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Realistically speaking, has Breath of the Wild changed open

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Realistically speaking, has Breath of the Wild changed open world games forever?
>>
What do you mean?
>>
>>382955809
it copied a bland format that has existed for atleast a decade you fucking nintenbro

if you want to see more of what botw has then see the yearly AC releases that it blatantly copied
>>
>>382955809
My guess is there'll be a lot more games with "dynamic physics". That'll be the latest meme. Either that or climbing.
>>
>>382955809
I hope so
Best open world game since V, which was only spoiled by the fact it was unfinished
>>
>>382955809
It's a good game, but hasn't done anything new. I thought this was already established.
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>>382955809
Quit sucking Nintendos cock. Name one unique open world feature in BotW.
>>
>>382955809
Only in terms of climbing. I can't go back, I love trying to find creative ways to reach tough spots by outsmarting the geography.
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>>382955809
What a shitty, cancerous, rabid fanbase.
>>
It looks like a lot of people are impressed by some of its decisions, but it remains to be seen if other games in the format will follow its lead.

I think other open world games will probably guide you through landmarks in the future, but I doubt that they'll give you every tool you need at the start of the game.
>>
am I the only one who thinks this game looks like ass visually?
>>
>>382955937
>ass creed has fire mechanics
>ass creed has chalanging combat
>ass creed lets you climb EVERYWERE, not just were they programed it to
>ass creed lets you surf with your hidden blade
>ass creed lets you skip parts of the game just by being clever
>ass creed has decent stealth mecanics
>ass creed has near perfect hitboxes
>ass creed has cuteable trees
>ass creed lets you go to the last boss from the start

>but game Y has ONE of the things above
>but game Z has ANOTHER of the things above
>but game X has maybe TWO of the things above

>there was no game with ALL the things above until Zelda
>>
It's the beginning of the end of the narrative that the AAA games on non Nintendo platforms are somehow more technologically advanced and more important than Nintendo titles.

I don't see Skyrim 2 being as popular as the first. People are going to find that BOTW is, imagine this, actually much more fun to play. There's a reason no one cares about Fallout 4 anymore.
>>
Maybe? It might get other devs to actually put unique stuff in their games instead of just copy pasting city streets and houses ad nauseum. Not saying BotW is amazing but some of the vistas are gorgeous and your eye naturally falls on those spots they wanted it to.
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>>382956465
yup
>>
Shitty tower system, side quests that are filled with things like "collect 200 rushrooms", and full of collectibles to make up for an empty world

I WONDER WHAT ZELDA WILL INVENT NEXT?
>>
>>382956507
This is what 30 years of brainwashing looks like. Just sit down, relax and take all of this delusion in, you'll not see it anywhere other than /v/ - Shitendo.
>>
>>382956780
>since the subject cant disprove his point, he gets desperate and start to say petty insults trying to bait a reaction
>such is life
>in /v/
>>
>>382955809
I think it does a few new things, but more than that I think it took the best things from old open worlds and molded them into one. I legitimately think it's a stepping stone all developers should learn from, and hopefully improve on, because it isn't perfect. I can't really go back to old open worlds now.
>>
>>382955990
>"dynamic physics". That'll be the latest meme.

That would be a good though. Physics should be the way to go.
>>
>>382956717
your sister's cunt
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>>382957219
please be bait
>>
>>382956507
>>382956507
I know this is the first time YOU have witnessed these things in a videogame since you've never touched anything but a nintendo game in your life, but ALL of this shit has existed long before botw, believe it or not
>>
>>382956717
It actually fixes the Ubisoft tower problem drastically by having each tower surrounded by a unique obstacle to overcome and it doesn't highlight every single point of interest on your map, instead the world is well built so that it relies on establishing lines of sight and lets the player navigate it without the need for quest markers.
>>
>>382957526
>>382957526
learn to read nigga


>but game Y has ONE of the things above
>but game Z has ANOTHER ONE of the things above
>but game X has maybe TWO of the things above

>there was no game with ALL the things above IN ONE GAME until Zelda
>>
The game promised so much, and delivered on so little.

It has this vast interesting landscape with hulking monoliths walking around, and you keep getting the feeling that there's something awesome around the corner. But there never is.

There's nothing under the surface. I hope to god games never tease me that cruelly again.
>>
Not really. Its only strong point relative to other open world games is the combat system which isn't clunky like it is in Skyrim and TW3.

Quests, world building, points of interest, ambient dungeons are all nonexistent in BoTW.
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>>382956507
I don't even know where to begin with this post

you're fucking deluded man

like seriously I think you might've hit submit without actually readying the shit you spewed

>difficult combat
>zelda stealth is better than ac stealth
>acting like ac didnt fucking invent climbing anywhere
>acting like copying a bunch of shit from other games is somehow innovative, instead of just calling it what it is, a compilation of shit copied from other games

I don't even fucking like assasins creed but take Miyamoto's cock out of your fucking ass before you post, goddamn
>>
>>382957694
The other poster is right. It might of implemented all those things, but it didn't do anything new.
>>
I really don't get the love for this game. You always see that webms of fancy physics and sequence breaking, but I'm really not that impressed, it's not like those physics are actually a big part of playing through the game. A lot of the game still feels like a pretty monotonous checklist
>>
>>382957591
every assasins creed tower had a unique guard formation around it and different climbing layouts too, literally the exact same thing that zelda does

both are repetitive fucking garbage after like the 3rd tower
>>
>>382957694
YOU learn to read

the OP is saying that botw somehow brought something new to the table that other open world games will have to copy

when in your own fucking post you list things that have existed long before zelda

I dont give a shit if it merged them together in one game, they all fucking existed already
>>
>>382957792
Actually, I felt that there were many points of interest, if only because I really liked exploring the landscape. The game isn't empty, but it can feel like it is. Instead of dungeons, we get shrines, which are fun, but they feel common. If at the end of a Shrine quest I got to explore a uniquely crafted dungeon instead, that would be a game I'd have a hard time putting down. Another big complaint for me is enemy types: there aren't many, and it can get repetitive. Along with a relatively non-existant story (why the FUCK didn't it take place during the past memories?) this is why the world can feel so empty at times: because due to all these things everything can start to look the same even if there's a lot of variety in the landscape and a ton of cool items to get.

This game needed more time in development. More enemy times, a better story, and replace the shrines with dungeons. Then I'd be saying it's one of the greatest games ever made.
>>
>>382958052
>it's not like those physics are actually a big part of playing through the game
Virtually EVERY shrine uses physics puzzles in some way, but since you admit to just watching webms as the only source of your BotW knowledge it's understandable. You still shouldn't be trying to pretend to be an authority of a game you haven't played, though.
>>
>>382955809
Yes,
Korok equivalents will now be in all open world games since it was honestly one of the better introduced features to the genre. No area ever seams empty now.
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>>382957956
>>acting like ac didnt fucking invent climbing anywhere
it didnt, you can only cling in windows n shit
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>>382958526
>Virtually EVERY shrine uses physics puzzles in some way
what about all the filler combat shrines and "you have already overcome this trial" shrines that there are so fucking many of
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>>382955809
Probably. There's so many little details that other open world games feel disappointing for not having them. I hope everybody tries to copy the multiplicative gameplay concept.
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>>382958684
Do you have a single fact to back that up?
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>>382958624
>Korok equivalents will now be in all open world games
Yeah, even Batman is getting in on it with Riddler trophies.
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is this guy the new xv-kun

give it a rest bud. no one is really biting.
>>
Objectively, yes.
http://www.gamesindustry.biz/articles/2017-06-05-how-will-the-legend-of-zelda-breath-of-the-wild-change-the-open-world-paradigm
>>
>>382958684
I think an assasins creed game or two came out on a nintendo console, play one before you talk about shit you don't know, otherwise you look like a fucking idiot
>>
>>382958836
I forgot about xv-kun. Damn shitposters. Was a bro tho.
>>
I don't care what it did or didn't do for "open world" games. I'm more concerned about what it did to Zelda games, because I sure don't want the next game to be anything like the pile of shit that is BOTW.
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>>382955990
I hope people keep the way BOTW did climbing. I did like that. Pretending that is a revolutionary genre changing idea is a bit much.
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>>382958891
>Literal who
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>>382959125
>leading designers behind Witcher 3 and Asscreed
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>>382959042
>what it did to Zelda games
Finally fixed them? Literally the only Zelda game that's better than BotW is MM.
>>
>>382958526

The shrines use the literal items for manipulating physics, those aren't the same physics that people always show off in the webms.
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>>382959098
It might be what stuck with me most though. For a while I'd play other games and jump at walls, expecting to be able to stick to them.
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>>382958795
>>382958916
i do, in fact you can only climb in the red market places, you cant climb EVERYWERE
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>>382960360
>So removing the code that limits where you can >climb and adding a stamina bar.

Revolution!
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>>382957956
>difficult combat
yes enemies will one shot you near constantly if your not careful enough.
>zelda stealth is better than ac stealth
stealth isn't the main mechanic anyway
>acting like ac didnt fucking invent climbing anywhere
It didn't though?
>acting like copying a bunch of shit from other games is somehow innovative, instead of just calling it what it is, a compilation of shit copied from other games
Nintendo is known for taking ideas and implementing them the right way though. It's why analog/rumble/3d/motion controls/dpad/l and r/4 button layout and more has become an industry standard. The same can be said for BotW. It did things right.
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>>382960772
Why did it take someone this long to do it if it's as simple as you imply?
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>>382960772
>removing the code that limits where you can >climb
that's not how it works, anon. Also, this is a pointless arguments as the lead designer of Asscreed praised BotW for things like it's climbing system already >>382958891, so I don't get how this is even a debate.
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>>382955809
That remains to be seen.

Almost every one of BotW's mechanics and physics shenanigans have been done by other games, but I don't think any game has done so with the same combination of tools and the level of consistency and creativity the game allows. On top of that the world is huge, a thrill to explore, and has at least a little replayability to it. It's got flaws, namely in enemy variety and shrines like Tests of Strength and Blessings, and while Korok seeds are useful for upgrades they stop being a compelling reward after around 100 or so. But I think it's the most fun I've had with an open-world game in long, long time. If Nintendo does a sequel with the same engine/framework I'm almost certain they'll be able to stamp out the few issues they had and make an even better game.
>>
Why does every open world game have so few villages/NPCs? It's weird.
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>>382961297
they take a lot of effort to code, since you need to program some level of AI and pathfinding, as well as provide plenty of dialogue and a unique model.
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>>382961297
If you're doing NPCs right, they need unique models/faces/whatever, dialogue, a purpose to serve whether it's lore, quests, enemies, and so on. That's a lot of work for each character, not counting the programming that goes into them since all that stuff is just design. Filling an entire village is a task on its own, let alone trying to populate an entire city.
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>>382955809
Not really

it's a well-polished sandbox but it's still a sandbox, it doesn't actually do anything groundbreaking. Yeah it has physics-based puzzles and gameplay but other games have that. Yeah you can explore and climb every square inch but other games have that. It's good, but it doesn't innovate shit. Even its shtick of encouraging players to make up their own solutions on the fly isn't original, it just does it well.
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>>382955809
>copies ass creed in almost every aspect
>this game is so innovative
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>>382955809

How did it change anything?
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>>382961604
and yet the lead designer of asscreed praised botw for being innovative...hmm...
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>>382960976
Because if people wanted it they would play a spiderman game

Nintenbabies truly live in their own little bubble
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>>382961839
are you shitting on spiderman 2?
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>>382961690
>sees someone stealing their mechanics
>"you're so innovative"

Are you pretending to be this retarded?
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>>382955809
No.

