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Do you think the VR meme will ever take off, or will it always

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Do you think the VR meme will ever take off, or will it always be a niche fail? It has a long way to go and is just meme tier right now

>$500+
>requires a decent setup, some people even build entire fucking rooms
>no games besides meme tier standing still simulators and shooting ranges
>barely any function outside of meme games
>niche market since it's so fucking expensive and isn't worth the price
>>
i like the idea of having head goggles instead of a computer monitor
i dont know about the whole vr thing
>>
Hardware isn't there yet, it needs another 10-20 years. People underestimate the amount of raw power VR needs.
>>
>>382328798
Hardware issues:
Clunky, heavy headsets that give people motion
sickness, headaches, and neck pain.
Controllers ruin the point of VR, and motion controls are possibly one of the few gaming fads more unpolished than VR.
Software issues: Most of the software boils down to a glorified tech demo. It's also buggy enough to break immersion (again, ruining the point of VR). And the library is small, and growing slower than the female population of China.

My conclusion is that if they catch on, it will be in a decade. And they'll be more in line with consoles (a new hardware version coming out every few years) than a PC.
>>
>>382328798
It's still a gimmick at least until the hardware become far more accessible to mass and they figured out how to implement decent input method.
>>
I'd really like to try playing Elite Dangerous in VR, but that's about it.
>>
>>382328798
I played the Budget Cuts demo.
It was fun.
>>
>>382328958
yeah, itd be cool for driving sims, and fps games with mouse and keyboard with the ability to look around freely
>>
We technically have the tech, but the key word is technically

For shit to take off, it needs to have support from the industry. To have the industry make loads of games, even good games, they have to make a return. To make a return, they need a lot of people using VR. To have a lot of people using VR, it has to be affordable and decent. To be affordable and decent, it's got to have fucking years of work done.

It shouldn't be tethered to cords. That means elevating battery tech. It shouldn't have to require a large space. That's purely software. It shouldn't have to require you setting up pylons in your room that you want to play in. That's hardware/software.

It's got a ways to go, and even if all those prerequisites are met, it needs good marketing and hype behind it at the correct time and place. Making a new industry is a fickle fucking thing, even with a gimme like VIRTUAL FUCKING REALITY.
>>
>>382328798
Problem with VR in gaming is that simply taking any given vidya gaem and playing it on VR without adjustments won't work (even assuming there's zero visuals issues) since everything would be too fast for your eyes and brain. Even the "gritty & realistic movielike" vidya gaems have faster gameplay pace/tempo than real life. Now consider that controllers with VR are not as good and precise as normal controllers and it gets even worse.

As such, VR is only fit to be used with simulator vidya right now. It's simply not compatible with the speed of any other kind of game. That's something you need to get through your head. You can not and will not ever play Mario, Dota or CoD in VR. It simply will not work. The medium is for something else.
>>
The PS VR is already a success, and the games are pretty fun. VR is pretty fucking neat, only qualm with it is goggle fogging, but that's only a minor problem.
>>
>>382328798

It's literally only good for porn.
>>
https://boards.fireden.net/v/search/image/iM8h0i51ZTYrhsjp9Gg_Jw/

nice thread
>>
HMDs will start replacing PC monitors with the second generation units, next year. They will completely replace nearly all screens/monitors/projectors as the computer/digital displays of choice within a few years, propelled by their ability of create an indefinite number (dozens) of virtual monitors in any given space. Full-immersion VR content will only continue it's already insane growth.

/v/ is full of literal children who are mad their parents won't buy one for them. console kiddies.
>>
>>382332516
vive and rift are 2160×1200 (1080×1200 per eye) that have to maintain 90fps. Tall order for even the lower end GPUs and yet still far too small pixel density for literally point blank viewing angle.
What you're talking about is decades away at best, given the GPU die shrink was likely the last one with both fabs heading into intels 1% IPC territory.
>>
ITT: kids who can't afford VR bash it without having ever tried it

Every response is 1+ for the cold, hard truth
>>
>>382332854
people don't go out of their way to put giant advertisements on their heads, what a shocker
Enjoy your solo star trek bridge crew in less than a year when everybody is sick of it
>>
I have the Vive, it's good. Fight me, kids.
>>
>>382333067
That's how all multiplayer games go.
>>
>>382333067
Most people who don't like a food they've never tried don't go to a forum about that food to bash it, unless of course they secretly want it but can't have it.

Enjoy those sour grapes, my small summer friend.
>>
>>382328798
It'll take off when everyone has one. And everyone will have one when it's 100 bucks
>>
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>>382331389
>fell for the HTC meme VR
>could bought a PS4 VR and enjoy RE7

JUST
>>
>>382332739
only for high-fidelity full-immersion VR experiences. virtual monitors require a fraction of the resources (just render-texture quads). foveation (both in hardware eg. Varjo concept, and software 'foveated rendering') and next-gen engines will be achieving pretty incredible reductions in resource demand even for high-fidelity 3D, as well.
>>
Maybe it will succesfull, but for that to happen, some big company (Microsoft/Sony/WAHOdo) would need to make next console build all about VR, and then make huge advertising campaing. But that's too risky for them right now.
>>
>>382328958
This is exactly why I was looking forward to VR. It's essentially an infinitely large 3d monitor with head tracking. A decently sized monitor and head tracking could easily run you a few hundred bucks, and the Rift's original target price of $200-300 would have made it an amazing value. But then the final version came out and it's $600.
>>
I'd be interested in trying it with a proper racing sim and maybe some cool non-games like Space Engine, but I have literally zero interest in it for traditional games, especially FPS.
It's little more than just another gimmick that people hailed as the new way of playing games, like the Wiimote or Linux.

