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>everyday life of an indie dev you will buy their game,

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>everyday life of an indie dev

you will buy their game, r-right /v/?
>>
>>382264597
Like a wise man once said, the only way to make a small fortune in the video game industry is to start out with a large fortune.
>>
>>382264597
and when it doesn't sell well it'll somehow be the consumers' fault, as if we were obligated to purchase this garbage.
>>
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I know I'll buy it because I want to form an actual opinion from playing it, not by watching other people play OR parrot lies, like /v/eddit does.
inb4 gorillion posts/threads calling it shit before it's even out
>>
>people over exaggerate when developing a video game as if it were some type of religion

And then they expect people to cry about it or something?
>>
What was the criticism in 2015?
>>
I'd prefer it available on more platforms
>>
>>382265028
Everyone told them that they should stop being stupid and worry about their own lives instead of making a fucking video game. Apparently being realistic is called "critism"
>>
>>382264597
Just fucking release it.
>>
>>382265109
Sorry, Anon, but I doubt they're porting it to your Jaguar or your abacus. You'll have to buy something newer.
>>
>>382265028
People weren't fans of the game being a boss rush without regular levels
>>
>>382264597
Trailers of this game hurt my eyes. Shit is so blurry, abberation doesnt help either.
>>
why not develop a game that sells first and then go full hipster dream game? I'm pretty sure this game will finish them off because I feel like no one wants it. they had the hype three years ago, but now no one gives a shit about it.
>>
>>382264597

I'm gonna buy it but that's retarded. Don't cry about your possible poor life decision. If video games are going to be art, there will be starving artists. What a bunch of entitled pricks.
>>
>>382264597
>Xbone and PC only
They ain't making any money from it.
>>
Of course and I want a physical release for Cuphead too. Maybe something Limited Run Games will pick up.
>>
>>382264597
Why would you remortgage a house to work on a game? Didn't they save up enough to feed themselves for a couple of years?
>>
There's literally no reason to quit your job when working on your first project. Keep your day job, work on your project on the evening and weekend, then when you finish the first one, use the profits from it to quit your job and finance your second project.
>>
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>>382265028
Do you know what "criticisism" means?
>>
>>382265453

Xbix pretty much launched successful indie games on consoles.
>>
>>382264597
It looks okay, but I'm not really feeling it outside of the aesthetic, and at that point I can just watch it on Youtube.

Sad to say but to me, the gameplay itself just doesn't look that good.
>>
>>382265516
Unfortunately, this.
>>
>>382265402
>why not develop a game that sells first
Why not make millions first, indeed? It's so easy!
>>
>>382264597
>multiple people
>to make a game about boss rush
>90% of the time is spent on the art because the gameplay is basically what you get from beginner unity tutorials
>>
I actually got a new PC so I'm pretty happy I can play this now
>>
>>382265516
t. never made anything in his life
If a project takes you 3 years to make full time, It'll take you 10 years to make part-time. I hope you still care enough when you're 10 years older.
>>
wut? how is dat game ambitious?
>>
>>382265192
See
>>382265295
Dont project next time
>>
>>382264597
Of course, I've been looking forward to Cuphead since day one.
>>
Why is this game getting so much hype? It looks like every other shitty indie "retro" platformer.
>>
>>382264930
So you buy every game ever released?
>>
>>382265634
It's supposed to play like Metal Slug or Contra, it's not like those games were very complex.
>>
>>382264925
true
>>
>xbox game
is shit
>>
>>382265516
That's what I'm doing now with my writing career.

I'm working on book three in between shifts and couldn't be happier.
>>
Whats the point of making an exclusive game if you still have to shell money out of pocket to make it? Did their contract with Microsoft only involve getting a few handjobs instead of cash?
>>
>>382264925
That's gambling
>>
>>382264597
I don't really care about their lives, but I've been looking forward to cuphead since its reveal, so, yes, I'll be buying their game
>>
>>382265762
Name 10 games with the same art style and level of animation
>>
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It's all style over substance. It won't win the hearts of the masses for being aesthetically ambitious as it is. Only a fool who wouldn't wear a helmet when fighting goblins would believe this type of game would ever make a substantial return.