But it was fun.
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>>382955809
>Nintendo baby's first open world game
Horizon is way better than BotWand I mean it, and I'm using it just as a relevant example but there are many better games out there (pic maybe or not related)
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>>382962015
>>
>>382962015
see >>382958891
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>>382962185
only thing horizon does better is graphics
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>>382956079
>Best open world game since V

You mean that completely empty and bland open-world that didn't need to exist?
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>>382962319
And voice acting, soundtrack, enemy variety, story.
>>
>>382955809
Not at all. It did literally nothing new.
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>>382962346
I think he meant GTA V, anon.
>>
>>382955809
Actually in case of Open World, Breath of the Wild changed nothing. Only few thing make it looks like fresh, but it's still boring and empty planescape.
>>
Planned on buying this game today, but I can't find a goddamn switch in any fucking store.
>>
Nothing that Dragon's Dogma didn't already do besides the climbing mechanics I guess, but that won't be copied.
>>
>>382962383
>voice acting
god no
>soundtrack
subjective, but I find it too generic
>enemy variety
no, enemy variety may be weak in BotW but it's even worse in Horizon
>story.
I'll give it points for originality but the writing is a mess otherwise.
>>
>>382962383
>soundtrack

Let's not get carried away, anon.
>>
>>382962504
There are to many open world V games in recent history
>The Elder Scrolls V: Skyrim
>Grand Theft Auto V
>Metal Great Solid V: The Phantom Pain
>>
>>382962704
Why are you arguing over that which is objectively wrong?

http://horizonzerodawn.wiki.fextralife.com/Enemies
http://zelda.gamepedia.com/Enemies_in_Breath_of_the_Wild
>>
>>382962383
ok no, I love Horizon but the story is shite,. Or am I retarded? what's happening up to the point where you go to Meridian? Does it pick up from there or what
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>>382962701
DD is a shite open world with even fewer enemy variety than Zelda though and even fewer reasons to explore its land.

The only good things about it are the pawn system and class uniqueness in skills.
>>
>>382962840
your own links prove that I'm right.
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>>382957770
I don't remember what they promised. Care to remind me?
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>>382956539
>Skyrim 2

People don't care about fallout 4 because they tried to appeal to a larger audience to make more initial sales, but that larger audience has a much shorter attention span for games and stopped playing after a week. Now the game can't even appeal to the older fans because they stripped away a lot of its long term appeal and depth.

Maybe Bethesda will learn from its past mistakes and make a more gameplay AND rpg heavy TES.
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>>382962992
>HZD
>24 unique enemy types

>BotW
>15 unique enemy types
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>>382962206
>gets btfo
>Y-youre just mad
>>
>>382962984
It's a mediocre game for sure but that doesn't change what I've said. It had a huge focus on the kind of interplay between mechanics you see in Zelda and tolerable combat
>>
>>382956780

>no arguments
>starts ad hominem attack

I want you to know you are doing a pretty great job there, you massive cuck.
>>
>>382955809
>Nintendo's Skyrim with some AssCreed
>Effectively killed Zelda once and for all by having very little Zelda stuff in it
>If it was the same me withouth the Zelda skin ove it it would have been forgotten in two weeks
I played it in CemU for 3 hours and found nothing interesting in it. And I hav played every Zelda game minus the CD-I and the Zeda Kodai stuff.
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>>382963150
Almonds are getting activated.
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>Fire Bellowback
>Freeze Bellowback
>Corrupted (Recolored) versions of the same thing
Anon... Nintendo always wins
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Hahahha NO GAME HAHhhaha only has bloodbonre hahaahaaah
>>
Why don't Nintendo fans ever thank the games that heavily influenced it, such as Red Dead Redemption, FarCry series, Assassin's Creed and more?

This game didn't spawn out of nowhere.
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>>382963264
Deep breaths, anon
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>>382963534
meant for>>382963145
>>
>>382955809
botw further solidified in my mind that gigantic open space doesn't make for a good game. if anything it's just filler and the rest of the gameplay usually suffers and is dulled down because of it.

Sure the world was expansive but most of the time it was empty fields that didn't even matter with hardly anything worthwhile to do or look at.

playing Dying Light right now which is technically an open world game yet the gameplay is fun and the story is tight and overall it still manages to be fun. Zelda was not fun most of the time.
>>
>>382963679
What is Zelda's facial expression trying to convey in that image?
>>
>>382962346
The sheer amount of variety and ways to approach encounters is what made V so good though. And the mechanics wouldn't have worked if you had to progress in a linear fashion. Just because the areas weren't populated with fucktard npc's and side quests doesn't detract from the experience, it actually enchances it. They're meant to be barren landscapes you twat, it's set in a desert & a remote part of africa
>>382962504
GTA V was breddy gd too tho
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>>382963361
>>
It changed faggy Nintendo-hating teens on /v/'s anuses forever by making them eternally sore and bleeding.
>>
>>382963361
Tiny pictures don't show the low resolution of the game.
>>
>>382963681
Zelda has more recolors than HZD though and HZD has more base enemies.
Guerrilla always wins baby.
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>>382957956

You know what? The thing here is Zelda feels natural and almost every action performed in-game seems possible taking into account it happens in a fantasy spot. That feeling is not provided by any other open world, and I dare to say, by any other game genre in this present time.

Now you can call me a deluded fanboy, but if you really played the game and put enough playtime on it, you know it to be true.
>>
>>382963749
Overall she's feeling pleasant and content with just a hint of smugness that's not necessarily there but might be there if you want to see it
>>
In my opinion, BoTW made physics relevant again. Open world gameplay have been fucking stagnant with very little physical interaction or puzzles especially in RPGs but not so much shooters; you would have a pretty environment but all you can do is kill monsters or activate a switch with a button. That or you would have a game like Oblivion/Skyim where the physics is just a visual thing and had no bearing on gameplay.
>>
>>382963145
HZD:
>Broadhead
>Watcher (with Corrupted Watcher as a variant)
>Shell-Walker
>Thunderjaw
>Tallneck
>Snapmaw
>Strider
>Grazer
>Charger
>Bellowback (Fire Bellowback and Freeze Bellowback)
>Rockbreaker
>Scrapper
>Longleg
>Lancehorn
>Stalker
>Glinthorn
>Trampler
>Ravager
BotW:
>Bokoblin
>Moblin
>Lizalfos
>Wizzrobe
>Plebbit
>Stone Talus
>Molduga
>Octorok
>Guardian
>Hinox
>Lynel
>Chuchu
>Guardian Scout
>Sentry
>Yiga Footsoldier (despite similar names these have different attacks)
>Yiga Bladesmaster (despite similar names these have different attacks)
>Blights
>Master Kohga
>Ganon
>>
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>>382964017

I think you're an idiotic sperglord, just by reading what you wrote.

You welcome
>>
what really made this game work was the lack of invisible walls, something even horizon had

also the physics + chemistry engine opened up a lot of options for combat and puzzles, because physics > graphics is always the better option
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>>382963908
>B-b-but BotW h-has more recolors!
Shut up, you fucking desperate Sonyboy. Sales and metacritic speak for themselves.
>But muh...
Shut it, loser
>>
>>382963724
>900 korok seeds
>empty
Haha you are wrong
>>
>>382964374
technically it does have invisible walls at the edge of the world in a couple areas, but I get what you mean.
>>
>>382958207
Nigger I've played every AC and that statement is a fucking lie. They copy paste towers all the time. Most of Venice was copy pasted actually
Get fucked
>>
>>382964334
Or maybe I just like to yank the chains of console warriors
>>
>>382963857

No but they do show off some great lighting and color work
>>
>>382964374

But there are invisible walls, anon. The thing is they're not scattered all around the map, but just only on the limits of it.
>>
>>382961431
>>382961541
All of these plus the processing power required to deal with it. Nintendos just don't have the capabilities to make an open world game that is both beautiful to look at, has great mechanics and has plenty of AI to fill the empty voids.
>>
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>>382964301
>Counting Blights and Ganon
>Enemies that are encountered a single time
>>
>>382964683
BotW has a shit-tonne of NPCs, they're just spread out for the most part.
>>
>>382964453
>Sales
You're absolutely right, considering Horizon outsold Breath of the Wild every week. Can't wait for HZD to sweep the GOTY awards.
>>
>>382964695
you encounter the blights 4 times, and ganon can be replayed. My main point was that they're basically on-par if you discount recolours and minor variants.
>>
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>>382964812
Nintendo will pay for the award like they did the reviews
>>
>>382958207

Yeah but the difference is that climbing and fighting is way more involving and fun in botw, what makes AC objectives boring is that the games are essentially on autopilot. Climbing isn't fun when its holding down a button and not having to worry about space, speed and grip. Combat is boring because it's all pre canned executions with no actual weight or physics.

Towers, outposts, climbing and patrols are not inherently bad ideas, it's really all down to how much you can experiment and mess with the mechanics in the game and I'm pretty damn sure botw grants the player alot more than asscreed
>>
>>382963679
What the fuck is going on with her stomach?
>>
>>382963749
>What is Zelda's facial expression trying to convey in that image?
"I'm riding a horse!"

Actually, it's part of a really weird sequence where she 'quotes' link and thanks him for giving her advice, in spite of the established canon fact that he's a mute (with an undeniable gift for unambiguously conveying meaning via body language).
>>
>>382956082
>>>382955809 (OP)
>It's a good game, but hasn't done anything new. I thought this was already established.
Its good but hated the dungeons and bosses looking the same.
>>
>>382965154
He's not mute in BOTW, he's actually pretty sassy.
See: all the dialogue choices throughout the game
>>
>>382955809
it made the open world more fun to navigate with its climbing mechanic, but it was still pretty sparse and shrines were all basically the same thing
>>
Nope.
>>
>>382958725
>"you have already overcome this trial" shrines
Those are the best shrines though, they add more variety putting the puzzle on the outside. Theres only a few that really dont feel like they derseved a blessing shrine.

Ill give you that theres too many combat shrines though
>>
Whether or not what BotW did was new or innovative or not isn't even needed to answer OP's question. The answer is most likely yes, because it's the latest Zelda and people are fellating it left right and center. It's going to be the hot new game to copy for a few years, innovative or not.
>>
>>382958916
When the fuck did they make it climb anywhere? I gave up after they kept shitting them out yearly after 3, and at that point you can definitely only climb when theres windows or ledges
>>
>>382965353

shrines were all basically the same thing

strange, I found all the puzzles to be pretty different. And the combat trials were a nice break.