Oh, and porn should be fun, of course.
>>
>>382333408
get a clue, shill

RE7 VR is only a timed exclusive anyway.
>>
>Oh boy another thread of people who haven't tried VR pretending to be 'experts' on it and talking about issues that haven't existed since the DK2.
>>
Ye but for porn purposes only.
>>
>>382331389
PS VR seemed kind of blurry and "off" to me.
>>
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>>382334029
>LE TIMED EXCLUSIVE

HOW LONG YOU FREAKING VIVE SHILL?
>>
Still waiting for Sansar before I get one.
I can't wait to be a herotic in VR.
>>
What about fucking nearsightedness.
>>
is subnautica good with vr?
>>
>>382334671
What about it?

If you have it, you can wear your glasses inside the headset. If you're worried about developing it, that's not how nearsightedness works, and any wives' tales about sitting too close to the screen are undone by the fact that your eyes actually have different focal points to glance around at thanks to the magic of 3D.
>>
>>382334986
If you're okay with a controller and sitting so you can looking up and down, yeah. Only real issue I had was with subtitles show at the bottom of the screen.
>>
>>382328798
No, we have this thread a few times a day and we shut it down cuz of the same responses. VR gets pushed on us every couple of years and has done for like 20 years now. Every time it fails because of the same problems.

>overheating
>low res screens strapped to your eyes causing nausea and headaches
>too expensive compared to buying a big TV or 3 monitors
>too heavy
>battery life issues or too many cables if it's plugged in
>compatibility issues because few games actually support it properly, most devs will loosely tack it on at the last minute without a thought

It didn't work in the 80s with Virtual boy, it didn't work in the 90's with Geforce2/DirectX v3.0 compatible VRs and it wont take off this time.

Remember when like 3-4 years ago everyone HAD to have a 3D monitor?

Now stop making these fucking threads.
>>
>>382328798

It will never become mainstream and will remain a niche like dedicated flight and driving sim peripherals.

The masses don't like putting on silly goggles and VR goggles are an ergonomical nightmare.

True 3D holographic displays is the real deal, but are far away from that.
>>
For real though, does any of vive owners still play games with their vr headset? I for one enjoyed the experience for like a month and then I just got used to it and now rarely play vr games anymore. I wonder if it's only me whose like that.
>>
>>382335557
>Virtual Boy
>80s
>>
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As a VR owner the only thing to give a shit about was RE7 which was honest to god one of the best gaming experiences I've had in years.
But sadly theirs nothing else to play on it.
>>
>>382328798
maybe eventually, but definitely not anytime soon
>>
>>382335557
Wow.

This is like all the naysayer bullshit condensed into one post. It's actually impressive.

>>382335648
You're probably right. We'll either have hololens or vr sets with cameras to see around and "mix reality". Either way, it needs to be smaller, lighter and less bother to set up.

All that said, not being mainstream doesn't mean there's nobody playing it. Not every house has a HOTAS flightstick or medi music equipment but they're still profitable technologies.
>>
In my experience playing VR is only good for two purposes driving/space simulators and horror games.

This comes from a well informed universally respected expert on the subject.
>>
>>382328798
>Do you think the VR meme will ever take off
No
Unless they make some special gloves that let you use your entire hands (and hopefully something that can imitate holding things)

As it is now sure it looks like you are there but you are holding some 2 random controllers that feel like shit.
>>
>>382335557
this is copypasta, just like OP. the only VR threads that are allowed to stay up on /v/ are vr hate-brigade shill threads, probably paid for by Nintendo.

>>382335918
Your mistake was being a console faggot. There are literally hundreds of 8/10+ VR games on PC.
>>
>>382336102
psvr actually made me buy a t300 just to play dirt rally. No regrets.
>>
>>382335918
Ace Combat 7 is next.
>>
>>382336303
http://www.pcgamer.com/valves-knuckles-controllers-could-be-handy-for-finger-tracking-in-vr/
>>
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>>382333314
>>382332854
It's because the industry is pushing this shit so hard and it's frankly not worth the money at this point.

Trying a new kind of food doesn't cost you $800
>>
>>382330913
Is she trying to mate with that poor guy?
>>
>>382336453
>it's $800! I hate it!

l m a o
>>
>>382336404
this is the part of it, but if they added some kind of suspension that would simply not allow your fingers close all the way if there is any obstruction.

But being able to model every little thing like that would probably require a lot of computing power
>>
>>382336518
>he doesn't think $800 is a very real price barrier that will significantly limit the development of VR

The average consumer is not going to buy in to VR at that level. As strictly a peripheral to consoles and computers, VR would need to be cheaper than buying a console/PC by a significant margin before it could ever take off.
>>
>>382332516
>HMDs will start replacing PC monitors with the second generation units, next year

You are retarded
>>
>>382328798
VR wont take off until 4k@60fps is the standard.
>>
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>>382336518
> buy $800 VR headset
> most people can't afford it
> even people who can afford VR often buy competing headsets, causing fragmentation
> developers inevitably abandon it due to either technological obsolescence or small playerbase
> $800 paperweight
>>
>>382332854
Nice try, Zuckerjew. Still not buying your gimmick garbage.
>>
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>won the psvr from taco bell
>mfw my luck didn't give out for once in my life
>>
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>>382336712
Pic related. Though it isn't every strong, so no worries about broken fingers.

