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just finished metriod zero mission and metriod fusion am i hardcore

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just finished metriod zero mission and metriod fusion am i hardcore enough for you gays?
>>
metroid fusion isn't even that great, but god dude zero mission, props to you bro haha
i played that when i was like 8, but never beat it. i bet i could beat it now tho lol
>>
>>383033662
Dude you just finished the 2 easiest games in the franchise.
Try playing the first game without save states and then we can talk.
Real talk, just play what you enjoy.
Needing a validation on /v/ is pointless.

idk anymore which game in the franchise is my fav one. Just have fun, they are all pretty good but other m.
>>
post time and completion %
>>
not unless you've beaten Super
>>
absolutely not. try some contra
>>
absolutely not. try some dick in ass
>>
>>383033662
Only if you had fun.
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>>383034468
Not OP but I barely started the series

Zero Mission 50% in 2:54
Super62% in 8:13
Fusion51% in 3:18


I wish the games were as long as super
>>
>>383034853
You should be able to easily beat the GBA games in 2 hours and Super in 3, now that you know where to go.
>>
i've got one question, and i don't feel like making a whole new post just for it, but Zelda or Metroid?
>>
>>383035331
Metroid, without a guess.
>>
>>383035331
Metroid nigger
>>
>>383035331
Before botw metroid without a doubt, now I say wait for prime 4 and then ask again.
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>>383033662
I have more respect for you now OP. Good job. I wish more people would take the plunge into these wonderful games.
You might want to take a break before you get burned out, but pls play super and am2r as well. Oh and symphony of the night.

Of the new batch of indie metroidvanias, which ones are worth playing? Hollow knight has my attention. Everybodys always talking about ori and la mulana tho
>>
>>383035331
The original Zelda is better than the original Metroid
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>>383034853
get on with Prime nigga
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How am I supposed to return to Zebes/the other sectors once I get the power bomb/screw attack? Is it something exclusive to new game+?
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>>383035331
Ys
>>
>>383036038
find the glass tube and break it with a powerbomb
>>
>>383035490
>>383035681
>>383035695
>>383035816
but ok, some have said other M wasn't great, and hunters was bad as well. meanwhile, the only ones in Zelda i could even hear any bad stuff from would be spirit tracks or (the review of) minish cap (because fans said it was one of the best ones.
>>383036059
and i'm assuming you meant to say "kys"?
>>
>>383036038
The glass tube that connects the Pirate Ship to the ruins can be detonated with a power bomb. I think that puts you on the route back to Crateria.
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15% Hard run or gtfo
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>>383036256
Skyward Sword was fucking awful, Other M bad without a doubt.
Spirit Tracks was fine IMO, I think it's better than PH. Both were kinda boring - I'd say they're on par with Hunters in that regard.

>>383036342
>15%
git gud nigger, you should be doing 9% or 10% depending on version.
>>
>>383036165
>>383036257
What about Fusion? Adam just locks everything after the screw attack get unless I missed something.
>>
>>383036421
Once you beat the final boss and you get the screw attack icon next to your save file, the doors unlock.
>>
>>383033662
No.
Go outside and speak to a woman,
then we'll talk
>>
I dont get why people hate fusion, it was fucking great
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>>383036404
idk there are still people trying to get ahold of skyward sword though, but i really don't hear people talking any about other M. and in that regard, Zelda is definitely more talked about everywhere but 4chan
>>
>>383036256
Zelda had a ton of garbage games. Wind Waker, Phantom Hourglass, Minish Cap, it got so bad that I didn't even bother playing Skyward Sword which is widely regarded as the worst. Casuals who like boring fetch quests and zero challenge will insist Minish Cap and Wind Waker were good, disregard them

>doesn't know what ys is
kys
>>
>>383036946
Linearity slows it down, people really don't care about the lore, just the adventure.

But that's me just assuming. I think Fusion is pretty good, just not great when compared to the others. It's my most played one
>>
>>383036946
Too streamlined and the unskippable dialog desu. I hate replaying it because of that.
>>
>>383036946
The unskippable dialog cutscenes suck. I'm surprised there's no romhack for that.
>>
Go play the original NES game without a map, and then you will impress me.
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>>383037189
>WW
>garbage
nah it's decent
>>
>>383037417
He's already played ZM, he already knows where everything is.
>>
>>383037189
ok I agree with minish cap, but some did actually like that game. windwaker however was amazing, and it was remade onto the wiiU making it a bit better. phantom hourglass i have no played yet however.
>>
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>>383037189
>Wind Waker and Minish Cap
>Bad
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>>383034407
haha
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>>383037116
>>
>>383034442
Zero Mission is harder than Super though. So is Fusion.
>>
>>383038286
>Other M > Super
I didn't think his love for this game could get any stupider.
>>
>>383037370
that's because nobody likes it anyway
>>
>>383038435
retard
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>>383034853
You should play 2. It's decent.
>>
>>383038527
My bad, (You) like it.
>>
>>383037473
>>383037815
They ruined exploration by making every little trip into a song and a big blue loading screen between Ctrl+C/Ctrl+V islands. They reduced OoT's already really basic combat to a one button prompt for the hardest enemies in the game. The dungeons are some of the dullest in the franchise, so it's almost a good thing that there's so few of them. Whoops, embarrassing lack of content, better pad it out with an end triforce fetch quest rupee sink. It's dog shit.
>>
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>>383038681
>The dungeons are some of the dullest in the franchise
We're not talking about OoT.
>>
Get the best endings for every game, and the secret message in Metroid Fusion, then come back here.
>>
>>383038389

Fusion has more challenging
combat, but is more handholdy about where to go next which is where scrubs get confused.

