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subnautica thread >tried to go to lifepod 4 >saw some giant

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subnautica thread
>tried to go to lifepod 4
>saw some giant red and white eel thing
>noped on back to lifepod

last /v/ thread said spawn near the engine was fucked.... am i?
>>
bump, anyone else playing this game?
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Help
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>>382492424
>>
I know this takes place on an alien ocean world, but how alien is it, exactly?
Like, does it go full Cthulhu or is it grounded in what we would consider reality?
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>>382493462
Well there's one of the big creatures there >>382493340


Here's another

The alien fish are based off Earth fish. The underwater ocean world has some fairly alien sections but it doesn't feel too unlike our own with kelp forests, coral reefs.
>>
>>382493462
Near the surface is mostly "normal" stuff, kind of cartoony but fairly grounded.
Shit gets spooky once you start going deeper
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>>382493340
dude let me in, I'm a fairy
>>
>>382493340
That's just your friendly neighborhood sea dragon, taking care of those pesky lava lizards for you
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this is now a comfy thread
post comfy seabases
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>>382494470
My nigga. I built a base there, too.
>>
Is Subnautica good now? I played it in super early access and while promising, it lacked content.
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>>382494470
>>
>>382494470
>>382494553
>building a base all the way down in the lost river instead of making one where safe shallows, kelp forest, and grassy plateaus meet
why would you put it so far out of the way?
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>>382493357
>posting year old webms when the game has received several major content updates since then
>>
I keep thinking I'll get back into Subnautica but then I remember how irritating the early game is, especially now that you have to unlock *rooms* of all things. I'm also guessing that there's still no map.
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>>382494776
for maximum dick-waving potential
the western mushroom forest is objectively the comfiest surface-level biome, if you insist on building somewhere "practical" and "convenient" like a casual
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>>382494776
I build several bases all over the map as points of refuel and for when I want to stay somewhere else while exploring. I use the bobthebuilder console command code for all blueprints and unlimited resources so I can just make what I want.
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>>382495205
actually, casuals would build bases where they look cool. a robust player would find out the best location for nearby resource harvesting and the least amount of travel time to any biome in the game.
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>>382494860
did they change anything shown in the webm?
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>>382495281
the sparse reef is actually a pretty good location if you're just after resources, it's basically 100% safe, there's absolute loads of basic resources everywhere, and it borders the sea treader's path, the crash zone and the grand reef for late game resources
not very comfy though
>>
Where's the best place to go about looking for moon pool fragments?
>>
Having played parts of it, I am forcing myself to not go any further since I don't want to spoil myself by getting everything and then starting all over again when the game gets out of EA so soon. Feels bad man.
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>>382495539
grand reef or mountains, depending on whether you hate reapers or warpers/crabsquids more
>>
>>382495464
if you want just resources and don't care about travel time, then the best spot is the junction between sparse reef, sea treader's path, and blood kelp trench. people who complain about copper, go find sea treaders and follow BEHIND them, every step they take will leave outcroppings that can drop lithium or copper.

>not very comfy though
it's a horror game, not really meant to make you ever feel comfortable
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>>382495241
just play in creative mode you nigger
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>>382495673
Guess I'll have to build the Cyclops now then. Was hoping to have the moon pool first.
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>>382494010
mermaid*
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>>382496027
if you get the seamoth pressure compensator from the aurora you can explore the shallower areas of the grand reef pretty safely, the mountains are a little risky but not too bad.
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>literally the only "good" early access survival sim exploration sandbox game
>also literally the only early access survival sim exploration sandbox game without multiplayer
>>
Is this game worth 10 shekels?
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>>382495990
Nah, I like being able to still die and shit.
>>
>>382492424
>spawn near the engine
That's near the thermal vent, no? It's prime real estate.

Just don't go right up to the engines.
>>
>>382496557
Have you played another early access build/survive game and liked it? Yes. Have you played another early access build/survive game and not liked it? No. Have you never fallen for the build/survive early access game meme? Maybe.
>>
>>382496565
>like being able to die
>cheats in all the blueprints that makes it basically impossible to die
i mean its a single player game, you can do what you want, that just seems kinda silly instead of just playing in creative. you can grapple to the back of a sea dragon leviathan and punch it to death as soon as you start the game if you're just cheating everything in.
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>>382496693
Your uninformed opinion is noted and discarded
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I made a booboo
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>>382496557
Torrent the most recent build and give it like 5 hours or so, there's essentially no optimization so it starts to run like shit after you've gotten some time into a save. If it runs reasonably well for you and you enjoy it, it's totally worth ten bucks
cutefish when
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>>382496284
I just got the parts I needed, thanks. A fucking wreck almost killed me by popping in as I was exploring but I finally got it. Now to figure out some primo real estate so I can abandon my shit above water seabase.
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>>382496379
No shit, survival with a buddy isn't really survival at that point. There's no sense of loneliness and isolation.
>>
>>382497446
It woulf still be fun.
>>
>>382497446
it'd probably kill the atmosphere, yeah, but co-op submarine shenanigans have enough potential that I'd still be interested to see how it worked out
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>>382495205
>building a base in the lag forest
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>>382496379
The Long Dark is decent and singleplayer, smaller scope than Subnautica though.
>>
>>382498037
>not having a twin pascal GTX titan build, powered by Razerâ„¢
If you build right on the edge of the biome it's manageable on my mid-tier system, It'd be cool if you could build a base right on the huge central tree without the game turning into a slideshow
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This is how high you can go apparently.
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>>382498568
i kept glitching through the rock and having to restart
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>>382492424
Does the game still run like dogshit?
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>>382498678
>>
>>382494771
>>382495990
>>382493340
i aint ever playing this fukcing shit
fuck that
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>>382498678
Yeah. They still have not fully removed the voxel map.
>>
>>382498678
>>382498723
Fug didn't mean to reply to you, also yes, it does.
>>
Can anyone give me a quick rundown on this game? Is it worth the $9.99 price tag? I enjoyed playing terraria and I kinda like to sperg around with these single player sandbox, survival and crafting games.
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>>382498789
don't worry dude
there's lots of friendly sea creatures in this game, just waiting for you to come visit them
just look at these goofy fellows
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>>382499132
pretty solid exploration/crafting/deep-sea horror game with god-tier art direction, questionable balance decisions and miserable optimization. It's worth ten bucks if you can run it well, and the devs have been hinting at a comprehensive optimization patch within the next few months.
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What is the highest depth you can venture to?
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>>382499985
>highest depth
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>>382499132
You're the survivor of a crashed spaceship on an alien ocean planet, you explore and collect resources and blueprints from wreckage to build your base and vehicles. There's a story to the game with various setpieces, but the rate at which you explore and complete the main story is mostly up to you.
Unlike Terraria, Minecraft, etc. there's no procedural generation, so there's less replayability. The upside of course is that everything is hand-crafted.

The story content is like 90% complete, but the final pieces haven't been added yet. The next 3-4 months are going to be dedicated to finishing the story and doing a big optimization/polish pass.

For $10 is a good deal, but it's so close to leaving early access you might just want to wait a few more months.
There is a plan to increase the price when it leaves early access in Sep/Oct though, so it's not a bad idea to simply buy it now for $10 and wait until later to play it.
There's also going to be a pet fish that follows you around added for early-access buyers.
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>>382499985
>highest depth
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>>382499985
The lava biome, probably.
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>>382500074
>>382500142
Yes, highest depth, meaning the highest value (in terms of meters) from the surface you can go to,
>>
>>382499985
iirc the deepest your exosuit can go is 1700m before it starts taking hull damage

technically you can go deeper than that but you won't live very long and there's nothing to see beyond that

there is an expansion planned so they might add even deeper areas in the future
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Sup, little bitches.
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>>382499985
put me in the screencap
there used to be a pit that went down to like 2.5k, but I'm not sure if it's still there, and they recently changed how oxygen works so I'm pretty sure it'd be impossible to get that deep now anyway
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>>382500505
>put me in the screencap
Oh fuck off. You know exactly what I meant. When i'm talking about depth I no longer refer to sea level from the ocean. Therefore, as you descend more and more the value of meter increases relative to the *surface* of the ocean.
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>>382500483
Literally never seen one of these in over 100 hours of playing. Is this something to be added later?
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>>382500692
>>
>>382500692
English must not be your first language
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>>382500783
I think they plan for it to patrol the void beyond the map
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FUCK
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>>382500840
>>382500860
It most certainly is. What are you having trouble with understanding from my post? I'd love to help you if you are struggling.
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>>382500783
Ghost Leviathan is still in experimental, not quite finished yet. And they're still debating on where to put it because they said the size they want it at makes its original home, the Lost River, a little too tight (which is bullshit because the Bones Field, Ghost Forest, and Junction are more than large enough to hold it).
>>
>>382500880
potentially also the lost river, but I think they may have scrapped that idea because it's too big for the area
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>>382500880
That would be pretty neat actually. You know you fucked up when you see this motherfucker head towards your cyclops.
>>
where is all the copper reeeeeeeeeeeeeeeeeeeeeeee
at most I got 10 since starting the game and I already can't make more computer chips/power cells, fucking titanium I swear
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>>382500996
The sea dragons are annoying as fuck though, I don't know why we need another leviathan down in the lost river when the gameplay is silent running > shield > powerdown until cooldowns are up to get past every threat.
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>>382501009
>>382501004
>>382500880
I really fucking hope he's not a Void area-only creature, because that would be an incredible waste of time, especially since they worked so hard to get it ready for launch because they really liked it. And there's also going to be Crabsquids and Reapers and Sea Dragons in the Void too, so there's no reason for the Ghost Leviathan to be Void only.

The problem is that the Ghost only looks good when in the Lost River since it was made specifically for that area. Anywhere else and it looks weird and out of place, not to mention there's already dangeroud beasts in those areas like Bonesharks and Ampeels and Crabsquids and shit.
>>
>>382501263

>>382495464
>>382495978
>>
this game also has a fantastic ost

https://www.youtube.com/watch?v=ADWiPvCqcBY
>>
>>382501263
The copper cockblock is real.

Honestly you can't really get tons of copper without either a scanner room, which requires 2-3 computer chips to use effectively or the prawnsuit with drill arm.

