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How do i beat fulminating prophet? He just kills one of my guys

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How do i beat fulminating prophet? He just kills one of my guys guy in 2-3 turns and then i'm screwed. Also darkest dungeon thread.
>>
Anyone?
>>
All you need is an occultist to spam weakening curse and he becomes a total joke.
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Get heroes who can aim damage at rank 4, like Hellion with Iron Swan and Arbalest?
Guard/dodge/protection buffs against the drop-rock move?
>>
>>382534258
╮(╯▽╰)╭
>>
Yeah get occultists to spam that curse on him that needs his damage. Bring a plague doctor to stack blight on him. Hellion in the front for iron swan
>>
>>382534258

I'll do something in life when there is something worth doing.
>>
>>382534382
I should correct myself, i said fulminating but i meant the rank 3 version i forget the name. I have a hard time even getting to him and when i do he wrecks my shit, do same rules apply? just grab people who can hit the backline or do i just power through the debris?
>>
>>382534258
Is masturbation a better use of my time? It's my only life skill next to being a microwave chef,
>>
>>382533401
Use an occultist with a debuff skill chance increase tinket. Cast the curse that reduces the enemy damage. The rest doesn't matter.
>>
What characters are you guys using? What does your A-team look like? I'm trying to build a team but i can't find the right combination i only know what the shit character are.
>houndmaster
>occultist
>man at arms
These are all unplayable and garbage
>>
>>382533401
So the prophet can be dealt with easily if you run high dodge composition like hound master or grave robber. Alternatively you can run 2 occultists to reduce his damage to nothing.
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>>382535139
When you play the game enough you'll realize that there is no "A team. Every champion can stand out in different dungeons. The best example is PD that is essential in the cove but useless in the weld compared to the occultist.

Also man at arms is quite useful since he's a tank that can hit the third row and his bellow ability can work as a soft stun if you're running a high speed party but don't run him in weld unless pared with a arbalest that can clear the mark.
>>
>>382536204
PD is good for any encounter with more than 2 ranks
her stun game is too good
>>
Why the fuck is there such a difficulty spike every time Red Hook adds something when those things are supposed to be on par with the things already in the game? Like the Cove is much more unforgiving then any of the other areas and that was the last "core" area added, and I understand that the Crimson Court DLC is ridiculous even on Apprentice dungeons. I just feel like the don't know how to balance this fucking game sometimes
>>
>>382534258
what if I do do something with my life, but enjoy video games in my downtime not as a source of escapism (well, anymore than someone watching a movie/tv) but rather my source of entertainment
>>
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So for the DLC it doesn't activate until you do a DLC mission right?
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>>382533401
Occultist for healing and debuffing.
Man-at-arms guards those who are marked and buffs himself while doing so.
Houndmaster, Hellion, Arbalest or anyone else who can attack the 4th row well for the remaining slots.

Literally one of the easiest bossfights in the game.
>>
>Such wild deviations in RNG that the game just becomes gambling at certain points
>Having to fight the same bosses three times
>Ridiculous grind to prop up a decent (not optimal) enough team to fight in Champion level dungeons
>Heavy reliance on trinkets, another thing to grind for

I really like how the game is set up but so much about it is just so fucking unfun to play.
>>
>>382533401
Play a better game, maybe?
>>
DUDE

R N G
N
G

LMAO
>>
>>382537416
>>382538253
risk management is not RNG
>>
>>382538305
Ignore the rng faggots. They probably also complain that games like FTL have rng and don't realize that DD has many roguelite elements.

After some time I got good and dind't have any problems wih the game anymore. I didn't even lose a single character in the Darkest Dungeons except for the 2 you pretty much have to sacrifice
>>
>>382535139
>>houndmaster
>>occultist
>>man at arms
All those are really good characters, what lies have you been listening to?
>>
>>382533401
I beat him with 3 Crusaders and Vestal. Every time stone fell and brought party member to the Death Door friends cheered him up and moved on to the chopping.
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>>382538523
>loosing heroes in the final DD quest

Git gud.
>>
>>382535139
You have no idea what you are talking about.

Houndmaster is probably the best class in the game, as it is the most versatile, can be put in any position and fits in any party. There is a reason they had to nerf him multiple times, because 4 houndmaster was the best party for a long time.

Occultist is insane with great healing (go try to fullheal a tank with 60+ hp with a vestal), insane debuffs and great damage to eldritch creatures which makes him the healer to go in the cove and the Darkest Dungeon.

Man at arms is the best tank in the game (in terms of tanking not dealing damage). He is the only tank who can consistently attack the first 3 rows and is the sturdiest character in the game. This makes him great for big hitting enemies and a must have for some bosses.
>>
>>382538726
Unless you read beforehand what the last boss can do and do a very specific tactic it's pretty much impossible to not lose 2 characters.

I went in blind and thought that all DD quests weren't that hard. The second one was probably the hardest.
>>
Is anything bad going to happen if I ignore the Wolves at the Door quest?
>>
>>382539301
Two of your building upgrades get destroyed.

I would recommend sending in 4 level 0 heroes and abandoning the quest right away. You will lose one of them which is irrelevant
>>
>>382539301

Nothing really. I went in, got my ass kicked, and I didnt know that leaving that dungeon required you to leave one party member behind. But that's it.
>>
>Shrieker takes 8 of my trinkets
>Its a champion quest
>My highest ranking heroes are at rank 4 and I only have 4 of them

Fucking great
>>
>>382539436
That's because you don't lose anything if you try the quest, you don't have to beat it. See >>382539382
>>
>>382535139
>Being this wrong
>>
>>382539301
What >>382539382 is great if you aren't ready, but you can score a great trinket for the Bounty Hunter and the Arbalest, and the possibility to pick up some Ancestral trinkets.

Find ways to buff accuracy, since enemies will have high dodge. Bring bandages to cure bleed, or people who can heal it. You absolutely must bring a Man-At-Arms for Vvulf, to absorb his bomb attack.
>>
>>382539452
Which heros out of curiosity?
>>
>>382539897
Vestal, Jester, Highwayman and Plague Doctor, I think.
>>
Should I get myself the Crimson Court if I still haven't beat the main game?
Got the game ever since the early access
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>>382539804
I got completely fucked in that mission because of their dodge. Barely hit even half of my attacks, felt like my entire party was a level 1 leper.
And then a madman ended up stacking 12 stress per turn horror which made me retreat and lose my level 6 MaA.
>>
>decide to restart so I can properly enjoy all the new content from scratch
>Reynauld has fucking kleptomania

Should I just re-roll? That's fucking bullshit, he stole fucking TONS of supplies from the first quest I did.
>>
>>382540096
Reynauld always has kleptomania
Cure his ass
>>
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>>382538523
>DD has many roguelite elements.
>>
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goddamn the soundtrack in this game is amazing

i just wish they had tracks for each boss, or at least a boss theme for each area
>>
>>382537272
No, you'll find CC enemies in normal dungeons.
>>
>>382540279
Nice point you have there bro
>>
>>382540096

reynauld and dismas always start with all the same quirks and skills

reynauld was based off a real crusader known for raiding and pillaging villages and he even married some rich woman
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>>382540405

>dude you can lose your units so it's like fucking rogue


the game has more in common with mobile grinding games, especially now that you have to grind for keys to enter the DLC dungeon
>>
>>382540570
I didn't say it is a roguelite just that is has elements of one.

