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>WHY DO YOU WANT TO USE VSYNC? DON'T YOU KNOW HOW MUCH

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Thread replies: 223
Thread images: 33

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>WHY DO YOU WANT TO USE VSYNC? DON'T YOU KNOW HOW MUCH INPUT LAG THAT GIVES YOU?? JUST DEAL WITH THE SCREEN TEARING, IF YOU HAVE MORE THAN 60 FPS YOU SPENT TOO MUCH MONEY ON YOUR PC!

why do normies believe this kind of stuff?
>>
who are you quoting
>>
>VSYNC: OFF
>Ambient Occlusion: OFF
>Depth of Field: OFF
>Chromatic Aberration: OFF
>>
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>>382541471
I don't see what the problem is O-

>randomly brings up framerate in regards to V-synch and input lag
>>
>>382541471
>not having a freesync/gsync monitor
>>
>>382541471

>Have 144hz gsync monitor

Wtf is "VSYNC"???
>>
>vsync off
>1700 fps
>graphics card literally catches fire
>>
>>382541471
>normies knowing what v-sync is
>>
>>382541925
>have 200 dollar monitor with 600 dollar nvidia tax.
>>
>vsync
>input lag
>>
>>382541890
gsync is a meme if you play above 120 fps
>>
>>382541990

No, I have a $400 monitor with a $700 nvidia tax.
>>
>>382542164
you're a meme if you play above 120 fps
>>
>>382541471
never even seen the difference between having it on an off, anyone has a comparison?
>>
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>>382541471
https://www.youtube.com/watch?v=KjGaivLaXIY
>>
>>382542203
took literally 4 seconds in google. do it yourself
>>
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really moves your brain coconuts

https://www.youtube.com/watch?v=KjGaivLaXIY
>>
>>382542167

I don't know how you managed to spend that much on one.
>>
>>382542203
https://www.youtube.com/watch?v=ekl9zR-T_6U

Go to the end for on screen comparison
>>
Does putting the game in windowed or borderless windowed mode get rid of screen tearing?
>>
>>382542278
>running a game at single digit FPS then adding Vsync

why?
>>
>>382542320

https://www.amazon.com/Dell-S2417DG-YNY1D-24-Inch-LED-Lit/dp/B01IOO4SGK/ref=cm_cr_arp_d_product_top?ie=UTF8

It took a lot of searching to find the right one
>>
>>382541932
>not using fps limiter
Anyway there's no reason not to use vsync now. If the minor input lag matters so much just get a *sync monitor or try fast sync (though you'll possibly get stutter, but that's still much better than tearing.)
>>
>>382541471
>contradictory statements
>doesn't know what vsync or input lag is
>calls other normies

Found the normie
>>
>>382542429
It's in slow motion, genius.
>>
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>>382541804
My brethren
>>
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>>382542278
>screen tearing
I would rather shove needles up my urethra
>>
>>382542448
I don't use vsync when I play games on my laptop, since I want every frame I can get my hands on lol. Tearing is a problem but I'd rather have a higher framerate and tearing than no tearing but playing games through microsoft powerpoint
>>
>>382542445
$399 doesn't seem like a terrible price for that
>>
>>382542489
>Look at the time
>look at the screen
>can easily extrapolate fps

If you can't get above 60fps you shouldn't be having vsync on in the first place.
>>
What the hell are you guys playing on where screen tearing is an issue? I don't use vsync and I've never had screen tearing on my PC. Last time I actually saw screen tearing was playing Chromehounds on my 360 back in like 2008.
>>
>>382542298
>>382542370
meh, it aint that bad
>>
>>382542887
Excellent response, it really drove the conversation forward.
>>
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You actual autists act as if v-sync has any significant impact on framerate, you must be playing on a fucking toaster if you'd rather have your game looking like Dead Rising than decent 50-60 fps.
>input lag
Grow the fuck up. As if you sucking at videogames has anything to do with any delays of any kind.
>>
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What does v-synch have to do with frame rate? Isn't V-synch more of an input lag issue?

