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crazy how far we've came since then huh? now games are hundreds

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Thread replies: 94
Thread images: 24

File: image.jpg (89KB, 700x700px) Image search: [Google]
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crazy how far we've came
since then huh? now games are hundreds of gb large and hours long
>>
>>382953146
>89KB image
>>
>>382953146
>This image is 410 KB
>89 KB
OP IS A LYING FAGGOT.
>>
>>382953146
>File: image.jpg (89 KB, 700x700)
Fuck off, OP.
>>
>>382953217
kek, this
>>
>Vanquish has 18 GB total
>only 2,5GB are game data
>The rest are video files
defend this
>>
>>382953146
>89KB
>>
>>382953146
Well back then you could more or less actually make games like on art programs and shit.
>>
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>>382953217
>>382953246
>>382953264
>>382953308
>>382953270

Holy fucking hell.
>>
>>382953146
How is it possible that the image of a game is larger than the game itself?
>>
>>382953393
>>
>>382953306
it is better than super ultra HD audio of all the lines of dialogue in multiple languages for audiophiles
>>
>>382953217
>>382953246
>>382953246
>>382953264
>>382953270
>>382953308
How new are you
>>
>>382953434
the rom for the game is inside the image. see how the top line is blurred
>>
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>>
>>382953434
format
>>
>>382953528
kek
>>
>>382953528
bigger dude wtf
>>
>>382953434
Because the game is generating the image and has compression rather than an image which is capturing the game and converting it into a different file.
>>
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>>382953146
>you can emulate the arcade games from your childhood on your pc
>you can install the emulators of your youth in your cellphone and run (a lot) of those arcade games from your childhood
>the way things are you'll have cellphones running all the arcade games installed on your ears with the display on your retina

HELP
>>
>>382953764
actually nintendo had most of the snes roms removed completely from hosting sites. so good luck
>>
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>>382953146
>this image is 410 KB
>89 KB
>>
>>382953902
Yes, because surely that means they are impossible to find and will be gone forever.
>>
>>382953902
archive.org you simpleton
https://archive.org/download/No-Intro-Collection_2016-01-03_Fixed
Nintendo legally cannot do anything about this
>>
>>382953393
>>382953472
Newfags
>>
>>382953764
mame emulation sucks
>>
>>382953902
I'll have whatever portable nintendo releases on my other eye, they'll eventually will have to put it on VC. Technology will make withering away in the golden years fun for our generations.
>>
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>the new in this thread
>>
>>382954030
>Nintendo legally cannot do anything about this

They could to any one site but there is way too many fish to fry

Also those links are dead
>>
>>382954030
Ded site
>>
>>382954030
>doesn't work
how's it feel to be so btfo that you can never recover faggot
>>
>>382953217
>>382953246
>>382953264
>>382953270
>>382953308
>>382953970
https://youtu.be/UFatVn1hP3o
>>
>>382954572
>>382954539
>>382954385
https://archive.org/download/No-Intro-Collection_2016-01-03
download the torrent and go from there if you want SNES games
>>
>>382953434
Take a game. ANY game.
Now record yourself playing through the entirety of the game, on a high quality AVI. Chances are the video will probably take up much more space than the actual game.
>>
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>>382953528
>>
>>382953764

>You can play Gamecube games in VR via Dolphin due to the ability to play games in 3D.
>>
>>382955315
Get it to 1KB then we'll talk son.
>>
>>382953764
>he only played arcade games in his childhood

I feel sorry for you.
>>
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>>382955315
>>
>>382955598
Reminds me of unregistered hypercam.
>>
>>382953528
>no mans sky
>>
ITT: trolls trolling trolls
>>
>>382955763
?????
>>
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>>382956416
>>
>>382956416
Goes a couple levels deeper than that lad. It's always fun to see an old thing that you know you can extract some fun out of.
>>
>>382953902
>most of the snes roms removed completely from hosting sites
Is this some sort of shitty game of telephone, or did something more actually happen? All I've actually heard is that emuparadise took down the firsty party nintendo roms. Literally nothing else for any Nintendo console was touched nor were any other places.
>>
>>382953902
Fuck nintendo anyway
>>
how did they get the filesizes so small in cartridge based games
>>
>>382956747
go ahead
try and find a legit copy of streetfighter 2
the new challengers
ill wait
>>
>>382956462
Fuck off
>>
>>382953146
>now games are hundreds of gb large and hours long
The two aren't really related though, except for both being driven by improving tech. Most game filesizes these days are due to audio and video files, not the actual game itself, which tend to be somewhere in the tens of GB range. Still several times bigger, but not really as big.
>>
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>>382953146
feast your eyes
>>
>>382956462
Retard
>>
>>382957097
IT'S BLINDING
>>
>>382957097
thanks just hit my data cap
>>
>>382955598
UUGGGHHH THINNER
>>
>>382957328
rekt
>>
>>382953434
Two reasons:
The game only stores the individual tiles. For example, there's a picture of Mario, a picture of a goomba, a picture of a brick, a question mark block, the shrubs, and so forth. Then all that has to be stored is a base location for each tile on the screen, and, for example, you get tile repetition (e.g., the ground blocks) nearly for free, while the screenshot has to store the repetition "directly" (as in, it has to store the colors for repeated tiles multiple times).
Second, the image is a JPEG, which is based on Fourier analysis, which will generally work better low-frequency images. That is, JPEG is better when you have gradual change (in color and intensity) between adjacent pixels. The image has a lot of high-frequency change, particularly because of the added text. Likewise, notice that you get the standard JPEG artifact around the letters, where you get rippling around sharp changes in color, which is due to a reduction in high-frequency information (aka "low-pass filtering," in this case on the cosine transform of the image). So this image, all around, is not really a good candidate for JPEG compression.
>>
>>382956762
Binary file size (the code) are usually very low. The whole source code wouldn't take more than 10000 lines of code (game is very simple) and there's probably not that many libraries embedded in it.