Permanent loses, random dungeons, heavy rng elements etc
>>
>>382540390
Only after you do the first (lvl1) courtyard mission to unleash the infestation.
>>
>>382540096
I started 6 runs since the game came out and he always had kleptomania
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>>382540780

It doesn't though, since you can find all that in mobile games and the way DD handles them is more similar to the way mobile games handle em


>Permanent loses
>dude you can lose units so it's like my favorite rogueish game: starcraft
>>
>>382535139
You picked three of the best characters though.
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>>382537272
Yes. Do not do the first Courtyard quest until you're ready for most of your roster to be cursed.
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>>382541096
>I started 6 runs since the game came out
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>>382539970
Jester and Highwayman have pretty ok dodge, and the Vestal's AoE heal is great in any situation. I don't know if you could make it the four rounds but be worth a try.
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>>382541264
Explain this joke to me.
>>
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>>382541679
No
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>>382541679
The detergent is rotating at fast speeds
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>>382541609
>4 rounds

Wut

I've never done the Shrieker, I just want my trinkets back
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>>382540279
>anime
even if you were right about everything your argument is void
>inb4 4ching is an anime board!!
go back to /a/
>>
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>>382533401
>Start new game with Crimson Court dlc
>Over half of my guys have the curse
>Haven't even fully upgraded a single building
>Only 4 guys are lvl 6

Fuck that curse and the rate the game thinks it's reasonable to hand it out at.
>>
>>382541834
Shrieker fucks off after four rounds, so as long as you can survive that you can get your trinkets back.
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>>382541834
You don't have to kill it, just survive for four rounds and it retreats and you get your stuff back. That being said, when I fought it my guys were level 5 and it was still almost one-shotting at least one guy per round, so I wouldn't recommend going in unprepared.

Also, pro-tip, there's no dungeon before the shrieker, it's literally just the boss battle so don't waste money on torches and shovels and whatnot.
>>
>>382541834
Yeah. For the event A Thief in the Night, all you have to do is last four rounds. The bastard has such high dodge that there is no way you could beat it even with level sixes. The thing is that he also gets two actions per turn.

Survive that and you get your trinkets. Maybe even some helpful quicks if your lucky.
>>
>female characters in masculine roles
Just refund the game already
>>
>>382542142
>fragile broflake threatened by a video game character
Just refund your weenie willy already.
>>
Any thoughts on trinket setups for flagellant? Seems like he doesn't really need healing/bleed skill buffs. Stress strats? Martyrs seal? I tried to give him like a Tempting Goblet and other stat increasers but I still have no idea.
>>
>>382542020
>>382542058
>>382542069
Well guess I'm not getting my shit back
>>
Wtf an I supposed to do with Vestals? They dont heal very well
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>>382542265
I dig the one that gives +10% Death's Door resist. I've come to learn that one can ride a long way on 0 HP...
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>>382542142
>le ebin post
>>
>>382541679
Witness how dizzyingly fast the vessel is spinning
>>
>Vestal and 3 highwaymen
>Duellist advance 3 times
>reposte the fucker to death
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>>382542236
>>382542374
defend hellion and arbalest right now
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>>382535139

>Occultist
>bad

Just started the game huh?
>>
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>>382542383
>>
>>382542353
Party heal of even 1hp is crucial in some fights where enemies will 1shot your dudes. Remember that in those fights, you can get hit for 2 damage or 46 damage, it puts you in the same place at Death's Door, and as long as you give even 1hp back, you are giving them a huge damage soak.
>>
I used a vestal, 2 crusaders and a hellion
Hellion iron swan
Vestal heals
And the 2 crusaders in the middle using holy lance by bouncing each other around the 2, 3 spots
>>
>>382542142
>>382542236
I have reason to believe this is one person
>>
>>382542265
from what I know, which isn't all that much, you don't really need to buff his damage since pretty much all the damage he does is bleed. Try to get more health and death's door resist on him or something.
>>
>>382542434
>wants realism in a game with undeads, void horrors and magic
explain your retardness
>>
>>382542353
Get some trinkets that boost it. Her heals may seems small but they are really the best in the game, unless you count The Occultist, whose heal is unreliable.
>>
>>382542434
No. You just go right ahead and be damaged and raged and hurt by a cartoony video game character, you manlet.
>>
>>382542571
This argument never works, we've been over it a hundred times
>>
>>382542434
Arbalest gets great crits? Mark the foe and even without crits she can really tear into the enemy. I like to pair her with other heroes that rely on marks like the Houndmaster and the Bounty Hunter.
>>
>>382533401
Arb-Occ-Occ-Hellion
or
Arb-Occ-Highwayman-Leper

Occultists mark the prophet and spam weakening curse on them. Leper spams intimidate on him. Once you have him at -100% DMG he is done for.
Equip your party with blight resist, and your occultists/leper with +debuff skill chance trinkets
>>
>>382538305
I once got 8 hunger procs in a dungeon

8 mother fucking hunger procs, and I never went over the same hallway tile twice
>>
>>382542664
we didn't
you just don't know what the fuck to say
get fucked in the ass
>>
>>382540159
>>382540459
>>382541096

The fuck did I not notice that?
>>
>>382536204
PD is good everywhere, best waifu
t. Leper
>>
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>do lvl 1 shrieker
>kick it's bird ass into the ground
>1 hit from death
>"Smashing flight"
>>
>>382540459
>Reynauld
>marrying rich woman
tfw no gf
>>
>>382541116
>mobile games are a genre now
Also your Starcraft analogy doesn't make any sense, unless your units in Starctaft can suddenly level now and you can upgrade their stuff between matches
>>
>>382542434
>arbalest
a crossbow/arbalest doesn't require you to be near the enemy and doesn't require great strength to operate, considering the string is pulled by windlass

>Hellion
Barbarian girls/amazon make my dick hard
>>
>>382542434

>Hellion

Warrior women/amazonians have been a fucking thing in fiction for fucking decades, possibly centuries. The fuck do you mean "Defend Hellion"?
>>
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>>382533401
Just get a man at arms and spam the dodge/speed buff . Yopu can legit beat every dungeon at every level except for the DARKEST DUNGEON ™just by spamming that stupid move . Also for the prophet, just guard whoever is getting preditced to die since he takes no damage with the bonus prot
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>hire man at arms
>he dies within a few weeks
Every time
>>
>>382542383
I do this but with a meme at arms instead of one of the highwaymen.
>>
>>382534258
If I could speed up the next 4 years of my education I would, but I can't.
Time for videogames I guess.
>>
>>382533401
>How do i beat fulminating prophet? He just kills one of my guys guy in 2-3 turns and then i'm screwed. Also darkest dungeon thread.

Arbalest Vestal HM Hellion
Mark the boss and attack him with Arbalest
Use dodge-guard (get dodge trinkets for HM as well) on anyone highlighted, don't get damage.
Just use swan with Hellion.

