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Been a while since we had one of these threads. Spend your

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Thread replies: 510
Thread images: 187

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Been a while since we had one of these threads. Spend your points wisely.
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>>382311747
OP posting template.
>>
Why?
Demon Souls proved that you could have it all.
Putting 20 points is pointless exercise. Why not simply state, "what do you value more"?
>>
>>382311747
Ga 5
St 5
Gr 2
Mu 2
Au 1
Ar 5
>>
>>382311859
delusional fromdrone
>>
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>>382311747
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>>382311747
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>>382311747
>implying FPS are fun
>>
>>382311928
That's literally a cartoon.
>>
>>382312076
>JRPG
>"literally a cartoon"

Yes anon?
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>>382312076
It's literally a visual novel
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>>382311747
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>>382311747
>>
>>382312148
>visual novel
>graphics 2, not 0
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>>382312219
Imagine being that gay
>>
>>382311747
Gameplay: 4
Story; 5
Graphics: 1
Music: 5
Audio: 2
Art Style: 3
>>
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>>382312223
faggot
>>
>>382312223
Are there any games that do this?
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>>382312217
>a casual cunt
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>>382312219
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>>382311747
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>>382311747
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>>382312223
so pong?
>>
>>382312305
Text based adventure games like zork
>>
>>382312305
>>382312223
dwarf fortress
>>
>>382312479
>survival builder shit
>gameplay
Kys please
>>
>>382312407
>>382312394
>>382312253
>>382312219
>>382312217
>>382312070
>>382312039
>>382311928

>Not maxing GAMEPLAY in a video GAME

Why?
>>
>>382312520
Balance.
Gameplay is the most subjective thing when it comes to these discussions. What does each point represent? It's all fabricated.
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>>382311747
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>>382311747
oh i'll spend them wisely :^)

>>382311859
Demon's was a shit game.
Don't delude yourself.
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>>382311747
>>
>>382312314
thanks doc
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Every other opinion is wrong
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>>382312697
I honestly don't care about the gameplay that much if the graphics are good. A good looking game is great in many ways. Things are getting so lifelike now, it's pretty amazing, so the "gameplay block" thing in this graphic could be at 1 for all I care.
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>Gameplay: 4
>Story: 3
>Graphics: 1
>Music: 4
>Audio: 4
>Art Style: 4

A game with a good art style can carry mediocre graphics and will age well. A lot of 6th gen games show this. I'm willing to say that Metroid Prime has aged better than any game ever made as far as asthetics go. That game looks fucking pretty on a flat screen TV.

Story, while not as important as gameplay, needs to be either very simple, or very well executed. A game with bad gameplay will be forgotton, but a game with a bad story will be remembered for dragging a game down. Most of us probably forgot about half the Call of Duty games, but all of us remeber the colossal piles of shit that were Metroid Other M and Mass Effect 3. Fire Emblem Fates is no exception, and deserves every bit of shit it gets for forcing people to mash start in between levels.
>>
>>382312789
>artstyle
Pixelshit loving nu-male detected
>>
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>>382311747
>>
>>382312927
How'd you reach that conclusion? A good art style will last far longer than realistic graphics will
>>
>>382311747
This is retarded and not how the industry works.
You can have all of them or you can fail all of them.
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>>382312954
>Can't even use the fucking fill tool
>>
>>382312356
What do you have against the existence of a very artistically beautiful walking simulator.
You do understand that existence of such games does not detract from the games you like, right?
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I call it UNDERTALE
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>>382311747
>>
>>382313341
>How far can music and some meta jokes carry our game?

Pretty fucking far it seems.
>>
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What's the difference between audio and music? Is audio just the audio/sound quality?
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>>382313481
Sound effects, ambient noise, other misc sounds and audio effects in a game.
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>>382311747
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>>382311747
>>
>>382312519
>favourite game is a button presser game
what the fuck is wrong with you
>>
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>>382312292
You know what you're doing. Some of the greatest games have a pretty basic story, music really changes the whole feel of a game and as long as you have a good art style, graphics don't matter that much. And obviously gameplay is important in a game. Good on ya.
>>
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>faggots not giving at least 3+ to audio
>faggots giving more to graphics than to audio or art style

Sure sign of a complete pleb.
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>>382311747
k
>>
>>382314079
Why did you change the number of points to a lower number though?
>>
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>>382313682
in that case
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>>382314170
i got 20 points to spend, i spent 10 - 10 left
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>>382314207
But dog, you spent 30
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>>382311747
It's a video game. Gameplay and Graphics come first. Otherwise you end up with shit like Undertale or Gone Home.
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>>382314286
no it's not - look at the OP's image.

I just added skill points to pre-built class provided.
I think OP need to consider rebalancing it
>>
>>382312292
>>382312789
these guys get it
>>
>>382314247
Those are completely different and polar opposite games in every way, I feel like you're just spouting out generally hated "SJW" games
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>>382314370
forgot image
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>>382312292
>>382312789
i'm thinking of Thumper / Refunct
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>>382314348
Oh shit you pulled a fast one
>>
>>382311747
Gameplay = 2
Story = 5
Graphics = 2
Music = 4
Audio = 3
ArtStyle = 4
>>
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>>382314370
>>382314437
You get it
>>
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>>382311747
Game should have appealing gameplay or interesting gimmick not just half assed feature shoved in.
Story not necessarily need to be good, but shouldn't be shitty either.
Graphic i couldn't care less about, i don't mind PS2 tier graphic as long as the game fun.
Music of course need to be at least decent, but not necessarily need to be highest quality possible, you don't play the music unless it's a rhythm game.
Audio, maybe as in ambient sound? Don't think it need to be that detailed since music will still triumph and become main focus unless the game choose to be atmospheric the point will be reversed.
Art style is pretty important but not necessarily need to be high budgeted either, i'm down with generic looking stuff with slightly varied look, at least it's not pixelshit or tumblr nose.
>>
>>382314348
>Using OP's image and not Template.jpg

Faggot.
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I've played games with minimal/no music, but it can enhance the experience for sure. I think audio varies wildly depending on the genre, and it can be anywhere from vital to non-existent.
>>
>>382314572
OP certainly is if he can't post templates in first post for shit
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>>382312292
Finally a non-retarded response.

This is EO right here.
>>
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>>382311747
If you pick anything other than this you're a fucking idiot.
>>
>>382314663
>completely realistic graphics
>no touch of uniquness
>no style

SHIT
>>
Its okay to have no story at all, but if you try to create a story and its just bad, thats way worse. So either have a good story or a basic story.
>>
>>382314663
>Max graphics
>No art style

Found the multiplayer-only FPS babby
>>
>>382314663
Art style > Graphics
Faggot
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>>382313938
good music really is an important part of experience.

