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>EVO numbers bombed >dying online >gootecks selling

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>EVO numbers bombed
>dying online
>gootecks selling mattresses
>miek russ gone AWOL
Where did it all go so wrong?
>>
>>383067586
>gootecks selling mattresses
????
>>
>>383067703
yes he's promoting mattresses now. lol
>>
>>383067586
mike ross is having a spiritual awakening
>>
>>383068306
Proof anon?
>>
>>383068346
He's gonna become Mike "Mike Cross" Ross
>>
>>383067586
When you scared of the mainstream audience with your retarded FG elitism and git gud spamming to every legitimate complaint.
>>
>>383068543
watch excellent adventures?
>>
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https://scontent.cdninstagram.com/t50.2886-16/19943831_506491186409416_585426676922449920_n.mp4
>>
>>383068995
Punished Mike. May he find peace.
>>
>>383067586
Gootecks and Mike got me into fighting games (played old soulcalibur and tekken games but that doesn't count really) with those SF4 match analysis videos before they were popular but it seems their time has come and gone as they refuse to move onto better fighting games and will continue to suck capcom's dick and keep playing SFV.
>>
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>>383068995
he's really gone downhill without his Honda, hasn't he
>>
>>383070828

>better fighting games

?

Several fighting games are better overall products, but gameplay-wise its all shit.
>>
Mike Ross is a Guilty Gear player now.
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>>383067586
hahahaha!!!! DAE brose /r/kappa too?

known smash player xDDD!!!
>>
>>383068346
He discovered God's Gift
>>
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>>383067586
>High barrier to entry
>1v1 game, so people don't have teammates to blame
>1v1 game so people don't have ebin discord buddies to be shitters with
>Framedata autism, combo autism etc.
>All this effort and it's barely as fun as any other competitive game
>Community all split amongst different games, still using the ancient model of bringing out £45 games every few years instead of just 1 big free game with mtx


Its only saving grace is it has a really cool community, probably the best I've seen of any competitive game, and trust me i've played all of them. Also the years of history.

Fighting games just aren't meant to be. A lot of people will buy dragonball and have fun for a while, but it'll fizzle out just the same.
>>
>>383067703
Unable to watch right now because I'm on the bus but it sounds like excellent adventures is doing the podcast circuit with sponsorships. So its no different then the naturebox, mvmt watches, squarespace bullshit
>>
>>383067586
still more entrants at EVO than SF4 ever had.
anecdotally, I still find matches at about the same pace as ever. Which is to say slowly, because the netcode is ass.
Gootecks and Mike are almost irrelevant as far as "how the game is doing".

Capcom continues to pump money into the tournament scene, and we saw several independent events pop up recently, too. Like Eleague, and Red Bull Kumite. The pro scene is clearly still alive, and thriving more than any other fightan.
But it will never become a wide-spread success, that ship has sailed.

What went wrong was the small roster, lack of cinematic story mode, lack of Versus CPU, Arcade, and other modes that let casual single-players mash against the computer and feel rewarded without ever having to actually git gud, a lethargic DLC pace, and some notably ugly facial models. Also, only launching on one console.

These were all huge oversights that combined to give the game a poor reputation and absolutely killed any chance it had at a long tail, despite the game's business model being designed explicitly for that.

The more interesting question is why Injustice 2 hasn't even sold a million copies yet, and it has everything that I just said SFV lacks. It's essentially the same game as MKX, Injustice, and MK9, all huge-sellers. So why isn't it taking off in the same way?
>>
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>>383067586
They made many mistakes, but this flaw is fatal
>>
>>383071903
so how come MKX sold like gangbusters, Pokken did a mil on a dead system?

And it's interesting you bring up the business model. I think SFV would have worked as a f2p game, if only the release schedule for new content was like 500% faster. Or at least it was designed so that it COULD work that way, if conditions permitted.
>>
>>383068306
Are they special gamer mattresses?
>>
>>383072337

>Pokken did a mil on a dead system


Because Pokemon.
>>
Gootecks is only in the scene to make money in any way he can. Mike Ross actually hates what SFV is and the community of capshills around it he switched to GG.
>>
>>383072115

>So why isn't it taking off in the same way?

Because people are waking up to the fact that just because you've got content doesn't mean that playing through it all is worth it. I liked MK9 a lot, played quite a bit of it in college with friends, but the actual fighting mechanics are pretty shit and the netcode for online play is horrendous. Those two factors killed any chance of the game having a shelf life beyond a week.

Same reasons apply to Injustice. It looks cool on the surface and it sold a lot of units quickly, but anyone who actually plays fighting games dropped the game quickly and the casuals never bother doing anything other than story mode and occasional button mashes with friends. Injustice 2 is pretty much the same thing, and people are wiser now.
>>
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>>383072515
>>383072667
So not even microtransactions and appealing to the MOBA skinnerbox audience can save fighting games? The only hope for decent sales is to use a popular licence (Pokemon, Nintendo, DBZ) and then abandon the game after 3 months?

that's fucking grim, my dudes. I miss the days when fightan was legitimately popular.
>>
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It hardly even matters at this point, they just need to keep it on life support until SFVI. This has been the worst season and worst PR for Street Fighter since before IV came out, and it still does solid numbers at Evo (last year was an first year hype anomaly, like every fighting game gets), still has people playing online. What exactly will cause it to die at this point that hasn't already happened? Will people spamming "SFV le sleeping man" on Twitch for the 17th month in a row finally make the whole project crumble?
>>
>>383073072
>I miss the days when fightan was legitimately popular.

