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Games that completely redefine their series, which goes to shit

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Thread replies: 12
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File: Castlevania_SOTN_PAL.jpg (112KB, 380x384px) Image search: [Google]
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Games that completely redefine their series, which goes to shit after they cannot recreate the success of either the game or the original

Starting with the most obvious one.
>>
>>382749619
The problem of this series is on the top right of this your image, OP.
>>
>>382749619
>Castelvania II already did non-linear design
>SOTN was not financially successful
>Successive console Castlevanias went 3d

Shoulda thought about this a little bit longer OP
>>
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>>382749972

Castlevania 2 was non linear, but it did not redefine the series.

>sotn was not successful

And yet how many castlevanias were made in its image afterwards? If they thought it was not profitable, why did they make them that way?

>muh consoles

Speaking of failures...
>>
>>382749972
SOTN got a "greatest hits" edition.

Meaning they sold millions of copies
>>
>>382749972

full of shit.
>>
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>>382749619
SotN was the worst Metroid style Castlevania, though.

We all know which was the best.
>>
>>382750862
Millions of copies that failed to recoup the cost of the game, because three separate Castlevania projects were collapsed together to create SotN. That's why it's so disjointed and full of clashing artstyles, and why it has such an excess of unique sprites.
>>
>>382751083
Sotn is the only metroidvania that didnt bore the shit out of me.
>>
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>>382751180
>>
>>382751083
>handheld
>being best at anything

Choose one.
>>
>tfw no one post re4

Also, the series didn't die after sotn. Aria dawn order and portrait are fucking great
Thread posts: 12
Thread images: 4


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