I don't doubt many people, who actually don't hate FEAR 2, don't realise, how much enjoyment they draw from game thanks to Nathan Grigg's "Excellent Hollywood Action Knock-off" type score
https://www.youtube.com/watch?v=ahKoMHwMhjw
>>
>>382314861
I was thinking of Symphony of the Night and Jak and Daxter(1). They're about the same if you chart them in this thread. Music really set the mood for both of those games and can really get you immersed in the game, especially for spooky games. And immersion is a big deal especially for spookies.
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>>382311747
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Easy.
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>>382311747
The soundtrack can be forgettable, and the story pretty unengaging, but as long as those fucking spooks walking through the bushes sound real as fuck, it'll make sure to haunt your nightmares for years.
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>>382311747
>>
>>382315179
Is this Jet Set Radio?
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>>382315212
What the fuck would that even be?

>Max Story
>Max Art
>Fuck all graphics
>Below average gameplay
>Meh music
>>
>>382315212
I'm really trying to imagine what this would be like, I can't even think of any existing game that would fit it
>>
>>382315054
Never played J&D series, but now, listening to the OST, you can instantly hear, how much song is involved in setting up very specific tone, that's not just generic orchestral bravado many mainstream game devs lean towards.

https://www.youtube.com/watch?v=wpWcT6hDRoY
>>
>>382315283
>>382315341
Cave Story
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>>382315283
>>382315341
just your average ((( indie))) """game"""
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>>382315349
Shit nigger I had that song in my head like an hour ago. I always preferred melodic over atmospheric
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>>382315341
My only guess would be Scratches, but i would definitely put an extra skill into Music department (Cellar of Rats is excellent)
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>>382315436
Looks great to me.
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>>382312223
I mean you have to have visuals of some sort
so
>19 gameplay
>1 graphics
>>
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>>382315414
>Gameplay 2
>Story 5

You sure m8?
>>
>>382315492
>everything is differently colored dots/clusters of dots that move around or form the terrain
>>
>>382315561
>different coloured
Thats at least 1 graphics
>>
>>382315498
yea, cave story's gameplay is pretty mediocre
>>
>>382312223
so you've just wasted your effort on making the greates game ever, but didn't bother to show it to anyone?

Also, wasted points on stretching the bar that was already depicting 100% effort with 5 skill blocks - diminishing returns etc etc
>>
>>382311747
>>
>>382314348
lmao
>>
>>382315639
No, its basic. Its gameplay that still requires attention and doesn't get too repetitive, unlike games where you can literally mash triangle and beat the game.
>>
>>382313000
This, a game with a great artstyle will always look better decades later than a game that tries to have the most up to date graphics
>>
>>382315705
>thinking every game needs boss fights
STOP THIS. There are so many games that absolutely do not need boss fights but force them anyway because "video games = boss fights."
>>
>>382315705
>Replayability to max

Did you achieve it by putting time challenges or 800 million billion achievments to get?
Because i'd rather play a game once, but pretty fucking good game, chugfull of cool stuff to explore
>>
>>382315802
i'd say that not enough modern games have boss fights that just abruptly end - what is the point of that?
>>
>>382312292
>>382313938
>>382314762
>>382315745
>>382315783

Y'all fellas take an example from these posts and try again
>>
>>382315802
fuck (you)
>>
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The true redpill
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>>382315993
Well its better than >>382314663
>>
>>382315993
Jet Set Radio
>>
>>382315993
This nigga knows what's up.
Story and Graphics are redundant if the rest is top tier.
>>
>>382316093
>0 graphics
>>
>>382316093
>>382315179
>>
>>382316134
Not him, but its pretty close. It didn't have the wirst graphics for its time, it was actually pretty good, but it was mostly art style.
>>
>>382315993
>0 in graphics
So it's a text adventure?
>>
>>382312314
Took me a second
>>
>>382316251
Art style must be font
>>
>>382311747
Gameplay: 5
Story: 2
Graphics: 3
Music: 4
Audio: 2
Art Style: 4

I fixed it OP.
>>
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>>382311747
The fuck is even Art Style
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>>382316319
This is probably the best.
>>
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>>382316423
Pixel shit
Cel shaded garbage
That no texture thing Astroneer has
>>
>>382312789
>19/20
>"this guy le gets it XD"
>>
>>382316423
Graphics I'm guessing how technologically advanced the graphics are. So say like 1 is Pong and 5 is Crysis 4 if it ever gets made.

And Art style is about graphic design.
So you could say a game like Nidhogg is a 1 or 2 in graphics but art style is like a 3 or 4 because its presented in a particularly stylish way.
>>
>>382316465
Nigger you just made an aninated movie
>>
>>382316562
>art-style: 0
it's not even animated
>>
>>382316535
Don't explain things you don't knkw anything about
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>>382316592
Nah, that would just mean theres nothing unique about it, or it just looks like ordinary shit
>>
>>382316545
Well hell, you don't need all 20 if you do it right
>>
>>382316456
Thanks. I'll even give an example of a game thats like this, (at least for its time).

https://www.youtube.com/watch?v=fH-lLbHbG-A
>>
>>382316678
No, it would literally be a live action video recorded click-to-proceed video.
>>
>>382316945
Well what does graphics mean?
>>
Assuming
1 = it exists
2 = passable
3 = decent
4 = great
5 = world-class

2 gameplay
5 story
3 graphics
5 music
1 audio
4 art style

My idea game under these restrictions
>>
>>382316535
Retard
>>
Dunno about the grid, but none of my favorite games has less than 3 at gameplay. Other aspects can make the game great if the gameplay isn't straight 5, but none of them can by themselves make a great game.
>>
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>>382311747
Why the fuck is audio and music two different categories nigga.
>>
>>382317283
>>382316630
Explain it then please.
>>
>>382317549
Games can have great music but kind of crappy sound effects but still be loved.
>>
>>382317549
Music: Soundtrack
Audio: Voices, weapon sounds, environmental sounds etc.
>>
>>382312701
this
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You people are useless.
>>
>>382317621
Not them but read the thread dog, its been explained like 5 times in various posts
>>
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What is graphics and what is artstyle? Shouldn't they both fall to one aspect? >Name a game which spent 5 points on artstyle and 1 on graphics.
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It's 2017, devs should be able to deliver games like this
>>
>>382311747
Gameplay 4
Story 5
Graphics 2
Music 3
Audio 3
Artstyle 3
>>
>>382312394
Fuck off Bioware
>>
>>382318092

Art style can make up for bad graphics ten fold. Art style is the actual artistic talent behind the representation of the game world, graphics are merely how shiny it looks in 4k and without art style even the best graphics will look terrible.