1994-1997?
>>
>>383073257
approximately my middle school years, yeah. I'd play at an arcade in a shopping center along the way home from school, using up all my allowance. Just makes me sad that people forgot how to enjoy those sort of games.
>>
I'm pretty disappointed the first time I decide to get into SF seriously and I get this, but hey, everything else is fun, so whatever.
>>
>>383073087
>implying Capcom will live to make SF6
>>
>>383073072


People like Street Fighter. That franchise has the ability to prop up the whole FGC. It brings new players and spectators. The problem is that it straight up sucks now. If it was even somewhat serviceable (like SFIV) we wouldn't be having this conversation right now and people would be saying these last couple years have been the golden age.
>>
>rkappa thread

go home faggot
>>
>>383073512

>I'm pretty disappointed the first time I decide to get into SF seriously

Fucking this
>>
>>383073662
>all criticism of shitty fightan ganes is kappa AUTISTIC SCREECHING YJENAKLVACKA CKAC KAK CK
>>
>>383073938
You're doing a great job of mimicing yourself, cuck.
>>
>>383074180
oh wow I just got owned dang
>>
>>383067586
It got to the point where Excelent adventures had to add 2 new shows, one for smash and another for multiple fighting games.
>>
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>>383072115

you forgot the part where the gameplay is total dumbed down garbage that can't hold any SF4 veteran worth their salt unless a paycheck is involved
>>
>>383072115
listen kid im sorry you're just a shill and wrong im not even going to argue with you because you are so dumb and wrong
>>
>>383074372
>That epsisode where they played Tekken with Kenny Omega
I thought they were actually going to switch it up for a change. I just can't watch SFV anymore.
>>
>>383067586
The game was shit the moment Americans started beating Japanese players. How do you go from Japan utterly dominating from SF2 to the end of USF4 and then suddenly becoming irrelevant?

Japan losing in fighting games is like Koreans losing in Starcraft. It just doesn't happen and if it does, is the mark of a terribly designed game. Consider that Daigo was at the top of his game by the end of USF4. There's no other explanation for his sudden drop off in SF5 other than SF5 itself. It's also bad for spectators when Americans start winning because they let the wins get to their heads. Japanese players will just bow their heads with respect but Americans will start shit talking Europeans or Japanese or whatever nationality of people they beat.

Literally no fucking reason to play a game competitively when it's filled with a bunch of nigger-tier Americans mashing high priority buttons like fucking gorillas.
>>
>>383074935
Japan only wins because they have a year head start.
>>
>>383074935
Weeb.
>>
>>383067586
Capcom overestimated how much people care about SF.

SF4 sold like it did because it brought the series back into the mainstream in 2008, just in time for the "remake/nostalgia era"

They didn't realize that until AFTER 5 bombed
>>
>>383075048
no
>>
>>383075048
A yearlong head start means less and less as the game gets older. Japanese players have a great work ethic and they collaborate with one another. Americans only care about beating Jamal down the street and refuse to share strategies.
>>
>>383075070

he's right though. as a britbong I used to love watching Ryan Hart provide the best matches and the only real challenge to Momochi at the first capcom cup top 8 back in SF4.
shit I even got hyped watching PR Rog hit those crisp links as balrog for max damage and the set with Infiltration's Hakan.

SFV has none of that, it's too barebones and designed with ''accessibility'' in mind so that their philosophy of casuals becoming contenders in their pro-tour can happen. Only it doesn't because the game is garbage, you watch the EVO numbers slice in half next year as if 2016-2017 wasn't a big enough indicator
>>
Tekken 7 is good
>>
>>383075270
Yes.
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>>383074935
>Another mad third worlder obsessed with Americans
It feels nice knowing that we're always on your minds, but please, keep our names out of your mouth. You people don't brush your teeth well enough to have the gracious and powerful word "American" leave your troglodyte lips.
>>
>>383075742
no shut up
>>
>>383075628
You're completely delusional if you honestly believe great sets in SFV are impossible or even rare.

People like you watch Maximilian videos for the "hype" while grasping not even a quarter what's going on, let alone what makes a good fighting game. You just want your highlight reel to jerk off to while relying on others telling you why you should jerk off in the first place.
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>>383075775
I'm American. I just hate seeing Americans win because our players end up being the most disrespectful pieces of shit. I'll always cheer for Japan or Europe because they're humble in victory and graceful in defeat. How could anyone be proud of people like some toothless nigger like Punk or cocky pieces of shit like NuckleDu?
>>
>>383076401
you'll never have
https://www.youtube.com/watch?v=KS7hkwbKmBM
or
https://www.youtube.com/watch?v=wRNGTGpUf7k
in sf5.
>>
>>383076521
Not an argument.
>>
>>383067586
>Where did it all go so wrong?

Everything after launch.
>>
>>383076427
It's a game

You don't know what fun is.
>>
>>383076632
SFV doesn't have game play that allows for events such as the ones posted to occur, not so much because of a lack of skill/skill ceiling in the game, but a lack of depth in the games mechanics. Happy?
>>
>>383076632
Games live and die by their hypest moments. Imaigne if DotA 2 didn't allow for stuff like 5 man black holes/echo slams, or extremely intricate team combo setups. It'd be boring right? The stuff that makes fighting games fun are dirty mixups, parries, and long combos.
>>
>>383076521
https://www.youtube.com/watch?v=Zvtna0eRwBo

:^)
>>
>>383076995
>The stuff that makes fighting games fun are dirty mixups, parries, and long combos.
t. shitter
>>
>>383076401

What does max have to do with me hating SFV. Max is just some nic cage nickelback looking motherfucker who rightly panders to his audience to keep making mad twitchbux from it like anyone in his shoes would.

