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People say Wizardry 4 one of the hardest game in existence.

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People say Wizardry 4 one of the hardest game in existence.

Is this true? Am I hardcore if I manage to beat it? Did anyone here ever beat it?
>>
>Is this true?
I don't think you can fully appreciate how difficult the game is if you have to even ask that question. Don't do any research and just play it for yourself.
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>>383118626
Enjoy being lost forever.
>Composed of 16 basic 4x4 clusters surrounded by corridors with a spinner at every intersection, B6F is basically a one-trick floor. But it is a very cruel trick. Spinners are the worst enemy of a dungeon cartographer, alongside hidden teleporters and shifting walls. The main reason they are so bad is that they always catch you off-guard, and it is only post factum that you can even learn there is, or rather was, one in your way. Many a dungeon crawler would find herself walking down a seemingly linear corridor only to discover she's back to where she started from, or worse, be tricked into thinking she's making progress when in fact moving in circles within the confines of a single room. The way spinners work in Wizardry 4 only makes the matter worse. There is no message or sound signal to tell you you've been spun around, nor any spinning animation or change in the surroundings to indicate you are now facing a different direction. On the contrary, every four-way intersection is designed in such a way as to make you see exactly the same picture no matter the direction you're facing, leaving you without any visual clue
>Contrary to spinners in some other RPGs (Dark Heart of Uukrul's spinners, for example, always turn you to face a predetermined direction), there is no fixed pattern to the spinning either: it's just a throw of a four-sided die that determines the new orientation. It also doesn't help that the hallways loop, which gets in the way of mapping and makes the standard 20x20 grid feel endless and confusing. Finally, to add further insult, accessing the Camp menu when standing on a spinner only serves to trigger it again - or, to be more precise, the spinner re-triggers right after you exit the camping mode - meaning the only spell that could be useful here, Dumapic (the mapping spell that reveals your coordinates and the direction you're facing), becomes no longer relevant after you're done casting it.
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Dude.
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>This level is nightmare material. In fact, it is probably the most difficult to map in any CRPG that I know of. I can almost picture Roe R. Adams going "you may have gotten this far but it will be as far as you go" and laughing maniacally when designing it.
>A maze of rotators and one-way walls that leaves you no chance not to be caught into a trap. The sign at the entrance tells us to watch our step, but unfortunately that isn't even possible. When you face the direction that it leads in, you never see a one-way wall as a wall; it looks to you as if there was nothing there. The one-way walls mess with the geometry of the level so that the twisty little passages that the maze consists of aren't even seen as such by the player, who merrily marches onward into what seems like a perfectly viable direction only for a wall to close in from behind. Take a wrong turn to the left, and you will never find a way out; stray a little to the right, and you lose hours of progress. This level doesn't value your time.
>B4F features what is probably Wizardry IV's most infamous trap: the entire enclosed section to the south of the pentagram is one huge dead end. Once you're in, there's no getting out. No warning, no secret doors, nothing. You can reload, of course, and if you already know Malor, the 7th tier teleport spell that we will learn in this update, you can also teleport out of the room -- but only back to B10F, the starting floor, or B9F at most. Not much of a consolation, unless you want to go back down there.
>Rotator rooms are another challenge. They suck you in, spin you around, and spit you out in a pre-determined direction. When you enter the one at (3,6), for example, you end up at (4,6), facing east. On top of that, many of the exits from rotators are one-way walls, which makes tracking the rotations difficult. I'm not sure I've been able to convey the horror that is B4F in mere words, but neither words nor maps can do it justice; only first-hand experience can.
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Developers ever comment on how hard their games are?
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>>383120130
>WARNING: EXPERT LEVEL SCENARIO!
>The Return of Werdna is an EXPERT level scenario for experienced Wizardry players ONLY. Novices will rapidly become totally frustrated - this game is VERY difficult! If you have never played Wizardry before, you may find it difficult or impossible to finish this game. We very strongly recommend that you play the first scenario, Proving Grounds of the Mad Overlord, before you attempt to play The Return of Werdna.

on the back of the box of the game
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>>383120003
Wizardry 4 was an exercise in cruelty by the level designers.
One day, they woke up, and thought to themselves, "You know what? Fuck the players.", and that was when Wizardry 4 was born.
>>
I beat it when I was 11, because it (and Wizardry 1-3) were the only games installed on our PC. These games were actually the first games I ever played. I was shocked to discover normal games are much easier.

It's really not that hard if you put enough weeks into it and have literally nothing else to play. Casuals just shit their pants because it forces them to invest effort, something they categorically never do.
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>>383118626
Maybe not the hardest, but definitely one of the cruelest.
There's a reason why the game came with a sealed envelope that contained instructions on how to get out of the starting room.
Trying to map out some of the floors is pure suffering, too. >>383120003
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>>383119604
>herself
>she
Is there a worse meme?
I automatically drop the game once it does shit like this
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>>383122640
It's not history, it's herstory.
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I don't remember which game it was in the early series that required knowing what a fucking Cuisinart was to solve a puzzle, but i'll be forever pissed about this fucking shit. It's not like you could just google it too.
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Cruel and frustrating exercise in trial and error
It is beatable though and only the most hardcore could do that especially the true ending
These days even regular wizardry is too hard for the "hardcore" crowd
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>>383125035

Dungeon crawlers have just moved forwards, that's all. It's like playing early NES rpgs, they're technicly harder, but it's more from the outdated designs than anything else.
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>>383124651
I bet you just buy reheatable lunch boxes instead of cooking your own food.
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>>383125139
Nope they've gone backwards at least since wiz 8, ultima and M&M dying
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>>383125265

Sucks to be someone who doesn't know jappo, Wizardry is well alive and doing good. Just not in english. Dungeon crawlers going strong in japan, with dungeon travellers 2-2 coming out recently.
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>>383125194

Clearly you need a food processor to make dinner, it's impossible without one, right?
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>>383125194
>>383125504
You don't just need a food processor, you need a Cuisinartâ„¢ Food Processor.

Fuck you if they happen to just not be a common brand in your area.
Thread posts: 20
Thread images: 4


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