Once you get the drill arm you can just harvest the copper nodes around the map for an infinite supply.
>>
How long until it's out of early access?
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>>382501445
my scanner room mark shit I already collected, this shit doesn't works
at least the cameras were usefull to locate the lost base in the cabe with the crab-eel thing and the big mushrooms
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Old webm I made of the Ghost Leviathan cruising around the Lost River, think I'll make a better one in a little bit.

>>382501592
Think September/October.
>>
>>382501439
it's too bad the soundtrack constantly glitches out for me and almost never plays any music
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>>382501263
until you get the PRAWN drill it's just RNG from limestone outcrops

at least there's lots of limestone around though, getting silver from sandstone is much more bothersome than finding copper

also something that's kind of obvious but you might not notice, sandstone (mostly) only spawns on vertical walls and ceilings
>>
>>382501718
he looks awkward as hell down there
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>>382501701
Turn if off for a minute or so then turn it back on and it won't scan for stuff you already collected.

Honestly though the prawnsuit is where its at.

You end up using quite a bit of copper and being able to mine it is fucking awesome.

Also helpful for things like quartz, gold, etc.
>>
Does it still run like shit?
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>>382501718
looks weird, needs to be faster
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>le "no guns allowed in my game because sandy hook" developer game
No thanks anon.
>>
>>382500371
Thats not how english works there. You must be 18 to post on this website.
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>>382502030
Performance has improved some over the last several months, but it's not drastically better than it was a year ago.

Their big performance pass is planned for the next 3-4 months though. After that it will leave early access.
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>>382502150
Actually improves the game when you have to be more creative in avoiding danger instead of just firing lasers and shit at every large creature you encounter until its dead.
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crater base
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>>382502381
Stop responding to the gun trolls, they do this every single Subnautica thread.
>>
Cyclops base docking module when?
>>
>want to build a comfy base
>have absolutely no idea how to build one or where to build one

is there any guideline online for base building? I'm pretty retarded
>>
so the only way to collect the big ores is with the drill arm? no good old pickaxe or something?
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>>382502436
ok then this happened
>go over the the base
>sub fucks
>does a flip
>pushes me in the ground
>>
survival mode

or no food mode ?
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>>382502648
>>
>>382502381
>not filling a Grapple / Propulsion PRAWN with deep shrooms and floaters and becoming death personified
>>382502648
literally just stockpile titanium, glass and a bit of lithium and fuck around until you get something that looks okay and isn't completely awful to move around, base building isn't deep enough to require any sort of real strategy
>>
>>382502742
no food mode cuts out a lot of the gameplay

without thirst/hunger there's no reason to build gardens or fish farms, and there's no limit on how far you can venture from your base
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>>382495978
Thanks for the advice, copper shortages were getting to be a real problem. Now I have what amounts to an infinite source.
>>
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>>382502880
Never actually built the propulsion arm since I use the drill a lot, but I'll give it a shot.

Are the deep mushrooms the best projectiles?
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>>382502880
I have the resources, I just can't find a good location. I was gonna try and find a couple spots, maybe even one above ground. Got a good recommendation for a beginner base location?
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>>382499985
IM DEEP IN THE SKY
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>>382503224
Your first base should just be next to the life pod so you can mooch off of its fabricator and shit.
>>
What new shit have they added recently?
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>>382502648
Craft a habitat builder tool and start placing shit, it's basically like building hamster tubes.

You get a 100% refund for deconstructing base segments, so feel free to play around with your design.
Just pay attention to the hull strength when adding new sections, if it drops below 0 the base will start flooding. Foundations, reinforcement panels, and bulkheads add hull strength, while everything else decreases hull strength.

If you want to start a base with longer legs you can build a section, then connect another section above it and deconstruct the first section.
>>
>>382501314
>only looks good when in the Lost River
>blood kelp
>underwater islands
>being able to go out to the deep grand reef
>>
>>382503478
>it's basically like building hamster tubes.
This helps a lot more than you think, I can't believe I never made the connection before
>>
>>382503174
Without bothering to do any real testing, I think they do essentially the same damage as baby crashfish while also being a quarter of the size. Floaters are the real god weapon but there's no way to farm them that I know of, you just have to collect as many as you can. Just a couple of hits will completely fuck up a leviathan, most smaller fish will get paralyzed by one or two
>>382503224
The tops of the pillars in the red grass biomes are pretty cool base spots, especially if you build vertically. The underwater islands are also a neat location if you don't mind getting occasionally harassed by bonesharks.
>>
>>382503465
They gave the Cyclops a significant overhaul a while back, but they've mostly been focused on finishing the story areas and completing placeholder assets.
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>>382494470
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>>382503717
is the power transmitter going to get finished?
I like 9
>>
>>382503994
combine 5 and 6 and you get my heater
>>
>>382503224
Sparse reef is good. Only a short distance from the shallows, not very deep, flat areas, and no predators to worry about.

>>382503994
I'm sure it will get a proper model before release.
9 seems a little bulky to me.
>>
>>382503994
These designs remind me of that old Ionic Breeze gadget.
>>
Picked up the ps4 version today and have yet to play, what should i expect?
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Subnautica seems like a lot of fun but I have extreme thalassophobia
>>
>>382503994
I guess this means they're not getting rid of the laser beam connections. I think plain old cables would look nicer.
>>
>>382504260
just get out of your base, there's literally nothing under sea that can hurt you, I promise
>>
>>382504337
>thalassophobia
that what is called? tought it was bathophobia, so thats why another anon made fun of "my fear of baths" in a past thread
honestly didn't even know it had a name before searching subnautica, just called it fear of deep water
>>
>>382495281
>robust
back to tgstation memelord
>>
So, got my first little base set up, wet to the island and scanned all the shit. Have the trees and Chinaman potatoes growing, need to go back and get melons. Have the radiation suit and the seaglide thing with the propellor. I've found two other escape pods with scannables, but can't make them. One is a second upgraded air tank (already have the high capacity), the other is a fin upgrade. Do I need a special item to upgrade them? Guessing it's in a base somewhere.
>>
>>382504604
need a version of the spider poster but with a crabsquid/warper/reaper
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>>382504629
https://en.wikipedia.org/wiki/Thalassa_(mythology)
>>
>>382504784
you need to build a modification station to upgrade items
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>>382504814
yeah but mine isn't just sea, take a deep river or anything you can't see the bottom and I shit myself
just muddy water that only reachs my ankle is enough
>>
>>382492424
I hate that the devs have boxed themselves in by making the map then making giant things too big to fit in them.
>>
>>382505261
>Thalassophobia can include fear of being in large bodies of water, fear of the vast emptiness of the sea, and fear of distance from land.[3]

don't know about ankle deep mud
>>
>>382505372
They can always just add a new area if they need more space. At the very least, an attempt was made.
>>
Stopped playing after they added crab snakes.
Reinstalling now. What am i in for?
I'm actually terrified of water so this game has never been comfy for me
>>
>>382503174
>>382503619
Just did a bit of testing, both baby crashfish and deep shrooms either one or two shot river prowlers, and I couldn't get any warpers to stick around long enough to actually test how many hits it takes to kill them, they ran for it after one hit from either. Since you need to farm crashfish and they reproduce super slowly, and deep shrooms are all over the place and easy to farm if you're in a biome without them, deep shrooms are the best way to kill shit in subnautica, even though they're really sort of unsatisfying
protip: do not use weaponized deep shrooms to kill shit close to your base or any of your vehicles unless you like rebuilding things
>>
>>382505727
you need to go into the crabsnake biome to get the water purifier blueprint
also there's way spookier shit in the ocean now
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>>382499985
descending to the skies
>>
>>382498678
Runs great until your save gets some hours in. I'm not sure why.
>>
>yfw the last section of Subnautica is literally Super Mario Brothers
>>
>>382505372
Hopefully the expansion will do more with abyssal plain type shit instead of caverns and canyons.

>>382505535
I think part of the reason for they haven't made the map wider is floating point errors as you travel further away from the map origin. (0,0,0 xyz coords) By having the player go through caves and such you get the experience of traveling long distances without actually being that far from the origin.

Related video
https://www.youtube.com/watch?v=TSaNhyzfNFk
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>>382505727
>terrified of water
do what I did, use scanner room camera to locate it and make a fast travel with the seamoth later
>>
>>382505824
Not him but could you tell me what? I stopped playing a while ago since I'm terrified of the sea but still like to keep up occasionally since the creatures are terrifying but intriguing.
>>
I don't have enough patience for this game. I've had it over a year now. It's certainly a good game in the making, but I wish it didn't shit the bed when moving to new areas and didn't crash so much. Hopefully it will be better on full release, but I wish he used something besides Unity because the game is pretty much doomed to always run bad with that.
>>
>>382506418
Well, there's Crabsquids, who look like oversized zooplankton who can dook your electronics with EMP...
There's the Sea Dragon, a bit goofy but he can fuck your shit up badly...
And then there's the Emperor, who looks big and tough, but she's actually really nice
>>
Why are there subnautica threads suddenly? Did they release some shitty update again?
>>
>>382506418
octopus-crab hybrids with EMP
a literal sea dragon, complete with lava breath
teleporting alien cyborgs created by modifying some ancient sea creature, and they're hunting you
>>
Why does my cyclopes report damage when there's no hull breeches or anything? When I start it up little dots appear on a map of the ship and it gets annoying.
>>
so is the DNA transfusion mechanic confirmed cut or what? We're almost at content completion and there hasn't been any mention of it in ages
>>
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I've gotten so caught up in expanding my base, I didn't realize I had ran out of ideas for rooms to build, any suggestions?
>>
>>382500074
>>382500142
>>382500505
The irony here is unreal. There's absolutely nothing wrong with saying "highest depth"; the word "highest" in that sentence is referring to the number, not the actual depth itself, therefore it's 100% grammatically correct to say it.

t. an actual native English speaker
>>
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Size comparison of the four leviathans. A couple of things to note:

1. That's the Juvenile Sea Emperor that will spawn in five different places around the world after you hatch the babies and they go through the portal
2. The Sea Dragon's size is smaller than it should be due to an accidental rollback to its old size during an update, it's supposed to be about a tentacular club or so longer than the Ghost Leviathan

remember when the Reaper Leviathan was once the largest and scariest beast in the game? Now it's merely the fifth-largest creature
>>
>>382507191
above-water observation deck
turn the room with the best view into an office with shelves and a desk
once you have access to alien containment, a multi-tower aquarium complex simulating a different biome in each tower
>>
>>382507285
the sea emperor is not going to attack you right?, not going to help those shit hatch if they want to kill me after it
>>
Where the fuck is the Cyclops dock?
>>
>>382507530
No, the Emperors won't attack you. They do have an attack animation, but they only use it against hostile creatures like Bonesharks.
>>
>>382501314
I dunno, I think it would make a lot more sense for it to be out in the void. I don't like the idea of putting reapers and sea dragons in the void because canonically sea dragons are predators of reapers (the skeleton in the lava biome)

I'd kinda prefer if reapers weren't in the void simply because i think they thrive better in the mountains and near wrecks and stuff. Though it would still be really cool if they were in the void because of their ability to grab you and drag you deeper into the abyss.

