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>Team Fortress 2 goes to shit >It still manages to be the

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>Team Fortress 2 goes to shit
>It still manages to be the best competitive and comfiest shooter on the market
What went right?

TF2 thread
>>
I hate how shit Pyro is, but goddammit if he isn't fun to play.
>>
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>>382500185
>What went right?
Basically nothing, it's been straight Soldier pandering for the past five years or so. It's not that anything went right with TF2 so much as every possible competitor is somehow even more trash tier.
>>
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inb4OverwatchShillsShitUpTheThread
>>
Do you have your four class slots sorted for different situations?

>Backburner, Panic Attack and Power jack for flanking pyro
>Stock Flamethrower, flare gun and Homewrecker for Pybro
>Degreaser, Reserve Shooter and Power jack for the good old times
>Flog, Detonator and Neon Annihilator for the fun of it.
>>
>>382500185
nothing. Overwatch is everything that TF2 should have been.
>>
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>Team Fortress 2
>competitive
>>
>>382500971
What, pandering to casuals and children?
>>
>>382501124

don't act like TF2 didn't pander to casuals, faggit.

>random damage and spread
>random crits
>no grenades
>everything is much slower
>>
>>382501816
although it did pander to casuals spread used to be fixed, grenades are not needed for competitive. TF2 is a lot faster than overwatch butd, learn to rocket jump.
>>
>>382500890
>no axetinguisher builds anymore
I'll never reinstall it, I miss what it once was so much
>>
>>382501816
>no grenades
They took them out explicitly so scrubs couldn't spam them for cheap kills
>everything is much slower
Fuck mate, have you even played Overwatch?

The random spread and crits I'll concede but 'comp players' don't play with that shit.
>>
>>382501816
It was the mario kart of shooters. Skill mattered only enough to try your best, beyond that it was just goofy bullshit. And that's ok, as long as you weren't one of the mouth breathers in this thread who ever took it seriously.
>>
>>382500185
It has potential to be a major esport but the community is full of friendly faggots and valve isint going to start supporting it anytime soon. look forward for i61, its either now or never, valve needs to make a move.
>>
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>>382502864
You're a loser for thinking that and I feel superior to you because of it
>>
>team fortress t2wo is one million years old

>still magnages to be filled with furries, losers, juanmanuellopez2004, and elitists

whomst'v'd'eve wehnt wrong!
>>
>>382500427
I'll be honest, the fact that the Soldier exists as a "Okay, I've had enough of being a useless piece of shit and want to win this fucking match" is relieving.
>>
>>382503645
ruben?
>>
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>>382500185
>>It still manages to be the best competitive and comfiest shooter on the market

>unbalanced weapons (lots of them)
>numerous bugs
>community infested with little kids and bronies
>rarely gets updates
>50% of people you play with are F2P and suck ass at the game
>random crits
>weapons so bad they're unusable

You call that "competitive" and "comfy"?
Just play Overwatch already. I logged about 1600 hours in TF2 and was blown away by the open beta of Overwatch. I haven't played TF2 since. R.I.P. TF2, 2007-2013

>>382502303
TF2 is not faster than Overwatch
>>
>>382500185
the only reason TF2 sucks is the rampant cosmetic care

if it were monitored and kept a little better no one would complain
>>
there were 14 people playing on the Detroit servers today.
>>
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>>382504017
> "play Soldier to win" is OK now

Remember when TF2 was flaunted as one of the most well-balanced shooters on the market?
I remember those days vividly.
>>
>>382504229
>TF2 is not faster than Overwatch
???
>Overwatch
>sit in choke and poke back and forth at each other until one dickhead fucks up and overextends and everybody goes all out with their ults
Plays more like MOBA teamfights than an FPS.
>TF2
>plenty of chances to take the intiative and push out of choke due to uber being easy to charge
>uber can also be countered by a proactive engineer or pyro
>>
>>382505158
>OK now.

M8, he's always been that way. Even when I was playing this fucking game on a PS3 back in 2008.
>>
>>382505272
>I suck at Overwatch, the post
>>
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>>382501065
Is fun, yes.
>>382503932
>being an elitist
>bad
Elitism is to thank for civilization.
>>
>>382505403
>>I suck at Overwatch, the post
I have no counterargument, so I'll just call him shit, the post.
It is literally not worth it to break positioning in Overwatch unless a pick has already been made because if you fuck up in any way, your team instantly loses due to a 6v5.
>>
>>382505403
Why do you faggots do this every time Overwatch is criticized? It's pathetic
>>
>>382504229
>TF2 is not faster than Overwatch
Are you joking or baiting?

3/24 characters in Overwatch move slower than TF2's second slowest class.
>>
>>382505649
youj're'r autisitc i th ink
>>
>>382500427
>soldier
>not scout

call me when you have at LEAST +1k hours newb
>>
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Ignore the OWfags, post your
>favourite map
>favourite class
>candidate for "most balanced weapon"
>candidate for "most fun weapon"
>>
>>382505654
There are plenty of characters designed to do literally exactly what you're describing. I can think of five specialized flankers and many more who can fill the role.

Also respawn timers are fast, death isn't nearly as big a setback as you're making it out to be.

>>382505724
It's fine to criticize OW, it's a flawed game, but not for what he's describing. If you find yourself in a stalemate you're playing badly. Flankers are overpowered in the game right now, it's so fucking easy to break through chokepoints if you're at all decent.
>>
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>>382506130
I'll start
>pic
>Medic
>Winger
>Loch-N-Load
>>
>>382506130
2Fort
Scout
FaN
Babyface Blaster.
>>
>>382506130
turbine
sniper
i don't fucking know
probably market gardener or some shit
idk i played fucking years ago
>>
>>382506160
>flanking in Overwatch
>ever
While Reaper/Roadhog is off trying to catch their healer out of position, they all collapse on you and win the fight because you're down a dickhead because Overwatch has little to no advanced movement techniques.
Alternatively, they all collapse on your flanker because they either hear them zipping around with their teleports, screaming into the abyss when they shadow step onto a ledge, or the pounding footsteps and jingling that any competent player can hear from a mile away when Roadhog's coming.
Reread my post nigger, I said that it's "not worth it" to break the 6 man huddle. It's possible, but highly unlikely, unreliable, and again it's just not worth it.
>>
>>382506392
FaN is a little bit underpowered if anything.
Its only dps upside over stock is close-range damage, but its entire shtick is knocking people out of close range.

Valve should buff Fan a tiny bit, and buff Baby Face's Blaster to the way it was on release.
>>
I remember back in the beta 10 years ago, I ran TF2 at max settings on my shitty PC that was made in 2004.

But then the cosmetic bloat fucked everything and even with a newer, better PC I struggled to get TF2 to run with anything resembling consistency up till I upgraded again recently.

I know it'd be fucking sacrilegious and probably cause people to riot on Steam forums for a few days, but I really want a TF3, and I want it to just jettison pretty much everything that doesn't gel with "late 60s, early 70s Norman Rockwell/spy fiction aesthetic," and hopefully to optimize that bitch.

It's great that so much community input has actually manifested as official material, but I expected them to take a scalpel instead of just ejaculating it into crates and hoping for the best.
>>
>>382508054
i don't think modern valve even wants to develop new games

and that's the thing- if they made TF3 they'd run it in some new fucking style- WHICH IT HONESTLY NEEDS, but to be really honest i just want the feel of 2007-2010 servers back again. community focused and little insulated bubbles of fun
>>
>>382501816
>everything is much slower
what
>>
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>>382509209
He's relating it to Quake Team Fortress (TF1) and Half-Life Team Fortress (TFC) I believe

here is an example of HLTF (TF Classic) https://youtu.be/Mm1ajobCgxA?t=14

However, while it is true that TF2 is a casualization of those games to make it more enjoyable for a wider market, that doesn't necessarily make it bad, since the skill floor for those games was very high, and TF2's skill floor and skill ceiling is still way higher than almost all other games in the market
>>
>>382509486
I would actually argue that one of TF2's strengths was how low its skill floor was to be functionally effective at Day 1.

Yes, the difference in abilities of your pro vs your fresh blood is going to be enormous, but in your usual 12 vs 12 matchup, somebody could be very comfortable with the more straightforward, fundamental classes like Soldier, Heavy, or Medic if they stayed with their team.
>>
god can someone just fucking take me back to 2008 team fortress two i'm FUCKING BEGGING YOU
>>
>>382506130
Badwater
Medic
Stock weapons
Direct hit or Crusader's Crossbow
>>
>>382506130
>Turbine
>Heavy
>I dunno, stock I guess
>Baby Face's Blaster (I have no idea if it's still fun but back when I played it was fun to go super sanic fast).
>>
>>382510323
>tfw running the whole reatard set (tomislav + light shotty + brass knucks) and fucking lads up

PLEASE god take me back
>>
>It still manages to be the best competitive and comfiest shooter on the market
It's not though.
>>
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>>382509776
Yeah man, honestly a low skill floor isn't really a bad thing for a multiplayer game anyway. "Easy to learn, hard to master" is a key axiom of good game design.

It's when your game loses its skill ceiling, though, that you should complain. And TF2 did lose a fair bit of skill ceiling in comparison to TFC/QWTF, he's right there. But in the years since release, TF2 has raised its skill ceiling thanks to Ambassador, Gunboats, Crossbow, etc., and even though its skill ceiling was lower than TFC, TF2 is still one of the most skillful games in the industry in its own right.
>>
>>382505158
it was flaunted as that, but honestly the game has been play soldier to win for a long fucking time. but the game changes so much with different player counts that it seems more balanced, but like at low player counts scout basically solo wins games, high player count demos completely wreck, sniper are better, etc. soldier is just generalist enough to stand out in basically any configuration of the game
>>
>>382506130
>Foundry
>Soldier
>Shortstop
>Crusader's Crossbow

>>382506230
>Loch-N-Load
>Most fun
Once it lost the ability to one-shot scouts it stopped being fun for me. That was the ONLY reason why I used it at all.
>>
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why did they reduce the map pool for the CTF playlist? they removed the only good map in the game
>>
>>382510664
I don't think losing the skill ceiling is necessarily a negative point. TF2 is much more functionally and mechanically diverse than Spastic Medic Adventures.
>>
please anyone just want to take me into like 10 years into the past where the internet wasn't such a fucking disaster and nice people were everywhere
>>
>>382505945
apart from pyro knockback soldier has no weakness
>>
>>382510507
What is then?
TF2 has the best combination of high skill ceiling, population to find games, replayability though content, and good design.
>>382511216
I find LnL actually more fun since the rework. Couldn't say why.
>>
>>382506130
cp_process
scout
kritzkrieg, I think its the perfect example of a sidegrade from stock.
stock RL, boring answer but I fucking adore rocket launchers
>>
>>382500185
>6v6 is the best way to play this game
>we tried various modification and this is how it plays best
>it has nothing to do with the fact, that orgs don't want to play for more than six players per team, we swear
Competitive will be the final nail on TF2 (like everything else involving money). Now that Valve started to ignore reddit and exclusively listen to these fags, their sensebilities have priority. Just a matter of time before 12v12 gets dropped and replaced with 6v6 and, after the expected "popular demand", Highlander.
>>
good got can all of you shut the fuck up and atke me back to 2008 team fortress two PLEASE
>>
>>382505649
>look at this play that only works in an environment where we autistically dictate how many players are allowed to play there.
>>
>>382512041
Thats how they call pros in videogames now?
>>
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>>382511284
>TF2 is much more functionally and mechanically diverse than Spastic Medic Adventures.
That's true. TF2 added a hell of a lot more balance, nuance, and strategy to the Team Fortress formula.