Optionally you can get MaA and guard / stack dodge buff on your party.
>>
the countess is for ____
>>
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>>382535139
>i only know what the shit character are.
>>houndmaster
>>occultist
>>man at arms
>These are all unplayable and garbage

Yeah you are the prime example of why nu-/v/ is so shit at video games and can't even play Darkest Dungeon without shitting your pants and whining about RNG grindfest.
>>
>>382542265
>later on, if you can get the Flesh Heart, I'd recommend using that religiously. Shit is incredibly good.
>>
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>new to the game
>find a secret room
>"aw shit, time for treasure"
>Find Dismas' head in the chest
>Think to myself that Dismas is still alive
>Immediately give the head to Dismas once the quest is over
I think I just created a paradox.
>>
>>382544989
infinite loop of death and suffering
>>
>>382544818
KILLING
>>
So, as long as I have a stockpile of The Blood, wasting heroes left in the hamlet for the week will consume one each to avoid dying?
>>
>all good NG+ no torch players have mixed feelings about DLC, something like 60% good 40% bad
>saying that there's more grind and crimson curse is a trashy mechanics
>courtyard is gigantic and boring with repetitive fights with the same enemies
>discord fangays are so head deep inside devs' ass and would defend any bullshit

Devs can't even make good trinkets anymore and hire mod-makers for that.
Devs can't even balance their game for shit and hire PBD faggots for that.
Devs can't even make good decisions about their own heroes and nuke Jester after adding the building that made finale OP on the first place.
>>
>>382545178
yes. get sanguine vitners
>>
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>>382544989
Best head for best boy
>>
When are you ready to do the first Courtyard expedition? Is it any tougher than the other zones?
>>
>>382535139
I just started playing this fucking game and even I know Houndmaster is great due to his versatility.
>can heal himself a lot
>can attack anyone
>can cause mass bleed debuff
>>
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>>382545337
"A reflex - I didn't mean to..."
>>
Wtf an I supposed to do with Vestals? They dont heal very well.

Also rule 34 vestal and PD
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>>382535139
>Houndmaster
>shit
You fucking what m8. I'll fucking bash yer hed in.

>MaA
>shit
Wew, its like you dont even stack PROT or DODGE
>>
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>>382545767
>>382545337
>>
>>382536204
A Team just refers to a one's favorite / most used team composition.
>>
This game could have been good.
>>
>>382533401
>Also darkest dungeon thread.
Stop doing this shit, you already had a valid thread topic
>>
>>382545134
He was right to kill her. Everything after, though, was just him being a dick as usual.
>>
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>>382542467
>>
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>>382533401
>One hero has a targeted ability that reduces an enemy's damage
>Another hero has a buff that protects a party member and he takes the damage for them as well as getting PROT

Take a guess, retard.
>>
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>>382544989
>>382545103
Did somebody say "loop"?
>>
>>382544106
Wait, one or a team of them?
Never heard of that strat before.
>>
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>>382533401
>>382546495
Stack dodge on all the heroes
If your backline MaA isnt spamming the dodge buff, then he's guarding the target
If your Houndmaster isnt attacking/healing/etc, he's guarding the other target.
A Leper or what have you for chopping down the pews
>>
>0 heal
>bleed
Fucking Pajeet.
>>
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Reminder that PD and Leper is best couple aside from Dismas and Reynauld
>a foursome of a Leper and PDs can kill a god
>>
>>382540570
>the game has more in common with mobile grinding games, especially now that you have to grind for keys to enter the DLC dungeon
Nice meme.
I have like 20 invittes and haven't been there once.
>>
>>382544417
Yeah he always seems to have the shittiest luck.
>>
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>>382535139
Nice (You) harvest you've got going there.
>>
>>382544106
>>382546696
Holy shit, you're right, just tried it out and having one in your party completely changes the meta for shitty dungeons.
>>
>>382544417
I'm the same with Houndmasters.
>>
>>382535139
Houndmaster is 1 of 3 S tier characters.
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>>382546876
>pos 4 Man-at-Arms
I shig.
>>
>>382547239

>I grinded and got keys but didn't use them so that makes you wrong
>>
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>>382547047
>44 heal
>resisted
Thanks, Abdul.
>>
Do you ever bother renaming your heroes? The only one I altered was my Houndmaster named Bondeville, I changed it to Bonerville.
>>
>>382548259
I named a musketeer after my ex and instantly fired her
>>
>>382548259
>Bonerville

I am FUCKIN' offended. You better change that name back to it's original name before I get back home!
>>
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>>382548452
He died long ago.
>>
>>382548991
:(
>>
>>382542069
>The bastard has such high dodge that there is no way you could beat it even with level sixes
I've beaten it with lvl sixes. Just use someone like the occultist to debuff its dodge stats and have a bit of luck.
>>
>>382548259
I use David Ryder names + ones generated from the James Vega name generator.
>>
>>382544818
Turning her on her human stomach, find her vagoo and pump my seed into her

Bbw bug monster girls is my exact fetish.
>>
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Is the leper literally a sick king?
>>
>>382550805
>BBW

Well now you have my attention, pics?
>>
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Why this game has so little story? A few lines of the narrator for each dungeon and that's it? Also why there are so few enemy variations?
>>
>>382552127
Yes, he's probably one of the few actually-noble heroes because he stands nothing to gain from the adventure but he also has nothing to lose.
>>382552480
Story is unlocked by beating bosses.
>>
>>382552127
Yes.
>>
>>382552480
I know this is a shitpost, but I think it's kinda funny when people say the game needs a lot more enemy variation. I can agree as a vet that the base game could use a little bit extra freshening up, if you had as much enemy variety as people seem to want then you'd get fucking raped from having absolutely no ability to fully prepare. This complaint has already popped up with people saying that the DLC enemies fuck with your ability to reasonably prepare and battle in dungeons.
>>
>>382552480
>so few enemy variations
You can't be serious.

http://darkestdungeon.gamepedia.com/Enemies
>>
>>382552480
>Why this game has so little story?

Of all of the complaints I've heard about Darkest Dungeon, this is definitely one of the least valid.
>>
>>382541982
I thought so too, kill the baron and everybody gets cured, you can still get it again but it helps
>>
>>382552480
>so few enemy variations?
Yeah that's what I want, getting my ass handed to me even more because I can't prepare for every enemy.
Do you morons think before you type?
>>
>>382552480
No one cares about the story.

And the journal pages are annoying as fuck.
>>
>>382545292
>no torch players
why
>>
>>382552804
DLC enemies are retarded because they replace core dungeon enemies and fuck up dungeon themes with their different resists.

What the game needs is less fucking grind. Seriously, having to do the same dungeons with the same enemies over and fucking over again is not difficulty, it's just a waste of time.

Also, you can't even lose. If your stagecoach gets 4 heroes a week you literally can't get a game over.
Recruiting heroes should cost gold, heirloom prizes for upgrades should be halved and the game needs a game over condition. Maybe special missions for each dungeon that progress a loss bar. Leave too many at the same time, you lose.
>>
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>>382552804
>a different opinion is a shitpost.
Why do I even bother?