Pls no bully, I'm but a mere portable fag.
>>
>>382542948
>consolenigger has to show up to a thread saying they don't know what's being talked about and has to tell everyone that they're a consolenigger

Really activates the almonds
>>
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>>382542810
rate my battlestation, /k/
>>
>>382542887
You didn't even read that post. You saw the mention of the 360 and immediately sperged out. Try to contain your autism in the future, and son, reading really isn't very hard, you should try doing it more often.
>>
>>382542991
https://www.youtube.com/watch?v=jVAFuUAKPMc
V-sync fixes screen tearing
>>
>>382543084
Ancient laptop, 0/10
>>
>>382543138
Yes, but what does it have to do with frame rate? Why would anyone use something that causes input lag?

I'm not going to sit through this fag spout how +400 FPS isn't enough when clearly fps depends on the game.
>>
>>382541804
>Chromatic Aberration
Who came up with this bullshit? This needs to stop.
>>
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>>382543271
say that to my face not online and see what happens
>>
>>382541471
I mean, vsync objectively adds on input lag but i'm pretty sure its a different amount in different games.

Personally i use vsync in single player games where it doesn't really matter unless it adds an unbearable amount of input lag
>>
>>382543367
Autists that get triggered by tearing either don't care that it causes input lag or can't tell because they're shit at games anyway.
>>
>>382541804
>ambient occlussion: OFF
Poor subhuman detected. Ambient occlusion is absolutely essential. Might as well play at lowest settings.
>>
>csgo pros train with vsync on
>vsync is bad
sure thing kiddo.
>>
>>382543367
>Yes, but what does it have to do with frame rate?
The only thing it has to do with frame rate is that with vsync on it is capped to the monitor refresh rate.

>Why would anyone use something that causes input lag?
Because it fixes screen tearing which is objectively 1000x worse.
>>
>>382541804
I agree with everything else in this but ambient occlusion is a straight up visual upgrade, not a blurry post processing gimmick.
>>
>>382543367
Vertical-sync puts workload on your computer as much as any other graphical adjustment in any game.
In other words, you will experience a minimal drop in FPS. Say you had 60 fps without v-sync, if you turned it on you might have 55 fps.
Doesn't have anything to do with input delay unless you have a shit monitor or TV.
>>
Is there a difference between VSync and editing an .ini file to set an fps cap?
>>
>>382541471
I personally just run everything windowed, no vsync, and with rtss frame limiting.
>>
>>382543647
Yes, they're different things, you can limit the fps to match the monitor and still get tearing.
>>
>>382543610
There are like 4 things that are the complete opposite of truth in this post, if it was anywhere else but /v/ I'd consider it low effort trolling. Please stop posting!
>>
>tfw plat GG
>screen tearing out the ass
>can't turn on V-Synch because it's a fucking fighting game

On the flipside, I have this one friend who gets triggered hard whenever he sees me playing DS1 without DSfix and has the obvious screen tear. Salty bitch is bad at video games too.
>>
>>382543561
>he cares about csgo and pro gamers
>calls other people kids
>>
>>382542396
anyone?
>>
>>382542445
>TN panel
>>
>>382542396
If you're using a version of Windows newer than 7 DWM will force Vsync for all windowed apps, so in Windows 8 and above it will remove screen tearing and also introduce more input lag than standard vsync because the Windows version is terrible.

You should always run games in fullscreen exclusive mode.
>>
>>382542710
Do you not know what vsync is or something?
>>
>>382543885
Most of the time yes if you have Aero enabled in Windows which enforces some form of vsync or triple buffering across the entire desktop. Some games somehow avoid this but they're pretty rare. It still gives you at least 1 frame of input lag.
>>
actually whether you use vsync is totally dependent on the game

if it doesn't give input lag, it's usually a good idea because it limits your framerate, which reduces the work the video card is doing

I turn all the fluff off except resolution and texture quality. I hate the amount of effort that developers put into making a game not look like a game, it always ends up looking washed out and monochrome
>>
>>382544175
>Aero
Ew nigga go pirate a real version of Windows
>>
>>382544129
Doesn't it do that in 7 too unless you disable Aero?
>>
>>382544175
>at least 1 frame
Explain how this is not "up to one frame."
>>
I don't use it.

