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>starts in an area called The Great Plateau >game only

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>starts in an area called The Great Plateau
>game only gets worse from there
Really fires the synapses...
>>
>>382485002
Stop talking shit cemufag.
>>
>Shitposts about an area called the great plateau
>Life only gets worse from there
You're really joggin' my noggin OP
>>
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>>382485002
>worse
>>
>>382485002
>Game introduces mechanics in a closed area
>Progressively gets better as you're let out into the full world to use said mechanics however you want to over come the various challenges in the world
Really gets those neurons bustling.
>>
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When BotW inevitably wins every award this year, I'm leaving /v/.

I can't take the shitposting avalanche.
>>
>>382485121
It's the only part of the game where you have to interact with your environment to make progress in the overworld like classic Zelda games. Cutting down trees and using magnesis to make bridges, making use of rafts, etc. Then you get the paraglider and open up warp points which renders putting any thought into exploration obsolete.

>>382485282
It may be hard for you believe since you only play Nintendo games but sandbox environments aren't really new or revolutionary enough to truly garner mass GotY awards, though it probably will because its name is Zelda.
>>
>>382485521
>but sandbox environments aren't really new or revolutionary.

But BotW is.
>>
>>382485521
>you get the paraglider and open up warp points which renders putting any thought into exploration obsolete.

Nigga, you have to explore to find the warp points. Try harder.
>>
>>382485729
Yes, for being the first time Nintendo made a sandbox. It's not revolutionary in any other way except for the multitude of ways it brazenly takes ideas from other, non-NIntendo games.

It's time to stop assessing Nintendo like they're the retarded kid who still rides a big wheel with a helmet at age 12 and hold them to the same standard as everything else. Or you can keep being a loyalist and stay deluded in your echo chamber, whichever.
>>
>>382486001
>for being the first time Nintendo made a sandbox.
Super Mario 64 came out in 1996, try harder.
>>
>>382485521
>Then you get the paraglider and open up warp points which renders putting any thought into exploration obsolete.
You pretty much just outed yourself as not having even touched the game, considering there are a plethora of spots you can't reach with just the paraglider and have to use other physics or puzzles to get to. There's a bunch of shrines in the others mountains you have to actually go underground to get to, which you can't even see from the towers anyway.
>>
>>382485831
>get to a cliff
>anything that functions as a warp point (shrines/towers) literally glows bright enough for you to see from five in-game miles away
I highly recommend that children do themselves a favor and actually play the original Zelda, and experience what they claim BotW offers yet doesn't.
>>
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>>382486001
>Yes, for being the first time Nintendo made a sandbox. It's not revolutionary in any other way except for the multitude of ways it brazenly takes ideas from other, non-NIntendo games

Deluded. Nintendo schooled the entire industry on how to make 3D open world games [spoiler ]on their very first attempt [/spoiler].

Video game history has now been spilt into BEFORE BotW and AFTER BotW. Every open world game from now on will be measured against BotW. Cry some more.
>>
>>382486052
Mario 64 has a level structure, retard.

>>382486093
Cherrypicking a few nuggets from a pile of what I described

I think it's about time there's a thread for people to discuss where this game falls flat while all the nuthuggers go back to their "comfy" r/gaming tier circlejerks that we have far more of every day
>>
>>382486129
>get to a cliff
>anything that functions as a warp point (shrines/towers) literally glows bright enough for you to see from five in-game miles away

You're fucking clueless. You have no idea how game design works.

Of course you can see objects of interest in the distance. How will you get there? Based Nintendo game design 101. Rivals are weeping.
>>
>>382486646
I'll glide in a straight line because the first five hours of taking the scenic route as much as I could yielded a truckload of fucking nothing.

>>382486383
Everyone says this yet I'm dying to hear exactly what people think BotW does that open world games are going to trip over themselves trying to copy for the rest of eternity
>>
>>382486856
>I'm dying to hear exactly what people think BotW does that open world games are going to trip over themselves trying to copy for the rest of eternity

1) Player agency
2) Complete freedom of exploration
3) World building

Cry some more.
>>
>>382485002
>I need a longer tutorial
Really makes you drink.
>>
>>382487192
Things that every sandbox has. Tell me a significant structural difference between BotW and GTA besides period setting. inb4 laughing reaction macros from people who don't have an answer
>>
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>>382487385
BotW has a world where the the weather, the climate and the environment are all intricately connected - informing the player's choices and, in turn, influencing how the player interacts with the world around him

That's ONE thing. Keep crying.
>>
>>382487736
The temperature gauge is a neat concept but realtime weather with mild gameplay repercussions is pretty ancient, anon
>>
>>382488152
Keep telling yourself that, if helps you sleep easier.
>>
>>382488152
how many open world games have real-time, local dynamic weather effects, as in you can literally see rain and thunder clouds above other areas if you stop to look around in high areas?
>>
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>>382488152
You were saying?
>>
mario kart more like mario shart
>>
>>382485002
The Great Plateau is the best area because it was made for E3 demos. It's mechanically dense. It's varied. It doesn't have large areas with nothing.

>>382485282
What game should get awards over it?
>>
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>>382488565
You're pretty good.
>>
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>>382488429
This is a nice example.

BOTW has ruined all open world games like Witcher 3 and HZD for me.

Bought Horizon Zero Dawn during the E3 sale, and I've put maybe 15-20 hours into it. I finished BOTW then went back to HZD. I cant take it seriously after BOTW.
I am constantly jumping against random walls to try and climb them.

I am constantly venturing into strange and difficult-to-access parts of the map and being disappointed when there's nothing there, not even a Korok Seed OR something to discover.
I am also constantly marveling at how good the weather animation is in HZD, but keep expecting to be struck by lightning during every storm. I feel no fear or nothing wherever I am.

And when I go back to MGSV to try and finish it, or Blood and Wine, or Xenoblade Chronicles X... it's the same damned thing.

Breath of the Wild has really ruined open world games for me. Nintendo has set a brand new standard, and it is just too, too high.

Nintendo has literally set a new fuckin standard. Open world skyrim clones literally don't feel the same after this game, this game will be remembered 10 years down the line. Honestly, I'm left unsatisfied by how empty other games are. The focus on hyperinteractivity in the environment has changed open world forever.
Anyone else know this feel?
>>
>>382488823
>What game should get awards over it?

None. That's the point. BotW absolutely deserves every award it will inevitably win this year. But /v/ will implode in denial.
>>
>>382488823
>What game should get awards over it?
Persona 5
>>
>>382488882
This pasta has a confusing choice of ingredients
>>
>>382488152

I mean, you say that but it doesn't really matter in GTA/Far Cry/Assassin's Creed whether it's day/night, sunny/raining or what have you. Outside of real time fire spreading in Far Cry the context of the surrounding sandbox doesn't really matter save for cosmetic stuff or or simple stuff like stores closing at night. In Zelda you lose the ability to climb very well in the rain and have to worry about any metal weapons attracting lightning, wind direction and intensity affects how you glide, how your arrows travel and how fire spreads, temperature can be controlled by standing in shadows to cool down or equipping a fire weapon to warm yourself, bomb arrows will immediately explode near the volcano on account of heat (and food dropped on the hot ground will cook itself), trees can be chopped down to make bridges or rafts...the world is a much more cohesive breathing entity in Zelda as opposed to what most sandboxes do, give you pretty scenery to wander about in with random shit to collect/fight but are essentially irrelevant otherwise, regardless of the situation you find yourself in.
>>
>>382488823
but the plateau is one of the least dense areas in the entire game, the only area that would top it is hyrule field.
>>
>>382486412
not him, but it's not just a few 'nuggets', an entire fucking region cannot be climbed on your first visit
>>
>>382489038
y-yeah but the game is shit!
>>
>>382489331
If you're talking about Lanayru, I'm aware, and it was the best part of the game so far. It's still a nugget relative to the amount of hours that are spent wandering the wilderness and maybe tripping over something of interest but little importance.
>>
>>382489038
>OP all of a sudden stops responding and tries to let the thread die
Really makes you think.
>>
>>382489630
there's other areas like the thundra plateau, which is around half a region, and the jungle storms so frequently that I'd honestly count that as well (I could be wrong but I think most of the jungle storms until you solve a shrine quest in it). Also, you can't just paraglide from mountain to mountain anyway since gravity and wind will affect your travel time in the air too much, and given that your ability to climb isn't infinite (due to the stamina meter) you'll often have to explore for a feasible route up taller cliffs/mountains - especially if you've not upgrades your stamina to maximum.

So, basically, you're talking utter shit.
>>
>>382489047
The Great Plateau is tiny. Do you know what "dense" means?
>>
>>382489671
There were some salient points made. The thing is, for all the dynamism, I don't see anything that improves it as an actual game that's going to be worth aping everywhere from now on. It's still very much a sandbox in the sense of encountering something and finding ways to play with it for the sake of it, which is fun, but not engaging enough to play dozens of hours of nothing but that.
>>
>>382490028
1) the plateau may be smaller than the other regions, but it's hardly tiny.
2) yes, and that's exactly why I said the plateau isn't dense - there's barely anything in it, the only unique points of interest are the temple of time and some ruins.
>>
>>382490245
tell that to the millions that have done exactly that
>INB4 "b-but they're all just casuals!"
>>
>>382490441
I guess that's what I'm doing? Last I checked holding a minority opinion isn't taboo (especially here), nor is census a necessary establishment of any factual basis for quality (especially here).
>>
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>>382489331
>an entire fucking region cannot be climbed on your first visit

You don't need to exaggerate. Rain makes it harder to climb but not impossible. I climbed up the dam in pic related before I went to Zaroa's Domain the traditional way.
>>
>>382490595
if you have low stamina and don't know the rhythm for climbing in the rain then it basically is unclimbable there.
>>
>>382488823

If you go into the Wilderness in real life do you see a shitload of animals and people saueezed into one square mile of land?

Is this what people really want? An unrealistic world where there are tons and tons of enemies and people squeezed into every inch of land in the world?

That's fucking stupid and unrealistic.
>>
>>382490572
>I guess that's what I'm doing?
not sure what this is a response to
>>
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>>382490701
>He upgraded health over stamina
>>
>>382489020
Yep
>>
>>382490805
try reading past your own bait
>>
>>382490885
>"but they're all just casuals"
>"I guess that's what I'm doing?"
???
>>
>>382490815
You do need to focus on hearts so fi doesn't kill you.
>>
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>>382490815

>he upgraded stamina and got one shotted by almost every enemy
>>
>>382490815
>assuming someone would necessarily have done enough shrines for full stamina
also what >>382491021 said
>>
>>382490981
You're not too bright.
>>
>>382491130
nah you worded your rhetorical question poorly, didn't make much sense as a response.
>>
>>382491235
That's not what a rhetorical question is.
>>
>>382491443
yes it is?
>>
>hard mode isn't a toggle like they implied

They really worded that badly. Guess I won't play hard mode for about a year.
>>
>>382491681
Please leave and complete your education before you post here, this is an 18+ site.
>>
>>382492038
how is it not a rhetorical question?
>>
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>breaks your club
>>
>>382491102

>getting hit by enemies

Literal pleb.
>>
>>382485521
>It's the only part of the game where you have to interact with your environment to make progress in the overworld like classic Zelda games. Cutting down trees and using magnesis to make bridges, making use of rafts, etc. Then you get the paraglider and open up warp points which renders putting any thought into exploration obsolete.
while an exaggeration, it's actually true that there should have been non-glider spots where you're forced to think

it's also true that the only point in the entire game where the quality goes up is in that challenge island where you start naked.
>>
>Typical Horizon Zero Dawn Side Quest
"I need your help, while traveling I encountered this beast. While I survived, it took a spear that was passed down through my family for generations. If you could slay the beast and get it back, I would appreciate it"

>Typical Breath of the Wild Quest
Collect 200 mushrooms because I ate them when I was young
>>
>>382488429
Why does it perpetually thunderstorm in that tiny little spot?
>>
>>382492189
How does a bear shit if it's not in the woods?
>>
Why does nintenbabies pretend that the climbing mechanic is fun in BOTW? Just Cause climbing is way more fun.
>>
>>382488410
I don't like open world games, so I'm not too knowledgeable here, but RDR did this.
>>
>>382488410
Who the fuck cares? No, really? How in the name of fuck does this have any impact on how fun it is to play the game?