SFV is trash, the only hype that gets generated is usually a byproduct of the personalities playing at a given time, why do you think past literal whos like DA ALFA got popularity spikes all of a sudden?
honestly if you're tuned into an SFV stream for any reason other than catching a set between your favourite player or something like a bonkers salty suite Money Match then I don't know why. I can only assume you enjoy the game, so more power to you.

t. A+ rank Vega main at the end of Ultra with 2.2k~ hours logged across SF4's lifestyle who still wonders why the fuck capcom thought I should want to manually remove my character's signature claw
>>
>>383077112
https://www.youtube.com/watch?v=iSgA_nK_w3A
>>
>>383077213
That's the whole point. I like watching fighting games because I don't have the time to get good at them. When I, a complete shitter, can do the same SF5 combos as the pros, something is wrong.
>>
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>It's a "/v/ talks about fighting games" episode
Aww, look at them. Dickriding games they have never played to appear like they actually have a clue.
>>
>>383077353
Well, you admitted to being a casual, so it's not really your fault not knowing fighting games are not about combos.
>>
>>383077426
shouldn't you be trying to convince people that mvci isn't a complete piece of shit?
>>
>>383077112
>3 frames of buffer
>mashing parry
>like 12 hits

The parry is actually hard to miss in SFV.
>>
>>383077213

imagine defending a game like SFV when it's iteration of balrog exists. you know those nips over at capcom HQ fucking love the way he turned out too, so they can keep up their ''everyone can win! me unga you bunga!''motto for the game

>supporting the piece of trash that is funding ono's newest pool
>>
>>383077669
>>383077684
Shouldn't you be on reddit right now?
>>
>>383071903
>All this effort and it's barely as fun as any other competitive game

Once you put in enough effort all other competitive games just become time wasters.
You realize this is the only genre (and maybe 1 v 1 classic RTS) where true skill shines thru.

The fun you get from fighting games when you get truly good surpasses all fun you think you can have playing shitty single unit rts games or competitive shooters where a single character has 1-3 weapons.
>>
>>383077813

i used to get bored and then find a high ranked ryu online who'd run sets against your main for hours, was fucking great going back and forth like that.
>>
>>383077780
i don't even play fighting games though. my observations are one of a spectator. sf5 is just not fun to watch.
>>
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>>383071903
It used to be different, though. People were playing multiplayer games for years to come. Nowadays, a multiplayer game is lucky if it's alive 6 months after release.

People fear commitment, have lower attention spans and they get bored much more easily now. It's telling that places like /v/ thrive where people will spend more time shitposting about games than actually playing them.
>>
>>383078314
>i don't even play fighting games though
I can tell.
>>
>>383072279
Makotofags are the actual worst thing about the SF playerbase
>>
>>383074839
The guests were fucking great but SF5 is so boring to watch that there literally no reaction from them during the matches.
>>
It's a shame that GG is too anime and Tekken community is pretty much separate of the FGC. GG feels like SFV done right (i.e. real defensive options) and Tekken is usually a solid game.

Guess we might as well let Smash take us over.
>>
>>383079118
They were playing Tekken, though.
>>
>>383079237
i was referring to the show in general though.
>>
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>>383079223
Smash already took over. 2 fucking Smash games at Evo
>>
This is normal, fighting games have a cycle.
Now we have to wait another ten years or less and they will come back.
>>
>>383072279
do you really want makoto to be changed to fit SFV, you retard?
i swear to god you waifufags are real shitters
>>
>>383077813
If you're going to play a competitive game you better be getting something out of it.

As far as I can tell fighting games have the money pots and League of Legends has all the prestige.
>>
>>383078314
It's not very fun to play, either. Outside of the bare minimum systems that make fighting games fun to play in general, it offers nothing.
>>
The only way SFV is gonna get "hype" is if you force it.
Like how every time SnakeEyez goes up against a good Guile like Nuckle.
It's already a 7-3 matchup you're just watching cause Eyez is that autistically good to win it with reads from hell.
You're not gonna get that shit with Boxer v Claw, where Boxer does an empty jump at shaves off 80% of Claw's life by pressing 4 buttons in a timely manner.
>>
>>383079223
>GG feels like SFV done right (i.e. real defensive options)
i wish gg wasnt so focused on offense though, fighting characters like sin all day feels like shit.
>>
>>383067586
>Capcom made it more """"""""""""""" accessible """"""""""""""" for new players
>>
>>383079448
Don't ever forget that there was a poll that almost beat out UMvC3 to get a third smash game at Evo.
>>
>>383079448
>Melee lost half of its entrants
>Sm4sh and Melee community at civil war
Reminder that we just tolerate you.
>>
>>383079841
>Melee lost half of its entrants
But that actually can be explained
>>
>>383074935
>Consider that Daigo was at the top of his game by the end of USF4
bitch practiced e.ryu in japanese arcades nonstop just to get knocked out by choi who had done nothing besides casually playing online for the whole year
>>
>>383074935
>The game was shit the moment Americans started beating Japanese players
nope. that happened because westerners had an equal time to prepare for the game. unlike other games where japan have 3 years of advantage.
I'll not even bother watching tekken 7 at evo because of this fact
>>
>>383080042
all ears