I did hate how they all had the same visual palette and music, though probably could have switched it up and theme all of them after the elements
>>
>>382956507
d-delete this
>>
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>>382964812
>Horizon outsold Breath of the Wild every week.
>>
>>382957956

show me an AC game where you can climb everywhere, you literally can't

because it doesn't exist
>>
>>382956507
>ass creed has cuteable trees
[citation needed]
>>
name 1 (one) game with as good physics and gameplay mechanics
>>
>>382965887
Just Cause 2/3
Gay's Mod
Far Cry 3
>>
It didn't do anything new, but fuck me its a really polished game

More games need to implement havok physics and chemistry, opens up so many options that you wouldn't otherwise think of in a game.
>>
>>382965887

Halo 3
Littlebigplanet 2
Any source game
>>
The game has a better template for openworld than just about any openworld game I've played but I don't think it actually used everything it had all that well. The chemistry.physics systems are fun but there aren't areas that require them or other outside-the-box thinking to access them. Like, on the Great Plateau you need to cut down a tree to cross a ravine to get to a treasure chest, but that's rendered pointless once you get the glider. There aren't any shrines or areas that make use of being able to use stasis and physics objects as flying platforms. And there's very few enjoyable 'dungeon like areas' on the map outside of Hyrule Castle and Eventide Island.
>>
>>382966530
there's a shrine in a cave surrounded by icy water that you need to chop a tree down and ride it to reach.
>>
>>382966039
>>382966342
the physics in those games is glitchy as fuck, especially source engine.
>>
>>382967335
You can't do this in Zelda though.
https://www.youtube.com/watch?v=5SAzg0rfC08
>>
>>382955809
Hopefully it kills off waypoints and stink trails.
>>
>>382968394
pretty sure you can burn things in zelda, anon.
>>
>>382966726
I think I just took the health loss from the cold because I had enough hearts by the time I found that shrine. I recognize the irony.
>>
>>382968920
But marijuana with Skrillex playing?
>>
>>382956780
I love it when somebody breaks down from being BTFO
>>
I'm playing it on emulator now. Looks really good. Better than Witcher 3 atleast. Shame about no fps unlock.
>>
>>382955809
We can't answer this question at all until more open world games come out, to see if they've been influence by BotW.
>>
>>382956507
Take a junior high English course, you fucking illiterate.
>>
>>382955809
Nope, open world games will be back to assisred standard soon.
>>
I feel like the biggest things that devs will take away from BOTW is player freedom to fuck around with the physics engine in such various ways, like completing a shrine through bombing yourself, and it actually working, that's literally what's so revolutionary about it to some people, regardless of the games flaws, while I agree that BOTW does have flaws, I feel like the freedom is very unparalleled, and that the game itself serves as a basis for improvement.
>>
>>382956507
Minecraft basically has all of this.
>>
Link actually feels like a part of the fucking world instead of something floating around on it. And it really does feel like a complete world. Ill admit I want more variety in dungeons and sidequests. But seeing as 2/3s of development time went to game mechanics I have faith they can pump out another game in a couple years that keeps its strengths and fixes its weaknesses.
>>
Who is John galt?
>>
>>382955809
I'd say no man sky changed them more. Mass effect andromeda aimed (hilariously failed) for procedurally generated worlds and now beyond good and evil 2 is also going for procedural worlds. I think moving forward more open world games will be partially procedural with mostly handcrafted segments to allow for bigger worlds. No mans sky failed to make anything other than worlds
>>
>>382955809
Yes, it a logical step that all AAA games will copy. If you can afford to make an open world game, you'll make an open world. I see in particular the climbing aspect of this game being copied by everyone. No reason most if not everything shouldn't be claimable in an open world game.
>>
>>382955809
Probably not, making an actual open world game is a lot of work that other publishers don't want to put into their games. They'll just continue to crank out the same various flavours of action/RPG/shooter games with a large playable area they always have, if we're lucky they take some pointers.
>>
It supplied masterclasses development and gameplay for pre-existing mechanics but makes other games like Horizon Zero Dawn underwhelming and pale in comparison but it doesn't effect games like the Witcher
>>
>Crash comes out
>Drop my playthough of BotW so I can 100% all the Crash games
Fuck off, kiddo.
>>
>>382955809
at the very least it has changed what players will expect from open world games. whether or not devs will put in the effort to pull off an open world similar to BoTW in this day and age remains to be seen
>>
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>>382955809
It changed jack fucking shit OP.

Don't even get me started on BoTW shit dungeons design.
>>
>>382974303
>>
>>382974728
persona 5 dungeons are only good in comparison to earlier persona games.
>>
>>382955809
Being able to climb everything is the only thing I can think of. Hopefully other games can make that more fun to actually do instead of a slow chore.
>>
>>382956507
>>>but game Y has ONE of the things above
>>but game Z has ANOTHER of the things above
>>but game X has maybe TWO of the things above

You can say that about almost any game in recent history, shut the fuck up you nintenfaggot.
>>
>>382956268
You're the one who sounds like he needs his face smashed in, bud.
>>
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>>382974728
Nope

>>382975105
They're objectively GOAT in modern dungeon design.
>>
>>382966530
The plateau used the neat physics and environmental effects better than the rest of the game because they were your only options. Once you get the glider, and especially the furfag's gale, that's easily the most convenient way to get everywhere. It's a shame.
>>
>>382956082
Even the kite shield shit was shown in the demo for the mmo game Black And White online back in like 2003. I remember how cool that looked 14 years ago. I dont even know if that mmo made it to release but google black and white mmo and you will see the blatant rip off of a kite shield to jump off a cliff and navigate down.
>>
>>382956465
Do you look audibly? Christ. I think it looks nice enough. I 'finished' it a couple weeks ago accidentally, and haven't had the desire to touch it since.
>>
>>382973002
Don't know how that's related, Crash is literally the opposite of open world and I hope it stays that way forever
>>
>>382960201
This.

It was so hard to play any other game without being able to climb.
>>
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>>382956507
>but game Y has ONE of the things above
>but game Z has ANOTHER of the things above
>but game X has maybe TWO of the things above
So you're admitting yourself that other games does what it does already, and yet you ask stupid shit like >has Breath of the Wild changed open world games forever? No you stupid fucking nintentoddler, just because it puts together a bunch of things other games already have does not make it revolutionary in any way.
Open world is a stupid fucking meme and I wish games would stop making boring large areas with a few collectibles here and there so that the idiots they call an audience won't say it's empty. Hell, Monster Hunter did better than this in managing to make the areas feel wide and varied without being fucking tedious but of fucking course they bought into the meme with the new one as well. Fuck stupid fucking normies and their desire for open world drivel, if the market for videogames wasn't so fucking stupid maybe we'd get something better once in a while.
>>
>>382955809
Considering it literally did absolutely nothing new or innovative, no it didn't.
>>
>>382964695
>You can only fight this enemy in the game once so it doesn't count as an enemy.

You're a clown, sir.
>>
they'll learn to ditch shitty durability systems.
>>
>>382955809
>indie tier durability model
>everything else is copied from other open world games
What did they do that would "change open world games forever"? If anything, if companies don't see through the obvious zelda fanboism that's permeated the industry since OoT then we will just see more of the same shit we've been getting with yearly asscreeds and Ubishit open worlds.

Zelda literally is what would happen if an indie had a budget to make a Ubisoft game.
>>
>>382957385
But I don't want every game just being like Goat Simulator. Having some custom physics ala Super Metroid is better. It makes the world feel unique. "Realistic" physics has the same flaw as games with no physics that just have fixed jump heights and shit, it gets old and makes there be no sense of discovery and learning in the game. Everything will just be a copy paste, even more so than it is today.
>>
>>382955809
can't even give an argument to
>>382955891
this just shows how dumb nintenbros are or that this post is b8
>>
>>382956156
Fair play, but it will ruin many puzzles for the future. Because climbing and floating allows the player to just ignore half the possible smarter or other intended solutions by just mitigating all the thinking.
>>
>>382960976
Shadow of the Colossus had "climb everywhere" mechanics too, dumbass
>>
>>382955809
Is exactly the same same as the others except you can climb so I doubt it
>>
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post yfw "open world" is now a genre, no longer a fundamental consequence of the natural design of games from a time when people were more interested in the games themselves; and is now focal point of developers who want games to be marketable by designing "advertisable functions" instead of making the functions match the game but you don't care because all genres are like this and games are being developed backwards and games haven't interested you in so long but you really wish you were interested in games but this over-marketed cart-before-horse industry is seemingly making a colossal effort to push you away
>>
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>>382956126
>Name one unique open world feature in BotW.

Four months of this bullshit. Aren't you sick of getting BTFO /v/?
>>
>>382956507
>zelda combat
>challenging
unless you're so braindead that you can't consistently perfect dodge, botw combat is fucking mindless
>decent stealth mechanics
which you only need to use in the yiga hideout. no reason to use stealth otherwise
>cutable trees
again, novelty mechanic which is only practical for tree surfing
>last boss to start
the problem with this is that all of the bosses had to be more or less the same difficulty aside from the final one which was ok until dark beast which was just fucking horrible
>shield surfing
also never really practical. it's a novelty thing that adds no depth to the game
>skipping parts of the game just by being clever
[citation needed]
>climbing everywhere
while this is nice, it's overshadowed by the frequent rain making it so that you can't climb
>near perfect hitboxes
not really much of an issue in a game like botw/ass creed, unless it's something absurd like enemies hitting you from 10 feet away
>fire mechanics
rarely ever needed to use it. it's also another novelty thing that's nice to have, but not really needed
>>
>>382983081
Total autism.
>>
I really hope that we start getting BOTW ripoff games. Horizon 2 should be a BOTW ripoff.
>>
>>382960947
>enemies will one shot you
false
enemies LITERALLY cannot one shot you in botw
if you were ass naked with only 3 hearts and got hit by a silver lynel, as long as you were at full health, you wouldn't die
compliment that with the fish ex machina and overabundance of food and you can never die unless you just started or you have autism
>>
>>382983240
To be honest, I don't think we'll see many games trying to copy BotW. That would take time, money, talent and an actual desire to make something good.
>>
>>382983346
I died over 20 times, what now?
>>
>>382983346
Still posting this bullshit lie.
>>
>>382981412
The fucking denial will never die. Top kek.
>>
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>>382983524
I'm sorry, anon...
>>
>>382982978
Are you unable to name a unique feature from the game or something?
>>
>>382983519
Rockstar pulled RDR back, probably to copy some BOTW systems.

>>382984674
Not him but chemistry engine.
>>
>>382984674
>there are tons of games that do everything zelda does, there are tons of games that do that and more
>mention them
>uhhhh you can burn grass on far cry and uhhhhh animations in FF XV look cool and uhhhh Horizon has good graphics

Every time.
>>
only thing done good in that terribly overrated shit is making link into a sweet desert sissy tbph
>>
>>382976763
Underrated
>>
>>382955809

Yes

Most open world games up until now we're jogging simulators with environments you could barely interact with.

BOTW's environment mechanics allow everything to interact with everything in intuitive and dynamic ways. Like when Guardians fight those rock monsters.
>>
>>382986319
I would disagree on a minor point in that we did have games like Bethesdashit where there are a lot of small interactable elements everywhere. But those games are universally poorly designed and poorly programmed, so it's still to BotW's merit.

Elements interacting with elements in meaningful ways though, that's something else. Very few games have anything even close to that. Maybe Dwarf Fortress. But applying it to a physical 3D world is a whole different story.
>>
probably not since it didn't really do anything revolutionary but more will probably be influenced by its directions
>>
>NeoGA/v/ is still THIS assblasted by BotW

>>382983812
This is a 10/10 image
>>
>>382956126
>Name one unique open world feature in BotW.

We've seen this stupid comment spammed relentlessly since launch day.

It really is the most ridiculously desperate attempt at deflection anyone could possibly come up with.

Imagine this if this mentality was aimed at any other media, movies for example.

>Goodfellas isn't even that great! Name one unique feature!
>The Godfather already had gangsters!
>We've had voice-overs since the 40's!
>Cheesy 80's freezeframes! Scorsese-cucks will defend this!

And so on. It really is utterly fucking embarrassingly childish. Just admit Nintendo made a good game and move on with your life.
>>
>>382987591
Why? You'll just deny it answer given to you.
>>
>>382957967
>might of
fucking end your shit life
>>
>>382987591
Daggerfall couldn't even innovate working staircases.

Nothing in Morrowind has any interactivity with anything else.
>>
I've never played it
Nobody is making new open world games that attempt to imitate what BotW has done
Therefore, no
>>
>>382955809
Not really it only took from other open world games and didn't even make things better if only Nintendo had cared enough i think that could have been the case.
>>
Imagine if they made this game on a powerful gaming system instead of the switch?

Just think about that for a second. So much potential.
>>
>>382988804
I quite like taking my games everywhere with me desu.
>>
>>382956507
This is your brain on Nintendo kids.
>>
>>382955809
>changed open world games forever?

