical point of view that is the primary advantage UE4 has over the old engine, in other words if you don't use them you're basically last gen.

>but it fails to be anything more than a tech demo

As opposed to what combat trailer?
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>>383121495

People who praise this are delusional as people who would defend Sonic 06's "realistic" graphics
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>>383124898
It makes sense as a project for fun, but I hope it's not going toward any sort of UE4 remake of the whole game. I guess that'd be pretty much impossible for one dude though.
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>>383124478
>$40k
So it pays less than code monkeys working on casual game apps. College kids could knock this out in a weekend, it's nothing special.
>>
>>383124898
You're very upset and defensive of some garbage unreal demo. How sad.
>>
>>383121495
Rococo
>>
>Low poly 3ds models clashing with hi fidelity environment and player model
>copy pasted n64 animations, custom animations and physics are broken looking
>stock assets and effects everywhere, almost no unique graphics
>models and assets that actually are unique are imported from a various games with totally different art styles and mesh\texture fidelity
>god awful lighting, shaders thrown on fucking everything unnecessarily, in broken ways
>atrocious particle effects that are clearly repurposed stock effects as well
>did I mention the horrendous lighting?

Only brain dead kiddos will tell you this shit looks good. The effort is commendable certainly, but that doesn't change the fact that it looks like ass
>>
>>383121495
Yes its beatiful, but where is soul?
>>
>>383125046
>but I hope it's not going toward any sort of UE4 remake of the whole game.

The original ocarina isn't going to disappear if this is made. Hoping that other people will not get something they want though is sickening. Someone else playing that would not affect your life negativily at all unless you're just someone that hates happiness, which you sound like.

>I guess that'd be pretty much impossible for one dude though.
Not unless he wanted to spend an outrageous amount of time on it. Realistically all he needs to do is find a way to receive money. Than he can hire other people. A small team (less than 10 people) could do it quickly.

The major advantage is you wouldn't need do much play testing. Sound and music is also all just downloading free shit. You wouldn't need an animation specialists since OoT animations were intentionally made to be effortless and simple.
>>
>>383121495
Amature art design.

>Lets make the terrain and buildings super realistic
>But dude, lets have this one tree with neon green leaves and very shitty leaf designs that clash with our other vegitation
>Lets also make all other entities really cartoony so it clashes aith our realistic scenery approach even more!

Unreal engine 4 should be give for free to people who have bare a minimum ammount of good art design.
>>
>>383124478

>$40,000

Pulling numbers out your ass like a grade schooler that's guessing bullshit you have no clue or knowledge about.
>>
>>383125470

It's not because of bad art design, there simply isn't any art design to begin with, it's all just stock and imported shit thrown together in a layout that resembles ocarina of time
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>>383125210
You're the one whining about what artists do with their own time.

>>383125376
What the hell does that mean?

>>383125106
You're really showing you havn't the slightest clue about how long anything in 3D takes or how difficult it is.
>>
they should tune down the sun a little bit what the fuck
>>
>>383121495
>That random slowdown.
>that model for the Cucco lady
>The rocks flying the OPPOSITE way Link throws it
Yes. You sure did... "win", son.
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>>383122629
Not really. The lighting is abyssmal and that's doesn't work so well if you're a vibrant character
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>>383125578
Oh its all stock? I guess thats why I see all these shitty "NINTENDO BUT UNREAL 4 EPIC" videos.

It is bare minimum effort that these "game devs" shit out cause everything is just drag and drop assets.

Eh, I think I am just being too cynical.
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>>383125547
>Pulling numbers out your ass

Nah. That was quoted to me by a guy who both works on environmental art and has done some directing stuff.

3D talent pays. Think of it this way. Have you noticed the 3D art for indie games sucks? They actually have access to the same tools the pros do: you can get UE4 and blender for free. But even with the same tools they still can't make good art. That's because of the skill gap.
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>>383125924
>It is bare minimum effort that these "game devs" shit out cause everything is just drag and drop assets.

iit's nott t-talent. THey just drag and drop! I bet I could do it in fact I could do it better....I just don't because life is so unfair =-(
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>>383121495
the sun should sing
the sun should sing
the sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should singthe sun should sing
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>>383121495
>LETS PUT FUCKING GOD-RAYS L I T E R A L L Y
>DUDE THIS LOOKS SO GOOD
I fucking hate video games.
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>>383126503
>I fucking hate video games.