Pictures (assets) are probably paletted (1 byte per pixels) and are very low res. You could probably fit the entire game in a 128*128 picture. There isn't that many environments to begin with, so very few tilesets are needed.

Maps are just as small as pictures, essentialy they're the same thing.

Sounds had very low bitrates and are usually very short, so again, they're pretty small.

You would be surprised by how small some indies games are. Even when you work non stop for months, adding textures and sounds, not caring about filesize etc, you'll still end up with a 100 mb filesize.
>>
>>382957778
that rom for the game is stored on the top row of bytes if you check
>>
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>>382955598
>>382957347
>>
>>382957778
I'm pretty sure bitmaps were stored overlapping too, since compression would have been too much back then and they were still space limited. Since most art only had a very limited color palette of 8 or so colors, you could stack multiple art on top of each other. Since a single byte could represent 256 values and you only needed 8, you could have multiple pictures on top of each other occupying the same bytes. They were actually exceedingly clever back then
>>
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>>382958508
>>
>>382958742
It has been achieved. The pinnacle.
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>>382959246
Shrinking the image is cheating
>shrink the image to 1x1
>wow look how small it is now!!!
>>
>>382959480
this
>>
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>>382957097
>>
>>382959480
Show me your moves sonny.
I need to see real skill.
>>
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>>382953146
>>
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>>382959480
>>382959697
Fine
>>
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>>382956860
There are multiple working links on the first page of google results for "streetfighter 2 the new challengers"...
>>
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>>382953146
Literally what did they mean by this?
>>
>>382961174
probably came with a bitcoin miner like every rom does nowadays. good job.
>>
>>382961174
KB v KiB
>>
>>382961716
Literally not an issue because the image specifies KB.
>>
>>382961174
>>382962090
>literally
>LITERALLY
You must be l̶i̶t̶e̶r̶a̶l̶l̶y̶ 18+ years of age to post here.
>>
>>382962294
Literally Rèddit the pet peeve.
>>
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>>382962090
fucking
literally
honestly, irregardlessly of what you think, fuck the fuck out
>>
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>>382953393
Holy fucking hell
>>
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>>382962864
Times have changed.
>>
>>382963691
/v/ fucking ruined this website. god damn it.
>>
>>382959687
i tried to do that, and it didnt have the expected meme pop-up and then after clicking ok it just said it couldnt because my hardrive didnt have enough space
>>
>>382963691
gamergate was in 2014? i thoug it was earlier than that.

i think i only visited /fit/ at that time. finally quit that shit because fitness advice is objective and the board is full of dyel's. i just hope i eventually get the gumption to leave this place because most of /v/'s opinions are subjectively absolute garbage to say the least
>>
>>382963691
>traffic doesn't increase much in the summer
>HAHA FUCKER I GOT PROOF YOU WRONG
>post shows steady incline from events unrelated to the season, over a period of 5 years.
Sure is summer in here.
>>
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>>382965961
mine's better
faggot
>>
>>382965914
>analyzing data and using reason
summer indeed
>>
>>382965961
30fps

>>382966592
60fps
>>
>>382963691
>yeah guys! It was Gamergate, not the largest leak of celebrity nudes in history. We're kind of a big deal.
even years later, these delusional mgtow fags think they hold some sway over reality.
>>
>>382953902
literally one hosting site out of 5 million. Except oh wait, you didn't know about anything other than emuparadise, because you're a fucking baby.
>>
>>382962864
People use 'summer' as an excuse to shitpost harder. The traffic doesn't change, but the quality DOES go down, because that's what people expect to happen.
>>
>>382966592
nice mixels faggot
>>
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>>382967615

???
Thread posts: 94
Thread images: 24


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