Dear god.
The fact that theres people in the world who actually believes that is scary.
Nintenbabies are truly delusional.
>>
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>>382989521
Oh deary me, how will you ever recover?

http://www.gamesradar.com/were-all-talking-about-zelda-breath-of-the-wild-developers-explain-how-its-shaping-the-future-of-games/

Benjamin Plich was the lead designer on Assassin's Creed: Unity and For Honor, and is currently employed as lead game designer at Montreal's Reflector Entertainment.
>Breath of the Wild showed something most designers already know, but which is hard to achieve... [these games are] evolving from classic open worlds to an open-game model - open progression following each player's intrinsic motivations, adaptive challenge curve and economy, open narrative structures, and so on.
Damien Monnier served as senior designer on The Witcher 3 at CD Projekt RED
>Breath of the Wild has managed to bring classic open world mechanics together while not relying on them to guide the player through its world. You go and explore it because you wonder what's out there, not because a loot icon tells you to.
>Nintendo have raised the bar when it comes to world crafting and this sense of total immersion I get when I play it. While its world includes classic open-world activities, collectibles and loot-filled mobs, it definitely doesn't feel overloaded and allows the focus be on the exploration. You want to explore this land whether or not you are on a quest, or being tasked to collect/gather something. You know, If you were to remove all NPCs, quests and mobs, I would still take pleasure in exploring that beautiful world.

Tommy François, Ubisoft's franchise director.
>For every creatives, it's a lesson. The game [BotW] seems to tell us : put yourself in question. We realize that we are far from excellency.

http://www.lemonde.fr/pixels/article/2017/03/17/pourquoi-the-legend-of-zelda-breath-of-the-wild-fait-progresser-le-jeu-video_5096048_4408996.html

tldr; rival developers are in awe of BotW and discuss how it is the future of gaming.
>>
>>382955809
Because of the revolutionary climbing? Yeah, why not.
>>
there's like 5 towns/real locations
the artstyle is mostly bloom
most of the features were already done in prior games in rpg's like Daggerfall, Morrowind, Fallout and so on

I don't understand what's appealing about it but I don't get /v/'s taste in a lot of stuff imo
>>
>>382955809
Obviously. Every open world game will be compared to BotW from now on.
>>
>>382956082
>game no one ever heard of/played
>blatant rip off

Pick one
>>
>there are tons of games that do everything zelda does, there are tons of games that do that and more
>mention them
>uhhhh you can burn grass on far cry and uhhhhh animations in FF XV look cool and uhhhh Horizon has good graphics
every single goddamn motherfucking time
Shitposters in this board know no shame.
>>
>>382989848
Sonyqueers will ignore this post. Eternally BTFO.
>>
I don't give a fuck if anyone else compares every open world game to Zelda, I know I will, I won't go back to shallow garbage in a world of no consequence, I won't go back to a place where lightning does nothing and fire does even less.
>>
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>>382991528
Highly recommend you rethink your stance there anon.
>>
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>>382982246

You'll never win this argument no matter how much you stamp your feet in denial and cry.

In most open world games getting to an objective requires nothing more than pointing your character in the right direction on your minimap and moving along a flat trajectory.

In BotW, verticality adds a depth to topographical exploration and navigating the world becomes an interactive and reactive exercise. Seeing an object of interest in the distance requires you to figure out how you will get there, and the game design allows the player to approach situations in their own way and let's them fashion their own solutions depending on the resources they have and/or how they want to play.

Will you climb over the mountains? Maybe equip your climbing gear? Maybe brew some stamina or speeds boosts before you go - that way you can climb quicker and still keep your most powerful armour on. But what about the climate? It's cold up there. Will you acquire some warmer clothes? Or maybe equip a flame weapon to keep the cold away?

Or maybe you should cross over the low lands? Take a horse perhaps? More chance of enemy encounters or running into assassins though. Maybe you could chop a tree down and fashion a makeshift raft and sail it down river?

The amount of player agency and interactivity is unparalleled in any open world game. Some creative folks even made a fucking flying machine out of junk lying around.

The amount of freedom and experimentation within a world where the systems of interactivity are all intricately connected means that every player will have THEIR own unique gaming experience.

It's takes an extraordinary amount of confidence for a developer to say to a player; go ahead, do whatever you want, it's all good. Most game designers would be utterly terrified to give players such freedom out of fear they would break the game.

>b-but you can climb in Minecraft!

Give up. It's over.
>>
>>382992367
>someone made this
>>
>>382992445
I read this in his voice and it was fantastic.
>>
>>382992445
I agree 100% with this post, and I really believe whoever doesn't think this either hasn't played the game or ruined it for himself.
>>
>>382955809
I sure hope so, I'm tired of amusement park type of open worlds
you can say that Zelda BotW was a breath of fresh air
>>
>>382992445
I sort of agree with you, until you hit the halfway mark, everything becomes a chore. Then you get to endgame, and everything becomes an annoyance.
>>
>>382993193
>the game magically becomes bad in the halfway point despite being consistent, it's most definitely not me getting burned out of a 200 hour game.
>>
>>382955809
Absolutely fucking not.
>>
>>382993193
What is the halfway mark for most people? I mean, the game can last 1 hour or 200 hours. I played about 180 hours before I finally headed to Ganon.

Not shitposting, I'm just genuinely curious how long most people played?
>>
>>382993347
How come?
>>
>>382993450
I don't see anything that is particularly revolutionary in it. You've got interesting features but that's all they are. You won't have other studios going after them the same way every one wanted to create a big open world after seeing what GTA SA or IV did.
>>
>>382993527
But the open world fad started with GTA III in 2001, not GTA SA in 2005 let alone GTA IV in 2008
>>
>>382993290
That's the problem, there's no variety, it's too consistent. Of course, you get the Gale ability, but that only improves vertical speed. An ability to allow you to call a horse without being 50 metres close to it? That would have solved a lot of problems.

Same goes with enemy variety, or lack thereof. Seeing the same enemies recoloured all the time, it kinda gets stale.

>>382993349
I honestly can't remember how long it took me to get to Ganon. I didn't bother with Korok Seeds, but I finished all shrines. I remember being annoyed about how the reward armour has shorts. Perhaps 150-170.
>>
>>382993590
Open world in III wasn't all that big a deal though. SA and IV really made that so.
>>
>>382993527
I honestly don't think many developers will copy BotW either. Not because it's not revolutionary, but because it would just be too difficult for them. Most devs are lazy as fuck.
>>
>>382993690
Open world in III was a huge deal, it's one of the most influential open world games ever made, it singlehandedly started the open world fad, it's even why stuff like Jak 2 exists.
>>
>>382972158
Arguably the whole procedural generation thing came from Minecraft though. That's' the big successful title that made these developers want to try it out.
>>
>>382993450
>Big empty open map
>Changed open world!
Yea no, it did nothing to add to the formula, everyone says its the best since Nintendo made it and its zelda. Physics sillyness in open world? check tons of pointless collectables? check (Bonus points as getting all of one gives you a literal golden shit). Its not bad, but it did nothing new except for maybe not having a story to follow? if thats a good thing to have I dont even know.
>>
>>382964483
>koroks
>>
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>>382994023
>Empty map
Hands down my favorite meme.
>>
>>382994023
Denial

>>382992445
>>
>>382993840
I'll admit I don't know a whole lot about it's influence at that time but I feel SA and IV's influence is big enough in and of itself to warrant them being called game-changers and I feel they really brought the idea of big open worlds to other games.
>>
New/good things it does:
>seeing interesting things in the distance and journeying there
>long treks, feels like a journey
>interacting with the world in pretty interesting ways

Bad things that it does:
>looks really ugly up close
>little variety in assets
>exploration is pointless when you know that you'll only ever find shrines and koroks with one reward
>very lacking melee combat and enemy variety
>>
>>382983081
>tree surfing
>practical
Really. Like, really.
>>
>>382994079
>kurocks (or whatever) and chests
That's literally Ubisoft's idea of having a full game. Just take three elements and repeat them all over the map. Call the game full.
>>
Climbing is the single greatest mechanic that came from this game.

It's so incredibly frequent in other games you'll encounter some ledge or something and think "why can't my character just climb over it?". Climbing is something I've always wanted to see in games since old school Dungeons and Dragons. Every game ever needs to have climbable surfaces. It is so much fun.
>>
>>382992445
What about when you get to Sidon and the game makes it so you can only take a certain path?
>>
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>>382994197
>T-t-that doesn't count
Loving every laugh.
>>
>>382994079
>treasure chests
Oh look, it's another useless gem/ore/bow.

>weapon drops
I've got the master sword, why do I need a flaming sword?

>korok seeds
1 down, 899 to go!

>shrine
Another fucking combat test.

>side quests
Just so happens that 50% of them are shrine related.
>>
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>>382994197
Every time.
>>
>>382994101
GTA III, Vice City, San Andreas, IV and V all have been game-changers in their own way.
III took Grand Theft Auto, a sleeper arcade hit designed by Lemmings creator Dave Jones, to 3D, creating a culture pop phenomenon.
Vice City picked up where III left off (and in no time, it was famously made in 10 months), added (intended) flying vehicles, owning properties and licensed soundtrack.
San Andreas blew the two previous games out of the water, allowed for swimming, diving, sprinting, bikes, jumping over fences, as well as light RPG elements and not one, not two, but three fucking cities.
Then came IV and it was like a completely different franchise, complex lighting, complex reflections, complex physics, and a living, breathing city, I still play IV sometimes as a five minutes in NY simulator.
V then brought back several elements of San Andreas, added more customization, and of course the online and the infamous shark cards that ruined everything forever.
GTA is one of the most influential franchises ever, and they raise the bar every time they release something.
that is, until now, Zelda and its dynamic weather interactions make even RDR look like a shallow sandbox instead of an Open World game.
>>
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>>382956507
>cuteable trees
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>>382956507
What the actual fuck is a 'cuteable' tree?
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>>382992561
Oh no he copy pasted existing assets onto paint and pressed save, what an idiot!
>>
>>382994483
>>382994415
QUICK SOMEBODY RULE 34 THIS SHIT
>>
>>382994281
Daggerfall had climbing
>>
>>382994554
Kek.
>>
>>382994609
404: Argument not found.
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>>382992445
Sonyqueers will deny this.
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>>382994335
Jesus christ, you give reasons why the game you played could be better and you get bunched in with the PS4 spastic crowd. I'm really not sure who's worse on /v/ anymore, the Nintenbabies or the Sonybros.

>>382964812
>being this delusional
>>
>>382994359
I disagree with you on V. It was big but nothing revolutionary. I don't think it's changed gaming's course particularly, even negatively. Shark cards is just Rockstar hopping on the microtransactions bandwagon.
>>
>>382994285
That does not happen.
>>
>>382994079
Do you realize that that's exactly like Far Cry, and it's called empty as well?
It's repeated content over and over again with few unique things.
>>
>>382995214
There's a whole large area that's constantly in rainfall and after seeing the girl in the river who points me to Sidon it's pretty clear that this section of mountains (which would take me directly to him) are designed to be under permanent rainfall so you can't reach him that way. There aren't any higher peaks you can reach to get to the other side, the best I could manage was to grapple half way up the mountain.
>>
>>382995345
I kind of poorly explained in the first post btw. I meant the path before Sidon is limited.
>>
https://www.youtube.com/watch?v=p0JG4DczB8E
>>
>>382994287
It's literally BotW's equivalent to those pages you have to get in ACIII.

>>382994335
You're not proving me wrong
>900 kurok puzzles
Repeated. Content.
>>
>>382965090
>Pressing up to climb in MY game is more fun than pressing up to climb in YOUR game
>>
>>382995345
Except you can still work your way into Zora's domain however the fuck you can and there's a different dialog with Sidon if you arrive there without talking to him.
>>
>>382994285
That literally never happens. You can make your way to the Zora domain by different means if you want to.