Why are you even on this board than?
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>>383124898
>I assume you mean UE4 particle effects and lighting which are the best in the bussiness. You'd be stupid to not use these.

Ok, your taste is retarded then. Do you understand how the way they are used her is of no benefit to the game's aesthetic? There is no justification to make everything look that saturate for the sake of 'effect'.
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>>383126072
You're right, it isn't talent.

These unreal 4 things are a dime a dozen.
Mimicry takes no talent. If these guys did some actual original content, without using pre made content, then yeah that requires some talent. They are mirroring people with actual talent while using premade assets.

Its a good start though, but nothing to brag about.
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>>383121495
Looks fucking horrible. The best looking way to play Ocarina of Time is OoT 3D on Citra.
>>
Why do people get mad about this?
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>>383121495
Let's tick every fucking post process feature, surely it will make the game look amazing.
>>
It's not as much as realistic environments+cartoony proportions can't work out, but this guy obviously didn't think about that at all.

>Exaggerated bump mappings everywhere
>Grass moves way too fucking much. It's a closed town area, not a wind tunnel.
>Sun glows like if it was the surface of mercury
>Navi glows even brighter than sunlight somehow.

Not trying to discredit his hard work, but if somebody thinks this looks any better than what nintendo does they should end themselves.
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>>383127350
who knows
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>>383126972
> If these guys did some actual original content, without using pre made content

What are you even saying? That it's "premade" because they didn't make the lighting templates themself from scratch in c++? What's an "origenal asset" even mean to you?

>>383126765
That's a lot of fucking empty words. I still don't know what you mean by "realistic" or why you put effect in quotes. Do you know not know what the word means?
>>
>nintendo drones would buy this for 60$ if this was made nintendo
makes you think huh
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>>383127374
>I have never touched an engine in my life.

It seems like your perception of one is that it's like a collection of stickers that people throw onto a canvas. In contrast to real artists who conjure art out thin air.
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>>383121495
>grass moves like these's a fucking hurricane
>tree leaves barely move
>feathers on the Coccos don't move at all
>Sun is ultra bright
>Navi glows as bright as the Sun
>the sound from breaking a pot plays before the pot actually breaks
>the fragments of the pot fly out with way too much force and too little gravity
This is really really bad
How long has he been working on this shit?
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>>383127741
What's an example of a good UE4 demo if this one sucks so much?

inb4 >there are none I hate everything
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>>383122629
If you have no taste perhaps
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>>383127685
>real artists who conjure art out of thin air
oh my god please kill yourself. just admit you're the creator of this shitty tech demo trying to gather support other than 13 year olds on youtube who are impressed by MUH GRAPHIXXX and shiny things
>>
It baffles me how there are always people who legitimately think stuff like this looks good and who show it off so proudly.

You need to understand more about style and aesthetics and stop being such a moron. Get an art history book and start from the beginning and go all the way through.
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>>383122629
It looks awful. It's obviously made by someone with no artistic talent what so ever by just adding every effect there is on top of each other to make a shiny, truly disgusting mess.
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>>383127823
Unreal tournament :^)
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>>383127526
I guess he means models, textures, designs, etc. Everything not 1:1 recycled in that video looks like fucking vomit.

>>383127526
He's saying that just because UE4 lets you use all these effects and stuff, it doesn't mean you should use them. It's not "better" just because it's newer or because it uses newer technology.
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>>383127879
>muh art
why are you keep forgetting that the original Oot looked like garbage?
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>>383121495
hey look it's the same technology the crash remaster was made with
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>>383127350
probably because it's constantly used to shitpost and start console wars
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>>383127526
I think you must be dense.

He has to make a game from completely custom assets.

He has to also make it in a completely original fashion without referencing other people's work.

And, obviously, he has to make his own light engine as well.