>>383079448
And Arcsys has two games as well. Don't mean shit.
>>
>>383080045
Where was John Choi when Daigo placed second at Capcom Cup 2015?
>>
>>383080234
Saturday finals
No doubles
EVO is expensive as fuck this year
Melee has a major every month at this point (That are better than EVO)
Bo3
Last EVOs were shitty, no setups and the venue was crowded as fuck

I know it's sounds alien to the FGC but when you can choose a shitty tournament to a good one there's no reason to attend EVO anymore. Anime players don't have other choice and EVO will accommodate to SFV because of Capcombucks. As it is now EVO is just another major with less quality for Meleefags and Smash4fags.
>>
>>383079223
gg is trash. you get penalized for playing keepaway. the most ideal fighting game is somewhere between kof and uniel.
>>
>>383080926
thank god, please let smash stop being at evo that would be wonderful
>>
>>383080750
fucking his hoes
>>
>>383075048
maybe in sf4 and console ports of previous games but arcade versions of old games came out nearly the same time in both regions for previous titles
>>
>>383080926
>EVO is expensive as fuck this year
why is that? vipper rooms? please tell me they didn't actually cave in to that garbage
>>
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>>383080987
>You get penalized for playing keepaway
>Implying UNIEL doesn't punish you for playing keepaway
What do you mean, anon? What systems do you dislike in GG, Negative Penalty?
>>
>>383080926
Melee is good though and it's the only fighting game to actually get recognition from real esports communities like DotA 2. The combos in the game are true free form (as in, you actually have to cobble your combos together on the fly instead of practicing the same canned combos over and over).

SF's biggest flaw in general is that all the combos are the same. in SF4, you saw Ryu's c.mp c.mp tatsu combo all the time. Even Guilty Gear has these types of standard combos that every player defaults to.

Melee on the other hand, is heavily dependent on where the opponent is relative to you, which creates so many more situations where players need to improvise their combos. Not only this, but stages add to the mental burden which makes combos in Melee an actual skill as opposed to rote memorization.
>>
>>383071903
>>High barrier to entry
SFV is possibly one of the easier fighting games to get into. Maybe more than Killer Instinct
all you really need to know is your inputs
>>
>>383080926
literally no one even wanted smashfags at evo, they forced their way in through constant whining and bitching
>>
>>383080926
EVO is only good for tourney queens and publishers and Capcom. otherwise people shouldn't really bother attending it
>>383080987
bevause gg is game focused on offense and rush down. KOF is about space management. both are good games. but they have diferent combat philosophy behind them. like martial arts styles
>>
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>>383071903
But every other competitive game is shit compared to FG's.


Please don't tell me you actually take that LoL/CSGO cuck garbage seriously?

Lmao
>>
>>383081254
uniel rewards you for offensively but they don't just out right say "fuck you" and take away your meter when you zone a little too much.
>>
>muh ecelebs
>still more entrants than SF4 ever had
>even caring about how many people show up to a tournament to get destroyed
>>
>>383081490
Team games require more skill in general. Fighting game players will never know the feeling of killing an enemy antimage by spreading out 4 different stuns from 4 different heroes.
>>
>>383081374

>Melee is good though and it's the only fighting game to actually get recognition from real esports communities like DotA 2.

Pretty cute you think that means anything. Also cute you think its fighting game.
>>
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The online multiplayer community just isn't the same anymore.

SF is still doing fine since it has Capcom money behind it and still has brand recognition.

But anime fighters are dead on arrival and Tekken, which is barely one month old on consoles, already bled through 70% of its players
>>
>>383081685
It is a fighting game according to Teamliquid and their opinion is far more valid than yours.
>>
>>383081490
I'm a quake player, but I played league for 3 years back in the glory days.

I can safely say IMO league is the most rewarding and highest skillcap game out there by a country mile IMO. /v/ hates it because it's popular and they are bronze.

I tried csgo, got to LEM but hated it. Game is so fucking boring, another example aswell of a game where you spend more time training to get better in custom maps and shit then actually playing real games to improve.
>>
>>383081643

>Team games require more skill in general.

Lmao. Teams dilute skill, making it so that someone can carry you if you suck/are having a bad game. You're delusional.
>>
>>383081965
League is extremely mechanical but it's boring to watch. It has the same problem as SF5, since people just spam out the same optimal rotations. DotA 2 has a lot more potential for hype plays, which is why it's so fun to watch.
>>
>>383081831

>muh esports

You guys are so embarrassing. This why no one likes you cancerous fucks.
>>
>>383068871
gootecks has always been promoting shit this is nothing new
>>
>>383082274
>eSports orgs think it's a fightan
>it's players think it's a fightan
>well respected players and members of the FGC think it's a fightan
>works as a fightan
>claimed by the developer to be a fightan

>but because some butthurt r/Kappa nig thinks it isn't it isn't.
Yeah I'm not buying it, bucko.
>>
>>383081831
they only accept that garbage as fighting game because they can capitlize on casuals and players fans.
a fighting game that needs to have 90% of its mechanics turned off to be competitive and constantly needs to put players on ramdumb situation is pure garbage.
when the pro players needs modified controls to make certains combos/moves is even more gabage
smash was made to cater to casuals.
>>
>>383082274
Tourney organizers, the teams that sponsor the players, and the smash community itself considers Smash to be a fighting game.

Who are you to say otherwise?
>>
>>383080987
>you get penalized for playing keepaway.
https://youtu.be/vamGZniVeO4?t=42

If you're creative enough and not just some run of the mill faggot you have a lot of creative freedom when it comes to maneuvering evasively. Chipp might be one of the strongest examples but with YRC in particular you can do whatever the fuck you want.
>>
>>383082669
this is pretty fun to watch.
>>
>>383082669
>you have to play THIS kind of keepaway, not your gay shit!
Thanks for making my point.