I swear, modern gamers don't play games to have fun, they play games to jerk off about some gimmick that has no impact on the actual gameplay.
>>
>>382489038

Too bad they didn't used their creativity to realize that weapons breaking too fast is fucking bullshit.
>>
I'm surprised this post hasn't been deleted yet. The mods are BotW faggots who enjoyed """"the journey"""" and invested 200+ hours into the walking simulator/autistic collecting game.
>>
>>382489027
For what exactly?
>>
>>382492728
Is the joke that they are both fetch quests?
>>
>>382485002
I agree that the game blows its load far too early. It's clear that Nintendo put a huge amount of work into the game's intro, which made for a fucking amazing E3 demo, but had a negative impact on the rest of the game. Great Plateau has by far the most effort put into its level design, and gives you a fair amount of character progression with the runes and the glider. After you get off the Plateau, you're basically doing most of the same stuff you've already been doing, over and over again. Except your progression is essentially finished. The only new things you get are the camera (which is useful but has no relevance to the puzzles/combat/etc), the Zora Armor (which is only selectively useful), and Revali's Gale (which is convenient but breaks the game). It's not like previous Zeldas where you're constantly getting new items/abilities/spells/etc that fundamentally change how you interact with the world. The weapons are temporary and have scaling damage, and the armor sets don't have that much of an impact except in selective situations. Yes you can upgrade them and trivialize the difficulty even further, but parry/flurry rush/champion powers/food/etc already does that anyways.

Essentially, the Great Plateau frontloads BotW's content and gives you a false impression of the rest of the game. Even a few extra runes spread throughout the world would have done wonders, and they could even be derived from pre-existing mechanics. A wind rune, a lightning rune, a rock rune, a fire rune, etc. Stuff already in the game, that could be re-purposed for more elaborate puzzles and general gameplay scenarios.
>>
>>382493704
Not him, but top tier story, music, art direction, pacing, gameplay.
>>
>>382493346
Cry more
>>
>>382493346

>t. buttblasted horizon cuck
>>
>>382485002
Eventide Island is better than the Great Plateau
>>
>>382485002
Another game to fall for the progression meme.
>>
>>382493913
ironic shitposting is still shitposting
>>
>>382485002
the game is designed like a story where you start out as a nobody and work your way up to being a godlike hero. The game executes that perfectly.
If you dont enjoy being a god, dont use your godlike powers.
The game is instantly more fun if you dont fast travel.
>>
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>>382493346
>>
>weapons break
>realize I have to go farm decent weapons
>approach something to climb to get somewhere to farm
>starts raining

Into the trash.
>>
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>>382494009
>It's another 'Horizon Zero Dawn isn't better than Breath of the Wild' meme poster
>>
I kinda wish amor sets didn't negate the need to protect yourself against the elements. Working out how to catch lizards and craft fire proof elixers for Death Mountain was pretty neat.
>>
>>382494429
>Nu-/v/ is too casual to deal with rain
>>
>>382489038

Can you die from lack of food, water or sleep. Do you have companions that can die permanently? Can your limbs stop working? Can your choices make the ending different? You know, just like Fallout: New Vegas.
>>
>>382490331
There are 6 shrines in it, a forest area, a lake, a cold mountain area without it being a giant annoying cold mountain area like Hebra is(with less content than Great Plateau btw), a mud pit, ruins, an area where you can light the grass on fire and see it spread, which doesn't happen anywhere else from what I've seen, a tower and story content. I can't understand why you would think any area is more dense when they're all much larger and have uniform terrain instead of the terrain variation seen in the Great Plateau. But I guess there are always people on the internet that will say something stupid and blatantly wrong and keep defending it.
>>
>>382494474
Why is it better? Give me a few examples
>>
>>382490803
It's a video game dumbass. If you want "realism" play Desert Bus.
>>
>>382494689
Graphics, enemy variety and story.
>>
>>382494774
Randy pls go
>>
>>382494273
Except most of BotW's character progression is frontloaded in the Great Plateau, you don't really "work your way up", the only thing stopping you from absolutely destroying everything is a lack of good weapons. You have the ability to teleport at the start of the game, you can already flurry rush, you can already parry, etc, you don't have to unlock any of that. And the problems you have at the start of the game are generally still problems at the end of the game, you don't unlock some way to bypass the rain, you don't unlock an item to make climbing easier (like say, a hookshot), you just have to brute force everything with stamina. Weapon durability is always a mild annoyance, and the Master Sword was nerfed to play into that system. It has nowhere near the amount of progression the average Metroidvania does, or even the average Zelda.
>>
>>382485521
>but sandbox environments aren't really new or revolutionary enough to truly garner mass GotY awards,
Witcher 3 did it in 2015 just fine and even its DLC was critically acclaimed last year
>though it probably will because its name is Zelda
So you really have no point and the seething passive aggressive tone you project is just because of salt.

Way to make yourself look like an idiot online.
>>
>>382494794
Is the gameplay better?
>>
>>382494794
None of those matter.
>>
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>>382494949

nintenbros, ladies and gentlemen
>>
>>382494273
>the game is designed like a story
No, it isn't, at all. It's designed as a playground for discovering neat things to see and do. It doesn't play out anything like a singular story and it isn't designed for any particularly right way to play. How can you make so many points that are all 100% wrong

>>382494429
Fucking this. What cool and novel ideas it has in a broad sense make for almost nothing but a nuisance in actual gameplay. It makes me imagine the production of Super Mario Bros. where someone asks, "Hey, wouldn't it be cool if in a certain, ambiguous circumstance, Mario abruptly gets struck by lightning and you have to do the stage over again?" Then he gets fired because it's an absolutely stupid idea.
>>
>>382494949
Not him but enemy variety absolutely matters, novelty is very important for action-adventure games, especially super-long ones like BotW.
>>
>>382488823
Nier Automata
>>
>>382494931
Yeah.
https://www.youtube.com/watch?v=FFVZ4MSeN8k
>>
>>382494896
Learn to read. The point is that Zelda has nothing novel going for it OTHER than being a sandbox, which is only novel for the Zelda series/Nintendo. People who claim it achieves unparalleled freedom in all of video games clearly don't much of anything that isn't on Nintendo consoles.
>>
>>382494890
>most of BotW's character progression is frontloaded in the Great Plateau
No even going to read the rest of your post because you clearly didnt play the game and have one of the most retarded opinions Ive read as your opening sentence.
Champion abilities if you use them completely change the game. Upgrading runes makes them combat viable. The most shrines you do the fast your can navigate the world. This is huge. Getting champion weapons as well. Royal weapons spawning everywhere as you get further into the game. 30 hearts and armor that negates damage. I could go on for ever by I only went this far because your retarded opinion triggered me.
>>
>>382495043
Nigga did anyone say anything about a singular story. Holy shit the retards are coming out today.
>>
>>382495285
This
>>
>>382494662
there's only 4 shrines in the great plateau you dumb nigger, way to make it clear as hell that you haven't played the game. Almost everything you listed is present in other regions, and more that the great plateau doesn't even have (like all the minibosses, lynels [unless playing in master mode], yiga clan, towns, etc.). Compared to most areas in the game, the Great Plateau is really empty.
>>
>>382495431
>designed like A story [then describes a central theme]
look nigger, I know the onus rests somewhat on me for being so brash as to make a thread about a Nintendo game on /v/ in the heat of summertime, but how about getting out until you learn to parse written word
>>
>>382495343
>Champion abilities if you use them completely change the game

That is complete nonsense. Mipha's Grace, Daruk's Protection, and Urbosa's Fury all just make the game easier, they have zero mechanical relevance except "you can take more punishment and kill enemies slightly faster". Revali's Gale is the only power that changes things at all, and it's more of a convenience than anything, there's no point where it's necessary and it actually breaks a lot of puzzles.

Please, go play something like Super Metroid, Symphony of the Night, A Link to the Past, etc, then you'll see what real character progression looks like.
>>
>>382495690
Mate if you werent so retarded youd know what the world singular means. Embarrassing yourself.
>>
>>382495887
stop trolling and read a book next time you're on the bench at the basketball court
>>
>>382491021
Master Sword is absolutely useless they even tell you it's only for bosses and shit. You can get about 2 wheels and a half and still get 30 hearts.
>>
>>382495842
>link being stronger just makes the game easier
Yeah exactly like I said. I dont give a shit about your favorite character "progression" its irrelevant to botw.
>>
>>382495979
I see youve accepted your retardation. Thats all I need.
>>
>>382493892
>and gives you a false impression of the rest of the game.
Unrelated but the one false impression that really made me upset was how awesome the Zora's Domain arc was compared to everything else. Simply getting to there was a challenge in itself, and getting the shock arrows you encounter your first Lynel.
>>
>>382496076
>starts a post with "nigga"
>is a proven illiterate
Stop holding back progress, you're better than this
>>
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>>382496001
Nigger, there's a difference between
>doing the same shit over and over except it gets easier over time
and
>unlocking new abilities which allow you to overcome obstacles which were previously incredibly difficult or downright impossible

BotW falls heavily into the former. Previous Zeldas had a mix of both but plenty of instances of the latter.
>>
>>382496197
>doesnt know what singular means
>calls others illiterate.
I see you are going for comedy now
>>
>>382495315
People have already cited examples in this thread of moment to moment gameplay that makes it worthy. Practice your own advice before you preach it.
>>
>>382496378
The only reason why it gets easier is because you get new abilities and weapons.
>>
Why cant there be a single god damn thread of people enjoying the game that doesnt devolve into shitposting? why do people feel that they NEED to compare the game to whatever other big game is out when they can just enjoy both? what is gained from this constant shit-flinging?
>>
>>382496839
The release threads were great but there's something about this, Bloodborne and Witcher 3 that causes an unprecedented amount of assravaging and contrarians.
>>
>>382490701
food and elixirs anon, food and elixirs
did you actually wait to get several stamina meters to get a good horse too?
>>
>>382485092
you're really jerkin' my gerkin' with this unfunny regurgitated meme, yet you complain about shitposts
>>
>>382496936
When's the Xbone getting its shitpost exclusive
>>
BotW is not a good game. It is not even a Zelda game. Even Skyward Sword was better. I don't get why people are so defensive for it.
>>
>>382497268
>Xbone
>exclusive
>>
>>382497291
Because you're wrong, and this is horrible bait
>>
>>382496839
Because you cry and throw a fit anytime someone has legitimate criticisms which just makes people lash out against it even more.
>>
>>382497268
never because everything will be *also on windows 10 given the current trend.
>>
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>>382493346
palpable ass-rage
>>
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Apparently nu-/v/ doesn't like anything mildly challenging anymore.