There was basically no reason for Scout, Spy and Pyro to exist in TFC when Medic, Sniper and Soldier covered their roles and did them flat out better. There was too much role overlap.
>>382511420
Soldier does have weaknesses, though.
He's less mobile over a distance than Scout unless he wears Gunboats, and if he does, he loses to Scout in a fight.
He's the second slowest class in the game when not rocket jumping (which chews HP).
His Rocket Launcher is actually inferior to many weapons in DPS, and being projectile-based makes it dodgeable/reflectable by quicker classes.

Soldier doesn't have no weaknesses. He has few, sure, and his melees/reserve shitter are OP, but the stock class is reasonably balanced alongside Scout, Demo, and Sniper.
The real problem is that since he has no dedicated class soft counter, there's never any risk to choosing him over classes who might be soft countered.
>>
>>382511816

5s is the closest thing to the original vision for tf2. The games wasn't designed for 12v12 or even 10v10 which is why balance starts to break once you get up there in numbers
>>
I wish I had experienced TF2 around prior to 2012, when i started
>>
>>382513634
i also wish you had
>>
They took nine years to perfect the mechanics and gameplay. A few stupid hats can never ruin that.
>>
>>382513561
If this was the case, then the map designs don't make any sense, since they would be too damn huge for 5e.

Keep telling that yourself, though. There were servers who extended the game to 16v16. The trend is clearly going to the other side, but you fags ruined it. Since every company and their mother wants in into the new shiny thing, which is competitive, everyone wants to create games which restrict it's players to a 5v5 and 6v6, because orgs simply don't want to pay for more than 6 players.
But this is not what pisses me off. What pisses me off is your dishonesty towards this topic. Instead of admitting this is a pragmatic decision you try it to sell as a "what works best and what everyone should do" thing.
>>
>>382500890
I have two situational builds and then a Halloween/full moon version of each.
>>
>>382502432
I still have the Axtinguisher on Pyro. It's viable, just airblast an them into a corner and the extra switch time is basically irrelevant.
>>
What is your ideal team comp given the original 12 man team size?

1 Scout
2 Soldiers
1 Pyro

1 Demo
1 Heavy
2 Engineers

1 Sniper
2 Medics
1 Spy
>>
>b4nny getting absolutely fucking destroyed at Quake Champions and showing he has no aim
pottery
>>
>>382514001

Literally go read/watch the developer's commentary. The game was designed around 8v8 with a generalists/specialists dynamic. 6s is closer to that than the spamfest that is 12v12 or the abomination that is highlander. Yeah there were compromises and concessions to get to 6v6 but that is what works best from a balance -> game flow perspective
>>
>>382505869
I can tell by the way you type that you're autistic
>>
>>382514482
i can tell by the way you type that you're fucking gay
>>
>>382514291
1 Scout
2 Soldiers
1 Pyro

1 Demos
2 Heavies
1 Engineer (General Healing)

1 Sniper
2 Medic (Being Hotpockets for Heavies)
1 Spy
>>
>>382514291
12 FUCKING SNIPERS
>>
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>>382500185
>best competitive and comfiest shooter
Outdone in both 2 years ago by nipples with no previous shooter experience.
>>
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>that guy who goes Scout on defense
>>
>>382514928
Can't hurt in small numbers.
What Sentries are you going to run into?
>>
>>382506130
Dustbowl
Spy
Stock Shotgun
Cleaver
>>
>>382514291
2 scouts
2 soldiers
4 demos
4 medics
>>
>>382514291
What you need is a front. Any class that can deal a huge amount of damage AND take some (indicated by higher HP) should do the trick.
Candidates are Heavy, Soldier, Demoman and Pyro (who are coincidentally also called Medic buddies).
You also need healing devices to uphold that front. Medics and Dispensers are well suited for it.
Then you need assassins to circumvent that front. Spy and Sniper are the obvious choices, but Scout and Pyro also have the potential to do so. (Additional candidates would be Demoknight and Gunslinger Engineer [since he is basically a slow Scout, who can attack you from two sides]). You definitely want the assassins to be as low as possible, because in TF2 conservation of ninjutsu is real.
>>
>>382515009
>What Sentries are you going to run into?

That offensive engineer with wrangler and mini sentry
>>
>>382500185
>inspired artstyle
>clever writing
>tight gameplay

It was literally a 10/10 game upon release.
>>
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>>382500312
Pyro update WHEN?
>>
>>382506130
>5CP Well
>Demoman
>Not really sure
>Loose Cannon
>>
>>382500185
>Competitive TF2

lol
>>
>>382506130
>Steel
>Pyro
>Stock shotgun
>Scorch Shot or Jarate/Bushwaka
>>
>>382515475
They are rare, and any Scout worth his salt can deal with minis.
>>
>>382515550
S O O N
O
O
N
>>
>>382515550
If it's not out before July's end we march in and burn down Valve HQ, agreed?
>>
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>>382506130
landfall
demo
pain train
loose cannon by a country mile
>>
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>>382515535
>the game will never have truly balanced weapons that provide the promise of creative, fun gameplay alternatives to an already diverse cast of characters
I love the array of weapons, but anyone arguing that every one of them is well balanced (or even fun, Sydney Sleeper) is very ill-informed.
>>
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>>382505945
>1k hours

LMAO soldierfag thinks that's a lot

Boy I've got 4 times your number and if you think Scout is at all pandered to it goes to show why you play Soldier.
>>
>>382515941
BOO DISHHH
>>382515991
Oh for sure. Roughly 10% of TF2's unlockable weapon array is genuinely overpowered compared to stock, and 75% of them are underpowered compared to stock.

And quite a few could do with reworks to make them more enjoyable, skill-indexed and unique.

However on the whole Valve has done right with the weapons array on offer IMO.
>>
>>382514457
8v8, that's still 6 players more than the "initial" 5v5 you suggested.
Yet you still insist 6v6 is the result of balance and game flow instead of limitation forced upon by orgs.
The reason why your kind hates 12v12, is because it forces you to be dynamic with class management.
Competitive on the other hand forces you to play one class alone and excel with it, i.e. you have the Medic who only plays Medic and so on.
The only reason why class limit exists in comp is because your standard lineup is too weak to Scout rushes for example.
>>
>>382516096
i have well more than 1k hours boyo, 1k is just the bare minimum required to have a somewhat legitimate opinion on the game

also
dumb frogposter
>>
Why is Vac such shit?
>>
>>382516301
The banning system?
Because Valve refuses to implement more invasive measures on players' computers which would make it work fully, but they also refuse to hire enough people who could manually police reports and ban hackers.

So instead they're going to get a robot to do it. http://www.pcgamer.com/valve-wants-to-take-a-machine-learning-approach-to-counter-strike-anti-cheat/
>>
Why does everybody hate highlander mode?

It feels like how the game is meant to be played
>>
>>382516296
Justify your stance that Scout is pandered to in light of the fact that every Scout sidegrade has been gutted or is planned to be gutted while Soldier keeps getting buffed. While you're at it, you may as well justify nerfing Spy, Pyro, Engineer and Demoknight without touching Soldier.
>>
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>>382516230
i'd like to motion that the loose cannon be nominated for one of the most fun/ skill-based vidya weapons of all time
>>
>>382506160
>respawn timers are shorter
means fuck all on defense unless you have a teleporter up, which is a limited use item that requires you to build up an ult meter. Meanwhile all engy needs to do is bring up his pda and whack it till it works. No limited uses, can even upgrade it so it works faster. No cooldown bullshit, just metal as a resource. You basically instaspawn in blu team. Compare that to overwatch where if you get picked off on volskaya defense you might as well kiss first point good bye since no one likes sym mains because muh meta fags and it takes years to get there due to nearly every hero walking with concrete shoes
>>
>>382516567
I've always done far more damage with it just firing randomly into crowds than actually aiming.
>>
>>382516479
it's extremely impractical to find a game

You need to have one of every single class main just to play

Heavy mains are rare enough as it is, and you have to find two of them, at the same skill level as you, in the same country as you, and that's just the heavies, don't get me started on the medic mains

additionally, Heavy, and Engineer in their current state (low-skill, low-counterplay hitscan damage sponges), they make the game very unenjoyable to play when permanently present on both sides
>>
>>382513365
>The real problem is that since he has no dedicated class soft counter, there's never any risk to choosing him over classes who might be soft countered.

exactly. they need to designate a class to be anti-soldier. maybe give pyro natural rocket resistance
>>
>>382516996
If we did that, we'd also have to nominate a class for Soldier to soft-counter, because otherwise Soldier would be soft-countered by 1 class and soft-countering nobody.

I'd prefer that we instead buffed every class to be slightly 0.000001% stronger than Soldier in a one-on-one fight
>>
>>382516284

The "5s" was a typo for 6s

12v12 isn't dynamic in the slightest. When people know what they're doing every comp would be 3-4 Soldiers, 4-5 demos, 2-3 medics, and a sniper or 2. All encompassing spam is superior to any other strategy you could put together and destroys the need for off-classing unlike 6s. Luckily most people just dick around in pubs so you'll never see that coordinated ball of curbstomp.

Also, every class in sixes has a 2 limit. Stacking classes in a great amount is what causes problems in tf2 because the game wasn't built with it in mind. Demo is limited to 1 for example because sticky traps would stalemate the game even harder outside of ubers. It also effectively eliminates demo's weakness because the 2 demos can just cover each other. Scout was the one of the last classes in consideration when limits came up because it's effectiveness isn't as magnified as other classes stacking. If for example they allowed 3 soldiers every single 6s team would drop a scout for it.