Think of it like a childs painting in HDR 4k, it's still a childs painting regardless. Art style is definitely more important.
>>
>>382311747
Gameplay 5
Story 3
Graphics 3
Music 3
Audio 2
Art Style 4
>>
>>382312701
these colors please my autism and you're also right. I'd maybe take one out of music and put it into story thou
>>
>>382318092
Shovel Knight.
Pretty much any modern indie pixel art game because none of them are any better than the old Metal Slug games were.
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>>382312305
The cryptocurrency market. Though I guess they put some points into story, too.
>>
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>>382311747
bruh
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>>382312789
>>
>>382318092
Art style, as a few anons have already mentioned, is the design of the game and its appeal (think Okami, Viewtiful Joe, Guilty Gear, Burnout, etc)

Raw graphics are the visual fidelity, realism, and one could even argue framerate.
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>>382313341
>5 in music
Not this bait again.
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>art style
>graphics
>separated

Why? They establish an art style with the concept artwork, which is part of the process of making the graphics. Nobody does the graphics you see in a game whithout the art style, so separating them is silly and arbitrary.
>>
>>382318824
You got a fucking problem with that m8?

https://www.youtube.com/watch?v=7UEnAY6C1xk
>>
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>>382311747
>>
>>382318883
See
>>382318774
>>382318456
>>
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>>382318912
>posting a different game
>>
>>382317549
Imagine a modern non-indy game with an amazing soundtrack right?

Now imagine the all the sound effects where just Atari Explosions, thats the difference between Audio and Music
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>>382319034
Imma be honest, I just thought you were complaining about someone putting 5 points into music, not saying understale had a 5. Continue your smug anime girls.

Somewhat relevant captcha.
>>
>>382318962
>Art style is the actual artistic talent behind the representation of the game world

And the finished representation of the artistic talent is... the graphics. Without the graphics the art style is just a bunch of drawings in some artist's studio that never went into a game, and withouth the art style the graphics don't even exist because you would be removing something that goes into making those graphics. Both are part of the same process, again, it's silly to separate them.
>>
>>382319401
Which is why anyone who has a 5 in art but a 0 in graphics is a retard. Although technically you could have a super artistic ASCII game. It would still be shit tho.
>>
>>382319401

I never said graphics were not important. Though you can get away with bad graphics and tremendous art style. Look at Bloodborne, that game is technically unimpressive with poor AA and draw distance but the art style makes up for it that it's hard to notice unless you're looking for those poor details.

You can definitely have great looking graphics from a technical standpoint but the game ultimately looking bland and uninteresting.

They may both be part of the same process but art style is a unique enough attribute that requires a special set of skills and talent that it can function as a slider of quality on its own.
>>
>>382318732
kek
>>
is "animation" categorized under graphics? because good animation drastically improves gameplay (see japanese games, platinum, souls)

for a great video game the graphics and gameplay are linked together.
>>
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>>382311747
>needing 10 points
i really enjoyed nitw and oneshot, pic related
>>
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>people not maxing music
>>
>>382321002
only problem with this is you give up atmosphere and some feeling of immersion.
>>
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>>382311747
MMO:
5 gameplay
3 story
2 graphics
2 music
0 audio
4 art style
>>
>>382313287
'''''''''''games'''''''''''''
>>
>>382319401
It's the difference between fidelity and aesthetic.
>>
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>>382311747
exampl abes oddyssee
>>
>>382311747
anyone who doesn't put 5 into gameplay doesn't belong here, maybe reddit is more your speed

gameplay: 5
story: 2
graphics: 4
music: 3
audio: 2
art style: 4
>>
>>382312292
This.
>>
>>382321846
>he doesn't play exclusively stylized indie games that have next to no gameplay
get a load of this chump
>>
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Art-style > Graphics

all day every day
>>
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does audio mean sound effects and shit?
>>
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>>382312292
name games that do this
>>
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Fuck.
Sound.
>>
>>382321558
the abe games won awards for sound design you nitwit

also implying those awesome cutscenes don't make the story of the game fucken top tier
>>
>>382323675
>being deaf
>>
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>>382311747
>>
>>382312223
>muh dorf fort
>>
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>>382311747
>>
382323939
faggot
>>
>>382323784
>not playing your own music while you game
Not saying sound doesn't matter in games, but if you could have a perfect game in every other respect while simply cutting audio, my god why would you not do that?
>>
@382323939
the fuk u js satis faget
>>
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>>382311747
Nigga I don't even need 20 points to make a perfect fucking graph.
>>
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>>382324236
>having literally no artstyle or graphics whatsoever
>>
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>>382311747
>>
>>382311747
What's the difference between audio and music? Can you give examples?
>>
>>382324452
all good addition, but literally irrelevant.
>>
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>>382311747
gameplay is king and needs to be 5 at all cost, rest depends upon genre, 2d/3d presentation, system limitations... I would sacrifice story for graphics in almost all genres except rpg. metal gear solid trilogy came close to perfection for me but many other games in golden era also did the same.

https://www.youtube.com/watch?v=6miaTf1gF4g
>>
>>382324540
Audio can mean the sound effects in the game itself. Music is self-explanatory.

A game can having the most generic music possible, but have gun audio so fucking good that all of /k/ will collectively blow their loads. It can also have weak sound effects, but have a amazing soundtrack.
>>
>>382324518
plzno bully
>>
>>382324657
*an amazing soundtrack.
>>
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I want a game that has the combat of Souls games, the basic premise of conquering country after country through large scale medieval warfare like Mount & Blade.

The graphics and art style, to enhance the experience of raping the losers' women en masse in massive orgies which is why story and music is not even necessary.
>>
>>382324540
audio = voice acting, sound effects (gunfire, explosions...)
music = music tracks, songs and melodies
>>
>>382312292
Streets of rage right there
>>
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>>382311747
Fuck vidya and their failed hollywood D tier story that you can see from a mile away, which is present in almost all current games. That's why you fucks are stuck making stories for vidya.
I've been playing monhun for like 4k hrs on several titles and I literally skip the fucking story everytime, but the gameplay is fun. Playing with friends is fun. The music is great. Better graphics overhaul would be nice as well, but it's been locked on crappy consoles forever.
Only a few games I can remember that made me sort of give a shit about the story:
Nier A: After the slow pace of ending AB, but C started to really kick things in high gear
SMTIVA:Shit starts to get real at the end
Skyrim: Lore filled throughout the world
WoW: Lore was fun up to LK, after that it just kind started tumbling down

