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>game garners high praise for being "new" and "establishing

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>game garners high praise for being "new" and "establishing trends that video games to come will be copying for years"
>it's just Wind Waker on land with Skyrim's open world and a few nods to tropes from the first Zelda

It's a good game but there isn't a single thing revolutionary about this.
>>
Could you ride trees in the air in any of those games?
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>>382352083
>Skyrim's open world

Having cooking and generic loot as a staple of the exploration, rather.
>>
There's no open world more interactive than Breath of the Wild's.
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>>382352083
Maybe it'll teach Ubisoft how to unveil a map.
>>
Video games can't be revolutionary anymore, so we pretend that Dark Souls invented games being hard, The Last Of Us is the first cinematic game and Halo indented FPS.
But this is also because most people who play games don't explore the medium and get their knowledge out of popular channels and blogs, that also don't know much about the medium.
>>
are sonyfags still obsessing over botw
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>>382352282
Halo was a revolutionary FPS though.
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>>382352083
post signed pic next to your copy of the game with save state on screen bro
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>>382352281
Yeah, they are long overdue for introducing some kind of tall buildings you could climb on and discover the surroundings once you reach the top.
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>>382352083
>Devs just want to establish a new Zelda rather than sticking to the tired old formula that gets less praise with each iteration.
>Everyone accuses them of "inventing" shit or "revolutionizing" a genre.

I blame folks who listen to youtubers/read articles rather than watching dev interviews to see where they're coming from.
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>>382352156
>muh physics and emergent gameplay
>everyone just copies that one youtube vid where guy attaches 2 balloons to a felled trunk and that other vid with broken magnetism
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Can someone post the picture that says "minutes since someone is butthurt from botw"? It's just so good
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The worst part is what you described actually sounds fun
Meanwhile what I played
>empty open world that feels like it was run through the rng machine too many times
>one million towers to climb
>one million shitty angry birds puzzles
>that's all folks
It's fucked up how much I miss skyrim's shitty generic caves, atleast fighting a boss, getting a dragon word and some loot felt like progress, now your loot breaks 20 minutes later and every shrine feels like a waste of time because ganon is already dead.
>>
>people say the game is the best thing to ever happen this gen
>look up its metascore out of curiosity
>overwhelming praise by (((((journalists))))))

And into the garbage it goes.
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>>382352275
And no more empty either. Don't get me wrong. I love that you can climb on anything, but most of the game was littered with Koroks and basic designed shrines. If even half of the shrines had contained the same exact puzzle, but had some different design or feel to it (change up of graphics, music), it would have been way better.
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>>382353329
But Crash N. Sane Trilogy is good.
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>>382353546
>can't even maintain 30 FPS despite being a relatively light platformer that's mostly on rails
>absolutely no change to the originals other than graphically (and a playable Coco who plays no different from Crash)

I'm gonna have to say nay to that notion. People's obsession with graphics this gen has really gotten out of hand.
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What if you were to give this game to, say, twenty... intelligent people i mean, what would that do? Let's face it what would it do?
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>>382352643
I'm literally playing this game right now, warped to woodland tower so I can start migrating to an uncharted province. I'm not going to timestamp the fact that I'm playing a fucking video game on /v/, like how sad is the state of this board.

>>382352156
Octo balloons are neat but utilizing them feels like a fight against the physics, just like every other semi-novel idea feels like an obstacle to simply playing the game rather than something that adds to it. Case in point, upon warping to the woodland tower just now, I arrived right in the middle of a thunderstorm, and within three seconds my metallic gear started sparking. I'm not going to think so far into how "creative" it is for the devs to have implemented it, I'm focused on playing the game, and shit like this makes playing it a hassle. Same with all the climbable surfaces just meaning that climbing is a necessity for a huge chunk of exploration, rather than the world strategically limiting the player so that the world can have a better sense of design.
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>>382353329
What are your top 5 games from recent years, anon?
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>>382353698
takes less than 30 seconds with a camera phone though.
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>>382353410
Yeah they honestly took the post-apocalyptic design a bit too far. The world is basically korok seeds and Shrines once you've done the 76 side quests + shrine quests if not already cleared.
Quality of quests is really low until you do the Town building one.

The cities are alright though, but nothing really revolutionary. There needs to be less than just enemy camps spread around the map and more world building with actual villages, settlements, landmarks, etc. Xenoblade games were excellent in that regard.
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>>382352083
ok

can we stop making these threads now? boring.
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>>382353741
Games that usually receive below as 90 and usually get flak from game journos for being too "videogamey" or they don't even have metacritic scores. Also, they don't have strong independent womyn who don't need no man. They don't focus on story, they actually have challenge, and they run at 60 FPS, that's paramount. I mean yes, there are exceptions, but not often.
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>>382354143
>baaaaaww someone didn't praise my favorite game
>why wouldn't they stop posting?
>don't they know EVERYONE should praise my favorite game?
boring indeed.
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>>382354481
>someone didn't praise my favorite game
But OP said it's a good game. Are unironically brain damaged or merely pretending?
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>>382352467

>"HALO was revolutionary!"
>"What did it do?"
>"Uhhh it POPULARIZED (because it didn't invent it) a controller scheme you bigot!"
>>
>>382353329
>some canadian insults a feminist
>legally not allowed to use the internet
>ACfag continues to roam free
There is no justice in this world.
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>>382352654
lol way to miss the point haha
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>>382354293
>muh 60 framez

stop
>>
You fucking Zelda fans don't know what you want.
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>>382355019
>muh cinematic silky smooth 30 frames

And people wonder why I consider Zelda a movie.
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>>382354665
>it's just Wind Waker on land with Skyrim's open world and a few nods to tropes from the first Zelda
>there isn't a single thing revolutionary about this
fucking idiot
are you retarded or some ESL fuck with close to no reading comprehension?
the 'It's a good game' part is tepid attempt to appease rabid fans and prevent them from sperging out and posting 'YOU DIDN'T EVEN PLAY THE GAME' all the time
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>>382352083
>Three months have passed and /v/ is still butthurt about BoTW
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>>382355139
because you're autistic?
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>>382354293
oh, so hispter indie shit, got it. stop trying so hard anon, nobody gives a fuck
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>>382355301
>hipster indie shit
But all the hipsters hate those games. Not enough diversity and "cinematics".
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>>382352083
>It's a good game but there isn't a single thing revolutionary about this.

You could say that about anything if one is cynical enough.

not saying your wrong or anything but people just enjoyed that more in the sense of the recipe of how much of what and how was put in it rather than the ingredients to make it if you will.


ya cynical faggy fuck. Like shit nigga why are you seeking validation of your tastes for anyway?
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>>382355228
>2 years have passed and /v/ is still butthurt about Bloodborne and TW3
Buckle up, because the ride never ends.
>>
I swear to god I've seen this exact thread before.
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>>382355525
I don't think you know what the word hipster means
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>>382352083
>it's just Wind Waker on land
How the fuck is this game anything like Wind Waker?
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>>382355801
A hipster in the video game industry doesn't care about gameplay. They only want superficial elements added, like womyn of color, and emotional moments, and story and graphics. The gameplay is something they never once consider.
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>>382355190
t. OP being anally ravaged that someone didn't argue with him over shit that been argued to death.
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>>382356083
nope, that definition is 100% wrong. That would make people who play CoD and FIFA and AssCreed hispters, and they're not, they're casuals.

Hipsters are people that like to play more obscure games for the sake of them being obscure. For example, someone who has a fan game as their game of the year for 2016 LMFAO
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>>382356083
not him but yeah, you really don't know what the word hipster means.
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>>382356034
Empty world built around zero loading times to feel "seamless."

I guess BotW has some geography going for it.
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>>382356357
if that's the only quality WW and BotW have then I think it's safe to say they're nothing alike, WW is certainly not the only seamless open world out there.
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>>382355571
>that whole last line
Yes it's clearly the people who acknowledge the game has fundamental problems who are butthurt, not the fanboys who are getting gradually more defensive as it becomes more obvious that reviewers barely played past the Great Plateau.
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>>382356330
>>382356348
>That would make people who play CoD and FIFA and AssCreed hispters, and they're not, they're casuals.
There's very little difference between a hipster and a casual. One just dyes their hair a variety of rainbow colors. In the end they both share the same disdain for gameplay, and would rather their games be glorified cinematic movies.

>Hipsters are people that like to play more obscure games for the sake of them being obscure. For example, someone who has a fan game as their game of the year
>AM2R is now considered obscure when even Nintendo got so butt hurt about it that they had to C&D it for being too good
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>>382356643
>the game has fundamental problems
It doesn't though
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>>382352083
Remember how everyone praised this shit because you could climb anything, then it turns out you can beat the game with the true ending without climbing anything even once?
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>>382356725
is that a bad thing?
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>>382356725
Climbing anything is a half-assed way to build a half baked world and ensure players can still navigate it. It's the worst part of the game.

>>382356562
>sharing the exact same defining characteristic means they're nothing alike
okay anon
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>>382356684
Dude, you're completely wrong, just stop posting, I'm getting second-hand embarrassment from you.
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>>382356830
when it renders a highly touted feature irrelevant, yeah
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>>382356912
No "dude", for you to claim that I'm wrong you have to argue how I am wrong. You've done nothing but hide behind metacritic scores and game journo reviews to praise this game and hate on every other game, and once you strip that from the equation you have nothing left as a solid argument.
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>>382356684
you're either delusional or utterly retarded. Pic related is the actual dictionary definition of 'hipster'.
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>>382356943
Just because you don't have to do it doesn't mean it's irrelevant
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>>382356898
Not to mention there was a whole presentation that used Wind Waker's overworld as an anecdote for the series' sense of freedom and explained BotW would build on it.
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>>382357041
You're wrong because your definitions are shit
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>>382356898
that 'defining characteristic' describes every open world game, though. You basically just confirmed that BotW is open world, amazing.
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>>382356725
Yeah, except it takes nearly an entire hour to get out of the starting area.

I guess the original Zelda must be shit because you can beat the game without once using the sword.
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>>382353662
>absolutely no change to the originals
I guess adding relics to the entirety of the first game doesn't count.

Really makes you think
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>muh revolution of genre and gameplayyy
Fuck off. We need good, varied games, not different, new, hype!!!, HOTGRAFIX for new consule games.
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>>382357217
yes it is
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>>382357157
because WW is the only other true open world in the series, the other games are extremely linear by comparison. The only similarity BotW has directly with WW is the presence of koroks (and to a lesser extent the ritos, although they've been redesigned).
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>>382357064
And is Zelda outside the cultural mainstream?
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>>382352083
Being good doesn't necessarily mean being revolutionary, like The Last of Us.
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>>382352993
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>>382352083
>It's a good game but there isn't a single thing revolutionary about this.

Oh yes there is. Video game history is split into BEFORE BotW and AFTER BotW. Every open world game now on will be compared and measured against BotW.