Post the year you joined /v/ so we can see how many newfags are in this thread.
>>
>>382497447
>legitimate
Kek
>>
>>382497515

2004
>>
>>382497447
i dont get mad by criticism since it doesnt diminish my enjoyment of the game.
things like the weapon durability system is mostly subjective and ive seen many people that hate it and love it. if they dont like it, thats fine since there are tons of video games out there and everyone has different tastes
>>
>>382496839
Why can't there be a single god damn post of someone not liking the game without faggots going "HURRRR SHITPOST!!"?
>>
In most open world games, the world is less of something that players explore and interact with, and more of a hub where players can start missions that gate the player off to certain sections. These missions can be fun, but they waste the concept of open world by just being a collection of levels stuck together in the most bland way possible.
BoTW creates a world with unique and interesting areas where the missions are imbued into the world and the player is given freedom in their approach. The gated off missions are relegated to shrines so that they have a reason for being gated off, and the missions that need to take part in the world do so in an organic way without the need to initiate a world state that locks you in.

Some games choose to give the player quests that can be completed at any pace. While this sounds like a good idea on paper, usually these games have the stupid fucking quest marker that tells you exactly where to go rather than asking the player to think about what they're doing.

Idk BoTW had a great world but shitty content in terms of dungeons. The reason it's impressive is that it managed to feel like you were exploring just a lot of a Zelda world, rather than just going through troves of the same environment.
>>
>>382497515
1976
>>
>>382497987
Because there is no reason you would post on /v/ other than to shitpost

Admit it
>>
>>382497990
Explain to me how dungeons that offer total non linearity and a multitude of solutions to each puzzle is 'shitty content'.
>>
>>382498182
Too short. That's it, really
>>
>>382498182
If they didn't all look the same there wouldn't be a problem.
>>
I just started playing this game last week and I'll expect a lot of meme answers. At what point do I find a sword that wont break, or a weapon that won't break after awhile?
>>
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>>382485002
>>starts in an area called The Great Plateau
>>game only gets worse from there
It's fucking true. I have replayed the tutorial section so many times just because it's the only part of the game that feels fun and well built. Everything else is just shallow as fuck.
>>
>>382498521
>At what point
When you go to the place that has the Master Sword, I'm not sure how you're expecting me to know when you'll get there though. Also Champion weapons are repairable.
>>
>>382488823
>What game should get awards over it?

Mario Odyssey
>>
>>382498521
The Master Sword is the only weapon that doesn't "break". It can get dirty, though.
>>
>>382486001
3D games and sandbox game wouldn't exist without Mario 64.
>>
>>382498182
4 main dungeons are barely more than 3 shrines worth of content each with a boss at the end.

Too many shrines take no time to complete/figure out or are just combat shrines that shouldn't be in the game.

The world quest's are good but they aren't the majority and you still need to waste time going into the shrine to pick up the orb.
>>
>>382485282
>awards
>video game awards
>meaning jack shit
>>
>>382498182
Essentially what the other anons said, the only dungeon in the game that really stimulated my neurons was nabooris, the other beasts were too simple and short
>>
>>382499726
>sonyger kiddy will claim this and then praise the 200+ GOTY awards TLoU got
>>
Truth is that Zelda deserved a 98 metascore way more than GTA V and IV
>>
>>382496839
>what is gained from this constant shit-flinging?

its funny
>>
>>382500113
GTAIV was a defining moment for open world games though.
>>
>>382499928

>b-but sony!

you know they only do it to piss you off right?
>>
>>382500268
So is Zelda, and all your shitposting won't change this.
>>
>>382500324
>So is Zelda
It's been four months since it launched. We have no idea what sort of impact, if any, the game will have.
>>
>>382500113
IV, sure. V? Nah.
>>
>>382493892
The fuck are you talking about? The game gives you the tools needed throughout the game at the beginning and offers you the freedom to use them as you progress through the world. Progression through the collection of items or abilities is just another way of stringing you along a linear path, it offers less freedom and inhibits your ability to experience the world in your own unique way.
The abilities you do earn aid you but are requisites to continue on with the world. I'd rather explore the world my way and not have to be led by the nose. The great plateau was great with this, "Hey, here are your tools, here is a small area to test them out and figure how they work," and once you're out and about you just do you.
>>
>>382500529
Except for the fact that lead Ubisoft designers, CDPR devs, Ken Levine and other devs are going gaga over how well designed the map is.
People simply won't go backwards to a game where throwing an egg in hot springs doesn't boil it, Zelda's hyper interactivity between elements and materials, as well as a "chemistry engine" of sorts is unprecedented and will clearly be influential.
>>
>>382495302
I have to admit the graphics look pretty great there, but that constant PC-talking-to-herself hinting is just fucking cancerous.
>>
>>382501028
>but that constant PC-talking-to-herself hinting is just fucking cancerous.
this, why do devs assume we cant figure shit out on our own. not everyone is like DSP
>>
>>382492771
You mean the lightning? Its because of the metal boomerang
>>
>>382485521
This was my biggest complaint, by far. The paraglider was cool, but it turned all of that cool stuff the engine supports into useless fluff.
>>
>>382501212
No I mean the area near that Stalnox is I perpetual thunderstorm, like the thunder plains before you do the Shrine. It's the small area near that Stalnox south of East Akkala Stable.
>>
>>382489038
What is Minecraft?
>>
>>382501524
Not even remotely as sophisticated.
>>
>>382485058
They're right though
>>
>>382485058
great argument
>>
>>382501582
What about Terraria?
>>
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>>382501952
Lacks electricity conduction as well as the impact of weather on materials and soil, do things like meat get frozen when left in the snow?
>>
>>382493247
This.
99% of the time, the weather in BotW is nothing but a pain in the ass. It looks pretty, but nothing more.
>>
>>382501147
Because these are the only """people""" buying Alloy's game.
>>
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>mfw start Tarrey town
>mfw that comfy music
>mfw it progressively gets more complex as the town gets more and more residents
>mfw visiting the regions you've explored to find someone and help them find their calling while also improving the quality of life of the town
>tfw a marriage happens in the town
>tfw I ended up caring more about a small town side quest then the main story
>tfw "There are more people that need help, you need not Tarrey here."

Such a good side quest, maximum comfy. Tarrey Town DLC fucking when?
>>
>>382500746
What's the point in exploring a world where all you end up doing is the same thing over and over again? I'd rather have a strong, interesting linear experience than a pretty, but ultimately boring and repetitive open world.
>>
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>>382486383
>that moment you realize all games will now try to implement BOTW's retarded climbing mechanics

Fuck, end my life now
>>
>>382500746
>Progression through the collection of items or abilities is just another way of stringing you along a linear path

Not if the developers were to let players collect those items and abilities in whatever order they choose (or allow them to progress through the game without having all items or abilities).
>>
>>382489038
And yet none of that serves no real purpose whatsoever. They're neat details, little more.
However those neat elements are offset by just how big of a nuisance they are. They benefit the player in no significant real way outside of the visuals.
>>
>>382502152
You mean like in Scribblenauts?
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>>382486383
>Shitty durability system
>Vast, barren stretches of land
>Only things to find are shrines and Korok seeds
>Shit story
>Zero challenge
>Shallow, lazy cooking system
>But you can climb anywhere lmao xD

Botw is literally getting a Nintendo pass, just like Skyward Sword did.
>>
>>382502918
Yes, but in a 3d open world with several different biomes and climates that directly impact your movement.
>>
>>382502584
I'm more concerned about breakable weapons making you artificially weaker to cover for bad enemy combat AI.
>>
>>382502994
>he still thinks that he can harm Zelda's legacy if he shitposts long enough
Autism is hell.
>>
>>382503023
So Scribblenauts and Minecraft. What's so groundbreaking about this again?
>>
>>382485002
Need more hand holding? Go okay Skyrim or Witcher or something
>>
>>382502994
As someone who was really hyped for BotW, I have to agree with this. It all fell apart after the plateau.
>>
>>382503175
That those are separate games you gigantic moron, I can't believe you actually think you're being clever, you sound like the kind of person that fancies himself knowledgeable when saying shit like "the lion king is just hamlet"
>>
>>382502320
When I get the DLC [after the Champion's Ballad is out] I'm gonna put the travel medallion there for sure.
>>
>>382503197
Nah I just need good story, characters and side quests something Witcher 3 has in droves.
>>
>>382502320
that music is top tier comfy
https://www.youtube.com/watch?v=mgKbyhdPwkA
>>
>>382503378
>Witcher 3
>good story
>good characters
>good sidequests
EL OH EL
>>
>>382503072
Enemy combat AI was fine, the problem is there's fuck all in terms of risk vs reward. There's damn near no point in ever engaging enemies, especially once they have huge hp pools and become a complete chore to fight.
>>
>>382503295
>as someone who X
How to spot a falseflagger 101
>>
>>382503360
Why? It's such a short flight from the nearby shrine.

It'd be better to place your waypoint near something like a particularly good cluster of overworld weapons or something like that. Probably even better to place it nearby a Dragon spawn/path to make farming dragon parts easier.
>>
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So lovely people, where did you all place that extra warp?
>>
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>>382503460
(You)
>>
>>382503538
>someone who was looking forward to the game I like couldn't possibly have been disappointed with it!
I don't like the fact that I didn't enjoy it.
>>
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>>382485002

>tfw Wii U basic

>tfw no storage left to download DLC

is there any way around this or am I screwed?
>>
>>382503549
I don't know, I really can't decide and I'm not one for grinding up the special weapons besides hunting down the beautiful Zora sword and shield combo.

For practical use I'd maybe put it at the southern goron mine.

There's just no reason for me to place one in most spots on the map because gliding and climbing is so enjoyable to get wherever I'm going.
>>
>>382503808
>screwed
>for not being able to buy shitty dlc
>>
>>382503654
>GOTYs are what determines good writing
How pathetic, bet you think Witcher3 is the best game ever too
>>
>>382503309
I'm losing your point, what does Lion King have to do with Breath of the Wild ripping off Minecraft and Scribblenauts?
>>
>>382503808
Splatoon 2 is coming soon so if you have anything for the first game installed then just delete that.
Same for Smash Bros which there's no reason to play.

Surely there's something you can delete.
Maybe the foreign language DLC for Zelda?
>>
>>382503808
I had to buy an external in year two
>>
>>382503878
>climbing is so enjoyable
What the fuck
>>
>>382503930
>ripping off Minecraft
I don't see any block by block Lego building or procedural generation here anon, care to elaborate?
>>
>>382503917
>bet you think Witcher3 is the best game ever too
Definitely best game this gen, never has a single player game been able to engross for me 200 hours before. Persona 5 is a close second though.

