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>the computing power and memory have reached the plateau that

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Thread images: 2

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>the computing power and memory have reached the plateau that allows devs to do anything they want mechanics-wise
>you'll never see a jump like NES -> SNES or PS1 > PS2 ever again
>>
devs dont fully utilized their alotted space. devs in the 80s were hard pressed for space which bred innovation. nowadays shitters pump out bloated media
>>
>>383012224
Mechanics havd plataued because the inputs we use to execute them havent changed much in over 30 years.
>>
>>383012224
>the computing power and memory have reached the plateau
>consoles
Lol
>>
>>383012224
not everything

>voxel based physics, ie. dirt or sand moving around realistically
>MMORPG sized servers with actual modern gameplay, kinda like planetside but not shit

etc
>>
>>383012990
yea big open world multiplayer games are the future

kinda like gta v online but not shit
>>
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>>383012224
MEH EH EEEEEEEEEH
>>
I dunno man, imagine a GTA game that actually has the density of people and traffic you'd find in a real city and not a small town.
Graphics might plateau, but other things won't.
>>
>>383013204
The future is always kinda like x but not shit

Until its shit. Everythings shit. Its all made up.
>>
>>383012224
PS2 to PS3 (or X360, rather) was pretty impressive, though.

PS3 to PS4 was barely noticeable.
>>
>>383014214
Idk man the witcher 3 on ps4/xbone vs the witcher 2 on 360 was a pretty fucking big step up
Thread posts: 11
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