maybe there is more, but that's all I can think of atm from the top of my head.
>>
>>
>>382323703
yeah but not music
the cutscenes are part of the style
>>
>>382318476
Will you people shut the fuck up with the metal slug comparisons? Metal Slug didn't look good because it had a great artist, it's because they had a ton of artists. If you got the 20 best indie dev artists you've seen together in a single room they could easily match or outdo metal slug, it's just that it won't ever fucking happen because indies are independant and often poorly funded. Hardly anyone is willing and able to pay that many to work all at once and most don't want to work in large groups in the first place.
>>
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>>382311747
Here's how the Gaming Industry does it nowadays.
>>
>>382326915
The modern gaming industry doesn't really care about art style, most games that come out are pretty bland in that regard.
>>
>>382326495
Actually let bring that back a bit, I don't know exactly how many artists metal slug had, and it doesn't matter, because in the first place they wouldn't even need that many artists. Metal Slug is a short fucking game, and so are its sequels. A mere 2 or 3 artists could have worked on the shortest game in series because they didn't actually need to do that much. Most art in Metal Slug is nearly fucking static anyway, the most impressive looking opponents hardly have any animation in the first place aside from a shooting animation and a walking animation. Whereas the stereotypical indie game is a metroidvania inspired platformer. In other words an absolutely HUGE non-linear game made by like 1 or 2 artists at max. How the fuck can you expect a game like that to match metal slug in artistic quality? It's fucking insane.
>>
>>382326915
>implying modern brown and bloom games have good art style
>>
>>382326495
Well said. It's apples vs oranges.
>>
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>>382327301
Easy.
>>
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risk of rain
>>
5 gameplay
5 graphics
5 music
3 audio
2 art style
>>
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>>382311747
Good gameplay drives a story
Good Music/Audio = Atmosphere
Good Artstyle = Good graphics
>>
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>>382312292
>>382312789
good opinions tbf family
>>
>>382315705
>max replayabilty
>no exploration
You just enjoy grinding bosses over and over again or something? Exploration in some sort of way needs to be had or you won't play the game again because you've seen everything
>>
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>>382312828
please tell me you're baiting
>>
>>382312859
>comparing single player games to multiplayer games
>>
>>382311747
Define gameplay first.
>>
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>>382316535
You're a fucking dumbass

Art style (or lack of) is why games that try to have uber realistic graphics look like complete shit in a year
To make a game look good beyond the extent of technology at that time, you need to have an actually art style

Look at
Okami
Jet Set Radio
Metroid Prime
All the 3d mario games
Paper Mario
Ratchet and Clank
Jak
Wind Waker

All these games are around 10 years old, and still look great because they have a visual appeal that is unique to them
>>
>>382312520
Just because a game's body consists of gameplay doesn't mean it should be the focal point.
>>
>>382329156
Everything you do when not watching cutscenes.
>>
>>382323616
Unreal.
>>
>>382329156
Player interaction within the constraints of a game system. A game system is a particular set of conventions instituted by the developer, encompassing game mechanics and level design. Player interaction is mediated by the gaming subject (main character) and embedded into the game world through the game mechanics.
>>
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>>382329389
So everything in a game outside of cutscenes constitutes as gameplay? What's the point?
>>
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>>382311747
>>
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>>382311747
e.g splatoon
>>
>>382312140
>MFW I don't know what the paint bucket tool is

This has got to be bait
>>
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>>382327487
>risk of rain
now the actual risk of rain
>>
>>382329519
The problem with defining it as "interaction" is that that necessarily includes all visual and audio elements as well then, because you're interacting with everything. You don't just interact with your hands but with your eyes and ears too. Gameplay seems too meta to be on the list of other things that are more specific elements.
>>
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>not maxing out gameplay
>>
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>>382315993
so if it has literally no graphics points does that mean the screen is just black and you cant see anything?
>>
>>382329769
Yeah, that's why I defined it as,
>Player interaction within the constraints of a game system. A game system is a particular set of conventions instituted by the developer, encompassing game mechanics and level design. Player interaction is mediated by the gaming subject (main character) and embedded into the game world through the game mechanics.

And not merely as interaction.
>>
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>>382311747
I like sandbox games and I make my own playlists.
>>
To all the people that max gameplay out, what are your favorite games?
>>
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>>382311747
>>
>>382329884
Doesn't change what I said. It makes little sense to separate visual and audio elements from the system i.e. "mechanics and level design" since they are a part of it in some way, making it too roundabout of a term.
>>
>>382311747
>graphics 2
>music 4
>audio 3

You don't know what graphics are.
>>
>>382330035
Game mechanics: The sum of input-based physical actions that could potentially be perfomed by the gaming subject.

Level design: The physical environment within a game that the play can interact with through the gaming subject.

There, problem solved, contortionist.
>>
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>>382311747
>>
>>382311747
Why have music and audio as two categories?
>>
>>382330217
>>382330035
Also, it very clearly makes sense because there is some entity separate from sound and graphics buried in a game.

The word you're looking for to describe the whole is "experience" or maybe "game experience".
>>
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>>382330281
XDDDD
>>
>>382330435
I reckon "music" means quality of the pieces, and "audio" quality of the sound design.
>>
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I call this one "The Patrician".
>>382312039
Boring.
>>382312479
Dwarf Fortress pours a considerable amount of time into the story.
>>382312789
Literal shit.
>>
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Visual Novels are games
>>
>>382323145
thanks doc
>>
Anyone who puts story anywhere below maximum is a self-lobotomised retard who should be put down for the common good.
>>
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>the only valid way
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Audio I'm assuming it's including voice-acting.

But even than, only audio or music it's necessary (some games music is more important, others souns in general).

I played GTA Vice-City without any sound and it was fine.

The important thing is story, "atmosphere" and gameplay. But atmosphere is created by audio, graphics, art style etc.

If I had more points I would max art style and later graphics before audio or music.

And if I had even more points, I would problably max audio or music before start investing in the other.
>>
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>>382311747
PC only
>>
>>382326915
I would say that many of them try to invest this much in story, but if they succeed it's another thing.
>>
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Literally the only correct answer
>>
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>>382311747
Gameplay: 5
Story: 0
Graphics: 4
Music: 4
Audio: 3
Art style: 4
>>
>>382334309
You are a shitter in many ways.
>>
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easy, but this one >>382333647 is good too
>>
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>>382334875
You aren't even the first person who did this.
>>
>>382334875
Maybe but the other one looks like shit
>>
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>>382311747
These are really dumb and hard :U
>>
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>>382311747
>>
>>382311928
>playing visual novels
>>
>>382333647
Name a game like this
>>
>>382333593
no music, no story
>>
>>382334405
I will make sure to subscribe to your blog for more hot casualfag opinions and weeb VN recommendations.
>>
>>382312737
>undertale
>artstyle that high
>>
You've done very well OP, I'd agree with that desu. Feels close to how Nintendo designs their games.