These types of projects are only feasible by people like the men who work at Laika Studios, who do not need to worry about making money since they're sponsered by someone who sponsors them out of passion(and guilt over having losing one of his sons early in life before he could fulfill his dreams)
>>
>>382265716
Then don't aim to make your magnum opus as your first project.
>>
>>382264597
Not likely. They'll share the same fate with Brigador's devs.

https://imgur.com/gallery/bGLAQ
>>
>>382265762
I like shitty indie "retro" platformer. They play like retro platformers which are de facto classics of gaming.
>>
>>382265295

why did they make call to scrap the boss rush and make it a full platformer?

sounds like it would have been much cheaper and the game would have released on time.
>>
Will it be on Linux?
>>
ill probably pirate it desu. their goal is to make a game, not money.
>>
>>382265962
>he thinks 3 year cycle is long
It's pretty normal really. If your team is like 2 people, how fast do you think you can deliver a complete game?
>>
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maybe they should've released the game 2 years ago instead of shoehorning platformer levels
>>
>>382265453
>indie shit with unique art design compared to other vidya on the market with a steam release

its gonna sell okay unless its a piece of shit of course
>>
>>382264597
>you will buy their game, r-right /v/?
naw my hype died given to how fucking long it has taken for the shit to come out so fucking naw dont care about it anymore.
>>
>>382265923
>(and guilt over having losing one of his sons early in life before he could fulfill his dreams)
What??
>>
>>382265995
Because they wanted to appeal to more people and make a game that people loved
>>
>>382265716
You obviously don't know what most successful people have done.
Exactly that.

You can't bank on an uncertain thing to magically work without experience, that's retarded.
>>
>>382264597
Big mistake. You never go full Bulletball.
>>
>>382266226
>without experience
Huh? I assumed your fulltime job is a game developer if you're making indie part time. Otherwise don't even bother.
>>
>>382264597
probably not
I already forgot about it since E3 2016
>>
>>382264597
They're lucky Microsoft let them put the game on Steam then
>>
>Buying games for their artstyle
Looks like a generic platformer to me.
>>
>e-exclusive
The game wouldn't even exist with exclusivebux so shut up.
>>
>live in the richest country on the planet
>can't afford to quit a job for 3 years
Why are burgershits so poor?
>>
>>382265978
People actually know about Cuphead though, it's been shown in MS E3 trailers for instance
Nobody had ever heard of Brigador before
>>
No, because fuck 2d platformers. AS much as I liked playing Commander Keen games, Dungerous Dave, or Space Goose when I was a kid, I much more like my games with third dimension, polygonal count and good textures. 2d is nothing but a remnant of a clumsy bygone age to me.
>>
>>382265923
It will win the heart of all those journalists who very much value style over substance.
>>
>>382264597
Probably will because I'am such a animation buff and I can appreciate good art when I see it.
>>
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>>382265962
>>382265716
>>382265516
This game must have taken an ABSURDLY long amount of time to make due to the animation style.

They were stupid to make something this ambitious as their first title.

It also doesn't help that the game literally isn't unique in any way aside from the animation. It's a very generic side-scrolling shooter.
>>
so we will have to buy this so the devs don't starve?
cool stuff
>>
yeah if it's good and they don't over price it for what it is(i.e over $15). don't care about their sob story though.
>>
7 YEARS HAND DRAWN
>>
>>382266206
Laika Studios is pioneered by Travis Knight, son of Phil Knight, multibillionaire and former CEO of Nike Studios.

In 2004 his brother, Michael Knight died while filming for a Christian fundraiser in El Salvador from an undetected Heart defect, in which Travis and Phil were forced to fly out their together to recover the body.

Michael Knight's sudden death brought the entire family closer because of how sudden and awful it was, which is likely why Phil Knight bankrolls Travis' Knights artistic vision with Laika despite Laika movies always under-preforming compared to their contemporaries.