>>383082594
>moving the goalposts
>>
>>383082525
wat
I thought the dood guy maker guy who maked it said it was a party game and he could do a bunch of shit if he wanted it to be a fightan
>>
>>383082921
>>moving the goalposts
it is still ture smashfag.
that game is only acknowledge as fighter because organizers and teams can make bank on its crowd of retardaded fans.
>>
>>383082640

Not someone who laps up autismbux.
>>
>>383082921
>If a character runs away for too long, then the character enters Negative Penalty. Keep-away or run-away tactics will not incur Negative Penalty if the player is actively using some form of offense. Even if it's passive, it's more than enough to not get penalized.

You actually just have to play, period. I don't know what you're definition of keepaway is but maybe you should do some other inputs other than backdash, these games are pretty fun.
>>
>Thread goes to shit when the meleebabbies come in


Surprise, surprise.
>>
>>383082921
>Guilty Gear is trash, and also Smash is a legitimate fighting game
Whew, you should have just told us that you're a fag right up front. That would have saved everyone a lot of time in taking your opinions seriously.
>>
>mfw someone brings up combos in any capacity as if they were important.

If fighting games were about combos the competitions would be against the training dummy trying to see who can get the most hits.
>>
>>383083426
If you have a late game team in DotA 2, your job is to drag the game out as long as possible which increases the amount of pressure and anxiety on the opposing team since the onus on ending the game is entirely on them. If I have a life advantage in a fighting game, I should have the option of outmaneuvering my opponent while he looks for a way in. To punish a player for playing in this way makes the game a pile of shit.
>>
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>>383083583
how does it feel knowing that the only reason why the fgc is relevant is due to smash bros? not even street fighter got this kind of recognition.
>>
>>383083673
>I should have the option of outmaneuvering my opponent while he looks for a way in.

Literally the video I posted.
>>
>>383071448
I don't get it
>>
SFV is a bad game that was designed for spectators first and players second, the American scene lives and dies on SF, other games don't matter.

But it also doesn't help that online multiplayer games are disposable as fuck these days. The days of finding a few servers going strong on even some weird gimmicky Quake-clone are long dead. Multiplayer games are something that you play in the month that they come out and no one wants to buy that anymore, meaning even less people are willing to go for the initial investment. Literally the only multiplayer game that I can think of that has actually GROWN against all odds is Siege.
>>
>>383081520
But UNIEL absolutely does fuck you over in terms of defensive options, unlike Guilty Gear. If your Shield gets blown up you leave all your Grid on the table and your opponent gets an RC and a damage boost because of it, which is why doing the Shield + Throw Break option select is so important at high levels. Veil Off shouldn't really be used as a Burst because of its slow startup and being able to block it in the air, and it's something like -13 on block so you can really get rinsed. Guard Thrust is a terrible last ditch move for when you absolutely need to get out of pressure, you need 100 meter to do it and it costs every bit of meter you have, AND your Vorpal state. And if you don't have Vorpal, your opponent gets it for free because you Grid Break yourself by using Guard Thrust.
Sure, I like UNIEL more than GG, but they're very different games with very different options, and the system can fuck you over in both. It's more passive in UNIEL but the Grind Grid keeps track of absolutely everything you're doing, and if your opponent is doing better than you at the end of every 11 or so seconds where it's tracking your Grid, you're put at a disadvantage immediately.
>>
>>383084046
Your example is but of one, and it's not even the scenario I provided.
>>
>>383083969

The general conscious among the FGC is that it isn't relevant at all (since Smash is an entity outside the community). We've accepted it.
>>
>>383084143
Your shield gets blown up if you use it while they throw you or they hit you with a ground to air move. That's not punishing you, it's rewarding your opponent for playing well. Guilty Gear will outright take away your meter if you spend too much time not attacking your opponent.
>>
>>383084159
Same man, same.
>>
>>383083673
outmaneuvering is literally what an come back is.
you need to think about how to abuse the game's engine to that.
you just want an safe space not get wrecked by your fuck ups.
>>
>>383083969
What it seems like Smashfag don't understand is that fighting game players don't concern themselves with esports good boy points. People just like having fun by playing the games competitively.
>>
>>383084804
Avoiding fights entirely is also a form of outmaneuvering your opponent. Why should the player be punished for taking this route? I have no reason to put myself at risk. A team with a Medusa for late game wouldn't bother leaving highground until she's 6 slotted with a raiper if the opponent's late game isn't nearly as good.
>>
>>383083969
fucking rocket league deserves so much more, it's a better esport than anything in tier 2
>>
>>383083969

I never even heard of half the shit in tier 3.
>>
>>383083969
How does Overwatch still have players? Blizzard made that game boring as fuck, no one fucking dies, they just have a bunch of health and barriers and heals.
>>
>>383085120
it's a fun game if you turn your brain off
>>
>>383085120

appeals to the lowest common denominator and koreans
>>
>>383084963
because it is an fighting game you retard.
you don't see martial arts competitions where the run around avoiding each other on a 1v1 combat.
>>383083969
if anything. the fgc wants distance from eSports scene especially the smash crowd.
GG, Tekken, and SF were already dumbed down to appeal to the eSports scene and the community is not happy at all. especially with SFV.
Xrd added YRC, danger time, and oter bullshit mechanics
Tekken 7 got the movement options nerfed
SFV is useless unless you can make money out of it because of how restrictive the game is and the lack of depth
>>
>>383085592
>because it is an fighting game you retard.
Sounds like sfv is right up your alley then
>>
>>383067586
>Where did it all go so wrong?