It's also unanimously agreed that the writing in Witcher 3 has raised the bar for open world RPGs, keep on being contrarian though.
>>
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>>382503930
>ripping off
Shitty bait
You missed the point because you're a brainlet and actually believe you cracked some case that makes Zelda not revolutionary, but truth is it still is and you're dumb as shit.
>>
>>382493892
>I agree that the game blows its load far too early. It's clear that Nintendo put a huge amount of work into the game's intro, (which) had a negative impact on the rest of the game.
>After (that), you're basically doing most of the same stuff you've already been doing, over and over again.
There are way better challenges than Great Plateau. They don't reward you everytime you do a mission, but it's wrong to say that you what you did at the beginning has to be done over and over again when there are so many varied missions throughout the game that makes you use what you already have, but in different ways.
>Revali's Gale (which is convenient but breaks the game)
How does it break the game? It doesn't allow you to fly that far and the missions that could be cheated by it are made in a way that you can't use it for that.
>Essentially, the Great Plateau frontloads BotW's content and gives you a false impression of the rest of the game. Even a few extra runes spread throughout the world would have done wonders, and they could even be derived from pre-existing mechanics. A wind rune, a lightning rune, a rock rune, a fire rune, etc. Stuff already in the game, that could be re-purposed for more elaborate puzzles and general gameplay scenarios.
And how would that work with the other shrines? I would be really frustrated if I went into a shrine, spent an hour trying to solve it, only to realize I needed something I didn't have and that I don't know where it is. It's impossible to have something like that while keep it an open world game.
Great Plateau is not trying to fool you into thinking that you'll be rewarded with lots of runes in the game, it's supposed to be a tutorial where you need to use a specific rune to prepare you for how to use them in the real game. Sure, they could give you the paraglider and the runes right at the beginning, but then you'd probably try to figure them out before they explained them to you and they didn't want it to happen.
>>
>>382503492
Breath of the Wild gets worse the more you think about it, logically it is smarter to avoid combat at all costs and instead rush for puzzle shrines. The average gamer does not think about that and instead restricts themselves to fighting everything they see. The game is a lot easier but a lot more boring if you play smartly.
>>
>>382504039
>raised the bar
Gothic 2 exists ya know
>>
>>382504198
>easier
Fucking casuals, bet you used cheats back in the day too
>>
>>382502682
Is that what is not happening here? You are allowed to tackle the game however way you want, with or without the aid of most abilities
>>
>>382504230
>Gothic 2
>Good
And people say Witcher has bad combat.
>>
>>382502521
I find this is more a problem with the player than the game, you have many ways to approach most given problems/obstacles in the game, it is up to you the player to approach it the way you want.
>>
>>382492728
> game I like
> "An exquisite, detailed, and verbose description of every facet of the subject, with every redeeming trait emphasized and all negatives minimized or even omitted"

> game I don't like
> "LE EBIN REDUCTIONISM"
>>
>>382504386
I thought we were talking about writing?
>>
>>382504064
You're lashing out on me for what other people said to you in this thread. You should grateful someone is talking to you civilly, instead of telling you off for being a sleazy cockroach.
>>
>>382504543
I don't need the sympathy of brainlets that think they're oh so clever because they found two games each doing a single thing Zelda does and claiming that Nintendo are a bunch of frauds because of this.
>>
>>382492728
Honestly, both of those sound like pretty shitty sidequests.

Not that I'm arguing against the point you're trying to make. Tarry Town was the only decent sidequest in BotW, but even that had it's fair share of annoying collectathons.
>>
>>382503564
Is that the master trials? cuz those shields are kinda shitty mate.
>>
>>382504295
For gamers that plays a lot of sandbox games It's an easy game. Don't jump to conclusions.
>>
>>382503564
I'm gonna put it at the top of the Heartbreak/Ebon Mountain behind your house, so I can just Shield Surf down it all day.
>>
>>382504756
>Tarry Town was the only decent sidequest in BotW
Found the guy who didn't do Eventide.
>>
>>382504786
Depends, but if you choose the easiest way out for everything you are a casual. It's like summoning for dark souls
>>
>>382504306
I'm referring to everything you have at the start of the game:climbing, gliding, and the sheikah slate abilities.
>>
>>382492728
>>Typical Horizon Zero Dawn Side Quest only on PS4™ #4theplayers
"Kill this monster"
>Typical Zelda shit quest
"Kill this monster".
>>
>>382504872
nor Typhlo Ruins
nor Thunder Plateau
nor The Lost Woods
>>
I'll be honest with you, BOTW was a fantastic game. Perhaps one of the BEST I've ever played in my 20 years of life.

Yet the ending was such a massive disappointment. It wasn't until 80 hours in that I realized, while the world's atmosphere was rich and compelled me to search every nook and cranny for secrets, that all of this just didn't fit "together" somehow.
The shitty final boss with zero game-given motivations aside (Seriously, why was half his health taken away? Why was the final phase akin to a target the fish in a barrel minigame?), I just feel that it somehow didn't meet the expectations driven into me by the massive amount of reviewers heralding this game as the second coming of Half-Life 2. And desu, this game could've been a brand new IP and I'd still feel this way.


tl;dr
>Shitty final boss
>Something just didn't congeal
>Link was just as shallow as any other generic JRPG protagonist
>Hime-sama's arc was unimpressive and imo sort of annoying. I enjoyed the Champions storylines way more. Also, Revali>Mipha>Urbosa>Gorondude (in terms of boss fights)
>No post-game
>Combat becomes shallow after some time, and the enemies are all recolors

all that said, it was still an above-average game, but the experience felt experimental. Hopefully the next title can take it to the next level
>>
>>382504872
Eventide is everything BotW should have been. It, and the plateau, were the only areas in the game that made you feel like you were making genuine progress towards a tangible goal. Too bad it just leads you into another shitty shrine. I dismiss it for that.
>>
>>382505159
I got the feeling most reviewers only played through a few hours after the plateau before writing it up as a 10/10.
>>
>>382504671
What are you smoking? I didn't say that Nintendo was fraudulent either. The "significance to gaming" Breath Of The Wild represents hits bedrock when you actually play lots and lots of games that have done everything years before and better.
>>
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So far Horizon has more than delivered on gameplay but I admit I have been skipping the dialouge and couldn't really tell you what I'm doing plot wise.
Somewhat unrelated but how many enemy types does BOTW have and how badly does it just recolor them? Also what's it's story?
>>
>>382505321
>only the reward matters
Jesus you fags are the ones that ruined gaming

>>382505540
Doubt so since all of them have write-ups on all 4 beasts at the very least
>>
>>382505550
But it doesn't and they don't, and you're lying and being pretentious, like every Zelda shitposter ever.
>>
>>382505615
Fuck off and make your own horizon thread
>>
>>382505615
Moblin dudes
Lynel dudes
Giant ogres
Lizards
Octocrocs
Savage lynel dudes

The first 4 have skeleton forms, a base color, and 3 stronger recolors (last locked to master mode)
>>
>>382504887
It's the logical choice to play smarter. If you hate people for saving their weapons from being degraded and going for stamina/health levels you are playing a much more difficult game than it really is.
>>
>>382505657
Of course you intentionally skip over the part where I said Eventide is everything BotW should have been. Unfortunately, it also perfectly embodies all of the game's flaws. People like doing things for a reason, not just to look back on it and wonder what the point was.
>>
>>382505615
BOTW's story
>all your friends were meant to pilot these mechs when the ancient evil returns, and use them to kill him and seal him away
>turns out the evil figured this out and corrupted their mechs, killing them before they can pilot them
>you wake up 100 years later and save their ghosts so that they can finally pilot the mech and do their job

>princess Zelda is unable to use any magic powers so she started studying science instead
>her dad just shits on her for not fulfilling the prophecy and she has serious self-doubt problems because of this
>after all her friends died, her rage finally compounds and she summons the magic she was meant to use all along

>after lonk and zeldo reunite they kill the giga pigga and then go tell some fish that her daughter died 100 years ago
>>
>>382503564
Exact fucking same place.
>>
>>382505978
Yeah and my point is being fixated on rewards is a pretty damn shit mindset. If you liked eventide you should give the DLC a whirl, it does have a more substantial (?) reward too
>>
>>382504887
Combat is easy. It's also a tedious chore with next to no real benefit or inherent risk.
>>
>>382506083
Why would assume a fixation? I both praised and criticized it equally. It did one thing well and fell flat on another. Why do you have a problem with that?
>>
>>382506194
You criticized it because of its reward though, so there comes my conclusion
>>
>>382498521
When you buy the DLC
alternatively, when you start a slate powers only run
>>
>>382505669
I can't help but pity your blind hatred. From your responses I can tell these threads are doing a number on your emotional health. I recommended swinging by /vr/ once you cool down, and maybe play more games before maniacally advocating we all join you in prostrating for Breath of the Wild.
>>
>>382506457
Not him but saying
>you haven't played enough games
Is a poor ass argument desu senpai
>>
>>382506271
Why is that not a valid criticism? The reward is yet another empty shrine. What's the point of going out of your way for a sidequest if you know the end result is disappointment? It undermines your achievements. If it wanted the feeling of accomplishment to be its own reward, then it should have been a hell of a lot harder.
>>
>>382506457
You can keep being pretentious and keep making non-posts about these je ne sais quoi games you haven't mentioned that do everything Zelda does and more, but at the end of the day we both know those games don't exist, focus on a single mechanic or don't reach the level of sophistication Zelda has.
Someday you will actually play video games and won't have to make posts that hold false pretenses AKA pretentious posts.
>>
>>382506623
Yeah that's why I came to my conclusion. Why do you feel the need to have a unique reward for everything you do?
>>
>>382506569
These threads are full of em from both sides famalam. Objectivity is not /v/'s forte.
>>
>>382492510
>there should have been non-glider spots where you're forced to think
This can be applied to pretty much every option you have in the game. You have so many and you're rarely restricted, which means a lot of the cool clever things you COULD do aren't practical, outside of "I'm going to spend ages setting up this thing that may work and accomplish the same amount of work I could do in a few minutes of just fighting". Freedom doesn't allow for creativity as much as restrictions do.
>>
>>382506731
More assumptions. I've explained myself well enough. You're just dragging this on.
>>
The plateau is the most boring part of the game with little variety and shit to do.

Thankfully the game picked up after that

>>382506825
Video game discussion cannot be objective
>>
>>382485002
op doesn't know what a plateau is
>>
>>382506929
>Video game discussion cannot be objective
Yes it can be, for example Thief: The Dark Project is objectively a better stealth game than Forza Motorsport 3.
>>
>>382505783
>skeletal lynels
>>
>>382507101
To be honest I would like to see that just to see how sick they look
>>
>>382506929
>The plateau is the most boring part of the game with little variety and shit to do.
>Thankfully the game picked up after that
This is objectively wrong
>>
>>382494794
>graphics
>>382494949
>enemy variety is not important

two sides of the same retarded coin
>>
>>382507019
No it's not; Thief is so bad that whatever elements of stealth gameplay exist in Forza make it a better stealth game.
>>
>>382506657

One more thing; the correct definition of Pretentious: attempting to impress by affecting greater importance or merit than is actually possessed.

I'm doing you a huge favor by teaching you the correct meaning of pretentious, so you don't look like a fool at your next job interview. You should be thanking me for guiding you.

One more thing, you sound like you had an asshole dad or stepdad that called you stupid when you were little. Don't go down his route, cheers.
>>
>>382507168
Last I checked Zora's Domain and Gerudo City weren't on the Plateau.
>>
>>382505159
>The shitty final boss with zero game-given motivations aside (Seriously, why was half his health taken away?

Doing half its health in damage meant to show that doing divine beasts actually has a point other than saving people that the player doesn't even know. It also gives those players who go to the castle straight after the plateau a bigger challenge than just fighting calamity ganon. Boss rush+full health calamity ganon is a pretty grueling fight when you're on 3-4 hearts but I'm a massive casual so maybe it's not even that satisfying for most people that have done it.

>Why was the final phase akin to a target the fish in a barrel minigame?
It's anti-climactic for the people who spent 60+ hours adventuring at first but it's a huge relief after the blight+calamity fights so maybe it was designed primarily for that purpose.
>>
>>382507301
You are being pretentious, came acting like you have played thousands of games that do what Zelda does and more, failed to mention a single one, and are now holding the false pretense of doing some impromptu armchair therapist bullshit, you are the definition of a pretentious person.
>>
>>382485521
>Cutting down trees and using magnesis to make bridges, making use of rafts, etc.
You don't have to do any of this. The only thing you "have" to do, is make the hot pepper dish.
>>
>>382507168
Yes it is. No NPCs, little to no buildings, no nothing. Little landscape variety. Shrines are the easiest and most boring
>>
>>382507472
>it's a huge relief to get a non-boss after a retardedly easy boss.

