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You're in charge of making a jrpg. You have to give it something

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You're in charge of making a jrpg. You have to give it something to make it original. What do you do with it?
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>>382602451
Add actual roleplaying.
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>>382602451
actual roleplaying elements.
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More RPG elements
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>>382602451
tedius turn-based combat
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>>382602559
>>382602586

what
>>
Trans Protagonist
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>>382602661
jrpgs don't actually have roleplaying elements. they are just have a character premaid for you and a story.jrpgs are a psudo vn.
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>>382602451
an option to take a villainous or less morally ethical route should the player want to.

also it's not original since pokemon does it but i think more rpgs with job systems should have a PvP multiplayer. like imagine playing FF5 or FF3 and taking your party and fighting against your friend's party.
>>
Make it like Fable where you can choose to be good or evil within gameplay. Never seen a jrpg do this.
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>>382602661
The term jrpg is a misnomer for the vast majority of the titles.
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>>382602451
Dialogue trees.

The ones where certain words are highlighted and you can inquire more about those and skip back and forth in the conversation to ask about earlier stuff if you want.

I haven't ever seen that done with NPC dialogue in a JRPG before, you've always got to start the whole conversation over from the beginning to pick new branches.
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>It's a "/v/ thinks all JRPGs are DQ or FF" episode
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>>382602828
You should try Soul Nomad

About your spoiler: Golden Sun did exactly that, but that might have been what made you bring it up
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>>382603124
i actually didn't know it did that.
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>>382602828
Soul Nomad does that pretty well, although it's not exactly a jrpg.
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>>382603208
>although it's not exactly a jrpg.
And what is it then? A kart game?
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>>382603084
The other ones aren't worth talking about.
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>>382603390
There's a dumb meme that's been around for ages that srpgs aren't jrpgs.

Even though they're pretty much just jrpgs that remove manual travel and add a grid to the combat. Wowie zowie so different.
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>>382602451
Your player character has a curse where you can only attack 13 times throughout the game or you die. You have to raise a team to attack for you. You use up an attack to recruit the characters (to prove your strength) and a few can die if you don't attack a boss to save them. Demands multiple playthroughs to see all possible recruits' endings, and the goal is to save as many attacks for the last boss to get the best ending. The point of the gameplay is party management, equipment management to help tank, and skill management to help heal.
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>>382603463
You aren't worth talking about.
>>382603541
JRPG isn't a genre, it's used to indicate the country of origin, nothing more nothing less.
>>
Romancable trap characters
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>>382603585
Sounds like a more extreme Breath of Fire: Dragon Quarter.
You can turn into a dragon and fuck everything up, but if you overuse your power you go mad and game over.
Oh, the counter also just goes up slowly as you move around so there's essentially a move limit on beating the game.
>>
Maybe something like a JRPG sim?
Each session you could choose to play as someone or something in the JPRG world and experience the story through that creature or character's perspective.

You can be a slime in the starter forest, a generic merchant in a town or the final boss or pretty much whatever. You get to fuck around and choose what you want to do. Do you help or hinder the protagonists? Maybe as the Innkeeper you can drug the heroes and kill them in their sleep, take their gear and run off to take on the Final Boss on your own.

It would be really casual and meant to be played in 'sessions' where the game world resets when the player chooses or certain conditions are met like the Final Boss is defeated or destroys the world.
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>>382602451
an actual roleplaying game set in feudal japan

no turn based combat
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>>382603882
Epic comeback
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>>382602451
But if I'm in charge Isn't not a jrpg because I'm not Japanese?
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>>382604204
Total War: Shogun already exists anon.
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>>382602451
Harem of robots
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>>382602661
they want table Dungeon & dragons style of rpg.
thinking about it,rpg nowadays are exactly like that with their stupid rng and unoriginal classes.
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>>382603882
>JRPG isn't a genre, it's used to indicate the country of origin, nothing more nothing less.
>srpg
>combat simulation rpg from Japan
>rpg
>from Japan

Right. So srpgs are jrpgs.
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>>382602661
They want to roleplay thier self inserts and not to roleplay as someone elses character
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>>382604770
Do they understand that RPG stands for Role Playing Game and not Role Creating Game?
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>>382602451
Make it 18+ and add hentai to it.

Not even dating sim/romace route elements. just have you character fuck some whore/tavern wenches/grateful damsels in distress who are poor and can't offer you a proper reward for being saved other than a night in the sack.

End of the game is you not saving the world, you just solve the major problem in this province (solve the plot against the king, expose the hidden cult of satanic human sacrifices, end a war between 2 small city states/notions, etc.) and move on to the next country/province for the sequel.
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>>382604869
So technically every game is a role playing game isn't it
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>>382604548
>>382604770
>>382604869
>jrpg fans don't understand roleplaying

What a surprise.
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>>382602451
Make a character like FF6's Gau only instead of sending him off to collect monster data he uses an ability to become an enemy monster until you make him become something else later
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>>382603882
it's both actually
it's a term that was coined because of shared gameplay mechanics & tropes among Japanese console rpgs.

Like bright anime art styles and flashy animation. Those are things we more or less come to expect from JRPG. Gritty realism is more associated with WRPG.