- Six (down from eight) frames of lag and shitty anti-airs reward prediction and punish reaction
- Very easy, incredibly damaging combos requiring no execution or experimentation
- V-trigger is more broken than Ultra combos ever were, making comebacks not just possible but expected

tl;dr the game is braindead and has a very low skill ceiling. Comebacks and blowups are only fun when the other 99% of the time the game rewards keen instincts and good reactions with consistent wins.
>>
>>383085592
>Tekken 7 had the movement options nerfed
What are you talking about?
>>
>>383085592
Problem with T7 is the input lag and rage arts being retarded, not movement

also bears being nerfed
>>
>>383085592
danger time is a great mechanic until it happens to you and everyone just accepts YRC. the big hot issue right now is rev2 not doing anything to shake up balance or really doing much to help out weaker characters at all.
>>
>>383081374
Naw that makes it gay as fuck.

Bash the smash
>>
>>383086812
Only the ps4 version had a proboblem with input lag an apparently its been fixed with the latest update, rage arts are terrible i'll give you that they should scrap them and keep the rage drives
>>
i hate irl fighting because everytime i hit someone into the air he DIs and throws off my next attack aim that i was autopiloting, the mechanics of this fightan are too deep for me
>>
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>>383086962
>danger time is a great mechanic
Know how I know you dont play GG?
>>
The fact Balrog exists in his current form and only got a slight hp nerf. He may not be the best but his retarded shit is so braindead it's disgusting. He epitomizes the up close slugging v-trigger into big damage bullshit everyone hates SFV for.
>>
>>383068749
Dota and League faggotry is even worse about that, and they still got numbers because people still buy their shit like idiots.


SF5 is failing because Capcom fucked up that bad.
>>
I like Tekken 7 better
>>
>>383087510
Not trying to defend Balrog, but have you tried not getting hit?
>>
I have a feeling MvCI is going to be the CvS2 of this second generation of Capcom fighters, ie. they'll just completely pull out of the fighting game genre again after it.
>>
>>383073627
Tell all of that to SF3.
>>
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>>383071903
lul
found the retard that has never played fighting games

It doesnt matters if it bombs too hard with the normie crowd because if the game is solid, the community will push the fuck out of it and support it for years.
That's all capcom had to do, deliver a decent game, instead they tried to appeal to both esports crowd AND the casual crowd and in the end, satisfied no one with a rushed, subpar product.
Why would I play sfv when I could go play tekken, guilty gear, soon to be db fighterz and older games
>>
>>383086962
Danger Time is pure cancer with 0 redeemable qualities. When the most praise one can give a mechanic is "it doesn't happen that often", then it's a shitty mechanic.
>>
>>383076521
there was actually a huge 28 hit chun li moment that happened a week ago that made everyone go wild. didnt need to trainingboar lame looking 1 frame links to do it either.
>>
>>383084065
It creates mayonaisse gas.
>>
>>383090907
At least GG has mechanics other than stand roundhouse -> V-trigger -> 50% stun/cornercarry/damage+knockdown OR stand roundhouse ->V-trigger -> extend blockstring. Also danger time is fine. You can block after the clash and play passively until the small ass timer runs out anyway. It's not like SFV where you're forced to take huge risks all the time because your characters don't have the sufficient tools.
>>
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>>383090464
I'm giving you a ticket for improper usage of a meme. The fine is two (You)s.
>>
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>>383093364
Where did I mention SFV? SFV being shit doesn't make Danger Time even slightly good.
>>
>>383087461
its fun to take out a qualifier in a statement to make it fit your world view, watch i'll do it too
>I[...]dont play GG
i know you dont
>>
>>383093494
I thought this was the SFV hate thread and I just got here. Either way I can't hate on danger time. It doesn't last long, doesn't happen often, and allows characters to convert off of their normals that they normally can't because you have increased hitstun and dash cancelable normals. Most people just think of Slayer one shotting people by doing overdrives right after the clash but it also lets Chipp combo off his 6k, Johnny combo off of normals without mist cancels, etc. Every character can benefit from it even though some get more out of it, so there's not really any randomness in the mechanic itself other than the chance of it actually occurring.
>>
>>383072279
Keep my waifu out of that trash, retard. She deserves better, we all do
>>
>>383094001
>I can't hate on a shit mechanic because it doesn't stay around for long
Well aren't you proud of being fucking retarded
>>
>>383094001
Pretty sure that the activation requirement being based on literal RNG is a pretty undeniable downside.
>>
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>>383093364
>It's another "SFV is bad so every other fighting game is infallible episode"
>>
danger time is schadenfreude made into a fighting game mechanic. i personally don't even mind it that much when it comes up.
>>
>>383094085
With the mobility and options you have in guilty gear overall, it's easy to avoid getting comebacked on with the short amount of time you have to waste to get danger time over with. You can take the risks and get the high reward if you want, or you can just play passively and run the clock just fine. It's really not that bad.
>>383094319
Yeah that really is the only thing I don't like about it, but other than that I'm cool with danger time.
>>383094410
I just have a high tolerance level for bullshit in fighting games, but even I can't accept the design philosophy and current state of SFV.
>>
>>383094786
Just because you can play around it when it's activated doesn't make it good, it just makes it less shit. It's not something that should even be in a fighting game, but we're stuck with it despite it having nothing good going for it, and essentially going by Daisuke's party game philosophy of that weaker players should be able to win through luck.
>>
>>383094952
I'm not really trying to say that it's GOOD, I just don't mind it. I just don't get the feeling of random chaos from it like everyone else does or like how I feel when I play SFV.
>>
>>383095263
I can agree with that at least, everyone feels so neutered in SFV that it's hard to even enjoy.
>>
I love SF but I am glad it is dieing. Capcom needs to be taken down another peg or two. They never fucking learn.
>>
>>383095331
I mean even disregarding the input delay issue, characters just don't have the strong normals and tools to prevent the slugfest from happening. You don't see anyone win in SFV just with good neutral anymore because that style of play isn't worth the risk of getting dashed/jumped/crush countered on yourself. Even Guile players have to jump and dash in now because sonic boom has to be used like every other fireball and the reward you get off of baiting a throw with upside down kick is way too high for you to play the zoning game the entire time.