Because I have a toaster and I rarely notice screen tearing until someone points it out to me.
>>
i'll take tearing any day over input lag.

can't afford a gsync monitor.
>>
If you have more than 60 FPS screen tearing is reduced.
Having exactly 60FPS doesn't eliminate screen tearing because screen tearing isn't caused by mismatched frame rates rather than the frame being produced at different time than your monitor is synchronized to update.

People locking to 60 with no sync to eliminate tearing are massive retards.
>>
>enable triple buffering
Problem solved
>>
>>382541804
>Motion Blur: Off
>>
>>382544303
yea dipshit
>>
>>382544694
input lag is unbearable with triple buffering.
>>
>>382541804
>Ambient Occlusion: OFF
Ambient Occlusion is essential. Google that shit.
>>
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>>382541804
you forgot the worst one of all: motion blur
>>
>>382544935
then why does disabling it always make things clearer (better)
>>
>>382541804
>Lens Flare
>>
S F V

F

V
>>
>>382541804
>>382544935
AO really just depends on the implementation. Also depends if you're going for stylish presentation or realism. Everything else should be turne off, I agree.
>>
>>382545186
If that's what you think, then just go fullbright, you retard.

Ambient occlusion is literally shadows.
>>
>>382545402
in multiplayer games i'd gladly go fullbright every time.
>>
>>382542448
What exactly is the difference between vsynch and fps limiter?
>>
>>382545186
Because with the absence of shadow, objects are more pronounced. But without ambient occlusion, you also have the matter of objects blending into each other, since no shadow frames them. And also poorer depth perception for the same reason.

If you're playing like CSGO or some shit, and you have all the maps memorized, then yeah, AO probably isn't the thing for you. But otherwise, you're robbing yourself from better visuals.
>>
>>382545397
Name one style that doesn't benefit from AO.
>>
1440p 144hz G-Sync.
>>
>>382545436
Oh, you're one of those baddies.
>>
>>382545638
meme
>>
>>382545640
which baddies
>>
>>382545493
Even if you cap the fps at your monitor's refresh rate, they'll still be out of sync with the refresh rate which causes tearing.
>>
>>382545634
Impressionist?
>>
>>382545394
Did they ever fix those random lag spikes on PC?
>>
>>382545657
Only if you can't afford it, I can't even play games on a shitty monitor anymore.
>>
>>382545634
I'm saying that AO often looks too dark and unrealistic.
>>
>>382541471
If you're still stuck on a fucking 60hz monitor, just cap the frame rate to 59 or 58 with vsync on to get rid of the additional input latency.
>>
>>382542954
To be fair if the player is actually good it starts to matter but most players suck shit and are looking for an excuse.
>>
Does anyone make a good 120/140hz VA panel monitor? I need muh almost true blacks and OLED isnt really viable yet.
>>
>>382543861
Why do you have a picture of a transvestite saved on your computer?
>>
>>382545762
Impressionist paintings often had shadows that suggest AO.

>>382545961
"Often"? Nah. Most games implement it just fine. And the ones that do go a little overboard still look worse with it turned off.
>>
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just use nvidia fast sync you fucking morons
>>
>>382546145
what is fast sync and how do I use it
>>
>>382543750
get off /v/ and respond to my vegan email destiny
>>
>>382546181
open nvidia control panel, find game, set vsync setting to fast sync

it's like nvidia custom vsync with less input lag, similar to triple buffer setting
>>
>>382541471
I only like Vsync in SP games, I don't want any sort of frame restriction in competitive MP games.
>>
>>382546145
Is it meant to be used in conjuction with V-Sync (like MFAA with MSAA) or should I disable V-Sync with it on?
>>
>>382545680
The ones who play the game at 480p with every graphical option turned to lowest to they can gain a slight advantage over the competition in exchange of making their game look like rancid ass.
>>
>>382546416
so is it actually good?
>>
>>382546624
>waaaa spoonfeed me
faggot
>>
>>382546805
so it's shit then
>>
>>382542954
>liking unresponsive slug controls on any game you play
>>
200HZ VA Panel 37" 3440x1440 gsync master race here