Light on story, passable graphics and heavy on great gameplay, excellent music and art style
>>
>>382335751
Yeah honestly that is way off. I legitimately like Undertale and even I know that the sprite work is pretty mediocre to bad. Not to mention most of the non-essential NPCs are hideous and only get worse as you get later in the game.
>>
>>382335728
Not everything has to be fucking tetris, autist. And it's a bit brave to go around calling other people casuals when you hate games like Dwarf Fortress and Doom.
>>
G: 5
S: 5
G: 4
M: 3
A: What's the difference between this and music?
A: 3
>>
>>382336009
Audio is stuff like sound effects. Basically everything that you hear in the game that isn't music.
>>
>>382335894
I actually dislike Tetris, like Doom and have no strong opinion on Dwarf Fortress one way or the other. Nice projection, though. Please continue sperging, it is amusing me. You won't be able to resist.

If you weren't such a massive casual, you'd have realized I like fighting games, shmups, and other classic arcade genres where plot is entirety optional and superfluous, hence 5 gameplay and 0 story.
>>
>>382335605
diablo 2
>>
>>382336334
Except shmups are famous for their stories, from Ikaruga to Touhou. Fighting games too, actually. And obviously Doom pretty much runs on its story.

Although, I admit that makes you a lobotomised shitter either way.
>>
>>382336506
>fighting games
>famous for their stories

More like infamous for them. Literally only the biggesy casuals in existence give two shits about fighting game plots. Thanks for playing, but you just outed yourself for everyone to see.
>>
>>382336886
>c-c-casual!
Nothing will save you from your own bad taste, friend. Perhaps you should try some good games?
>>
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>>382311747
>>
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>>382311747
>>
20 is way too many points
>>
>>382336463
Diablo 2 has 5/5 story?
Well, I guess story is different person to person
>>
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Don't mind me, just the right answer coming through.
>>
>>382339546
Basically a sports game with a different art setting
>>
>>382323616
If you put more points into Story then Darksiders 2.
>>
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>>382311747
>>
>>382335542
>Thomas was alone
>>
>>382311747
Perfect.
>>
>>382342164
>art style
>max
>for a bunch of rectangles
>>
>>382311747
Gameplay: 5
Story: 5
Music: 5
Art Style: 1
Audio: 3
Graphics: 1
>>
>>382343104
>fez
>>
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>>382311747
>>
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>>382311747
>Not having music as your dump stat
I wonder what it's like to have pleb taste. Thankfully I'll never know.
>>
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>>382337775
thanks doc
>>
>>382318169
never ever
>>
>>382343975
>music as dump stat
>not story or graphics
Kill yourself faggot.
>>
>>382313215
Fill tool doesnt work because the pixels are all fucked up
>>
>not maxing gameplay and story and keeping graphics low

fuck all of you
>>
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>>382311747
>>
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Does it really matter how good the graphics are if the art style is great
>>
>>382344709
This. Graphics is pretty unnecessary with a good artstyle. A good artstyle eternalizes a game, a game with realistic graphics will look outdated within a few years
>>
Artstyle is always better than graphics.
Gameplay and story should both be high, with one being slightly higher than the other depending the specific game.
Music and audio are less essential, but sometimes it is good to go all out with music because it results in a very memorable soundtrack.
>>
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>>382311747
>>
>>382344709
>>382344923
Ori fags
>>
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I have a boner for good OSTs, but I think they mostly shine with a decent story. It's all about the atmosphere of the scenes.
>>
why put audio as an option even if audio is bad the best theme is still a great theme
https://www.youtube.com/watch?v=zjfuFXKeEJI
see for an example
>>
>>382345046
*depending on the specific game
>>
>>382344816
>Does it really matter how good the taste of the meal is if the presentation is great
>>
>>382345254
Did it sound like he said gameplay didn't matter?
>>
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>>382345254
>food analogy
>implying the taste of the meal is graphics and not gameplay
>>
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>>382311747
>>
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Depends on the genre, here's the ideal fighting game
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>>382344447
>Playing with music
>Not enjoying the immersive ambient sound
I bet you enjoy battle music so you always know when enemies are coming up behind you, you little knob jockey.
>>
>>382312520
this. any retard who doesn't have 5 in gameplay should automatically be disqualified from ever posting here again.
>>
>>382312223
This is basically chess, super deep gameplay and nothing else.
>>
>>382345627
go buy a white noise machine if you love ambient sounds so much
>>
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I like stories.
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This chart is how you wind up with this
https://www.youtube.com/watch?v=ypNPxwnppU0
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>>382311747
>>
>>382345804
>gameplay a 2
>story a 5

Ok Kotaku
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Daily reminder if you put 1 or less into a stat it means it's literal fucking shit. 1 in graphics means your game looks like garbage, 0 in music or story you won't have it at all.
It's only acceptable if you want something very specific, e.g. 1 gameplay for a VN.
>>
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>>382311747
Okay.

Gameplay: 5
Story: 3
Graphics: 2
Music: 3
Audio: 3
Artstyle: 4

My reasoning:

>Gameplay:
Is everything. In an age where """""AAA""""" games play like they were made by D students, a good game is harder and harder to come by. If the player is unengaged, then you fucked up. Note: Engagement =/= "addiction", so if you resort to pure skinner's box tactics and design, then you will get burnout very easily, and a good game does not dehumanize it's player.

>Story
Story/Narrative can help motivate game-play, but overall gameplay lends more into the story in the first place.

> Graphics:
High fidelity graphics aren't as necessary when a strong art-style can provide all the visual information a player needs very well.

> Music
Music helps drive the narrative and can set an atmosphere/mood for the game. So it needs to be at least competent at what it does. Of course more points would go to it if it were a music focused game like Guitar Hero or DDR.

> Audio
Audio has to be fairly strong because it lends into gameplay more than one realizes. A bad audio cue could be detrimental to the player's experience. If I had more points I would put an extra one in here and music.

>Art Style
As said with Graphics, art-style can make up for weaker visual fidelity very easily. Especially when going for photo realism winds up aging horribly with each visual push.
>>
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>>382346021
Now that I look, I missed a point

I'll put that into music I think.
>>
does having less points means its worse or just less of the thing/absent?
>>
What's with all the shitting on story? Does /v/ only play Super Mario Kart?
>>
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I'm not sure if I understand the difference between Graphics and Art Style.