There's even an entirely different cutscene if you do, so Nintendo obviously knew players would try it and the game allows them to.
https://youtu.be/P7Ia-3gncY4
>>
Picked up a Switch a week ago ready for when Splatoon comes out. Only game I currently have is BoTW. I think it has set a standard for open world games, but I put that down to Ubisoft releasing yearly, uninspired games rather than Nintendo doing anything incredible. Regardless of what you think of the genre, it has a level of thought, polish and detail that few of it's competitors have managed. Is it unique or groundbreaking? No, but it does exactly what it set out to achieve bar a few hiccups like the weapon durability and FPS drops. I can't remember the last open world game that I can say that about.
>>
I think the criticism that "this feature was in that game" and "that game also has a glider" is based on an odd idea of game design. The ancient Greeks using hexameter does not discredit Shakespear, because a poem is not measured by the number of new techniques and forms it uses, but rather by how well designed it is around utilizing these forms and techniques to express something. This design is the new thing, not the parts of that design.
And the same is true for game design: other games have climbing mechanics. Other games have a stamina meter. Other games have an open world, or a fire engine, or a magnetism engine, or horse riding. And yes, there are other games that have multiple of those intertwined aswell.

But BotW is the first game to take all of these and design a game with them in this certain way. Wether that design is good or bad is a different question. But no one said "BotW is good because it has climbing", so the criticism "that other game had climbing" falls flat.
>>
>>382996015
Good points anon.
>>
>>382993290
>Do the same non-reactionary gameplay with no reward for 20hr.
>Novelty wears off and it gets boring for many people.
Naturally. When part of a video game has minimal interaction, you'll get bored of it no matter how novel it is. BotW exploration is holds up well because of it's environment interaction, but it's still not really reactionary and will still get boring for many people quickly because exploration in general is just shallow, even if traversal is literally the best it's ever been in BotW. This is why korok seeds, shit rewards, and shit shrines really hurt the game; when the desire to explore the world for it's own sake dissappears due to lacking in novelty, rewards for the player exploration should further entice them to continue, but in BotW they never do.

What ends up happening is people enjoy BotW enjoy it much in the manner that people enjoy exploring in Skyrim while avoiding the main quest (exploring for the sake of exploration) while the rest of us just see the flaws.
>>
>>382996384
This.
>>
>>382996384
Could you explain why you think 'exploration for explorations sake' is a bad thing? If a world is well designed and has a lot of quirks/details worth seeing, I think exploring can be a fun activity in it's own right without relying on novelty or rewards. I think Skyrim/BoTW are good examples here; I'd agree that Skyrim's exploration gets dull quickly but I think there's enough in BoTW to keep it engaging for a long time.
>>
>>382992445
This guy nailed it. /v/ eternally BTFO.
>>
>>382995749
I missed out on the dialogue on the Wii U, because my settings were set to Surround.

But seriously, did that fucking gay fish say "High-lian" instead of "Hill-ian"?
>>
>>382996837
It's funny because I've always pronounced it HIGHlian.

The game also solved a longrunning dispute with my gf over the pronunciation of Kakariko Village.
>>
Man I really wish Nintendo will create another Zelda game with the same engine but different gameplay elements.
Something like they did with OoT and MM.
>>
>>382996837
The voice acting is shit. Not even the diehards disagree with that.
>>
>>382996991
>>382997139
I've always pronounced Hyrule as "High-Rule", Hylian as "Hill-ian" and Hylia "Hill-ee-ah".

Fuck.
>>
>>382955809
No, but it used the open world meme and actually made it really enjoyable.
>>
>>382997319
Yeah, I think a lot of people are the same. I always though I was in the minority saying HIGHlian or Lake HIGHlia.

Doesn't necessarily mean the game is right of course, could have just been how the voice actor decided he wanted to say it.
>>
>>382997139
Faggot cried for years to get voice acting in Zelda.

What do we get?

>Stop trying to play at being a SKOLAH!

You only have yourselves to blame. I never wanted voice acting.
>>
>>382996678
Did I say it's a bad thing? Not at all.
I said people can quickly get bored of it because it's non-reactionary. I LOVE exploring but the novelty wears off quickly for me unless there's really a lot to keep it interesting.

When that happens, people will view it as a "empty" open world (further punctuated by the content within BotW and it's lack of reward). People will simply get bored or climbing on rocks, gliding around, riding horses, etc, and at that point you have exploration that must be supplemented by other content, or people will view it as a chore.

Also you thinking BotW traversal is more engaging than Skyrim's doesn't really mean the exploration is necessarily better ("traversal" and "exploration" being different terms here).
Traversal of the environment and environment interaction is unmatched in BotW, certainly, for an open world game.
However the case can be made for Skyrim having better exploration -- there are Daedric shrines, Draugr caves, NPCs, etc... All of which offer more variety and potential reward for exploration than the Korok seeds and Shrines in BotW. Just think about that; Draugr caves, the caves everyone hates, are better than BotW Shrines, despite the Shrines having some good puzzles while the Draugr Caves have Bioshock Infinite-tier wait-a-minute-that-card puzzles -- just because of potential rewards.
>>
>>382955809
no.
>>
>>382997526
It's practically the same rules of thought I have for Rivia and Rivian.

>>382997640
I know, let's give the main character of the franchise a British accent. Even as a Brit myself, that shit was so forced and horrible to listen to.
>>
Realistically? Only a 100% certain no is the right answer. Too damn few people will ever play it. Take Witcher 3, around 5,5 million people bought it and as many people pirated it (minimum), player base of 11+ million. The more gamers play a game the more influence it has, it's pretty simple. It's not about quality, it simply isn't.
>>
>>382996384
Pretty much this 100%>
>>
>>382997702
>I said people can quickly get bored

Most people seems to start talking about getting bored at 80-100 hours. Which ain't fucking quick at all for a Zelda game.
>>
>>382994292
>treasure chests
Oh look, it's another useful gem/ore/bow I can sell/use.

>weapon drops
I've got the master sword, but this will be a great replacement choice if it runs out of power or I need something with a little more strength.

>korok seeds
Great, now I can upgrade my admittedly shitty backpack capacity for weapons.

>shrine
Cool, I can complete this puzzle if I'm not retarded, possibly pick up some nice loot while doing it and get another spirit orb.

>side quests
I mean, I guess I could go out and photograph this monster, or collect this guys chickens for him that escaped, or an assload of other stuff for a reward.

I can see the frustration with shrines being the same and korok seeds to some extent but they both serve their purpose well. Also going for all 900 of those seeds sounds like absolute cancer, but since there's so many you're bound to find enough to upgrade your pack considerably.
>>
>>382998330
The average completion time is 160-200 hours, by your own argument, you're suggesting the game is too long. Ironically, I'd agree, but I doubt it's the point you're trying to make.
>>
>>382955809
Yes, for the worse.
Expect the next five to ten years of "open world" games to be empty fucking landmasses spread out twenty times wider than the typical Elder Scrolls map, and then filling up that space with collectathon shit and NOTHING else.
>>
>>382998330
Not them, but I had to start forcing myself to keep playing around 10-15 hours in.
In the end, I gave up after two divine beasts and haven't touched it since. I know exactly what the guy is talking about. The world was beautiful and seemed interesting, but nothing I did outside of divine beasts felt meaningful or rewarding in any way. It didn't help that I dicked right into ganondorf's room early on without any effort and realized I could easily beat the game right then and there if I felt like it.
>>
>>382998330
I got bored 20hr in, beat it 10hrs later and haven't touched it. Either way it's just an anecdote and a preference.
I'm not even shitposting it, I said I understand why people like it, it's just not for me and I articulated why I thought it felt empty and unrewarding.
>>
idonno if they invented anything new.
However, they did collected a ton of great mechenics together in a very polished game. It help raised the bar for open world games certainly.
Before it was basically "GTA with a gimmick", after Botw other similar games just doesn't feel like they are on par.
>>
idonno if they invented anything new.
However, they did collected a ton of great mechenics together in a very polished game. It help raised the bar for open world games certainly.
Before it was basically "GTA cities with a gimmick", after Botw other similar games just doesn't feel like they are on par.
>>
>>382998743

>I said I understand why people like it, it's just not for me and I articulated why I thought it felt empty and unrewarding.

Good. I also think the game has its flaws, but it seems it achieves some stuff that is not trivial at all, and its flaws seem to only bother all that much to a niche part of the playerbase.

It's not fair to downplay it to the rest of modern open world games when it clearly stands out in clever, necessary ways just because it doesn't quite nail everything you'd wish it should fix.
>>
>>382999407
Traversal and environmental interaction are beautifully implemented, I agree.
Needs more shit, sensible dripfeed of rewards, worthwhile dungeons, more detaileded combat, and more variety in almost every gameplay aspect.
BotW has some great qualities, but it has plenty of flaws that really kept me from enjoying it.
Maybe the next one or games that are inspired by it will be more complete.
>>
>>382955937
>BotW is an AC clone
and this is how you know the poster has not played the game.
>>
>>382999702
Not the guy you're replying to, but as much flaws I love to point out about the game as seen here:
>>382993687
>>382994292

I'd love Nintendo to spend a year or two, just adding stuff to the engine and adding layers onto the great foundation they made with BoTW. Kind of like they did with Majora's Mask and Ocarina of Time.
>>
>>382956507
>cuteable trees
what the FUCK did you mean by this?
>>
>>382999702
>worthwhile dungeons
More areas like Hyrule Castle or Eventide, definitely. Imagine coming across a small cavern in some nook of the world purely by chance, or seeing a huge opening and wondering if you can go in.
>>
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>>382989848
NOOOOO
>>
>>382955809
To me: yes

Now I can't play any open world game without reaching a wall and feeling disappointed.
>>
>>382993590
GTA III wasn't even open world. you had areas that you couldn't access at the beginning of the game
>>
>>382994292
You sound like a fucking butthurt autist.
>>
>>383000910
Those aren't flaws you nigger. Those are nitpicks.
>>
>>382961091
>implying a game like this has even the tiniest bit of replayability
It's literally a one and done game. Don't bullshit yourself.
>>
>>383001885
How is a lack of reward a nitpick? It's one of the sole reasons why a person might want to play a game.
>>
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>>382955809
>See those mountains
>you can actually climb all of them
>"Yahaha!"
>>
>>383003093
Any criticism they don't agree with is a nitpick by default, no matter how valid.
To these people, constructive critiques don't exist. They automatically view it as an attack and treat it the same as shitposting.
>>
>>382982160

Pretty sure it didn't, friendo.
>>
>>383003497
Criticism is fine but you're delusional if you think all the shitposting against BotW is criticism.
>>
>>382956507
>>ass creed has cuteable trees