feels good
>>
>>382541804
>Chromatic Aberration: OFF

Found the retard with no taste.
>>
>>382546805
>ask opinion
>SPOONFEEDING
This term is universally used by retards.
>>
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>>382546986
>>
>>382542164
Just because I can run decade old multiplayer games in 120+ fps, doesn't mean I can run newer games in 120 fps, even with dual 1080Tis. Sure, you can if you're still on 1080p, but when you game in 3440x1440 on max settings, that's pushing it.
>>
>>382546968
>VA
My negro. I play alot of horror games and can't stand IPS glow.
>>
>>382546624
It works by dropping rendered frames so inherently there's potential for more stuttering. Results vary depending on game/setup/eyes so all you can do is try it out and see if you like it better than normal vsync.
>>
>>382541471
Normies believed this kind of shit 11 years ago when the Radeon 9800 was a thing.

It's not even close to relevant these days.

>V-Sync Off = FRAMEZ
>Literally ORLY?-tier meme
>>
>>382546986
Only appropiate for a few lo-fi styled games like Ayylmao Isolation
>>
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>>382543559
This!
>>
I never seem to get screen tearing unless my games drop below 60fps
>>
>>382542429

Do you have a 1995 Dell PC? Single digit frames literally don't exist these days unless you are gaming on a toaster in Africa.
>>
>>382542309
Looks fake as fuck desu
>>
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>>382543861
>the best people in the world at a fast-paced shooter are irrelevant in a discussion about input lag
>>
>>382546968

What the fuck? Such a monitor exists?

Link please
>>
>>382547454
Think about what is happening with the screen tears and how long it takes to render a frame at 60fps relative to the refresh rate.
>>
>>382544008
It doesn't matter if you're not using analogue. Digital can't reproduce true colors.
>>
>game has the option to cap frames to 30, 60 or unlimited
>cap it to 60
>enjoy playing geimu
>>
>>382545553

>Visuals
>Gameplay
Pick one

Is this Ambient Occlusion like the genderfluid-meme of PC gaming? Should I expect more posts like yours on Tumblr?
>>
>>382547856
Well then I guess we might as well be playing in greyscale.
>>
>>382547883
Visuals are tied to gameplay. If a character is hiding in the shadow, then it's supposed to be more difficult to see him.
It doesn't make sense that someone can be in a dark area, and you still have perfect sight on him.
>>
>>382547942
It's called monochrome you filthy millennial.
>>
>>382547942
You'd get sharper contrast doing that, not a bad idea.
>>
>>382547883
>Pick one
Nah, I think I'll enjoy both.
>>
>>382548124
So black people are a more advantageous choice for character selection?
>>
>>382548145
What year were you born in? Cause if it's 1980 or after you're a millennial too.
>>
>>382548145
Greyscale is included in monochrome and is the term relevant in computing.
>>
>>382548124
>Inverts colors on monitor
>AO btfo
>>
>>382548262
Not him but you are being completely disingenuous here you know exactly what he means and it is perfectly reasonable
>>
>>382546968
>ultra wide meme
So close anon.
>>
>>382548568
how is it a meme?
two monitors is stupid and you can't have a symmetric or centered setup
three monitors is just obnoxious and too big
>>
>>382543489
kek
>>
>>382548262
If they're completely nude, then yeah. But in most cases they're wearing equipment that makes them fair to read.

Captcha: extra extra
>>
>>382548746
You seem to be implying that an overall aspect ratio of 16:9 or less doesnt exist.
>>
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>>382547049
Have some film grain to go with it
>>
>>382548840
have fun with those bezels my dude
i'll be enjoying the future over here
>>
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>>382548846
no thank you
>>
>>382541643
This. OP is finally broken and is quoting shitty threads from memory.
>>
>>382548903
I think you might be retarded.
>>
>>382541804
This.
My toaster can barely run fallout 3.
>>
>>382546614
it replaces vsync, you cant enable both even if you wanted in nvidia cp
>>
>>382542396
Windows handles the frame syncing for windows. Exclusive full screen bypasses that.
>>
>>382550002
so I want to avoid windows handling the frame syncing?
>>
>>382541804
>>Ambient Occlusion: OFF
Good bait
>>
>>382548746
how about one monitor that isn't retardedly wide?
>>
Depth of field is objectively a good effect. You can't replicate the eye's natural distance blurring by looking at a 2D screen. Sometimes it's implemented in a shitty way, but it's still a perfectly valid concept.
>>
>>382550061
I've seen rare claims of it working better in a few games, but in my experience exclusive fullscreen is the way to go.
>>
>>382550603
0/10
>>
>>382541471
My computer is shitty enough that this is very relevant. If I use vsync, I lose more frames than I care to count, sometimes making games unplayable.