Would you likes me to break it down for you, seeing as you clearly don't understand game design?
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>>382357167
How about you expand further my "dude"?
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>>382357505
how about you expand my dick, bud :)
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>>382357041
nah bro, I didn't even argue your choices because I can't be fucked to argue with a hispter.

I'm saying you don't know what a hipster is, and you don't, everyone ITT can see it. Kindly stfu now
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>>382357463
The high metacritic score would argue otherwise, since no great game has ever received praise from these retards running the gaming industry, at least not during the later gens.
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>>382357681
You can argue your definition all you want, but I ask you: why do you cling so hard to the thought of those games being for hipsters? And if we're going by your logic, why isn't Zelda also considered hipster? If we go by the mainstream dictionary definition, it's "going against cultural norms in the gaming industry", right? If you're not a hipster for liking Zelda, that means Zelda is the exact same game that everyone else has been pushing for 10-20 years, which means it's NOT revolutionary.
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>>382357394
I'm assuming you're a different anon as you don't seem to have kept up with the discussion, which was that the indie games he listed earlier were for hipsters, not zelda (since, yes, zelda is mainstream).
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>>382357701
>thinking it's only journalists who praised BotW
>ignoring the fact rival developers are in awe of the game

http://www.gamesradar.com/were-all-talking-about-zelda-breath-of-the-wild-developers-explain-how-its-shaping-the-future-of-games/

Benjamin Plich was the lead designer on Assassin's Creed: Unity and For Honor, and is currently employed as lead game designer at Montreal's Reflector Entertainment.
>Breath of the Wild showed something most designers already know, but which is hard to achieve... [these games are] evolving from classic open worlds to an open-game model - open progression following each player's intrinsic motivations, adaptive challenge curve and economy, open narrative structures, and so on.
Damien Monnier served as senior designer on The Witcher 3 at CD Projekt RED
>Breath of the Wild has managed to bring classic open world mechanics together while not relying on them to guide the player through its world. You go and explore it because you wonder what's out there, not because a loot icon tells you to.
>Nintendo have raised the bar when it comes to world crafting and this sense of total immersion I get when I play it. While its world includes classic open-world activities, collectibles and loot-filled mobs, it definitely doesn't feel overloaded and allows the focus be on the exploration. You want to explore this land whether or not you are on a quest, or being tasked to collect/gather something. You know, If you were to remove all NPCs, quests and mobs, I would still take pleasure in exploring that beautiful world.

Tommy François, Ubisoft's franchise director.
>For every creatives, it's a lesson. The game [BotW] seems to tell us : put yourself in question. We realize that we are far from excellency.

http://www.lemonde.fr/pixels/article/2017/03/17/pourquoi-the-legend-of-zelda-breath-of-the-wild-fait-progresser-le-jeu-video_5096048_4408996.html

Oh deary me, how mental backflips will you accomplish trying to deny reality?
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>>382357848
>damage control
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>>382357848
because if all your games of the year are indie games. I'm not going to bother.

Also you're fucking wrong AGAIN with your attempt at a definition. A game can be revolutionary and mainstream at the same time, those aren't contradictory.
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>>382358024
>Zelda is mainstream
So it's a cinematic experience just like the rest of the games in this industry. Thank you for proving my point.
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>>382357848
>"going against cultural norms in the gaming industry"
that's not the definition of the word hipster, hipster is not a term you can apply to an inanimate object such as a videogame, it makes no sense to do so. Zelda is mainstream because it's popular.
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>>382358185
proving what point?
I don't think you ever really had a point to begin with, given that you didn't even know the meaning of the word 'hipster' I severely doubt you have any clue over what you're talking about. Also, how on earth is Zelda 'cinematic'?
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>>382358141
>>382358206
see>>382358185
The mainstream in this industry is corridor shooters and movie games. If your game isn't hipster, it's a movie or a corridor shooter. You can't have it both ways.

>>382358026
>the hacks behind Assassin's Creed, Witcher, and most of Ubisoft
>credible
Why don't you link me to the Battleborn devs while you're at it? Or better yet, the creative genius behind The Order 1886? Because those people have long since lost credibility. And isn't the praise for Zelda because of how bad Assassin's Creed made open world games?
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>>382358185
>mainstream = cinematic

what?
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>>382352083

>Days without a butthurt Sonybro making a BOTW shitposting thread: 000
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>>382358324
>I don't think you ever really had a point to begin with, given that you didn't even know the meaning of the word 'hipster' I severely doubt you have any clue over what you're talking about.
You're just using the definition in any way you want. You have to set a clear boundary, which means you can't flip flop when it's convenient for you.

>Also, how on earth is Zelda 'cinematic'?
runs at 30 FPS, has 2+ hours of cutscenes and 10+ hours of dialogue reading from NPCs, and all of its content is optional because actually being required to play the game is too "videogamey". A good videogame would force you to play through the whole game and not just leave it flimsily aside as something that didn't matter.
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>>382352083
>people are still butthurt
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>>382354773
So was it revolutionary?
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>>382358404
Your replying to a shitposter. Apparently it's bad either way.
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>>382358404
Just look at the games that have sold the most among the masses. Tetris, Minecraft, Wii Sports, Grand Theft Auto, Super Mario Bros., Mario Kart, Pokemon. All cinematic experiences.
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>>382358557
>runs at 30 FPS
so do most games, especially those in previous gens.
>has 2+ hours of cutscenes
I don't think that's even true, but as you said it's optional.
>actually being required to play the game
isn't your point that the game is too cinematic? Yet here you acknowledge that you're not required to PLAY the game, suggesting there is in fact gameplay present.
>A good videogame would force you to play through the whole game
depends on the genre, in the open world genre and heck even in Zelda games in general this would be a terrible practice - Zelda games emphasise exploration and even the more linear games of the series have a lot of entirely optional content.
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Daily reminder.
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>>382358839
>Tetris
>Minecraft
>Wii Sports
>Super Mario Bros.
>cinematic
wot
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>>382352083
>It's just Wind Waker on land
I have never in my life seen someone pull such a big fat lie out of their own ignorant asshole before
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>>382358951
>so do most games, especially those in previous gens.
And every single time the reasoning was the same. "it felt too videogamey at 60 FPS" and "it ruined the artistic vision."

>I don't think that's even true, but as you said it's optional.
Why is it in the game then? Shouldn't the gameplay is good enough to hold up without it?

>isn't your point that the game is too cinematic?
I'm sorry, let me clarify. You're not required to climb empty mountains for 5 hours straight. I guess that's gameplay if we argue semantics, but you can do the same in Assassin;'s Creed, and you still consider that a movie, so I guess we're at a bit of a crossroad here.

>depends on the genre, in the open world genre and heck even in Zelda games in general this would be a terrible practice - Zelda games emphasise exploration and even the more linear games of the series have a lot of entirely optional content.
The problem is that the entire game is optional. You can go right to Ganon and beat him silly the second you start playing, and he's not difficult, you don't get penalized, and the game changes nothing from it. so what's even the point. A final boss is supposed to be extremely hard to kill, not fodder for casuals. That's the whole point of a videogame adventure, that you're braving insurmountable and unskippable obstacles to face him, or getting stronger to fight him.
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>>382359235
>And every single time the reasoning was the same. "it felt too videogamey at 60 FPS" and "it ruined the artistic vision."
anon I'm pretty sure the reasoning was actually due to hardware limitations
>Why is it in the game then? Shouldn't the gameplay is good enough to hold up without it?
for people that want some backstory, zelda games always have a basic plot just to give some context to the whole thing, like most games.
>I'm sorry, let me clarify. You're not required to climb empty mountains for 5 hours straight. I guess that's gameplay if we argue semantics, but you can do the same in Assassin;'s Creed, and you still consider that a movie, so I guess we're at a bit of a crossroad here.
You can't climb mountains in Assasin's Creed.
>The problem is that the entire game is optional.
can you explain how this is a problem at all?
I fail to see any reason the player should be required to do something in a game about exploration and freedom as a callback to the first game in the series. I agree that Ganon should've been challenging, though (although most people wouldn't realise how much of a pushover Ganon actually is until they finally face them when they've beaten most of the game anyway).
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>>382359989
>anon I'm pretty sure the reasoning was actually due to hardware limitations
This is not an argument because Nintendo themselves were developing this game. They should know to NEVER sacrifice framerate or gameplay for the sake of "muh artistic vision." They should've discarded every unnecessary part of the game in order to better optimize it to run at 60 FPS. Even if it means getting rid of the open world, it's a necessary sacrifice to make it videogamey.

>for people that want some backstory,
Then they're welcome to go read a book or watch a movie. "backstory" is for cinematic experiences, not video games.

>You can't climb mountains in Assasin's Creed.
Of course you can. Just very specific ones where they send you to do another generic fetchquest. Zelda is basically generic fetchquests, but with every mountain.

>can you explain how this is a problem at all?
Because the point of a game is to give you an insurmountable obstacle that you cannot even begin to face until you've gotten sufficiently strong enough. That means, unfortunately, the boss has to be unkillable until a certain point in the game. Otherwise you don't feel as if you've accomplished anything. He just comes across as a slightly bigger generic lackey. He's not utilizing advanced tactics, or keeping you on y out toes. He's basically got the strategic depth of a Gears of War boss, which basically doesn't exist anymore due to being too confusing to newcomers.
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>>382359031
This image is perfect.
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>>382359031
Look at all those double standards.
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>>382360707
>tlou
>praised for its gameplay
>>
>>382360419
>This is not an argument because Nintendo themselves were developing this game. They should know to NEVER sacrifice framerate or gameplay for the sake of "muh artistic vision." They should've discarded every unnecessary part of the game in order to better optimize it to run at 60 FPS. Even if it means getting rid of the open world, it's a necessary sacrifice to make it videogamey.
Zelda games have never been 60fps, so why should this only be considered a problem now?
Also, the framerate is locked to 30 due to the physics engine (even in cemu), I don't think it's the graphics that are necessarily the source of the problem.
>Then they're welcome to go read a book or watch a movie. "backstory" is for cinematic experiences, not video games.
do you consider tetris the pinnacle of gaming or something? as aside from that there are very, very few games without any form of plot for context.
>Of course you can. Just very specific ones where they send you to do another generic fetchquest. Zelda is basically generic fetchquests, but with every mountain.
There are no mountains in Assassin's Creed, at least not in the first game (I don't think there's any in the rest of the series either, though). There's buildings to climb but no mountains.
>Because the point of a game is to give you an insurmountable obstacle that you cannot even begin to face until you've gotten sufficiently strong enough.
what's the insurmountable obstacle in tetris? There's no end-game boss or objective, the closest you'd have is to get a highscore (which yields no benefit or reward of any kind), and the game continues to ramp up in difficulty infinitely until it reaches unplayable levels. Despite this, people still feel accomplishment from playing tetris from the satisfaction of a personal goal.
>He just comes across as a slightly bigger generic lackey. He's not utilizing advanced tactics
Ganon may be easy but you're exaggerating, 'spider ganon' actually does throw every type of attack at you.
>>
>>382360707
I say this every time you post the image, and I'll continue to repeat it: Both are 10/10's for what they set out to achieve. TLoU is a 10/10 (cinematic) experience, and BotW is a 10/10 open world game - even the quotes plastered all over those review scores show this.
>>
>>382360707
nice false dichotomy friendo
>>
>>382361014
It's in the top scores for it, actually.