People have speculated that Phil's willingness to sink so much money in with no real return is because he simply wishes to allow his surviving sons to live their dreams that Michael can't.
>>
>>382264597
>Only on Xbone

Their sacrifice was for nout
>>
I'm pretty sure everyone in this thread, before hearing anything or seeing any footage of this game, knew that it would be an indie side-scrolling platformer- and we were all right.
It's kind of like Superhero movies or Call of Duty- some people may like them, and that's fine- but I got sick of them a long time ago.
>>
Member Owlboy? Member how we all pretended it's a good game because it looks nice and then people actually played it and we never talked about it again? This is Owlboy
>>
>>382266891
*also on PC

**also coming to ps4 at a later date

***probably gonna go to switch at some point too
>>
>>382266486
Yeah, that's right, they got some exposure while Brigador got none. I doubt that'll do any good in the long run but we'll see.
>>
>>382266316
How the FUCK would a gamedevelopment be full-time job for someone who gets absolutely no income from it?

That is the problem with modern Indie Devs, they kickstart their projects, and then when they actually have to deliver the game on time, uh-oh, I need a steady income to actually make the game AND to work full-time on it.

So no, the first game can never be your full-time job, Unless you can deliver it immediately when you start, but if it takes 3 years to make anyway, where do you get the money?

Kickstarting pays for the game, but people are fucking retarded when they have to actually consider that they have expenses just to fucking live, and then the money runs out, they can't finish the game, because they got all the money at once and suck at saving.

Don't make grand promises of release dates, if you can't meet them, just work on the game as a hobby, until it is in a state that you can release it as, and if that is successful, THEN you can call yourself a full-time game developer, because until you actually publish a game that isn't a failure, you're just an ideaman.
>>
>>382267014
No, this is what MN9 should have been.
>>
>>382266916
do you want to see the devs starve, anon?
Their lives are in your hands.
buy our game
>>
>>382267089
>I doubt that'll do any good in the long run
The Brigador dev directly calls out exposure as being a really huge deal for indies. It doesn't matter how good your game is if literally nobody knows it exists.
>>
>>382266504
I have more fun playing Contra for the 20,000th time than I do with whatever AAA cinematic snoozefest is the hot new title
>>
>>382267119
>How the FUCK would a gamedevelopment be full-time job for someone who gets absolutely no income from it?
W-what? In a studio, that's how. You go to a building 9 to 5 and you make your textures or code or whatever it is you make and they pay you money. It's not your game, but it's your skill you're developing. It's something every indie dev should do really. And then you save up some money from the gig, you quit and you use that money and skill to make your game. Pretty simple really.
>>
>>382266504
Same.
>>
>>382267564
how do you get hired as a dev without a game to show them retard
>>
>>382267725
Why the fuck would they need a game from you? They're not hiring you to make games, they're hiring you for a role. If you're a texture artist, you make some assets, you put them in porfolio and they hire you based on that. Why would you show a game to be hired as a texture artist?
>>
>>382266096

Underrated post
>>
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>>382264597
>another i'm just a poor ''''indie'''' dev trying to make it in this unfair world of triple ayyys and shit
I've seen this shit from every overhyped underdelivering shovelware so far , so if i did before i certainly don't anymore
>>
>>382264930
>T. developer.
>>
>>382267830
Because we're talking about being a full time indie dev you fucking idiot, not a texture artist. Those aren't the same things. The overlap is pretty much non existent.
>>
>>382264597
>we made a poor life decision please bail us out

I bet they vote Democrat.
>>
>>382266504

In what world was Space Goose a 2D platformer?
>>
>>382266659
>literally isn't unique in any way aside from the animation. It's a very generic side-scrolling shooter.
This is what has put me off. It's the most barebones kind of game, and they spent 2-3 more years just to add in some filler fodder killing between bosses?
They could have made a cartoon series mimicking the almost century old aesthetic instead of this game.
>>
>>382267078
>**also coming to ps4 at a later date
>***probably gonna go to switch at some point too

MS funded this. Its staying on Xbone and Windows 10.
>>
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>>382267078
>Source: my ass
>>
>>382267971
What the fuck are you talking about? I'm saying you should get skills in AAA production before going indie. Which skills you get is up to you, but that's what you do. That's the easiest best path.