I also prefer if sea dragons stayed in the lava zones because it's their natural temperature. The void would be too cold for them.

But i do agree there should be ghosts in other places such as the blood kelp and one in the ghost forest acting as a sentinel for the lava biomes.
>>
>>382507285
Will the kids be able to speak to me after we meet again?
>>
>>382501314
>Only looks good in the lost reef
>Posts official picture of it in the bulb zone
>>
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>>382507486
The room down by the moonpool is my office and living quarters already. I'll get to work on the other two though.
>>
>>382504794
got you senpai
>>
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>>382507642
The only reason they're in the Void is to act as a way to keep you from wandering off the map, as far as the game's story goes they're not canon. Which means if the GL is only in the Void then it doesn't exist as far as the game is concerned.

>>382507664
Don't think the young ones will speak to you at all, but they may remember you and interact in some way.

>>382507701
It only looks good at night. Any surface biome when the sun's up make it glow brighter than a tanning bed and look awful.
>>
>>382493340

Isn't she friendly?
>>
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>>382508063
>Planning a game in terms of it being a game rather than it being a world
>>
I just bought the game and played a bit. Can you move your escape pod? What is the easiest way to find copper and lead
>>
>>382508180
the emperor is the one with the insect like hands, thats the dragon, even spits fireballs and shit
>>
>>382508215
You cannot move your escape pod. if you want to go somewhere else, build a base. You will have to build a base anyways.

Both lead and copper are found in limestone outcrops. Always look for them on the sides of rock walls, there's also a large coral tunnel in the shallows which has a bunch of them.

Good luck.
>>
>>382508489
how do you learn to make the base stuff?
>>
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>Build an alien containment
>put crabsnake eggs in and put jelly shrooms in the planter
>The crabsnakes don't hide in the mushrooms like the big ones do

I'm mildly disappointed
>>
>>382508613
The base stuff is built using the habitat builder, which requires a computer chip and a battery.

In order to make the computer chip, you have to have a survival knife, and you need to get gold from sandstone outcrops, which are slightly smoother, more yellow, and found in the kelp forests with all the shark things around.

Most things in the base are made out of titanium and glass (which is made from quartz) so be sure to stock up.
>>
>>382508782
okay. I was able to make a knife, flashlight, repair tool, scanner, fins and an air tank. I went to the forest once and got the seeds for silicon rubber. Guess i'll head back there.

thanks a lot
>>
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>>382508947
Don't mention it. This really is a fun game when you know what to do.
>>
you know there is a wikia right?
>>
>>382499204
DOOK DOOK DOOK DOOK
>>
>>382509330
of course, but its fun to interact with people. I like to ask people once in a while rather than googling shit
>>
The latest version on the TPB is 50198, should I get that one?
Is this game any good?
>>
is this frame rate in this still shit
>>
>game looks comfy and has nice base building
>think I'd enjoy it
>preys on my biggest fear
feels bad
>>
>>382507642
imo there should just be a warning given by the pda assistant to turn back, then if you proceed you should get grabbed by giant tentacles and pulled into the abyss. You should then die a couple seconds after being grabbed so you never actually get to see the what the tentacles belong to.
>>
>>382509547
>>382509330
Yeah, and I enjoy explaining it. Makes me feel helpful, rather than shitty like I should be for playing video games.
>>
Whats a good name for your cyclops/prawn/moth?
I've been thinking about naming the cyclops Dio, the moth Holy Diver, and the prawn The World.
>>
>>382508947
you can also find sandstone in the lava vents that are in the shallows
>>
What do you do in this? The steam page lists "survive" as a thing so I'm guessing there's hunger and whatnot
>>
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Now that they devs have said all of the major terrain and story stuff is pretty much done aside from the Rocket-building and liftoff and the next several months is going to be dedicated to bug fixes, optimizing, and other things, I really hope they'll pull this guy out of limbo and finish him and use the fandom's suggestions of punching apart modified large resource nodes and the movable rocks for his former terrain-modifying gimmick as well as taking swings at you if you get too close to him, and being a hazard to your base if you make it too large/noisy.

They already had it rigged and several animations done when they put it on hiatus.
>>
>>382509961
I named my P.R.A.W.N. Unit-01 and painted it accordingly
>>
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>>382509961
>Moth
Ocean man
>Prawn
Gurren (If it would fit, i would totally call it Gurren Lagoon)
>Cyclops
Polyphemus

>>382509890
That would be fucking F A N T A S T I C
>>
>>382509961
I have a bright red mining Prawn that I've named the Rock Lobster which I'm pretty happy about
>>
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>>382509961
I usually name my prawn Wikus or ACS Wikus
(ACS being Alterra Corporation Ship/Suit)
>>
Is there literally no penalty for dying?
>>
>>382509708
Playing on my laptop right now.
Occasionally the frame rate dips but not for overly long and its just noticeable so most of /v/ should be fine.
>>
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>>382494470
>>
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This might be a bit overkill for my above water observatory. Hopefully I can find all the quartz and teeth I need without too much hassle.
>>
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>>382510157
>Polyphemus
>>
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>>382510570
prawn suit makes getting the teeth a lot easier if you have one
>>
>>382506367
Floating point coordinate jitter is something that generally occurs on maps on the scale of an entire solar system, not a game like this.
>>
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>>382510570
I just stumbled across these. My eyes bugged out.
>>
>>382510691
It happens in Subnautica when you swim several kilometers out into the void.
>>
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What's the best place to build my base? Ideally looking for something dark and enclosed. Any size is good. Preferably in the lower fathoms.
>>
>>382510917
Southern Blood Kelp Forest
Deep Grand Reef
Lost River
>>
>>382510570
I really wish the teeth weren't a thing. Too much of a hassle to get for no real reason.
>>
>>382510917
Lost river or build on one of the deeper floating islands. You could also try to build in the mountain island caves if you want to try something different. Don't try to build in any area with Crabsquids unless you enjoy your lights never working.
>>
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>Want to replay subnautica now that story mode is pretty much done
>Don't want to bother clearing my save cache for smoother frame rates
>Don't want to spend a half hour looking for crashfish powder for the repair tool
>Don't want to play through early game to get my Sea Moth for the gorilianth time
>Spent so much time in it that I know where every biome and dangerous monsters are by heart so there's no mystery.
How do I fight these feels?
>>
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>>382510917
I like to build on the edge of the dunes where it means the southern blood kelp trench. Right on the edge of the trench. If you build a few decks up you can get just above 250m and get a trickle charge from solar panels.

The bottom of the underwater floating islands area is nice too. It has lots of thermal vents and it's pitch black.
>>
>>382511158
>>Don't want to spend a half hour looking for crashfish powder for the repair tool

the powder is 100% drop now. Everything else is still a real problem to any more playthroughs. That's why I pretty much put it down a while back and just do creative mode to tinker with base optimization every blue moon.
>>
>>382509961
Named my moth Holy Diver too.
The yellow/gold and lime green color scheme looks surprisingly good.
>>
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That was done a lot faster than I imagined it would be. I'll get to work on my second moonpool and that giant aquarium thing >>382507486 suggested tomorrow
>>
Haven't played this in one year, was anything meaningful added? Most updates feel like they lack in content because these dumbass developers are doing the classic mistake of balancing the game while they add new stuff. You don't do that. First you add all there is to add, THEN you balance it. But "muh early access".
>>
>>382512030
>a year

There's a shitload of stuff now.
>>
>>382512125
really? new biomes?
>>
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>absolutely need a map to tell me where biomes are
>all maps show where these big fuckers are which just makes the game cheesy
i just want to have a map and at the same time be surprised by enemies
>>
>>382513702
Lost River and the Lava Zones are finished.
Crag Field.
A bunch of Precursor facilities scattered around the entire world.
>>
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>>382514259
Oh boy, downloading right now
>>
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>can't decide where to build base
>>
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>>382513920
>>
>>382507963
Should be warper typing and reaper dragon crabsquid and ghost levithian behind it.
>>
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>>382514925
I really, really like you, handsome anon
>>
>>382514812
Build it high up in the sky like this man
>>382498641
>>
>found 4 units of gold
>7 units of silver
>4 different kinds of creature eggs.
>built my radiation suit
>found less then 6 pieces of copper
Holy fuck. Copper use to be super abundant in the shallows
>>
>>382514812
Start at the lowest feasible depth you can find without going into the narrower caves. Build all the way to the top.
>>
have there been any big updates to this game in the past ~2 months?
>>
>>382514925
Map's outdated, they extended the Sea Treader's Path down along the bottom of the Grand Reef to the Crag Field's southern end.
>>
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One big happy family
>>
>>382515793
>not creating biome specific tanks with the correct species and plantlife
I am offended by your wishy washy nature. Makes for a really boring Lava Zone tank though, three species, no plants and no way to make the tank look lavalike without plopping it down there and having windows.
>>
what are the vital seamoth upgrades?
depth/electric field/sonar
and torpedo or solar charger?
>>
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hey /v/

Help with the insane FPS drops. I have a GTX 1070 and an i5 6600 and I'll go from 144 FPS to sub 30 in an instant sometimes

wut do i do is killing immersion senpai
>>
>>382515793
I like your picture of the ocean instead of window. It's really funny.
>>
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tfw want this game really bad but it runs like garbage and i have to wait until full release
>>
>Literal convicted fraudster developing the game
>Mods allowing the game to be shilled

Alright
>>
Do you still have to fuck off to the island/underwater caves to get the basic room?
>>
>got basics
>built tiny comfy seabase
>got seamoth
>got a cyclops
>made radiation suit and explored aurora
>time to decide what to do next
>made it to floating islands and built a comfy land base on the beach
>not sure where to go from here

Should I just pick a direction and go? I'm curious as to what happened to the Degasi people, but there's not much evidence of where they went (unless I missed a data log). How did yall decide where to go?
>>
>>382516791
I just pick a direction and start going until I either find a new biome or reach the Void
>>
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>>382516050
Vital? The only vital upgrades are the depth upgrades. Everything else is just quality of life really. Though personally I find the storage module and electric field very useful.