>>382361130
>Zelda games have never been 60fps, so why should this only be considered a problem now?
Because it's always been a problem, but a problem we let slide because of console limitations and their inability to optimize at the time. It's no longer an excuse in 2017 when they not only should know better, but have the money necessary to make it work.

>Also, the framerate is locked to 30 due to the physics engine (even in cemu)
So the physics engine needs to be thrown out and reworked to better optimize FPS.

>do you consider tetris the pinnacle of gaming or something?
It's not one of the grandfathers of all videogames for nothing, right next to Pacman and Pong. Let David Cage wank off over his emotional "cinematic" artistic simulations, and let the rest of us enjoy video games I say.

>There are no mountains in Assassin's Creed,
That's because the game is lazily designed around cities and occasionally outdoors, so you never know if you go to a mountain or not because you're constantly on railroads. It happens frequently in later games, but again it doesn't improve the gameplay in the slightest the rare times it happens.

>what's the insurmountable obstacle in tetris?
Bettering yourself. That's why it becomes infinitely more difficult. See how Zelda is less of a game because challenge is "problematic" according to Aonuma, to the point where he couldn't stomach the thought of the game having a hard mode without it being locked behind a season pass?

>Ganon may be easy but you're exaggerating, 'spider ganon' actually does throw every type of attack at you.
"Every kind of attack" means nothing when you easily dodge them all without any specialized equipment or gear. Ganon is supposed to be a king of evil, but when even the master sword might as well be optional, then what's the point?
>>
>>382361130
Just stop, when people start using 60fps argument for this game then you know they are running out of things to talk about.
>>
>>382361265
>TLoU is a 10/10 (cinematic) experience
David Cage pls. Did you even graduate film school? Even watching it on youtube, it's a terrible B-grade horror movie rife with cliches and moments of absurd character stupidity, put in there only to make the game more videogamey, which fails miserably by the way, since your idea of a good game is button mashing and corridor shooting.

TLOU fails both as a game and a cinematic production, which is why any game journo who likes it should be put into question, since it's clear they don't play games AND they don't even watch movies.
>>
Reminder that being revolutionary and innovative doesn't mean re-inventing the wheel. There's a difference between doing it first and doing it best, and BOTW clearly did it best.

Do you honestly think Mario 64 was the first 3D platformer ever conceived? No, but it was the best, so it set the precedent for the genre while the would-be titles before it rotted in irrelevancy. That is revolutionary.
>>
>>382362515
Why should I believe anyone who says BOTW "did it best"? Especially when they claim that every other non-Nintendo video game is bad? That's bias at its absolute worst.
>>
>>382362128
>not being 60 fps is no longer an excuse in 2017

Fucking child. This is the absolute state of utter desperation with haters hopelessly trying to criticise BotW.

Cry some more kiddie.
>>
>>382362732
Name me one other open world game with the sense of scale and absolute level of freedom that Breath of the Wild offers then, preferably complete with a similar weather system, physics, and cool overworld events. I'll wait.
>>
>>382363000
Easy with the strawman kiddo.

>>382363006
>Name me one other open world game with the sense of scale and absolute level of freedom that Breath of the Wild offers then
Scale and freedom mean nothing when your gameplay is an absolute mess. I'll gladly take a more linear videogamey product than a 30 FPS open world cinematic experience.
>>
>>382363235
>30 FPS open world cinematic experience.
Nice try ACfag
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>>382363327
>>382363459
That's an interesting point you bring up. It has absolutely no relevance to the discussion, and does nothing but show your lack of an argument, but it's interesting nonetheless.
>>
>>382352083
Exactly, but people will still suck it's dick because "muh Zelda" even though it's barely a Zelda game already.
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>>382363235
So many tears. What will be your method of suicide when all the awards start rolling?
>>
>>382352083
>"establishing trends that video games to come will be copying for years"
Who are you quoting?

Also by what authority do you have to say that something has to be new and innovative to establish a trend?
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>>382363659
>caring about internet arguments in a anonymous korean mormon forum
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>>382363739
Cry some more. Here's an image to help you.
>>
>>382355079
I know exactly what I want. I want the basic Zelda formula with BotW's massive world. No shitty ass shrines and breakable weapons. I want real dungeons and a master sword that doesn't fucking run of out uses.
I know everyone loves this game because of the world it presents, but that shit isn't enough for me. I have to have the type of gameplay I love about Zelda too. Not the bland ass shit I got with BotW.
>>
>>382352156
https://www.youtube.com/watch?v=dXk5fY8ub_w

Feels good.
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>>382363797
>What will be your method of suicide when all the awards start rolling?
What an odd thing to say. I mean, I didn't kill myself when Dragon Age: Inquisition won all those prestigious game of the year awards in 2014, so why would I do it now when another generic cinematic experience wins?

It's almost like, after several decades, I recognize a pattern of the industry jerking off movie games.
>>
>>382358402

>The mainstream in this industry is corridor shooters and movie games. If your game isn't hipster, it's a movie or a corridor shooter. You can't have it both ways.

Or maybe, just maybe there are MORE OPTIONS THAN THE 2 YOU PROPOSE.

Life isn't a dichotomy unless you make it one dipshit.
>>
>>382364587
>Or maybe, just maybe there are MORE OPTIONS THAN THE 2 YOU PROPOSE.
That would imply an ounce, nay, a milliliter of dignity and credibility in modern gaming journalism, where they actually take the time to fairly review games, instead of spew out 10/10s for bribes and adspace, or 0/10 because the game doesn't fit their agenda.
>>
>>382364459
>BotW is a movie game.

Stop talking absolute shit.
>>
>>382364743

What does the questionable credibility of games journalists have to do with the classification of games as mainstream or hipster with nothing in between?
>>
>>382357463
But the only thing different BotW did was give the player the ability to customize their own quest arrows. Every thing else is just trends we've seen in other open world games, like climbing towers from Assassin's Creed, cooking from World of Warcraft and breakable weapons from Minecraft.
>>
>>382352083
>its just X but with A and C and a bit of E and F and G
>But other han that its just X!

You can literally say it about any other game
>>
>>382364912
Because there is nothing inbetween, according to what you said, and I quote, "every single game I liked was hipster shit". And you gave no reason as to why. The games I liked may not be super popular, but they still have a fair share of people who enjoy them, so why does it make them hipster? Your argument basically comes down to "they're not popular enough". Am I wrong?
>>
>>382363006
Grand Theft Auto: San Andreas has all of that, with the exception of limiting you on parts of the map until you clear a story part. You BotW fans act like we've never seen a game of this scale before.
>>
>>382352083
The physics/interactivity is pretty novel but I agree that BotW is basically WW on land. Suffers from a lot of the same problems.

>quantity over quality
>exploration for the sake of exploration, most of the rewards are terrible
>lackluster dungeons/story content
>worshipped by people who pretend to love the original LoZ but don't know the first thing about it
>>
>>382365102

Well you're wrong in the sense you aren't arguing with who you think you are. My first post in the thread was this >>382364587, and has nothing to do with what I think about the games you like. I question your proposal that there's nothing that exists between hipster shit and highly lauded mainstream crap. In fact, I'm sure a lot of games you like fit into that niche so I don't know why you would try to marginalize it with your earlier comment;

>If your game isn't hipster, it's a movie or a corridor shooter. You can't have it both ways.

Seems like kind of a limited view to hold.
>>
>>382364913
It really is not.

BotW has some of the issues which plague all open word games - difficulty balancing and enemy repetition. But these are minor inevitable niggles of the genre.

Where BotW gets it's praise is in it's unparallelled focus on player agency, freedom of exploration, environmental interactivity and world building.

There's some truly next-level gameplay going on. BotW is more than the sum of it's individual parts.
>>
>>382365418
BotW has terrible worldbuilding though. It's basically a Zelda themepark.
>>
>>382365272
No anon, give a serious answer. In San Andreas you cannot go wherever you want to out of the gate, you can't complete story segments in a desired order, the scale and freedom is far lower than that of BOTW, the physics/weather/temperature/world systems are far lesser. True, San Andreas is more limited by the time that it released in but it's not like future GTA titles have been a vast improvement.
>>
>>382352654
While you did climb a high place it makes sense to reveal some map. But it doesn't show you where every unlockable is. Its more of a Hey you can distinguish where exactly you are going in that area that was otherwise unknown.
>>
>>382365389
The point is this: you can't cry about how the games I like are hipster, then argue that being a hipster is somehow bad while jerking off mainstream games and even defending game journalists.
>>
>>382352083
It managed to make an open world game fun. Pretty revolutionary to me considering it's the first one to date to do that.
>>
>>382365476
>BotW has terrible worldbuilding though. It's basically a Zelda themepark.

I have no idea what you're talking about.
>>
>>382352353
They have literally nothing else to do. Sony ponies exclusively talk about Nintendo, most of them don't even have a PlayStation.
>>
>>382365997
Fuck off journofag. Seriously, is it just you and ACfag who are dedicated to shitposting BOTW full-time? You always bait people, too.
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Anyway, shitposting aside.
I'm having a lot of fun in Master Mode so far. The first hour was pretty rough but getting through the first four shrines should definitely be the first priority.
Use remote bombs on any camp with explosive barrels and roll boulders down hills for early game cheeses.
Apparently there's supposed to be a Lynel on the Plateau though, all i've seen is the Stone Talus (not sure whether that's new or not, never fought a Talus on my normal mode playthrough).
>>
>>382366512
Lynel is close to the cottage. I've just gotten my camera and my first horse. Good horse, too. 3 spurs. Haven't seen any gold enemies so far.
>>
>>382366317
>shitposting = criticisms I don't approve with

What did anon mean by this?
>>
>>382366793
"It's bad because reviewers like it" and "it's a cinematic experience because it dares to have cutscenes" are not valid criticisms.
>>
>>382366705
Got any tips for fighting the Lynel? I tried fighting one on normal mode (the one near the Zora where you have to get the lightning arrows) and all my weapons broke, I had a couple Soldier's Broadswords too.
>>
>>382366254
"Theme park" as in the setting heavily reuses elements from previous Zeldas while not having much of its own identity.

>all the races are from previous Zeldas
>all the enemies are from previous Zeldas
>lots of areas are named after previous Zelda locales
>the dungeon bosses are four different variations of Ganon
>the plot is the same old Link/Zelda/Ganon dynamic with no variations or twists
>DLC/amiibo costumes are all lore-breaking fanservice
>references out the ass (even during some cutscenes)
>highest tier weapon is the Master Sword, highest tier shield is the Hylian Shield

The game is supposedly futuristic but doesn't do much with it, the premise basically exists to justify why there are octopus machines running around and why all the important characters are stuck in flashbacks. Oh, and why there are 120 identical looking shrines hiding somewhere underground.
>>
>>382366973
Don't fight lynels until you get better weapons. Otherwise they're relatively easy to fight once you learn their pattern. Later you can stasis them and do headshots, and then mount them to deal more damage and do it all over again.
>>
>>382366793
In 4 months I haven't seen anyone raise a single valid fault with BotW (it does have some) but instead, all I see are people desperately trying to elevate the same stupid minor nitpicks and pretend they're MASSIVE GAME BREAKING FAULTS.