Of course there are exceptions.
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Dark Souls is a JRPG.
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>>382604982
Gee anon, how about you place some games on this hastily made graph and see if they are or aren't

notice how neither of the axes are "I made the character"
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>>382605045
>projecting
don't you have some rpg quest next to your favorite video game shop to play with your 10 hours wasted to create the bios mage orc character?
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>>382604869
You're retarded.
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>>382602451
Your character is a girl(male) and you and your beefy tank companion travel the world together adventuring and saving the world. He fucks your boipussi raw by the campfire everynight.
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>>382605121
this was already done in saga frontier
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>>382605045

>WRPGtards think that choosing different dialogue options that all lead to the exact same path is "roleplaying"

Intredasting.
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>>382604548
No videogame RPG ever has even come close to actual roleplaying, CRPG\WRPG fans are delusional.
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>>382605425
No seriously, you don't need to make the role yourself to play one.

Can you play a table top RPG with a character sheet that someone else made for you?
Spoiler alert: yes you can.
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>>382605539
but does that character rape the monster to become it?
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>>382605601
and they will remain delusional for the rest of their lives.
screencap this shit when 4chan dies or enter in the real world as a force of chaos,this is the universal truth.
>>
A game with two different, but combining, stories that reflect the different atmospheres of the genre.

One side is a seemingly bright and lighthearted tale of a young princess traveling with her companions to search for her missing older brother. The other side is a dark and gritty tale about a teenage peasant and his friends seeking revenge on the one who destroyed their entire village and killed their loved ones; a prince who is apparently the princess' older brother. Now the two must find out just what is the prince's intentions if he's a kindly older brother to the princess or a genocidal psycopath that the peasant paints him as with the two eventually clashing over the prince.
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>>382605384
>graph nothing to do with rpgs determines what makes an rpg
what
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>>382602451
Gameplay
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>>382605813
Are you dense?

1: Player choice effecting story and character outcomes
2: Character stats deciding the success and failure of selected actions.

Those are literally the defining characteristics of RPGs
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>>382602451
Make an action rpg.
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>>382605782
>Inb4 the twist is that he's neither, but a pragmatic strategist and had to get rid of an entire group of assassins who had made their home base said peasant village
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>>382606124
No its not.
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>>382606343
Ok Einstein, then list your idea of the common characteristics.
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>>382602828
Langrisser.
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Its set in meso-america during the height of the atzec empire.
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>>382604548
>>they want table Dungeon & dragons style of rpg.

Funnily enough OG Final Fantasy was pretty close.
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>>382603585
An interesting but simple twist on the formula.
I like.
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>>382606124
That's literally just a divide between jrpg and wrpg
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>>382606343
>No its not.

But it is, even in pen and paper games.

Character creation has no real effect on the actual game. The only PnP game to have character creation actually matter is Traveller, but that's because it takes a lot of things about your character's background out of your hands.
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>>382606785
You haven't played a lot of JRPGs have ya.
Because those elements are common to ones from both regions.
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>>382606516
Ok for one thing that graph would mean most old school rpgs are not rpgs. the only I can think of would be Ultima. Not even the old dungeon crawlers would fit.

Rpgs need 1Hero or Heroes the player controls 2Has some sort of puzzle mechanic 3Mana pool with skills and abilities the player can use 4Thought out story that has main quests and/or side quests
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The soundtrack is primarily hip hop inspired beats with some city pop tracks thrown in. It takes place in a city and is pretty much a school gang war that get's too big and you eventually get involved with a not-Yakuza group. Weapons are would be simple things like pipes, wooden swords, brass knuckles, baseball bats, tonfas, chains, darts, maybe airsoft guns? Those hurt a lot right? Also there'd be a ton of movement options like bikes, skateboards, and skates.
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>>382606997
>Rpgs need 1Hero or Heroes the player controls 2Has some sort of puzzle mechanic 3Mana pool with skills and abilities the player can use 4Thought out story that has main quests and/or side quests

You just described Suikoden I and II. Two JRPGs.
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>>382602661
TBQFH, adding 'role-playing' by including arbitrary character creation is a shitty means of doing it in general, as it forces your character to be a blank slate, which may or may not work in context, but it outright robs the possibility of writing the game an interactions specifically about well defined character and would destroy a lot of what JRPGs as a whole are going for.

Conversely, adding the possibility of being able to choose alternate goals, orders and ways of playing through the game is more fitting, interesting and substantial than being able to do the equivalent of choose your class (which rarely adds more substance to games since the devs than have to account for most playstyles in ways that effectively dumb it down by making it easier in case the player fucks up their build/party). When I say this, I don't just mean being able to "choose your own adventure", by selecting x or y from a dialog menu at specific points, but rather the possibility of the game being open enough that you can simply choose to go out of your way to discover that you can bypass something by doing something else completely different, which is way rarer than it should be.
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>>382602451
Main character is a generic teen with a large sword.

During the intro sequence, his sword breaks and you're forced into an alternate combat style for the rest of the game.
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You can attack/be attacked on different body parts. This has been aplied before to enemies, but not with your party, so now its even more important to balance your equipment (head, body, legs, etc)
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>>382607184
Okay and?
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>>382602451
Make the main character a gay man. You have romance options from party members, and you can convince the lieutenant bad guy to switch sides by flirting with him throughout the first half of the game. Best/longest romance and ending is with bad guy lieutenant and you retaking your respective kingdoms and merging them in gay marriage.