Really though, feedback isn't that much bother in VR. You already see your hands in 3D space and know where to precisely place them to pick up or interact with things. A little rumble from the haptics is enough to tell you you're touching something.
>>
>>382337459
Couldn't you achieve the same basic purpose with a glove that has strings on the top?
>>
I thought my brothers vive setup was stupid and just phone games but then i tried super hot vr. It's so cool it makes you feel like a basass
>>
>>382336518
Palmer Luckey shortly after his kickstarter was funded:
>If something’s even $600, it doesn’t matter how good it is, how great of an experience it is — if they just can’t afford it, then it really might as well not exist
Palmer Luckey after selling out to Zuckerberg:
>The best way to make a technology mainstream is not always as simple as making a cheap product as quickly as possible
>VR needs to become something everyone wants before it can become something everyone can afford.
>this is the current cost of making a really good headset.
>>
>>382328798

>PSVR looks neat
>No money
>Probably no porn for it
>>
>>382337019
you don't understand the significance of virtual monitors
>>
>>382338815
Trinus PSVR
>>
>>382339134
You overstimate the importance of virtual monitors.
>>
>>382339134
Virtual monitors are a gimmick that most people won't even use.

It has it's uses but it's meaningless in the grand scheme of things. A very small amount of people would change their comfortable regular monitors just for virtual desktops.
>>
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>>382335297
WHAT'D YOU SAY ABOUT MY WIFE!!!
>>
>>382328798

VR is successful because for investors, 1% of VR installed base in steam is success
>>
>>382339617
>comfortable regular monitors
>>>sitting at a fixed spot and staring at a fixed spot is somehow more comfortable than being able to sit or lay anywhere in any position and still see your screen.
>>
>>382339910
>sitting at a fixed spot and staring at a fixed spot is somehow more comfortable than being able to sit or lay anywhere in any position and still see your screen.

Yes, it fucking is more comfortable than strapping some gizmo to your face just to look at a monitor.
>>
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>spent $800
>too lazy to use it to fap let alone play simulator games or games where you stand up
>>
>>382338815
You can watch porn on it
>>
>>382338559
To be honest Fuckerberg would generally be the right one here. I'm not sure that pushing for high price and quality was the correct decision for a technology that still needs to get in gear with the public, though.
>>
fyi my glasses do not fit in my vive

maybe next time I'll buy smaller frames but it's annoying. I saw one company sells prescription VR goggle type frames that use a strap to hold them on
>>
>>382328798
VR will likely never be a mainstream hit. It's too expensive, too cumbersome, and it isolates you from the world around you. A stand-alone VR headset that has the power of a high-end PC built into it so it doesn't need to be tethered to a PC to work, would alleviate some of the barriers, but it would still be seen as just a novelty to the mass-market.

It will, however, become a pretty standard accessory for PC gaming, once the cost comes down significantly.
>>
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>>382339910
I think limiting it to a flat monitor in VR is missing the point. We need a desktop specifically made for VR to get the best of it.

The stuff they're doing with Hololens sounds like a first step into that. 3D gizmos for information and windows being things you can move and resize in space.
>>
>>382338815
all you need is one of those 10-20$ headsets and a smartphone. It's not that expensive
>>
>>382329372
>20 years

come on now
>>
>>382335557
>It didn't work in the 80s with Virtual boy, it didn't work in the 90's with Geforce2/DirectX v3.0 compatible VRs and it wont take off this time.

First of all, the Virtual Boy wasn't around in the 80's. Much like yourself, I'd assume. Second, the reason VR in the 90's didn't take off was because it was fucking garbage. The hardware wasn't anywhere near powerful enough to create worthwhile experiences that looked like anything more than a bunch of polygons. I know, I got to use a big VR headset at DisneyQuest. Sure, it was cool at the time, but it needed a room full of computers to run the thing, and ain't nobody got the space or money for that shit.

Comparing VR in 2017 to VR in 1996 and going "WELL IT DIDN'T WORK THEN IT'LL NEVER WORK JUST STOP TRYING ALREADY" completely ignores the changes in technology, as well as the changes in how society sees and uses new technology. Keep in mind, VR works to some extent on fucking cell phones now, and the head unit docks for them are dirt cheap. People are trying VR in that capacity at least because it's inexpensive and convenient. That's something that simply couldn't have happened in the 90's because the technology wasn't there.

Looking at anything, especially something that requires sufficient technology to work effectively, and saying "well it didn't work 20 years ago so I guess that means it'll never work" is astoundingly ignorant.
>>
>>382339259
>>382339617
>one $400-800 for a single HMD which gives as many screens as I want, literally wherever I want, changed at will. also can move seamlessly into full immersion VR experiences.
>$100+ minimum per monitor for physical monitors which I can't easily move at all and have very limited placement. not also full-immersion VR.

it might be difficult to conceive of now, if you have some sort of abstract thinking deficiency. second-gen hardware is going to be wireless, 4K per eye and/or hardware foveated, and with superior 'fit and forget' ergonomics. monitor virtualization is already coming as a feature of Windows and Linux operating systems.
>>
>>382328798
doa virtual strippers is cool, now just need virtual sit with waifu on virtual couch while watching other media on virtual tv so i can finally kill myself when the sadness sets in
>>
>>382336741
>>382337223
>>382338559
>PC gaming is too expensive! I hate it!