Can't hse UE4 either, not original at all.

He has to make his osn game engine with its own new and unique coding language.

But lets not forget that he has to make this on a completely new and original OS. Windows/mac just wont do because they are using premade assets.

But even before all this, he has to make his own computer. And actually make one, not by ordering pre made assets online.

When all of this is done he may be viewed as having some talent.

Jesus christ, think a bit before you ask dumb questions.
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>>383121495
>fan game
It's going to get taken down anyways
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>>383128030
>original OoT looked like garbage
You must be 18 to post here. OoT, like Mario 64, was a huge jump in graphic design from its previous games. But you weren't even alive back then so you wouldn't even fucking know.
>>
why are children always impressed and wowed by bloom
>>
>>383127879
Why the hell would the creator of that be on 4chan, a site that hates games, fishing for praise. He's probably already got a comment section flooded with that.

Which is probably ultimatly what you are jealous of that, he is successful in video games.
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>>383128120
epic meme, how many views did your shitty video get thanks to this thread?
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>>383128263
>he is successful in video games.
PFFT AHAHAHAHAHAHAHAHAHAH
What games did he make?
>>
Quick, post his Kirby that looks like a literal pink turd.
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>>383128201
maybe in 1998, nobody thinks your garbage game looks good noways grandpa
>>
>>383128263
>i love sucking CryZENx's dick
wew lad I think this is FAR worse
>he is successful in video games.
He's not even breaking 1 grand in patreon WHAT A RETARD
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>>383128438
>maybe in 1998
that was my point you autistic retard
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>>383128120
>>383128263
Oh wow. This is actually the faggot that made those shitty "tech demos". Same writing style. You are shit. Learn to do something other than dropping awful looking models into UE4.
>>
What a nightmare.
>>
>>383128297
Don't even try to think I am OP defending this shitty thread. Im just being a retard.

Which isn't unlike OP. Hmm...

You are just gona have to trust me on this one, I am not OP.
>>
>Be Italian faggot
>Throw classic game into UE4, no effort to change the visuals
>Game looks fucking terrible, but since there's bloom and blur everywhere, retards love it
>Make Patreon
>Get shit tons of money because people think that I'm creating Ocarina of Time HD or some shit
>Nintendo still hasn't taken me down for some reason

I won't lie, I'm kind of jealous of this guy.

If I could get paid for just plopping classic game assets into UE4 with little effort, I'd do it.
>>
>>383128498
this is 2017 you old fart
>>
>>383127964
None of those textures or models are "recycled". So if that's what he means than everything in the video is an "origenal asset".

He basically thinks that engines are a magic box where all of these features are "drag and dropped out" like it's paint by numbers. As if it doesn't take so much to adjust, place, and tweak the lighting that it's a full time job.

Essentially it's his mind's way of justifying his utter hatred for it. It's his excuse to say the artist is no good.

>He's saying that just because UE4 lets you use all these effects and stuff, it doesn't mean you should use them. It's not "better" just because it's newer or because it uses newer technology.

No it's not better because it's newer but because it's deeper. No one wants to pay money for shitty graphics. Have you noticed there are no 3D movies made with n64 graphics, it's always top quality in those movies. And if there IS an audience that wants n64 graphics the audience is so small that you couldn't stay in bussiness catering to them.
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>>383128667
>>383128438
>mfw people actually brag about being young and ignorant
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>>383128569
Read below
>>383128607
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>>383128708
How about you make your own game instead of ripping off Zelda huh?
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>>383128369
The guy probably has a patreon or something. If not he could easily get one.

How much mony have you received fro your art? The thing is many people here would LIKE to make their own zelda remake but can't. So they get jealous when others do.
>>
>>383128846
Sure anon, ''''he''''
You didn't answer my question. What games did he make?
>>
>>383128569
>>383128835

You can stop with your paranoid dellusions. I don't make tech demos. I don't even work on the graphical side of games.
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>>383128776
>mfw people actually brag about being young
what did he mean by this?
>>
>>383128902
Yeah I can see that lmao
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sent ;)
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>>383121495
SUB
SURFACE
MOTHERFUCKING
SCATTERING
TURN THAT SHIT UP TO 11
MM MMM SO GOOD IN MY EYEBALLS

But legit, how hard could this be to actually do?
I want to be optimistic and assume the guy did more than just plop already created assets right into the engine and just lift the game's physics right out of it, but it really seems like it's just a straight translation with GRAPHIX added.
>>
But like seriously, you guys defending this saying, "this shit is actually pretty impressive, you guys are just jealous of how epic he is!"