Beat that.
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>>382602451
>What do you do with it?
Like most JRPGs, it needs a good story.
This old man is retiring from his profession, but hes barely past 40. His craft requires a younger body with younger reflexes so he is too 'old' for it now.
On his way back home from his final job he is assaulted by a bunch of young girls who clearly appear destitute.

He easily mitigates all their attacks, they're very young and straightforward. But they are borderline emaciated and he takes pity on them. He moves in to capture them and just as he is closing in he notices something on their hands. Volcanic ash?

He takes them back home and restores their health. He learns their village was attacked by a dragon born from a volcano nearby, but he senses its not the entire picture. Trusting them regardless, he trains them to fight and protect themselves. His recent job was assassin, but that was forced upon him. Originally a royal guard, with a charge he failed to protect landing him exiled.

The girls past is also a point of contention, they were 'rescued' earlier by their village as eggs. Dragon eggs.
Game play centers around them having different abilities and powers, and while the main dude is the protag, he can only directly control any of the girls in combat. They need to stop their mother from fucking around basically, as shes super pissed at losing her children.
She is also responsible for the death of the masters royal charge years ago, but it was his own fault for wanting to be the first dragon slayer. His remaining clan is still very anti-dragon and will be the main meat of fighting for the early/middle portion of the game.
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>>382606785
There are many JRPGs that are more of a WRPG than many WRPGs just by going by those two factors alone.

Then again, this is the same place that keeps on saying that Witcher games are RPGs somehow.
>>382607303
Vagrant Story already did that.
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>>382607372
>Okay and?

The contention was that JRPGs aren't true RPGs because they lack character creation.
>>
Like FFTA but reversed: you start as a knight in a fantasy world and soon you become a normal guy in the real world.
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>>382602451
>making a game for the most hated vidya genre of anyone with at least half a brain cell
How about just not make one at all. Make an actual RPG instead.

>>382606913
>You haven't played a lot of JRPGs have ya.
You only need to play FF and DQ to understand this shit genre. Everything else is derivative dogshit all born from the jealousy of retarded japs over the fact that the west invented roleplaying and player agency. This genre should be renamed "FRPG" for "False RPG" because that's literally what they are.

>>382607273
>but it outright robs the possibility of writing the game an interactions specifically about well defined character and would destroy a lot of what JRPGs as a whole are going for
>he cares about the interactions of characters that can be fully described in just 1-2 tropes each
>>
>>382606269

Actually I was thinking of it being the prince's evil side given physical form or he and the princess' lost third sibling who was mentioned to have died early on.
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>>382607618
>Everything else is derivative dogshit all born from the jealousy of retarded japs over the fact that the west invented roleplaying

[citation needed]
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>>382607064
So, Persona?
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>>382607553
Im mocking that shitty graph
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>>382607553
>because they lack character creation.
That's false too because there's tons of JRPG with character creation.
>>382607618
>You only need to play FF and DQ to understand this shit genre.
"Opinion" discarded
>>
Make dex better than str
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>>382607618
Dishonored is an rpg?
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>>382607553
Ah, you somehow got the sides of the argument mixed up.
My two points about player choice effecting character outcomes and stats decided stuff is actually a point in favor of JRPGs being RPGs despite not having character creation.
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>>382607618
>try to get into crpgs
>combat is basically your characters flailing their weapons at the enemy until you hope it hits
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>>382607618

>he considers "I have several dialogue options to pick from in every NPC conversation!" real role-playing even though it all leads to the exact same finale

What a fucking dink!
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>>382608140
>99% chance to hit
>"Miss!"
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>>382602451
Put it on PC. How many PC JRPGs can you name? Exactly.
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>>382602451
Story or Gameplay?

Story- Two protagonists that you soend equal amout of time playing. Both build up parties and travel to the same location for different purposes. At the very end they meet up and you have to choose which to play as with the other party as the final boss.

Gameplay- Magic does not exist, at all. "Spells" are items bought, characters still have AP but it is only used for certain actions, such as buffing and debuffing. Also as enemies attack you can position your weapon as a means to block.
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>>382607481
>this is the same place that keeps on saying that Witcher games are RPGs somehow.

The Witcher series as a whole has a handful of cleverly constructed quests that offer legitimately creative roleplaying, but the bulk if it is just generic fetch quests + dialog options.
>>
>>382608140
This was my experience as well.
I enjoyed the new shadowrun games and found some of the older CRPG's with turn based combat to be tolerable but frustrating as fuck, but for the most part, CRPG's just don't have an immersive combat system when they're real time, especially the classics.
Also I get instant nausea when I play deus ex or system shock 2 sadly.
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>>382602451
A game about a bunch of teenage girls that look like boys saving the world with the power of hate
>>
You play a automaton who awakes after a hundred years since a great battle with a dark entity. The unique feature is your only party member is yourself, your automaton has the ability to swap between roles and abilities, and instead of getting new party members, you learn new roles. You get more turns depending on how many roles you possess, so finding more roles means you get more opportunity to fight
>>
>>382602451
Everyone time you lose in battle, you get visited by the final boss. The first time you meet him, you must fight him. If you lose, you get sent back to where you were before, but there's a new meter that pops up. This meter fills every time you die, showing that the world you have died in becomes obliterated. You must beat the final boss before all # of worlds are obliterated and the meter fills. Each subsequent death, however, allows you to skip the boss battle, forfeiting that world in the process.