Do some research before talking about shit you obviously know nothing about
>>
>>382506130
Gravelpit 2fort Steel
Heavy
KGBs
KGBs
>>
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>>382517220
>Stacking classes in a great amount is what causes problems in tf2 because the game wasn't built with it in mind

what do you mean? class stacking is fair and balanced.
>>
>>382512041
>demo out of fucking nowhere two-shots medic in a couple seconds
>not viable unless players are restricted
Are you fucking retarded?
>>
>>382511264
They're missing shittons of maps, and an entire mode
>>
>>382517610
When will Robot Destruction ever come out of beta? It was actually fun
>>
>>382517664
NEVER
EVER
>not even in the misc slot
>but that garbage PASS time and the shit with the power ups get their own slots
>>
>>382517743
What the fuck were they even thinking with that power up shit? I've never witnessed such poorly balanced no-fun total garbage and I used to play on all-crit Orange maps.
>>
>>382517220
>Demo is limited to 1 for example because sticky traps would stalemate the game even harder outside of ubers
Not him but this isn't as huge a problem as you'd think.

When Competitive Matchmaking came out with no class limits whatsoever on Demo, and people tried to abuse Demo with sticky spamming, the results were surprisingly not that bad.

Demo was limited to 1 in the very, very early days of competitive 6v6, back when they played it on 2fort and Dustbowl, random crits couldn't be disabled in competitive play, and there were way less means of destroying stickies than there are now (for example, you couldn't destroy them with hitscan).

Today, map design is a lot more open, there are plenty of counters to stickytrap spam, and stickies themselves are more visible and do less damage radius. Demo as a whole is way, way weaker now than when he was originally limited to 1.

Spam thirty stickies on a control point and it only takes one Quickiebomb Launcher or Scorch Shot to delete them all instantly.

Demo stacking is not a huge problem. It only slows down the game a little bit.

I agree with your overall point, but not with the particular Demo example. You'd be better off using Heavy, Medic or Engineer as your example.
>>
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>>382517385
>>382517220
>playing server with 16 v 16 teams on 2fort ctf
>everyone goes engineer and builds sentry's everywhere
>not even 3 ubercharged heavy's can penetrate our beautiful offensive defense
>this lasted for an hour
the most fun i've had on a server ever
>>
>>382506130
pl_cashworks
Engineer
Direct Hit
Loose Cannon
>>
>>382517957
>playing MM garbage
>get into match
>everyone on our team goes engineers
>they can't penetrate our defense
>tears abound, the enemy team is losing their shit and extremely butthurt
>it's been 3+ hours
>me and friend go soldier+medic
>end the match 5 minutes after switching
this is why i love TF2
>>
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>>382517830
They made Mannpower as a homage to Threewave CTF, which was a big Quake mod around the time of the release of the original Quake Team Fortress.

Threewave was the mod that made Capture the Flag a popular concept in video games, going on to inspire the Tribes series among others, and Team Fortress probably wouldn't have existed without it.

TF2's version is sort of shit though as the powerup system doesn't mesh well with the concept of drastically different classes, but basically the mode was added for the devs' nostalgia for the good old days.
>>
>>382517220
Why would they drop a scout for soldier?
>>
>>382517957
Engineer only feels like a trench warfare sim. It's surprisingly fun
>>
What if Capture the Flag just had one flag that you had to hold for a set time, sort of like King of the Hill, but with a moving object?
I've played FortWars mod maps before which do that, and it's infinitely more fun than 2-flag modes.
>>
>>382516567
>>382516230
The only class where I feel like Valve has done a good job with alternate weapons is Demoman.
Demoknight aside, most, if not, all of his alternate explosive weapons feel like balanced, unique sidegrades to stock.
>Loose Cannon is oriented on timing your shots for the ever-satisfying Double Donk
>Loch n' Load is oriented on taking down enemy buildings in the blink of an eye
>Quickiebomb Launcher is oriented on fast offensive pushes against large nests
>Scottish Resistance is oriented on defense and total area denal
>Pain Train is oriented on support and teamwork
>>
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>>382519058
Apart from very mild issues with being stacked on defensive sides (see >>382517869) Demo is one of the most balanced and well-designed classes in TF2.

Easy to learn, hard to master, high counterplay, fun to play, goes fairly even in 1v1s with almost every class (even Pyro), lots of weapon variety, and a clearly defined role. More classes should be like Demo, apart from the whole "being a nigger" thing.
>>
>>382519618
Then they ruined it with Demoknight.
>>
>>382519758
Demoknight doesn't change anything about the stock class, though. It's simply an addition. It might be less skillful than the stock Demo, but it's less powerful as a result, so that's fine.
Demoknight isn't OP and provides welcome variety to Demo's formula. I don't get people who have a vendetta against it.
>>
>>382501065
The comp scene has been alive for years now.
>>
>>382520234
He's probably thinking of the shitty official one. Anyways, it's a shame that Valve doesn't support competitive TF2 like it does with DOTA and CSGO, even though the pieces are all there.
>>
>>382519976
I just don't "get" Demoknight I guess.

Take arguably the most useful weapon in the game and replace it with a fucking shield that lets him charge around faster than Scout, get guaranteed crits, AND resists explosive and fire damage on the off chance that he catches even the slightest splash damage while he's zooming around the map. When there's a Demoknight on the other team it always seems like he's running around completely unchecked and when there's one on my team it always seems like he's not doing anything and would be way more useful with stock.

It's such a bizarre subclass. How come it in no way resembles normal Demoman? For example, Mini Sentry Combat Engie at least resembles Engineer.

I don't know. I just don't like it.
>>
>>382520386
Pyro Update is reportedly going to include some improvements to Competitive Mode.
>>
>>382520476
I fucking hope, but will it ever compare to the already established third party competitive platforms? I hope it does.
>>
>>382519058
>balanced
omg youre a fucking retarded demo hallway stickybomb spamming bitch
>>
>>382520432
Sure it's bizarre, and probably would have belonged better on Heavy or Pyro, but now that it's on Demo it's not actively bad for the game, and many people seem to enjoy it.
>>
>>382506130
MAP
>cp_dustbowl
i know it's kinda shit, and really choke pointy, but i just love the comfiness.
CLASS
>Demo
great movement capabilities, yes i'm saying sticky jumping is better than rocketjumping. Also direct pills are fun to hit.
MBW
>shotgun
can do chip damage, rewards skill, but doesn't do enough damage to feel op.
MFW
>beggars bazooka
overload jumping is amazing
>>
>>382520432
When it goes full meme mode it's pretty much the closest thing to a tenth class -- a super shit one, mind you, but still one.
>>
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WHO TEEK HERE?
>>
>>382520879
Can't disagree, Dustbowl is tier Z for objective-focused gameplay, but tier S for comfiness.
>yes i'm saying sticky jumping is better than rocketjumping
it's more powerful but less sustainable, and it's more skilled in some ways but less skilled in other ways.
>>
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>>382520957
i was last night until i got kicked for "lewd" at the end :^)
>>
>>382521090
I've never heard of anyone being removed for lewd ever

Only for talking on the mic or muting. Or being HotPink.
>>
>>382506130
So far people seem to like weapons that reward skill the most.
>>
>>382500185
It was shit to begin with. Compared to TFC, TF2 is a cartoony mess for literal autists, and it was this way even before hats were added.
>>
>>382504229
>F2P
in competitive they don't exist
>OP weapons
get banned in competitive
>bad weapons
never used unless you want to try a fun but weak combo/trick
>bugs
I've been playing as of late and I don't remenber a single bug.
>>
>>382521314
>random crits
disabled in competitive
>>
>>382521075
if you git gud at hitting pills, you can equip the sticky jumper and be basically unstoppable.
>air pogo behind the enemy lines
>pill those fuckers in the ass
>jump away without a scratch
>smack them with a ham for the sake of it
>>
>>382506130
>Turbine
>Demoman
>Reserve Shooter (Soldier)
>Scottish Resistance
>>382520598
Balanced in the sense that they are good sidegrades to Demo's stock arsenal.
Key word: sidegrade.
>>
>>382521237
>Compared to TFC, TF2 is a cartoony mess

>implying TFC wasn't a cartoony mess in its own right
Have you actually ever stopped to look at gameplay? Medics jerking around spastically with their legs wiggling through the air like fish as they use concussion grenades to throw flags to each other.
That doesn't mean that the gameplay is somehow inherently bad, though. Same goes for TF2. TF2 has one of the highest skill ceilings of any FPS on the market.
TF2 took the cartoony angle because the Team Fortress series' gameplay is inherently ridiculous.

The only thing shit around here is your taste.
>>
>>382520957
I remember playing with you faggots years ago
>>
>>382500185
>competitive
>tf2
When this shitty meme ends?
>>
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>Overwatch showed promise of being a competent alternative to TF2 at launch
>then they added """""competitive""""" mode which made 1 player per class a thing
>this ass-cancer spread to quick play
>instead of having stupid shit like class rushes and at least 2 mcrees per team there's now some bullshit """""meta""""" where they keeping nerfing the fun characters until everyone is sterile as shit

God fucking dammit. We can't a fucking video game just be fun. Shit like Battlefront 2 and MW2 were laughable imbalanced and all the better for it. TF2 isn't imbalanced to such an extreme but I'm glad it can be left alone long enough for the community to do what they want with it essentially. It feels natural and you don't have to put up with shitty devs ruining your fun.
>>
>>382521492
Have you seen any TF2 comp matches? Any official lans? Shit's intense. The only meme here is the matchmaking system.
>>
>>382521492
When you learn some English grammar, you smelly foreigner. Then maybe the 100,000 people enjoying TF2's high skill ceiling will stop having fun. Probably not though.
>>
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>>382521171
it was the dots name guy
we were playing castle and shit was p. much ded anyways
i was just cannon-balling people
>>
>>382521557
>Overwatch showed promise of being a competent alternative to TF2 at launch
Not with their complete and utter lack of custom content. Maps like Cyberpunk wouldn't be possible in "no modification allowed because we're butthurt we lost Dota" aka Shitty Nu-Blizzard Games.
>>
>>382521557
blizzard's still trying to push the e-sports meme
"competitive" gaming is the second worst thing to ever happen to video games
>>
>>382521557
TF2 absolutely IS imbalanced to an extreme degree and always has been, you just don't notice it because either 1. you play with trashcan shitters or 2. you are the trashcan shitter. Acquire skill and/or play with people who have done so and watch as the game transforms into something dramatically different.

Also, they routinely ruin fun things when patching TF2, the next round is fucking completely balanced things in the ass, for instance. I'm not sure why you've got rose-tinted glasses for the game but your praise is completely unwarranted.
>>
>>382521789
the first being?
executive disconnection?
>>
>>382521789
there is nothing wrong with competitive gaming, there is everything wrong with e-sports. know the difference.

playing seriously in a team with your friends is great fun. Playing a video game as a job, and having an industry built around it, is what's moronic.
>>
>>382522107
mobas, which in part are responsible for modern e-sports shit
>>
>>382522078
>the next round is fucking completely balanced things in the ass, for instance
Not him but which weapons are you talking about?
>>
>>382522078

I've seen more games ruined by patches than I can hope to count, but TF2 even in its post-CSGO weapon skin existence is still enjoyable in much the same way as it was when it launched. I can still hop onto Dustbowl or Egypt and enjoy the game. Community servers have certainly seen better days of course but I do't believe a single update has thoroughly fucked the game like many other once great games have had done to them.