>>383095656
I have to agree, I thought fighting games would always be safe from the "accessibility" meme but I was wrong. It's a shame too because SF was the one series I could play with all of my friends where we could all show off our unique playstyles. SFV on the other hand goes towards rewarding a very specific type of player without even being exciting because execution doesn't exist and the game is so simple.
>>
>>383074935
>The game was shit the moment Americans started beating Japanese players
what? the best players are almost always from asia
>>
>>383076427
Snake Eyez is the only humble dude.
>>
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MVCI will bring the hy-
>>
>>383067586
I dunno, but I've had the game since launch and just started playing it a couple days ago. Seems pretty fun. I play as Ryu because I'm terrible at fighting games, but I won 4 matches in a row online. I never win in fighting games, so maybe that means it's a bad game, I don't know.
>>
>>383098076
people at rookie rank are REALLY fucking bad.
i had something stupid like a 40 win streak in casual just jumping in on people.
>>
>>383098352
Yeah I figured it had something to do with playing a bunch of level 0 people. Maybe I'll do a couple ranked matches and see how those go. Eventually I'd like to switch back to Cammy, as she was my main in SFIV, but I kinda forgot how fun Ryu actually is.
>>
Because SFV removed any form of skill ceiling and its extremely bland, has no depth and with a couple hours in training mode I can pull off a character best combos with no issue what so ever and the only thing to learn is how to rushdown and how to get out of rushdown, that shit is not street fighter.
A big part of the fun of fightans is progressively getting good and the journey into being a competent player, with all the highs and lows.
>>
>>383067586
>>
I've been thinking about getting into Street Fighter, but I don't really know if any characters would be a good fit for me. The only fighting games I've ever spent any real time with were the original Mortal Kombat games and Soul Calibur 2.

Stryker was always my go-to character in MK, so who should I play in Street Fighter?
>>
>>383073072
>>383072515
Except the general pokemon/nintendo audience could not give less of a shit about pokken. Go make a thread on /vp/, look on the pokemon plebbit and look at pokken posts there, or look at the anemic to outright hostile reaction to Pokken DX during the Pokemon Direct and E3 showcase. Same shit with the smash community: It's too much of an actual fighting game for all of them.

On the flip side of things, the FGC also doesn't care about it because it's published by nintendo, so they assume it's casual babyshit even though it's not, the poor E3 showing, and how much of a bitch it is to do locals.
>>
>>383098995
dont play street fighter v
>>
>>383067586
>where did it all go so wrong
gee,
I don't know
maybe taking out arcade mode, literally the only thing that makes fighting games fun
>>
>>383099217
Why?
>>
>>383099462
FACT: Street Fighter V doesn't have an arcade mode because it has no arcade release
>>
>>383099462
Isn't arcade mode back in now? And arcade mode isn't what makes fighting games fun, playing against friends is. My buddy and I have had a Stryker vs. Kabal rivalry going since MK3. Just last weekend I downloaded UMK3 and we played it on my Raspberry Pi, and it was 5 rounds of Stryker vs Kabal, just like always. 20-something years of the same fight, and it never gets old.
>>
>>383067586
>Selling mattresses
>Bad

Only good thing out of it. Its honest steady work with solid pay. Nothing to be ashamed of instead of shilling this dying shell of a "Street Fighter" game.
>>
>>383095656
Street Fighter always had shit for content compared to literally every other fighter (go look at reviews for BB, GG, Injustice, Skullgirls, etc), but I am glad it finally bit em in the ass. No one should put up with no fucking arcade mode, when literal free games like KI have better single player.
>>
>>383068995
He's on some Jayden Smith level shit
>>
>>383071903
HotS is getting better, in terms of community. No one gets mad at you anymore in QM and unranked
>>
>>383099094
The fgc doesnt cares about smash because it can barely be called a fighting game in the same vein as regular fighting games while the smash fans are extremely vocal, known to be so smelly that they've been banned from venues and full of the expected actual non meme autism you'd get from a nintendo fanbase that grew with those characters.
No one wants to play with a dude wearing yoshi body suit and zelda collars who's thinking about how many eggs yoshi pops a day midmatch.