Zero mission has all the abilities from Super and Fusion but kept enemies and areas designed around the Original's ability set so it's a cakewalk.
>>
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>>383038417
At this point I'm convinced that he's just a contrarian
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>>383038886
>second dungeon in the game
>have to reduce it to an autistically simple graph to make it look bad
>meanwhile every single dungeon in WW is worse than this one.
>>
>>383039534
>>meanwhile every single dungeon in WW is worse than this one.
Even the first dungeon in WW is more complicated than Dodongo Cavern, OoT dungeons didn't get exciting until Jabu Jabu.
>>
Im currently replaying ZM to get the 15% Hard and 100% Hard in less than 2 hours endings.

Mecha Ridley and the escape are surprisingly brutal on low percent runs.
>>
no, not until you beat prime 2 on hard mode

>>383034442
2 easiest are ZM and fusion, fusion is probably the toughest 2D metroid (not saying much since they're all piss easy)
>>
>>383039684
>15% Hard
What's with this meme any way? 9%/10% is the minimal completion percentage.
>>
>>383039789
There's an ending tied specifically to getting 15% or less.
>>
>>383039593
>Even the first dungeon in WW is more complicated than Dodongo Cavern

Dragon Roost Cavern is literally a straight line. Dodongo's Cavern at least starts off in a massive room with two sides.

But I wouldn't expect a retarded WW baby to understand what good level design is.
>>
>>383039593
>more of OoT's dungeons should have been like Jabu Jabu
hahahahaha holy shit
>>
Try beating games that are actually challenging and then we'll talk.

>>383034516
>not unless you've beaten Super
He'd still be casual if he beat Super. Super casualized the series.
>>
>>383039534
It's not being reduced to anything, there are no keys or backtracking of any such in Dodongo's Cavern. You follow a linear path that loops you around the dungeon, have you not played the game?

3D Zelda dungeons are massively inferior to 2D ones, don't get me started on the Forest, Fire, Spirit or Shadow Temple either.
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>boasting about beating a 2D metroid

come back when you do Echoes on hypermode
>>
>>383039789

There's no 9/10% ending art, so as far as most people are concerned there's no reason to bother.
>>
>>383039868
Oh shit, I never realized that was there was an ending specifically for low%. That's pretty fucking neat.
>>
>>383038389
ZM and SM are very close in terms of difficulty. I only put SM above ZM because phantoon fucks you up if you spam super missiles
>>
>>383040032
Doing it made me appreciate the games level design a lot more.
It's so much more non-linear than it appears to be.
>>
>>383039952
Get back to me once you've done 1% Hard Fusion.
>>383040072
Literally just charge up and somersault. He's not hard unless you're fighting him early (i.e. before Norfair)
>>
>>383039435
>Zero mission has all the abilities from Super and Fusion but kept enemies and areas designed around the Original's ability set so it's a cakewalk.
ZM has some of hardest bosses though, like Ridley and Mother Brain, not to mention the ZSS stealth section. There's also Hard mode.
>>
>>383040173
ZM is Ridley's easiest incarnation.
He literally can't hit you if you stay right beneath him
>>
>>383040139
It seems a little more contrived in ZM, they had specific level segments just for getting around with sequence breaking. In Super it's simply a case of applying the skills you already have in existing levels.
But I agree, these games have stellar level design.
>>
>>383039939
>It's not being reduced to anything, there are no keys or backtracking of any such in Dodongo's Cavern

You're still reducing it to its simplest elements. You could literally take any dungeon in the series and turn it into a few squares if you simplify things hard enough.

>3D Zelda dungeons are massively inferior to 2D ones, don't get me started on the Forest, Fire, Spirit or Shadow Temple either.

Oh, so this is bait. Well you got me, here's your (You) I guess.
>>
>>383040161
>1% hard fusion

nothing compared to low level echoes run

anyone have the webm of quadraxis with no dark suit?
>>
>>383040315
>anyone have the webm of quadraxis with no dark suit?
That shit's fun, it's not even difficult unless you only have 3 or 4 tanks though.
>>
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>>383040291
The point that is being shown is that it's entirely linear just like all those other temples I mentioned, compared to the 2D games that had branching paths and didn't restrict you to a single locked door all the time.