So. as you progress through the game (level up, upgrade weapons, earn new jobs) you have a better chance of beating the boss. However, you can meet the boss at the very end of the game, meaning you don't have to die in order to face him.

True ending: No worlds are obliterated.
>>
>>382608594
First one is kinda Saga Frontier 2.
Kinda.
One of the guys you spend equal parts playing as doesn't actually make it to the final battle. rip.
>>
>>382609097
>True ending: No worlds are obliterated.

Sounds like it would be easily achieved by just saving often.
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>>382608140
Melee combat is one of those areas when WRPGs are just flat out garbage in general, which is really unfortunate.
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>>382603463
How come?
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>>382602451
>Parties have a Vanguard, a Reserve and a Rearguard
Reserve characters automatically regen HP up to a point and can support either the Vanguard or the Rearguard with long range spells or by subbing in for a wounded character. Most battles engage the Vanguard, surprise attacks target Reserve but will likely be stopped by the Rearguard if you bothered setting one up, masterful ambushes will have you clawing your way out of hordes of enemies targeting both the Vanguard AND Rearguard.
Cramped dungeons have a limit on how big each section can be, but by default you can have parties of 10 characters and Sections of 6.
You can set up camp and assign watches in clearings, mostly for the comfy factor. You can talk to your followers during these sections.
>Characters do shit outside of combat
You signed on the alchemist not because he can slice goblins in two like it was no thang. You hired him so he can make salves and potions with herbs you find in dungeons, greatly enhancing your survival chances. And lob gas bombs if you need to retreat.
>Finite number of enemies
No random encounters, all fights were set by a DM guy to depict and populate the dungeons in an realistic yet challenging manner. There are multiple paths, and way too many enemies to fight. Do you go down the path that the villagers said leads to the goblin armory and face the Weaponsmasters for a chance of better weapons or do you raid the Treasury? Once you hit one, the other will have gathered enough troops to be a real challenge, or more likely fled to another area -opening up an extra dungeon for later- .
World map is huuuge. You see that mountain huge. There are mobs with set patterns you can try and exterminate for a paltry gold reward but good luck, they aren't roving bands of pirates and successful packs of feral wolves for nothing. Once you start killing enough of them, you can see small hamlets in the wilderness prospering, cheaper meat prices, more merchants, etc,
>>
>>382608542
>How many PC JRPGs can you name?
Lunatic Dawn series, Legend of Heroes series, actually most stuff from Falcom, The Last Remnant etc., and PC can emulate anyway.
>>382609092
So outside of the multiple turn gimmick, basically T260G's story in SaGa Frontier played solo.
>>
>>382609436
>Sounds like it would be easily achieved by just saving often.

Implying the game wouldn't auto save by default.
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>>382609718
>Story mandated levels
Characters have their level set by who they are and what part of the story they are currently in.
The bookish mage who joined the hardened mercenaries to collect chimera horns will have a lower level so it's better to keep him in the Reserve, occasionally popping in with a Sleep or a Heal spell.
The Hero who just joined the adventuring party in Act 2 is slightly weaker than the rival, plus the rival has a better moveset because it's his time to shine.
Character customization is very low-key and done mostly by gear decisions divided in tiers. At starting town you can buy a scimitar or a longsword with different damage output and prices, or you can spend that money in potions and armor. Maybe you can find magicked sword in the capital's market/department store, or you can pry a much better one off the enemy general's cold dead fingers.
That is not to say there won't be spells or weaboo attack combinations though. Maybe you can find the hermit Sword Saint and learn one of his many life ending moves after defeating him in a duel? New town also mean new spell shops yo.
>>
>>382609718
>>You can set up camp and assign watches in clearings, mostly for the comfy factor. You can talk to your followers during these sections

Expeditions: Conquistador does something like that.

>>382609781
I figured there would be some system in place to prevent savescumming.
>>
>>382607731
Persona and Dark Souls are easily more substantial as RPGs than the majority of western games.
>>
>>382609436
Yeah, that would mitigate it a bit. I guess one way to resolve it is by, and I don't really think it fits RPGs very well, having dedicated save points. So either the player deals with the loss or restarts and spends a lot of time going back to where they were.

Or as >>382609781 said, after a death, the game auto-saves. But that would also be pointless since a player could just restart if it looks like they'd lose. Maybe mix these two ideas? I really hate that I'd have to do that though.

Or just do the easy thing and make boss battles really hard and "long" to discourage players from wanting to redo them. I guess with each world obliterated, you get some sort of EXP or Stat boost that ends up making the game easier. So the player would either restart, but the difficulty is stagnant, or continue on the quest and make it easier for themselves.
>>
>>382602451
>You have to give it something to make it original
Why don't you just ask me to eat the fucking sun?
>>
>>382610318
>I guess with each world obliterated, you get some sort of EXP or Stat boost that ends up making the game easier.