It's boring now. You need to get over it. It's not healthy.
>>
>he doesn't play certain games because they're not 'enlightened' enough for him
video game elitism is the most autistic shit
sorry my monopoly is too mainstream compared to your elegant pixel stratego
>>
>>382366898
>>382367145
Again I point you to >>382360707

Every argument you use is one you also contradict because you can't stand the thought of people praising a non-Nintendo game. If game journos are never wrong, then you can no longer criticize games like Uncharted or TLOU. If they are wrong, then you can't use them to praise BOTW. If popularity instantly makes a game good, then why are you hating on games like Minecraft or consoles like the PS4? If popularity is a bad thing, then again you can't use that to praise BOTW.

Take a stance and side with it. Stop with the flip flopping.
>>
>>382366992
You have not played this game, so why do you feel like you get to talk about it? The Master Sword is not the highest tier weapon in the game by any stretch of the imagination and the shrines have a huge range in what they're like.

Additionally: how dare an installment from a long-running series contain staples from that series. What the fuck is this, Zelda or something? Nice going Nintendo, you put too much of your Zelda shit in The Legend of Zelda: Breath of the Wild. Really holds the game back from being not-Zelda.
>>
>>382366992
You're honestly deluded. Everything you've raised is so fucking laughably desperate. Holy shit.
>>
>>382367303
How can one human being function while thinking in such radical extremes like this? No one ever said journos were always right, no one said they were always wrong. The sheer fact of the matter that you need to come to grips with is that a broken clock is right twice a day :^)
>>
>>382366992
Master Sword is trash you nigger, It has 30 attack.
>>
>>382367303
Nigga, I think you're having some deluded argument in your own fucking warped mind.

The issue here is not BotW, it never was for you. The issue for you is that you have some unhinged, irrational need to hate Nintendo.

Nintendo made a good game. Guess what? They kinda have a history of doing that.

You sound like an immature brat.
>>
>>382353329
>someone else I don't like thinks its good so it must be shit
>>
>>382354293
You're a walking memelord
>>
>>382367497
>>382368061
>>382367842
The whole broken clock analogy was created by kotaku to get people to click on their website and give them ad revenue.

>sure we've completely screwed up every single time beforehand, being outright exposed as crooked bribe-taking criminals in the past, but we're right this time :^)

Do you not see how you're played like a fiddle? Not just a fiddle, a damn fiddle at that.

>but BOTW is good guys, totally
if you want to think that, fine. If you truly believed it was a good game, then speak for yourself. The moment you start unironically linking to kotaku and gamespot, asking me to turn off adblocker to give them revenue because they're praising BOTW, then I'm gonna suspect the work of a shill. I mean come on.

Look at this post earlier in the thread if you still don't get it: >>382358026 . You can practically hear the paycheck being mailed to him from gamesradar and lemonde.
>>
>>382368434
>paid shills
Nice tinfoil hat matey.
Direct me to one of this shill recruitment sites because I'd fucking love to make money to shitpost on /v/ and trigger autistic conspiracyfags like yourself.
>>
>>382368434
You're so paranoid and delirious. The broken clock analogy has been around since before video games existed, it just triggers you every time someone uses it because it completely dismantles your argument on the basic level. Reviewers are not always right and they are not always wrong. They happen to be right about BOTW, but that's not why it's a great game. No one told me to like BOTW and I don't like it because it's popular, I just happen to agree with some journo hacks regarding the game based on sheer happenstance. How can you not accept this?
>>
>>382368434
You're so paranoid and delirious. The broken clock analogy has been around since before video games existed, it just triggers you every time someone uses it because it completely dismantles your argument on the basic level. Reviewers are not always right and they are not always wrong. They happen to be right about BOTW, but that's not why it's a great game. No one told me to like BOTW and I don't like it because it's popular, I just happen to agree with some journo hacks regarding the game based on sheer happenstance. How can you not accept this?
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>>382368434
Cry babies like you have to invent intricate conspiracy theories to convince yourselves that BotW is a bad game rather than just accept reailty.

The moonlandings didn't happen either, you know. And 9/11 was an inside job.
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>>382368434
'Cry babies like you have to invent intricate conspiracy theories to convince yourselves that BotW is a bad game rather than just accept reailty.

The moonlandings didn't happen either, you know. And 9/11 was an inside job.'

Post one of the reaction images on file, too.
>>
>>382369028
>>382368893
>>382368841
>>382368749
>>382368684
>tries to argue that they're not shills
>uses the exact same copypastas, word for word
>either that or doesn't realize this looks like some painfully obvious samefagging

I'm just saying, these are signs of marketers. And advertising is against the rules on /v/. Just so you know.
>>
>>382367317
>You have not played this game

Played it on my Wii U at launch. I'm sorry that you're so hardheaded that you couldn't believe for a single second that someone who's played BotW could have issues with it.

>The Master Sword is not the highest tier weapon in the game by any stretch of the imagination

It is, it's the only unbreakable weapon, it's the strongest weapon against story bosses, and you have to jump through a fair few hoops to unlock it. There's nothing like the Biggoron's Sword in BotW, every other (non-amiibo) weapon in the game is a non-unique breakable drop (either from chests or scaling enemies). Yes, there are weapons with higher attack, but they're ultimately throwaway items.

>>382367380
>simpleton who can't even write a real reply calling others "desperate"

>>382367509
See first reply.

The strength of the Master Sword wasn't even my main point, the point is that it's the same shit again from previous games. Though to be perfectly fair, this has been an issue since WW/TP. Somewhere along the line Nintendo decided that Master Sword + Hylian Shield were the end-all be-all of equipment and could not be surpassed, even though LttP and OoT (which introduced the Master Sword and Hylian Shield respectively) both had equipment that was better.
>>
>>382369229
>he fell for the gaslighting
>>
>>382368893
There's simply no way 9/11 happened like you were told it did, burger.
>>
>>382366992
>all the races from previous Zelda.

Yeah, no.
>>
>interesting thread derailed by one person's intense autism
I wish I had a powerlevel that high
>>
>>382369273
Okay, let me correct myself, there are the champions weapons which you can TECHNICALLY reforge, but doing so is a waste of time because they're mostly useless, and they're barely different from regular drops. They're a waste of inventory space basically.
>>
>>382369273
I didn't reply because it's pointless. You're a hater. You're in denial because the launch of the Switch and the release of BotW utterly humilated this board. 4 months later and you're still trying to convince yourself it was all a bad dream. Hilarious.
>>
>>382358770
Do we give a shit about the first game to implement wasd?
>>
>>382369461
Name ONE new race in BotW. There are none. Even fucking Phantom Hourglass had the Anouki.

>>382369591
dumb console warrior
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In my first playthrough I barely used my horse at all but now I don't know why. It's super useful. Gonna get the fly ability first because it's so useful.
>>
>>382369815
Do we give a shit about the first television screen to use plastic instead of glass?
Irelevant.
Your question makes no sense in this context.
>>
>>382369954
Exactly, so stop saying Halo did fucking anything.
>>
>>382352467
I like halo but didn't like how it popularized 2 weapon limits.
>>
>>382370057
I never said halo did anything i merely asked the question of whether or not it was revolutionary.
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This game effectively combines a massive open world bigger than most open world fantasy games prior to it with a completely non-linear structure.

You can climb any surface, fly anywhere, and in any order you want. The story itself is short but the goals and discoveries are driven by your own agenda to improve your ability to find even more discoveries.

No this game doesn't change video games as a genre or blow minds, but it's an objectively unique experience in the way it combines features introduced in other games and then takes away any semblance of structure or duty.

I GENUINELY feel sorry for the people who who are so personally offended and buttblasted, AGAIN, by the success of Nintendo. They make it their own personal mission to try and point out the flaws in something others call flawless. I don't know why, but it's the special snowflake autism culture that makes /v/ such a cesspool.
>>
>>382370536
Yeah people never legitimately have problems with a game based on their own experience as a player, it's totally a vendetta against Nintendo. Stop being such a retarded brand loyalist.
>>
>>382370536
The problem is that the quality of the game is subjective. You have to prove that it's objectively a good game. you can't have even one tiny sliver of your opinion in your analysis. That's the entire problem here.

For example, I've yet to hear a legitimate defense as to why the season pass wasn't free, since charging extra money for a game I paid full price for is disgusting. Also, 30 FPS is indefensible.
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BOTW has ruined all open world games like Witcher 3 and HZD for me.
Bought Horizon Zero Dawn during the E3 sale, and I've put maybe 15-20 hours into it. I finished BOTW then went back to HZD. I cant take it seriously after BOTW.
I am constantly jumping against random walls to try and climb them
I am constantly venturing into strange and difficult-to-access parts of the map and being disappointed when there's nothing there, not even a Korok Seed OR something to discover
I am also constantly marveling at how good the weather animation is in HZD, but keep expecting to be struck by lightning during every storm. I feel no fear or nothing wherever I am.
And when I go back to MGSV to try and finish it, or Blood and Wine, or Xenoblade Chronicles X... it's the same damned thing.
Breath of the Wild has really ruined open world games for me. Nintendo has set a brand new standard, and it is just too, too high.
Nintendo has literally set a new fuckin standard. Open world skyrim clones literally don't feel the same after this game, this game will be remembered 10 years down the line. Honestly, I'm left unsatisfied by how empty other games are. The focus on hyperinteractivity in the environment has changed open world forever.
Anyone else know this feel?
>>
>>382370795
I've felt the opposite effect. After my experience with BOTW, I went back and played some Gradius, and it felt so good playing a video game at 60 FPS that didn't force a politically progressive story about crossdressing and emotional feminist feelings and other SJW tripe. BOTW set a new low for how bad games could be for me.
>>
>>382370792
>You have to prove that it's objectively a good game

Delusional child trying to make yourself sound intelligent. Laughably pathetic.

You cannot PROVE a subjective quality like "good".

You can however, back up your opinion with argument. Everyone is entitled to an opinion. But not all opinions are equal. Some opinions hold more water than other's because they are backed up reason and accountability.

Guess where you fall.
>>
>>382371163
>it felt so good playing a video game at 60 FPS

Wooooooow! You really ought to play Mario Kart on Switch then, you will LOVE it. Trust me.
>>
>>382370665
>BotW sucks because some people don't like it
>>
>>382370795
Happened the same to me with Nier, I Instantly tried to explore and ban invisible wall. Yet im glad i can run at max speed without holding the button every 5 seconds and that rain wont stop me for like 5 min every hour or so.