Eat my ass

Remember last soul aside?
UE4 too. Looks way betted than this, and didn't that guy make it in under a week?

Stop thinking nintendo UE4 tech demos are impressive pl0z.

You are just embarrassing yourselves.
>>
>>383128708
Just because you make something from scratch doesn't mean it doesn't look like shit. You're good enough to work at a shitty video game company, sure. There's a huge spectrum of talent in the art/design field. Most people don't have the eye or money for good design. If you sent this video to Nintendo, even the guy who sifts through their emails would vomit, and they would pull the trigger on a C&D and YouTube would have it down in an afternoon. People get on them for killing fan projects, but there are always hundreds of autists trying to create an association between their work and awful, tasteless crap like this, so it's understandable.
>>
>>383121590
It's that why your mother always hopelessly washed your clothes?
>>
>>383129057
lol
>>
>>383129093
Im probly gona have to eat my own ass for looking like a jackass.

"It takes 2 years but actually it's still on prototype stage, and I used many assets from marketplace, that's why I can work it out alone"

Yeah that took 2 years, I must have just heard something else when Lost Soul Aside was first shown.
>>
>>383129064
If he was a proffessional and talented in multiple areas. Lighting, texture, modeling. All 3 of these are seperte jobs. In addition character modeling is a seperate job from enviroment modeling. That's 4 jobs. If he is good at all 4 This would have taken 4 weeks working full time to make everything shown.

If he was still learning or not at professional level in one of those 4 areas it would have taken much longer.

Actually if he blue printed it himself he's doing the work of 5 people.

t-knows several professional 3D in gaming and one director. Also works with the blueprint side of UE4. All of them I talked to love this project.
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>>383121495
this is objectively better than BOTW
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>>383129492
Look up project Wingman
Made by a single anon on /agdg/ with UE4
That's what 'good looking' means
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>>383121495
reminder that Nintendo's new Yoshi is on UE4 so this is not too far from what, possibly and eventually, Nintendo will do in the future
>>
>>383129492
Here's the thing though, all this work's already been done. This is likely an assetflip, and I will concede that there's likely more work going into this than the average person in the thread assumes, but I doubt he made the models, made the map, made the textures, he didn't do the level design because that's lifted right out of a 20 year old game. With a game this old, and this loved, the amount of available assets likely to be out there is high enough to make such a tech demo

I would surmise that, at most, he did the graphical updates, the touchup physics, such as grass and hair and stuff blowing around.

Now, if this guy is someone just learning about making games, this kind of stuff might get him a foothold into learning more or maybe getting a position doing some low level work in the industry. I would have to imagine the people you claim love this love it in the same way a mother loves their childrens drawings that they would hang on the fridge
>>
>>383129492
And yet anyone with actual talent in the industry would toss it in the trash.

Do you work on shovelware for 30k a year or what?
>>
>>383129125
The only people that hate this are on 4chan. People in the industry think this is the best ametur work done in UE4. This is the type of guy by companies. I'm serious.

That shows how backwards your guys thinking is.

Talking on this thread has convienced me that 4chan's opinion on video games run in the opposite of making anyone happy. In short if something pisses off 4chan it's probably going to be loved by everyone and make money.
>>
https://www.youtube.com/watch?v=ej94Ap2zpOo
UGH OH MY GOD THIS LOOKS SO GOOD AND IF YOU DISAGREE YOU'RE JUST JEALOUS
>>
>>383129928
hahaha
>>
>>383129936
but it does
>>
>>383129658
It's good looking. Not really impressive but it's nice work.