>>382515969
Well if it makes you feel any better I have another tank with mostly bulb and mushroom forest flora and fauna. Still waiting on the eggs to hatch though.

>>382516208
Thanks.
>>
>>382507285
>gay alien orgy
>>
>>382516791
http://subnautica.wikia.com
>>
>>382516791
If you're on the surface of the water, you can see the outlines of another island that isn't the floating islands. That's a good place to go if you want to find a specific continuation, but personally I just putter around and look for gubbins. It leads you to the strangest places.
>>
>want to get the moonpool
>Dunes
>Mountains
nope, nope, nope
>2× Grand Reef
too deep even if I leave the seamoth just at the 200 depth limit I never made it back in time
>3× Jelly Shroom Caves
fucking where, I'm basically married to this place by now and I still don't find them
>>
>>382510993
>hassle
drop scrap metal near a stalker, every time it plays with it, a tooth has a chance to drop. one stalker seems to be able to drop many teeth. just hang out next to it, but dont get too close to piss it off until you are ready to loot. i leave a piece of scrap metal at my base that i take out for teeth when i need them.
>>
>>382516937
>Well if it makes you feel any better I have another tank with mostly bulb and mushroom forest flora and fauna
It does indeed. I still want some customization capability for the Alien Containments though, the only two you can really make look like their respective zones are Kelp/Blood Kelp because both those plants give off their own light and grow big. Even just choosing the flooring would go a long way.

>>382517203
>too deep even if I leave the seamoth just at the 200 depth limit
With a ultra high capacity tank and a Seaglide you can cover serious distance. Grand Reef is pretty damn safe too, only threat there are Warpers that only attack once you've gotten to a certain section of the story. Until you go into the Deep Grand Reef.
>>
>>382517203
you will have to go into the mountains eventually, anon. you might as well learn how to get around without angering its denizens.
>>
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>>382517203
Mountains are the safest place around. They just have a bad reputation because someone is spreading lies about their friendly denizens.
>>
>>382507270
The correct way to say that is "greatest depth".
>>
>>382517203
in the aurora there is the 300m update for free, but I guess if you don't want to meet reapers that's not an option
>>
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>>382510030
Aww yiss, is that a mantis shrimp?
>>
>when you show your gun-nut friend the dumb statement the game director made about guns and he goes from level 1 mad to level 11 mad in under ten seconds
>>
>>382506695
It's on sale so a bunch of poorfags are playing and haven't realized that there isn't a whole lot to do in the game.
>>
>>382502150
>>382506695
>>382518142
>>382518364
>farting out of the mouth uncontrollably
>>
I shelved this game after getting my cyclops the first time. With terraforming gone (it is completely gone now, right?) does it run well or should I still get a new GPU before returning to it? Need to make my comfy base again, then set on my deep sea zoo.
>>
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Is it even worth trying to build in the jelly shroom caves? I only ever go down there to grab the water purifier blueprints. It seems like a potentially interesting area to build in but the resources don't seem to be very good and I fucking despise crabsnakes.
>>382518916
it still runs kind of shitty, but not as bad as it used to get after you did a ton of terraforming
>>
>>382518916
>Stopping at Cyclops
Did you at least get the super-fighting robot?
>>
>>382502185
irony
>>
>>382518985
Eh. Is the pop-in still there or is it just genreal performance?

>>382519020
The suit was just released when I stopped.
>>
>>382518985
>Is it even worth trying to build in the jelly shroom caves?
I like the area because it's cozy and I like Crabsnakes but I don't think it has much beyond some unique flora and fauna for your tanks/growbeds. It doesn't really offer anything resourcewise that you can't find anywhere else with greater ease.
>>
>>382519181
Get in the fucking robot, anon.
>>
>>382519181
There's now a fadein animation that at least makes pop-in less jarring, and there have been a few minor improvements to overall performance, but removing terraforming mostly just improved save stability. Oh yeah, they're also in the process of remodeling the LOD meshes to get rid of those weird rifts you would get in the ground mesh sometimes, it's a lot better now.
>>
I never got into cave diving when I tried this. Surface caves, just dive reel and pay attention, I guess. But, how is navigating the deep zones? Does one need markers to find their way back out to the surface?
>>
>>382495449
Nothing was shown in the webm.
>>
Peaceful mode when
fuck creative cheatmode but also fuck the hostile sea monsters everywhere, I just wanna explore and gather shit to build in peace with only the survival mechanics, oxygen and power being my concerns
>>
>>382519327
>liking crabsnakes
I dunno what it is about them, they really just freak me out. Same with the crabsquids, I think it's just how deceptively fast they are.
I might just grab some mushroom samples and try to make a ghetto mushroom cavern biome in some other cavern system
>>382519557
console -> "invisible" It doesn't work in the cyclops though.
>>
>>382492424
I hope they port this to PS4, looks fun.
>>
>>382519662
>make a ghetto mushroom cavern biome in some other cavern system
What if the Crabsnakes smell your new jellyshrooms from afar and begin to migrate.
>>
>>382519514
The only deep cave system that's complex enough to need markers is probably the deep grand reef, the other big cave systems have distinctive landmarks to help you navigate. Plus, it's a lot easier in a vehicle since you have effectively infinite oxygen
>>
>>382496379
most other early access survival games focus too much on PvP shit, it becomes less about surviving the environment and more about trying to fuck over every other player as much as possible
Like even the better survival crafting games like Ark falls prey to it, once you get started and get a small base that game becomes a breeze because it was ballanced around the expectation that people would PVP all the time
>>
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>>382519925
don't spook me like this anon, jesus christ
>>
Has anyone used floaters as weapons on the fish before? Does it actually work?
>>
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>farewell, friend
don't do this to me bitch, I get sentimental really easy, leviathans are your enemies not your friends
>>
>>382520112
I can confirm that they work great for bullying reefbacks and fucking with smaller fish, but I've never tried to take down anything that's big and dangerous with them. They should work in theory, but a lot of the leviathans have fucky hitboxes so it's anyone's guess how consistent it would be.
>>
>>382520238
Don't be sad. You can still be a cool uncle for her kids.
>>
I got the message to go check out pod 6

Do I need to make a second set of rad gear to give to them? Just want to save myself a second trip
>>
>>382520296
They have rad gear on their lifeboat.
>>
>>382520330
Thanks, guess I misunderstood the message
>>
>>382520247
The only place leviathans are affected by anything is the head and chest, the rest of their bodies don't have hitboxes.
>>
>>382501263
There's a thermal vent at the corner of the eastern plateaus, northern kelp forest, and shallows. Mine the attached cave system for shittons of minerals.
>>
>>382498789
the biggest 2 (1 of which being in >>382494771 )
animals in the game arent hostile.

of course, the third biggest is the friendly looking fella in the other two pics youve quoted, and he can just straight up kill you instantly.
>>
>>382492424
wouldnt that sink in water?
>>
Just picked up the game because of this thread. IS there anyway to defend myself from wildlife? The little exploding fucks keep killing me.
>>
>>382520586
Aurora's stuck on a plateau.
>>
>>382520586
good thing it isnt just floating in water
>>382520604
>IS there any way to defend myself from wildlife?
yes, but for those exploding fucks, running away with a seaglide is your best option
>>
>>382520604
You can get tools later on to help - a gravity gun and a stasis rifle - but a big part of the game is the lack of weapons. The trick to dealing with the explosive fish is to swim past them, rather than away from them, you'll buy yourself a second to gain distance while they turn around, just make sure they're not about to explode while you do that
>>
>>382520604
you move faster when youre not backing away. with fins you can usually outrun a crash fish as long as you dont start right next to the plant or something. just turn around and swim nigga.
>>
>>382520604
>The little exploding fucks keep killing me
dont enter caves at sonic speed, and use the med-kit that regenerates at the lifepod
>>
>>382500896
Just imagine exploring the depths with two buddies and discord
>>
>>382520742
>>382520827
>>382520869
>>382520887
alright thanks anons. got myself some flippers, the 2nd o2 tank, and a flashlight, time to go deep.
>>
>>382502150
It's retarded blue-pilled pansy logic yes, but everything else about the game looks beautiful and as an oceanfag/ayyfag I was sold on the idea.

I've managed to stomach much worse examples of propaganda for the good parts before.
>>
>2 prawn suits
>going full pacific rim with the reapers in the mountains/dunes
I really hate the "open world multiplayer" meme, but I'm willing to do an exception with this one, keep it small tho, like 4 players max
>>
>>382520604
>>382520869
would just like to add that crashfish exist for a reason and if you keep dying to them then theyre doing their job. subnautica has a shitload of things in it that will kill you very easily if you just stumble into them like a maroon. learn from hte crashfish.

>>382520971
a big part of why subnautica is spooky to me is based on how utterly alone you are and other players would reduce the impact this has both in terms of gameplay and atmosphere. doing things with friends is always less scary and having other people right there with you who can provide info/resources instead of you having to actually go explore for them would kinda remove the point of playing for me.
>>
I really hope they keep adding biomes to the game after release.

East of the Crash Zone is an excellent place for a Great Barrier Reef-style biome that's kinda narrow but goes from the bottom of the map up to the Bulb Zone along the entirety of the Crash Zone's border.

North border of the map would be good for the Arctic biome, with icebergs and broken ice sheets and underwater tunnels and channels of ice over a barren seabed patrolled by weird creatures.

The Dunes's western edge can be the location for a Marianas Trench biome that plunges down to 1400-1600 meters and has eerie deep-sea fish and creatures.