This would be a better way to go. Makes the players weigh their options. Maybe have the player's choices up to that point affect what they'll get from each obliterated world, so its not just a simple "Let world die, get stuff and keep trucking" situation. Throw in a negative outcome every now and then to keep the players on their toes as well.
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>>382602451
>No random encounters.
Oups! already better than 50% of all jrpgs ever made. Hmm
>All cutscenes are skippable and grinding is moot.
Ok we in the top 10% now. What else
>implied, not explicit, 18+ content accompanied with limited fan service
Damn top 5% now. Anything more?
>Final Boss/antagonist actually has a presence throughout the entire game
Ok top 2% now, can't do better
>No post-game content, just longer game with more stuff to do before end without final boss becoming weak
Holy shit top 1%
>Follow a large cast of party members separated in time and space but always with a link to the main protag
Ok top 0.1% can't do better
>Final boss is you, the protagonist becomes evil, and you have to battle as all the other characters to beat the protagonist.
11/10 thanks for the Oscars and shit bye
>>
>>382602661
WRPG fags thing creating a self insert character is what an RPG is, when that's just being a sim.

JRPGs are more RPG than WRPGs will ever be.
>>
I'd make a game where you are restricted to a small party. Only 3 members, the whole way through. The combat would be heavily based on your skills and magic, but your level up movesets are sparse, and spread out.

To supplement that, the main mechanic of the game would be that you can steal abilities from enemies. Any time an ability or spell comes into play while fighting, you have the option to copy it onto one of your party members. This allows you to have a very flexible movepool at any point in the game, leading to different players having wildly different setups.

But, copying really good abilities isn't something you can abuse and spam, as you first have to be able to survive it, and then spend your turn copying it, instead of doing something like healing or trying to get away. And with your small party, if you're not on your toes, you can get wiped pretty easily if you waste turns.

I think it could be pretty interesting, and provide a lot of replay value.
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>>382607915
>Ah, you somehow got the sides of the argument mixed up.

Yeah that's my bad, I thought you were the one of the anons shitposting about JRPGs.
>>
>>382610770
Maybe have the next world become corroded in some way? Reasoning would be that every time you lose to the final boss, some essence of him slips through whatever portal sends you to the next world. This ends up infecting the world in some way, and the meter filling would be 100% of him being transferred to the new world which equals immediate destruction. That would be the limit then because there's no way to save any world after that as he gets transported with you.

Make him from an empty dimension that he pulls you from to find a way inside yours. If you die, the portal back to your world stays open, which the final boss would need to take time in order to destroy to allow you to travel to the next one. Maybe after every # of deaths hit, a major or minor character dies in the next world in the villains attempt to stop your quest.

The true ending being to destroy all 100% of him, something that can only happen if you never die. That way, he can never infect another world again.
>>
>>382604204
don't you mean way of the samurai?
>>
>>382603585
To add onto this, regular battles are sort of a SotC type thing to prevent you from attacking; almost puzzle-based to deactivate the enemies. The stronger your team/better you prepped for battle, the more time you have to deactivate the enemies (I.e. your team distracts them while you platform/puzzle-solve). You always have the option of attacking to end the battle (or to save teammates if you are underprepared), but in addition to a game-limited number of attacks, your attacks are so strong that certain areas of the world map will be removed from play permanently when you do attack.
>>
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>>382611706
I like it. How long until we have a finished product?
>>
>>382611404
I already like your idea on how copying ability, but here's another interpretation. Make the abilities have limited use, with better abilities having less use. The only way to regain the ability is to do what you said and have the party members endure the attack. That way the game doesn't become too easy once you've endured a single attack. Maybe make the enemies scale as well?
>>
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>>382611823
>There will never be a new Way of the Samurai
>There will never be a Way of the Samurai as good as 2
>>
>>382611165
So... Live a Live?

except they gave the generic fantasy RPG chapter random encounters as part of the trope of being a generic fantasy RPG.
>>
>>382612070
Once I stop being lazy and decide to do something with it. Maybe 20 years?

Or just sell the idea for whatever amount seems reasonable.

So, I'm hired, right?
>>
Four heroes have to gather five shards that form one big crystal and revive the world tree which is essential to life on the planet.
>>
>>382612459
You know, of all the fucking crystal plots and all the fucking world tree plots, I don't think anything has even combi... Wait, FF9, nevermind.
>>
>>382611165
>>No post-game content, just longer game with more stuff to do before end without final boss becoming weak
>Holy shit top 1%

That actually would immediately take it way down, since post-game content is one of JRPG's strongest aspects and one of the things that WRPGs rarely do as well. Better integrating this with the final boss (i.e. by adding optional stages/difficulties which can gain you alternate endings or other means) so that the post game is effectively a meaningful part of the plot would be a substantial improvement, but just making the mandatory parts longer would be stupid.
>>
>>382613157
This is actually exactly what Bravely Default did, and it's why people got pissed off at the game. It put all of the end-game content during the game with the endless boss re-fights; They were optional, but autists can't not complete absolutely everything.

You got a lot of non-essential but fun information about the characters and wound up understanding the world a lot better with the content, but people probably would have liked it more if they saved it for later and made it more clearly optional.
>>
>>382613157
I never do post-game content in RPG's so I never care if there is or isn't post game content.
>>
>>382613157
>since post-game content is one of JRPG's strongest aspects
That's only true if your game is linear.
Non linear JRPGs rarely have significant postgame content if any at all, the only ones that come to my mind right now are SaGa Frontier's Developer's Room and Minstrel Song's NG+ content, even other non linear games like MM rarely have post game stuff outside of MMR where the game literally never gets a closure until you decide you had enough or MM2:R if you count those few extra WANTED monsters.
>>
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>>382611165
Basically Live A Live.
>>
You are the asshole that burns down the spiky haired kids town while he's off on a tutorial mission.
>>
>>382614073
Dark Half?
You can also personally kill every single NPC you come across.
>>
>>382609758
Main line final fantasy
>>
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Main character is Trent Reznor
>>
Your a random nobody who tries to follow the main protagonist while having your own adventure
>>
>>382614281
Main character is Dougie.
>>
>>382605484
Finally the Final Fantasy 7 we all need
>>
>>382613686
>That's only true if your game is linear.