You're right I probably do suck as far as pro-tier shit goes, but TF2 is a comfy game for me. Always has been. I don't take it too seriously, just enough to play the objective.
>>
>Nostalgiafags are still defending tf2
Just play overwatch already, tf2 is bad and dead
>>
>>382521470
we still play Friday and saturday nights
>>
If the pyro rework just gave it enough speed to be as fast as medic, and an extra 50 health ala original BB, but made airblast not a total momentum killer would it be used any in comp?
>>
>>382522452
>play completely different game because I said so
2/10 made me reply
>>
>>382521583
>>382521621
>competitive tryhard kids on suicide watch
Of course you are. But the truth is that nobody cared about so-called competitive except a bunch of autistic fucks who think every single game has to be competitive in order to be fun. The majority of tf2 players enjoyed the game as it is without dumb rules, banned weapons and all shit like this and you have to deal with it.
>>
>>382522614
its not a completely different game you retard, its the same shit but better in every way, and its not just me saying that, read this thread
>>
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>MFW Scottish Resistance in the ONE Hallway that leads to D and E on Steel.

https://wiki.teamfortress.com/w/images/9/9f/Demoman_specialcompleted10.wav?t=20100625221821
>>
>>382506130
>2Fort
>Engineer
I don't know the english name of the weapons, sorry
>>
>>382522687
I enjoy the casual setting as much as the next guy, that's why we kept comp separated you fucknut. it's just fun to play with people actually trying to win, instead of being stuck with friendlies, kids, retards, f2p's, russians, people trying stupid and worthless play-styles, and a clusterfuck of team balance.
>>
>>382522687
>tryhard being an insult
You are just bad at the game, and looking for reasons to make yourself feel better. Games are made to be played, the whole point of the is trying to win, it's an easy concept.
>>
>>382522702
>its the same shit

It's really not. And saying so only shows how little you give a shit about Overwatch -- you're clearly only shitposting.
>>
>>382523015
>you got the wrong loadout, fucker
>you picked the wrong class, fag
>you didn't try hard enough, cocklover
>reported your sorry ass, dipshit
Suuuuuuure.
>>
>>382517743
Fuck I remember going medic and pocketing my friend as a heavy and getting 10 dominations with vampire and some other powerup.
>>
>>382523153
You have to put at least 4K hours into TF2 in order to make your posts relevant
>>
>>382523660
I don't know have i said that? I don't usually insult others when i'm pubstomping, i just like comp becasue people actually present me with a challenge there, you casual dipshits are my breakfast. But i see no reason to throw insults or report (unless someone is cheating), you guys have it hard as it is, surviving my onslaught.
>>
>>382523749
your cock needs to be at least 3 inches to post here.
>>
>>382523879
Nice denial here, my man.
>>
>>382523828
>another Iron division participant tries to show his "skills"
>>
>>382524040
i was just pointing out how stupid you sound
>>
>>382500312
>>382515550
I hope they'll completely overhaul his main playstyle to be something else besides W+M1
>>
TF2 maps but I miss bigger less linear maps that Wolfenstein ET had so much of.
>>
>>382522564
>If the pyro rework just gave it enough speed to be as fast as medic
Wouldn't solve the problem of Pyro being too slow to get in range to attack before it dies. Even if it had 107% speed, Scout still has 133% speed (123% while backpedaling) which is more than enough to outrun the Flamethrower while peppering Pyro with hitscan.

By giving it 107% speed and 225HP, you'd just be making Pyro a better pubstomping class, which is the last thing that needs to happen to it.

What Pyro actually needs is to become more skill-indexed. Make the Flamethrower harder to aim, in exchange for giving it more range. This will make W+M1 less effective and careful aim more effective.
>>
>>382506130
Thunder Mountain
Soldier
Sniper rifle I guess
Beggars
>>
>>382500185
>worse than overwatch, a game that itself is barely playable
This is how in denial valve cucks are.
>>
>>382522162
But anon, ASSFAGs require more skill than your favorite genre.
>>
>>382524540
t. Activision shill
>>
>>382524145
And you sound like someone who played any other game and came to tf2 after that and want here something which wasn't even intended to be. Nobody gave a fuck about comp mode even Valve. Just some retards think that this kind of addition will make game better or more fun which is also wrong.
>>
>>382500185
>tf2
>best competitive
Man, i play tf2 almost every day, some pl_ and some hale, and i love it.
But competitive tf2 is broken; the meta in 6v6 excludes 5 classes, and highlander is way far behind thee level of other games (tho i find it extremly fun)
>>
>>382524619
>he didn't like my shit game
>he must be shilling for a shit game
I'm actually an EA shill. Go play Titanfall 2, it's actually good and takes a modicum of skill.
>>
>>382524762
>oh shit I was caught!
>better false flag shill for something else

L M A O
>>
>>382524816
>blizzard having to hire shills

L M A O
>>
>>382515787
Any scout worth his scout can deal with all classes cept a pro soldier
>>
>>382505649
How are you detonating them so quickly? was this changed?
>>
>>382524887
>t-they're so good they don't need shills!
>b-but I'm totally not one I swear!

L M A O
M
A
O
>>
>>382525025
DEAD GAME
Get fucked nigger
>>
>equip comp medal
>slam idiots in casual
>spam shittalk binds in chat
>someone always gets mad

Most fun to be had in games desu
>>
>>382524670
do you understand that some people prefer the comp settings? Nobody is touching your precious casual you stuck up faggot, the comp mode is for people that want to be competitive.
>>
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>play quickplay
>Get in server, match already started or is about ti begin anyway
>Notice nobody is Spy, pick it
>Play for 5 minutes doing an acceptable job, nothing extreme
>Check the team
>More two spies in the team, three total
I HATE EVERY SINGLE ONE OF YOU, HOW CAN A PERSON THINK MORE THAN ONE SPY IN A TEAM CAN MAKE THE DIFFERENCE, FUCK YOU, FUCK YOU
These cunts always force me to change class to be more useful to the situation. And despite having many spies, none of them go to kill snipers or destroy sentries. FUCK YOU.
>>
>tf2 is sooo competetive
>ESEA tf2? wtf is that?
>>
>>382524701
I mean, its busted compared to tf2 at large, but I think its pretty fun when you consider it its own game. TF2 just doesnt scale down to low player counts gracefully, but managing a competitive game with large teams kinda becomes a clusterfuck in coms. 6s, hl and pubs I think just serve different purposes and offer something that isnt really offered anywhere else.
>>
>>382525123
I know, pretty sure the Blizz CEO left over it and they've refused to release numbers.

Good thing buyer's remorse keeps all those Blizzfags from coming back and shitting up TF2!
>>
>>382525465

>join server
>see 1 spy on our team
>I go spy and immediately outclass him
>he switches and thanks me because he hates spy and he was just doing it to sap some sentry or something

Feels good.
>>
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the real core of the problem with pyro is the Flamethrower, there's nothing wrong with the shotgun, fire axe, or its base stats.
Because Flamethrower is so short-ranged, and Pyro has no viable advanced movement techniques, the counterplay to Flamethrower-- rather than dodging like any normal class- is to run backwards, which is not hard at all.

As long as Pyro is countered by pressing S, the class will be a broken mess.

How to fix:
>decrease the size of fire particles by 50% (or replace them with hitscan entirely).
This will make Flamethrower require more aim, thus allowing us to buff it.
>increase the range of the Flamethrower by 50% of its current length.
This will allow Pyro to actually reach enemies and damage them. Currently the Flamethrower's range is ridiculously small.
>Airblasts now knock back Pyro while it is jumping.
This will allow Pyro to make 10 "airblast jumps" to get in range to attack enemies.
>Afterburn DPS increased from 3/sec to 4/sec on everything but Degreaser.
Afterburn, Pyro's defining mechanic, will be less of a joke and more of a legitimate threat. Currently even Huo-Long Heater does more afterburn damage than Flamethrower.
>>382525006
It's not a webm by me, it's a competitive TF2 player. Stickybombs' detonation time was briefly nerfed in 2014, but that nerf was reverted and replaced with an explosion radius nerf that does not affect detonation time. The .webm is from this year.
>>
The skillfloor in overwatch is gargantuan compared to TF2 the fact matches in OW usually end extremely fast and last only as long as both teams can meet each others risks and mistakes is a testament to this.

That and offense in Overwatch right now is horrifically strong right now, but most of the playerbase doesn't know how to properly utilize it due to it being similar to fighting games in being execution and reaction heavy.

Persay the 2/2/2 isn't even required theres lots of teams you can run that force different things to happen that is only reliant on how good your players are
>>
how is tf2 NOT balanced?
>>
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>>382525960
>>
>>382525960
That's pretty much the same difference between HotS and DOTA. It's a matter of how a company handles balance.
>>
>>382525747
Love me some kaidus gameplay, does he still play?
>>
>>382525994
If it was really balanced, Soldiers, Scouts and Medics wouldn't be classes that make you win for sure. In a balanced game, all classes should give the same chances of victory.
>>
>>382525994
I hate to agree with OWfags but it's true that TF2 is not a perfectly balanced game. Medic is a mandatory choice and Pyro and Spy are rarely useful choices.

That's all beside the point though when you consider how badly balanced Overwatch is. It's the epitome of the pot calling the kettle black. In TF2, you're likely to see every single one of the classes used at least once per competitive tournament final. In Overwatch, the same is not true at all.