The Zelda thing though is more impressive. Part of it is due to that the terrain in wingman is viewed from far away so it doesn't need to be detailed. It features the quickest type of terrain to make. You don't even need a modeler for that stuff. There's tools that make mountains which are so intuitaive I can do it myself with no training.

In short the reason the Zelda thing has so many hits IS because it's impressive. What you are doing is just hipster faggotry.
>>
>>383129928
>People in the industry

This is so pathetic.
>>
>>383130063
I know right? I know a lot of people in the industry and they all agree.
Hell, I met with Shigeru Miyamoto this morning and showed him his video. He had to commit sudoku right there because he knew he would never be able to make something so good.

>>383130110
Holy shit you're retarded.
>>
>>383129936
>sunshine
>mario with long sleeves

it's garbage
>>
>>383129928
If he's so good then why isn't he working with a real video game company then?
>>
>>383127642
Fuck you and fuck that.
>>
>>383129928
>This is the type of guy by companies. I'm serious.
>>
>>383130332
kek
>>
>>383129936
>people see nothing wrong with the oily water or mustard sky.
>>
>>383121495
that seizure at the end... lmao
>>
>>383130110
>this retard thinks that the video in the OP is better than this https://www.youtube.com/watch?v=ikmAItVpg0g
I'd also like to add that this guy made all of this (except the music) by himself. Code, models, everything in around 2 years, even less if I remember correctly.
And unlike the shit in the OP, this is an actual game, with gameplay. And above all it's original. It's not a 'remake' of an old game.
And as far as I know he doesn't have a patreon
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>tfw you keep forgetting you are in 4chan's post-double-extra-irony phase and there's a near 100% chance that anyone you talk to saying something stupid is just doing it for laughs
>>
>tfw about to enter the design field and am scared I'll be as talentless and delusional as people like this
>>
>>383130445
SHUT UP YOU'RE JUST JEALOUS
MY GA- I MEAN THIS GUY'S GAME WILL BE AWESOME AND MAKE A LOT OF MONEY
NOW GO WATCH MY VI- I MEAN HIS VIDEO AGAIN, FAGGOT
>>
>>383129885
If he made all the assets himself he's an either a prodigy or working at this like a full time job, probably both.

Exactly how much he did himself is not something I care about. If he made any of the assets he has talents.

Hating something like this is disgusting to the point where it would make me sad if you bought anything me or my friend had worked on. It would be like hearing that your game was boughten by people that had down-syndrome. Fortunately I think the people in this thread do no buy games, as they seem to hate everything.
>>
>>383130568
No. Take your poorly realized realism elsewhere
>>
>>383127823
There are literally none that take actually good advantage of what makes UE4 better over 3, they just use it, because it's the new hype shit, but don't bother optimizing or using the engine for what it's worth making it still act like the shit of 3. What tech demos do exist of what the engine is capable of, really are just backdrops with static animated events with zero interaction world side.
This is possibly the best out of what there is to showcase, but there's obvious fucking problems to show the lack of experience the guy has. It feels like a first big mod project, not a guy who has actually handled the engine well.
>>
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>>383128708
>No it's not better because it's newer but because it's deeper.

What are we talking about here tho? The tool or the artist/results? The tool here has undeniably more potential than whatever was avaliable at Oot's release, but this guy did nothing interesting at all with it.

OG Oot looks archaic, but coherent with both its art direction and the tools avaliable. It's still interesting to discuss about its visuals.

UE4 Oot by literally who is a mess because the tool took over the hands of the artist and he obviously doesn't have the expertise to take proper advantage of it. He poorly tweaked some of the premade effects and made it look like some 3D SFM porn movie. It does not look professional by any means, let alone comparable to what OG Oot is.
>>
>>383130621
see:>>383130537
>>
>>383130224
Who knows? One guy I know hates having any creative control removed and only wants to work on small projects.