And next to/above the Sea Treader's Path can be the Lilypad Islands biome that's in the works. There's also the Twisty Bridges biome that they're relocating to be a connector between the Lost River and somewhere else.
>>
>>382521219
fuck the post number got deleted when I copied back from the translator
mean to reply >>382520971
>>
>>382521232
>>382521219
The only way to do co-op horror (or "atmosphere") is to fuck with your ability to communicate, which is basically impossible since people will just hop on discord or teamspeak or steam chat or whatever and completely bypass any restrictions you put in place. You can also split up players so that even if they can communicate it's worthless, but I don't think that would be workable in this style of game
>>
is this a good game in the true spirit of the deep sea threads of old?
>>
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>>382521342
http://subnautica.wikia.com/wiki/Arctic_Biome
http://subnautica.wikia.com/wiki/Lilypad_Islands
http://subnautica.wikia.com/wiki/Twisty_Bridges
don't get yout hopes up, but there is a chance
>underwater arctic terror
>mfw
>>
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>seaglide
>ingredients unknown
Sucking my dick is ingredients unknown
>>
>>382521607
>swim two feet
>trip over seaglide box
>>
>>382521342
>after release
you what
>>
>>382521513
It comes close in a lot of ways, I think a lot closer than any other game has managed to pull off. Diluvion sucked, Sunless Sea was great but the 2D graphics could only go so far, but Subnautica really nails the atmosphere and world building even though it's pretty rough around the edges. The only thing it's missing is true abyssal exploration, there's sonar in the game but it's almost useless since none of the biomes are really dark enough to justify it outside of a few tucked away corners that you're not really supposed to bother exploring.
>>
how do i learn to make some frick frackin aerogel??

also is it weird that i have a cyclops but havent found the little hand speed jet? i see 100000000 scanner room fragments but never anything else
>>
>>382519993
Tell me about it. I picked up Conan hoping it would be like a moddable the forest and that was a disappointment. It's balanced around online play and even to build 1 block of something requires enormous resources.
>>
should i buy this for my vive? is it on sale?
>>
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>>382496379
>no guns
They can go fuck themselves.
>>
>>382521342
I've never understood this picture. Why would you fucking touch that thing.
>>
so is the scanner actually useful or is it just for lore text?
>>
>>382521735
>covered the entire shallows already.
>only found one.
Guess I'm fucking blind
>>
>>382522046
>Subnautica on VR
enjoy your motion sickness and your framerate jumping between 10 to 50 FPS
>>
>>382522190
One of the lifepods also has a Seaglide wreck that can be scanned for the full blueprint
>>
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>decide its time to lose my fear of reapers
>save and start a creative mode game
>go to the aurora, find the one that always scares me
>this happens
piece of shit is agressive even in creative, my cyclops is on fire, been headbutting each other the last 30 min and he doesn't fuck off
and I'm even more afraid than before because I see how he clips trough the ground/cliff walls, so now instead of no seeing him and feel safe I think that he's always there inside a wall, ready to make me clip out of the world, got used to his presence, now the lack of it is what makes me anxious
>>
>>382518127
>killing it by punching the water near it
Fucking One-shot-johnny
>>
>tfw you like guns and you think people should be able to have guns for recreational purposes
>tfw the fact that people are so offended by one (one) developer having an uninformed poorly phrased opinion that they go into a frothing rage and refuse to consider the only well done early access game actually offends you more than the actual bad opinion you disagree with

What a shocker, some people are passionate about causes they have no real context for.

As a gunfag, why do other gunfags get so triggered by anything vaguely anti-gun?
>>
>>382522247
>trying to make an early run for the modification station
>Make a seamoth and grab the pressure upgrade from the Aurora
>Go to the mountain island
>Head in the direction of the wreck with the modification station blueprint
>See 4 reapers around it
>nope right the fuck out
Fuck these pincer faced cunts.
>>
>>382522385
Because they have the same reaction as SJW trash. They see something that opposes what they support and immediately make it the worst thing ever.

Also fellow gunfag here. I think some of it has to do with the numbers of idiot hicks that are among us.
>>
>Ten tube aquariums stacked on top of each other
>Filled entirely with Crashfish

Leave the Lava Zone to me.
>>
>>382522412
You know there's a treasure trove of modification bits in the Jellyshroom Derelict, right?
>>
>>382517203
>go to the mountain island
>dive down its edges
>get every mountain zone tech and a bunch of lithium
>Only see a few bonesharks and a bunch of fucking biters that you have to constantly knife
Mountains aint shit.
>>
>>382522626
NOPE! Thanks for the info fellow diver.
>>
>>382521743
he means when it leaves early access this fall
>>
>>382522385
>>382522539
it's literally just shitposting autists, I genuinely doubt anyone actually cares about one indie dev sperging about muh guns
>>
>>382522539
Like fuck what that guy said was dumb but it was fairly harmless and clearly well-intended

just call it out as what it is, stupid and move on


>>382522682
I personally know people that care about it.
>>
>>382522583
Can you dual-wield gravity guns on the Prawn? I want to go full retard spamming explosive fish at things.
>>
>>382500483
Fuck off oversized worm,
>>
>>382522626
I already scanned the abandoned seabase there, will check a third time, maybe I'm missing something
>>
>>382506164

I think it has to do with that bug that spawns multiple instances of objects on top of each other such as ship wrecks.

It was frustrating because you had to cut through multiple overlapped doors just to get inside some wrecks.
>>
>>382496094
>>382494010
DON'T YOU BELIEVE IN MERMAIDS
>>
>>382522862
That still happens sometimes. Other funny things were wrecks not spawning but all the upgrades would spawn so you could get them without fear of drowning.
>>
>>382522862
I think they fixed that bug, or at least I haven't run into it in ages.
>tfw burning through 3 batteries just to get to a fragment you already have the blueprint for
>>
>>382493218
I really want to, but it's still early access.
>>
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>20 minutes until it finishes downloading
As someone who's deeply phobic of the ocean, depths and heights, what am I in for?
Can I choose the difficulty of the game?
Can I make a base and live peacefully in it?
>>
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>>382522926

I aint gonna ask again
>>
A while back, I always picked up a Floater as a dumb "good luck charm" sort of thing when I played. I don't even remember why, but I did. That stopped real fucking fast when one of the updates made Floaters send your lifepod 7k+ meters deep just by being in your inventory.

>Open inventory with floater in it
>It's stuck to your hand all of a sudden
>The background is literally flipping the fuck out
>Depth is climbing at an alarming rate
>Close inventory
>Slowly ascend back up
>Suddenly in the jellyshroom caves in my lifepod, stuck against the ceiling

Did they fix this? I haven't played since last year.
>>
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>>382498789
>>
>>382523123
That sounds horrific.
>>
>>382523064
you're in for a really spooky time, especially if you want to go deep and you're going to have to go deep
there's a difficulty setting, but it's just normal, normal with no food or water, permadeath, and babbymode minecraft-lite
You can totally trivialize the survival aspects of the game within like 20 minutes of starting a save if you know what you're doing, it's not difficult in the slightest to set up a self-sustaining seabase, but it's pretty boring
>>
>>382502381
>more creative in avoiding danger
>i.e. running
>>
>>382523171
I almost shat myself

>>382523313
This ain't fucking Eva, anon. It's okay to run away here.
>>
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>>382523104
>1.6k down
>totally dark
>those eyes
jesus christ how horrifying.jpg
where even is that?
>>
>>382493218
i bought it this sale. been playing it for a few hours and absolutely loving it. a bit unclear what my directives are though.
>>
>>382507285
That seems like one hell of an orgy
>>
>>382523368
look up friendo
>>
>>382523286
m-maybe it's better if I just install it and leave it for tomorrow then, yeah that sounds good
>>
>>382523449
fix the radio in the lifepod or build a new one, explore the aurora, that will get you started on the main quest
>>
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>>382522385
I have no problem with nogunz, but the reasoning for it was retarded. It'd be OK if that developer said "hey, guns are boring, we did a lot of them in NS2, take this notgun weapon instead". It's not like you can't massacre everything you see - you have knives, a claw arm, Taliban fart gas torpedoes, you can propel fish into rock and rocks into fish, you can torturously kill live fish with your fabricator, and so on.

Also, crashfish chaincannon WHEN? I need to clear out my tank.
>>
>>382523449
you just crash landed on an alien ocean planet where everything wants to kill you and you have frighteningly ominous levels of alien bacteria building up in your system. you wanna stay in this shithole or get the hell out?

oh you wanna stick around and explore and shit, well fuck do that then jesus dude its an open world game.
>>
>>382523534
>All those crashfish
Anon, you will not believe the boner I have right now. Holy fuck.
>>
>>382523498
yeah that's what i did.
i'm not completely lost, just unsure if spending my gold on some wiring kit will disable my progress since i needed the gold to build a computer chip instead. stuff like that.
>>
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>>382523368

It was down in where the prison ended up being, in the active lava zone. Pic related was also from there.
>>
>>382523064
There are different game modes but no difficulty settings. I recommend playing survival(normal) mode.
>>
>>382523560
yeah.. just scanned myself... nice bacteria you got there
>>
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>>382523648
theres a 2 week incubation period
>>
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>>382517203
At least you don't have Bonesharks there.

>exploring a Floating Islands wreck
>park Seamoth at 190m
>go inside
>hear biting outside
>whatever, I'll just repair it
>out of batteries, time to g--
>DEPTH WARNING
>get outstide just to see it explode at 200m
>Seaglide has 5% power

I made it back, but that's the first time I ever lost a Seamoth.
>>
>>382523534
I know some fish will "go native" and act normally if you release them outside of your base, will crashfish do that? I desperately want to set up a living minefield around my base now,
>>
>>382523560
Oh you wanna get the hell out? Well there's this big gun that'll blast the shit out of you if you try to leave. And you can't turn it off while you're sick
How do you stop being sick? Go to a lava castle and help an ancient sea monster have her babies.
>>
>>382523756
is this a joke?
>>
>>382503478
>You get a 100% refund for deconstructing base segments, so feel free to play around with your design.

Seriously, this is one of the many things subnautica got right. Survival crafting games that punish you for simple mistakes when building expensive things are awful.

Procedural generation is also a shitty gimmick to prop up otherwise awful games. ( some do pull it off, but it's rare)
>>
>>382523171
Needs a couple sandsharks and 'hehehe's.
>>
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DOOKDOOKDOOKDOOK
>>
>>382523809
i generally try to not tell new players about big chunks of later game content as like 90% of the game is just exploration for the sake of exploration.