Can I assume that Art Style is aesthetics and Graphics is technology? In that case, five points into Art Style means the game looks good even with no points in Graphics.
>>
>>382345884
https://www.youtube.com/watch?v=-J0H5ah1G7A
https://www.youtube.com/watch?v=rhZBDNQ3gas
>>
>>382346570
I think /v/ gets the wrong impression of story. Like, when someone puts a 4/5 in story, they don't mean a fucking Uncharted movie game that would get a 20% on RT if it was actually a movie. They mean something like the original Deus Ex, which would be a much worse game without the story.
>>
>>382346625
>0 graphics
But how can you have an art style if there are no visuals? Give graphics at least two points.
>>
>>382312223
>your game has literally no sound and no visual.
how the fuck do you play it?
>>
Video games are the creative medium with the absolute most potential for the whole to be greater than the sum of the parts. You can achieve a 9 or 10 game with most combinations that have at least a 2 in all categories, and sometimes with categories at 1 (or even 0 for certain categories, like story). You can do it with the strongest aspect of the game being any of these qualities as well, except maybe graphics.
>>
>>382312737
>Undertale
>Graphics: 2
>Gameplay: 1
explain yourself
>>
>>382346768

I didn't know there were dependencies between stats.
>>
>>382347014
While the gameplay is too low, the graphics are not. Even the artstyle in Undertale isn't that great.
>>
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>>382311747
>>
>>382346570
Usually telling a good story means corralling the player into a linear path. It's a rare game that allows for player freedom AND a novel-tier story.

If I had to choose, I'd dump the story and read a book later.
>>
>>382347131
Yeah my point was that somehow the idea that the gameplay is lower than graphics.
>>
I don't even know, this dumb exercise is too abstract to make any real sense. It's just easier to paint meme templates instead of writing what you prefer I guess.
>>
>>382311747
>Gameplay
3/5

>Story
5/5

>Graphics
2/5

>Music
4/5

>Audio
2/5

>Art Style
4/5
>>
>>382347318
>>382347124
I forgot the (You)
>>
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>>382311747
>>
>all these people putting 1-3 points in STORY
If you want a good storyline it should be maxed out and if you'd rather have good gameplay and don't care about story you shouldn't put any points in there at all.

Literally wasting your points
>>
>>382347487
min-maxing a fucking image meme based on taste
>>
>>382347571
It's actually kind of funny when you put it that way.
>>
>>382311747
5 gameplay
0 story
5 graphics
5 music
0 audio
5 art style

Ez
>>
>>382347487
0 in story gets you shit like goat simulator.
>>
>>382347647
What game is this?
>>
>>382347647
>0 audio
so does that mean there's literally no sound or all, or that the sound effects are of piss poor quality
>>
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Easy.
>>
>>382347758
They are Dark Souls 2 walking through tall grass noise annoying. But ALL of the sound effects are that annoying.
>>
>>382312070
>Uncharted

>>382312039
>Pokemon Black

>>382312070
>Crysis

>>382312140
>Dark Souls

>>382312217
>Alice Madness Returns

>>382312253
>Last of Us

>>382312292
>Mario Galaxy
>>
>>382347647
Is this a bullet storm game? What bullet storm game has a 5 in graphics?
>>
>>382347825
I think you just want to watch cartoons anon
>>
>>382347853
>uncharted
>Gameplay
>>
>>382347825
>Telltale

>>382347445
>Bloodborne

>>382347232
>Guitar Hero
>>
>>382347940
What else would it be
>>
I think it really depends on the genre. A platformer should obviously have 5/5 gameplay but who gives a shit about the story? An RPG should obviously have 5/5 story, and so on
>>
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>>382311747
>>
1 gameplay
1 story
3 graphics
2 music
2 audio
4 art style
7 Micro transactions

done
>>
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who could possibly disagree with this? Imagine a story driven game that's actually good
>>
>>382348027
>Bloodborne - 1 music
Are you fucking retarded?
>>
>>382348403
>game that's actually good
>1 for gameplay
>>
>>382348403
Pillars of Eternity was shit though.
>>
>>382313000
Can agree here.
>>
>>382348617
haha this meme never gets old does it?
>>
>>382312828
pc gaming everyone
>>
>>382324605
You literally have a black screen.
>>
>>382349072
>playing the game itself is awful and not good/fun for anyone
>hahaha what a meme! gameplay isn't important!
>>
>>382334875
There it is
>>
STORY AND LORE SHOULD BE TWO DIFFERENT CATEGORIES
>>
>>382349415
>Not realizing the potential of videogames as a storytelling medium instead of some mindless entertainment.
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Pokemon Mystery Dungeon, Mother 3 and simular games are some of my favorites. Is this accurate to that?
>>
>>382314663
Indie shit devs BTFO
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Is this accurate?
>>
>>382311928
David Cage on /v/
>>
>>382312520
Because Undertale is objectively the best game ever and anybody who disagrees should be shot?
>>
>>382349415
>>382349605
Not even just a storytelling medium, it's something that can combine visuals, audio, interactivity AND a story.
Sure, if your gameplay is virtually non-existant and 80% is cutscenes, you may as well watch a movie, but that doesn't mean gameplay is necessarily the most important aspect.
>b-but it's called videoGAMES
Autists.
>>
>>382350316
Why not just watch a movie or read a book then?
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>>382350519
Because some people want the inbetween thing an interactivite medium offers, you Tekken autists.
>>
>>382350519
Because they don't have any interaction whatsoever?
I don't expect the brightest minds to visit /v/ but goddamn are you literally too retarded to properly read?
>>
>>382350316
>Not even just a storytelling medium, it's something that can combine visuals, audio, interactivity AND a story.

There's a reason picture books are for kids and literature is for adults

In terms of storytelling medium, videogames are for people with ADHD who need everything handed to them on a plate. As a result, the story is always far too short and lacks any meaningful depth, and you gain a grand total of 0 braincells
>>
>>382350316
I was arguing against him though. I'm >>382349605
Also >Not even just a storytelling medium, it's something that can combine visuals, audio, interactivity AND a story.
Yeah, to tell a story, hence a storytelling medium.

>>382350519
Because you can do thing in games that you cannot do in a book or a movie. That's why story driven games IMO have immense potential.
>>
>>382350682
Why the fuck would you need to interact? It's not your story. Fucking NEETs these days, I swear
>>
>>382350849
>>382350706
Please let the grown men have a discussion.
>>
>>382312223
Dorf fort?
>>
>>382350735
Hell yeah man preach. Ain't got time for that 1984 or Tolkien shit. Skyrim blows them the fuck out
>>
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>>382311747
>Gameplay
Don't care at all about combat mechanics, which is what /v/ has started to refer to as a gameplay. Ideal game would be an RPG with many, many choices and this category is the only place into which this fits. I'll play a game with almost no story like Princess Maker 2 if it offers me that.