>The overlap is pretty much non existent.
That doesn't even make sense. You do need textures in your game, who's going to make them? It's you. So you better be a texture artist if you want to make a 3D indie game. Among other things.
>>
did the undertale or stardew valley guys have to do this? dont need a small fortune to make a successful indie games.
apparently what you need is to do is ripoff something, pixel art. and be somewhat autistic
>>
Yes. Just preordered my XBX. Cuphead a system seller
>>
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>>382268046
>Punish entrepreneurs and risk takers

nu/pol/ pls
>>
>>382265295
People don't know what they want. Look at Furi. It's a boss rush, but well executed, and thus was well received.
>>
>>382265716
Most indie games lose money. Quitting your job and mortgaging your house to make one has worse odds than going to Vegas and putting everything on black.
>>
>>382266483
they keep voting for republicans
>>
>>382268106
>>382268203
>Studio MDHR Cuphead is releasing first on XboxOne and PC, and in the future we will be looking at all our other options!
>>
>20 somethings who are fresh out of art college can buy giant ass houses.
>And put out multiple mortgages on them.
>Feeling sorry for them.
>>
Day 1 pirate for sure.

Honestly it should have come out 2 years ago, the hype during its reveal was palpable but now everyone has moved one. Honestly who even cared when they showcased it during this E3? The spark, the natural hype, just wasn't there.
>>
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>>382268440
>entrepreneurs
yeah , about that
>>
>>382268520
Why does quitting your job lead to mortgaging your house? How poor are you exactly? Can't you save up enough not to work for the 3 years you're making a game? What's wrong with you
>>
>>382268520
this one is going to do fine because they did what most indies don't
they secured advertising, their product is hundreds of times more well known than the next indie game

doesn't mean it will be good, just they're going to make plenty thanks to all the free shilling
>>
>>382265923

Yeah and Shovel Knight is here to say hello too. If this game has good game play (which from the videos seems like it does) you can't bet they will be making bank on this. Specially if they are going to port it to the switch which they already hinted at.
>>
>>382266079
Xbox/Win10 only
>>
>>382266483
They're Canadian you moron
>>
>>382268308
undertale had a 50k$ kikestarter
stardew had a publisher
>>
>>382268832
E3 showing doesn't always lead to sales. Some pretty visible games sell fuck all
>>
>>382268046
>Democrat
>Voting
Pick one.
>>
>article is about passion for the project
>/v/ treats is at some sort of guilt-trip attack
>>
>xbox one
and
>windows 10
only
Way to make your game DOA at launch. Oh, and the 3 years you took to release by circlejerking yourselves in 'gaming journalism'
>>
>>382269295
It's on steam.
>>
>>382265889
exactly
>>
https://www.youtube.com/watch?v=5BTcGhOgQFY

>looks easy as fuck
>everyone on their social media still keeps asking about an easy mode
>>
>>382266483
Because we dont eat mud.
>>
>>382269295
It's on steam too, nice try though.
>>
>>382266891
>>382268106
wrong
http://store.steampowered.com/app/268910/Cuphead/
>>
>that article that was posted around a week ago about how fucking hard it is to get a return on time/money invested in an indie game

My dream is to make games but holy fuck I'd prolly kill myself if I spent a year or more of my life slaving away at something that only sells 10k copies at most.
>>
>>382269605

>Looks easy as fuck.
>They are playing on easy mode.
>And they keep dying.