I think I'm seeing a pattern here.
>>
>>382341408
>second-gen hardware is going to be wireless, 4K per eye and/or hardware foveated, and with superior 'fit and forget' ergonomics.

Yeah, and it will give free blowjobs too
>>
>>382340736
A desktop made specifically for VR would require moving, which is the opposite of comfily lying around
>>
>>382341408
second-gen will absolutely not be wireless, nor will it be 4k per eye. That kind of thing won't happen for a decade.

Second gen is going to be slightly less expensive units with slightly better quality screens and maybe better tracking. Improvements are iterative, not bounding.
>>
>>382341689
the weirdest part about room scale is actually having to get up and move around to do shit

it was at the point where was literally crawling on the floor like a dog that i realized that something might be fundamentally wrong with vr helmets
>>
just wait for v2. Everything is rapidly improving

tfw they want $100 to replace the shitty headstrap and earbuds
>>
>>382341641
Sarcasm doesn't help your side of the debate.

>>382341689
>>382341837
You know you can sit in a chair and use the motion controllers, right?
>>
>>382341601
I've got a $1000 computer. If I bought a video card from the newer series, it'd be ready for practically any VR game. My issue with it is that they said it would be a $200 product. Then they released a devkit that was $300 with the idea that once it goes into production, cost per unit would be cheaper and the price would go down. Then later they said it would be "in the ballpark of $350" and make a comment about how $600 is just too much for a new piece of tech. Then that was the last we really heard about the price.

Then it came out and guess how much it was? $600. Even though they had SPECIFICALLY knocked the $600 price point.
>>
>>382341972
>You know you can sit in a chair and use the motion controllers, right?
But that completely defeats the point of room-scale VR.
>>
>>382341972
>You know you can sit in a chair and use the motion controllers, right?
i mean i could? but there was a thing in fake video game world i needed to get on the floor, crawl a few feet forward, crush a dvd case i'd carelessly left laying around with my knee, turn around, and lie down to get the right angle for
>>
now that people can buy comfortable mobile VR, the porn industry is going to get huge and keep growing desu
>>
>>382328798
It was meme tier 30 years ago. Literally nothing has changed. You guys are fucking idiots.
>>
>>382336470
>Poor
>>
A friend of a friend has a vive that I played around with a decent amount and I wasn't very impressed. The image was grainy and went out of focus pretty frequently even if it was strapped on really tight. It was impossible to be immersed when I was tripping over the cord, trying to refocus, and making sure I didn't hit anything in real life. None of the games were any good, the only one I enjoyed was superhot but the non vr version is just as good.
Overall it just seemed like a shitty gimmick that was not worth the price at all.
>>
>>382341972
>Sarcasm doesn't help your side of the debate.

And wishful thinking doesn't help yours.
>>
>>382342219
it's like the same video over and over again. the most interesting parts are when they try to do those crappy plot intros everyone skips in real porn, and you end up doing shit like getting a blowjob at the dinner table or staring a some girl's huge fake tits at a coffee shop til she drags you out of there. then the sex itself is super vanilla and i wonder when they'll get more creative than bad cosplay
>>
>>382342240
>literally nothing has changed
Child.
>>
>>382342059
Not at all. You'll have your hands to interact with the 3D environment. Many games have setups where you sit down.

>>382342187
Yeah but that's for a game. We're talking about a comfy desktop. VR can be different things.
>>
>>382342530
Do you know what room-scale is? I honestly don't think you do, since you seem to think it's somehow tied to having hand controls.
>>
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>>382341710
>second-gen will absolutely not be wireless, nor will it be 4k per eye.

Have you been living under a rock? Because Vive/Vale already have Wireless units.
>https://www.forbes.com/sites/paullamkin/2017/05/30/intel-to-power-wireless-htc-vive-vr-headset
Next gen is confirmed to be the same starting price with more functionality. (as one would expect)

Also
>http://www.pcgamer.com/this-vr-startup-is-building-a-headset-with-70-times-the-resolution-of-vive-and-rift/

It's moving very fast indeed.
>>
I'd only buy it for porn desu
>>
>>382342374
I wasn't the poster but their side of the argument was more educated than yours. Things are being improved upon for the next gen and no amount of sass changes that.
>>
>>382329859
The new vive VR headset actually fixes the eye issues and is 100$ cheaper along with being smaller. So I suspect in two years it will be around 300$ easily and affordable.
>>
>>382341710
>second-gen will absolutely not be wireless, nor will it be 4k per eye. That kind of thing won't happen for a decade.

Wireless VR is a solved problem. There are a multitude of different solutions coming to market right now and in the immediate future, mostly based on simple high-frequency wifi, basically all of them offering 8k+ resolution @120hz with <5ms latency.

Display resolution has never been a meaningful technical limit on the hardware side, the Gen 1 HMD resolution was decided based on what common mid-range PCs could drive for high-fidelity experiences. They will go higher with Gen 2 due to improving hardware performance and specifically for low-fidelity applications (like virtual monitors).
>>
>>382342604
Do you? I mean sure you can just look around the roomscale space with just the headset but the controllers are pretty much a standard at this point.