Forgive me
>>
>>382550603
This, also motion blur for a sense of speed when driving fast, or per object motion blur for fast moving objects.
>>
>>382550540
but then you have a monitor that's small.. this is literally bigger in every way anon

next up from either 1080p or 1440p is 4k which is stupid for a desk and not 200 hz and very hard to get lots of fps on
>>
Out of curiosity, what kind of settings do you guys use in Killing Floor 2?
>>
>>382550953
I don't play Tripjew games.
>>
>>382550953
The "I don't play shitty online games" setting
>>
>>382550603
It's good if you want a cinematic look for a cutscene. Otherwise, without eye-tracking, its full fucking retard.
>>
>>382550953
Light shafts and lens flares off. I prefer to be able to see what I'm shooting.
>>
>>382541804
I'd ask you to kill yourself, but at least you're not the lower than cattle scums who disable motion blur too.
>>
>>382550854
Motion is literally the most important post process effect in vidya. Good per-pixel MB with a lot of samples will transform any games.
>>
>>382541804
>Lens Flare: OFF
>Motion Blur: OFF
>>
>>382551226
Sort of agree. I love the look of it but I don't think it makes much sense in-game most of the time, more often than not it just looks fake and stupid, Dark Souls being a prime example.
>>
>>382541471
>turn off VSYNC
>game crashes like crazy

Name a game

Saints Row 4 for me
>>
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>>382541804
>dirty lens: off
>>
Why do you people not Framecap?
>>
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>>382551359
>motion blur is good
jesus christ
>>
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>>382543559
>Ambient occlusion is absolutely essential
Good luck seeing any enemies in a fps when seeing through iron sights
>>
>>382551771
I have literally never seen that option, what games have it?
>>
>>382545634
The AO in Human Revolution is distractingly bad.
>>
>>382551850
>using iron sights
Fuck off gen Z
>>
>>382552031
go back to your shuffle boards gramp
>>
>MUH INPUT LAG

You'll literally never notice it unless you're autistic and are desperately trying to come up with a reason for why you're bad at video games.
>>
>>382541471
Normies dont even know what that is you idiot
>>
>>382551826
Because that doesn't solve tearing unless you're lucky
>>
>>382548953
he's just sitting there, sperging out, and only had enough motor control to make this thread.
>>
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>>382552031
>gen z
>only gen z plays new games
>nu-game mechanics are bad wahhh
>>
Seriously have any of you guys ever driven a car before?
There is absolutely ZERO motion blur when you do that, if you focus on the road and several objects you pass by, there is no blur, it just goes by fast.
And by the way if you feel ambient occlusion looks too dark then you're way too used to playing videogames without it. Once again, go outside every so often before you make posts about graphics. Some ganes do it right and some do it shit, it does not make AO itself shit.
>>
>>382552630
got me to reply
>>
>>382541471
>streamer said it was bad so I disable it and muh group consensus
That's why, anything deeper than that is autism.
>>
>>382552630
Final post on motion blur, if I focus on an object in a videogame and see blur, then it is done incorrectly and is therefore unrealistic.
>>
FUCK OFF!
>>
>>382541804
>AO: off
poorfag detected
>>
>>382552630
Have you ever driven a car in third persn in real life? I don't think you have.
>>
>>382552470
Shut up dipshit
>>
>>382541471
If you are playing a cinematic single player game then sure vsync is just fine. If you are playing anything that requires precision and timing than it needs to be off. Go try bunnyhopping in HL1 with vsync and then try it with it off.
>>
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>>382553103
>Go try bunnyhopping in HL1 with vsync and then try it with it off.
>>
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>>382546986
Why the fuck do you want your game to look like an out of focus lens
>>
>>382553168
Nice arguement
>>
>>382553180
cause he's a robot
>>
>>382541804
>Difficulty: Off/On
>>
>>382552743
So is there a game in existence where a car driving by fast is motion blurred but becomes clear when you follow it with your camera?
>>
>>382553316
>I'm bad at video games and don't know how to go into a rhythm when bunny hopping and instead need visual cues