People do what they want with their lives
>>
>>383121495
>Brown and bloom
So nostalgic!
>>
>>383122671
>>383123786
>>383123898
autism starts here
>>
>>383130793
No, here >>383121495
>>
>>383124648

I've never seen a more appropriate use of this image.
>>
Looks like Nintendolts are angry PC outdoes them again.
>>
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>>383125046
>but I hope it's not going toward any sort of UE4 remake of the whole game
Why, though? Does the person behind this project have something more interesting planned and you want him to start working on that?
>>
>>383130940
Yeah by 2050 PC master race will get to play Ocarina of Time
Damn I'm so salty.
>>
>>383130940
You haven't read the thread.
>>
>>383129928
>Refering to the entire website when you mean just /v/
You need to go back.
>>
If all you can do is remake things someone else already made than the only role for you is codemonkey, if that.
>>
>>383130481
Frankly I'm more interested in Zelda with amazing graphics than some simple dog-fight game.

Why would anyone pateron that? There's a million of those in actual complete states. But there isn't a real Ocarina remake.

Frankly if the Zelda guy has more than himself working on that's a GOOD Thing because it means he will actually finish it. It would be worthy of ADDITIONAL PRAISE. And if they had a competent project leader than that would be even more praise worthy since getting a good director is abitch. I'm starting to get why everyone say to look at reddit for community research. You guys are fucking retarded.
>>
>>383131156
Ahahah this is satire right?
>>
>Faggot with no sense comes to /v/ expecting people to suck his dick over the 50th hideous "realistic" take on a Nintendo game.

You knew deep down that the opinions of your friends "in the industry" mean nothing, since they are equally untalented.

Again, you could get hired as a low-level asset slave for a shovelware company or something. But, you'll go nowhere until you learn more about the depth of logic behind what has made art visually appealing throughout history.
>>
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>>383126569
>Why are you even on this board than?
Not that guy, but we're here because we hate video games.
>than
I also hate you.
>>
>>383130643
>There are literally none that take actually good advantage of what makes UE4 better over 3

This is fantastically stupid. If you told me that no projects take advantage of modern consoles in ways the PS2 didn't you would not be saying a less stupid statement. That isn't a hyperbole.

I didn't even read the rest of your text.
>>
You'd have to be deluded to not think it looks fucking awful.

One of OoT's greatest features is its atmosphere and this just destroys it. They didn't even bother giving it a decent art direction.
>>
>>383131332
He took one of the comfiest settings in video games and turned it into something that feels like a nightmare and thinks we're bullshitting him.

I'm actually laughing at this point.
>>
There is something really wrong with that lighting, it is like the sun is dying and it is shining too much
>>
>>383121495
Go outside and look at the sun
>>
>>383128846
>The thing is many people here would LIKE to make their own zelda remake but can't.

Yes, that is the case for me. Because I realize exactly how fucking complicated creating an actual Zelda game would be and how much work a project like that would be to manage. There's a reason why the most ambitious Zelda clones by other top professional studios have so far only amounted to Okami, Darksiders and BG&E.
>>
>>383131305
But this is true, there isn't a single game that actually showcases what the engine is truly capable of, mainly due to unreal pushing out 4 as fast as they could and marketing it everywhere as a consumer jump on to make games. Literally no one has the same experience with 4 as they do 3. Example the Friday the 13th game features unreal 4, but uses all engine assets back from 3 while using the lighting process of 4 and did zero optimization so it runs at literally 15 frames on consoles and physics hanging is all over the fucking place going from still floating bodies to sandbag across the map, because of this garbage. Mouth breathing mongoloids don't seem to understand that UE4 is much more than lighting asset fixtures and fancy wind grass effects.
>>
>>383131289
>Not that guy, but we're here because we hate video games.

Makes sense. I hear the marketing people like to use you guys to attack rival companies/consels.
>>
>>383131289
>/v/ the post
>>
>>383131663
All I see is you bitching about your frame-rate. Bitching must be your life's calling.