Also that's only because the DLC enemies both fuck you over with the CC and appear in normal dungeons in a ridiculous rate.
>>
>>382553035
You could vary between Easy-medium-hard dungeons. As it is, the game gets super repetitive.
>>
I see this game on here a lot. Good game?
>>
>>382552859
>>382552642
Look at this shit http://darkestdungeon.gamepedia.com/Narrator
Literally the entire story of the game, it can be read in less than one hour. Fuck even less if you skip the comments about the different situations and only read the lore about the sections. A writer can do that shit in less than a day.
>>
>>382553117
To make game harder
Also no light trinkets are better than 75+ light ones.
More loot as well.
>>
>>382553331
You'd still have to keep them super generic or with almost same skill set or you end up with having too much variety with no counter, all it would be is a palette swap really.
>>382553412
I bought it recently and I'm having a lot of fun with it, but then again I can stand the grindish nature, play on Radiant if you don't enjoy grind.
>>
>>382553412
you either love it or hate it
>>
>>382535139
I strongly disagree...they are all really good at what they do. Except healer occultist...that is a meme and it needs to be purged fast. I dont understand some of those who take its side so strongly...in such an rng focused game the idea is to get to do as much heal with less chance to fuck up. Just because people get that 60 crit heal on one character does not mean that the vestal is not the best choice you can make
>>
>>382553606
>More loot
>In a game with a worse inventory system than no mans sky
>>
>>382553035
Yeah right because putting simple skeletons on easy, armored skeletons on medium and generals on hard would be a lot of work in a sprite based game that doesn't even use animations for the characters and npcs.
>>
>>382553632
>You'd still have to keep them super generic or with almost same skill set
why? How did you faggots deal with venturing into an area you haven't been in before?
>>
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>>382552684
>be king
>they still send me out with a shitty broken sword
>>
>>382533401
Sorry for not reading the whole thread but the best tactic is:

Musketeer/heal/Men-at-arms/Hellion (Musketeer/hellion are optional but they work well)

Your Man-at-arms protects anyone on whom stones will fall (due to how high his prot will stack he will take nearly no damage).
>>
>>382534258

>Mooooooooooooooooooooooo-Muh
>>
These threads are always pure cringe and full of terrible opinions. Neo/v/ shitters can't handle actual video games it seems.
>>
>>382553951
A broken sword for a broken body
>>
>>382553915
Bit different with new areas, when you're not wanting more variety is when you're grinding older areas for more stuff, if you have too much variety the grind becomes extremely frustrating as you might need a certain comp to the letter, but need to remove diseases or stress off that comp.
>>
>>382554208
>grinding
the fucking grind needs to go as well. Who the fuck thinks grind is ever a good game mechanic?
>>
>>382553587
Go ahead anon, write a complete game story of the same length and interest.
>>
>>382553587
That one Brawl fan fiction has over 3 million words and Darkest Dungeon has more story than it. Sometimes less is more when you're writing fiction. Darkest Dungeon also perfectly captures the spirit of a Lovecraftian story, which is something so few video games have managed to pull off.
>>
>>382553210
Play Stygian then. Lose conditions abound and you don't have to worry about "grind" because you will fail if you don't get your ass in gear and play properly.
>>382553310
>A poorly presented and non descriptive opinion shitpost is once again defended with "my poor opinion is being bullied!"
Quit playing anon we both know what's up here.
>>
>>382554471
Just about every game ever, are you new?
>>
>>382554471
I think there's a twofold purpose to the grind:
>players will be more willing to take risks to save themselves some time (no torch runs, less supplies in favor of gold)
>players will be more protective of their heroes because they take a long time to train up
Of course you could always mod the grind out.
>>
>>382554015
Not an argument you dipship.
>>382555415
>less is more
Only if you don't know how to write well, you know it's ok to criticize a game you like right? because at this rate DD is going to have a community as cancerous as the soulsfags.
>>
>>382555685
>>Only if you don't know how to write well
>I've never read a short story in my whole life
>>
>>382555575
>Just about every game ever, are you new?
Are you retarded? Most games don't have grind, except those generally know to be 12-year-old bait like Cowadoody, mobile-shit, jap-shit or ASSFAGGOTS.
>>
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>>382555685
>>not an argument
>proves me right in the same post
Have you even beaten the game?
>>
>>382555934
>most games don't have grind
>except most games
see >>382554015
>>
>>382556174
>these absolute cesspools
>most games
top kek.
>>
Is the abom literally worthless?
Stresses everyone out and barely does more damage.
Also can't be partied with Crusader and shit.
>>
>>382555558
>poorly presented
How?
>non descriptive
How much more descriptive do I have to be about the game having a few lines of monologue for every dungeon? Everyone that played the game knows this.

And about monster variation? Well the cript has 9 unique mobs, the warrens have 10, the weald 13, and the cove 11. It would be a fine amount of work per dungeon if the game weren't a grindfest, had many more dungeon types and were on 3D but it isn't.

Stop being a sensitive little bitch, the game has flaws, accept them and demand better content and on the future the developer will give you a better product.
>>
>>382556367
Bosskiller
Double blight untransformed
Stuns
>>
>>382556352
>three quarters of the market
>not most games
>>
>>382556589
>still acting retarded
>>
>>382555934
>jap-shit
you mean any RPG?
Somehow you forget the biggest grinder: MMOs.
Are you autistic?
>>
>>382555897
The lesser you write the easier it is to not make holes in your plot, to not contradict yourself, to not write something dumb, to keep the audience/reader/player engaged, so yes the lesser you write the smaller the risks.
>>
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>>382555685
>Only if you don't know how to write well

>'Brevity is the soul of wit.'
>t. Some dumbass who doesnt know what makes good writing
>>
>>382556046
Are you telling me that you consider an achievement for you keeping the original part members you get up to the final dungeon story? And achievement passes as story nowadays?
>>
>>382534258
>muh life
just die already
>>
>>382556769
Refer to >>382556754
>>
>>382556738
see >>382554015
>>
>>382556864
>shit opinion
>most likely a shitter that is too bad to beat the game
>muh story
kys
>>
>>382556367
You can counter the stress with proper trinkets and camping skills. I can usually finish medium dungeons with one without gaining any significant extra stress towards the end. He's not useless, he's pretty good at keeping himself alive but I do agree that Red Hook has nerfed him a bit too hard, especially when you can just put two Lepers in front line and back their hewing meat-grinder with a Vestal and gain similar effects with less management.
>>
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>>382557134
>shit opinion
>most likely
>"muh"
>i.e. "I have no argument but I can't let my little game get insulted"
Go on keep staining the image of this fanbase.
>>
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>>382552127
>>382552642
>>382552684
>the Leper's game files name him Baldwin
https://en.wikipedia.org/wiki/Baldwin_IV_of_Jerusalem

Reminder that Leper is best boy aside from snort
>>
>>382557335
>>/reddit/
>>
>>382556519
Posting a rage image and giving three bare bones sentences on what you don't like without why is presenting your opinion poorly. You're not demanding better from them and you're not making a damning case against the game, you're just venting on an image board. Pointing out that your methodology for criticism is poor is not being sensitive either, that's a half ass attempt to shoehorn the person you're arguing with into a position they didn't present themselves. I go to the actual places the devs read and give my opinions, both positive and negative, on the game all the time. They have done lots of things in the game I think could be better and plenty of their design choices are questionable in my opinion. New Jester patch was poorly paced and questionable to implement in the conceptually. Their nerfs to the Abomination were overzealous. Trinkets need a lot of work still and I feel like they could've done more for how much feedback they got. The Flagellant is probably going to be nerfed far more than he needs to be and he'll be weird to use for a while. You're right that it's not wrong to demand better of game developers, I'm also demanding better of their critics. Being on /v/ is not an excuse.
>>
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>>382557443
>"REEEEEEEEEE LEAVE MY SAFE SPACE"
Do you realize how fucking pathetic you look? Or how not calling out when a developer is lazy is bad for the future of the series?
>>
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>Doing a mission where you need to camp
>Get a random nighttime battle
>It's 4 spiders
>My crusader gets sent to the back row on the first turn
>My plague doctor gets stunned then critted then dies to blight before I can take an action

woW GREAT GAME I'M GLAD I DECIDED TO BUY THIS ON SALE. SURE IS """HARD""" BUT I NEEDED TO """GIT GUD"""RIGHT GUYS
>>
>>382557427
Is this loss?
>>
>>382557671
That's fine and dandy regarding balance, but it doesn't address the low amount of content this game has, or how little work the developers have to put in a game so simplistic.