You're the one who's stuck on the notion that roomscale has to mean the user is always standing and moving a lot.
>>
>>382341641
nah, THOSE will legitimately take probably another decade before the first good commercial offerings. only around a decade, though.
>>
>>382342834
We still can't make a reliable wireless router. There's no way wireless VR is going to work yet.
>>
Nobody wants to spend 400 dollars to strap a box to their face
>>
>>382343181
Wireless routers are fine, if you're right next to it / have minimal interference from walls/floors. Which is pretty pointless for wireless internet, but not a problem for wireless VR.
>>
>>382343181
>outright denial
>>
>>382344317
It's all naysayers have at this point.
>>
>>382335918
There will be Neptunia waifu stuff soon.
>>
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>tfw waiting for the HTC to go on sale
>>
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Even the porn isn't that good.
>>
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>>382346402
>tfw got it for $699 and it came with a $100 gift card
It's ok I guess
>>
>>382341302
>"well it didn't work 20 years ago so I guess that means it'll never work" is astoundingly ignorant


It didn't worked before and yet they're commiting the very same mistakes than before: heavy and uncomfortable equip, no good games and no innovation except ZOMFG I'M PLAYING WITH HL2 PSYCHICS USING MY DILDO CONTROLLER INSTEAD A MOUSE gimmicks. Keep shilling your monitor strapped in your head in your epic yt channel
>>
I've got a headset and Im too lazy to even use it for porn, not to mention playing shitty vidya
>>
I just got a PS VR today. Is there a way I can use it for PC as well?
>>
>>382348084
sounds like someone who has never tried current VR
>>
>>382349106
TrinusVR
>>
>>382349502
it's just a VR-hater. they're trying to tortanic VR.
>motion controls
>monitor strapped to head/face
>no games

these are their memes, that they just repeated endlessly in place of anything meaningful.
>>
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>>382335918
>Your mistake was being a console faggot. There are literally hundreds of 8/10+ VR games on PC.
Name at least 5 games. Not "experiences" or shooting rages woth 15 min of gameplay.
>>
>>382333314
>food analogy
>>
>>382336518
$800 for a headset, plus another $700 for a video card since cryptocurrency assholes have fucked the market.
>>
oculus owner here. shits fun.

dirt rally is awesome

elite dangerous is the most fun ive had in a game in years

super hot is super cool

shit even minecraft is a fucking blast when everything is to scale around you.

https://www.youtube.com/watch?v=CUZpOI7QV7Q
>>
>>382336317
>Your mistake was being a console faggot. There are literally hundreds of 8/10+ VR games on PC.
hahahahaha, now this is some mighty delusion
>>
>>382328798
For a computer that can run VR and the entire set up totaling to over $2,000 its an expensive investment to get into. Its also hard to justify given the low amount of quantity and quality in the titles currently available.

Having said that VR is not a meme. A friend let me spend 2 hours in Vanishing Realms and it was very immersive. I didn't once experience motion sickness and the only thing I had to worry about was leaving the play area since the game will pause itself once you do. The only thing I had to worry about was bumping into a couch and after taking the headset off I still had the impression that at any moment my leg would suddenly hit it, despite not even being in his home anymore.

Getting into it now is not really worth it unless you have plenty of spare cash, but the tech will only continue to improve and become more affordable. By the time that happens the graphical fidelity of the games will improve and the experience will be that much more immersive. If anyone is thinking about getting it I would just recommend waiting a couple more years.
>>
>>382334986

the hud is kinda screwy and its head tracking based for inventory. waiting for proper implementation. the actual presentation of the game and swimming is really charming. its like being in a pixar game.

>>382332854
i agree. the amount of people who think its shit or a waste of money havent tried it. and not all games should be in vr by any means, but there is certainly a good market for them if theyre done correctly (serious sam) or built from the ground up
>>
>>382331490
Only good for porn
>>
>>382349714
>name games
>except no matter what you say I'll deny they're 'real' games

Audioshield
Windlands
Climbey
BLARP!
Scanner Sombre
>>
>>382331346
The industry is already starting to show interest. Even newer computer hardware is being designed to help VR developers create content.
>>
>>382341239
It will take 10 for PC hardware to catch up, and 20 for consoles.
>>
>>382334296
not him but they said a year upon release. So that would be late January.
>>
>>382328798
I have the Oculus Rift + Touch. It's pretty fun and I think it was worth the money. I spend about 10-20 hours or so on it per week.
>>
>>382346714
The problem with VR porn is 99% of it is vanilla as fuck with the guy being silent and motionless. Unless one of your favorite girls does a video it's extremely bland and forgettable.