>>383099552
It's rushed as hell, has issues on every single department from extreme clipping to big bugs to bland forgettable and boring gameplay and many others.
that's not even mentioning how colors are gated behind a paywall or the most inhumane pros can barely beat game mode, no content, no arcade, barebones everything, absolutely horrid lobby system and online in general, gameplay is nothing but rushdown and monkey madness with barely any chance to fight back because 8 frame delay and no real system in place to punish being that offensive.
the game can barely be called street fighter, any mental thinking, any footsies, any combo personalization is gone for a streamlined and boring ass game.
Just get guilty gear or tekken you'll have a million times more fun
>>
>>383099462
Who the fuck cares about arcade mode in a fighting game? Just play against the AI on hard 10 times and then fight Bison, same shit. AI in fighting games is either unfair cheating garbage or easy as shit, there is no fun in single player content in this genre.

>>383098583
With a few hours in training mode you can pull off anything in SF2 and that game was (is?) played for decades. Games back in the day didn't even have a practice mode for you to grind. Lack of autistic single player training grind is not the reason.

>>383067586
>EVO numbers bombed
EVO numbers for everything are bombing, and yet SFV is still the biggest game. SFV is also bigger than SF4's biggest year at EVO.

>Where did it all go so wrong?
Bad PR, that is it. Seriously, look at Tekken 7's release:
>worse input lag than SFV (inb4 it doesn't matter in 3D games, pro players already complained)
>no VS CPU mode
>have to buy DLC since there is no way of unlocking non cosmetic stuff in-game
>arcade mode is garbage, might as well not be there, it's just 3 fights, 2 bosses and no endings
>character story is as bad as SFV, 1 fight per character
>story mode is shorter and doesn't feature all characters
>no rematch on lobbies
>rehash of both gameplay and animations
>no crossplay
>denuvo
Just off the top of my head, and yet that game had great reviews and a great reception. Why? because Harada actually communicates and they solved launch issues super fast. Games like Overwatch, Rocket League, LoL, Hearthstone, etc all launched with less single player content than SFV and no one cares, why? Because they knew how to market themselves as multiplayer first games.
>>
Since every other fighting game does big counterhit combos, long pressure string based offense, setup heavy oki, and projectile spam zoning better, SF really should just double down on being the simple but fast and fun fighting game. Just make SF6: ST without the Jank
High damage per hit, short combos with tighter cancel windows
Strong throws
Fast walk speed
Good Projectiles
One meter with maybe some alternate options
>>
>>383102004
>With a few hours in training mode you can pull off anything in SF2 and that game was (is?) played for decades. Games back in the day didn't even have a practice mode for you to grind. Lack of autistic single player training grind is not the reason.
Not at all, sf2 had some extremely tight links and pressing one button could get you comboed to 20% health with no resources what so ever because of the absurd damage.
This made footsie game and punishing and knowing frames and links perfectly a necessity or you would get rolled over with 1 combo.

In sf3 it was even more of a necessity because anyone that could parry would stomp the fuck out of someone that didn't knew it, by being able to punish for insane damage out of good guesses so practicing good parrying was a necessity on top of regular combos with some characters having some extremely hard juggles and timings

In sf4 you have to practice and master techs, fadcs and several combos, you have options for more damage with 1 frame links, etc.
It was a necessity to constantly practice or you would eventually be behind everyone that's been training these tough things with their mains and know their ins and outs.

In sfv the execution barrier is so horrendously low that you can get the most damaging combos, no 1 frame links, no techs, all perfected in a short amount of time and no combo personalization or anything, everyone always does the exact same shit because it's the best and everyone can do it, which means there's no longer anything flashy or impressive.

But it looks like you're just an sfv shill for some reason, if you think sfv has the same execution path of older games and if you seriously think sfv only problem is bad pr you're out of your fucking mind or just beyond deluded, don't speak about a genre and a series of games you clearly don't understand and probably never played.
>>
>>383098583
The skill ceiling is still there because there's plenty of strong players who will fuck your shit up, it doesn't matter that the mechanics are easy to get the hang of. Sure you could make this argument if you could get to Diamond rank/win tournaments no sweat, but that isn't at all the case. The road to getting good exists just as much as it always has, the first steps were just made easier (which imo is a good thing).
>>
>>383100752
>The fgc doesnt cares about smash because it can barely be called a fighting game in the same vein as regular fighting games while the smash fans are extremely vocal, known to be so smelly that they've been banned from venues and full of the expected actual non meme autism you'd get from a nintendo fanbase that grew with those characters.
>No one wants to play with a dude wearing yoshi body suit and zelda collars who's thinking about how many eggs yoshi pops a day midmatch.

We are talking about Pokken, not smash. I'm saying the FGC doesn't care about pokken because they assume it's casualshit
>>
>>383103465
How the fuck is he a SFV shill? He didn't say PR was the only objective problem with the game itself, he said the bad PR is why it bombed. PR has nothing to do with a game's content.
>>
>>383071159
Agreed the other fighting games on the market are shit
>>
>>383072337
Mkx is garbage. It's a normie fighter. That why it sold. Muh cinematic story mode and nothing else. At a competitive level it's trash. Sf4 clone which is the worst sf.
>>
>>383103465
What's the flashy combos in SF2?
I don't see some amazing creative execution in that game.
In SF4 there's barely any combo creativity either. You just do the most optimal bnb, if you have good fadc or red focus combo extender, then you do that. Only "creativity" is whether you use the meter or not.
The game is for the most part not about combos, but getting the first hit and outplaying the opponent. When you get the initial hit, the combo route is very rigid and there is little decision making involved at that point.
Granted there might be few characters in the fuckhuge roster, that have a bit more stuff to do, but that's hardly the case in general.

If you want flashy 50 hit combo shit, you have plenty of other fighters, that do that.
And for example in GG the combo difficulty sure as fuck doesn't mostly come from boring link timings or OSes up the ass.
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