>>382523817
?
>>
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>>382519969
Got inside giant mushroom, figured 30 seconds will be enough to get back to the Seamoth. It's not.
>>
>>382523104
On the alien waterworld, sea dragons watch you masturbate.
>>
>Get Subnautica last steam Xmas sales
>Drop 30 hours into it almost instantly, fucking love it
>Realise it's currently in early access hell, and despite already having my moneys worth I close and uninstall it
>Now sitting in my steam library, haven't played since Dec29th, I promised I wouldn't burn myself out on it till it was "complete" at least to the point where I won't have to wipe a save in order to experience new content
>Announced release date is fast approaching

Soon fellow Divers, soon I shall rejoin you.
>>
>>382523929

Yeah, since I just started playing, I'm gonna leave the thread.
Love this game.
>>
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>want this game
>heard the developer is a huge SJW
>on top of that it's also early access

alright all memes aside if theres no guns or harpoon guns how are you supposed to defend your base
>>
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>>382523608
The harder the better since this is one of the only games (to my knowledge) that's based on survival in a environment that truly freaks the shit out of me.
>live 200 meters form the ocean haven't been in 15 years
>had my little cousin beat the underwater missions in GTAV while I pretended I had to run for a couple of minues but was just waiting outside the room
>was looking for a image to go with my post but got so scared by the thumbnails I'm skipping playing this for today
>>
>>382524041
Use a Gravity Gun
>>
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>>382523808
Tankgrown crashfish won't explode. Also, the fish will try to get back inside the tank (and occasionally succeed, phasing through walls), don't release predators or you will get your ass chewed up every time you go outside.
>>
>>382524041
just pirate it man
>>
>>382524041
launching high-velocity explosive and/or acidic wildlife at them from a mech suit
hit them with """nonlethal""" torpedoes that launch them halfway across the map and probably into a cliff face
hit them with a stasis field and stab them to death
nogunz meme aside there's plenty of ways to kill shit with even the slightest amount of creativity
>>
>>382524041
how would a regular fucking gun work underwater anyways. youre going to shoot a 400 ft long seamonster to death with an ak47 or something? you dont even gain anything from killing animals outside of food. why people want to mow down stalkers or bonesharks (that respawn) that have a 25 ft aggro radius when they can jsut swim in the other fucking direction as them. swim in the same direction even, youll outswim them with fins.
>>
>>382524041
Taliban nerve gas, electric dischargers, two gravity guns, torpedoes, RAMMING SPEED, knives, PRAWN claw arm, Stasis Rifle.
>>
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>>382524041
knife
time freeze gun
gravity gun
torpedoes
vehicle ramming
EMP
robotic exosuit
>>
>>382506085
thanks for my new band name
>>
>muh gravity gun
>muh stasis gun
>muh crashfish
>muh prawn
>nobody uses weaponized autistic headbutting drones
plebs, just cleaned the aurora of reapers with 5 of them, they are surprisingly sturdy as long as you don't hit a rock
>>
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>>382524337

If he's alone on the planet who exactly took the photo? Kind of scary that some of the fish can take photos
>>
>>382524413
holy shit, really? I never even thought of that, I'm probably gonna try to kill a Sea Dragon with one
>>
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>>382524304
There are guns made for underwater combat. But that's not what the game needs. This is what the game needs - a Ripper.
>>
>>382524510
he had the PDA AI take the picture for him, duh
but where did he get a tripod?
>>
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>>382524160
>Kursk
>>
>>382524413
wouldn't it be funny if leviathans could swallow the camera drones and you'd get a full tour of their inside haha
>>
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>>382492424
get down to my level, faggot
>>
>>382524041
The real answer is: Nothing attacks your base for that very reason. You'll get reapers ending up in areas where they shouldn't because of a poorly implemented fix but no real way to repel them. Every dangerous monster -- warper aside -- is essentially just some form of area denial with nothing realistically to be done about it.
>>
>>382493340
shit, i knew i shouldn't be visiting the thread

SPOILER that shit
>>
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>>382524510
it's art for one of the posters you can find in the game, the corporation your character works for builds them

notice the fish are not from planet 4546B
>>
>>382524671
>Nothing attacks your base for that very reason

But I've seen screenshots of big ass fish attacking bases
>>
I think I'm going to name my PRAWN "FOOKIN"
>>
>>382493340
he looks fucking goofy (like a rubber monster from an old 20th century horror movie)
>>
>>382524671
>Every dangerous monster -- warper aside -- is essentially just some form of area denial with nothing realistically to be done about it.

that sounds annoying as fuck, yeah I know they dont want guns or whatever but seriously?
>>
>>382524743
>You'll get reapers ending up in areas where they shouldn't because of a poorly implemented fix
It's not attacking their base. It's gliding over terrain and ending up in areas where it shouldn't.
>>
>>382494470
what's the point of building the bases, when you can have all you want on your submarine?
>>
>>382524743
they'll kind of hang around your base sometimes and I think bonesharks will try to attack exterior lights, but there's no actual mechanic where fish will attack your base right now
There is one plant that can punch holes into your base, though, but that's more of an annoyance than anything
>>
>>382524859
because the submarine is a tin can with limited power generation capabilities and no way to breed fish or build vehicle mods
>>
>>382524841
Pretty much everything you can just dodge with deft swimming. Knife the lesser stuff as it swims past and it'll fuck off.
>>
>>382524859
wait, wait
its safe to build in the cyclops?, always thought it would get buggy as hell
>>
>>382524859
farming, vehicle upgrades, and more storage

eventually you'll need a base to charge your power cells too
>>
Quick question:
Have they fixed the organic matter power-plant yet? Last time I played, that thing was LITERALLY USELESS because it produced less electricity than a fucking solar panel. They did not work even as a suplementary power source. They look awesome but considering that you actually need to maintain them they were a complete joke. Did they optimize them to be actually useful sometimes, or are they still just a complete waste of time and space?
>>
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This game looks great but I don't think I can handle it with my fear of the sea and general anxiety with isolation.
>>
>>382524859
>what's the point of building the bases
well, you need at least one central base to build farms and fish-breeding facilities, power-cell rechargers and a moonpool for upgrading your your smaller sub and/or your powersuit. I think they also introduced things like the mapping room, though I never got to it.
>>
>>382524971
two of them loaded with marblemelons can sustain a water purifier overnight as long as you have a little bit of juice left in the panels, they're worthless if you have access to thermal power though
>>
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>>382524951
i have all my stash in there (granted, i only started playing since the latest june update, but i never encountered any problems with that)

Also, i apparently just have missed the long going exploit where you could recharge power cells in cyclops very efficiently


>>382524959
i have one base for recharge - it takes me 10-15 minutes tops to get there and i never run out of batteries (stacked up engine power efficiency up to 400% + crush depth module)
>>
>in the starter area
>kind of comfy because shallow water
>reaper out of nowhere

im getting really fucking tired of this stupid shit
>>
>>382524951
placing stuff is kind of weird but there's no problem with building things in it

>>382524971
The bio reactor isn't really meant to be your primary power source. It's useful for keeping your base powered at night, and for small remote bases where solar isn't viable.
Nuclear or geothermal is always better, but they're more expensive to build.
>>
>>382492424
How do I get rid of the area load in lag, shit stutters every time it loads terrain when swimming but the fps is good otherwise
>>
>>382524671
You can use Repulsion Gun to forcibly evict Reapers, or cut them up with a knife while in stasis.

>>382503619
There is no way to stop grass from clipping through the floor, though.

>>382521342
I think there has to be a more mundane extra-deep biome, without flashy shit like alien bases, Sea Dragon and magma. Just a pitch black, cold and high-pressure biome on the edge of the void, with sparse and tough vegetation. If you don't want to get lost, you'll need to use floodlights and LEDs, and a special, costlier, more utilitarian set of structures to prevent your bases from bursting. The larger your base is, the harder it would be to keep it running, encouraging separate buildings with lighted-up paths between them. No solars, just reactors for power, and all that heat and light ought to attract whatever fauna is around.
Maybe you'll see a light right outside your LED path, maybe some quickly growing weeds will start overtaking base walls, or maybe a school of Blighters will take interest in you.
>>
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>>382525118
what i meant, what's the point of building any more bases beyond the initial one (obviously, anon has posted his second or third base)
>>
>>382524994
You'll get desensitized to it.
>>
Does the game have a food/water mechanic that foce you to look for it?
>>
>>382525430
yes, both
>>
>>382525267
You can just get an Alien Containment or grow plants to keep your bioreactors perpetually running.
>>
>>382525305
Putting the game on an SSD will help, not much else you can do. Hopefully it will improve when they do their big performance pass in the upcoming months.

The game original used voxel chunks like minecraft, but they decided to cut the terrain deformation. The terrain is static now, but the game still uses the chunk based system, which is why it stutters when moving around.
>>
>>382525430
Yes
>>
>>382525430
Yes , but you have to be actually retarded to die of thirst or hunger in the beginning
>>
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>>382525430
You can turn it off.
>>
>>382525361
true that - when i started to descend below 200m in seamoth for the first time, in a middle of fucking nowhere, it genuinely got me that ass-clenching gut horror i've never experienced in any game before (and i played crapton of horror games)

Then happened something so terrifying, I think i'll never fear anything ever again.
>>
>>382525131
>>382525267
So they haven't changed it. Damn. Since you need at least two or three purifiers to be fully supplied, that means up to six fucking bioreactors JUST to keep your water running. That is annoying.
Using bioreactors to keep your station powered on during night is basically useless because by the time you even get it, you'll already have considerable power-demands for your water purifiers and moonpool.
And as for small remote bases: A) this thing requires fucking maintenence and re-supplies so using it for remote bases is contra-productive, and B) you don't need those, ever. Since they never implemented the oxygen limitations on subs and scratched the oxy generator, you don't ever need small auxiliary bases for other than cosmetic reasons.
Thanks for the replies though.

Second question: did they finally put something worth-while into the various caver systems?
Because last time I've played, they had these cave networks all around the place, in koosh biomes and mushroom forests etc... which were insanely dangerous to navigate. Which was cool, until I realized THERE IS NOTHING TO DO IN THEM. They contained resources I could handily collect elsewhere and that was it.