Don't engage with the Overwatch fags, they're either baiting or irredeemably retarded.
>>
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IT'S NOT FUCKING FAIR
>>
>>382526351
He quit due to a wrist injury, but has come back on a part-time basis since his wrist is never getting better.
>>382526462
What were the stats like in the version you liked the most?
>>
>>382525435
Like you and your autistic friends? Then go and pick another typical comp game and leave tf2 alone.
>>
>>382500890
Pybro reporting in.
>>
>>382526492
The original version was fine, other than the set bonus. Once that got removed, there was no point in castrating it with the reload nerf.
>>
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https://www.youtube.com/watch?v=KgQQvvgTraU
>tfw water's tf2 server is long dead
>>
>>382525747
I thought the 2014 demo nerf was making it so sticky bombs ramped up in damage after being fired, before being changed to the explosion radius nerf. I remember the 'medic took 20' memes.
>>
>>382520957
The server kept dying and coming back

Like some sort of a retarded zombie
>>
Medic is absolutely mandatory to win a game of TF2.
He's such a powerful healer that it slows down the game.
How do we fix this?
>>
>>382527569
Dealing direct damage to a Medic, even if it's a stray bullet, slows down his uber/kritz charge rate for two seconds
>>
>>382528362
Uber is a factor for speeding up the game, so I'm not sure about that, but that might be a good idea for healing itself.
Sort of like a "reverse crit heals" situation.
>>
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>>382506130
Process
Medic
Flare Gun
Scorch Shot
>>
>>382506130
>Gravelpit
>Engineer/Demo
>Stock shotgun
>Huntsman
>>
>>382529645
good taste
maybe i should have said "unlock" instead of "weapon" since listing stock is pretty redundant
>>
Tf2 fanboys are fucking trash just like the game
>>
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>we want the dead ringer to be more predictable
>we'll make it no longer gain cloak from metal packs, which will make spies less predictable as they won't go to metal packs any more

The Dead Ringer needed a nerf, but not this one.
>>
>>382531104
Dead Nigger, against players who are as good as you are, is pretty weak. It needed a rework rather than a nerf.
>>
>>382531104
God forbid spies actually learn from their mistakes and acquire some form of skill instead of this constant *it was a hologram* bullshit.
>>
>>382500890
>reserve shooter on pyro
Pls don't
>>
>>382526445
But overwatch isn't balanced either isn't it ?
I won't pretend to be the most knowledgeable person on the subbect but aren't heroes like bastion, genji and.lucio mandatory to win?
>>
>>382522702
Yeah I love giant hitboxes, not having to aim, infinite ammo spamfests, and press q to kill all on screen.
>>
>>382532718
>I won't pretend to be the most knowledgeable person on the subbect but aren't heroes like bastion, genji and.lucio mandatory to win?
Yeah, absolutely. I did mention in my post how badly balanced OW is. It's in the middle of my post if you look.
>>382532854
Not to mention that 20/24 of their characters move slower than 8/9 of TF2's characters.
>>
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>>382515880
That's the spirit!
>>
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>>382506130
>Map
Asteroid is probably the map I've had the most fun on; objectively speaking, I wouldn't call it a GOOD map, but I love big, sprawling maps with tons of rooms and hallways and such. Steel runs a close second, but Asteroid stands out due to being really unique in TF2.
>Class
Hard to say. I love Pyro, but aside from maps where being able to airblast people off cliffs is a viable strategy, or cases where you can pester snipers with flare guns, naturally, he's useless. Generally speaking I'd have to go with Scout; you can go fast, jump high (although the upcoming Atomizer change where you have to hold the bat and can't use the Winger's jump boost with it is going to be a bummer), and generally just mess around. FaN also lets you knock people around, but since you're a scout you can still be useful outside of maps where you can push people off of cliffs.
>Most balanced weapon
I guess the stock shotgun. It works exactly how you'd expect it to; doesn't do shit at range, but up-close it can kill with a full clip.
>Most fun weapon
Personally, either the stock flamethrower or the Cowmangler. Pushing people off of things is fun, and in general the amount of knockback the flamethrower does is fun to just mess with to annoy people, even if you don't kill them. The Cowmangler isn't generally useful, but the charged shot is just so much fun to surprise people with, since generally, nobody really uses the Cowmangler, and even fewer use the charge shot.
>>
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>TF2
>competitive

Name the last time the game had a major tournament with 1 million for the winners.
>>
>>382533804
Its competitive because is about competing
The game itself is casual fun and its fine that way
>>
>>382525747
>Airblast jumps
God, please. If all they do is give Pyro an airblast jump, I'll be happy.
>>
>>382533804
>Esports should be about the money
Esports should be a casual thing. You should be playing the game because you like it, not because you want that money.
Noone should make esports their career, that's retarded. Look at what it's done to games like League and CS:GO. Teams paying each other to throw games, teams throwing games to win bets. It's disgusting.
Esports should have never gone beyond casual.
>>
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>>382531104
>>382531169
>It's a Valve kills the game by nerfing all the fun weapons to hell episode
>>
>>382500185
Siege is comfy. TF2 is grating
>>
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>>382534013
can't wait for all those spy mains who wasted $600 on their australium amby and unusuals to quit the game when the update hits
>>
>>382534013
What is the image even supposed to show? That the playercount has been mostly constant for the past five years? But that contradicts your post, doesn't it?
>>
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>>382506130
>vsh shit
>heavy
>fishcake
>festive minigun
>>
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>>382533864
Something being competitive isn't a deliberate design choice. A game can be labeled as competitive when there's a growing or stable scene of players actively seeking competition and hosting tournaments.
>>382533982
Esports was always about money and mainstream appeal to casuals. Not every casual can be super good at a video game, that's why people would pay money to see high level competition in csgo, dota, fighting games, and more. Comp TF2 is just underwhelming to watch and doesn't really look different from shitty scrims and that's why it will never be esports, its the darts of esports.
>>
>>382534568
Look at 2017; amount of players is nosediving faster then a plane with no survivors.
>>
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>>382534656
Are you talking about the bottom graph? Because that downward spike happens with a lot of games on steamcharts
>>
>>382534656
You are as dumb as the people that make stock price threads
>>
>>382532965
Be patient I have autism
>>
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>>382534574
>shokolad
>most balanced
Explain How.
>>
>keys are now worth 30 refined metal
>keys worth 2 ref was 50 years ago
>>
>>382525465
>Play scout
>50-0 at the end of the game
>"FUCKING CHEATERS KYS XD OMG XDD"
>>
>>382535215
Whenever I get three refs, I craft a hat for shits and giggles.
Long gone are the autistic times of getting into the hatconomy for me.
>>
>>382535253
>Play Scout
>Use Bonk near sentry nest
>Engies go: "OH MY GOD, CHEATER, IT SAYS MISS MISS MISS, ANON CHEATER"
I felt genuinely depressed.
>>
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>>382506130
>2fort
>Heavy or Medic
>Natasha
>Family Business
Call me basic but 24/7 2fort servers had some of the most skilled players I have ever met back in the day. Now those same servers are ghost towns.
>>
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>>382500185
>hero shooters
>competitive
>>
What's wrong with forcing pure stock (minus skins) on comp?
>>
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I still don't understand why new players immediately gravitate towards playing sniper and spy. Sniper I can kinda understand because hes the class thats the most similar to standard fps games but why spy? He's arguably the hardest class to play so why the fuck do new players not play something simpler to learn like pyro or heavy to start off with. I'm just so sick of this 4 spies 4 snipers meme
>>
>>382535619

>hero shooter

ah, the sign of someone born after 2001.
>>
>>382535683
Literally "no fun allowed" attitude.
>>
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>The Original has the most kickass sound effects and the most unobtrusive viewmodel in the game
>But it requires different musle memory than any other rocket launcher
>>
>>382535215
I don't understand why people still don't get this.
Scrap is an infinitely generated resource.
Keys held their value. It's scrap which is continuously devaluing itself until the end of time.
>>
>>382535726
Suits make him cool and stealth instakill is a concept that reminds them of Ass Creed
>>
>>382535861
Gotta make sacrifices if you want old school cool.
Mastering Original is a testament that you don't rely on crutches enough for the muscle memory aspect to matter.
>>
>>382535818
TF2 has become a fuckin' hero shooter, we're not talking 2007 anon.
>>
>>382535726
Both are classes that tend not to get into direct fights. Something that scare new players.
>>
>>382535726
Gate Sniper and Spy behind a tutorial forcing players to understand when it is not a good idea to pick the classes, and the amount of Sniper/Spy players will drop massively.
>>
>>382505649
What map is this? Hell where's a half decent community server that runs legit custom maps?
>>
Everyone agrees that the Equalizer was the best thing ever added to TF2? (before it was nerfed)
>>
>>382535852
But pure stock + no crit Highlander are unarguably the most balanced form of the game, considering that both teams are of the same skill.
>>
>>382506130
>favourite map
cp5_Gorge
>favourite class
Scout
>candidate for "most balanced weapon"
implying I play this game for balance
>>382506130
Would've been Sandman or Loch n Load before being neutered and spade. Now nothing is exactly 'fun' to use.
>>
>>382536247
More balanced doesn't equal to more fun.
>>
>>382500185
>Best competitive shooter
>When 2 soldiers are allowed on 6v6
lolno
>>
>>382536396
1: It's "spayed", not "spade". One is a removal of ovaries, the other is a digging implement.
2: Plenty is "fun" to use in TF2. The multiple other responses from even jaded anons confirm this. You're being overly dramatic.
>>
>>382532273
>class designed for close combat can kill in the close combat
oh, the horrors
>>
>>382531169
I've never considered the dead ringer to be bad because it's overpowered, but rather because it's a get out of jail free card that is entirely annoying to deal with.
>>
>>382506130
>favourite map
Koth_Lakeside or most koth maps anyway.
>favourite class
My most played ones are Scout, Soldier, Pyro and Spy. I'll go with Spy as I have most fun with it.
>candidate for "most balanced weapon"
Stock shotgun.
>candidate for "most fun weapon"
Scorch Shot.
>>
>>382537090
>You're being overly dramatic
Very well, there's two weapon I still enjoy using and that's the Direct Hit and the Scottish Resistance. They're among the very few weapons Valve hasn't gutted since their release so I still find them enjoyable.
>>
>>382535726
>these responses
It's their insane damage potential obviously. Just click on heads or backs and win fights.
>>
>>382537462
Maybe it's the sum of all answers and not just one.
>>
>>382506130
>Sujin
>Sniper
>Bazaar Bargain
>Huntsman
>>
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>>382500185
I genuinely miss when tf2 wasn't infested with cosmetics, children, and wasn't f2p.
>All the ways to play classic tf2 are dead
>>
>>382537658
>Sniper likes Suijin
Who woulda thunk
>>
>>382537672
>I genuinely miss when tf2 wasn't infested with (...), children
So never?