You have no argument. All you've done is prove >>382552124 right
>>
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>vsync on by default
>>
>>382553467
Rhythm doesn't mean shit when you are landing on the ground instead of getting a perfect jump everytime
>>
>>382553675
So you're just awful at bunny hopping is what I'm seeing.
>>
File: ss (2017-07-02 at 11.40.44).png (15KB, 528x390px) Image search: [Google]
ss (2017-07-02 at 11.40.44).png
15KB, 528x390px
Is this good?
>>
>>382553840
You can't be awful at bhooping when you have tons of chances to jump when you scroll your middle mouse wheel.
>>
>>382552630
Everything that moves in relation to your field of view gets motion-blurred. The reason something doesn't get blurred even if you go fast is because you're tracking that thing with your eyes, and so it's not moving very much, relatively speaking.

So like DOF it's never technically going to be correct without eye-tracking, but the way it's implemented now, with blur calculated relative to the camera, is usually good enough (e.g. standing still and spinning the camera around in a third person game, the background is blurred but the character isn't).
>>
>>382553869
Set Texture Filtering - Quality to "High quality"
>>
>>382542164
gsync is a contrived trash """standard""" that gets beaten in every test by freesync that nvidia made up so they could impose their own hardware tax on an otherwise free graphics standard (display port)
>>
>>382541804
>>Ambient Occlusion: OFF
I agree on everything else but why turn off Ambient Occlusion?
>>
>>382541804
Shit AO can potentially look shit but otherwise it's a must.
>>
>>382547540
not him but what looks fake about it?
>>
>>382541471
There are many forms of vsync and many implementation of vsync that has different impacts on different engines. So neither of you are correct, similar to implementation of mouse input, mouse acceleration, and mouse sensitivity.
>>
>listen to /v/, never turn on v-sync because of muh input lag
>turn it on for overwatch, tracking immediately improves and target acquisition is immensely easier when diving on a target

Input lag isn't noticeable at all. I use Vsync on any FPS I play now.
>>
>>382554116
If I'm driving a car in third person then there should be no reason why everything gets blurred then. Focus isn't even on the car but it doesn't get blurred yet everything else does. How can anyone drive a car in a videogame like that? I don't think they even add motion blur to airplane players in Battlefield One, or any train segments.. yet it's okay when you're speeding in a car?
>>
File: 20170627214209_1.jpg (371KB, 3440x1440px) Image search: [Google]
20170627214209_1.jpg
371KB, 3440x1440px
>not owning a 1440p 100Hz gsync ultrawide and a gtx1080
>not setting all your settings to simbly epic

then i turned motion blur off because it was making me feel dizzy
>>
>>382555016
>21:9
absolutely disgusting
>>
File: IMG_20170211_134752.jpg (734KB, 3200x2400px) Image search: [Google]
IMG_20170211_134752.jpg
734KB, 3200x2400px
>>382555353
>absolutely astonishing
ty
>>
File: 1493471667919.png (350KB, 764x345px) Image search: [Google]
1493471667919.png
350KB, 764x345px
>>382555016
>Gsync monitor
>Buying a monitor with nvidia tax that costs twice as much as the monitor itself
>>
>>382548784
In b4 Zulu negroids are considered OP
>>
>>382549415

Jesus Christ it's time to drop the Pentium 3 buddy, the world is a much better place now.
>>
>vsync on changes mouse move to a crawl
why does this happen in some games? how are the two settings even connected?
>>
>>382557361
Never experienced this
>>
>>382556615
cant help that nvidia won the current gen in GPUs
and if you want the best monitor to go with it, it'd be a G-Sync, and i didn't cheap out on purpose. this monitor is fucking glorious. i used to buy ATI but they arent as good anymore.
>>
>>382554562
how did he do that slow mo test? does that game run 60 fps?
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