What did he mean by this?
>>
>>382507554
You don't have to do that either, just hold a torch.
>>
>>382507554
>The only thing you "have" to do, is make the hot pepper dish.
You can just get clothes from the Old Man, the fact that people are still learning stuff about the tutorial is pretty cool.
>>
>>382507495
Doing you a huge favor man, a therapist does sounds reasonable for you.
>>
>>382507684
How do you get the top before going into the snow area?
I've always gotten by completing the freeze rune shrine.
>>
>>382507583
You were seriously expecting difficult shrines at the beginning of the game you sack of shit? and who cares about NPC? do you actually enjoy wasting time "talking" to them? they aren't real you know?
>>
>>382507284
>zora's domain
>good in any way
I'll give you Geurdo City.

>>382507583
Is the King not an NPC? There's little to no buildings on the main map as well. Shrines are all easy and boring.
The plateau introduces the player to almost everything they'll be doing for the next 60 or hours, so I found it the most interesting part of the game by default as I had mostly already seen everything that came after it.
>>
>>382507707
>still won't mention a game of the thousands he's played that does what Zelda does
Stop shitposting if you can't contribute to the thread or mention any of these games.
>>
>>382507608
>but I'm a massive casual so maybe it's not even that satisfying for most people that have done it.

Did you miss that? When you're shit at games and you can't get hit once for the long duration of the fights of course it's going to be hard.
>>
>>382507826
>king
>NPC
More like cutscene dispenser
>zora domain
>not good
Shit taste detected
>shrines are all easy and boring
Further confirming your shit taste

Sorry man, I can't magically make your taste better.

>>382507810
and that's why great plateau is the most boring area of the game
>>
>>382507774
Equip the Warm Doublet the Old Man gives you.
>>
>>382507952
It's objectively one of the best parts of the game. You have to be mentally retarded to say otherwise.
>>
>>382507826
Meant for >>382507393
>>
>>382507826
Plateau has the least and easiest of them all, that's why it's the worst
>>
>>382507952
You could find the King wandering around on various parts of the plateau.

>zora's domain
>a race of poorly designed fish people living on some dumbass platforms way above the water
All other Zora's shit all over it.

Shrines are easy and they all start to feel the same after a while. I'm sorry you struggled with them.
>>
>>382508087
>objectively
Please do not misuse the word on your fucking opinions, thanks for your understanding.
>>
>>382507836
I already said Scibblenauts and Mincraft do weather and biomes better than Breath of the Wild. You're too arrogant and stupid to argue them so you want me to give you easier suggestions that you can argue. First argue those instead of miscommunicating like a child.
>>
>>382507904
When you're that bad, you really shouldn't be discussing video games at all, let alone whether a final boss is appropriately challenging or not.
>>
>>382508149
>all other zoras shit on it
>when all other zoras are exactly what you describe but worse
Okay anon
>>
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>>382508149
>If I use nonsensical buzzwords to describe Zora's Domain it'll be bad
>>
>>382508007
The old man gives me that after doing the ice rune shrine though. How do you get the Doublet before heading into the snowy area?
>>
The thing Breath of the Wild does well isn't anything in terms of specific mechanics, but the way they all work together. Nothing mechanically in the game exists in a vacuum or just for the sake of it. They all feed into one another and work together in a way that every thing can achieve multiple goals, and every goal can be achieved by a variety of things. Apart from just spinning around in a circle like a retard, it's almost impossible to do anything in the game that doesn't get you some tangible reward that you can use in some other aspect of the game to your benefit in the short term, if not immediately, but it also leads back to the ultimate goal of beating Ganon

>>382505159
And as this anon has seen, that is the game's pitfall. Considering everything you do leads back to making it easier to beat the final boss, you end up with two scenarios. Either you enjoy the game to the extent you feel comfortable with and fight the final boss grossly overprepared, or you rush to it to receive the challenge you want and upon beating it lose the ultimate purpose you were doing everything for.
>>
>>382508197
>weather and biomes
hell no. Minecraft does not do weather better as weather does not affect shit in that game, it might as well be an effect filter. I also fail to see how it does biomes better
>>
>>382508197
>scribblenauts
Lacks scope, its gameplay is gimmicky and it's all scripted interactions, not a chemistry engine
>minecraft
Lacks complex physics, handcrafted attention to detail, climbing any surface and chemistry engine as well.
None of those two do what Zelda does.
>>
>>382508271
>>382508283
You'll never suck Sidon's dick no matter how badly you want it.
>>
>>382508330
Check the diary of the Old Man in his hut to find he forgot the recipe to a dish he made using Meat, Spicy Peppers, and another ingredient. Create the dish using Hyrule Bass and show him and he will give you the armor.
>>
>>382508417
>y-you just like sidon
It's okay, stop projecting
>>
>>382502268

better for combat and stealth (electricity becomes extremely effective
>>
>>382508271
Say what you want, but at least the other Zora's actually had a proper water domain.
>>
>>382508665
How is the one in BotW any different from Zora Hall in MM?
>>
>>382508639

and you find more plants and mushrooms when it rains... pretty sure shield surfing gets a boost in the rain as well
>>
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>do 3 Divine Beasts, feel they're pretty lackluster
>decide to explore Hyrule Castle
>large structure you can see from just about every region in the game if you look
>can be approached in dozens of ways; from the air, from Castle Town, you can swim in, you can climb in any window you see
>has a clear objective (get to the top for the fight) and no real restrictions on how you accomplish this

Hyrule Castle is so close to being the perfect 3D Zelda Dungeon. You take that same structure, repeat it 7 times and tweak each one and you'd have a fucking amazing game on your hands. Think of the Zelda II palaces if they were in BotW; you see a palace in the middle of an ocean, you figure out a way to get there, you figure out how to enter it (shit would be like breaking into Alcatraz), and you see that in the middle of the palace there's a boss waiting for you. You figure out a way to get there fighting or avoiding whatever obstacles you come across as you see fit. Throw some keys and locked doors in some of them, have some palaces with separate disconnected areas that you have to use all the different entrances to fully explore. Don't neglect the chemistry/weather/physics systems either. A palace in a freezing area could require you to light torches or fire so you don't have to rely on cold resistant gear.

Honestly the best parts of the games have gameplay loops like Eventide Island offers; see a cool thing, find a way to cool thing, achieve an objective, get a (probably shitty) reward. I hope they utilize it better for any sequels.
>>
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>>382485002
>game is shit
>gets shitter
Really niggers the niggers
>>
>>382508259
>When you're that bad, you really shouldn't be discussing video games at all, let alone whether a final boss is appropriately challenging or not.

The blight boss rush and full health calamity fight were designed to be a challenge for those who ran straight to hyrule castle and I was saying that the whole point of the beast ganon phase is that it's a victory lap for those who completed that challenge. I also said that it's probably not even difficult for most people who've beaten it that way so I'm pretty sure that makes sense regardless of the fact that I'm bad at games. Zelda games are designed for people much worse at games than I am so it makes more sense when you look at it that way as well.
>>
>>382508665
>proper
The zora domain in TP is more nonsensical. Like what the fuck a waterfall right there? And if you want to get up you have to do a nonsensical platforming section?
>>
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>>382486383
The world looks pretty, the content is objectively shit, 120 of basically the same shrine, and 90 korok seeds, 'Wowitsfuckingnothing'
>>
>>382508781
It wasn't a number of nondescript giant platforms suspended hundreds of feet in the air, for one. It was surrounded by the ocean, had a number of aquatic themes, had a giant pool in the middle of it, so on and so forth.
>>
>>382508396
Scribblenauts does weather better. Rain can flood a pit and ride a boat across.

You honestly think freezing meat in ice is not a Scripted Interaction? I make games You play, I'm not dumb consumer like yourself. You know in Scibblenauts you can cook a Dragon and feed it to a Lion so you can distract it pass through a jungle, right?

Minecraft has twenty unique biomes, and each have special flora and fauna.
>>
>>382508951
>>basically the same
>looks are all that matters
>uses the word "objectively" again
Really makes my synapses fire
>>
>>382509004
Scribblenauts is not an open world 3D game, it's a gimmicky game about mixing X with Y to see what happens.
>I make games
Shitty ones it seems.
>>
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>>382493913
>story
>pacing
What fucking persona 5 did you play?
>>
>>382509004
>each has special flora and fauna
Bullshit, unless you count reskins
>rain can flood a pit and ride a boat across
In breath of the wild rain affects gameplay mechanics too, for both better and worse
>>
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>>382508968
There's a pool in the one in Breath of the Wild, it also is surrounded by bodies of water including several waterfalls and contains many optional stones to read that add to the lore of the Zoras.
>>
>>382508827
The atmosphere and music of hyrule castle is pretty perfect, but the fact that you can cheese it so easily was a pretty big letdown for me. Even with keys and locked doors, they'd be rendered obsolete if players can just scale and avoid nearly whatever they want. I wouldn't say it's a good dungeon for that reason alone. Ganon is also pretty garbage.
>>
>>382509274
The ability to cheese part is part of what makes it so good to me
>>
>>382509185
Pretty sure that's just a fountain and that the zora don't spend any of their time in their.

Man, I wanted proper swimming and diving with botw.
>>
>>382509116
>breathe of the Wild thread
>Scribblenauts is not an open world 3D game, it's a gimmicky game about mixing X with Y to see what happens.

You're hypocrisy outstands me. Get out of my sight dishonorable cockroach.
>>
>>382509346
I didn't mind it too much either, since I didn't like the combat in this game at all, but if it were in any other Zelda game, I'd be fairly disappointed.
>>
>>382508827
My only concern with Hyrule Castle style dungeons, is that it would be difficult to give it the same style of gameplay without it being an open-air above ground complex, which could definitely hurt the variety
>>
this thread inspired me to go back and play botw and i did and i really enjoyed it

thanks boys
>>
>>382509413
How the fuck am I being a hypocrite you gigantic moron, do you really think that a game of the scope, possibility and attention to detail like Zelda has is not good because you played fucking scribblenauts? You really think this is the be all end all argument against Zelda's praise? Stop being retarded you fucking moron, Scribblenauts is a fucking science fair project compared to Zelda's Nobel Prize.
>>
>Master Mode
>No HUD
>No fast travel
Who /comfy/ here?
>>
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>>382509718
People use fast travel in this game, why?
>>
>>382509274
A climb to the top is way easier than finding your way to the center, or to whatever room is connected to the boss area. Layout would play a big part in keeping the dungeons enjoyable.