You need to remove the nostalgia goggles. Even TFC had a significant community portion of children.
Being P2P does not stop kiddies with mummy's credit card from accessing the game. See: CoD, Overwatch.
Again, the nostalgia goggles.
>>
>>382534013
>dead ringer
>fun
Maybe for Spy players, seeing as though it makes it braindead easy to get in and out of the enemy lines. It's absolute hell for the players who it is being used against. The afterburn immunity and speed boost mean that the only solid counters to the Dead Ringer are the Mad Milk and Jarate. Jarate isn't even that good at it as the Spy now outruns the Sniper, meaning that the Sniper has to tag the Spy with 3 to 4 bodyshots during the cloak.
>>
>>382500312
Fuck Valve for nerfing the Degreaser's switch speed.
>>
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>>382500185
Post your favorite demo weapon
>>
>>382539560
But you posted it.
>>
>>382506130
upward
pyro
most soldier's unlocks
scorch shot
>>
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>>382500185
>hat spam everywhere
>a bunch of shitty modded servers everywhere with no clean competitive gameplay in sight
>comfy
sure thing faggot
>>
>>382500890
Only gunslinger Engineer, mostly everyone I play is nearly stock.
>>
>everyone shits on TF2
>nobody can name a better fps

And no don't say OW because you can't even 1v1 each other without hardcounter bullshit in that game.
>>
>>382501816
The way random crits work is that they actually reward higher skilled players, not bad ones.
This guy is a total faggot but he at least made a good video on why random crits are bad for new players.
https://youtu.be/vnU_H9ZkYF8
>>
>>382540108
theres a literal 1v1 mode where both players are randomly selected the same character on both sides
>>
>>382500185
I stopped playing right after free to play. It seemed when free2play started, there was a massive influx of noobs\crybabies that ruined the community and demanded to use Pyro, and hold down W+Mouse1 and win the entire game and be completely invincible doing it. After they kept buffing the scrub classes and nerfing the skill classes I just stopped playing with all my friends.
>>
>>382539924
don't join a fucking modded server if you wanna play comp you retard.
play the built in comp or join a team to play.
>>
>>382540108
this
>>
>>382540172
Yeah but in other fps you can solo the entire team by yourself.
>>
>>382500185
>What went right?
Everything went wrong and tf2 still is the best shooter. It just shows how bad the competition really is.
>>
>>382535726
Disguising as an enemy and turning completely invisible at will are cool fucking powers. When you're playing against shitters disguises can actually work and the mindgames are exhilarating. Every FPS has gunners, rocket launchers, flamethrowers, sometimes minelayers and turret builders but I don't know any others with a play style quite like the Spy.

It's not nearly as cool in practice where everyone spychecks and chances are you could better help your team using any other class, but that initial rush is quite something
>>
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>>382506130
>favourite map
cp_freight
>favorite class
Character wise? Soldier. Gameplay wise? No preference, I can play them all.
>candidate for "most balanced weapon"
All stock weapons.
>candidate for "most fun weapon"
Scottish resistance hands down. It's fun to make all sorts of elaborate traps that causes people to chimp out or panic because nobody knows how to deal with it when used correctly.
>>
>>382540202
I joined instarespawn servers like 2fort. Surprisingly fun if both teams aren't pussies.
>>
>>382536132
Nah it was the sandman.
>>
>>382540632
2fort is so popular because it's actually a really fun map.
>>
>>382541468
It sucks when your team is too scared to leave and you end up getting shutdown by snipers and sentries on the bridge.
>>
>>382541468
It's more spread out and empty than Coldfront, more chokepointy than Goldrush and more anti-objective than Hightower.
>>
>>382541608
I'm not going to sit here and try to quantify why something is fun, wew lad
>>
>>382540202
>old down W+Mouse1 and win the entire game

No that's not happening
It seems you are the noob/crybaby
>>
>>382541926
I think he's saying that shitters wanted the pyro to be buffed, not that the pyro was overpowered.
>>
>>382541756
not him, but while "fun" may be mostly subjective, there are many matters of consensus
2fort is not a good DM map for most classes because of its cramped spaces.
It's not a good objective capturing map because it's got the most difficult to capture objective in tf2 (even more so than 2fort).
>>
>>382542174
>it's not a good map
>but everyone and their mum plays it
Are they just pretending to like it?
>>
>>382542174
>2fort is more difficult to capture objectives in than 2fort
>>
>>382542280
>McDonalds isn't good food
>but everyone and their mum eats it
>Are they just pretending to like it?
2fort is a nice safe map for new players. It doesn't challenge them very much because the design restricts skilled players and the "safe zones" and "danger zones" of the map are very clearly delinated.
It also provides Sniper with one of the easiest maps to play on.
>>
Was there such thing as a dustbowl map where all the maps were combined in one?
>>
>>382539924
>""""spamming""" hats when you can only see it on a person if they are on your team or not attack
>not just joining regular valve servers
dumb sweetie poster
>>
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>>382542334
I meant to say Hightower, it was a difficult day at work.
>>
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>>382542456
Yes? It's called stock Dustbowl.
>>
>You have to wait a week after setting up steam guard to trade
Why not something reasonable, like 24 hours? Why are valve such jews?
>>
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>>382542280
2fort is not ideal for CTF simply because there are only two ways in and out of the intel room, but it is perfect as a "instarespawn endless team deathmatch map."

Want to play sniper? Sit on the battlements, duel other snipers, shoot people coming out of the enemy fort. Want to play Spy or Pyro? Lots of places for ambushes and hiding. Engineer? Plenty of ideal sentry building spots.

Want to get into a brawl? Walk out the front door and head towards the enemy base, you're guaranteed to run into something to kill.

The map is perfect for if you want to try your hand at various classes.
>>
>>382542574
because morons get scammed out of their accounts all the time and they don't want to face a class action for their lack of action, dongus.

Complain at them for something they're actually doing wrong, like their ridiculously inadequate hiring policies or their stance on paid mods.
>>
>>382506130
>granary
>soldier
>quake rocket launcher
>flare gun
>>
thinking about reinstalling

but i know im just gonna be disappointed cause its never going to be the same as in 2007/8

anyways, did soldier and demo get gutted or are they still fun?
>>
>>382540504

>The very first day TF2 goes F2P
>Get on Spy with a friend
>Equip dead ringer
>Dominate 8 enemies in a 12v12
>All voice chat enabled
>"WHY AREN'T ANYONE KILLING THOSE SPIES?"

Goddamn it was the funnest day I've ever had playing spy.
>>
>>382511264
The ow ctf implementation was even worse than the one in tf2.

I don't know why people seem so eager to fuck up ctf when you could just implement it the classic way and it just works.
>>
>>382542886
soldier and demo have been op for fucking ages
how retarded und bad are you
>>
>>382542619
>but it is perfect as a "instarespawn endless team deathmatch map."
It's not that either, because the deathmatching skill of many classes is restricted by the cramped map design.
>>
>>382543057
Can it really be called OP if everyone plays it anyway from time to time though?
>>
>>382504229
>blown away by the open beta of overwatch

so you never actually played tf2? if you had, nothing in overwatch would have been mindblowing in the slightest, 'cause it was all in tf2
>>
I have not played TF2 for years and I've started pretty early on with Orange Box. Friends tried to get me into OW and I noticed a thing that makes TF2 still the king - planes.

Typical OW match will mostly use X plane with a little bit of jumping there and there. The heroes that can actually jump up high don't have that much an advantage over the others.

In TF2 a jumprocketing soldier or a stickyjumping Demoman has 3-4 sec window of having an absolute advantage over everyone that didn't notice him.

Combine that with Scout's ability to double/triple/FAN jump and you have a lot of time where TF2 relies heavily on both horizontal and vertical plane movement, in OW vertical plane as a whole is rarely used for anything other than providing someone with a camping spot or Torbjron to deploy his sentry on.

TF2 is all about mobility while OW feels like it's all about concentration where you have heroes like Reinhart being the sole replacement for Heavy + Medic. Where in TF2 a swift pyro can break the Heavy + Medic duo, in OW it's just sheer concentration of firepower that can do that.
>>
>>382542886
the only thing SOlly and demo have had gutted was that swords and shields are dirt worthless, Bison penetration was called a bug and removed, and Sticky jumper is restricted to 2.
>>
>>382542886
>are they still fun?
yes
>>382543054
CTF, as a mode, only works well in fast-paced games with vastly better offensive than defensive elements.
When you put it in a game with strong defenders it just becomes an eternal stalemate
>>
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>mission begins in 30 seconds
>>
>>382511816
There were no organisation paying for teams of any number when the TF2 competitive community sorted out their ruleset.

6s and scout 2v2s are absolutely, unironically and objectively the best ways to play the game. I will pay that highlander is a decent casual competitive mode though.
>>
>>382543192
>swords and shields are dirt worthless

That was always the case. If you were running around without both your grenade launcher and the sticky launcher you might as well just be a pyro charging straight at the enemy for how worthless you were.
>>
>>382543206
Right, but when on top of that you add in further defensive crap like overwatch's slow grabs you just make it even worse. I really think OW ctf would be fine if you just had instant grabs and instant returns and better maps.
>>
>>382500312
You know how to fix Pyro? Give him an airblast that last longer and automatic crits on reflected missiles.
>>
>>382543598
>Give him an airblast that last longer
maybe 0.5 longer
>automatic crits of reflects
Hell no
>>
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>>382500185
how is it comfy? nowadays i just get a huge fucking headache from just the menu screen. did i just grow up or something?

>mess of colors and effects , looks like i downloaded a bunch of obnoxious skins
>barely any community servers, all the ones I used to frequent have died
>valve servers are boring as fuck but they're about the only ones playable
>everyone still playing is either some prick with too much invested in the market to quit or a free to play kiddo
>>
>>382543598
No, that's dumb. Neither of those will fix the actual problem with Pyro, good players will just use shotgun and stickies more often.

see >>382525747
>>382525747
>>382525747
for the actual solution to Pyro's issues.
>>
>>382500185
>>It still manages to be the best competitive and comfiest shooter on the market
This is actually a really bad thing if you think about it.

because it's not either of those things anymore but yet its still the most of those two things. (personally i don't think its the best competitive shooter)
>>
>>382543690
>>mess of colors and effects , looks like i downloaded a bunch of obnoxious skins
http://www.teamfortress.tv/35222/no-hats-mod
>barely any community servers
blatantly false, community servers make up 50% of the playerbase
>>valve servers are boring as fuck
if you hate the base video game then sure
>everyone still playing is either some prick with too much invested in the market to quit or a free to play kiddo
I'm neither so there goes that argument
>>
>>382543813
>jumping airblasts
>solution

Make the airblast do what it is supposed to not something else that will never implemented.
>>
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>>382544031
>Make the airblast do what it is supposed to not something else that will never implemented.
What the airblast is supposed to do is make Pyro a viable class in a skill-based way. Therefore, it will be doing what it's supposed to.

Did you mean to put a "be" (and punctuation) in your sentence somewhere? It makes you look stupid.
>>
>>382543171
After execution stops being a issue, OW is about formulating plans to force your way through a defense with a wide array of characters available that can drastically change how things will go, or reacting or predicting what will happen when the offense unleashes the beast.

Persay theres more that can occur within OW than TF2, and both games are balanced in that everything can be a perfect mirror, its just OW has more map variations and more characters.

Also innately a effective offense in videogames is about forcing the opponent to have percentage chances of guessing what you will do properly with no prior tells and no way to react to it before the gamble occurs.

I can tell you right now OW is the superior game in all forms mechanically and competitively as a longterm vidya player.