Cute and kawaii trees.
>>
>>382955937
Video game history had now been spilt into BEFORE BotW and AFTER BotW. Every open world game from now on will be measured against BotW and the game itself will be analysed and discussed for the next decade. Keep crying.
>>
I would vastly prefer a Zelda with a classic structure, i.e. with actual dungeons, you don't have all abilities from the start and the world opens up over the course of the game, but which also has BotW's interesting physics interactions.
>>
>>383004164
go and play one of the dozens of zelda games that are like that
>>
>>383003943
>anything I disagree with is shitposting
>>
>>383004456
I am actually since my motivation to continue playing BotW has dropped to zero.
>>
>>382956465
Nah you're not the only one. Just looks flat and bland to me
>>
>>383003943
Obviously not. But people should learn to tell the difference and not lash out at those who are genuinely trying to point out flaws and discuss them. Doing that only makes both sides bitter and produces even more meaningless shitposting.
It's not worth trying to write anything meaningful when you just get ganged up on and called an autist. This can happen to people trying to point out things the game excels at as well, but it's far worse with criticism.
>>
>>383004558
You do sound like a fucking autist, though.
>>
>>383004164
This. I unironically like SS more than BotW purely for the real Zelda elements and that's fucking sad.
>>
>>383004653
Thanks for so readily proving my point. I appreciate it.
>>
>>383003093
bitching about a game giving you ores is literally nitpicking. what the fuck is wrong with you?
>>
>>383004765
Sure you autistic fuck.
>>
>>383004768
>ores in a treasure chest
>>
>>383004672
SS has even less Zelda elements than BOTW.
>>
>>382983812

that quote about the rock star boss is fucking cash, I remember him saying it in a interview, third parties may not respect nintendo's choice of hardware but they will never disrespect their choice of game design
>>
>>383004873
Ores in a treasure chest what?
>>
>>383004881
>far better dungeons
>far better items
>far better bosses
>far better music
Nah.
>>
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>>383004558
The "flaws" people mention are intended, they simply want something else. Breath of the Wild for example is meant to be too easy towards the end as the game goes along. In a cutscene we see Link has killed dozens of Lynels and monsters by himself. People basically point at Zelda and say they want more Dark Souls which is just retarded because they're completely different games. The people that wants to "critique" botw needs to realize they don't know much about game design in the first place but they wouldn't ever admit that so here we are. Pic related. Also, there's the fact that people have a huge bias against Nintendo. If Sony made this game you can bet your ass they would just shitpost about it all day long.
>>
We won't really see until more open world games come out. Time will tell whether future titles have noticeable influence
>>
>>383004672
Zelda elements were getting stale honestly. I mean Twilight Princess is by far the worst game in the series because it had too many zelda elements.
>>
>>382955809
You should try playing something other than nintendo games some time.
>>
>>382956507

>cuteable trees
>>
>>383004942
Firstly, they shouldn't be in treasure chests. Secondly, they lose their value very soon. Thirdly, they're not much of a reward. Fourthly, how retarded do you need to be, that you need someone to spell it out to you?
>>
>>382963221
>b-but muh fallacies ;_;
Grow the fuck up, that's a thing of the past.
>>
>>382992445
This. Absolutely this. BotW is a literal game changer.
>>
>>383005153
Getting ores as rewards is basically the same as getting rupees you fucking nigger. You might as well bitch about previous Zelda games implementing rupees as a reward.
>>
>>383004987
>The people that wants to "critique" botw needs to realize they don't know much about game design in the first place but they wouldn't ever admit that so here we are
Reading shit like this is just irritating. I don't know if you realize you're implying the game is perfect, but it's not. Everything has flaws, and people should be allowed to discuss those flaws without getting jumped on or having their experience and credibility undermined. There is a lot BotW can improve on, and the moment people realize that, the more constructive discussion can be. You realize the entire point of critique is to IMPROVE the quality of a work, right? Is that not something you want? Mindless, endless praise doesn't help anyone and is one of the root causes of stagnation.
>>
>>382964301
What type of enemy is a ganon?
>>
>>382992445
You can do that in all open world games you retard. Do you even play anything other than nintendo games?
>>
>>383005153
>people actually bitching about getting ores in treasure chests

You faggots have gone full autism mode now.
>>
>>382982570

>post yfw "open world is now a genre"

Are you 14?
Open World has been considered a Genre since fucking Daggerfall, friend.
>>
>>382964301
>Plebbit

what is a plebbit?
>>
>>383005443
No you can't. Stop being retarded.
>>
>>383005376
>I don't know if you realize you're implying the game is perfect, but it's not
And you saying it's perfect or not isn't going to change anything, especially if people think the game is perfect. Why does that bother you so much? Are you really so autistic you can't understand why this is a game fans have wanted for decades? Fans waited years for this game and you say people "aren't allowed to discuss 'flaws'" in the game? No, they just disagree with you. Some of them heavily disagree with you. See?
>Mindless, endless praise doesn't help anyone and is one of the root causes of stagnation.
SS was praised by critics but Nintendo decided to listen to fans who were disappointed with the game. It's really the opposite of what you're saying, especially now that they're making SMO and MP4.
>>
>>382955809
Realistically speaking, it hasn't changed open world games at all.
>>
>>382992445
Alright so it has climbing, some physics and some light survival elements

fucking wooow m8
>>
>>383005335
>getting ores as rewards is basically the same as getting rupees
It really isn't though.

>>383005452
The original comment of mine was arguing that the game has a lack of good rewards/scaling, it's something that ores fit into but it isn't the main point.
>>
>>382987397
Well name one unique feature than.
>>
>>382955809
Yes, they changed them forever by making the exact same open world turd everyone else is making + slapping "Zelda" on it.

Absolutely revolutionary.
>>
>>383005452
From Day One, shitposters have desperately attempted to elevate stupid minor nitpicks (or quite often total non-issues) and pretend they're MASSIVE GAME BREAKING FAULTS.

It's pathetic. They can't muster a single bonafide criticism without sounding like complete retards.

There was one idiot on here the other day complaining that having to pause the game to access your inventory meant the game was "shit".

Hilarious.
>>
>>383005896
>you will never be still this buttblasted over zelda
Kek
>>
>>383005625
Rock enemy
>>
>>383005814
It is since you can sell the ores for a lot of money. What the fuck is wrong with you?
>>
>>383005862
BotW has a world where the weather, the climate and the environment are intricately connected - informing the player's choices and, in turn, influencing how the player interacts with the world.

>b-but it rained in GTA!

I'm sure you'll desperately try pull shit out your ass in state of total denial rather than accept there isn't a single game with the level of system interactivity, player agency or sophistication.
>>
>>383005931
Why are you getting heated? If it's affecting your emotional state that much, just leave.
>>
>>383006279
Who is getting heated? I'm laughing my ass off. Nice try at deflection though. ;^)
>>
>>383006279
nice projecting plebbit
>>
>>383006248
By the time you've upgraded all your armour and gotten fed up of dyes, ores and rupees are useless anyhow. The difference between ores and rupees is that you have to spend time going to and selling at a store for one of those things and the other is the main form of currency.
>>
>>383006448
>>383006534
>stop mocking my game changing game
Welcome to /v/ - 2017 edition.
>>
>>383006549
>you have to spend time going to a store and selling ore for money.

Well I hadn't considered that. This changes EVERYTHING. The game is clearly a pile of shit. What the fuck were Nintendo thinking?
>>
>>383006754
Now you get it!
>>
>>383005728
>Why does that bother you so much?
Because I love the series, but was unable to enjoy BotW for reasons very few people are willing to accept. I'm far from the only one.

>especially if people think the game is perfect
The people who believe this are delusional or very simple minded. Nothing can ever be perfect.

>Are you really so autistic you can't understand why this is a game fans have wanted for decades?
Pure conjecture. What you wanted doesn't apply to everyone.

>No, they just disagree with you.
No, they drown you out and discredit you. There's a huge difference between civilly disagreeing, and resorting to flinging shit.

>SS was praised by critics but Nintendo decided to listen to fans who were disappointed with the game
Also conjecture, but that's great if they did. Now if we go by that logic, what do you think they'll do with the future of the series now that everyone is praising BotW to high heaven without addressing any of its shortcomings?
>>
>>383005862
You can climb any vertical surface in the overworld.
>>
>>382955937
/thread

BotW is the new Skyrim. Terrible game that buries a series deeper into the ground, but loved by Reddit and casuals.
>>
>>383006807
>Nothing can ever be perfect.
See, this is the autism thing I was talking about. Who fucking cares if someone thinks botw is perfect or not, if they do, good for them.
>What you wanted doesn't apply to everyone.
It does apply to practically every Zelda fan or most core gamers in general.
>No, they drown you out and discredit you.
Because you're a tiny minority, man.
>what do you think they'll do with the future of the series now that everyone is praising BotW to high heaven
Ideally create a better game? After Ocarina of Time they created Majora's Mask which is just as good in my opinion. If I've learned anything from BotW it's that Nintendo does listen to fans. And if you're one of the tiny minority that doesn't like the direction of the series that's just something you'll have to live with.
>>
>>382989848
>even CDPR bows to nintendo
>>
>>383005931
Menu management is a substantial flaw though. Or did you enjoy stopping whatever you're doing, especially during combat, just to dig through your inventory for your next weapon to break?
>>
>>383006549
Terrible bait.
>>
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>>383006549
>>
>>383007190
That's hardly a massive flaw. At worst it's a minor niggle.

Besides, that wasn't what that anon was complaining about at the time. He was complaining about having to access your inventory to heal where other games let you assign a potion to a button. I mean come the fuck on. It's complaining for the sake of complaining.
>>
I hate BotW and I'm a Nintenbro. You fags are pure cringe defending a game even more flamboyantly gay than Skyward Sword. Link is appealing to the tween girls audience and only estrogen-filled "men" wouldn't feel embarrassed. I felt bad enough playing Skyward Sword with its obvious pandering to that demographic, but this game is so much worse.

Ignoring the fact it's an Ubisoft game it's just so homosexual. I wouldn't believe it's in the same franchise as the other Zelda games that had any hetero elements, this one is full tumblr.
>>
It would have been great if it wasn't a zelda game, the weapon system is ass, the combat is meh, link is bland, zelda is annoying, and overall it lacks and good story
>>
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>>382956507
>ass creed has near perfect hitboxes
What the fuck am i even reading?
>>
>>383007425
Fuck off phoneposter.

>>383007276
How is that wrong? What else do you use them for?
>>
Game is a mix of other games but with zelda spice on it. Wich makes everyrhing magical. There is dark souls, assassins creed, gta and many others in the mix.
>>
>>383003497
Nah. Most are nitpicks. And this is coming from someone who only put 40 hours into it and thinks OP is a fag.
>>
>>383004107
We are in the year 0 AB (After Breath).
>>
Even fucking Skyrim had a more magical moment when you discover the wannabe Underdark.
>>
>>383006549
So not really a difference at all. Autist.
>>
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It's a combination of Skyrim's open world, Minecraft's survival elements and Assassin's Creed climbing, all shit.

This should not be in the same series as the other LoZ games. It has almost nothing in common with them outside of vague elements like "dungeons" when it basically doesn't have them, it doesn't have bosses outside of copy pasta, and the story is dog shit.

90% of the game is copy pasted content, 10% is unique, and most of that is casual as fuck. The only "difficulty" comes when they artificially increase the HP and attack power of the same copy pasted enemy in a "harder" area. Just makes it tedious, monotonous and annoying, rather than something actually challenging for the player.

OoT and the other 3D Zeldas were too good for this industry. Eventually the manbabies who love post-modern design like the three games I mentioned up front were bound to become a big enough audience to finally ruin the Zelda franchise. It happened, and now I can stop caring about Zelda ever again. RIP a once great franchise.
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>>382956507
So this is the power of the Zelda shitposters...
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>>382956507
>there was no game with ALL the things above until Zelda

Same shit as the TES games really.
adding ten 7/10 elements together doesn't create a 70/10 game, it stays 7/10
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>>383007106
>See, this is the autism thing I was talking about. Who fucking cares if someone thinks botw is perfect or not, if they do, good for them.
Because if they do, we get people like you who vehemently deny all criticism no matter how valid or significant. And you're the type of person I'm arguing against.

>It does apply to practically every Zelda fan or most core gamers in general.
Why do you think you can speak for everyone? How arrogant do you have to be?

>Because you're a tiny minority, man.
And I guess that gives people the right to dump all over anyone who disagrees. I can easily pull the same type of statement and say most people recognize the game contains some significant flaws, but don't want to deal with the backlash of talking about them.

>Ideally create a better game?
You don't create a better anything through praise alone. That's not how it works. Have you ever taken an art class, or undergone any sort of creative endeavor? Any creative person worth their salt recognizes the value and appreciates criticism far more than praise as that's what will elevate them to greater heights.

>And if you're one of the tiny minority that doesn't like the direction of the series that's just something you'll have to live with.
Stop trying to passively dismiss everything by claiming a majority. And I don't mind the direction Nintendo tried to go in with BotW. I want it to be better.
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>>383007829
Your false flagging is terribly obvious
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>>383007829
>OoT and the other 3D Zeldas were too good for this industry.