You're complaining about where I made the criticism rather than how it was presented. I stated my case several times on this thread.
>>
>>382557742
Calm down, autismo.
>>
>>382557427
>he sent Raynauld of Châtillon to Constantinople as an envoy
Holy shit how deep does the rabbit hole go?
>>
>>382558189
Go on keep defending the game blindly, just don't complain when the developers notice that they don't need to work hard to make the fanbase buy whatever they put out.
>>
>>382557768
Should've used the crusaders prevent night battle ambush camping ability you fucking scrub.
>>
>>382558391
git gud or git lost nigger
>>
>>382534593
You want to 4 row hit. You can power through the debris/pews on the lower difficulty runs, but the HP they have on his last incarnation is retarded.
You want lots of back row hits and bleeds/blight on his fucking ass. Then the rest is similar to before.
>>
>>382558182
>or how little work the developers have put in a game so simplistic.
Go ahead anon, I'm sure you've done more work.
>>
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>>382557768
>Doing an XCOM mission where I ended my turn
>Random pod walks in
>It's 4 sectoids
>My gunner gets critted and panicked on the first turn
>My medic gets critted and dies before I can take an action
woW GREAT GAME I'M GLAD I DECIDED TO BUY THIS ON SALE. SURE IS """HARD""" BUT I NEEDED TO """GIT GUD"""RIGHT GUYS
>>
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>Salacious Diary
>>
>>382558952
This is a fallacy because you don't need to do work to know the amount of work, all you need is understand it.

And I'm looking at the game files right now, yes it's ridiculously simplistic, I've seen web games that had more work on them.
>>
Haven't played in a bit, does being at no light still grant extra crit (for both sides)?
>>
>>382559183
So, basically, you're accusing them of being lazy and that this took no man-hours at all to make?

You must be some expert to determine that from meager glance at CFG files.
>>
>>382558182
I think the game has plenty of content for the price and amount of people working on it. Regardless of whether people like it or not I feel the same about the DLC and think it adds plenty of great stuff to the game. I think it could use more stuff sure, but I'm not dissatisfied and am happy they still give the game free content updates on top of everything else. I might feel like it takes a while for them to get stuff done sometimes, but since this is their first game and they have such a small team I really don't expect anything more than that. If you do that's fine, that's not my problem and it doesn't bother me. The only thing that bothered me was how you put together your argument, both where you made it AND how. Where you've stated your case I cannot say beyond what you've said to me because I don't assume who's who in these threads.
>>
>>382559183
Post your game achievements. You've beaten the game, right?
>>
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>>382559041
>>
Who here lods of emone?
>>
>>382559598
For you? Yes, it's +3

For Enemy? much more than what you get. It's mostly for the guaranteed loot.
>>
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>>382559880
Help.
>>
>>382559608
Yes I'm calling them lazy, no I didn't said it took no work to make it.

I know this because it's pretty easy to understand that for example, to create an enemy from scratch in a 3D game you have to put a lot more work than you would in a 2D game that has no character animation.
>>
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>>382560028
That's a whole lot of not animating going on right now.
>>
>>382541679
Observe as the sope specifically designed to use in your washing machine perform multiple rotation at high velocity
>>
>>382547146
>rain in the forest
>>
>>382541679
Play the game and you'll figure it out rather quick
>>
>>382560250
>Chatterer
>>
>>382560374
>blood in the mud
>>
>>382559764
Yeah, the only thing going for it is the price really, my grip with it is that as soon as you notice certain things on it's development you understand design decisions that people in general complain a lot. For example, because there are few dungeons and so little story, the developers used grinding to inflate the game time.

I mean look at games like stardew valley and terraria, developing content for games is not that hard if you know what you are doing. Many of the design decisions they made show they know what they are doing, but at the same time things that you'd come to expect like more story is simply lacking.

>>382560250
It is actually, the number of things you need to draw for this "animation" is deceptively small most parts of sprite are static but independent from the whole, which means all you need is to move them a few pixels for the animation cycle.

That is not bad per se but it's normally used to free time up so you can work on other things.
>>
>>382560990
>stardew valley
>content
LOL

disregarded
>>
>>382542734
That's why we invented trail mix, guy.

Cranberries, nuts, and some M&Ms, guy.
>>
>>382561249
For one person yes, it does has a nice amount of content, specially because when you don't focus in one specific task of development it takes a lot more time to finish things.

Darkest dungeon was made by 8 people plus 2 from the sound design. I can't even believe that they have 2 fucking programmers.
>>
>>382542236
>weenie posting

leftist cock sucker trying to stir shit confirmed. Alt right faggots never use terms like weenie, its exclusively used by sjws/tumblerinas.
>>
>>382561717
>one person
its also outsourced quite a bit.
>>
>>382542823
dismas is a reference to saint dismas, the unnammed thief who died on the cross with jesus.

the whole game is filled with references like that.
>>
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Total pleb here, how do I start making money? Runs go well, no deaths but it takes me loads of money to just treat these psychotic weaklings.

And my A team isn't getting stronger.
Alchemist, Vestal, Houndmaster, Crusader.
>>
>>382560990
I don't think it's a reasonable thing to say that because some smaller dev teams have developed large games that all games in this part of the industry must be held to that standard. Terraria is especially unfair because it has been around a very long time and has an insane amount of content updates. It wouldn't be fair to compare Darkest Dungeon two years from now to when it was in EA.
I'm not the anon who posted about the animation, but I don't think it's really surprising or unreasonable considering how their team is structured. They have one animation guy and one main artist, with one new artist who came on just recently to help them with CC and future projects. Not everyone can craft an entire game on their own so I don't think that this is a poor way of putting it together. It might not produce results in a speed that you find satisfactory, but for many people, myself included, the speed at which they come out with these things is secondary. I find this especially important I think RH has proven they do better when they take their time than when they rush. They're good at hotfixing and communicating with their players quickly, but they have trouble within their own circles if they don't take time and I feel like they could use a bigger pool of QA testers. Or at least better ones.
>>
>>382563813
Get a Jester if you want to save money on stress management.
>>
>>382563813
Houndmasters and Jesters make stress fairly trivial during light runs. They heavily can mitigate stress of dark runs.
Always try to run mediums, if you can, as using camping just for massive stress reduction is fairly useful and mediums tend to only add 4-6 rooms, at best.
12~15 total for the group.
>>
I'm supernew to DD but ever since Reynald had to go play in the asylum/abbey for a while I've been using a Man-at-arms instead, but I've been using the riposte/guard combo for more damage. Are you guys saying it's better to just stack defence and let the other guys do the damage dealing?
I've tried using an Arbalest for marking targets and Bounty Hunter for cashing in on the marks but sadly the BH can only reach the two front spots with his mark+ attack.. is there better synergy to be found? I mean the two back spots are where all the jerks are who increase your stress.
>>
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>>382552684
>tfw two of the +15% damage trinkets for Leper
We will retake Jerusalem!
>>
>>382556367

he doesnt need to transform to attack if you put him in the 2nd row.
>>
>>382564497
There's different ways you can use a MaA
Either a secondary frontliner with riposte and PROT
Or a support backliner spamming his buffs and guarding plebs
>>
>>382564746
>guarding plebs

hmm, didn't really think about that possibility, I mean there are some classes that would be good to have in the front but are too squishy. I'm gonna experiment with this a little. thanks senpai.
>>
>>382559000
Shit analogy because if a pod spots you on their turn they don't attack.
>>
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>>382559000
>>
>>382563813
Remember that heroes are an unlimited resource, you'll always get more from the stagecoach.