BOTW was a great game, but a bit overrated.
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>>382370792
>as to why the season pass wasn't free
You wonder why the expansion costs money?
>>
>>382353698
>I don't like the freedom to go anywhere I want
>switching weapons to not get hit by lightning is hard and doesn't take like 3 seconds to do
>>
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Game Of The Yearâ„¢.
>>
>>382371359
>Wooooooow! You really ought to play Mario Kart on Switch then
I said video game, not esport.

>>382371665
>full game is 60 bucks already
>charge 20 extra for content that should've been in the game already

Yes, I consider that a ripoff.
>>
>>382356943
How is it irrelevant? It just makes it so you take more time to get where you want.

Who needs a sword in the first LOZ if I can beat the game without it :)
>>
>>382371874
>for content that should've been in the game already
How? They haven't even finished the expansion yet.
>>
>>382370792

What you said makes no fucking sense. If I want to prove that it's "objectively" a good game, why would I incorporate my personal opinion? The OP literally asks what was revolutionary, and I replied. That's it.

If you want my opinion, I'll say that PERSONALLY I loved the non-linearity, I liked the weapon variety, the soundtrack is beautiful, the visuals are beautiful, the game has a very amazing sense of scale as well. The ending was shit and the DLC is overpriced, but the core gameplay was without flaw. It's got an insane level of content, and I've only beaten 68 shrines out of 120 and I'm not even at 30% overall.

>>382370665

"personal issues"

What the fuck is that supposed to mean? What do I care, the OP asked what made the game revolutionary, and I replied. Jesus christ the goalposts and damage control here are insane.
>>
>>382358185
>Zelda
>cinematic
>>
>>382371874
You really ought to play Super Mario Odyssey then! You'll love all those frames per second!
>>
>>382354092
I'd like to see another Zelda game with a bit more lively open world, plus actual dungeons with special tools and shit. Although I guess if you could do the dungeons in any order it'd make them kinda boring, since the puzzles would all only use one tool + bow + bombs.
>>
>>382359035
The joke is flying over your head
>>
>>382371163

>a politically progressive story about crossdressing and emotional feminist feelings and other SJW tripe

this level of autism transcends all other. I don't even care if it's bait or not it's that bad.
>>
>>382352643
Oh shit... this guy again...

He always does that to anyone who criticize this game.
>>
>>382371961
>How? They haven't even finished the expansion yet.
Then finish working on it, then release it later for free. Was this not the model for Splatoon? Or is there some reason why I should pay more for Zelda?

>>382371972
You're welcome to hold those views as long as you remember that they are opinions and nothing more. They can be the most popular opinions in the world, but they'll still be opinions. So kindly stop trying to force them as facts and crucifying anyone who speaks differently.
>>
>>382352083
> Wind Waker on land

Well there you go, friend.
>>
>>382372656
>Was this not the model for Splatoon?
It cost a lot more to make Zelda, you retard.
>>
>>382372945
>It cost a lot more to make Zelda, you retard.
That sounds like a problem on their end. I shouldn't have to pick up the slack because they wasted their money on CGI graphics and voice acting.
>>
>>382373047
Voice acting has nothing to do with it, kiddo.
>>
>>382372656

>i get asked for opinions
>i give opinions without hesitation or force

>"REEEEE STOP FORCING THEM DOWN PEOPLES THROATS LET US THINK DIFFERENTLY"

Jesus fucking christ what is wrong with you people
>>
>>382362338
whilst I agree, it's still about as good as it gets in terms of cinematic games.
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>>382373309
>threads day in and day out constantly saying "haha get fucked /v/ this game is the best ever and if you don't agree you're a sonybro kill yourself! XD"
>if you argue against this someone posts le salt images ad infinitum until thread promptly 404's
>"we're totally innocent, we swear"

And no, I'm not arguing that there don't also exist "hater" threads as you would call them, but that doesn't give you an excuse to shitpost a board for half a year.
>>
>>382373639

If you couldn't already tell from my previous posts, I barely visit /v/. My opinions aren't related to this fucking popularity contest that goes down here however many times. You asked for opinions, and facts, and I gave both. This shit is fucking benign, if your opinion is so unpopular then maybe you should question why it is in the first place. The game isn't perfect but it's unique and has qualities that I like. Enough of this nonsense.
>>
>>382362128
>Because it's always been a problem, but a problem we let slide because of console limitations
it's still a result of console limitations, the weak wii u and switch hardware can't handle 60fps for zelda.
>So the physics engine needs to be thrown out and reworked to better optimize FPS.
that's just plain retarded, it's the core feature of the game and the groundwork for almost all the puzzles and a lot of the combat as well, but this point you'd be creating a completely different game - I know that you'll probably say "exactly!", though, ignoring how daft you'd sound.
>That's because the game is lazily designed around cities and occasionally outdoors, so you never know if you go to a mountain or not because you're constantly on railroads. It happens frequently in later games, but again it doesn't improve the gameplay in the slightest the rare times it happens.
no I'm pretty sure there just aren't any mountains in AC and you're just talking bollocks
>Bettering yourself.
so the same as BotW; even if you consider the game overall easy, it does scale up the difficulty and a few aspects of it are challenging the first time around at very least - most notably the lynels.
>the game having a hard mode without it being locked behind a season pass?
hard mode wasn't cut from the game, it was developed after the development for the base game already completed.
>"Every kind of attack" means nothing when you easily dodge them all without any specialized equipment or gear.
You can say the same about basically any souls enemy, you don't need special equipment to simply DODGE something. Nonetheless, you can't just go fight Ganon immediately since your equipment would literally be too weak to take him out, you'd either run out of weapons or spend forever chipping away at his health (and keep in mind that this'd be after just having killed each dungeon boss, including the one that's actually difficult if you don't know how to parry yet).
>>
>Throw the baby out with the bathwater and entirely reinvent a series rather than actually innovate and build upon the derivative formula you've been using for 100 years
>It's wildly successful, ensuring no more dungeon-based puzzle-solving and progression zeldas
I can't help but feel sad even if it is actually a good game. I really like dungeons and there was so much that could be done with it that they just up and refused to.
>>
>>382373908
I was with you until this:

>if your opinion is so unpopular then maybe you should question why it is in the first place
Because normies and game journos hate fun, that's the long and short of it. You having your opinion, which is perfectly fine, doesn't nullify the entire industry's morally bankrupt cabal of crooks and liars. Do you even remember gamergate?
>>
>>382373970
>you can't just go fight Ganon immediately since your equipment would literally be too weak to take him out
Nintendo designed the game with this in mind, total freedom. All you have to do is pick up elite weapons at the castle and you can take him out. (Of course, if you get hit it's game over so it's not easy.)
>>
>>382358026
>adaptive challenge curve and economy, open narrative structures, and so on.
but these things are Breath of the Wild's biggest failures.
>>
>>382374246
you'd have to know where those elite weapons are, though, and chances are high that you aren't just going to stumble across them before being shot by a guardian or something.
>>
>>382352083
So it is the best game of all time combined with Skyrim open world? That is amazing.
>>
>>382374332
Sure, a beginner wouldn't be able to do it. But it can be done, speedrunners do it all the time.
>>
THIS WAS MY FAVORITE ZELDA GAME BECAUSE I LOVE GOOD LOOKING OPEN WORLDS WITH 2 BORING THINGS TO DO IN THEM, CONSTANTLY HAVING TO MANAGE MY INVENTORY, HAVING MY WEAPONS BREAK EVERY 5 MINUTES, AND EXTREMELY EAASY DUNGEONS THAT ALL LOOK THE SAME!!!!!!!! 10/10!
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>>382373970
>it's still a result of console limitations, the weak wii u and switch hardware can't handle 60fps for zelda.
They've had 30 years to work these issues out, so it's about time we stop giving them slack. Especially when they're gonna ask us to pay for online for it. I don't know about you, but I'm a might tad tired of letting console companies have their way with me and my wallet.

>that's just plain retarded, it's the core feature of the game and the groundwork for almost all the puzzles and a lot of the combat as well,
Then perhaps it's not a good thing like people are claiming? If it's so embedded into the system that 60 FPs would ruin everything, then perhaps it's not such a good system after all. It basically encourages frame lag and input delay, and choppy performance, which still hasn't been fixed by the way, despite the recent patches.

>no I'm pretty sure there just aren't any mountains in AC and you're just talking bollocks
We can argue semantics all day if you want, but I'm just saying. The series is garbage and YOU CAN CLIMB THAT MOUNTAIN has always been a staple of every open world title ever since Peter Molyneux opened his big fat mouth.

>so the same as BotW;
Not really. Ganon never scales in power compared to your level, and infact the more you play, the weaker he becomes, until he's basically a glorified cutscene away from death. Whereas in a shmup like gradius, the game constantly gets more difficult, and playing it more just means you'll lose everything. There's a risk, a threat from dying. Something that doesn't exist in Zelda.

>hard mode wasn't cut from the game, it was developed after the development for the base game already completed.
Then they should've put it in later for free. I already paid full price for your game, don't start charging me more.

>You can say the same about basically any souls enemy,
We're not talking about souls. That game has the exact same problem, but it has the excuse of being made by incompetent devs.
>>
>>382374441
well yeah but that's exactly relevant to the discussion
>>
imagine if they had just taken the 120 shrines and made 5 or 6 good dungeons out of them, some of those shrines were legitimately cool
>>
>>382369273
>It is, it's the only unbreakable weapon, it's the strongest weapon against story bosses, and you have to jump through a fair few hoops to unlock it.
Now I know you didn't play the game. It does break, though its durability and damage go up against ganon it can still break even when going against Ganon, and it is nowhere near the best weapon against the Ganons - there are weapons that will do >1200 damage against any enemy in the game, not just the story bosses.
>>
>>382374679
>They've had 30 years to work these issues out
but the physics engine is brand new
>Especially when they're gonna ask us to pay for online for it.
BotW doesn't have online? I don't even own the game on Switch so this has no relevance to me whatsoever, not sure why you brought it up.
>Then perhaps it's not a good thing like people are claiming?
oh sure, you're in the right here and it's everyone else that is wrong!
>and choppy performance, which still hasn't been fixed by the way
it has, though. The only area with framerate issues now is korok forest on Switch afaik. In cemu you can avoid framerate issues completely as well with the right cpu.
>Not really. Ganon never scales in power compared to your level
I think actually he does, since when I first fought him he didn't use half his attacks on me compared to when I decided to fight him again much later. Other enemies definitely do scale, though.
>Then they should've put it in later for free
hey I actually agree with you for once, too bad I can just pirate the DLC anyway though.
>We're not talking about souls. That game has the exact same problem, but it has the excuse of being made by incompetent devs.
now I'm wondering what games you actually like. Is it just tetris, pacman and pong or what? I'd be surprised if you list anything from this gen at all.
>>
>>382374679
>issues
30 fps is standard, anon.
>YOU CAN CLIMB THAT MOUNTAIN has always been a staple of every open world title
Most open world games don't even have climbing, and especially not real climbing being able to climb anything you want.
>don't start charging me more.
It's not Nintendo's fault you're poor.
>>
>>382373970
>Nonetheless, you can't just go fight Ganon immediately since your equipment would literally be too weak to take him
You do know that the castle is stuffed with some of the best weapons in the game, right? Surely you're not shitposting about a game you've never played?
>>
>>382375283
see >>382374332
>>
>>382375178
>but the physics engine is brand new
Then they shouldn't have made a game with it until they had the physics of 60 FPS down and ready.

