>Complete the level breaking all crates without dying
Okay seems tough but reasona-
>Complete the level breaking all crates without dying, except that checkpoint crates a count so if you die you have to sit through two loading screens before you get to try again
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE RESTART BUTTON WHEEEEEEEEEEEEEEEEEN
>just dont spin for like one 5 minute level
>autismos just cant do it.
Wow.
>>382686295
>t. I have not played the game or didn't read the post
WOAHnever again
>>382686195
Of course checkpoint crates count.
The second to last jump in the lab is fucking my shit, and every time I die it's 2 loading screens and a Tawna bonus just to get back to the same spot.
>>382687223
This
You literally died you dumbass
Needs a restart like in time trials, or a 'gem mode' where the checkpoints don't function as such.
https://www.youtube.com/watch?v=0Rs5efQl8SE
Definitely needs a restart option, it's about my only proper complaint about the game.
guy who 100%ed the original games here
i don't really care that much about the visuals but i would buy this if it had added challenges. is this the case? is that why everyone is bitching about how hard it is?
>>382690064
The first two games have time trials from Warped added.
>>382690283
thanks anon
Got two of them in the lab and the one with barrels.
Not looking forward to slippery climb at all.
>>382692513
The challenge itself is tough but fair, it's the last one I've got to do and it doesn't feel impossible or anything, but it is very annoying sitting through loading screens when I could be playing the game. I can't even pasue-quit as soon as I know I'm going to die either, it's quite frustrating.