>>382509576
True. It's a lot easier to come up with how a Twilight Princess City in the Sky style dungeon or a palace in the middle of the ocean would work than one that's hidden in a cliff face.
>>
>>382509691
Compare everything you've said so far and match it to your hypocrisy to Scribblenauts. Your parents must be gigantic pieces of shit if you think what your saying is okay. You need a real dad and I'm sorry I wasn't there in time to fix you from growing into a stupid pussy.
>>
>>382510227
Scribblenauts has no further goal than writing random shit to see if the devs thought of it, no system is in place, no chemistry engine, no elemental properties, nothing, just like your argument, nothing, Zelda has an objective beyond 90's point and click adventure shenanigans, its interactions have a reason.
>>
>>382503878
Maybe a Fairy Fountain or one of those spots on Satori Mountain with plentiful loot to gather?
>>
>>382495285
>Babbies first Platinum/Taro game

Nah.
>>
>>382510491
You sound like the type of personality that listens to only what they want to hear. I'll leave the self realization to you, but considering everything that came out of your dopey mouth so far, you're going to fuck it up.
>>
>>382485002
But the plateau is the worst part of the game
>>
>>382510767
I don't need the sympathy of a brainlet that can't discuss for shit and actually thinks that Scribblenauts trumps Zelda, thanks for trying but you're wrong and desperate, no amount of shitposts will destroy Zelda's influence and legacy.
>>
>>382510805
>experiencing 75% of what BotW has to offer for the first time
>worst part of the game
>>
>>382510931
The first fifteen hours were the best part and only two of those are spent on the plateau.
>>
>>382510931
>75%
Not even close.
Also first time =/= best time
>>
>>382485002
While I don't think the game necessarily gets worse (there were many places outside the plateau that had moments that blew me away) I do agree that it is the #1 spot in the game where traversing the terrain is actually a puzzle.

If I were to try and be thoughtful, I wish the Cryonis rune didn't exist. The rune immediately invalidates the challenge of crossing bodies of water simply because you can just build your own bridge as opposed to actually thinking up a clever way to cross it. Crossing the icey river on the plateau is one of the best puzzles in the game (even as simple as it is) because it shows off how interactive the world can be, yet the moment you get Cryonis the potential for a puzzle like that is tossed down the drain.

TL;DR, remove the Cryonis rune.
>>
>>382510985
>fifteen
I would say thirty to fifty depends on how you pace yourself
>>
>>382511068
The way I experienced it was
>First fifteen hours
>Best experience I've ever had in a video game

>Next fifty hours
>Solid 9/10

>Next ten hours
>Alright let's wrap this game up, I'm getting kind of bored
>>
>>382503460
>when you're too stupid to follow a story

Must be hard having a sub 70 IQ
>>
>>382485521

Basically this.
You can get almost anywhere in the entire game purely off gliding from the Map towers
>>
>>382511000
You experience, weather, physics, mini boss, shrines, environmental puzzles, standard combat, weapon system, every rune, korok seeds, so on and so forth. The vast majority of what you'll be doing for the rest of the game is present here, particularly shrines and korok seeds. A few towns and sidequests don't change that.
>>
>>382511250
Uh and that's bad?
>>
>>382486383

BotW brought literally nothing new to the table whatsoever when it comes to open world design.
>>
>>382511291
But most of the shrines are unique, and most non-completionist players only have around 70 koroks at the end of the game?
>>
>>382511330
Revolutionary doesn't mean pure invention.
>>
>>382511330
In terms of freedom, yes. Going back to other open world games and not being able to climb anything is painful.
>>
>>382511330
it did bring something back that has been mostly forgotten, and that's great
>>
>>382511068
>>382511212
>first couple hours was amazing

>next ten was realization setting in

>next twenty I was done
>>
>>382510889
I'm saying you are a stupid individual. Zelda is the good game, but your just a fuckup that has to put their ego on line for Zelda because you'll never accomplish anything on your own remotely close to it.

The fact that Scribblenauts has infinitely more tools and options, and you scramble to belittle it shows how little you think of yourself.
>>
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>>382511330
https://www.youtube.com/watch?v=aVPXKdSEGNQ
https://www.youtube.com/watch?v=qEGWtyJAkO0
>>
>>382511447
>it did bring something back that has been mostly forgotten

Which was...?
>>
>>382511376
Shrines all revolve around the same themes and are generally quite simple. Sure their individual puzzles are somewhat varied, but you always know what to expect. They get old really fast.

Only 70, really? Hell, even I got way more than that.
>>
>>382511487
>he keeps projecting because he failed to mention a single game that does anything close to what Zelda does and now is stuck defending a mediocre "game" like scribblenauts because he couldn't simply admit that no other game has such interactions in such a scope
Autism is hell.
>>
>>382511532
The lack of reliance on minimaps
The lack of shit like detective missions
The lack of handholding past the tutorial (even the tutorial is not that handholding)
The lack of gating of areas and things to do
Total freedom past the tutorial
Building the game around the world rather than the world being an afterthought
Non-intrusive story

basically things open world games have forgotten
>>
>>382511679
To be fair, Morrowind did all of these things back in 2002 but in an ironic twist of fate Oblivion is the reason why open world games would go to shit.
>>
fuck how and where do you unlock the memory stuff? I started over in master mode and want the champion tunic but I cant do any of the memories yet. I completely forgot
>>
>>382511741
Exactly, that's why I said it brought back things that has since been forgotten

Morrowind was the last large scale open world game to do all of that
>>
>>382487736

>intricately connected
>influencing how the player interacts with the world around him
>hurr it's raining now i can't climb

next you'll tell of the intricate nuances of a bendy straw

Mad Max already did the seeing weather coming thing.
MGSV weather directly affected gameplay mechanics like sound and vision
DriveClub rain affected driving with great mechanics
STALKER
etc

Everything done in BotW has been done better.
This game is just circle jerked by Nintendo fans
>>
>>382511754

Gotta talk to the old lady in Kakariko to start the memory gathering.
>>
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...Who thought this was ok?
>>
>>382511958
These are all lies, it's amazing how you shitposters live in an alternate reality
>>
>>382512023
Imagine what BotW would look like if Nintendo didn't make such shit hardware past the gamecube.
>>
>>382512023
That area is an empty nothingness.

Also my first game I didnt mess with the Talus when it came out in March. came back later and fucked it up.

nothing is saying you have to kill it right away. if you really want to however, load up on Boko spears, make a fire and light your shit on fire to kill it
>>
>>382512073

Not lies.
Just accept that all BotW did was take a bunch of already existing open world mechanics and inject them into a modern/3d Zelda game.
>>
>>382511621
You didn't refute Scribblenauts yet? My whole point is if you play lots of games Breath of the Wild is not special or influential.

I recommend a therapist still, would help you get back on your feet.
>>
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>>382512143
Game looks amazing though.

Art style > graphical fidelity
>>
>>382512023
Lynels are piss easy to dodge and cheese. Even bokoblins and other smaller enemies can fake you out. The lynel will give you a huge tell every single time. They just look intimidating.
>>
>>382512258
>They just look intimidating.
And can kill you from hundreds of feet away with ice barrages.
>>
>>382512223

Post those screenshots individually and not in a collage where they're all tiny
Oh look, then the flaws shine through hard.


BotW artstyle is nice, but it's nowhere near "amazing" looking.
>>
>>382493892
True. While I like that you have the ability to do anything you want from early on it would be nice to have side missions that actually granted new abilities rather than small loot.
>>
>>382511958
>gives reasonable examples

>>382512073
>insecure betamale

Gee I wonder why people compare BotW with My Little Pony.
>>
>>382512364

Good thing they're easy as fuck up close.
>>
>>382512223
Generally I agree. And sure, it looks great in a tiny resolution or on cemu, but it's blurry, aliased mess otherwise. I really hate that Nintendo games are gimped by the hardware.
>>
>gold Lynel is just more hp

you can't make this shit up
>>
>>382512212
Your "point" is a lie and a pretentious statement, when confronted about these "lots of games" that do what Zelda does you barely mentioned fucking minecraft and scribblenauts because of single aspects.
You're desperate to shitpost this game but your opinion is irrelevant and meaningless, your personal attacks aren't effective because you can't defend your positions for shit and I have you tiptoeing between idiotic and nonsense statements because you have nothing remotely resembling an argument.
>>
>>382512470
Do they at least get their own special attack? Or are they regular Lynel's painted gold?
>>
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>>382512446
Sure but we all know the first time you encountered one you got annihilated.
>>
>>382512427
>>382512205
>shitposter needs to samefag to defend his idiotic lies
Desperate.
>>
>>382496839
Nigga cause this is /v/
>>
>>382497291
It's easily better than Skyward, but clearly not the best.
>>
>>382512528

Not at all.
The dodge/flurry rush is ridiculously forgiving compared to real action games.
>>
>>382512528
I got fucked up once by the arching lighting arrows. I was not expecting that. Everything else is pretty easy to see coming a mile away.
>>
>>382512552
>but clearly not the best.
To be fair, not many games in general have topped ALttP.
>>
>>382503564
Satori Mountain, near the Lord of the Mountain's pond.
>>
>>382512640
>Alttp
>not link's awakening
Lol?
>>
>>382497291
I agree. SS was a weaker Zelda to me, but I enjoyed the combat, dungeons, items, and generally what made it a real Zelda game.

I got bored and gave up on BotW two divine beasts in.
>>
Best thing about this game was the Gerudo sluts being a village full of women learning how to attract and please a man.

Would fug Riju and Urbosa hard
>>
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>>382485002
It's like the Archylte Steppe in Chapter 11: Bankruptcy from FFXIII.
>>
>>382512891
They didn't do enough with that. No Gerudo even really seems to give a damn about Link aside from that one traveler who gets nervous, but she immediately rebuffs you no matter what.
>>
>>382512143
Why are graphics so important to you?
>>
>>382513002
Probably because Link is a fucking manlet.
>>
>>382512891
Same.
>>
>>382513261
Then how did love pond boy get a gerudo waifu?
>>
>>382513002
You know...aside from the massage lady and that old lady by the goddess statue
>>
>>382513248
Because Nintendo games don't deserve to be gimped by the hardware their on? A better question is why do you accept it?
>>
>>382513478
I don't remember the massage lady saying anything. Did you have to get multiple massages?

Ugly gerudos need not apply.
>>
>>382511958
Wait, so you needed to bring up 4+ games to prove why one game you don't like is bad?

None of them are even in the same genre.
>>
>>382512473
You call everyone who argues you a liar, trust issues like that mean your parents fucked up raising you big time.
>>
>>382513683
You keep making shit up, that's what makes you a liar, not my childhood or whatever tangential bullshit you grasp at in order to keep replying, mention a game that does everything, every single thing Zelda does, but better. A single one.
>>
>>382513582
Go for a massage and listen to the lewd sounds
>>
>>382485002
Why is master mode so shit? It barely changed anything in a meaningful way. And the regen HP crap just means I'm going to ignore half the shit in the game until I get ridiculous weapons. Which isn't that hard to do if you just blow a couple of balloon platforms up.

I mean, I was expecting dungeons to be modded like in OoT Master Quest. I was expecting new enemy types. I was expecting new shit in the old chests. I mean, what the actual fuck were they working on the past few months?