These TF2 threads are made by the same people anyways, OW is horribly anti casual once you get higher up the SR bracket, to the point you'll be seeing nothing but vidyagods.
>>
>>382544031
pyro was never supposed to have an airblast in the first place, it was added in an update to help solve the problem of pyro sucking
>>
post the engineer webm
>>
>>382544169
And to be honest in retrospect its kind of hilarious how theres so many things in OW that can instapop characters or wipe teams resulting in a one sided steamroll off little mistakes extremely fast.

So TF2 isn't even a faster game timewise
>>
>>382500185
Poorfags not knowing better
>>
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>>382544169
Don't feed the troll folks.
>>
>>382544475
Just letting you know that TF2 was literally MADE for casuals and I thought it was cancerous when I bought it on release because it was a pale shadow of what Team fortress used to be along with quite cookie cutter as a fps.

OW actually managed to keep my attention as someone whom has been playing vidya forever. Its basically a blizzard style MOBA format with a extremely horrific execution curve reminiscent of fighting games.
>>
>ten years later and people are still arguing for balance based on equalising pick rates between the classes
>>
>>382544767
how do you balance then?
You do understand the point of game balance, right?
>>
>>382544665
>overwatch wasnt made for casuals

>overwatch is as hard as fighting games


>not bait
>>
>>382505945
>Soldier main crying about the one class that he isn't a perfect hard counter to (and instead only a situation hard counter to).

TF2 team pandering to Soldier mains is what is wrong with the games balance.
>>
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>>
>>382545526
Where's engineer?
>>
>>382545854
with the administrator, didn't you read the comic?
>>
Sure are a lot of 2015+ fags in these threads now goddamn
>>
>>382545854
He's with the Administrator. I think they deliberately want to hold off on him interacting with the TFC team, especially since TFC Engy is the last one still alive.
>>
>>382545934
that's because the TFC engineer is his father
>>
>>382545008
You try to foster enjoyable play patterns and disincentivise obnoxious bullshit instead of making your game play worse by chasing some artificial and impossible metric.
>>
>>382546059
That's the implication of the statement, yes.
>>
>>382543598
give him a flamethrower that deals less damage but has 400 ammo. Just to fuck with solly/demo
>>
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tired of hearing about this shitty game.
sage
>>
>Can't play 10 minutes of Overwatch without feeling butthurt.
>Can play TF2 the entire day without feeling butthurt once.
I like Overwatch but god fucking dammit
>>
>>382545008
Your average TF2 game is 12 vs 12, maybe more if you're on a server that does 16 vs 16, etc.

You should expect to see some multiples of the more utilitarian classes. Multiple Soldiers, Demos, Medics, etc. Because that's how the game is designed.

The idea that Spies or snipers aren't picked as often isn't necessarily a bad thing. Your team shouldn't have more than one or two of those at best.
>>
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Post your gay-ass loadouts and rate others.
>>
>>382546092
So you don't understand game balance, got it.
https://www.techopedia.com/definition/27041/game-balance
>>
>>382546326
I don't propose balancing around 12v12.
>>
>>382546408
Do you think Quake 3 is unbalanced because rockets, rail and lightning gun are better than the other weapons 90% of the time?
>>
>>382506130
>Nucleus
>Demoman
>Direct Hit
>Connivers Kunai
>>
tf2 comp was always seen as a joke even by valve
also QTF, Q3TF, and ETF are all much better games
>>
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>>382546582
Okay since you didn't read the link it looks like I'm going to have to explain this to you like you're a fucking baby.

The purpose of game balance is to ensure that players can choose to play the strategies they enjoy without being at a disadvantage.

Yes, no shit, Quake 3 Arena's weapons are not intended to be balanced. Since usually your spawn is not a matter of choice, and weapons are graded by strength, are pickups, and are a commodity, you don't choose your weapon, you enjoy, you play what is available. Balancing this is nigh pointless.

Team Fortress, which I shouldn't have to explain to you, is different. The entire game is built around choice, from the moment you spawn in you're CHOOSING your class and playstyle. The ENTIRE REASON Team Fortress exists with preset class loadouts, and moved away from the Quake formula of "standard class and you pick up weapons as you go", is so that players could CHOOSE to play the weapons they enjoyed.

Balance and choice as a concept is central to the Team Fortress series. It's the whole reason it exists.

So whether or not Quake's weapon pickups are equally balanced versus each other has zero fucking bearing on whether TF2's nine equal classes on the class selection screen should be balanced. Spoiler alert: They should.

Now do you understand, you insufferable fucking simpleton?
>>
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>>382546406
Comfy loadouts are the best.
Those ridiculous, ugly loadouts are just an eyesore.
I don't spend a lot of money on weapons that can count though, maybe I should.
>>
>>382546582
Quake 3's weapons are unbalanced. That's why they changed them in CPMA and Quake Live.
>>
>>382547632
TF2 isn't street fighter you fucking idiot. It's 100% ok to have situational classes which you are free to choose or shit classes which you are free to choose too. It makes the game better to have them.

Do you even play video games or do you just write for the Escapist?
>>
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>>382547720
Oops, screenshotted my meme battle Medic pubstumping loadout.
>>
>>382545934
Where is the TFC Engineer?
>>
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>>382546406
That's a really good soldier loadout. You even got a weapon skin to work with it despitem 95% of them looking like gaudy technicolor messes. 10/10
>>
>>382547769
If you think that the inequalities in Quake's weapons don't add to the game then your next of kin should just turn off your life support because there's no hope of you ever recovering from being brain dead.
>>
>>382547848
Your meme medic is more comfy than your engineer tbqh
Drop the earphones imo
>>
>>382548024
Does that eyepatch even do anything on demo? Is it just about the color?
>>
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>>382547845
>TF2 isn't street fighter you fucking idiot
I never said it was, you dumb, fucking, stupid, ugly, gross, hairy, incestuous, disgusting half-evolved fuckshelf nigger.
>It's 100% ok to have situational classes which you are free to choose or shit classes which you are free to choose too
And it's 100% ok to make every single class one that you can free to choose without them being "shit". In fact, one might even call it a good idea, and that it allows players to have a more enjoyable experience than being at an objective disadvantage because they picked the class they enjoy. What a radical fucking thought huh? Go fuck yourself.
>Do you even play video games or do you just write for the Escapist?
I play video games and don't write for the Escapist. Do you even understand coherent arguments or did you sail in on the S.S. Illiterate?
>>
>>382548171
It's not a good idea because you make your game bland shit by doing it.
>>
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>>382548024
>despite
That was a bizarre typo. Have another one of my loadouts.
>>382547720
I like the Doc's holiday and I'm digging the "evil scientist on vacation" look. 8/10
>>382547848
Nice and simple. Not sure if the pocket purrer adds anything but it definitely doesn't subtract. 7/10
>>
>>382548046
They add jack shit which is why I play CPMA. The fact that you think 100dmg rail and 8 tick LG is balanced tells me you're a shit dueler.
>>
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>>382548150
Yes, it's just about the color. It's a joke loadout for pic related.
>>
>>382548354
Prove it, go on, prove your inane waste of an argument.
Because a weapon you liked got nerfed once, you are saying that any attempt to make different strategies equally powerful will automatically render any interesting features of those strategies null and void.

That's your logic: That there is no way, no way at all, to make different strategies equally strong without removing everything that makes them interesting.

Tell us how it isn't the dumbest fucking thing ever. I'll wait.
>>
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Making the Exorcisor an all class item was the only good choice Valve made since 2013.
>>
>>382548429
lol

that you play CP "all aim no brains" MA tells me everything about you
>>
>babies who think soldier is somehow OP and not the default by which everything is balanced around

What's even funnier is they are usually scout mains, who have literally been the strongest class since the demoman sticky nerf. A top scout easily beats a top soldier in most situations. But expecting 2014-2015 newfag valve server scrubs to understand this is asking a bit much. They don't even know who clockwork or mgemike were, such a shame
>>
>>382548835
QL puts in the same balance changes as CPMA because they know VQ3 balance is fucked.
>>
>>382549020
But it's not faaaair, I ran into a soldier in a tight corridor and he had the nerve to win!
>>
>>382549020
stock scout, stock soldier, stock sniper and stock demo are on the same balance level

people get confused because soldier's escape plan and disciplinary action are overpowered upgrades to his stock melee which reduce his key weakness of low ground movespeed, making him OP. so they think stock soldier must be op
>>
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>>382549376
>that claidheamh mor
my condolences. How do you find it post-rework? It seems like it would be stronger on shieldless loadouts now, but just overall worse.
>>
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>>382549483
If they just made the damage taken penalty only apply if it was drawn it would be fine on shield less loadouts for the melee range alone. I use it over the skullcutter for my ScottRes loadout because people seem to underestimate how important speed is when defending an area.
>>
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>>382500185
>2017 and """people""" are still playing TF2
HAHAHAHAHAHAHAHA
>>
>>382535726
They look at videos that show how devastating snipers and spys can be, try to do it, fail, then bitch on forums about how much they suck.
>>
>>382548674
>actually thinking modern game developers are competent enough to balance without making things bland

have you even played any modern videogames?
>>
>>382506130
>King's Row
>Roadhog
>Reaper's Shotguns
>Junkrat's Grenade Launcher
>>
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>>382550276
>using the generic vague notion of "competence" to say that developers shouldn't try to balance things
I'll remind you that out of the 170+ non-reskin weapons in Team Fortress 2, only ~20 are banned in competitive play. Team Fortress 2 is one of the most successful FPSes in history, and you say the developers aren't so much as competent?

It's ridiculous that you trust developers to make an interesting and enjoyable weapon concept but can't trust those same devs to make that weapon balanced while keeping it interesting and enjoyable.

If they didn't understand fun, the fun weapon you're worried about them balancing wouldn't exist in the first place.

So yeah. Your argument that game balance is a bad idea has absolutely zero basis in reality or logic. Do you even play TF2? Or are you just shitposting?
>>
>>382550769
>tf2

>modern game
>>
>>382551015
What's your point?
I see you're fresh out of arguments.
>>
Holy shit I saw this thread before I went to bed, did it last all night or is this a new one?
Its still alive and fun because its a class based shooter that has alternate weapons. Games usually do one or the other, presumably because otherwise its a nightmare to balance, but tf2 has so much variety that if you're not tryharding theres plenty of fun options
>>
>>382550769
>only ~20 are banned in competitive play
I'm gonna have to call BS on this.
>>
>>382551245
>the thread was made 13 hours ago
Yeah, I think it lasted all night dude.
>>
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>>382551319
read it an weep
https://wiki.teamfortress.com/wiki/Competitive_item_restrictions
>>
>>382551182
not my fault you're too dense to see the point
>>
>>382551319
whitelist.tf/esea_6v6_s25

23
>>
>>382551402
Interesting. I assumed it was much more.