>this is what nintentoddlers actually believe
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>>383008039
Nah that's just how I feel. I passionately hate BotW and everything it represents. If Nintendo did to all their series what they've done to Zelda I would never buy a game from them again.
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>>383008101
I loved all the 3D Zeldas before BotW. I wasn't a fan of the 2D ones, but the 3D ones were pure kino. Every one had its strengths.

Now it's another open world shitfest. MGS and FF did the same. Trying to cash in on the trend started by games like Skyrim, Minecraft and Assassin's Creed. So Zelda went from being a unique experience to something you find in every big corporate franchise shat out by Ubisoft on a yearly basis.
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>>383007457
It's a significant flaw prevalent throughout the entire experience, especially during the early game when your inventory is severely gimped. It's an annoyance that hampers the already flawed combat. The wii u could've alleviated the issue somewhat, but they didn't utilize the gamepad whatsoever.
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>>383008252
>enjoys garbage games like WW, TP and SS

typical nintentoddler. assassin's creed 2 is better than all of your garbage, faggot
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>>383008019
>we get people like you who vehemently deny all criticism no matter how valid or significant
God forbid people disagree with your opinion. How ignorant they are for loving a great game!
>Why do you think you can speak for everyone?
Are you really trying to deny people love it?
>I can easily pull the same type of statement and say most people recognize the game contains some significant flaws
You mean the tiny minority that nitpicks everything... or the others who wants it to be a completely different game that others also disagree with? Again, you're the minority if you think botw has significant flaws.
>You don't create a better anything through praise alone. That's not how it works. Have you ever taken an art class, or undergone any sort of creative endeavor?
Why compare Nintendo to a bunch of fucking art kids? Nintendo has created games for 4 decades, you silly goose. They've veterans at this kind of thing.
>Stop trying to passively dismiss everything by claiming a majority
But you ARE a minority.
>>
>>383008118
>>383008252
Nintendo fanboys are truly an autistic bunch.
>>
>>383008263
>The wii u could've alleviated the issue somewhat

That was probably the original plan. But everyone else ruined it by not buying a Wii U.
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>>383008263
>The wii u could've alleviated the issue somewhat, but they didn't utilize the gamepad whatsoever.

No it wouldn't. It would have been a shitfest like Star Fox Zero
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>>383008252
You liked WW but not BOTW? i call fucking bullshit. WW suffers all the flaws BOTW does but worse in every way
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>>383008387
>WW, TP and SS
>garbage
>any Assassin's Creed implied to not be garbage

Nice taste there fag.

>>383008512
>you're autistic for liking some of the most critically and commercially successful games that spawned a huge franchise
>not autistic for watching movie games when you could just stream a film I mean wtf nigga just turn off the PS4
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>>383008657
>WW, TP, SS
>not garbage
What
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>>383008512
What gave it away? The Pokemon and SMASH fans?
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>>383008617
This, I find it hard to believe someone who has played WW (the original) recently somehow prefers it to BotW

I mean fuck sailing, the main mode of travel, is such a damn chore, which is made worse by the compulsory triforce hunt
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>>383008617
WW is the one 3D Zelda I don't like much, I still think it's better than BotW because it has actual content by comparison. It's drastically less and I hate the great ocean but the little it has is still more than the trickles of story or dungeons/bosses you have in BotW. But yes WW is clearly the worst 3D Zelda besides BotW if that game even counts.

>>383008702
>your awful opinion
>not correct
Whoa
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>>383008657
spotted the faggot who never played assassin's creed 2. it's better easily better than garbage like WW, TP and SS
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>>383008657
Actually hating a game is autistic as fuck, nimrod.
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>>383008791
>I mean fuck sailing, the main mode of travel, is such a damn chore

The GameCube was Nintendo's first disc-based system. The ocean was, in fact, just a clever way of hiding the loading screen.
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>>383008832
>Ubisoft's yearly dog shit better than those three games
>implying you don't have diabolically shit taste
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>>383008702
TP isn't garbage. The other two are.
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>>383008812
>actual content
Huh? Is this the power of nostalgia? Seriously what? So what counts as content? The dungeons in WW are just as short and easy as BOTWs, the bosses are just as short and easy as BOTWs, and nothing in WW even comes close to hyrule castle

Seriously what the fuck are you talking about? Story is just as drab as ever, and the zelda "twist" was absolute shit and ruined her entire character in five minutes
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>>383008832
Wouldn't IV be a better comparison to Wind Waker?
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>>383008914
Why? I hate plenty of movies, songs, artists, actors, brands, no reason you can't hate anything you strongly dislike.
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>>383004107
Think you spelled Witcher 3 wrong bud
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>>383008921
Ass creed 4 is 10 times the game wind waker is
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>>382960360
Did you play Unity or Syndicate? You can climb virtually any where
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>>383009002
Nigga even Witcher 3 devs have spoken about their awe of BotW.
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>>383008993
Okay autismo.
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>>382955937
Pretty much this. BotW didn't do anything new or unique
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>>383008975
>>383009040

WW's dungeons weren't great no, but they were unique and there were more of them than in BotW, plus they had each a unique boss, and the final boss is a lot better than the one in BotW, AKA a giant pig Pinata to hit that resembles Ganon. All the bosses and dungeons in BotW suck dick besides the final one which lasts for 10m.

WW is the weakest 3D Zelda sure, but even that one has more content than BotW when it comes down to the important features. It has far less random NPCs and generic areas but that's just the amazing open world you see in a million games now. As a Zelda game, WW is far superior, but I don't really like it myself no.

>>383009165
>he says while posting on a Korean Pictograph Board
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>>383008506
>God forbid people disagree with your opinion. How ignorant they are for loving a great game!
I'm not bashing anyone who loves the game. I'm bashing the people who refuse to allow any sort of discussion of its shortcomings.

>Are you really trying to deny people love it?
No. And I have no clue how you came up with that from what I said.

>You mean the tiny minority that nitpicks everything...
You're doing exactly what I'm talking about.

>Again, you're the minority if you think botw has significant flaws.
Again, pure conjecture. Just because you and others refuse to recognize them doesn't mean people don't think they're there.

>They've veterans at this kind of thing.
And that makes them immune to criticism somehow? Does that mean every game they make is perfection personified and there's no possible way they can ever be any better? Because that's what you're implying. Among other things, what separates the kids from the pros are the acceptance of criticism and the realization of its value. You do them no favors by defending them from it.

>But you ARE a minority.
Even if that were true, which you have absolutely no way of proving, so what?

Respond if you want, but I'm done wasting my time. Have a good one.
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>>383008921
you never played ac2 and you just repeat what you were told to repeat by this board you disgusting nintentoddler. kill yourself
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>>383009237
>unique boss/dungeon
Unless you count looks the ones in BOTW are fairly unique and have different themes too
>final boss
Yes
>all suck dick
compared to WW? How?
>important features
Like what? Puzzles? More of them. Exploration? More of that. NPCs with actual relevance? More of that
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>>383002835
I played it a second time to do a 3-heart Ganon run, that IS "a little" replayability.
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>>383009129
Just means that they're humble about it, doesn't mean that BotW is any better or more impactful than Witcher 3. Guys at CD Projekt Red are pretty chill guys, them giving praise to another good open world game means little to nothing, other than it being a sign of courtesy.
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>>383008975
The level design in the Divine Beasts is beyond anything in TWW. Only plebs can't appreciate something like that.
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>>383008615
Inventory management is the only thing that shitty gamepad is good for. It wouldn't been a huge convenience in BotW if you could just immediately tap and equip/use what you wanted on the fly instead of pausing the game and cycling through everything.
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>>383009281
>Just because you and others refuse to recognize them doesn't mean people don't think they're there.
If they LIKE the "flaws" then yeah, they're not there.
>And that makes them immune to criticism somehow?
No but if fans and critics and other developers love the game then why the hell wouldn't they make more games based on BotW? It's exactly what the majority wants, period.
>which you have absolutely no way of proving
It sold more than the console itself and received the most perfect scores in history. I think you're delusional if you're not the minority because you are and always will be.
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>>383006251
W-woah... your character slips when it rains... deep....
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>>383009237
>he says while posting on a Korean Pictograph Board

Not everyone in here is like you, autist. Stop projecting.
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>>383009520
Most kids posting in this board know nothing about game design, which is why they don't appreciate the dungeons in BoTW.
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>>383009373
I played one Assassin's Creed and I got bored of it within 10 hours and never felt the urge to play another again. Same with Skyrim and Minecraft. Extremely boring games if you have any standards, literally doing repetitive tasks/chores as gameplay and no challenge at all.

>>383009415
The ones in BotW are not fairly unique, they're all from the same obvious stock boss fight. "Themes" is just pretentious wank when they look pretty much the same. The game barely has dungeons and purely by numbers WW wins out, subjective obviously but I find it hard to see how anyone could like the scant amount of content in the BotW dungeons unless you really hate WW by comparison.

And yeah, "more of that" is not always a good thing. If more = better then Bethesda and Ubisoft have made the best games in history many times over. It's quality > quantity and BotW fails completely in that regard.

>>383009598
Seems like I hit a nerve. Stay mad sperg.
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>>383009685
HAHAHAHAHAHA
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>>383008975
WW's dungeons, items, bosses, and music were still substantially better than BotW's. Yes, BotW's open world shits all over WW's, but there's far more to a game than just that.
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>>383009534
Because that really helped for Star Fox Zero. That shit only works for the DS and the 3DS because the two screens are very close. Pausing the game would be no different than using the gamepad because you're completely changing your focus from the TV and losing time by doing so.
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>>383009757
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>>383009687
>extremely autistic ranting

nintentoddlers are truly autistic
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>>382965090
>Fighting
>Involving
>BOTW

You what? You have 3 different types of movesets and you will get bored of the 1,2,3 combo after the first hour
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>>382956126
Electrical continuity
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>>383009687
>triforce hunt
>collecting tears
>ss as a whole

all of those games have repetitive tasks and chores you disgusting faggot
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>>383009687
>hates AC for being repetitive
>likes SS which has repetition as its motto

You're just a Nintendo cuck.
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>>383009872
I disagree on the items part, I think people don't give BotW enough credit when it comes to how versatile the toolset is.

Take something like bombs from WW, since bombs are a universal Zelda tool. They're used for blowing up rocks/cracked walls, killing very specific enemies, and serve as an ammo system for your boat. They don't interact with other items or the environment the same way as BotW's tools do.

Compare that to bombs in BotW: they blow up rocks and kill very specific enemies too, but they also allow you to redirect momentum in Stasis, can be turned into airborne missiles with octoballoons, allow you to bomb-jump long distances, weigh down switches, cut down trees, and a hell of a lot more. BotW might give you fewer items but their uses and applications far outclass any other Zelda game's toolset.
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>>383010196
>old Zelda
>traditional, bold, challenging, imaginative
>nu Zelda
>postmodern, copies others, easy, soulless

Your pic is old Zelda, my pic is nu Zelda.

>>383010298
>he says as he posts on Cambodian Smoke Signals forum

>>383010430
Oh fuck off every game has "repetitive tasks" the difference is these are quests within those games, not 90% of the game. Yes those parts sucked, although there were enjoyable aspects about them and the shit in BotW if we're being honest. The difference is that there was other shit besides the repetitive content in WW and SS compared to the apparent "dungeons" in BotW. What fucking dungeons.
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>>383009685
>>383010196
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>>382964695
You can fight ganon as many times as you want friend ;)
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>>382956507
>cuteable

Nintendumbs, everybody
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>>383010593
>posts reddit the show

back to plebbit
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>>383010790
>reading comprehension

Well done for showing everyone you're a fucking retard
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>>383010593
>i only like repetition and chores if they are included in WW, TP and SS

kill yourself kid. assasin's creed 2 is better than your garbage babby zeldo games.
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>>383010593
>this flaming autist actually believes that Twilight Princess is bold and imaginative
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>>383010960
Again with this stupid meme. Assassin's Creed is awful, I don't give a fuck about your shit taste. You are a faggot who is in the extreme minority who disliked those three games even more than Assassin's Meme. No one cares about your special snowflakery, faggot.