I mean, it's bad enough that they pretty much announced DLC as soon as the game came out AND held "hard" mode as part of it... but how is it even possible to release DLC that's so blatantly shit. I'm so happy I just played this garbage through CEMU. There was no reason to even waste the damn money on such complete fucking garbage.
>>
>>382513940
They are working on DLC pack 2
>>
>>382513940
The combat was bad enough even without hard mode. I can't imagine how pointless and annoying it must be now. Buffed stats and regenerating health sounds like a bad joke.
>>
I think the biggest mistake they made is giving away all the runes from the very beginning. What they should've done instead is choose a couple shrines outside the Plateau for each one except Magnesis, as it's practically the only rune that is absolutely necessary because it's your only means of manipulation. You find bombs, for example, remember that there is an obviously breakable wall on the Plateau, traverse back to it and find something cool behind it.
>>
>>382514182
It's fuck awful. You thought the shitty durability was fucking terrible before... hoooolly shit. Why even use weapons anymore?
>>
>>382514253
I think BotW has some very major fundamental flaws, but the problem with that idea is it just instigates far more backtracking than necessary. If they were to treat discovering runes even remotely like traditional Zelda items they would need to redesign the entire game to make it work in a non-aggravating way.
>>
>>382514349
>You thought the shitty durability was fucking terrible before
Only plebs and brainlets think that.
>>
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>>382514560
Weapon durability is objectively bad and the worst part is is that the fanbase is even more fragile than the weapons when you bring up how bad of a mechanic it is.
>>
>>382514182
>>382514349
Literally only plebs dislike the durability, especially since now it actually matters in hard mode
>>
>>382514651
>objectively
>brings up an eceleb
So it's true, people who hate the durability are underage cancer
>>
>>382514560
Combat is garbage and not worth the time or effort in the vast majority of cases. Durability plays a large part in that.
>>
>>382511059
Well, to be fair, there are several places (the Thunder Plains Area's Tower for example) that make using Cryonis a challenge. I mean, I don't feel like it ruined much honestly. And really the Zora Suit was pretty much going to do that anyways. Especially since Zora's Domain is essentially the first place the devs expect the player to go.
>>
>>382514651
You didn't need to bring up a fucking idiot to show how much of a fucking idiot you are. Your retarded words were bad enough already.
>>
>>382514741
Yeah nah, unless you are a weapon hoarder
>>
>>382514741
>Combat is garbage
Considering I can pick up a metal slab and drop it on enemies and flatten them, I'm going to have to say you're just unimaginative.
>>
>>382514665
>breaking your weapon and having to put a hard stop on your fight to cycle through your menu to decide on another weapon to break, all just for new throw away weapons and some next to worthless loot
Hard mode just makes the matter ten times worse.
>>
>>382513494
I agree with you
>>
>>382514665
Durability was already too low. The game has never been hard, it's just that shit broke so easily that you just avoided fights becaues it costs more weapons than you get in return for your efforts. The durability system was always ass. What the fuck are you even on about?
>>
>>382514861
I got bored of messing around with the physics a few hours in. More often than not it just makes the fight janky and awkward and there's very little point in engaging enemies to begin with.
>>
>>382514732
>>382514841
>Proving based Jim's point
Really makes you think.
>>
>>382501869
>>382501789

autism.
>>
>>382514984
What the fuck are YOU even on about? You can clear through an enemy camp with only breaking one weapon top if you play it smart, you'll only break half your inventory if you charge in like a retard which seems to be what half you you twats do.
>>
>>382515169

autism.
>>
>>382514923
>new throw away weapons
That's the reward, you idiot. You fight to get more weapons so you can get fighting. In any other game weapon drops are absolutely pointless, while in this game they're essential. Hard mode only makes it harder for you to get monster parts
>next to worthless loot
You either haven't played the game at all or you're a fucking retard. In any case, stop shitposting.
>>
>>382515106
>based jim
>calling a cuck based
Is this the power...of eceleb posters?

>>382514984
>He didn't get to that part when you have more weapons than you ever use

And that is the main problem with the durability, it stops mattering at that point
>>
>>382515106
>based
Jesus fucking Christ, just end yourself already.
>>
>>382509863

Because running back and forth across Hyrule is boring as fuck and not exciting in any way at all.
>>
How do I reach the ice shrine in Great Plateau? Link just freezes his ass off.
>>
>>382515184
>shilling for Nintendo
>when you are shilling for a cuck
Hmmm makes those synapses fire
>>
It's rare I buy a game and don't like it at all, but Zelda has been that for me through and through. I've been trying to soldier through, but don't think I'll come close to the finish. This is the first 3D Zelda I've not liked.

Should I sell it for Splatoon, Mario or ARMS? Help me out lads.
>>
>>382515326
Guess what stops you from freezing? Fire! Sure makes you think, am I right?
>>
>muh weapon durability
>I cant hack n slash every enemy in the game now!

holy shit, shut up!

you're not supposed to kill every enemy with your weapon, you're supposed to use all your other tools as well. The game tries to teach you this right out the gate by showing you how ineffective it is by throwing a blue boko at you when you only have a couple of sticks and an axe. How do you kill it then? pick up a torch, lit it on fire and hit the boko ONCE and it will melt from the fire. Bam! the game just teached you that every camp from here on out with a fire is your ally. Metal containers? use them. stealth finally means something, cooking is finally super useful, risk vs reward is finally a thing.

master mode made the game so much better.
>>
>>382515326
You've got to cook a meal. Of course the game neglects to teach you any of this. You have to find a fire with a pan on it, go to your inventory, hold some chillis and then drop them in the pan.
>>
>>382515326
Carry a torch or
Cook spicy peppers for cold resistance or
Read the old man's journal
>>
>>382513606

>point is that BotW has done nothing new
>autist is incapable of seeing that
>>
>>382515191
>someone uses weapons to fight enemies instead of mucking around with magnesis or some other awkward method and making the fight way more complicated and take far longer than it needs to
>wooooow why are you even using weapons for what they're for?
Even if you're right, it doesn't change the fact that fighting is little more than the perpetuation of a cycle of losing and collecting weapons.
>>
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>>382515419
>Weapon durability systems are never fun, and Zelda goes out of its way to make it as excruciating as it possibly can. While others have claimed that late game weapons are durable enough for it to not be a problem, I maintain that some of the more powerful weapons in the game are still miserably brittle, able to withstand maybe a handful of enemies before players get a nagging pop-up notifying them their fun with the weapon they might have been loving is about to conclude.

>Once the weapon embarrassingly shatters, players will need to pause their combat – which is always something you want players to do as a designer – and select a new weapon to irreparably damage. Either that, or scrabble for something on the ground, even if it’s one of the hundreds of crap clubs that will be thrust upon Link right up until the end of the game.

>Also, don’t get too excited when you find the handful of weapons that can be “repaired.” They can’t be. They break like everything else, and will need exorbitant resources spent with specific NPCs to reforge – exorbitant to the point of literally not being worth it. The only truly lasting weapon is the Master Sword, which itself comes with caveats.

>Weapon durability has become a controversial talking point for this game. Some have defended it, claiming it’s not a big problem and that it “encourages variety.” I’m firmly among those who believe that it doesn’t encourage variety so much as it discourages using most of the cool weapons you find for fear of losing them, and turns their acquisition into something unexciting, almost disappointing.

>Opening a chest to find another disposable weapon that I can’t get attached to is a letdown, not a reward. Never have I been so happy to just find 100 rupees at the end of a trial. At least I can invest those in something I might get to keep and enjoy, like a fancy tiara or a house.

Really makes you think.
>>
>>382515636
>awkward
>complicated
So doing anything besides mashing a button is too hard for you? Jesus what?
>>
>>382515419
Yeah these plebs just don't get that swords are meant to break like they were made of glass
>>
>>382515589
>he still forces his revolutionary = pure invention false equivalence
>>
>>382514539
At least this backtracking is much more justified than going back and getting to a weapon spawn after your Great Thunderblade breaks.
I think demonstrating the usage of the runes in the Great Plateau shrines then wiping the slate clean once you get off it so you can find other shrines with it would be the best case. Get 3-5 shrines for each of the runes, you find one and you get the rune, you find all and you get the upgrade blueprint that you then get to Purah to activate via guardian parts.
>>
>>382515662
>using a cuck's opinion to argue
Maybe you could try thinking of your own points anon?
>>
>>382515516
>>382515549
Thanks. I tried throwing spicy chili in fire but it didn't work. Pan it is.
>>
>>382515662
Thanks for proving his point right by showing an absolute moron that plays the game wrong.
>>
>>382515712

They introduced nothing new and did nothing new with the existing mechanics.
How exactly is it revolutionary when it's all been done before?
Oh i get it.
It's because the game says Zelda in the title and Nintendo made it.
>>
>>382515718
Why are you going back?? Why are you doing that. What are you doing. The thunderblade isn't even that good

>>382515705
Actually swords are pretty fragile, especially against armour and shields. That's why upkeep is very important
>>
>>382515782
Jim pretty much nails it, it's just an anti-fun mechanic.
>>
>>382515916
>anti-fun
Oh boo hoo your weapon breaks. How the fuck is it anti-fun? Breaking a weapon in an enemy's face is fun as fuck
>>
>>382515662
He's right, though. And no, I do'nt know who this guy is.

I used a save editor to give myself infinite durability on all of my favorite weapons and enjoyed the game immensely after that. Durability counters on weapons was an immense mistake that a lot of reviewers just tend to overlook in fear of incurring the wrath of hardcore zelda fanboys. Thing is, this isn't a shitpost, it's a legitimate criticism. Sterling speaks about shelving your favorite weapons in fear of them breaking, and that's precisely what I did prior to cheating. Where's the fun in earning or using a weapon when the time will be extremely limited (Which ruins the immersion imo. Urbosa's scimitar has existed for 100 years, and yet it somehow breaks after fighting just 5 moblins? Yeah, fuck you Aoyonuma.).
>>
>>382515881
What previous title did physics based electricity puzzles where you could use metal equipment from your inventory to form a circuit?
>>
>>382515516
Except the fucking old man outright tells you to cook him a dish that literally gives you cold resistance while he is at the base of the fucking mountain. Jesus fuck, just stop shitposting already.
>>
>>382515212
>You fight to get more weapons so you can get fighting
Do you seriously not see the problem with that? You go into a battle to lose your weapons just to pick up weapons. Weapons are also scattered all over the place in the environment regardless. You have to constantly manage your inventory with these weapons, often having to completely pause fights just to do so, making them an even bigger chore than they already are. The only other thing enemies really drop are rupees, which you can find in abundance without ever dealing with combat, and monster parts, which are practically worthless beyond simple armor upgrades. Upgrades, that are worthless beyond the second tier and only make an already easy game even easier.
>>
>>382515916
>throwing your weapon at an enemy's face
>anti-fun
Just end yourself. Right now.
>>
>>382515983
That's just your retarded mentality though. The weapons are entirely disposable, and you should treat them as such

and you don't know who the guy is and then names him? Sure I believe you
>>
>>382516110
No, because it's a gameplay loop. It's exactly the same as the loop of grinding more exp so you can fight a tougher mob that drops more exp.
>>
>>382515783
Roasting raw food in an open fire will only ever give it a bit more healing power or destroy it. Activating buffs always requires cooking in a pot.
>>
>>382515983
>i just want to mash, and everyone who thinks it's not as bad is just scared of zelda fanboys
Hm?
>>
>>382497987

You're talking about the same board where autists say "fun" is a buzzword. The anon you're replying to is right. Most people here are miserable manchildren. Stating your opinion is fine. Saying shit like "nintenbaby" or "sonybro" really show how petty and pathetic some people here are.
>>
>>382516110
Oh, shit, you have to manage your inventory? In an adventure game? Is this your first video game or something?
>often having to completely pause fights just to do so
It takes a second to drop anything.

> Upgrades, that are worthless beyond the second tier and only make an already easy game even easier.
And that's where hero mode kicks in. A mode in which getting enemy parts is hard and you absolutely need them.
>>
>>382515881
There could be a plethora of reasons
A: no other game does everything at the same time
B: it's going to be massively influential and already is a stark contrast with the open world formula
C: pioneer is not the same as influential or revolutionary, Mario 64 hardly pioneered the genre however its refinement of mechanics made it massively influential. Breath of the Wild is like that, it offers a lot of things from a lot of other games, but in a single, tight focused effort by a single team.
Oh and it also invented the chemistry engine so your entire reply chain falls appart.
>>
>>382515701
You know full well that the webms people post are the exception to the norm. Most of the alternate methods of combat are cumbersome, either flat out do not work, or a complete waste of time compared to how much damage they do. Stop trying to pretend like most people don't just abuse the fuck out of sneak attacks and cheese things with flurry rushes or counters whenever possible.
>>
>>382515983

If only they hadn't been retarded and given players ways to actually repair the weapons and make them last a lot more swings.
Implemented durability that has meaning but it's an annoying chore that takes up most of the game.