However, if you're into the JOI type stuff it's incredible for that. Very little such content is available in VR though.
>>
>>382350954
So basically also 20 for PC hardware.
>>
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>>382350857
There was two simple requirements in my post gameplay and length. Im sorry that your expensive toy can provide that.
>Audioshield
Pong with music it sure costs 800+ $. With this as a first game i don't even need to go further.
>>
>>382328798
If I would have the money I would buy it for resident evil 7. That shit is perfect for vr. The hooror meme games will Kickstart vr in a few years.
>>
>>382351565
>you will never be this sour
feels good
>>
>>382351409
I tried VR porn. Downloaded it simply for the girl and ended up with a Danny D video. I felt emasculated the moment he pulled out his dick.
>>
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>>382328798
It seems to come back every 20 years or so, so maybe next time it will take off
https://www.youtube.com/watch?v=6Lh70-CONZk
>>
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>>382328798
I got a headset for free from work, messed around with it, here are my final thoughts

The standard VR games are fun for about an hour, and then it gets boring, all of them are really basic

If you want to play a game that doesn't already support VR, you NEED to buy overpriced software, the free software you can find online sucks total shit, and you have an extremely limited amount of options for them, if you try pirating the drivers the headset will refuse to use them, it's got DRM like a motherfucker

TLDR; BARELY any support, have to pay for drivers on top of the 500+ dollar headset, only fun for a little bit.
>>
>>382342428
desu they have a lot to learn about filming techniques. It's almost all POV so far. Hardly any interracial or cuck porn but they'll figure it out
>>
>>382328798
I tested it, Far point.

very interesting expiration, the graphics look much better on TV then thru the head set, the head set is very, strange, like stereoscopic?! Pixely?! BUT!!!

THE CONTROL'S! you want to go left you have to turn left or right. With Gun controller its even more amassing.

VR is the future! I just wish the headset graphics would be much much better crispy clear.

I really totally think about buying vive.
>>
>>382352761
Forgot a video!!!!!


https://www.youtube.com/watch?v=fbu8OUq1CUE
>>
>>382352761
Unless you see a game that you really want to play, just hold off. I bought mine earlier this year and while I don't regret it since I have the spare cash I'm really just waiting for a compelling game to play.
>>
>>382352478
>change is a myth
he broadcasts to billions
>>
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>>382328798
My friend let me borrow his for a while, here's how it goes...

>Plug in the 97 cords it comes with
>Headset HAS to be second monitor
>Unplug second monitor and plug in headset
>Start the 39.99$ software you have to buy
>Wait until the shitty software syncs
>Headset won't work with desktop, only games
>Start the game on my first monitor
>Go into software settings and config game
>Put on headset
>Go into game settings and adjust settings
>MFW I'm finally able to play but don't want to anymore


Honestly it's just too much fucking work, if I could just have it plugged into an HDMI and put it on when I wanted to play something that would be fine, but you need software and a bunch of other cords and you have to config the games each time because of the funky resolution it runs at

TOO.MUCH.FUCKING.WORK
>>
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>buy Vive
>buy 144Hz monitor
>buy new graphics card
>only play fighting games

those fucking hardware/tech youtube channels get me so hyped up
>>
The amount of VR shills here is astounding, every time, every fucking time someone bashes VR here. You will always get a butthurt response.

And i know there isn't that many people who own VR on /v/ since most of /v/ has potato PCs.
>>
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>>382352761
>this english

proof that VR is shilled here by poojets hired by Valve.
>>
>>382353070
It really is way too much work to get it going, if I could plug it in and just swap screens over to it that would be great, but it's like a 40 step process to get it working, not worth the time.
>>
>>382353070
>do you really think someone would do that? just make stuff up on the internet?
>>
>>382352056
nice argument fag
>>
>>382353302
It's because most of the bashes are based on misinformation and memes that have been regurgitated again and again. I agree that people should ignore the obvious baiters though.
>>
>>382353302
funny you say that because what about the opposite?
a bunch of potato PCfags who has never ever even tried VR is just bashing it because of what? that they will never be able to afford it? they just want it to fail?
sounds like they are the butthurt ones to me
>>
>>382353070
If you want to play a non-vr game, sure. Oculus store and SteamVR supported games are as simple as putting on the headset and selecting the game from the hub.
>>
>>382353839
>>382353938
Case in point.

Also

>y-you just can't afford it
>y-you have to own and try something to be able to shit on it

Applefag-tier responses. Are VRfags the new Applefags?
>>
>>382354124
have you ever tried it? :^)
>>
>>382353786
It's true, though, the thing takes a bunch of work to get it up and running, and most gamers are lazy as fuck, I don't know about you but I don't want to spend half and hour setting up shit just to play a game.
>>
>>382354124
Case in point is that people talk out of their asses a lot on these threads. Trying to correct them isn't being 'butthurt'.
>>
>>382354194
There was a booth at my bestbuy. So yes i have tried it.

But why do people have to own something to be able to shit on it? Did you own Mighty Number 9 when you were shitting on it? how about Sonic 06?
>>
>>382328798
it might be cool for driving, mech, flight sim, etc. games but other than that its just a gimmick.
>>
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>>382354109
>Oculus Store
>SteamVR Store

Hell yeah I want to play a 1 dollar game on my 500+ dollar headset, money well spent

Accept the fact that there are NO good games for VR, and they're all the same standing simulators and firing range games.
>>
>>382354570
Why are the graphics on VR games so bad? They look like tech demos.
>>
>>382353839
this entire thread is an 'obvious baiter'. it's literally only a handful of identical OP vr hate threads that are allowed to persist on this board.
>>
I bought it and the games are all overpriced as shit so I don't even feel like buying them
>>
I'd love to try it, but it's way too expensive, and since I haven't tried it I'm not 100% sure if it's worth the investment.
Wish you could rent them somehow, for like a weekend or so.
>>
>>382354432
you don't have to own it but that's not even a good comparison, for games you can see a video to get the gist of it
for a peripheral how would you do that?
why would I shit talk a concert hall if I've never been inside and heard what music sounds like inside but I can shit talk a song after listening to it on youtube or something
you claim you tried vr so what did you like about it? you would make a better case if you mentioned that instead of not listing any reasons at all
>>
>>382354662
Framerate > graphics, low fps = nausea for many.
>>
>>382328798
>Do you think the VR meme will ever take off, or will it always be a niche fail? It has a long way to go and is just meme tier right now