That last comment you made sort of killed any thoughts I had about you being able to communicate anything. Like I genuinely think a child who has never played a video game could probably hold a conversation on graphics better.
>>
>>383131216
I really, really hope so. Because the alternative is too pathetic to imagine.
>>
>>383121495
good job on your unpaid job anon

why don't you spend your time sending some resumes
>>
>>383130538
>enter the design field

I'm afraid you already lost. How does one simply enter this field?
>>
>>383131703
Your work is trash. You know how to operate the software and put things together. In terms of design, you have no skill or taste. Let other people make creative decisions for you. Accept your limitations. If the thousand retards and 13-year-olds on YouTube who praise you aren't enough, maybe you should earn the respect of people with higher standards. But, I guess "people in the industry" think it's the "best" amateur work done in UE4, right? Why are you so desperate for everyone to like it? If you really wanted to know how good you are, enter the industry yourself and start asking yourself honestly why you aren't going anywhere.
>>
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>>383128201
>OoT, like Mario 64, was a huge jump in graphic design from its previous games.
By "graphic design" you mean moving into 3D? Anything 3D looked like shit in the 90s and early 00s. It was impressive at the time, sure, but even then it looked like garbage.
>>
>>383121495
Chuckle with me /v/

https://youtu.be/39Obu-5oKaw

This is so goofy looking.
>>
>>383132392
I'm basically buying my way in with a fast-tracked program that is in bed with lots of companies in major cities around the country. Friend did it and makes 80k+ within a 1.5 years at a media company that is almost a household name, and is about to move on for more pay.
>>
>>383132437
I'm not involved in the Zelda thing. You wrote out that massive little rant to your imaginery enemy. To be direct if talking over the internet about a demo you don't like can reduce you to parania and that much stress you have serious mental problems.
>>
>ITT: OP gets buttblasted that everyone is calling him out on his bullshit
>>
>>383132673
You couldn't be more defensive.

Learn to appreciate critique from people willing to be honest with you instead of being a bitch and taking it as an attack. If you were my "enemy," I wouldn't tell you anything that could help you.

Dumb, little faggot.
>>
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>>383132437
>Your work is trash.
Why would you assume the person behind the UE4 Zelda is posting in the thread? Who the fuck would come to /v/ for criticism?
>>
>>383132902
Do you have some sort of psychological disorder?
>>
>>383133068
A delusional idiot.
>>
>>383132638
Well, I hope that works out well for you if you have the right connections.

I completely fucked up by trying to create a game with 'kung-fu' action movie combat at the same time Overgrowth was in development and realized that in order to compete with it I'd have to start over from scratch. Now I've given that up and instead, due to some discoveries I made by accident, I'm working on creating a theory that describes how particular cognitive structures give rise to aesthetic experience, and in doing so explains exactly how it is possible for people to learn how to appreciate 2deep4u artforms and why they even exist in the way they do in the first place.
>>
>>383133068
>he doesn't remember Gonçalo and his 20 minute video resumé
>>
>>383133194
Good luck with that too, bud.
>>
>>383133190
>A delusional idiot.
Can't argue that, but you can't deny his accomplishments. Some of it must have been achieved due to him being delusional.
>>
>>383133194
you could always join a bigger team and work with them on their project.

Art theory is WAY more competative than game making. We need tons and tons of games so new ones will always be made and that means demand for fresh teams. But art theory, the world only has needs a couple of theorists, they succeed and all the failed ones end up busting tables. Like there's less room for art theorists than there is for mayors!
>>
>>383133401
All I can grant him is he'd be decent at entry-level with other people in charge of the creative decisions. Could work his way up from there, but not to a job that requires creativity or even taste. Overall being delusional holds you back.
>>
>>383133474
>Art theory is WAY more competitive than game making.
>But art theory, the world only has needs a couple of theorists