Also
>implying AC is not babby mode when it is nigh unlosable outside of not wanting to waste 20 hours on that unfun piece of shit game series
>>
>>383010907
you already did with your retarded posts, kiddo
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>>383009579
Off the top of my head, BotW needs far greater enemy variety, to completely overhaul the pointless, tedious combat, to remove the very concept of shrines and implement those puzzles directly into the world instead of forcing you into the same structure with the same payoff 120 times, to give more for exploring the world than breakable weapons and korok turd, to give more from combat than just items that upgrade your equipment to make the easy to cheese combat even easier, to give greater depth and interactions to the sidequests than just go to point a then come back or fetch items, come up with a far more engaging and involving story where people at least recognize the danger and you have a reason to want to save them, give Link a far greater number of non-mandatory items and abilities to reward the player's progress and efforts instead the same predictable things over and over again. I could go on.
BotW's greatest accomplishment is how interesting the world looks and seems, but the payoff for doing anything outside of divine beasts is predictable and disappointing, which instills a sense of tedium and monotony to anyone who can see past that beauty.
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>>383011134
Except it is? Has tons of dungeons, unique bosses, great soundtrack, good story, IMAGINATIVE dungeons and so on. Yeah it obviously isn't perfect but is definitely bold and imaginative.

Of course I get the sense you are copying some e-celeb's opinion on Zelda or something you saw on Reddit so can't have an actual intelligent discussion on this series so what's the point. Probably Egoraptor or some other retard. Same with this guy: >>383011192
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>>383010593
Considering BOTW is more challenging and bolder than previous 3D Zeldas , I don't even get your point.
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>>383011309
That's just laughable. Your webm shows off the incredibly cheesy time freezing mechanic and Link just stands in place then whacks the cube at the end. Looks pathetically easy, and the whole game is just one big physics puzzle like that, with infinite bombs and a terrible weapon breaking mechanic to pretend it's not babby mode.
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>>383011249
Ironic shitposting is still shitposting and I don't even go to reddit, what the hell is wrong with you? Twilight Princess is shat on because it's OoT 2.0 except not nearly as memorable in anything. And the dungeons in TP were pretty straightforward except for the Lakebed Temple.
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>>383011459
Still more challenging that Twilight fucking Princess so what is your point again?
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>>383010592
That's a very fair point, but where items in BotW fall apart to me is the fact that you get them all right off the bat and you use them in much the same way over the entire course of the game. It's great they have more utility, but that's because that's all you have to work with.
Redirecting stasis, attaching them to octoballoons, allowing you to jump long distances (which I'm sure Nintendo never really intended and no normal player is ever going to use or care about) are also kind of digging.
Did not know bombs weighed enough to press switches though, or maybe I've forgotten.
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>>383011230
I've never understood the complaint about shrines being "tedious" or "boring". Granted the Tests of Strength and Blessing shrines seem very lazy and are not okay, especially since the Master Trials are a perfect example of how Tests of Strength should have been handled - each floor has a unique battleground, the scenery has overworld qualities instead of the standard shrine decor, and it includes all enemy varieties instead of just Guardian Scouts - all very good stuff. But it's ridiculous to act like the ACTUAL puzzle shrines aren't worth the space they take up. And the enjoyment should be from the shrines themselves, not the "payoff", because if that's the case it sounds like you're doing shrines just to fill out a checklist instead of looking for fun in the challenges themselves. I was thrilled every time I found a new shrine since it always became an exercise in completing it in the silliest way possible.
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>>383011459
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>>383011459
>B-BotW is babbie's first open world game!

Hilarious.

BotW treats players with far more respect and intelligence than most it's peers and is ultimately far in advance in terms of game design sophistication. Naturally, you will deny this.
>>
>>383011640
>is shat on
[citation needed]

This is exactly what I meant. You just spout whatever some other faggot said and pretend you have an opinion worth a damn. You really think BotW approaches the mechanics introduced in the Temple of Time dungeon, the magnetic boots in the Fire Temple, or the double hookshot dungeon? BotW doesn't even have items outside of cheesy time freeze and a couple of sheikah physics tools.

>>383011730
No actually, it is much easier. You just gather up tons of weapons and fairies and you're unstoppable. Not that TP is that hard but BotW is that easy.
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>>383011874
pic related

>>383011883
Except it actually is for many of the people defending it who never touched a Ubisoft game before in their lives. Naturally it is slightly less shitty than the yearly releases Ubisoft puts out but is basically a higher budget Assassin's Creed and nothing much more, with a slight hint of Zelda in the aesthetic and shrines.
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>>383011459
>this level of delusion
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>>383011862
It's easy to see why they went with shrines, as opposed to seamlessly integrating their contents into the world. It's far less work.
Shrines are tedious to people because they all follow the same theme both in terms of appearance and what they contain. You get in, you solve a relatively easy puzzle, you talk to a mummified monk who says the same thing, you get the same item, you get out. Sometimes it breaks up that monotony by giving you no puzzle, or a small guardian to fight, but those are even worse, like you said.
>>
>>383011895
>>383012009
autism truly knows no bounds
>>
>>383012009
Denial. Keep crying.
>>
>>383011895
>there are people who unironically believe TP is harder than BOTW

I've read it all
>>
>>382992445
Sonybros will deny this.
>>
>>383012443
that autist is the OP and is trying to get his thread to bump limit. don't take him seriously.
>>
>>383012147
I could be wrong, but I think the choice to have the isolated rooms instead of seamless integration comes from an issue with breaking the puzzles. Shrines don't allow you to use champion abilities or climb walls inside them, and if these were integrated into the overworld you'd have people either jumping over all the obstacles with Revali's gale or climbing the walls to avoid the puzzles entirely - Labyrinths are the perfect example of this, since the guardians up top are so sparse that they don't remove the incentive to climb. You could disable those features inside the 'zone' of each puzzle, but then you'd have created an issue with ability consistency that's on par with 'invisible wall because you aren't supposed to go here', which BotW does a good job of avoiding.

I'd be much happier if the shrines at least changed appearance like the Master Trials like you said, because the scenery is rather dull compared to the rest of the game, but maybe the next DLC dungeon or sequel (if Nintendo does on) will do a little better in that regard.
>>
I'm inclined to believe that this anon is just false flagging. He better be for his own sake.
>>
>>383012443
BotW allows you to cheese everything on top of creating full health restores from single, easy to acquire ingredients.
Zelda have always been easy, but BotW takes the cake. You have to impose a lot of artificial limits in order for it to become difficult.
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>>383011459
>This nigger pretending that .webm wasn't the tightest shit
>>
>>383012983
On the other hand, BotW is also the only Zelda game where a great deal of the enemies will one-shot you until you get some better armor, which makes those healing items useless until you can tank a hit.
>>
>>383012524

Stop it. I'm the OP and I haven't said shit since I made this thread. I'm just quietly reading the posts.
>>
>>383012807
That's a good point, but it does align with what I said of it being less work. And isn't BotW all about being able to tackle challenges in different ways? People have been praising the game for how creative players have been able to break shrines.
A lot of the puzzles could still be implemented without worrying about the player being able to climb walls (and if it did require it, the setting could clearly indicate such, like ice walls, magma, spikes, smooth surfaces, etc.) and ravioli's gale is pretty gamebreaking even without having to deal with these puzzles in the world, so abilities like that would need to adapt.
>>
>>383013282
We know you're the OP. Your thread is about to hit bump limit so your falseflagging actually worked.
>>
>>382955809
If it at least makes future open world games don't make the tower completely mark your map and leave it to you, it's something.
>>
>>383011142
are you talking about the zelda series post n64 era? because ac2 is better than all of your garbage games you disgusting mouthbreather.
>>
>>383013276
I wish the entire game was more like the plateau. It was such a stark contrast to typical Zelda starting areas in all the right ways. Still remember my first death of getting knocked off a cliff and falling for what felt like ages because I didn't have the glider. It's kind of strange that the easiest enemies in the game are more difficult to time than Lynels because they can stop their attacks and fake you out.
>>
>>383013276
That is true. It's a bit of a bummer the game is kind of backwards in that it gets much easier the longer you play, unless you forgo the divine beasts and upgrading your gear.
>>
>>383010593
>has reddit and morty images saved in his PC
>calls others reddit

Lynch yourself.
>>
>>383013716

I didn't false flag, though. It was a totally different person.
>>
>>383014718
>That is true. It's a bit of a bummer the game is kind of backwards in that it gets much easier the longer you play

So just like pretty much every open world game ever?
>>
>>383012983
Go replay Twilight Princess again you deluded faggot. It makes BOTW look like Ninja Gaiden II
>>
>>383011230
>overhaul the pointless, tedious combat
What. That's was one of the best parts of the game? Especially how you can fire arrows now, it's so smooth. I wouldn't mind something different but you guys are so critical it's hard to take it seriously.
>>
>>383014870
A lot of other games scale the difficulty of the enemies to provide greater challenges, and while BotW does that as well to a degree, the combat doesn't change enough and the tools at your disposal allow you to beat them easier than the earlier enemies when you're still getting a handle on things.
You want their weapon but don't want to deal with them? Bomb em or lightning arrow.
You want to take out a lynel? Shoot em in the head and jump on their back, or dodge/flurry rush every one of their very predictable attacks.
Take out a guardian? Shield parry all day every day. Or ancient arrow if you don't mind wasting it.
>>
>>383015063
Only early game BotW. Past that it's cheese central.

>>383015118
The problem with combat isn't how fluid it is or things like hitboxes. It's a problem with very limited movesets, enemy variety, how easy it is to cheese, how pointless it ultimately is, and how tedious it becomes. Combat in BotW does little more than perpetuate a cycle of breaking and taking weapons, little more. Nearly all enemies can easily be avoided with no repercussions. And yes, durability plays a part, but bringing that up bothers people more than it should so I'll abstain.
>>
>>383015617
>get OP armor and weapons in morrowind early game
>proceed to curb stomp everything for the rest of your playtime

>get the power armor early in fallout 1
>cheese through everything

inverse difficulty is a staple of this type of games even with enemy scaling.
>>
>>382979170
> you're admitting yourself that other games does what it does already,
Cheese already existed before some one invented pizza anon
>>
>>383016175
Then that is a flaw with those games as well, not something to use to condone the flaws of this one.
>>
>>383016124
>Only early game BotW. Past that it's cheese central.

Twilight Princess is cheese central and brain dead since the fucking beginning.
>>
>>383016428
Not necessarily. In past Zelda games, many enemies were a puzzle in and of themselves. They weren't something you can just cheese or spam to beat and required a bit of thought.
>>
>>383016256
Yeah but pizza didn't revolutionize the use of cheese.
>>
>>383016552
You were arguing that Twilight Princess was harder than BOTW and you've not provided a single argument to back up your bullshit post you fucking faggot.
>>
File: Zelda Shield Jump.webm (3MB, 852x480px) Image search: [Google]
Zelda Shield Jump.webm
3MB, 852x480px
>>382983081
>also never really practical. it's a novelty thing that adds no depth to the game

>adds no depth to the game

>[citation needed]
>>
>>383016552
TP fags are truly the most deluded bunch.
>>
>>383016552
>They weren't something you can just cheese or spam to beat and required a bit of thought.

fucking hell were we playing the same twilight princess?
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