If you need money, send a bunch of losers in to collect loot (the lower the light, the more loot you'll get) and toss them aside when you're done. Don't get attached.
>>
>>382533401
Debuff his attack constantly, might even want two occultists doing it
>>
>>382560968
>sand in the desert
>>
>>382565297
>keeps his lowest health unit out front
>trying to fight from that far away in the first place

RNG is a bitch, but he didn't even TRY to mitigate it.
>>
>>382557768
that's what teaches you to bring nighttime ambush-preventing skills

also Holy Lance on your Crusader
>>
>tfw Dismas bought the farm during the first month
Am I missing out on anything or should I just go on till the bitter end?
>>
>>382533401
>RNGest Dungeon
>people play this shit?
>>
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>>382563813
If you can pick up an Antiquarian off the stagecoach, they're good for money runs. One of their benefits is that they increase the amount of gold you can have in a stack, and spawns unique antique loot items in curio drops or kill drops that can be worth quite a bit of gold. They're not particularly useful otherwise, so build 'em up a good team.

Also, maybe this is just me, but I'd suggest you stop trying to think about your roster as specific squads. Don't worry so much about building an A team and a B team and so on. Just take a look at what quest you're trying to do (specifically where it is- the different areas require different strategies), then look at who's available from your roster (i.e. not in the tavern or getting a negative quirk knocked off) and build up a team from there.

You'll find certain combinations that work well and you'll want to use again, but don't get locked into anything too hard.
>>
so what's a good team setup for 0 torchlight?
>>
>>382563813
>treat these psychotic weaklings.

You don't.

Also quirk locking / removing is the best at level 1-2 because it's the cheapest and also with the town even in the Weald that makes Sanitarium free.
>>
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>start a new save for the DLC
>collector in third dungeon
>>
>>382566075
> the town even in the Weald that makes Sanitarium free.

can you try again at this?
>>
>>382566279
Town Event. Makes use of Sanitarium be free of cost.
>>
>>382566475
ooh, noice, didn't know that
>>
>>382562987
Writing, animation, game design, art (besides portraits") and programming were done all by one person, I wouldn't call that "quite a bit".
>>
Post what you like the most in a turn based game. Then what you hate the most.

I-it's not like I'm making a game or anything...
>>
>>382567314
>Post what you like the most in a turn based game.

fucking the enemy

>Then what you hate the most.

getting fucked by the enemy
>>
>>382563932
Yeah terraria had many updates, over time. I don't see them pumping out content at the same rate.

Again I don't think that's a bad animation, it's just a simple one, which should free time for more work, specially for more art related projects.

I reckon the thing they must be lacking most is another art producer for the sprites and levels. I'm still surprised they have two programmers, because I have no idea what the fuck one of them is doing.
>>
>>382567527
Could you be more specific?

That's right, I'm making a game, and I don't want to get my house burnt because the RNG was too unforgiving.
>>
>>382567714
just turn down the rng to where it feels alright
>>
>>382553951
It's symbolic
>>
>>382567714
getting fucked over by the enemy should ideally elicit a "goddamn it, I made a tactical error" response rather than "wow there was nothing I could do, I got fucked over by RNG"
>>
What's a good comp to kill the fanatic?
I'm tired of being cucked by that asshole.
>>
>>382568132
if there is ANY level of RNG this will occur, regardless. Even if that RNG favors the player just as much as it does against them.

>>382567714
RNG isn't awful, it just has to have things be capable of being mitigated. Try to not design "0 or 100" mechanics. If a weapon relies heavily on, lets say, crit mechanics...it needs to have ways to make that more reliable. If enemies have high dodge rates, then you need ways to remove dodge, etc.
>>
>>382567714
Well that depends on the style of the turn based game, rng is always a tricky thing to balance because if it uses a true random generator you are going to get wildly inconsistent results if the player's ability to manipulate the chances isn't high enough.

RNG is not necessarily the right way of implementing depth to a combat, on DD the reason why the combat isn't braindead is more because of the position system rather than because of the rng system.

Adding special systems to each class is another way of adding depth without using rng. Adding persistent consistent drawbacks is another one, I mean look at aarklash legacy, it was a semi turn based game with a very good combat system, and I don't remember the rng being annoying or frustrating on it because it wasn't the main aspect of it.
>>
>>382567969
>>382568132
>>382568556
So the player should have the capability to reduce the influence of RNG, right? Even if that has to come at the expense of other things, like damage output. Am I mistaken?

>>382568575
Could you expand that with examples or resources?
>>
>>382565890
You'll miss that cheevo you get when you reach the final quest with Reynauld & Dismas.
>>
>>382569053
RNG isn't awful on its own. It's just a double edged sword.
But yes, reliability should be a sacrifice you have to make.
>>
>>382567714
I think DD RNG is fine, just need to remove the speed RNG. Fastest speed should always be first.
>>
>>382570302
> was running double jester finale for awhile
>12 speed on one, 10 on the other
>the 10 one would go first maybe 1/4tth of the time and fuck up the entire strat.
>>
Well Dota2 uses a semi-random generator which means the likelihood of an effect happening increases with time, some characters abilities like the crit from bounty hunter have 100% chance to happen but has a cooldown, HoTS has a similar system with long cooldowns that can be consistently reduced by using the auto-attack or an ability, Grim Dawn has abilities which could function like a critical but instead happen after a certain number of attacks.

When it comes to RNG it's always the enemy's rng that hurts the most, so having the enemies being able to deal critical damage,evade attacks or even worse evade abilities when you aren't able to manipulate the character's likelihood to hit is what normally makes RNG frustrating.

Ragnarok used an elemental resistance where your damage was extremely reduced, which is better, not so much when the player doesn't has control over which enemy he will face, but it's a doable system. You could use several things to deal with that, such as changing your weapon during the fight, changing the monster's base element with the sage ability or changing your own weapon element for a time.

Consider this, a game where you rely on RNG to hit may be frustrating, a game where the enemy uses an ability that causes a certain type of attack to always miss adds combat depth, specially when there are workarounds.

You also have to consider that real time games rely on more than just the RNG, so on turn based games it always affects the player much more.
>>
>>382570805
fuck meant to>>382569053
>>
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I'm going through the baron's quest at the courtyard quite easily but at this point I'm just getting mad about how much stuff I can't pick up, should I regroup simply to stop wasting all this loot?
>>
How bullshit is the new dlc? Can I just jump right into it,
>>
>>382552684
Now you know why he says

>petals must fall
>>
>>382572492
I mean, it's more of a poetic thing.
>>
>>382573171
look at the comic again
>>
>>382572305

Is clearly made for the late game when you conquer at least one or two DD missions.

Is not that bs when you stack on blood
>>
>>382570302
>>382570805
Thanks for the input.
>>
>>382557768
kill yourself
>>
>>382560990
>per se
you need to go back
>>
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Did he died?
>>
>>382573663
>slice a guy's head off with a mace
>>
>>382574040
Perfectly executed!
>>
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>>382567714
I've thought about it, and something you could do that, if you worked on this concept a bit more, could be a (minor) but different and interesting game mechanic.