It is true in that case thought and you are generally right. JRPGs tend to either be completely linear up til a substantially freeform postgame, or consist of meaningful branching up until a well defined endpoint. It's extremely rare to get a 'Zelda-style' game (in the vein of MM or BotW) where the bulk of the content is just entirely optional but affects the story and ending and most of it is effectively a giant endgame.
>>
>>382607412
Can you romance the Dragon girls?
>>
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make it good
>>
I'm actually planning a unique RPG, but I'm focusing on raising money and my career before I start work on it.

The idea is that it is a fitness themed game where you must balance between working out and adventuring. You own your own gym and must help out your clients who are suffering from their own specific health related problems, and it's your job to get them back into health as best as you are able.

I know nothing of game design, so I have no idea where to even start looking on where to begin... I definitely want to imitate that classic River City look.
>>
>>382614347
Sounds boring but everyone will eat it up because it's different.
>>
>>382614408
>>382614408
Pick your Twin Peaks JRPG party
>>
>>382607273
Underrated post. Character creation makes the writer's job impossible. There's nothing you can safely infer about every unique snowflake that becomes your main character.

>>382607618
>he cares about the interactions of characters that can be fully described in just 1-2 tropes each

Good writers can take an inch and make it into a mile. Take Lunar, for instance

>Alex
>Is like 15
>Wants to be a Dragonmaster
>Has gotten the shit beaten out of him by monsters to get wherever he is

The NPCs can safely talk about upcoming towns (warning him of dangers or telling him about exotic locales, or what to do if he encounters X guy or wanders into Y forest). He's a friendly 15 year-old country bumpkin and should be told about what he's getting himself into.

They're also completely justified in talking about the lore of the Dragonmaster Dyne, and The Four Heroes in general, and the greater lore of their duty to protect the goddess Althena.

This also ignores the first town, and how pretty much every NPCs dialogue changes based on who's in your party (The way they talk about Alex's childhood friends changes when said friends are with him)
>>
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No turn based combat.
>>
>>382615076
Audrey, Shelly, and Norma every time.
>>
>>382607731
I didn't know persona had gang wars and you could move around a city on bikes while listening to hip hop.
>>
Make it like New Vegas but with samurai and weird jap magic
>>
>>382602451
A combat system that is copied from Toribash
>>
>>382602451
>take any game that lets you combine two classes
>allow three-class combos and see how it goes from there
>>
Wrpg vs Jrpg threads should lead to autobans for everyone involved.
>>
>>382604204
>actual roleplaying game
>no turn based combat
uuuuuuhhhhhhh
>>
I just want a WRPG in a JRPG setting with anime girls
Romanceable anime girls
With interactive sex scenes
And you can get them pregnant
>>
>>382602451
antagonist isn't a bad guy and just wants to see the protagonist grow stronger on their journey
>>
>>382616212
That wouldn't seriously be so awesome I literally don't even. Having an AI that could handle that would be a feat in itself.
>>
>>382616482
Radiant Historia did this to an extent I think.
>>
>>382614881

>Boring

How about this
You uncover a secret plan but you were caught and made to be silent without being able to talk or know how to use a writing utensil

and your trying to warn the protagonist and friends of the real threat but they can't understand you
>>
>>382616428
So, basically the Aerie romance in BG2 but a whole game of that?
>>
Anime tiddies
>>
>>382602451
Set in the modern day, real world, based around ordinary everyday situations, just made out into standard rpg situations
Having a fight with your gf?
Boss fight
Need to find your keys?
Treasure hunt
Getting accosted by some drunk on the street?
Random encounter
Made a new friend?
New party member

Both real life and rpg's a long stories filled with emotional moments and can have gameplay that involves a near constant collection of fetch quests and repetitive activities that one only does to receive loot.
Honestly it's amazing that real life hasn't been explored as an rpg setting more often
>>
You play as a messenger of sorts, and you try to get a strong team of warriors together. To do this, you must find out more about each character and use that information to get other members of the team to join forces. Mostly, you're playing as fate, setting up plots and ruses to get the characters to "coincidentally" run into each other just like in every other RPG.
>>
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>>382617127
>it's amazing that real life hasn't been explored as an rpg setting more often
Because nobody wants to play a real life simulator when that's the main game everyone plays.
>>
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>>382617585
That's a dumb and reductive way to look at things. I hope you don't go around complaining about rpgs being mostly generic fantasy settings and cliches.
>>
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>>382615973
I respect your taste in waifus my friend but there was no Laura in that party so its shit
>>
>>382616579
how about
protagonist in middle of a fight but taken to another dimension to hone their skills but they lost their memory so they don't know this and neither does the player
>>
>>382602451
I make Dark Souls 4
and 5 6 7 8 9 10 and then x-2, then 11 mmo online onry and 12 but I fire the awesome director and shit it up before release and then watch the franchise slowly die and rot for the next decade.
>>
It's exactly like SaGa Scarlet Grace but in English.
>>
>>382618106
>Recruiting Laura