>>382516078
Circuit based puzzles have existed for a long fucking time.
The pieces used to complete the circuit being in your inventory is not 'revolutionary'
>>
>>382516436
>cumbersome
But how?

Also yeah people like to mash and that is why so many shitters complain about durability. Even if you use bows along with melee I bet you won't complain about durability at all
>>
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>>382516504
>Circuit based puzzles have existed for a long fucking time.
Not like this though.
>>
>>382516504
>repair
And what fucking difference does that make? So you get to stare at your weapon again? At this point you might as well go back to spawn point

Seriously what is the point of repairing? It's fucking useless
>>
>>382516436
>being this wrong
Have you ever played the game at all or you really suck that much?
>>
>>382515896
>Thunderblade isn't good
Elemental weapons are among the most durable and have decent damage output.
>>
>>382515205
autism
>>
>>382516504
Yes but circuit defined puzzles are merely object positioning, what's going under the hood is barebones, in Zelda there are materials and elements, both have properties, both work at the same time, how electricity works in water is mind boggling desu, I remember that one puzzle with the little pool and the ball and chain, this puzzle is cool too, so is using metal objects during storms.
>>
>>382516691
You can live without them anyway.
>>
>>382516691
Nope, those are the lynel weapons and now the upgraded master sword
>>
I wish there was cool monsters to fight and cool secrets to find that aren't shrines or breakable weapons
>>
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>BotW is literally babby's first open world game
>Muh choices!
>Muh exploration
>Muh weapon variety!
>Muh weather

>Meanwhile the S.T.A.L.K.E.R. games do all that and more and has a story that isn't complete dogshit
>>
>>382516504
Totally agree. Giving weapons durability doesn't always have to be a bad thing. Way of the samurai 3/4 did it right as there were items in the game (whetstones) that allowed you to sharpen and repair your weapon on the go. There's no reason this should not have been in botw in the form of blacksmiths.


>>382516153
Read the greentext I quoted, it mentions his name.
>>
I'm more bothered by the end of the story. Zelda says she's gonna fix Hyrule, but with what army? Who's gonna follow some dumb cunt that disappeared for one hundred years? She has zero authority since her kingdom was fucking destroyed, and only has the loyalty of one arguably retarded bootlicker
>>
>>382515106
do you go on reddit and talk about BASED black men too?
>>
>>382516792
>putting muh in front of things will make them invalid I swear!
>>
>>382516658
If not a repair system, then a way to add the enhancements you actually want to new weapons.

It would be a lot better for the player than having to rely on RNG to find another gold attack up weapon instead of more fucking Long Throw enhancements.
>>
>>382516832
What the fuck is the point of durability when it can be easily bypassed by repairs? Especially on the go? That's not doing durability right, it makes durability irrelevant. Like in souls
>>
>>382516241
The difference is that in BotW you're often fighting enemies that give you worthless trash and weapons you don't want or need, making it a waste of time. You go into a camp thinking you might get something decent and you come out with a weapon you liked broken and maybe a bundle of arrows for your trouble.

>>382516418
You try to downplay it, but inventory management in BotW is undoubtedly excessive. You're left with very little space until you find enough korok seeds, your weapons break regularly, and you constantly happen across new ones. It's one thing to take some time during a dull moment to manage your inventory. It's another to have to manage it multiple times during a single fight.

As far as I'm aware, hero mode does little more than buff stats and grant enemies regenerating health. It doesn't give them any new moves or make them any more difficult to cheese with sneak attacks, flurry rushes, or the like. A good player still wouldn't need to go out of their way for armor upgrades and would only have to fight the bosses.
>>
>>382517056
>actually needing enhancements
But why? It's pretty irrelevant
>>
>>382517014
I'll stop doing that when these fanboys realize that there are better open world games than BotW
>>
Shit, they can't develop an entire game off of environmental puzzles (e.g. chopping the tree down to get across the cliff), that would take too much effort.

The Great Plateau is a statement about what BotW wants to be, even though it never fully achieves the peak of that promise. It's pretty damn good, though.
>>
>>382517158
>thinking you might get something decent
You can easily see the weapons the enemies carry from a distance

Also 3 mediocre weapons can easily make up for a good one, something which you should be able to achieve as long as you don't waste hits
>>
>>382517187
Stalker is pretty boring, at least use an actually good game to make your point, like metro, which is stalker but better in every way
>>
>>382516559
I use bows constantly, it doesn't change my views. One of my major gripes with durability is coming across weapons I really like and knowing that it means fuck all. If I use it, it's gone. There's no sense of achievement or reward with weapons. You either use the ones you like and lose them, or hoard them. Both options suck.

>>382516664
Considering I never encountered any difficulty with the game and was doing that to lynels with no problems, I find it difficult to take you seriously. My gripes are with how tedious and pointless the combat ultimately is, not the difficulty.
>>
>>382517187
Such as?
>>
>>382517478
>I really like
Like what? Weapons of the same class have the same moveset. You like the aesthetics?
>>
>>382517094
>in the form of blacksmiths

Right now in BotW, there's in universe blacksmith NPCs that basically do nothing. They make one damn champion weapon for you and that's it.
And the point of it would be to save player time.
You can already reobtain weapons you want because ones lying on the ground or in enemy hands respawn every blood moon, but this of course means you have to trek to a whole bunch of different places you've already visited to pick them all up again.
A working smith would allow a player who has amassed a bunch of rupees or maybe some other resource to avoid that by making a singular trip to the smith instead of a bunch of trips for each individual weapon.
>>
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>>382517495
Morrowind and Dragon's Dogma
>>
>>382517297
I never really like running into a camp, spotting the one enemy with the one weapon I wanted, beating them alone and then booking it. It's not quite that easy either with smaller weapons.

To go even further, honestly, beating any enemy is a waste if you just want their weapon. A single lightning arrow or send them flying with a bomb is all you'd need to do.
>>
>>382517638
Yeah so how is that different from blacksmiths? It's returning to an area to get something you want

>>382517681
>dragon's dogma
Oh don't get me started on that shit
>entire game is a fucking grind when if your weapons are shit or if you are underleveled you do literally one damage to an enemy
>world traversal is shit, with no way to move fast across the empty as fuck world without your character panting every two steps
>pointless weight system that really does nothing at all besides restricting the variety of gear you can carry with you to unreasonable amounts
>world itself has little variety and literally nothing to do besides grinding the same mooks over and over again

Tell me why people circlejerk over that game again?
>>
>>382517596
Movesets are actually another gripe of mine, but I'm not about to get into it.
Aesthetics sure, but I also like elemental weapons or ones that had special attacks. I still remember finding that flamesword above the waterfall, and it seemed really cool so early on in the game. The problem was my first reaction to finding it was saving it for a special occasion that never came. I ended up just mounting it in my house.
>>
>>382517681
I thought you were serious, Dragon's Dogma has shit exploration and movement, the things it has over Zelda are better AI, a better combat system and an underground cave system, Zelda beats it on any other front.
Morrowind is great but it's hindered by its diceroll combat, abstruse mechanics and amount of bugs it has.
>>
>>382518154
>better AI
kek no, enemies in DD are dumb as shit
>>
>>382518049
Did the miss the exact part of my post where I explained that?
Here, I'll quote it so maybe you can fucking read it this time.
>it would be to save player time.
>by making a singular trip to the smith instead of a bunch of trips for each individual weapon.

I know it was at the very end of the post, but try to get a handle on your ADHD long enough to read a whole 4 lines of text.
>>
>>382517681
Dragon's Dogma does have far better combat, but its open world design is pretty awful. DD is far better post game and once you open up bitterblack isle as then it focuses purely on the combat.
>>
The butt-hurt over BotW is glorious... lmao that saltiness at Nintendo saving the industry.
>>
>>382518524
I don't think Dragon's dogma has good combat either, it is far more gear based than skilled based which is bad.
>>
>>382518628
No, not gear. It's stat based. All gear in dragon's dogma is viable. The problem is it's really easy to become overpowered stat wise, especially if you try to minmax. But that's a fairly easy problem with circumvent with bitterblack isle and hard mode.
>>
>>382518628
No, not at all, DD is all about skill management, you have attacks with square, X and triangle, and you also have a subset of attacks by pressing R1 iirc, far superior than Zelda, and allowed for customization.
Fuck I want to play DD now, never got to beat it.
>>
>>382518773
Yeah that's my point
>>382518782
>never got to beat it
Oh so you never hit the grind yet, oh boy you're in for a treat
>>
>>382517261
>Shit, they can't develop an entire game off of environmental puzzles (e.g. chopping the tree down to get across the cliff), that would take too much effort.
Is there a single other point in the game that tree bridges are viable?
>>
>>382518773
>all gear is viable
Please, go beat the game with your starting daggers. I doubt you could get far even if you grind to hell and back
>>
>>382519006
Faron
>>
>>382518260

>kek no, enemies in DD are dumb as shit

The enemies in BoTW are a stretch below that anon.
>>
>>382519242
Not really. I'm sure the common bokoblins are smarter than the common goblins in DD
>>
>>382519242
Actually quite the opposite, enemies in BotW will kick away bombs, pick up weapons from their fallen enemies, cover their eyes if you aim a bow at them and so forth.

The only reason I can forgive the enemy variety is because the AI is so good.
>>
>>382518986
Grind? I never had to grind in DD and I've beaten everything there is to beat.
I'd argue that in order to get the most out of the game, you need to not worry about stats at all and just go in and do what you want. If you're only chipping away at an enemy's health, then you're probably not supposed to be taking on a dragon at your current level. The problem is there's too narrow of a sweet spot between underpowered and overpowered. But I enjoyed the combat so much as a strider and it's variants that I could easily overlook it whenever I noticed.

>>382519047
You mean the rusty daggers? Upgraded rust weapons are OP as fuck. Enemies will move in slow motion damn near the entire time you're using them. But yeah, you would probably need a pawn or two in order to kill stronger enemies in a reasonable amount of time.
>>
>>382519307
Anyone have that webm of the bokoblin archer?
>>
>>382519467
The archer dudes? Yeah the archers are dumb, but I fail to see how the AI of DD's goblins are better. I have had some that run in right into spells
>>
>>382519467
>>382519554
Another thing that bugs me about the AI in DD is that how the cyclops hardly ever make the effort to protect their eye
>>
>>382519321
These aren't that different from a cyclops swatting at its head while you're on there, or an ogre doing a backslam as you climb it.
Pretty sure hinox is the only one that covers its eyes and they do that every time without fail after a set amount of hits, making it impossible to use that strategy no matter how quickly you try.
>>
>>382519821
I never said DD had bad enemy AI.
>>
>>382519771
To be fair, goblins and cyclops are depicted as idiots. They'll respond to various events, but they'll do it in a dumb way. For example, armored cyclops with brush off their helmet trying to grab you if you're on their head, making it pretty clear they don't even realize what it's there for.

>>382519946
Just comparing the two. Not trying to imply one is good or bad.
>>
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This was actually a good thread, best one since release I've seen. Lot of good points were brought up.
Thread posts: 516
Thread images: 47


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