Make it so tat there's guaranteed hits that always hit for x amount of damage. Say, a sword swing that does 7 damage.

Then give the player the option to try for a stronger hit, that has a chance to miss, but does more damage, possibly in a range, such as 6-10, giving people a gamble to do additional damage, but puts them at risk for failure, and gives them a conscious choice that they can see and understand 'okay, if this fails, then *I* fucked up, by trying to get some more damage in'

Additionally for other mechanics, i'm quite fond of more interactive forms of combat, like the action-oriented stuff from paper mario, having short, basic minigames that require some form of precision for certain attacks could be nice, rather than just pressing a square button and having your character attack for you. This all depends on the kind of game you're going for, of course.

Just do your best to make the battles consistently interesting and varied, and not auto battle-tier. Turn based games have a huge potential to have shallow and bland combat.
>>
>>382557768
But that's actually a part of the difficulty retard, you need to plan accordingly and manage your resources. The game has camping skills to prevent night time ambushes, so you either take them or risk being attacked, saying that you have no options of dealing with an ambush is literally DSP level of criticism.

>>382563813
If you can raise your discovery high enough there's a chance that you will get a secret room that contains 3 gems (3x2500 gold if I remember correctly) you need to bring a key though. Sell useless trinkets and get a better grip on what kind of supplies you need in what places (for example you don't really need the green antidote in Ruins since nothing really inflicts poison in this place).
>>
>>382573286
So you wouldn't recommend me getting the dlc if I haven't even stepped in DD?
>>
>>382574998
The DLC is only for people who have already beaten the game. You'd get slaughtered otherwise.
>>
>>382574539
Thank you. What do you think about Jagged Alliance 2 "aim levels" mechanic?

You have a bunch of action points, which you can spend on, for instance, shooting. But you can spend additional AP per shot to make them more accurate.

This way you can try to maximise damage by shooting a large amount of bullets or spend an arbitrary amount of AP to make them more accurate.
>>
>>382567714

The trick to making RNG bearable is

a: have lots of depth
b. make systems not depend ENTIRELY on RNG

The RNG in DD is shit because the systems are incredibly shallow and RNG is ultimately the final deciding factor in EVERYTHING. You can easily beat Darkest Dungeon if you know which compositions are effective and make sure to grind long enough to make sure your dudes are fully upgraded but ultimately you['re just stacking the RNG in your favor as much as possible and you'll still be forced to retreat if the enemy gets enough crits in a row or lose heroes if they pull off a successful wombo combo.


The RNG in the original X-com is far superior because a lot of it is all about dealing with line of sight and that's not governed by any dicerolls. Also shooting guns with fire actual bullets across large battlefields is a lot more interesting than doing damage trades in small encounters where your party's position is going to remain unchanged 90% of the time. Also you can potentially win battle in X-com even if all your rolls were to result in the minimum value since many mechanics are reliable, not so much in DD
>>
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>>382575183
Guess I'll just wait for a sales then, but can't I even use some of the newer town feature of the dlc?
>>
>>382575345
No, you just have to make the POSITIVE RNG seem more important than the negative RNG.
>>
>>382575658
You should just get the DLC now. You can use the new town features and class without using the actual Crimson Court dungeon and curse. You can turn it on at the start of each profile you make.
>>
>>382535139
there is a team that fucks the wealds.
>vestal
>jester
>houndmaster
>hellion

use the houndmaster's ability to guard the hellion so they dodge every attack. then just deal with the back line first after that heal hp and stress while you safetly dodge anything the front line throws at you.

this combo works in every dungeon level
>>
>>382541116
>>382540570
>Roguelite is the same as roguelike
Stupid.
>>
Is there a mod to turn the male characters into female characters? I need my ryona fix
>>
>>382573552
To where, the 15xxs?
>>
>>382577141
>expecting people to know the difference
eh
>>
>>382575658

Get the dlc and dont use the CC.

You can use the districts and the Flagellant without he Courtyard
>>
>>382533401
Arbalest - Occultist -Man at Arms - Hellion

Make sure Hellion has Iron Swan, the Occultist has healing trinkets, and I'd give the Man at Arms some trinket that increases healing received.

You're welcome.
>>
>>382545661
>>382545661
>>382546052
>>382542451
>>382539752
>>382539005
>>382538623
Let me explain
>houndmaster
He's ok at everything but doesn't excel at anything i'd rather have a few people who are really good at a specific job than one who does everything but kind of shitty
>Occultist
His heal is rng garbag.,someones on deaths door? 0 heal and bleed and now they're dead it's not worth the random crit heal on one character who probably doesn't even need it at that exact moment. I'll admit his other abilities are pretty good tho
>Man at arms
In a game about killing things as fast as possible and the best defense is a good offense he seems slow. He doesn't do that much damage at all and just stalls fights, you need like 2-4 turns to get him going too which is lame.
>>
>>382579086
>In a game about killing things as fast as possible and the best defense is a good offense he seems slow
Well that's where you're wrong. Want to know what's more important than pure damage? Control, and the MaA is king at crowd control.

>severely debuffing enemies
>buffing the fuck out of your allies
>stunning
>knockbacks
>controlling who the enemy attacks
>>
>>382579086
MaA is more or less required for higher level dungeons so your squishies don't eat shit from a single attack.
>>
>>382540570
this is a good description
>>
>>382565198
Long War 2 would like a word with you.
>>
>>382535139
>being this uncreative

my A team is :
>PD
>Vestal
>HWM
>Crusader
they have no negative quirks (except for minor things like "resolution")
>>
>>382553760
you have to admit that vestal + occultist can instaheal all your team's health
just use the occultist as you normally would but heal low health characters and let the vestal focus on aoe heals
>>
Weren't they going to add different skins for each character? Where's that?
>>
>>382579086
>someones on deaths door? 0 heal and bleed and now they're dead
Shows that you're just parroting memes. At resolve level 6 even without a Cleansing Crystal on the Occultist, bleeds from his heals happen very rarely. You can see lackluster heals for like 3-9, but 0s aren't exactly the norm. If your guys are getting brought to death's door often enough that this is a legitimate concern for you, then you're the one fucking something up badly.
>>
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hello
>>
>>382579086
>mfw beat the countess with 2MAA spamming + dodge

kek
>>
>>382583734
Oh fuck you and fuck you always critting confusion spores.
>>
https://www.youtube.com/watch?v=vD3xG04JU4Y

>3 hour video analyzing every single class in terms of move efficiency

maximum autism but god damn it's amazing
>>
>>382583734
>*crits your path*
>>
>>382583734
TREEBRANCH
SMACKDOWN
>>
>>382583576
I'm not parroting you assmongrel i learned from experience, this happens so fucking much i just dropped the character and never picked it back up again. And 90% of the time the reason they're on deaths door is because i got 1-4 heals for 3 turns in a row. his other abilities are ok but relying on his heal is dumb, you can get fucked over by it consistently and it's annoying as fuck no matter how many trinkets you fuck on that fucker.
>>
>>382584220
>consistently
Yeah, nah. Doesn't happen nearly frequently enough that if you knew how to prioritize your targets you'd have this much trouble.
>>
>>382573663

No he was the only survivor of a squad dealing with those big ass bandit cannons.
>>
>>382584923
Look man i don't bitch about RNG that much but his heal is a pure gamble. i HAVE been consistently fucked over by it too many times to count.Iv'e lost runs because it refuses to heal over 3 health over and over again. risk management goes out the window when you get fucked over by it a few times when you really need it to be good.
>>
>>382579086
>He's ok at everything but doesn't excel at anything
do you know what marks are? he does a shit ton of damage to marked enemies
>His heal is rng garbag.,someones on deaths door? 0 heal and bleed and now they're dead
this is why you use it when you want to heal tanks with medium to low health
>In a game about killing things as fast as possible and the best defense is a good offense he seems slow.
riposte + PROT buff + PROT trinkets
you only take single digit damage and give a lot of riposte damage
>>
>>382585847
2-4 turns to set up just like i said, why bother when you can just kill two 2 guys in that time with a leper instead.
>>
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>>382571897
Yeah man, don't waste loot. Also, I hope you've been breaking wine crates for firewood
>>
>>382585605
>i don't bitch about RNG that much
Apparently you do.