And final question and then I'll stop bugging you guys: has the performance improved? Are they gradually working on optimization. Because that was my biggest beef with the game.
>>
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>>382525537
What happened anon ?
>>
>>382525537
Let me guess - it blew up and you had to swim up to the surface because fuck high-capacity O2 tanks and air bladders.
>>
>>382525430
>Does the game have a food/water mechanic that foce you to look for it?
Yes, but it's A) optional - there is a survival and an exploration mode and B) Subnautica may have my personal favorite survival mechanics out of all of these games, because it allows you gradually to automatize it by building small farms and fish breeding tanks and water purification machines that will make you completely self-sufficient in later game. It just gives you a nice sense of direction and things to work towards to in the first half of the game. I usually hate these mechanics, but in Subnautica I actually though it was working in favor of the game.
>>
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>>382525616
He looked in the mirror and it turned out he was this abomination.
>>
>>382509559
That's the Voice of the Deep update. Pick it up off of a proper repacker rather than from TPB itself.
>>
>>382495449
>>382519529
he showed that light doesn't penetrate into the depths of the ocean and yeah it's still like that
>>
Can I build my base on a Reefback? They are cute
Also, why is Mobile Vehicle Bay fragments are so fucking hard to find, every game I spend 3 hours looking for them, even Cyclops and Seamoth are easier to find
>>
>>382525794
What the fuck kind of genetic fuckups do you need to have a thin head, lightly tanned skin with gorilla lips, and a brain so small that you think that's a good hairstyle? If only his shadow didn't show that dumbass hair.
>>
>>382524793
He sure as fuck doesn't sound goofy when you hear him before you see him
https://soundcloud.com/kamakazi/seadragon
>>
>>382525430
Yea but it's really only in the early game that you might get low on food/water. Once you reach a certain point you can generate unlimited food/water in your base/sub.
At that point it only serves as a mechanic to limit the distance you can travel from your base/sub.
>>
>>382523064
I am about to download this game as well. What's the actual point of this game? Is this a story? Are there objectives?
>>
>>382525594
The Bioreactors fucking suck and are only useful because they are efficient if your putting fish in it.

Nuclear is pretty viable but you gotta farm for uranium fuel, which can be a hassle.

Honestly its going to come down to how far you want to go down.

Above 200 meters use solar and below that, find a thermal vent and use that for energy.

>did they finally put something worth-while into the various caver systems?

Some of the caves have nothing but there is a large cave system that spans the entire world that leads to the story progression areas.

>performance

No not as much but supposedly they are working on it.
>>
>>382525529
>>382525331
goddamn, I love the stylized art style of subnautica, but a similar game with SOMA's art direction would be legitimately terrifying
actually, fuck it, just a subnautica ripoff with SOMA's assets and setting would be incredible
>fighting off huge cyclopean sea monsters while your base is slowly infected by the WAU
>your vehicles and tools have a chance of going sentient and turning batshit insane
>body-hopping between juryrigged diving suits to adapt to different environments
>>
>>382516182
Pretty sure it's not your computer's fault.
The game's optimization is non-existent.
>>
>>382525794
I really like the idea of a complete tosser like that surviving against all odds.
>>
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>>382525825
the wreck next to pod 17 has all you need
bring some pipes so you don't need to go to the surface, was the first thing I explored when I started the game and drowned more than once
(looking in the wiki just realize I missed a poster)
>>
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>>382525851
I'd rather have a robot canadian protagonist.

>>382525941
Get out of your pod, get resources for essential tools, build a seabase, wait for a rescue. In about a week a transport ship will arrive to rescue you, you need to stay alive till then.
>>
>>382525941
>Objectives: Survive
>>
>>382507270
>>382517797
This anon. High/low are not used in describing the value of depth.
>>
torrent where
>>
>>382525594
Some of the smaller caves have more plentiful resources that make them worth going into, but there's not really anything in them that you NEED to go into them for.
The big caves that are their own biome have things to see and collect of course.

Performance has improved slightly, but they still haven't done a major performance pass. That's coming in the next 3-4 months, after which the game will leave early access.
>>
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>>382525616
It was 13 hours in the game - nothing really scared me, i even saw that big serpent thing with a crab face behind Aurora wreckage and could easily glide away from it to hide in many crevices (i even thought - that's what people are scared off? you could just run away from that thing)

Anyway, i was looking for an alien structure 700m below sea level, w/o using the compass (turned out i was in a complete opposite direction)

It was in a middle of butt-fuck nowhere. I had seamoth with 300m threshold and sea glider with 135s O2 tank.

All sounds have just vanished, even the soundtrack disappeared - it was cold darkness, specks of plankton dimly lit with my sea glider light and nothing.

Unable to find the bottom, i was returning back to seamoth and try again elsewhere.
I was doing it for until night fell and i eventually got low on food and water so it was time to go back to base.

Stupidly i was swimming on 200m level, still not hearing or seeing bloody anything - just went for the base marker.

I opened my inventory to drink up the last bottle of watter then suddenly everything's started shaking, i closed my inventory to see and OH MY FUCKING GOD IT'S THE REAPER GRABBED MY ENTIRE VEHICLE FUCK!!!!

Heart pounding, i was insinctively trying to shake it off by moving in all directions - i don't know how, i got away from his clenches.

I was both impressed that
>>
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>>382492424
Bought it a while ago but could never really be arsed to play much more than an hour (Just explored around the escape pod thing for a while).

Is it worth getting into? I usually enjoy these kinds of games
>>
>>382525941
There is a story, there are no objectives though other than fixing aurora
But the real point is exploring the seaworld, gathering blueprints, trying to survive, building a base and ships, reading PDA entries, etc
>>
>>382526112
Doesn't the rescue ship gets attacked?
>>
>>382525941
From what I know you spaceship crashes on a water covered alien plant, as the sole survivor your goal is to survive until you manage to send a distress call and someone comes pick you up.
>not only are you lost at sea, it's also a whole fucking plant in god knows where in the galaxy
>>
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>>382525698
no, i'm a seasoned resource gatherer and very careful with procuring the vital parts for any journey. Read the story in another post
>>
>>382526178
>I was both impressed that
>....
anon?
>>
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>>382526178
...I was both impressed with the game pulling off such an effective scare on me and full of wish, for the first time in my gaming history, to not keep playint the game any further
>>
>>382525851
A cartoon. I don't know how you guys missed this (I guess the lack of actual human characters in the game are at fault, but still), but the game is extremely (and deliberately) cartoony - in it's art direction, character models, even writing.

>>382525941
There is a story, which involves you exploring what caused your ship to crash and learning about the mysteries of the planet. It's not particularly amazing, and it's still under construction, so to speak: it's not finalized yet.

As for point: it's almost ENTIRELY about exploration. And it has goals, but they are mostly implied rather then explicit. The game actually originally started with the idea to be voxel-based-under-water-minecraft with no classic structure, but over time they completely overhauled it, and are introducing more and more structured systems into the game.
As it is, there are some goals or potential tasks the game informs you about, and more importantly, the progression is gated by logical landmarks: at first you need to become mobile so you can properly explore, so you work towards basic vehicles. Then you need stabilize yourself, so you work towards building a base to provide sustainable food, water and energy production. Then you'll start to discover that more interesting stuff lies beyond your current exploration possibilities - in regions too deep, to hot etc..., so you work towards improving your subs and so on and so forth.

You do make the goals for yourself, but you'll find the actual design of the game just provides you with logical "next step" directions even if it does not spell them out for you.

That said, it's still not done and as far as I know there is no actual end-game scenario. After about 20+ hours, you'll probably have everything explored and you can safely stop playing. The world is hand-crafted, so there is not much value in repeated playthroughs.
>>
>>382526193
wrong pic by the way
>>
>>382526092
that wreck always makes me think of the derelict in Alien
>>
>>382526348
he probably hit the character limit and didn't realise before posting
>>
reminder that one of the devs thinks sandy hook was real, anyone in america can obtain fully automatic weapons and that school shootings happen there every single day
Do not buy this garbage
>>
>>382526424
fuck of reaper, you ate him and are using his PAD to post
>>
>>382526193
I think relatively to it's genre, yes. It's more focused and more handcrafted than most similar games - it has a decent sense of structure to it, and it's very exploration focused (as opposed to say, Long Dark which is mainly survival-focused) and that makes it fairly unique. Plus it's pretty. First playthrough can really take your breath away at times.
>>
Any tips on finding gel for aerogel?

I found one gel sac by chance in the reef, but i trawled through the deep reef and was unable to find shit.
>>
>>382526481
Already bought it and gifted to 2 of my friends, get fucked crybaby
>>
>>382521969
Dude, the sea glide is literally in the starting area.
>>
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>>382526481
>don't buy this game because you don't like the developer
>>
>>382526481
Who the fuck cares about what one of the developers think? You really are a fucking tumbler retard.
>>
>>382526518
Drop the sac and knife it until it turns into spores, then plant them on a grow bed
>>
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>>382526025
It would be even better if WAU and associated risks were just an option. If you wanted to, you could avoid using a homicidal AI and gather required resources by hand, while risking to die of kharaa infection, or you could pull out Aurora's AI mainframe before the drive core explosion, bolt it onto your seabase and let it assist in saving your ass while risking of it turning insane due to damage incurred in the crash.

>>382526092
Grassy Plateaus are a good place for a base. The wreck is a titanium source, Kelp Forest and Shallows are nearby so you can easily get silver, copper, etc., there is a cave opening close by, and Sandsharks are easier to stab than Stalkers.
>>
>>382526518
go to the shallows near the rear of the aurora
there's sort of a small canyon with several gel sacks in it

you can hit them with a knife to get seeds and grow more
>>
>>382526214
not with that attitude
>>
>>382526507
Cool, I'll give it another try when I have the time then
>>
When are they adding better vertical base elements? Ladders suck (or at least did when I played it because it was just teleporting)

I want stairs or 45 degree connectors
>>
>>382510993
I honestly happily cheat for this resource every time after spending two hours once trying to get them and discovering they literally just refused to drop in my version of the game. No guilt at all.
>>
>>382526791
>base ladders
hopefully they will get animations like the cyclops did
>>
>>382526791
post-early access or in the expansion maybe

honestly I don't really want ladder animations in the base, as it would just making moving around your base slower
>>
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>>382526481
What? Natural Selection 2 had some of the best weapon sounds in recent gaming history.
>>
>>382526481
the only legitimate reason for not buying it is terrible, choppy framerate

In that regard i had a much more satisfying experience with Farsky, however long it took me to finish the game (2hrs for story and 5 for 100% completion)

Pirate it or buy for a dollar at most - it's a good deep sea explorer that's not worth the asking price
>>
>>382526112
>>382526114
>>382526212
>>382526263
>>382526379
Thanks for the (you)s. I hope to be able to put at least 20 hours into this game.
>>
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>>382527086
you should get 20 hours out of it easily
>>
>>382527280
There is really that much content? This is gonna be a fun week.
>>
>>382527336
Nah, maybe 50 hours, depends on how autistic you are with collecting, scanning, building
>>
>>382527336
That's from several playthroughs over the last year, but your first playthrough should last 20 hours easily.
>>
As someone that was scared of the eel in Super Mario 64 and in the DS one too, can I play this game without suffering a heart attack every 5 minutes?
>>
>>382527662
no - you should just buy Wii U and that 3d world mario game - it's really good
>>
>>382527662
As someone who is also terrified of the eel in 64.
Yes. Game gets a bit less stressful after you get the seaglide.
>>
Between this and E.Y.E., it's kind of strange how some of my favorite games are from guys whose first forays into game making were Half-Life mods.
Just a coincidence, but still
>>
>>382527751
Fuck off, NintenTodd
>>
>>382528047
you fuck off, rude bastard
>>
>>382527336
>There is really that much content? This is gonna be a fun week.
About 20 hours, give or take, to explore majority of what the game offers. Replay value is not great, because the game is hand-crafted and the gating system (while making the game more rewarding on first playthrough) also imposes certain degree on linearity on repeated playthroughs (you'll need to jump through the same hoops to get access to the same regions on every playthrough).
I'd say you can get around 50 hours of solid fun out of it before things start to get really same-y.