>BotW doesn't have online? I don't even own the game on Switch so this has no relevance to me whatsoever, not sure why you brought it up.
I'm asking them to not peddle hardware on me when it's the equivalent of a laptop from 1995.

>oh sure, you're in the right here and it's everyone else that is wrong!
I am in the minority when I say I'm not a fan of the Xbox one or Ps4 and their cinematic hallway shooters. Oh wait, the minority is absolutely right on that one.

>The only area with framerate issues now is korok forest on Switch afaik.
So I have to avoid an entire area of the game lest I induce vomiting from the horrific framerate. And this is a perfect game to you?

>I think actually he does,
He doesn't though. Infact, if you explore, he gets entire chunks of his health ripped off, essentiallly making him less videogamey and more cinematic, since having an enemy be capable of fighting you is considered problematic at Nintendo.

>now I'm wondering what games you actually like. Is it just tetris, pacman and pong or what? I'd be surprised if you list anything from this gen at all.
I listed my favorite games a whiles up. >>382354293
>>
>>382375235
>30 fps is standard, anon.
Yeah, in your modern day cinematic experience.

>Most open world games don't even have climbing, and especially not real climbing being able to climb anything you want.
They always tout it as "real climbing: but in the end it's just a disappointment, so it's semantics anyway. Just like in Zelda, you're never once asked to climb anything, so it's nothing more than a gimmick. You can run right to Ganon and kill him, without so much as scaling a single peak. So it's not a good feature to have, since it's not important enough to be mandatory.

>It's not Nintendo's fault you're poor.
There's a difference between "poor" and "not wanting to waste money."
>>
>>382375557
>Then they shouldn't have made a game with it until they had the physics of 60 FPS down and ready.
why? as much as I'd have preferred 60fps, it's hardly a killing blow for the game, it's not an action game so I wouldn't say 60fps is mandatory here. Also, the game got delayed enough.
>I'm asking them to not peddle hardware on me when it's the equivalent of a laptop from 1995.
you say that as if you've been forced to buy it, despite there being 2 other options to play the game
>I am in the minority when I say I'm not a fan of the Xbox one or Ps4 and their cinematic hallway shooters. Oh wait, the minority is absolutely right on that one.
since when is BotW a cinematic hallway shooter? The fuck are you even talking about here?
>So I have to avoid an entire area of the game lest I induce vomiting from the horrific framerate. And this is a perfect game to you?
it drops down to 27fps at worst from what I've seen, if that bothers you that much play it in portable mode (where no drops occur) or try cemu.
>he gets entire chunks of his health ripped off, essentiallly making him less videogamey and more cinematic
this statement doesn't make any sense whatsoever
>I listed my favorite games a whiles up
so just indie games? Well, I like a few of those I suppose but I would want to play more than 2 games a year.
>>
>>382375719
That's a lot of words coming from a poorfag. Again, Nintendo couldn't care less about poorfags like you. Enjoy your indie trash, son.
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/v/ will never get over BotW.
>>
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>>382354293
https://boards.fireden.net/_/search/image/mjByhZcqBsst0JF5-nPDDA/
Why you are so proud of that shit? Can't you handle other people tastes? Rr you are just an autist?
>>
>>382376035
>why? as much as I'd have preferred 60fps, it's hardly a killing blow for the game, it's not an action game so I wouldn't say 60fps is mandatory here.
The fact that it isn't an action game is reason enough to consider that a killing blow. If your game is so slow and unchallenging that 60 FPS doesn't mean anything, then you've failed at making a video game. Maybe it's just me, but I think games should have gameplay in them meant to challenge the player to their upper limits. They shouldn't be crying touchy-feely simulators where the game plays itself. Again that's probably just me.

>you say that as if you've been forced to buy it, despite there being 2 other options to play the game
There's only one option to actually play the game without garbage hardware, but despite it fixing a few issues, the rest of the game still has fault.

>since when is BotW a cinematic hallway shooter?
I was making a point about the minority opinion. Maybe it's not always wrong? Also, I already specified how it's cinematic earlier up.

>it drops down to 27fps at worst from what I've seen,
You don't understand the problem where a game locked to 30 can't even maintain 30? It's the equivalent of a special needs child going out of his way to get hurt even though his parents have idiot-proofed the entire house. How bad does the game have to be to still falter despite being massively handicapped?

>this statement doesn't make any sense whatsoever
Explain to me what happens when you fight guardians the blights. You'll understand what it means.

>>382376039
>>382376553
This is what I'm talking about. You could simply say "I don't like those games" but you go out of your way to say "those games are shit". You of course see the hypocrisy of saying this when you then complain about BOTW haters who say they hate the game?
>>
>>382376507

Of course not. No game is ever allowed to be a good game unless it's an unpopular game, or a game that hasn't garnered enough attention to be buttblasted about. Those are the rules.
>>
>>382352083
I want to play it but I don't want to buy a nintendo console. I bought the wii and hardly ever played it and I feel like the switch will be the same way.

Feels fucking bad because it does look like a good game.
>>
>>382376763
You're autistic and never leave a thread. You constantly derail any thread about Zelda to post absolutely nothing but pasta. It's time to hang yourself.
>>
>>382376763
>This is what I'm talking about. You could simply say "I don't like those games" but you go out of your way to say "those games are shit". You of course see the hypocrisy of saying this when you then complain about BOTW haters who say they hate the game?
I don't go on other IPs threads to shit post, I just want to enjoy a thread of a game that I like without a faggot like you showing charts about the games you fap over, nobody cares you autistic fuck.
>>
>>382376763
you said you liked FTL, but it is not an action game, has considerable dialogue (cinematics), open choices (no forced gameplay), has universal acclaim across users and critics, and doesn't require 60fps. why is that?
>>
>>382376763
>The fact that it isn't an action game is reason enough to consider that a killing blow
that's very ironic considering some of the games you listed earlier as your GOTY picks, FTL in particular comes to mind.
>There's only one option to actually play the game without garbage hardware, but despite it fixing a few issues, the rest of the game still has fault.
so it was completely pointless for you to mope about the switch specifically. Face it, you only did it for the sake of shitposting like all of your posts in this thread.
>You don't understand the problem where a game locked to 30 can't even maintain 30? It's the equivalent of a special needs child going out of his way to get hurt even though his parents have idiot-proofed the entire house. How bad does the game have to be to still falter despite being massively handicapped?
it's not a fault of the game, it's a fault of the hardware. Cemu proves this.
>Explain to me what happens when you fight guardians the blights.
what?
>>
>>382366512
Master Mode doesn't make the gamer harder, just longer.
>>
>>382377017
>>382376948
>I don't go on other IPs threads to shit post
Neither do I. I fail to see where I ever, at any point, "shitposted".

>>382377183
>you said you liked FTL, but it is not an action game,
Not in the genre at least, but it requires real time movements, AND still runs at 60 FPS. That's the important part. It relies on that absolutely especially in combat operations.

>has considerable dialogue (cinematics)
Dialogue is different from outright massive amounts of CGI cutscenes. I give it a pass because there's no other way to explain the situations, and it's not doing this in addition to cutscenes, it's in place of them.

>has universal acclaim across users and critics,
It doesn't even score a 90 on metacritic. too many people like Jim Sterling gave it a low score because "it's too videogamey" and "it's not progressive enough." Infact, it barely has the same amount of reviewers that you'd see in an average indie game, whereas overrated cinematic games like Undertale garner hundreds of millions of reviews in praise from kotaku and gamespot.

So overall, I give it a pass on its flaws because it's an indie game that doesn't try selling me anything more than it promises. It has free DLC, no SJW pandering, and focuses on being a game, instead of a movie that you watch on netflix.
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>>382352083
You guys can have it. I've run out of energy defending BotW. I can't believe /v/ is still this triggered it's been fucking months now.
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>>382377529
>I fail to see where I ever, at any point, "shitposted".
>>
>>382377568

The ass sting will never go away.

Wait until it wins GOTY.
>>
>>382377695
It won't, because Mario Odyssey will.
>>
>>382377529
>Dialogue is different from outright massive amounts of CGI cutscenes. I give it a pass because there's no other way to explain the situations, and it's not doing this in addition to cutscenes, it's in place of them.
I'm seeing a double-standard here as earlier in the thread you were complaining about (skippable) dialogue in games like BotW.
>>
>>382377229
>that's very ironic considering some of the games you listed earlier as your GOTY picks, FTL in particular comes to mind.
see>>382377529
As long as it runs 60 FPS, it can be any number of genres.

>so it was completely pointless for you to mope about the switch specifically.
Considering they gimped every other version of the game for the Switch version, I'd say I was justified in my complaints.

>it's not a fault of the game, it's a fault of the hardware. Cemu proves this.
It too multiple unofficial patches from the emulation teams to fix Nintendo's crappy mistakes, yet I'm expected to pay full price if I want to support the game? Surely you see the issue here. It's similar to Minecraft and how people say the game is worth the price tag, but you need to mod it out the ass for it to be fun.

>what?
Note what happens to ganon's health when you undertake certain missions and enemies in the game's overworld. It goes down, alot.
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>>382377529
Hey chartfag, can you please use a trip so I can filter your shit from now on? I understand your point but I want to discuss games and not your tastes.
>>
>>382352083
>It's a good game
There's your revolutionary concept. 8/10 games suck these days
>>
>>382377529
>but it requires real time movements
>requires
Protip: press the space bar.
>>
>>382377767
>I'm seeing a double-standard here as earlier in the thread you were complaining about (skippable) dialogue in games like BotW
In addition to the gigantic amount of cinematic cutscenes. That's the problem.

>>382377925
>Protip: press the space bar.
>aka I've never played FTL
>>
>>382377529
i understand your view, and it makes sense. though you seem to have a biased view toward giving passes to indie games and being harsh toward bigger companies. technically it is fair to do this because bigger companies should produce higher quality, but it is still a bias.
>>
>>382377806
>As long as it runs 60 FPS, it can be any number of genres.
so the main trait you're after of any game is for it to run at 60fps, regardless of the genre?
>>
let's just end this shitstorm with the peaceful musings of the BOTW soundtrack

https://www.youtube.com/watch?v=hsE5HIUCsLM

https://www.youtube.com/watch?v=1PbN_ALTTJE

https://www.youtube.com/watch?v=M5OG3SFmcYo

https://www.youtube.com/watch?v=snaMw1-nfzI&t=146s
>>
>>382378006
>In addition to the gigantic amount of cinematic cutscenes. That's the problem.
there's barely an hour of them in BotW, and they're all completely optional - you have to go out of your way to seek them for crying out loud.
>>
>>382375557
Literally laughing at you right now
>>
>>382378006
Have you played FTL? You press the space bar to pause the game with perfect view of everything that is happening. This allows you to make tactical discussions with no time pressure. It doesn't require real time movements at all.
>>
>>382378095
>>382378119
If you want to argue that, it's a bias towards better games and budget appropriation. FTL can afford to release free DLC because it didn't waste money on expensive CGI graphics, and 60 FPS is therefore much easier to attain. Less to render. It's painfully ironic how Nintendo has fallen for the graphics meme like any other company.