>i HAVE been consistently fucked over by it
>get fucked over by it a few times when you really need it to be good
This is either horseshit, or likely what's consistent is your poor decisions leading you to banking on some big heal to salvage a situation.
>>
>>382586012
sure and good luck when >>382583734 shuffles you and you waste 3-4 turns healing him back to normal
>>
>>382533401
Should I pirate this game right now?
>>
>>382586039
Ok you win keep using yer shit character i'll be doing better with best girl vestal
>>
>>382584171
Dodge!
>>
>>382586431
If you're this bad at such a simple game, I have my doubts about that.
>>
>>382586012
1 turn to give him either riposte or prot
if you have enemies that do aoe damage like the brigand fusilier choose riposte
if you have low health or at death's door allies protect them

you only need 1 turn to set him up , the other turn is to buff/debuff
>>
>>382586431
the occultist is not a main healer , its a situational healer
if you use him as a main healer of course you are going to get fucked
how is this so hard for you to understand?
>>
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>>382584171
>tfw the antiquarian saves your leper
>>
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>>382586028
>mfw discovering that due to a misclick
>>
>>382586012
You don't need MAA at low level dungeons. Come back when Brigand Vvulf kills all your 6 level heroes without MAA.
>>
>>382587062
Holy shit why else would you use him? He's a waste of a slot his abilities are ok but other characters do what he does better.
>>
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*snibs your path*
>>
>>382587907
>*bandages ur path*
>>
>>382587468
> He's a waste of a slot his abilities are ok but other characters do what he does better.
>sacrificial stab
+35% damage to eldritch making the cove a breeze
>abyssal artillery
double target with only -25% damage reduction AND +15% damage against eldritch
>weakining curse
40% damage reduction , if you use it against enemies like >>382583734 they are no longer a threat
>vulnerability hex
not that good of a debuff but it can be helpfull when you have a bounty hunter
>hands from the abyss
its a garanteed stun if you have the demon's cauldron trinket
>>
>>382587907
RESIST
>>
>>382587468
you short sighted fool.
>>
>>382588690
>when you have a bounty hunter
Or a houndmaster. Or an arbalest/musketeer who with their heal works great at getting people from zero to full with the occultist.
>>
>>382589087
i meant "hero like the bounty hunter"
any hero that has extra damage against marked enemies
>>
just get a team with self sustain (i recommend PD,Vestal,whatever you want here,Hellion)
and blight resistance trinkets
>>
>>382552830
divide all of that by 5
>>
>>382586326
yes
>>
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show me how many weeks you've played
>>
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>mfw duelist's advance
>>
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>fanatic and collector in the same dungeon
I hate this fucking game sometimes
>>
So I havent played in a while, do you guys think my favorite party is still viable ?

>Vestal
>Jester
>Graverobber
>Hellion

Was able to get pretty far with this lineup as it manages stress really well. Jester is my favorite class, in which parties do you guys use him ?
>>
>>382592660
his finale got nerfed a few days ago.
>>
>>382592636
>get three fuckers infected
>gear up for the Fanatic
>he doesnt show up
>>
>>382592660
all parties. I like graverobber flashing daggers into jester double bleed thing. he doesn't have to do the finale meme, although that's fun too
>>
>>382592782
rebalanced*
>>
>>382593170
I mostly used him for Battle Ballad and stacking bleed anyway. Always worked out pretty well for me. And Graverobber/Hellion with Jester buffs just crit like crazy.
>>
>>382593182
*Red Hook'd
>>
>>382593182
>>382593816
How much did abo got nerfed and how much did BH changed?
>>
>>382540096
There's a curio that gets rid of negative quirks, not to mention you can also "cure" them in town. Don't be a bitch a keep that save, unless it's fucked for other reasons
>>
>>382594270
http://letmegooglethat.com/?q=patch+notes+darkest+dungeon
>>
>>382566274
ive had 3 by week 8

ez heads
>>
>>382594970
You think I'm retarded? All I got from their patch notes was "Character class balancing and adjustments! ".

They are so shitty at describing things it has leaked into their patch notes. From testing I figured out they placed a bunch of one use per battle limitations.
>>
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>>382595482
>being this bad at searching
>>
>>382595775
I take it you haven't found a detailed list of the changes then.
>>
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>>382596269
>Y-YOU HAVENT FOUND THEM EITHER
>>
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>>382596431
>"I will greentext instead of proving him wrong that will show him"
>>
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>>382596814
i made this for you while i was making fun of you
>>
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>>382595482
>You think I'm retarded?
>>
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>>382596891
>Not even the patches I was asking about
>didn't even realize I quoted directly from that page
No anon you have the downs.
>>
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>>382597608
those are all the patch notes anon
there are no other changes
>>
>>382586012
>Leper can reliable end fights quickly
His accuracy is shit and god help you if he gets shuffled.
>>
>swine god
>comes down to 83% death's door resist flagellant at half health vs wilbur

you guys know exactly what the fuck just happened
>>
How can I make jester, houndmaster, arbalist, and leper worth using?
>>
>>382597982
oh anon im so sorry
>>
>>382597823
Except they aren't completely descriptive saying you "balanced" specific abilities doesn't say anything about which changes were made. The trinket "re-balancing" is a nightmare on it's own since there's no indication of the old/new value changes.

That's not how you make patch notes, might as well say "yep we changed stuff" and call it a day.

The only proper one is the jester finale change description.
>>
>>382598106
hope you are joking
>>
>>382596891
Why are these fucks obsessed with nerfing everything and trying to force all fights to drag out to 6+ rounds?
>>
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>>382598902
No idea I mean I can understand nerfing a powerful ability but -25% dmg resist for TWELVE turns is ridiculous.
>>
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Someone explain me the logic behind this.
>>
>>382600343
40%+10%+10% equals 100?
>>
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>trying to mod the game
>the game files are a fucking mess with repeated files and values everywhere
HOW
WHY
>>
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>plague doc with corpse-clearing, stuns, dmg/spd buff and backrow blights
>vestal with trinkets that almost double the healings + stun
>two highwaymen in front with different speed values
It's basically a point-blank shot rotary cannon.
>>
>>382601292
What if they get shuffled?
>>
>>382601628
Duellist advance
>>
>>382601628
Highwaymen can move two ranks or do duelist advance. PD can do something in the meanwhile at any position. Vestal is pointless at rank 1 but that never really happens
>>
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