Why is it so hard to find a decent game play video?
>>
>>382264597
I mean I was planning to anyway, regardless of any sadsap shit.
>>
>>382266079
yes
>>
>>382264597
>everyday life of an indie dev
Can confirm.
>>
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>>382268949
no
>>
if it comes out for a platform I own I'll purchase it
>>
>>382269295
>DOA at launch.
Lol that's why sonybros and PCfat actually beieves?
>>
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>>382269796
>says while 80% of the entire nation eats at Mcdonalds® 3 times or more a week
>>
>>382264929

Yup. Not paying $30 for a 3 hour game.
>>
>>382270424

What game are you making?
>>
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>how to make game in a few easy steps
>show promo art
>use a trailer that doesnt reveal anything
>use kikestarter or any fund raising site
>dont forget muh patreon
>complain how hard it is to be a dev
>show no progress at all
>normies dont care and shovel money into the project
>become GOTY best seller by every review site
>rake in all the money
>do literally nothing for a few years and hope no one remembers
>get mad profits
why are indie devs lazy asshole scroungers who complain and bitch whilst not making some vidya kino?
>>
>>382270912
Try it yourself and see how it goes.
>>
>>382270573
burgers cost money, mud does not
>>
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>382271048
>try it yourself
i am, its easy taking small steps to make a small project to grasp an understanding of how to make a game, im working on a project but progress is slow due to work and shitposting, ive practised in unity a bit and am rather adept at using blender, the bad thing is im not doing pixelshit so its automatically bad
>>
>>382264597
>M-muh indie culture
Professional game devs go through way more shit than these nu-male retards who are too stupid to get a proper education. They always get a fucking pass from you slobberjaw cocksuckers.
>$60 for a game with a team of 200+ people is robbery!
>$20 for a game made by two bros is a-ok!

I know most of you don't even play video games and are just absorbed in the culture of hating shit but I'd expect at least some of you have jobs, in which case you know people need to be paid for their fucking work. Imagine working your fucking ass off, harder and longer than any of you have ever worked, by the way, just to get home at 4am and read the posts of a bunch of brainless morons calling you lazy. I have no sympathy for indie devs as long as professional devs are being demonized.
>>
>>382264597
i'll pirate it, and if i like it then i'll buy it if it's available on gog
>>
>>382265109
It's on Steam. That's all we really need.
At least it isn't Xbox exclusive.
>>
>>382264597
I would have bought it if they weren't retarded enough to make it Microsoft exclusive.

I'll be pirating it instead.
>>
>>382270912
You're missing one key step/bonus step: make it furry related. Preferably not too furry so normies buy it, but furry enough that furries will buy it.
>>
>>382271805
>Microsoft exclusive
It's also on steam m8.
>>
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>>382265109
I'd prefer that your mom who can't understand the meaning of "hit it then quit it" would stop calling me, but we can't always get what we want, junior.
>>
>>382271873
>make some shitty SJW pandering game
>get tonnes of money from them
who has no one done this? worked well with the male tears cups

>>382271927
>microsoft windows
>>
>>382272010
My god there is something so off about that thing you posted.
>>
>>382272027
>Money
>From SJW's
In what world? They'll give you free press sure, but no one will actually buy it.

People have tried it, and failed every single time.
>>
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>>382272292
guess ill market towards the alt-right, ETHNIC CLEANSING HD REMASTER soon, comes with updated memes*
>>
>>382270227
>Charismatic
>Good player
>Feels like recording
pick 2
>>
>>382269605
Wow the level design looks like ass. They should have just kept it as a boss rush game.
>>
>>382265716
If you work on it part time you can spend money on contractors, like most non-retards do with large projects.
>>
>>382265789
How did you incorrectly decipher that post
>>
>>382264597
I never asked them to do any of that for me.
>>
I'll probably buy it eventually for the art, but how soon and for what price will depend on reviews.
>>
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I guarantee you Cuphead will be the next Owlboy.

Years upon years spent laboring over making it absolutely beautiful, but at the end of the day it'll be a ho-hum indie sidescroller to throw on the pile with the rest.
A game that could've been made with decent graphics over the course of one year gets stretched out endlessly just so that it'll have something to show off.