>>382378212
>there's barely an hour of them in BotW, and they're all completely optional -
There's at least 2 hours, I personally counted. And no, if you're exploring, they're not very optional. They're like nasty cinematic landmines waiting to explode in your face with expository banter and "character development" by which I mean showing Zelda cry like a baby for her entire time on screen.

>>382378369
>Have you played FTL? You press the space bar to pause the game with perfect view of everything that is happening
You can say that about every game with a pause button. You can't play the game until you stop pausing, and when you unpause, every movement you make decides whether you live or die. It's even more important because you don't get your hand held by a casualized save system that cushions the cost of dying. You lose once, you lose everything. That's good video game difficulty.
>>
>>382377830
This
>>
>>382378924
>And no, if you're exploring, they're not very optional.
You literally have to stand on the spot and press the button
>>
>>382371674
Like any inconvenience, it gets really fucking old after the 150th time.

Hyrule gets more rainfall than an amazonian rainforest.
>>
>>382379185
Yes, and if you haven't played through the game before, how are you supposed to know that it'll flollow with a massive cancerous cinematic section? Such parts of the game shouldn't exist period, as they're nothing but a detraction from the game. And again, if the game was so good, it wouldn't suffer any from having these tumors removed.
>>
>>382378924
>You can say that about every game with a pause button
No you can't. The pause in FTL was deliberately designed for that express purpose as evidenced by the fact by you can access an actual pause menu by pressing escape. They were going for a pseudo-turnbased way of doing things. It doesn't require real time fucking anything.

Nevermind your laughable, not even armchair level sophistry about what real video game difficulty is. You're a joke dude. Especially when you're talking about FTL for christ sake. All those victories you had in FTL? Luck played a huge part of it, no matter how well you played.
>>
>>382378924
>if you're exploring, they're not very optional.
you have to go out of your way to start the quest, and then you have to go well out of your way to fine these locations and press A on them if you manage to 'stumble across' any of them as well. It's bullshit like this that makes people think you haven't even played the game.
>>382379483
it's a quest regaining your memory via flashbacks, just what the fuck else did you think you'd be getting?
>>
>>382352083
>Skyrim's open world
Opinion discarded. Fuck off.
>>
>has absolute shit graphics
>is the best game of the year
PCfags please explain this to me. how did it happen
>>
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>>382352083
>it's just Wind Waker on land with Skyrim's open world

Is this the dumbest thing that's ever been said on /v/?
>>
>>382379540
>No you can't. The pause in FTL was deliberately designed for that express purpose as evidenced by the fact by you can access an actual pause menu by pressing escape. They were going for a pseudo-turnbased way of doing things. It doesn't require real time fucking anything.
Then please, show me a playthrough of the game where you can beat it without the game ever being unpaused.

>All those victories you had in FTL? Luck played a huge part of it, no matter how well you played.
No, luck only determined how long it took me to win. If you're blaming RNG for losing, then I would recommend getting good.

>>382379582
>you have to go out of your way to start the quest, and then you have to go well out of your way to fine these locations and press A on them if you manage to 'stumble across' any of them as well. It's bullshit like this that makes people think you haven't even played the game.
That's not far enough out of the way for me. As long as they exist period, they're a cancerous tumor holding back the game.

>it's a quest regaining your memory via flashbacks, just what the fuck else did you think you'd be getting?
I expected fun gameplay, not cinematic trash. You can't make a flashback more fun than watching a damn cutscene?
>>
>>382379616

>absolute shit graphics

The game looks pretty good most of the time, but if you're letting something's appearance take away from its gameplay you're probably 12.
>>
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>>382379668
It's certainly up there with "Zelda is a bad game because too many people liked it".
>>
>>382379815
>That's not far enough out of the way for me. As long as they exist period, they're a cancerous tumor holding back the game.
I have no words, you're seriously just embarrassing yourself by this point with how far you're reaching to hate any aspect of the game.
>>
>>382379943
looks nice when you zoom out, but the textures for literally everything except the character models are wii tier
>>
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>>382380135
Nintendo developed one of the biggest and most intricately designed open world games and got it running on tech not much bigger than my fone.

The game is gorgeous for what it is.
>>
>>382352282
It's because games are for kids and the only people talking about them seriously are kids, or news outlets whose demographic are kids and click bait victims.

The games you mentioned are so "revolutionary" because no one playing games now experienced anything else.

Give it up. Grow up and do something else or be a fucking child.
>>
>>382379974
>>382379956
Yet again /v/ continues giving me reason to believe that there are shills here. Advertising for gaming websites, arguing that game journalists are credible, refusing to understand why people would hate cinematics and a focus on graphics instead of performance, etc.
>>
>>382380597
>best game is made
>hurr give me a reason why people like this
>>
>>382380597
Zelda isn't a 'movie game'

And you seriously suggesting Nintendo put graphics ahead of gameplay?

Just give up. This obsession isn't healthy.
>>
>>382379815
>Then please, show me a playthrough of the game where you can beat it without the game ever being unpaused.
This just in: XCOM isn't turn based because it isn't a frozen JPEG and movement does, in fact happen on screen once you give your orders. You keep trying to pull the conversation away from your original point so I'm not going to let you
>but it requires real time movements
>requires
No it doesn't as evidence by the fact that the game is designed around a system in which you can pause at any time to give all your orders. If you're saying that doesn't hold water because you have to unpause to see how the animations will play out then I don't know what to tell you.

>No, luck only determined how long it took me to win.
Yeah sure I believe that. You've been through a run where you've had absolutely no good events, no scrap, only the base weapons and crew, never hit a single shot and still won.
>>
>>382380597
nah I understand why people hate cinematics, but hating in a game where it is completely optional (and you have to go out of your way to see anything cinematic) is just silly
>>
>>382381015
>>382380741
>>382380810
Why have it in the game then if it's so unimportant that it can be completely skipped? It's just wasting time and resources, and it's a blight upon the game. Plus, that's money that could've been spent on improving the game's performance so it wouldn't run at a vomit-inducing 30 FPS. That's alot of why I consider it a movie game: the problematic "gameplay" was given low priority over making sure Zelda had plenty of screentime where she has feelings and cries alot. That doesn't ever belong in a video game.

>>382380816
>XCOM isn't turn based because it isn't a frozen JPEG and movement does, in fact happen on screen once you give your orders
That happens in FTL too. Your point? If you consider that such a problem, then I'd love to point you to a mod that I've been pondering about using myself, which removes the ability to pause the game at any point. It's a lovely little mod included in the captain's edition mega-mod. So problem solved my amigo.

>You've been through a run where you've had absolutely no good events, no scrap, only the base weapons and crew, never hit a single shot and still won.
Considering there have been several streamers who have won multiple games CONSECUTIVELY (which means no losses inbetween) I'd say it's a matter of getting good.
>>
>>382381462
>Why have it in the game then if it's so unimportant that it can be completely skipped?
for people that want to know what happened 100 years ago, since it's clear immediately that some shit went down but you don't know what or how.
>>
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>>382381462
>That doesn't ever belong in a video game.
>>
>>382381462
>Why have it in the game then if it's so unimportant that it can be completely skipped?

Freedom.

It's there if storyfags want some lore and subtext. But if you just want to shoot foxes in the face with a fucking bomb arrow you can ignore it. It's all freedom for the player to choose how involved they want to be.
>>
>>382381561
>for people that want to know what happened 100 years ago,
Then take the Metroid Prime route: have the lore be in dialogue form that's so out of the way that you never even begin to notice it in a first playthrough. You don't need to dedicate hours of cinematic sludge and game performance to animating a bunch of characters crying and emoting in a vain attempt to make them feel "likable" or "relatable". This isn't a B-grade straight-to-netflix hollywood movie. It's a video game. A game where you absolutely need a backstory to be explained is one where you didn't make the gameplay interesting enough to distract you from that.
>>
>>382381462
>No!
>Unh-uh!
>All games are supposed to be this way!

Are you done yet?
>>
>>382378924
>FTL can afford to release free DLC because it didn't waste money on expensive CGI graphics, and 60 FPS is therefore much easier to attain. Less to render. It's painfully ironic how Nintendo has fallen for the graphics meme like any other company.
>>382380597
>refusing to understand why people would hate cinematics and a focus on graphics instead of performance

graphics and performance are two different parameters for measuring quality of a game. it is inevitable that games will have better graphics. thus companies, especially ones with larger budget, are trying to upgrade their games to look better. in a perfect world, performance should stay high as graphics increase. the thing is, FPS wasn't as strict for early games. some old nintendo games ran at 20 or 30fps and that was fine. perhaps nintendo is satisfied with their console games running at that amount? the people that actually care about zelda being 60fps are in the minority.
>>
>>382381920
but they do that as well
>>
>>382381920
Are you really so fucking bored that you're arguing over a total fucking non-issue like this?

Jesus fucking Christ, I thought BotW shitposting hit rockbotton with the moron complaining about having to pause the game to access your inventory.

And yet, here we are. I'm honestly starting to worry about how badly BotW damaged some of you guys.
>>
>>382353698
I think the climbing is pretty fun and is a great way to give players a sense of scale. Though I do agree with you that the rain/thunderstorms are just annoying
>>
>>382381906
That freedom is all nice until it impacts my gameplay experience.

>>382382232
>the thing is, FPS wasn't as strict for early games. some old nintendo games ran at 20 or 30fps and that was fine.
It wasn't fine, it was just something we had no alternative to. but in 2017 Nintendo shouldn't be repeating the exact same mistakes.

>>382382481
Is a man not entitled to the criticisms he makes? Or do you genuinely believe that BOTW is somehow immune to anyone disliking it?
>>
>>382370795
that's a cute doggy. wonder what breed it is.
>>
>>382382898
not him but complaining that something entirely optional and inconsequential exists is hardly 'criticism'
>>
>>382382898
if nintendo is repeating the mistake of keeping fps the same, isn't it also a repeating mistake for indie games to keep graphics the same as years ago?
>>
>>382382898
Criticisms are one thing. But these aren't even trivial nitpicks. They're literally fucking nothing. I've never seen anybody complain about this shit.

In fact, I've seen plenty of people complain about BotW's LACK of story - which you could argue as realistic attempt at criticism.

Seriously, what else could you possibly complain about?

>I hate games that make me press buttons!