>Story
Ideal game would have a god tier story though. Most games I like have stories that are at least above average. If there aren't a ton of choices I won't play an RPG if the one plot they do give me is dog shit. No reason to care about the world I'm supposed to be immersed in then.

>Graphics
Really don't care. I've played a lot of NES games.

>Music
Really do care. I've checked out movies, shows, and played video games just because I like their OST.

>Audio
For a survival horror this would be much higher. For everything else I don't really care.

>Art Style
Poorly drawn art in Cute Knight bothered me and it's a a visual novel but Higurashi's the same. As long as its up to par with pretty much everything else out there though I'm fine.
>>
>>382350735
>I was arguing against him though.
And I was just adding to your post. I don't know why you'd start to nitpick but if you want to go that way
>to tell a story, hence a storytelling medium
Because bomberman and pong tell a story, right? Or are they not videogames?

>>382350849
>why would I need to interact
>he asks on a videogame board
?????
>>
>>382350975
DF spends a ton of text telling you tidbits about the world and your dorfs.
>>
>>382311747
itt. another autistic circlejerk of people blaming story and graphics for todays gaming industry

get your head out of your asses you are as minoritarian as sjw's when it comes to videogames and companies make games that sell to the people who actually buy videogames

you just complain on this bangladeshi conservative muslim imageboard and /v/imam has one voice
>>
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>>382350949
You know you're right when people post stuff like this instead of an actual argument
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>>382351186
This board is irredeemable.
>>
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>>382351006
Did I ever say that any storydriven games were great so far? I don't think so.
>>382351074
> I don't know why you'd start to nitpick but if you want to go that way
well you quotes both our comments and said "Autists."
Also, when games have a story, they're a storytelling medium. Those don't.
>>382351186
Mhm. Sure you won. Now get out.
>>
>>382351074
Are you dyslexic or blind? It's okay to play videogames for the gameplay

>Mom I don't wanna go to work because there's no interactivity and I can't pick a class

There's no need to shove it into everything to make it bearable, like education or storytelling. Literally NEET culture
>>
>>382312223
t. reddit
>>
>>382351027
>Don't care at all about combat mechanics, which is what /v/ has started to refer to as a gameplay.

This so much.
>>
>>382350949
>>382351186
>>382351645
>grown men
>you know you're right when xyz
>you won now get out

It's well and truly summer. Get out your bingo cards, /v/
>>
>>382351654
Yeah it's ok, why do you assume I want all games to be Life is Strange? You need to work on you reading comprehension.
>>
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>>382351654
>>Mom I don't wanna go to work because there's no interactivity and I can't pick a class
Thanks for the laugh. And okay anon, you're right. It's okay to read a book or watch a movie as well. I don't think any less of our friends on /lit/ and /tv/.
>>
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>>382311747
watch this
>>
>>382351858
>you need to work on you reading comprehension

Amazing. I'm glad there's no edit so that we can have gems like this
>>
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>>382352062
the absolute madman
>>
>>382312223
I love Tetris very much.
>>
>>382351974
It's kind of a shame that it's true, though. So many of my online friends do nothing but play games, and it kinda scares the fuck out of me. It makes me half glad my parents were strict with the amount I was allowed to play as a kid.
Granted they're all American. Could that be a factor?[/spoiker]
>>
>>382352223
Tetris has sound, music, visuals, and an art style.
>>
>>382311747
If this was based on reality, the graphics bar would need to be 10 times longer than the others as that is what takes up the vast majority of resources in modern games development.
>>
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>>382352223
this is tetris
>>
>>382314663
This... It's a VIDEO GAME, people, if you have a single fucking point in Artstyle you're a pleb degenerate that probably calls video games "art".
If you don't max Gameplay you're also an idiot.
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>>382352393
b-but video games are art and story and music and oh god

just please dont take away my videogames they mean everything to me
>>
>>382347940
>I have not played an uncharted game
Are you another one of those who doesn't know that all set pieces in uncharted games have the player in full control at all times?
>>
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Redistributing story point is fine too.
>>
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>>382311747
>>
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>>382311747
Prove me wrong.
>inb4 gameplay
Stfu. I implore you to play on one of the hardest difficulties and then tell me that the gameplay isn't fucking amazing and tense as fuck.
>>
>>382352497
Uncharted's set pieces have the same level of gameplay as an actual movie. As in you can move around the theater to change the perspective a bit, but nothing that impacts what's actually happening on the screen
>>
>>382352943
Someone finally posted the bad walking dead ripoff
>>
>>382351153
>companies make games that sell to the people who actually buy videogames
Because those people mostly prefer either the same watered-down shooter/GTA/wRPG or moviegame whose major highlights are specifically the 4K graffix and "deep" stories.
>>
>>382352943
I wish it stayed as good as the demo's.

Although it's nowhere near as bad of a change as BioShock Infinite's.
>>
>>382352958
This is flat out wrong.
It is a playspace and you have to use your accumulated mechanical skill to get through it. Aiming at your enemy with your weapon is still gameplay. There is no aim assist so you have to do all of that. You also have to take cover and make sure you don't run into danger etc. Id love to see you do that in a movie.
>>
>>382352943
I actually enjoyed this game
Incredibly overrated but I really liked the story and characters. Am I a faggot?
>>
>>382353324
But what about the gameplay?
>>
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>>382311747
>>
>>382353490
I thought it was passable. Not exactly fun, but not bad enough for me to not endure ~10 hours of it for a good story.
>>
>unironically putting points in story
>>
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>>382353324
No, because you criticize it while at the same time applauding it, and nobody is that interested in flaming somebody that isn't a "breaking before bending" defender. Flaming is what gets (You)s. Now you are untouchable.
>>
>>382353256
>This is flat out wrong.
Sure thing, fanboi. Let's see your reasoning.
>It is a playspace
Buzzword for "moving around the theater to change your perspective"
>you have to use your accumulated mechanical skill to get through it.
More buzzwords for "moving around the theater to change your perspective"
>Aiming at your enemy with your weapon is still gameplay.
You can still get through those set pieces without shooting anyone like in CoD. Literally meaningless. With fucking aim assist.
>There is no aim assist so you have to do all of that.
Yes there is.
>You also have to take cover and make sure you don't run into danger etc.
Even more buzzwords for "moving around the theater to change your perspective"
>Id love to see you do that in a movie.
You'd love to see me do many things, but you won't get to. Not with that IQ
>>
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>>382353723
>>
>>382353723
>>
>>382345670
NieR
>>
>>382353825
But you just gave him a (You)
>>
>>382353723
Fuck you Miyamoto, you ruined Paper Mario, fuck you.
>>
>>382353628
Same. Nier is kinda the same story.
>>
>>382353841
>Buzzword for "moving around the theater to change your perspective"
lel
>You can still get through those set pieces without shooting anyone like in CoD. Literally meaningless. With fucking aim assist.
Wrong. You literally have to kill the enemy or else you cannot progress.
Like the traincar you are standing on will explode if you don't shoot down the chopper etc.
>Yes there is.
If you cripple yourself. And besides that is only in Uncharted 4. Not the other games.
>Even more buzzwords for "moving around the theater to change your perspective"
No you have to evade damage to not get killed top kek. You can't progress without life hahahaha dis nigga fo real?
>Even more buzzwords for "moving around the theater to change your perspective"
Yeah i am a brainlet with an under 140 iq of 136.