Some people can get a lot more out of it by spending a lot of time on base-building (though the systems are actually fairly limited). People who got over 100 hours out of it are mostly early adopters who A) used to play it like minecraft back when terrain terraforming was still in, and B) replayed the game basically every time a major content update came out from the start.

Expect around 30-ish hours tops. That way you won't be disappointed.
>>
Can you kill Gastropods? Three of the fuckers are sitting right beneath my starting life pod and I've just got an air bladder and a knife.
>>
>>382524994
i have a fairly strong fear of deep water and i love it. i get like uncontrollable terrors sometimes when i enter an area and i cant see the bottom.
>>
>>382528480
Stick Floaters on em
>>
>>382528480
have you considered swimming past them my dude.
>>
>>382528685
Hard to, without nearly dying in the process.
>>
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>>382519993
the forest is a good one, but the coop can either be good or dogshit, specialy if your playing on an open server then people drop in with cheat engine fucking everything up.
>>
>>382525356
Well some areas require a lot of resources to explore, so it wouldnt hurt to make a small base away from home to resupply and rest at
>>
>>382492424
When's the full release?
I had a problem with the lifepod when I played, it kept floating away. Is this fixed?
Why are nights so dark? It's impossible for me to go out at night.
>>
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Currently waiting on the update to download. Something tells me that this isn't a moon.
>>
>>382528992
Get a flashlight. The pod usually floats away if you drop shit on its floor, don't do that.
>>
>>382528094
>>382527426
>>382527280
Thanks for the info fellas.
>>
>>382529163
You're on the moon
>>
>>382529163
It's too big to be a space station
>>
>>382529416
Can a moon have enough mass to maintain an atmosphere and liquid water?
>>
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>>382529615
Or it's just a really close space station about to plow into the Aurora!
>>
>>382529654
Yes. In fact, scientists believe that Europa might have some hidden oceans
>>
>>382529163
One thing that REALLY annoys me is that they never fixed the clouds being fixed to the skybox directly to the moon, meaning that the clouds remain stationary relative to the moon. It looks silly and distracting once you notice it.

Also, yes, it is a moon. It's hardly realistic given it's size and proximity, but it is tidally locked to your planet, so it is a moon. Also the developers refered to it as a moon several times in their documents and update messages.

>>382529654
Yes, in theory. Though it would have to be a moon of a gas or ice giant, no terra could actually sport such a moon as far as I can tell. Fuck, there are GAS GIANT MOONS possible in the space: Smaller Gas Giants tidaly locked and orbiting larger gas giants. So yeah, give the right conditions and you can have an atmosphere and liquid water on a moon in theory.
That said, the sustainability of such a system might be questionable, and it's even less likely that such a system could sport a complex life.
>>
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>>382515793
>Get Bone Shark Egg
>Hatch and care for the guy, name him Lil' Al
>One day decide its time for Lil' Al to go
> Let him free outside my base
>Lil Al blows up my Seamoth forcing me to kill him with my PRAWN

Fuck you Lil' Al
>>
Swim around scanning shit: the game
Its retarded that you start with the ability to make tools that use power, but you don't start with a method of charging them
Might as well take every starting blueprint off the player except the food and water shit and give them a single scanner to start with
Though it looks like they actually did something like that because I tried the game ages ago and I remember the player starting with a fuckton more shit to be able to build at the start than you can now
>>
>>382530101
At least the scanner replaces that fucktarded fragment analyzer.
>>
>>382530101
>Its retarded that you start with the ability to make tools that use power, but you don't start with a method of charging them
You just build batteries. You have the battery recipe right from the start and plenty of resources in the starting area to make hundreds of them.
>I remember the player starting with a fuckton more shit to be able to build at the start than you can now
Yes, the progression and gating mechanics have been introduced gradually. To a major benefit of the game, I might add. The game started off basically as a minecraft-esque sandbox, and the whole game took a direction towards more logical and constrained exploration-based game over the last two or more years.
>>
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>>382492424
So what's the evolutionary advantage of a fish that just explodes?
>>
>>382526025

Goddamn, this perfectly challenges my unease while playing Subnautica with the existential dread SOMA gave me.
>>
>>382510570
Those things bug though when placed above water and drop you through them.
>>
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>>382526481
>reminder that one of the devs thinks sandy hook was real

As opposed to thinking it was fake?
>>
>>382531343
Probably has a part in its reproductive cycle. Spreads spores or eggs or some shit.
>>
isnt this game in vr now? i feel like it would be a perfect fit
>>
When is the game going to be "finished?"
>>
>>382531758
Soon(tm)
>>
>>382516182
That is such a stereotypical abusive relationship it should be in text books to teach police how to identify them.
>>
>>382531758
the main storyline is more or less 90% complete at this point and biomes etc have been pretty solid for a while but theres probably going to be a couple more before 1.0. at $10 youll get your moneys worth out of subnautica even if you only play for 20-25 hours (it will take you this long to complete the story granted you dont use a walkthrough to speedrun everything for some reason). theres quite a few bugs but honestly i dont see the game improving very much in that aspect because of how inherently unstable it must be running fluid dynamics and shit on a ~1.5km^3 size cube with all the independent ais and giant fucking hitboxes floating around.
>>
>>382526481
the gun used in sandy hook was semi auto retard
>>
>>382531343
None, but it seems to me that the idea is that the fish is only part of a larger organism, the actual crasher pod. Could be explained that the actual crasher fish is little more than detechable organ of the pod, or that it's some kind of weird symbiotic relationship where the pods ensure the procreation of the Crasher fish even when the actual individual fish dies.

Still, it's largely illogical and silly. Subnautica is hardly a serious title.
>>
>>382532040

>story is 90% complete
>get your 10$ worth by playing through the story

the catch of early access... i'm not playing through the fucking thing twice, if it's not finished why even try to play it now if I can't finish it?
>>
>>382532096
They can reproduce without the plants if you put them in containment, though.
>>
>>382526481
fuck off /pol/tard
>>
>>382532153
if you dont think 25 hours of gameplay for a $10 game is worth it then i dont know what kind of turbojew you are. simply based on the amount of time it takes to explore to find the things to progress in the story, it will take you at least 20 hours to finish the game.
>>
>>382531343
Think of bees. When they sting they kill themselves. Its not to far outside of reality.
>>
>>382532296
Can you do that? They don't have eggs as far as I know and you can't collect them in your inventory either, so how do you even get them into containment?
Also: see above, the part about it being still illogical and silly and about subnautica not being a serious game.

>>382532392
He is not saying that the game is not worth the price, he is saying that it's not worth buying and playing now since it's incomplete. If he bought it and played it now, he'd get about 80% of the the final content, then have to wait and replay it second time once the remaining 20% is released, and the second playthrough would be mostly repetition of the same thing he already did.
Which is an ENTIRELY VALID POINT, and an issue of EA in general. Hell, I myself ruined Subnautica for myself like this. I bought it year and a half ago. Enjoyed it a lot (at the time it was roughly 50% of what is there now). But now I have problem playing it because about half of the game - including most of the biomes, major locations etc... has been spoiled to me, and getting to the new content now requires new playthroughs that are mostly not much fun anymore.

I sorely regret buying the game in EA and not waiting for the final release. I don't feel like I got ripped off: the game already provided me with enough hours of fun to justify the price, but I am angry at myself for not being patient and not waiting for the full thing to release.
>>
>>382532665
>They don't have eggs as far as I know
They lay their eggs inside their plants. You can sometimes find them instead of powder.
>>
Can you still use power cell rechargers on your cyclops or no
>>
>>382532665
im not sure how you can miss the very first statement of my post wherein i say that the game (as it is now, ie 80% complete) is worth $10 as it has at the very least 20-25 hours of compelling gameplay. its not the game's fault that you bought it earlier when it had less content and wasnt worth buying lol.
>>
>>382532957
yes
>>
New player here, I've put maybe 10 or 15 hours in, just got the seamoth. Haven't got very far, and I don't think I've gone any deeper than about 200 or 300m.

Is it possible for creatures to damage or destroy your base? I've been curious about this.
>>
>>382530068
I had one of those rabbit fishes and released it outside my base. Kept wondering what the mournful moaning outside my base was and why it was breaking all the time. Turns out the fish was moaning outside my base and trying to get back in the aquarium. Had to drive it away with my knife and it never returned.
>>
>>382532974
And I'm not sure how you could miss the point of the ENTIRETY of my post which says that it's not about whenever 10 bucks is a fair price for 20 hours of game (neither me nor the other guy is actually disputing the fact that it IS a fair price), but rather about the fact that buying the game now is going to spoil those 20% of the game for you, which means it's wiser to hold-off playing the game until it's released.
Are you fucking retarded? How did you not get that?
>>
>>382531561
>perfect fit
Once they get the shit stable maybe. It's a fucking mess right now with frame rate issues. It's just a nausea simulator for now.
>>
>>382533357
not yet
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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