Don't be That Kid, anon.
>>
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>>382618103
>Earthbound
>Real life setting
And no, I don't complain about generic settings in RPGs either
>>
>>382615076

Leland's Berserk ability is OP.
>>
>>382602451
have the plot revolve around 4 crystals of the elements
:^)
>>
>>382617127
>make a new friend
>need to find your keys
>get accosted by some drunk on the street
>have a fight with your GF

So basically The Room? This kind of thing sounds like it would make more sense as a point & click game, not a JRPG. Because humans in the real world don't have superpowers or "skills" that they learn after defeating monsters. Or monsters at all. I've realized that' monsters are actually the one element that appears in EVERY jrpg, so if I wanted to make a JRPG that was completely original, it'd have no monsters. So I guess you have that as a start.

And a lot of these ideas in this thread would probably be better off as other genres (or even other mediums, like anime.) Like >>382611706 sounds like it would be some kind shiren game, because no one actually dies in JRPGs so making a mechanic around the player's death would be a waste.
>>
Main character is above the age of 15.
>>
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>>382602451
>1950s Atompunk setting
>You build & customize robots, go to random towns to partake in tournaments, help out the locals, and go dungeon crawling
>You can form a troupe of NPCs who'll scavenge parts for you
>Rogue robots and crooked mechanics are the mobs of the game
>No grand-scale "save the world" plot. You're just a traveling mechanic with a kind heart
>>
>>382615076

MC: Coop
Damage: Nadine
Tank: Leo
Wild Card: Jacoby
>>
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>>382618489
>He's not playing the best JRPG of 2016/17 because of moonrunes
Shit nigga, you're missing out.
>>
>>382618517
I'm guessing he meant "modern day". Obviously EB is very surreal and unrealistic but is a relatively modern day setting being in the 90's
>>
Rip off Evangelion
>>
>>382619150
Too late, Taro already did that
>>
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Any jrpgs with a setting like Mother 3, nither fantasy or modern?
>>
>>382609080
You just described a SJWRPG game
>>
>>382606748
>Funnily enough OG Final Fantasy was pretty close.

Final Fantasy 3 is the pinnacle of this. You start out with some basic characters that you name, then you choose classes for them and what skills/spells to learn, and you go out on a quest. Just switch classes whenever you fancy and play how you like. Though it does have some bullshit grinding when it does things like requiring certain spells to progress (you have to learn Mini and the frog spell at certain points), so if you don't have the spell you need the only way to progress is to swap a character to the appropriate class and power level it until you can learn that spell and move forward. But other than that, the freedom is unparalleled in any other JRPG, and that's what real RPGs should be about: the freedom to customize and play in many different ways with little to no restriction.
>>
Oooh I got a good idea
Western RPG type thing, where you can do whatever you want
Set in the Berserk world
But, you're not Guts
You're just some random guy
There's factions, you can join a mercenary band, maybe kill some apostles if you get strong enough, whatever. Maybe you'll even meet Guts, or fight him. Anything's a possibility. You could become a God Hand if you want.
>>
>>382619932
>But other than that, the freedom is unparalleled in any other JRPG
I hope you're joking.
>>
>>382620037

Why would I be? Literally all they need to fix is being able to tackle those sections in alternate ways (scrolls that turn you to frogs when used as an item, for example). But other than that, the game gives literally no restrictions on how and when you select which classes at any given time.
>>
>>382620295
Have you played V? Or Tactics?
>>
>>382617585
You just have to dramatize it
Make the fight with the gf a litteral fight with punches being exchanged and maybe the odd fire lightning strike
Make the search for the keys a literal treasure hunt in a dungeon (living room) that involves dungeon crawling
>>
>>382618739
>Because humans in the real world don't have superpowers or "skills" that they learn after defeating monsters.
What are trade schools?
What is education?
You achieve experience and gain skills
>>
>>382620295
>But other than that, the game gives literally no restrictions on how and when you select which classes at any given time.
I wouldn't call a game that locks you to stat tables and arbitrary fixed skillsets for a job "unparalled" in freedom, especially when it does all of that worse than a fucking Goldbox game, there are far better examples of actual freedom in building characters.
>>
Talking to enemies (I know undertale invented it but it's yet to be in a jrpg yet)
>>
>>382620564
>there are far better examples of actual freedom in building characters.

In JRPGs, though?
>>
>>382620604
Ever played SMT you stupid fucking asshole?
>>
>>382602451
Varied dialogue choices that do not significantly affect the outcome of the story but still prompt unique responses. Also the choice to remain completely silent.
>>
>>382620604
>Talking to enemies (I know undertale invented it but it's yet to be in a jrpg yet)

Are you fucking kidding me?
>>
>>382602451
cancel it and make a grand strategy simulation hybrid with indirect controls.
>>
>>382620662
Yes Anon, in JRPGs.
>>
>>382620727
>that do not significantly affect the outcome of the story
Why? That's so boring.
>>
>>382602451
Make gender-fluid characters in multicultural environments :^)
>>
>>382620932
well sometimes you just want to have a pleasant conversation saying what you want but without missing on key parts of the game
>>
Post WW2 Era Europe/Japan except the bloodshed has awakened ancient demons. Protag has PTSD. Everybody except for a few people are fucking miserable. Optimism increases your strength

>>382614347
But they did that in Oblivion already
>>
>>382602451
JMOBARPG
>>
>>382621034
That too has been done already decades ago, unironically, multiple times even.
Yet again /v/ confirms that nobody here plays fucking videogames.
>>
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>>382621185
>Optimism increases your strength
>>
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>>382620604

>I know undertale invented it
>>
>>382620543
>there are actually people on /v/ retarded enough to not realize that RPG systems are abstractions of reality
>>
Stacking battle system, where the damage is consecutive based on what's done before. For example, the mage could cast float, drive the enemy up into the air, and then cast gravity to bring them down with more force.