That's the level of fucking nonsense you're on right now.
>>
>>382383071
>not him but complaining that something entirely optional and inconsequential exists
If the game ran at 60 FPS and wasn't so expensive that it had to chop out large amounts of content to resell back to me as season pass DLC, then I wouldn't think of them so badly. I'd hate them still, but I wouldn't actively deduct as many points off of its score overall. However, these things are issues I cannot ignore. Nintendo straight up told me its priorities in this game, and gameplay wasn't one of them.

>>382383386
Keeping the same graphics is not a mistake. Keeping the same rancid gameplay with zero improvements would be a mistake. For example, a game that runs at 30 FPS and has sprite flickering for that "authentic feeling" does not enhance the game. Making a game with a pixel aesthetic, but focusing every ounce of your effort on improving the gameplay? That's how it's supposed to be done.

>>382383473
>Criticisms are one thing. But these aren't even trivial nitpicks.
Ironic you say this when you would gladly call games like Bloodborne a "piece of cinematic sony sludge" because, among other reasons, it too ran at 30 FPS. Yet now this is considered a nitpick. Funny how the board's opinion on FPS changed in less than a year.
>>
>>382383852
>If the game ran at 60 FPS and wasn't so expensive that it had to chop out large amounts of content to resell back to me as season pass DLC, then I wouldn't think of them so badly. I'd hate them still, but I wouldn't actively deduct as many points off of its score overall. However, these things are issues I cannot ignore. Nintendo straight up told me its priorities in this game, and gameplay wasn't one of them.
none of this is relevant to the topic of cinematics in the game.
>>
>>382383852
First of all, I never mentioned Bloodborne ever.

Second of all, fps has fuck all to do with the point you're making about BotW's optional memory quests.
>>
>>382383993
>>382384135
It's a part of why I hate them: it shows a lack of priority towards improving the part of the game that actually matters. In short, you cannot have any graphics or story or music or anything non-gameplay related, at least until you make your game run at optimum performance, then make sure it's well-designed.

If you can't even make your game run at a """stable""" 30 FPS, then you have no right putting even one cutscene in your game.
>>
>>382384262
I'm done with this horseshit.

Going to go play some BotW.
>>
>>382383852
>Keeping the same graphics is not a mistake. Keeping the same rancid gameplay with zero improvements would be a mistake. For example, a game that runs at 30 FPS and has sprite flickering for that "authentic feeling" does not enhance the game. Making a game with a pixel aesthetic, but focusing every ounce of your effort on improving the gameplay? That's how it's supposed to be done.

isn't it a mistake to deliberately use pixel aesthetic/graphics if there are better options?assuming gameplay and fps is the same and unaffected
>>
>>382385079
>isn't it a mistake to deliberately use pixel aesthetic/graphics if there are better options?
Not really, as long as the gameplay is in top form. You could even use ASCII graphics, like Dwarf Fortress (which is one of the greatest video games ever made, in my humble opinion at least). The secret is to know your budget and not waste time and money where it's not absolutely necessary.
>>
>>382385323
how can you know how much a game's budget was and where it went? it doesn't seem like something you could easily quantify while reviewing a game.
>>
>>382386034
>>
>>382386141
I can easily see where it went based on where the developer's priorities were. IE if they wanted to make an "experience" instead of a "game". These are context clues you pick up on.
>>
>>382386832
have you played journey?
>>
>>382352083
>It's a good game but there isn't a single thing revolutionary about this.
This. It's not revolutionary but it isn't a bad game, either. People lose their goddamn mind when I start to point out how nothing in this game is new to the industry, it's just new to the series.
>>
>>382387012
Average game, overhyped because of the drought on the Ps4. I can't say I see the appeal of it.
>>
>>382383852
>Ironic you say this when you would gladly call games like Bloodborne a "piece of cinematic sony sludge" because, among other reasons, it too ran at 30 FPS. Yet now this is considered a nitpick. Funny how the board's opinion on FPS changed in less than a year.
D-D-D-D-D-DEFLECTION
>>
>>382386832
that seems like circular logic. obviously if you know where the budget went, you know where the developer's priorities are. but how can you tell either of these from playing the game? if you are going by context clues, it sounds like you are just making assumptions about the development of the game based on your own biased criteria.
>>
>>382374298
Why? Are they failures because they aren't like Zelda's recent traditions?
>>
>>382387212
what about brothers: a tale of two sons?
>>
>>382355079
I wanted BotW's world with every other Zelda games' dungeons. We needed less shrines. About a third of them could be merged into mini dungeons and make them look different, too. Even if it's just changing the blue to red or yellow. And more enemy variety, too.

And the Divine Beasts aren't exactly the best choice for dungeons. I get what they were trying to do, but it's hit-or-miss.
>>
So, how many more months is it gonna take for /v/'s anal devastation over BotW to die down?

I can't see it lasting past Odyssey's release, since then people will have a new game to be butt-destroyed over.
>>
>>382387256
Don't forget that execution also plays a part in this. For example, this is why I have a distaste for video games having cutscenes. How they convey the pace of a game really tells me everything I need to know not only about the game development, but the people behind it. Sure, you can argue that Zelda has alot of gameplay behind it, but I see a game that runs at 30 FPS and tries to have a plot by throwing the most over-used cliches out there: a pretty girl crying because her fee-fees are hurt, generic strong independent womyn who don't need no men, obvious waifu pandering, and many others. Yet these characters are useless trash gameplay-wise. In a game like Zelda, you shouldn't need any more NPCS than are absolutely necessary. The game was supposed to be Dark Souls before Souls was even a glimmer in From Software's eye. It was supposed to be the game that knew and perfected that kind of gameplay. In essence, it should've understood isolationist exploration, and the need to cut down on useless NPC clutter. You can sweep it to the side and say "oh just ignore it" but it's still clutter on the floor that should be picked up. Needing this because someone needed more story just reeks of trying to hide an inability to make a game without needing a story.

I could bring up other examples too, if you're curious.

>>382387471
Not interested in it either.
>>
>>382376507
Stop saying /v/ you dumbnut, /v/ loves this game, the criticism comes form a bunch of sonybros that don't have anything better to do.
>>
>>382387212
>overhyped
>journey
pack up folks
>>
>>382352467
revolutionary for consoles but that isn't saying much
>>
>>382387818
>implying nintendo doesn't know how to write stories
i'll take the company that's been writing stories for twenty years over your retarded opinions, thanks
>>
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>>382388143
>implying nintendo doesn't know how to write stories
>>
>>382387818
it sounds like you are painting a picture of the game that botw is not. saying that it should have been dark souls or understood isolationist exploration is not what botw is supposed to be. botw had waifus and npcs and dialogue because thats what it was supposed to be. the vast worlds and towns mean nothing if you don't have lore and characters to create and support them. sure, there is an argument saying there was more NPCs overall than necessary, but everything outside of the required main story NPCs are optional. would you prefer if the game only gave you a single story and single path to get there? if your complaint is that botw didn't fit that preference of yours, that is not an objective complaint about the quality of the game.
>>
>>382352282
>we pretend that Dark Souls invented games being hard

We don't. It did basically invent how to properly do an action RPG right though, so that is a thing is has going for it.
>>
>>382388495
The problem is that this board in particular is trying to paint BOTW as a "perfect" game, or at the least genre-defining, but I consider way too many problems in it for it to deserve such a title. It wastes so much when other games have proven that you can do far better with far less.
>>
>>382388683
>but I consider way too many problems in it for it to deserve such a title. It wastes so much when other games have proven that you can do far better with far less.
And who are you?
Why do you care about anonymous opinions?
You're just being a nuisance to people who like the game and want to discuss it, nobody will change opinions because an anonymous wants them to like what he likes.
>>
>>382388483
>le strawman argument
>>
>>382388683
>The problem is that this board in particular is trying to paint BOTW as a "perfect" game
hahahahahahahahaha what

WHAT
>>
>>382388683
i agree, there is a problem with saying a game is "perfect". no game is truly perfect, as there are always flaws. but when reviewing should you be more lenient toward the devs making tighter, focused games or the devs making vast, expansive games that push boundaries? (not that botw is necessarily in the latter group)

i think it would be easier to make mistakes if you make a giant game than if you make a smaller game. but then, the giant games should be made by giant companies, which should be able to evaluate the mistakes. modern AAA QA practices are pretty bad compared to how they used to be.
>>
>>382352083
>game garners high praise for being "new" and "establishing trends that video games to come will be copying for years"

When was the last time you cheesed a puzzle in a game using metal swords as conductors for an electric current? That's the type of thing all games should aspire to.

>it's just Wind Waker on land with Skyrim's open world

Considering WW's only problem is it had NO world to explore, that sounds pretty cool.
>>
>>382388909
I am just one man. But I would like to remind you about the dangerous fallacy of thinking that "the majority is always right" especially considering the momentous backlash against game journos when they gave games like Arms a low score, or when they criticized Wonderful 101 for not being made for a wider audience in mind. It's this one little crucial detail you keep forgetting: praise and popularity only become relevant arguments when they fit your narrative.

>>382389119
>but when reviewing should you be more lenient toward the devs making tighter, focused games or the devs making vast, expansive games that push boundaries?
Neither one gets lenience unless they actually put effort into the execution. A "revolutionary new experience" can be total garbage if it runs poorly, needs constant patches to fix glaring day 1 issues, has tons of DLC, and is altogether a poor experience, while a generic platformer can be an amazing game if you do everything possible to tweak and optimize it until it's giving both Megaman and Super Mario a run for their money.
>>
This thread has been powered by the sheer energy generated by ACfag and Journofag's asshurt. And people keep replying to them.
>>
>>382389734
What if they're the same person?
>>
>>382352083
How come this game doesn't get shit for its cheesy story and dialogues? Whenever a great non AAA game comes out reviewers are always like this game is revolutionary and highly original but the story sucked. Most of the time it isn't even true. But nothing about this games writing? Nothing about the dialogue? Nothing about the plot which doesn't make a whole lot of sense and makes the previous games irrelevant? What the hell?
>>
>>382390693
Dunno about any professional reviewers but were you around when the game launched? The dialogue and voice acting was shat on by virtually everybody.
>>
>>382390693
>How come

You have to be 18 to post here
>>
>>382389594
i would imagine almost all game devs put effort into the execution. even ones that have that list of issues you claim result in a poor experience. it's also possible it is easier to spot the flaws of large games over smaller games because it is being viewed through more eyes.
>>
>>382354293
ACfag detected
>>
>>382390870
Yet a 10/10 weird. I'm just bitching about journalists. Non AAA games seem to get shit on for their stories even when they aren't bad.
>>
>>382391241
>i would imagine almost all game devs put effort into the execution. even ones that have that list of issues you claim result in a poor experience.
See, that's something you can see first hand. It's hard to hide the amount of effort you put into a game.

>it's also possible it is easier to spot the flaws of large games over smaller games because it is being viewed through more eyes.
Definitely not that way with me. Even with smaller games I think we all need to be more critical. If devs don't learn from their mistakes, they will repeat them until the end of time.
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