VR and 4K are selling slogans for console babbies and of fucking course it's garbage and full of lies (a-la no native 4k support whatsoever). Not to mention that VR and 4K with good textures and framerate require INCREDIBLY expensive hardware and we all know that consoles have garbage hardware that is nowhere near the mediocre PC.
>>
>>382354662
Because it barely has any support and the people making the games are teams of literal 2-3 people max.
>>
>>382354570
>Goes to the trouble of screencapping a cheap indie game to be sarcastic and make a no-games meme.

There's really no point in continuing if you're obviously more interested in bashing VR than learning about it.
>>
Can i hijack this thread for a moment. I have a 3D monitor (it had great value for its price when i bought and its pretty big but the screen itself is phenomenal) and i am getting a new rig that can actually handle 3D games now. How is playing games in 3D? Is it a nice little gimmick? Or shouldnt i even bother?
>>
>>382354964
Why would one talk shit about the Virtual Boy despite never having tried it or owning one?
>>
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>>382353070
>Have 3 monitors
>Plug it into my 4th monitor port
>Nothing happens
>Software says it HAS to be in second monitor port
>MFW have to unhook monitors to get it working

Not worth the effort to play standing simulators, returned that shit so fast.
>>
VR won't take off. No matter how many times the suckers that fell for it accuse dissenters of being "poor" or "haven't given it a chance," everything about it is just an inconvenience and your average consumer recognizes its format as unwarranted.
>>
>>382328798
Got psvr yesterday and it's pretty sweet. Hard to play for a long time currently but I assume that'll change. I hate when there are sections where nothing is happening and I have to just sit and look, tutorials are painful. This is also true of every game but I always have a TV show going on my laptop while I play games that I can pay attention to while mashing through the tutorial and I can't do that with vr
>>
>I am finally home from a 12 hour shift time to strap bullshit to my head

Who is this for?
>>
>>382328798
>strapping a screen to your face for an extended period of time
How does this shit not fuck up your eyes? Or does it?
>>
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>>382355052
How about this than? this is one of the best selling VR games on steam, literal fucking shovelware.
>>
>>382353396
not just by people whose english language is not the first language.


This is a international board kido, I fucking hate summer.
>>
>>382355362
It doesn't. Played Wilson's Heart for 5 hours straight and my eyes were fine.
>>
>>382355362
>anon if you keep playing those video games your eyes will go square!
>>
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>>382355078
DUUUUDE 3D monitors are fucking awesome!!!

https://www.youtube.com/watch?v=sASo7DP4qzM

How kool is dat?!?!?!11
>>
>>382355078
Some people for some reason have a hard on for hating on 3D, but if you're serious into seeing the third dimension then unless the game already supports 3D you probably need to buy driver software for stereoscopic output, but otherwise it's fairly painless with a little bit of effort.
>>
>>382355171
why would you?

you tell me
I've actually tried the virtual boy so I do have actual gripes about it
first the thing is stationary so you have to stick your head in to play, I hope you have a high table, everything is all red and it gave me a headache for a while
it was just uncomfortable to use
it was kind of neat though
>>
I tried a psvr recently and everyone who did loved it.

It'll always be a niche product until the costs come down, but it's honestly great and will be a huge thing for games in the future.
>>
>>382355625
>I've actually tried the virtual boy
>AKA i watched AVGN's video on the Virtual Boy
>>
>>382355612
I used Tridef when i tried it out and it worked but my rig was just too shitty.
>>
>>382328798

Hardware isn't there yet but it'll always be a bit of a gimmick anyway. As long as it doesn't look cool to wear or can pull of good graphics, it will not work. It's going to keep being around because of VR porn however, until technology advances enough.
>>
It won't take off ever.

Nintendo got it right. People just want to play a fun game, the hardware and tech doesn't matter.
>>
>>382355362
it's better for your eyes than a normal screen
>>
>>382328798

Not going to pretend to have my beat on the pulse or anything. I have no technical insight or understanding. Here is why I will never be interested in vr headsets.
>I require glasses and would need to use my contacts
A minor gripe.
>I constantly stop gaming to attended to other things, removing and putting the headset on and off will get really annoying.
Another minor gripe.
>Headset cleaning.
It hot where I live and cleaning the band is a minor issue but still an annoyance.
>Cost
I already have a tv, and will probably always have one.

So it's a bunch of minor issues and the bonus for using them is peripheral vision, which nice but not that important to me, and head tracking, something I don't care about.
>>
>>382355782
that's all you got?
I tried it at fedco and it was demoing the tennis game
>>
>>382356000
When? How old are you?
>>
>>382355171
My friend collects a bunch of old Nintendo shit and has one, I tried some boxing game on it and it was pretty fun until my eyes started hurting, my biggest complaint was the stand, it struggled to hold the system up and the system tipped easily, you couldn't rest your head against the system and look into it, you had to hold your head just very gently against it to look into it, otherwise it would fall over.