I completely understand this. You have to understand that I did not wake up one day and go "hey, I want to make theories about art, because that's cool and interesting and I love art". I have very serious reasons to believe that I am exactly one of those "couple of theorists" because I have had unique experiences that have given me extremely valuable insight and from which I've found I've been able to derive many things that a number of thinkers had come up with independently, only as far as I can tell I have deeper knowledge of specifically how all of the particular concepts and structures connect up that makes harder and more serious predictions about the human mind. If I don't do this, it may take a century or more for someone else to develop the same specific knowledge I have gained, and that would necessarily only happen by accident, and so as far as I'm concerned it is my duty to commit myself to this in order to not rob the world of this understanding. This in not simply a dry, academic exercise for me, and the consequences of it if it all bears out will not be small.
>>
>>383121495
This shit looks terrible and any PC MASTUR RACE thinks Nintendo will allow them to play this is delusional.
>>
Might be cool. Game has aged like milk tho, hope they fix the controls/camera/gameplay/pacing as well.
>>
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>>383134838
>any PC MASTUR RACE thinks Nintendo will allow them to play this is delusional.
>Nintendo will allow
This is a serious problem. I would like to emulate NES games but I can't because Nintendo won't allow it. NES Classic Edition is all sold out as well.
>>
>>383122629
it looks terrible.
Good for some random guys project but terrible as a game
>>
>>383121495
No, it looks awful.
The creator should have went for a more simple cartoony and colorful style like the one you see in wind waker instead of trying to make a game that never tried to look realistic look like battlefield 3. The character models just look like they dont belong in that world anymore among the amazing fully rendered grass and the extra detailed textures. Hes trying to show how realistic he can make shit look but in this case less is more. He just doesnt know that a game will always look like shit without a good art direction behind it.

Also, instead of chosing a game like MGS that would benefit from having realistic grafics, he decided to remake Ocarina of Time just for attention.

The new Crash did it right. They didnt went for ultra fucking realistic because crash was never supposed to be realiatic. They expanded following the art directon othe original and it looks great.
>>
>>383123919
People actually wants this trash.

Mario Odyssey seems inspired by this kind of video.
>>
>>383121495
you think that look bad, take a look at this shitty ''remake'' of Metal Gear:

https://www.youtube.com/watch?v=tTLLlnbtPyk
https://www.youtube.com/watch?v=3UnopLDMSKc
>>
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>>383138464
This can't be real. Is this a April fool joke or something?
>>
>>383124478
>like a real piece of art
video games aren't art
>>
>>383124478
>taking something seriously on 4chan

>>>/pol/
>>
>>383136454
Moreover, the game just wouldn't FEEL right played on a pc.
>>
>>383130537
This is why I spend most of my time lurking.
>>
>>383121495
Looks like absolute shit. If you think this looks good, you are lowest of the low
>>
>textures looks like ass
>brown and bloom
>every edge looks sharp like a razor blade

Literally polished thurd.
>>
>OP tries to shill his stupid video
>people point out the flaws
>he gets assblasted
lol, also those lucks suck dick, there is a difference between a sunny day and a never ending nuclear explosion
>>
>>383121495
https://www.youtube.com/watch?v=8eZIwb_PpF8

Step it up
>>
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>>383121495
this is a commercial product. take it down
>>
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>>383121495
Yeah those 20 year old console games you can finally get running at a decent frame rate. PC Master sure showed them console plebians.
>>
>>383121495
>everything brown and lifeless
>Link's hat and hair randomly blowing like in a wind tunnel
>grass spazzing out
>chicken wings out of sync
>qt. Anju turned into a goblin
>overly bright Navi
>numbling boring "epic" remix of what should be a folksy track

Nope.
>>
>>383121495
looks great
too bad nintendo hates fangames and is probably going to take it down at some point
>>
why even try when you know Nintendo's gonna shut it down?
>>
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>>383127256
>OoT 3D on Citra.
will give this a try, thanks anon
>>
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>>383121495
Damn this is comfy as shit
>TFW nintendo boi
>tfw I bought a nintendo
ITS NOT FAIR!
>>
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>>383121495
>Nintendo takes down actual well made fan games
>but they leave the shitty fanmade """"remasters"""" that use premade unity assets and turn up the bloom to 11
>>
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WOAH
>>
>>383121495
wow
it looks horrible
what the fuck
>>
>>383122671
I like the environment, textures, grass, sound, characters but dev clearly went too far with special effects. Game looks like a little kid in a candy-store with $1000 in his pocket or some old family photo edited in photosop by the same kid. Toning down light effects but keeping some graphical design true to original would make wonders. Why the fuck did he make rupies transparent? It's pure autism.
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