I know OoTtoddlers don't know what a good dungeon is so here's an example.
>>
>>383034407
Haha
>>
>>383040173
>ZM Ridley

Provided you don't deal enough damage in a short enough period of time to make him spaz out, you can just stand underneath him as he flies back and forth and he can't do ANYTHING to you.
>>
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>>383040315
>>
>>383040173
Most of Fusion's bosses are more difficult than anything in Zero Mission.
>>
>>383040279
THEN WHY DID I DIE OVER AND OVER AGAINST HIM IN HARD MODE ;_;

Also the Chozo Guardian at the end of the ZSS sequence.
>>
>>383034442
Super is the easiest
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Is this a Metroid thread or a Zelda thread?
>>
>>383040632
Because you were likely attacking him too fast.
Stand under his ass and fire one missile at a time. Despite his large sprite only his tail and claws can hurt you there, so if you stay in the middle he's helpless.
>>
>>383033662
I just finished Zero mission

I loved the game, especially that part with the zero suit where you're a little bitch, then you get the power suit and you demolish those asshole space pirates.
>>
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>>383033662
No. Now you have to unlock the speedrun mode in MZM and complete the game as fast as you can.

Step it up OP
>>
>>383034407

XD lmao
>>
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>>383040718
It's a Ys thread.
>>
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>>383040478
>branching paths automatically make a game good

I bet you think the Great Temple from Zelda 2 is the greatest thing in the series. Fucking embarrassing.
>>
>>383038389
ZM is harder than Super

ZM is even easier than Fusion, it is the most brain dead game in the entire franchise. The 2D games have been on a constant decline since Super, at least Fusion had good, challenging bosses.
>>
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>>383041376
I bet you think the Shadow Temple is good.
>>
>>383038681
we weren't even talking about OoT feg
>>383040291
I agree with this heavily. the very first zelda dungeons were more appealing to me than the ones in OoT even. just better because there were more possiblities.
>>383041376
also this is agreeable, brnaching dungeons arent whats needed, the thing we want are enemy variety, content, and those "holy shit" moments, which most zelda games brought to me.
>>
>>383041575
you forgot your meme arrow
>>
>Do a run through Zero Mission.
>Get to the stealth section
>Die because I forget you start the ZSS section with 99 energy and I run past the healing savepoint to cut time.

i keep doing it
>>
>>383041743
>Do a run through Zero Mission.
>Get to the stealth section
>just stop playing because it's shit

Should've gone the smart route.
>>
>>383041856
The stealth section is brilliant, especially for speed runners.
>>
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>>383033662
Hey guys I beat the game in reverse boss order without saving or savestates. am I cool?
>>
>>383041897
The stealth section is a piece of shit with bad map design (oh boy two big circles), pointless enemies that aren't threatening in the slightest in an already easy game, and the worst bosses in the entire franchise. It's boring and adds nothing to the game except an experience that's tedious the first time through and annoying on subsequent playthroughs.
>>
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>>383042007
Was talking about Super.
>>
>>383042007
Yes, you're very cool.
>>
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>>383038286
>other m >
>>
>>383042007
>>383042294

Did you save the animals?
>>
>>383042243
>bad map design
Could not disagree more, the level design is excellent. It's full of major shortcuts and branching paths through rooms which are entirely dependent on your skill. It's a great addendum and it's short enough that it doesn't get stale.
>>
>>383042243
>pointless enemies that aren't threatening in the slightest in an already easy game

That's like 99% of the Metroid bestiary.
>>
>>383040478
Shouldn't you be working on videos instead of shilling your Zelda graphs Mark?
>>
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>>383042410
Yes


At the end of the game
>>
>>383038417

Dobson being wrong is a universal constant.
>>
>>383042567
Apart from the shinespark sequence room, there isn't any variance in where you can go. Being able to wall jump well isn't going to open up a hidden route for you in that map. Skill has nothing to do with it, the game guides you through the entire thing, pretty sure the only one you actually have to go out of your way to get to is the shinespark room.
>>
>>383040161

>Not being able to shine spark past Bob.

0% master race.
>>
>>383043018
There isn't any sequence breaking per se, the order of rooms you go through is pretty much the same.
>Being able to wall jump well isn't going to open up a hidden route for you in that map.
There is actually one case where this happens, and you can cut out a few rooms with a tricky wall jump. I'm talking mainly about the level design on a room by room basis - on that level, there is no shortage of opportunity for precise wall jumps. Watch any perfect stealth run and you'll see what I mean.
>>
>>383040173
>ZM has some of hardest bosses though, like Ridley and Mother Brain

How can anyone possibly think this? ZM is easier than Fusion which is easier than Super. Unfortunately I predict this trend will continue and that the Remake will be even easier than ZM, and it definitely looks to be shaping up that way.
>>
>>383042007
are you a speedrusher
>>
>>383044140
>Fusion which is easier than Super
nah.>>383044140
Thread posts: 111
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