Thought it was neat nonetheless.
>>
>>382355812
Then yea it's definitely worth it, me personally I'm wanting to get a second flat ultrawide and 50/50 beam splitter glass for maximum 3D.
>>
>>382355416
Haven't played it myself so I can't judge. The Accounting demo by the same people was pretty great though.

I heard Onward is good if you like CSS with actual gun aiming and taking cover. Most my steamvr stuff are controller-based right now. Vanishing Realms felt like what SkyrimVR should be but I had to refund it because of dodgy Rift support.
>>
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>>382355828
>Hardware isn't there yet
?????

https://www.youtube.com/watch?v=V9qHMqdsgU8

If this unoptimized piece of shit runs like this then an optimized game can run in VR looking like fucking Star Citizen
>>
>>382356000
>Tried it at Fedco

Holy fuck how old are you?!
>>
>>382332739
People already run that with crazy supersampling, like full 2x for 2160x2400 per eye at 90fps on Nvidia's high end cards.
With foveated rendering the GPU power is already there. Just like wireless, people said it was 10 years away, wireless is coming out now.
>>
>>382355828
>It's going to keep being around because of VR porn however

VR porn is shit, it's just a panorama video.

If you want to have a good VR experience, try Elite, the first time I was playing I was shitting my pants on every FSD and it just feels great.
>>
>>382342939
>roomscale has to mean the user is always standing and moving a lot
Yes, that's kind of the whole fucking point.
>>
>>382328798
The current iteration of VR will be perfected in about 2 years, with untethered HMDs, inside out tracking, good controllers, and plenty of cheap GPU power to run the displays.

At that time it'll be a minor hit, but honestly I don't think HMDs are going to sell like TVs
>>
>>382356320
I'm 34
guess I'm here forever
>>
>>382355240
I had the same problem, why does it have to be second monitor? Is there any way at all around this?
>>
Anyone who thinks VR isn't great hasn't tried Waifu Sex Simulator, Play Club, or VR Kanojo.
>>
>>382357141
>VR Kanojo.
how lewd is that game compared to honey select?
>>
>>382356778
Explain Star Trek: Bridge Crew, Ultrawings and any of the other sit-down controller games then.

Just because something can, doesn't mean it always has to. Especially if people "don't want to move around all the time", which was the original point.
>>
>>382357274
Quality over quantity. Not near the variety and customization Honey Select has, but it's very well done. Honey Select is great in VR, too, once you work out the controls scheme.
>>
>>382356882
>untethered HMDs
You can already untether the Vive and the Rift

>inside out tracking
The Vive already came with this by default.

>good controllers
The Rift controllers are pretty good desu and there's plenty of third party options anyway and with steamvr it's all natively compatible with each other.

>plenty of cheap GPU
I was using a $80 770 GTX for a long time without problems. They tell you to use atleast a 970 to cover their asses.

>At that time it'll be a minor hit
To put it in contrast, there are as many people using Steam with Linux that there are VR users on steam. Food for thought.
>>
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>>382357326
>Star Trek: Bridge Crew
Not room-scale, you fucking dunce.
>>
>>382357567
Heh. Guess I was talking about 'seated' all this time then. Somebody seemed pretty set that motion controllers could only meant 'Roomscale'.
>>
>>382357513
>The Vive already came with this by default.
no, lighthouse is called outside-in tracking
>>
>>382356289

Can you not be autistic and do some thinking before you respond?
>>
It's the future, definitely. Onward proves it. The level of control, the fancy shit you can do that is impossible with M&KB/gamepads, the IMMURSHUN, everything is plain better.

The tech needs to become cheaper and there's definite room for improvement though. When the time comes, regular monitor games will be viewed like 2D games today
>>
>>382358037
I don't get whats so appealing about Onward. I look at it and it looks clunky and boring compared to other VR games I own. I'd much rather play Hot Dogs, Horseshoes, and Hand Grenades or Robo Recall.
>>
>>382358179
I guess it's like Hot Dogs but you're fighting other players and have to physically duck to use cover. The pda for the map looks pretty cool.
>>
I have a Rift and I've been enjoying it. The porn is amazing. Just finished playing Thumper on it recently, great game.
>>
>>382357104
Not at the moment, it has something to do with splitting screens so it has to be seen as your second monitor, may God have mercy on your soul if you're running 3 monitors.
>>
>>382352759
>interracial or cuck porn
i meant more like doing it in a crowded public space or in the back of a moving car or some shit. do either of the scenarios you mentioned really need special setup beyond just grabbing a black dude or sticking the POV camera on a tripod instead of the head of the guy getting his dick sucked though
>>
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>pick uo pavlov VR during the sale
>Wipe the enemy team using dual deagles
Holy fuck this game makes you feel cool
>>
>>382357513
All that stuff I mentioned and you quoted certainly isn't perfected, there's little choice on the market, and is expensive. By the time it comes in a nice package and works plug n play on the Win 10 console, XB1X it will be a lot more popular.

You also have sister technologies helping to bolster it, like AR and "VR ready" smartphones
>>
>>382359374
That really sucks, not a fan of having to completely unhook one of my monitors in order to use my headset, guess that's why I haven't used it in months.
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