>pomson and short circuit banned in all competitions

Nofunallowed.
>>
>>382551319
>http://comp.tf/wiki/6v6_Global_Whitelist
My apologies, it's 24. That's why I put the tilde, to show it was somewhere around 20.
Out of the weapons on here, five are getting reworks from Valve that will probably see them unbanned.
>>382551406
Thank you for conceding the argument and admitting you lost it. You're my bitch now.
>>
>>382551402
This is an old list, don't post it. The TF2 Official Wiki doesn't keep up-to-date with comp. Use this >>382551681 instead.
>>
>>382551671
That list is old, Pomson is no longer banned.
Short Circuit is banned not because of nofunallowed but because it's antifun.
>>
>>382552104
>antifun
Oh no, that tryhard antifun engineer may actually defend himself for a few seconds without actually threatening the soldier himself. We can't have that at soldier main HQ!
>>
>>382542008
You are right and I am retarded, discard what I said.
>>
>>382552302
>for a few seconds
If your gun is going down with short circuit equipped, let alone in a few seconds, you're doin it wrong lmao
>>
>>382552302
Don't be retarded anon.
For a start, "without actually threatening the soldier" is false, SC can deal 40 damage per second at the same time as deleting a projectile, and never misses or needs to reload.

In order for a game to actually finish you need to capture last. When an Engineer is sitting with a level 3 super-tanky aimbot with the highest DPS in the game, and you can't even push in and use an uber to destroy it because the Engineer can simply destroy all your stickies and rockets with an aimbot secondary weapon, the game never fucking ends.

Short Circuit is the hard counter to Engineer's intended hard counter, the Demoman, and helps the dedicated turtle class turtle even harder. That's a terrible fundamental design.
>>
>>382552809
It's not even as good at turtling as wrangler, and nobody goes on a crusade against that weapon.
>>
>>382534821
>>382534914
I think you're failing to see the fact that there are less people playing tf2 now then when the game launched and no one knew about it, and every month the game's losing around a couple thousand players.
>>
>>382552934
>and nobody goes on a crusade against that weapon
Oh you sweet summer child.
>>
>>382552952
Source?
>>
>>382552952
We're right before the update. The game community always slows down during an update drought, then peaks to ridiculous heights again.
>>
>>382553225
See >>382534013
>>382553487
It's been like that for the past year though.
>>
>>382553943
So we have more players now than half a year ago? Not the best image to support your claim.
>>
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>>382553943
Nigger when was the last major, non cosmetic update released?
I want you to think hard about this one.
>>
>>382504229
>complaining about balance when he plays overwatch
you fucking retard
>>
>>382514927
ugly as fuck game populated soley by autistic nintendo fanboys and children
>>
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I can't find a single other multiplayer game that is good so I'm forced to just stick with TF2
If anyone has suggestions I'll be glad to hear them
>>
>>382500971
kek
>>
>>382501065
tf.gg
>>
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>>
>>382506130
>favourite map: badlands, gullywash anything in the comp map pool
>favourite class: scout
>candidate for "most balanced weapon": any of the stock ones
>candidate for "most fun weapon": big earner and dead ringer
>>
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>>382548024
>you will never reach this level of autism
>>
Reminder that TF2 eventually results in frustration and disappointment.
t. player with ~5k hours
>>
>>382556168
not really, this isn't a MOBA
>>
Trading was the beginning of the end of TF2.
Polycount update was the bullet that did it.
I miss when tf2 wasn't about dumbfucks and their hats and crates.
>>
>>382556290
To each their own; I guess I'm just burnt out.
>>
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>>382500185
>TF2
>competitive

TF2 is a party-time shooter with no competitive elements at all. You cannot balance a game where every class is different. It is only competitive to the ignorant.
>>
This thread made me nostalgic enough to reinstall TF2. Who wants to play?
>>
>>382556726
your mom
>>
>you will never be as butthurt as Blizzdrones are about TF2
>their game barely competes with a decade old hat simulator
Post yfw
>>
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>>382556726
>playing tf2 is now nostalgic

What happened man... I remember EVERYBODY playing tf2 just a few years ago..
>>
>>382556946
>tf2 players think their game matters anymore
>>
>>382505403
It is almost impossible to be bad at such a casual and simple game.
>>
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r8
>>
>>382557148
>proving him right
The absolute STATE of Blizzdrones. If TF2 really didn't matter, you wouldn't be here shilling.
>>
>cs fags still circle jerking about their babby game
cs is the same shit as cod/bf
>>
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>>382556946
Feels good
>>
>>382557506
>grasping at straws
TF2 is not good anymore. I don't know why you can't accept it.
>>
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>>382556963
I haven't played in a good 5 years. Time really does fly.
>>
>>382504229
>>382505793
The scout is faster than nearly all the characters in tf2, rocket jumping and sticky is faster than the scout.
The engineers teleporters allows for even the slowest class to reach the contested zone really quick, meanwhile on overwatch I remember one time as genji having to run across the whole map just to get back to the capture point, because 95% of the time symmetra isn't played, and 40% of the time symmetra is played, she doesn't put down a teleporter.

And most of the more useful heros in overwatch are slow as fuck.
>>
>>382557802
That's like your opinion dude and I'm not gonna take gaming suggestions from a shit eater who thinks first person MOBA-lite "Press Q to win" only one plane of movement waifu shitfest is a good thing.
>>
>>382519058
All of this is moot because LOLSTICKYSPAM is what 90% of the players lean on.
>>
As a Sniper main, none of the sniper gameplay I've seen in OW really appeals to me. I'll stick with TF2 until they improve.
>>
>>382558117
Relax. All I'm saying is that Valve made some bad decisions with the game and it will never be as enjoyable as it once was.
>>
>>382555018
Fucking this. non-competitive CSGO is also good.
>>
>>382556649
>every character in fighting games is different
>fighting games are not competitive
>>
>>382509776
>>382510664
>low skill floor
you're thinking of "high floor" retards
>>
>>382522078
The upcoming balance changes are mostly good though, for once.

Outside of the massive RR nerf none of them are that bad, though we'll have to see how the sandman changes work.

YER is an actually usable weapon now, too.
>>
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>>382556946
>>
>>382514927
isn't this game literally dead now, last splatfest ended and game closed?
>>
>>382557703
>>382561718
>bumping your own posts because no-one agrees with you
>>
Had one of the most intense matches of Dustbowl yesterday

>Be vaccinator soldier combo
>Starts with us on offense, get 1st area capped fairly easily
>After that they start stacking medic, demo, soldiers, and engis heavily, including one soldier being pocketed by a kritkrieg and uber medic
>Despite all odds and our team not being the best manage to win offense while the soldier with 2-3 medics talks shit
>On defense now, try to keep them back with a kritzkrieg, but team is too disorganized, lose first area quickly because no engies and team is spamming medics without much effectiveness
>Lose 2nd area quickly again too
>3rd area we actually get some engies built in alright positions, hold 1st cap for a lot longer, but eventually lose it because team is too passive
>On last cap me and my friend get some amazing pushes on them and absolutely destroy them, at one point we both had 9 dominations, half their team quits including the soldier with multiple medics
>Eventually swap over to the other team to balance it and win the round for them
>
>>
>>382562353
>being this much of a Blizzdrone
>>
>>382562353
Here we see the OWfag in his natural environment, proving people who criticize his game and shitty playerbase correct
>>
>>382558775
I thought about it but I don't want to spend money for a game and then finding out it's on par with dota in terms of poisonous bullshit. I mean I heard things
>cheating even in pro environments
>some bullshit about random weapon spread
>people playing just for the skins
>>
>>382554120
We have far less nigger. We're the fuck are you getting "more then" from?
>>
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>>382564858
From this, you illiterate ape.
>>
>>382556946
>>
>>382562840
>>382563578
>TFIDF to the rescue
>>
>>382558775
I play competitive CSGO casually
fite me
>>
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>>382566902
>i play CSGO
>>
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>>382500185
Battleborn is better
>>
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>>382566725
>>
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>>382567035
you dont know the half of it
>Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz
>Intel(R) HD Graphics 4000
>playing on lowest settings
>1280x760 on 1366x768 monitor
>20fps avg (and thats on a good day)
>>
>>382567524
Try playing it on higher settings, I found I get worse performance with the lower settings than the higher settings.
>>
>>382533864
>The game itself is casual fun
This. TF2 is the Smash Bros of competitive shooters.
>>
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>>382565354
>I can't read graphs
>Calls others illiterate
>>382534013
>>
>>382568576
Yes, ignore the hard numerical data given to you on a silver platter. Just look at the vague squiggly line and defend your false conclusions to the last breath.
>>
>>382568750
At all time peak there was 117, 917 players.
As of ten minutes ago it was 63,811 players.
That's under half you literal retard.
>>
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>Play round of Dustbowl
>Team is getting steamrolled
>Playing as Heavy, keep dying instantly
>Switch to Soldier
>Carry team
>We win
>Mfw

It's too easy bb
>>
>>382568906
The claim was "and every month the game's losing around a couple thousand players". This was proven false. In fact, if you scroll down all the way to January 2013 on steamcharts, you'll still see average numbers comparable to the current ones
>>
>>382560838

RR nerf is not massive, it will still be the strongest primary by far
>>
>>382569263
It is a massive nerf, it'll just also still be the strongest primary.
>>
>>382569638
Unless you're using gunslinger
>>
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>>382569182
The overall trend is just that.
>proven false
The only thing that was proven false is you not being retarded.
>>
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>all these new servers that were put up recently
>they all have World 11 in the name
>a bunch of community creators and devs were playing on a private server with a new map that was renamed as pl_thundermountain to hide it
>there are currently 10 payload maps in matchmaking
>a new payload map would make it 11
>World 11
>>
>>382569689
are you blind? Your own picture proves you wrong
>>
>>382569689
did you even try to compute that you idiot?
>>
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>>382569792
>>382569912
ITT: Autists
>Hurr I love TF2 therefore it can't be doing bad hurr durr
>>
Can I mod tf2 to get rid of hats?

Are there servers that try to recreate older builds of the game that aren't dead?
>>
>>382570654
>can't read a chart
>is wrong but keeps arguing
>hurrdurr posting
>calls other people autists
ok
>>
>>382570821
yes
not anymore

>>382570654
I used to love tf2 but valve's abandonment of it (and then ruining it when they pay attention to it) is pretty shit.

The game's not "dead" playerwise though, your own image proves you wrong.
>>
>>382566725
Imagine being this shittershattered
>>
>>382571063
Kidding aside yeah it's not dead, but players keep leaving like crazy. If Valve doesn't bother doing anything, it won't last longer then a few years.
>>
>>382567524
>not lowering the resolution to 480p
>>
>>382525006
just hold right click.
>>
>quickiebomb does the same selfdamage when sticky jumping
What's the point
>>
>>382572489
to detonate quicker
Thread posts: 500
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