Or float and then water, encasing them in a sphere of water, followed by lightning to electrocute them while they drown. Etc.
>>
You play as a villain with no remorse
>>
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>>382620604
>Talking to enemies (I know undertale invented it but it's yet to be in a jrpg yet)
>>
>>382602451
Great evil doesn't want to destroy the world, he just want lots of burritos and tacos
>>
>>382620007
Isn't that basically the idea behind Kenshi?
>>
The main antagonist has better motives than the heroes and you can actually choose to align with them.
>>
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>>382602451
Every party member and monster you encounter could potentially transform into a monstrous super form.
You can later manually trigger this with your party and enemies alike
Killing super monsters grants gems that give new abilities and generally upgrades your party, or can be used to make enemies super forms become even stronger, granting even better rewards if you can beat them
If you desire, you can choose to do a "Purity" run and refuse to use the super forms for your party
>>
>>382620604
You baited them
>>
>>382602451
I was going to type out a game concept, but I realized half way through that I have such a hard on for world building through lore and bestiaries, that anything that I make would have its plot crushed under the weight of side missions and Witcher style bestiary
>>
>>382602451
You dying from bosses actually can shift the plot
>>
>>382627108
I would also like to add 30 side missions each with narrative depth and at times offering a twist on the gameplay mechanics presented previously in the game.
>>
>>382606701
man dont you ever shut up

no one cares about your dumb shit nigger
>>
>>382614643
All of them, of course. But that depends on which one you keep using the most.
>>
>>382602451

No instant healing, only healing done is by shifting party members out of combat with any party member that can heal and takes several turns to heal a near death party member to full.
>>
Which one sounds best?

>Homeless girls are turned into cyborgs by the megacorps and is used for PR, putting down rebellion, and sexual. The girls are reprogrammed to think they are magical girls fighting against the forces of evil. One learns the truth and the party has to go find her. It gets really Spec Ops with it

>Cape setting where all heroes and villains are born of a Legacy, someone somewhere connected to you did something so great it became a talent that grew, kind of like One for All in BHA. The party members can die but they Legacies can be passed on and they become stronger.


>Mother fucking airship captain, you have an airship at the start of the game, get a crew and go on quests. Closest thing to a big bad is the sky navy and the dread sky pirate lord. They are mostly fighting each other but you could tip the odds. Your ship has a large collection of upgrades, stuff from simple cannons to boarding ships
>>
>>382628418
First one sounds like a game I would play to death
>>
>>382628418
>>382628584
In fact, I keep reading that description and it makes me want to play it even more, please make this game a reality anon.
>>
>>382602451
>1970s America
>heavily disco themed + musical tracks
>slick cars + vehicular combat
>greaser gangs
>very few swords, most weapons are blunt objects, chains, or the rare revolver

The Final Boss can be called "The Boogie Man"
>>
>>382628943
Sorry, pure idea guy but why do you like it? I really fucking hate the genre of despair magical girl series but I had the idea and felt a need to write it down.
>>
>>382629181
>only on ataribox
>>
>>382630086
Just sounds like something that could be easy to get into in terms of story and characters and could explore interesting moral conflict. Gameplay and how it would be approached coud also be intriguing.
>>
>>382602451
More freedom and rpg elements.
>>
>>382630090
SHAEGAR DONT POST YOUR ART REEEEE GTFO YOU FAGGOT HAIRFAG BUG CHASER
>>
>jrpgfags don't understand what makes a rpg a rpg

Being able to actually interact with the dialogue and story isn't available in most JRPGs and even games that boast alternate endings like Chrono Trigger are small little branches in the same linear route of fight the monsters and murder Lavos.
>>
>>382605601
Nethack is the closest and is honestly better than a lot of card shop D&D sessions
>>
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>>382626334
It's extremely surprising how rare this is. Usually you'll have some choice between rival factions, and occasionally the big baddie will join you to team up against a bigger baddie, or you'll decide to rule instead of leaving the kingdom be, but never outright do you get to straight up side with the villain on his own terms as a free choice and betray everyone who was counting on you.

I can't actually think of any game off the top of my head that lets you do that.
>>
>>382633238
>even games that boast alternate endings like Chrono Trigger are small little branches in the same linear route of fight the monsters and murder Lavos

That's specifically a problem with Trigger and why it is overrated as hell. If it actually let you do shit like use time travel to beat bosses completely out of order etc then that would be amazing, but that's just completely not possible at all and you can't even try shit like this unless you've already beaten the game, gotten the 'proper' ending and are going back through the same events for kicks.
>>
>>382602451
The characters aren't people, they're sentient vehicles. You befriend boats, cars, trains, horses, spacecraft, etc
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