Sorry for existing.
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>>382311747
I have your AAA best-seller right here.
>>
>>382353057
/v/'s idea of patrician is playing Dark Souls. /v/'s argument is also that story isn't important even though it's obviously important to an absurdly large number of people.

In general, the contrarian mindset doesn't work on /v/ since you end up with retarded concepts of "good game design" in which good game design is whatever the smallest number of people find fun. /tv/, with it's kino memes, can at least be in a position to argue that what's "fun" for the masses isn't necessarily good from an artistic standpoint.
>>
>>382347853
>Dark souls
>With gameplay 5 and story 4
epic
>>
>>382354219
>lel
>top kek
>hahahaha dis nigga fo real?

You're trying really hard to fit in
>>
>>382354302
This is a movie.
Even Until Dawn had the bare essentials for gameplay.
>>
>>382353841
I think uncharted is shit but you're legit fucking retarded anon
>>
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>>382354219
>Wrong. You literally have to kill the enemy or else you cannot progress.
Like the traincar you are standing on will explode if you don't shoot down the chopper etc.
>No you have to evade damage to not get killed top kek.

You're literally describing a movie. The only difference is the movie stops and replays a scene over and over.

Sounds like a fun game, you've really sold it to me lel
>>
>>382321002
are you deaf?
>>
>>382354746
Falseflagging
>>
>>382354981
>You're literally describing a movie. The only difference is the movie stops and replays a scene over and over.
No a movie wouldn't require you to do ANYTHING.
So let me get this straight. A driving game is also a movie?
>>
>>382354219
>L-lel I don't have an argument to counter this
>O-okay there is aim assist I guess
>Unlike a movie this game has choices because you can choose to die instead of progress down a linear path

Gg
>>
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>>382311747
Debate me
>>
>>382354981
> Have to eat food or you die
> wow, real life is a movie lmao
>>
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>>382311747
>>
>>382355564
Most video games require the player to pass skill based challenge so to reach the end. Movies do not, you can literally sleep through a film and and still finish it
>>
>>382355554
A driving game has multiple outcomes. There's also a competitive scene in which you play against other players. There's a meta for car picks and choices.

Uncharted has one outcome. It ends. Like a movie.

For most games you can say "It's about the journey, not the destination." For uncharted the journey means about as much as a movie's journey, except you replay a scene. There are no in-depth mechanics to make it worthwhile. If you're playing Uncharted for anything other than story, you've gotta be underage. Nobody over 18 has this level of denial
>>
>>382355761
Music isn't sound design. The template should have "sound design" instead of "audio", but I understood what it meant.
>>
>>382355713
>can literally select any kind of food
>can get fat
>be skinny
>choose not eat
>decide what this food is going to fuel you for

Thanks, I kinda wanted to come back and emphasize that point
>>
>>382355894
That's pretty much the point. You can almost get through Uncharted with your eyes closed. It's a decent movie, but a shitty game
>>
>>382355946
Is mario a movie?
>>
>>382356201
Agreed, I think Uncharted is basically very highly polished mediocre, but it's still a video game, albeit an easy one
>>
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Fight me faggots
>>
>>382355946
So let me get this straight. All singleplayer modes in games are movies?

Uncharted also has different weapons so there is a meta there. But obviously it doesn't count right? It also has an online that is very active with an active community and a competitive ladder that isn't dead.

>There are no in-depth mechanics to make it worthwhile
Isn't that entirely subjective to your opinion? Speedrunners of the game have a vastly different opinion from what you just described.
>>
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>>
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>>
>>382356516
>So let me get this straight. All singleplayer modes in games are movies?

Holy... I can actually quote what you're responding to answer the response.
"For most games you can say "It's about the journey, not the destination." For uncharted the journey means about as much as a movie's journey, except you replay a scene"
Read before replying next time ey?

>Isn't that entirely subjective to your opinion? Speedrunners of the game have a vastly different opinion from what you just described.

Speedrunning is an excuse for lazy design. Like when people try to find hidden story meanings in gaping plotholes. Subjectivity is also Randy Pitchford's excuse for why Aliens Colonial Marines was shit. Please don't give people like that ammunition
>>
>>382356696
This
>>
>>382356696
If I made one of these it'd be exactly this, only right answer
>>
>>382357205
>Audio 2
How can you remove an aspect, keep the same amount of points, and still fuck up so hard?
>>
>>382357238
Great taste. What are your thoughts on MGSV? Despite being disappointed with the story, the gameplay felt like a breath of fresh air.
>>
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>>382311747
Audio doesn't matter, as long as the game garners enough fans, they'll fix the minor flaw that is audio. What really matters is the gameplay, story and music
>>
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This post will not get any (You)
>>
>>382357238
>Read before replying next time ey?
But you aren't being consistent in your judgement of Uncharted. You obviously change the rules whenever Uncharted is up to the task.
>>
>>382345729
it's more like go
>>
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Every other opinion is wrong if it's not this.

It's like you don't want your games to succeed.
>>
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don't care about artstyle if the graphics are realistic and not stylized.
>>
>>382358078
Uh... No I've been pretty consistent? I don't see how that'd warrant skipping a part of my reply anyway?
>>
>>382359212
No because uncharted has several outcomes because you can pick to kill some targets and you can bypass others. So therefore the outcome isn't the same.
>>
>>382358957
>>382359137
>artstyle that low
nah fuck off I'm sick of "realism" in games, it immediately dates them.
>>
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>>382313682
what would be a game with 5/5 audio?
>>
If your gameplay and music are anything other than 5, you are disqualified.

If your graphics go above your artstyle, you are also disqualified.
>>
>>382359697
and what would be a game with 0/5 or 1/5 audio?
>>
>>382359587
So am i, but in this case i'd rather spend on something else.
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