Same thing happened to Hyper Light Drifter too.
>>
Can't wait to pirate it :^)
>>
>>382273468

I say no. I have no idea why everyone freaks out about Owlboy. It looked like shit from day one. The only people who thought it looked good where redditors who think pixel art is real art.
>>
>>382265534
>Do you know what "criticisism" means?
I don't think anybody knows what that word means.
>>
Do platformers that arent Mario even sell these days?
>>
I don't care about it. I cared about it 3 years ago when it was revealed but it doesn't really seem like it's improved all that much graphically or gameplay wise, other than them adding in some platforming levels? Which I didn't want in the first place, I was interested in the boss rush.
>>
>>382264597
>Xbox only

Hahaha no
>>
Day 1 pirate.
>>
>>382270461
>15GB
>1GB VRAM
Seriously?
>>
>>382273784
Nope, steam as well
>>
>>382273784
Oh god I didnt know this. This thing is dead on arrival.
>>
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>>382265295
>>382265747
>>382265995
>>382268490
STOP WITH THIS DAMN MEME.
IT'S ON THEIR DAMN SITE YOU DAMN FAGGOT.
THE GAME IS STILL A BOSS RUSH GAME, BUT 25% OF IT WILL BE QUICK PLATFORMING TO REACH THE BOSS.
THEY EXPLICITLY SAID THAT THE PLATFORMING SEGMENT ARE FROM THEIR FULL ORIGINAL VISION FOR CUPHEAD.

Also, they plan to eventually release DLC with 10 "new" boss according to their twitter, 2 to be more exact, which COULD mean this game is going to have the astronomical amount of 50 boss because it has been long since confirmed that it's going to ship with 30 as to beat the game with the most boss in the guinness book.
>>
>>382264597
OH MAN THAT IS *SO* INDIE~
>>
>>382268081
>They could have made a cartoon series mimicking the almost century old aesthetic instead of this game

That'd take a hell of a lot more time and money.
>>
>>382274131
poo poo pee
>>
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>>382273918
>THE GAME IS STILL A BOSS RUSH GAME, BUT 25% OF IT WILL BE QUICK PLATFORMING TO REACH THE BOSS.
That's good to hear. Sounds like Joe and Mac. Bosses feel weirdly frequent in that game.
>>
>>382268537
They said that before going full Microsoft, retard. Stop being delusional.
>>
>>382264929
this, devs an their rabid fans have massive entitlement complexes.
>>
Sorry, I have a Playstation
>>
>>382264597
I've always intended to buy it. Boss rush games are fun and I fucking adore the art style. The platforming shit looks meh as hell, but I know it's a small part.
>>
>>382264597
>We quit our jobs
They left their jobs for a new job, being a developer.
>>
>>382273918
man this game looks really cool. too bad i have no money
>>
See this? This is why you don't "follow your dreams" to make video games. You're going to waste years of your life developing something that doesn't appeal to the masses, and end up living in a gutter once you mortgage your home and liquidate all of your assets to pay for the creation of a game that completely bombs. Give up
>>
>>382272185
You talking about his post, or the cute black girl in his image?
>>
>>382265005
Have you ever made a game?
>>
>>382264597
Nope. I will happily pirate it and share the files with friends.
>>
>buying indie games

top fucking kek
>>
>>382267564
>You go to a building 9 to 5 and you make your textures or code or whatever it is you make and they pay you money.

You have an extremely naive idea of game development.
>>
>>382265789
>You need to have an opinion on everything always at all times
>>
>>382266170
>2 years after it was announced
>Long

Time usually feels longer when you're young
>>
>>382273918
Wanna post a link to where it says that because I know for a fact you are full of shit. I met them.
>>
>>382266453
>Not knowing the difference between a run-and-gun and a platformer
>>
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>>382264925
Wrong.
>>
>>382264597
Yeah, i preordered it on xbox one twice. Been looking forward to it for a very long time. Hope it does well, but i expect the salty sony niggers to say its shit
>>
>>382270912
lol you must not have ever touched any aspect of game dev in your life. Sometimes just the coding alone can take a while to produce.
>>
>>382265845
>being fucking blind
>>
>>382264597
If it comes to PC I'll pirate it.
>>
>>382265005
>he thinks developing a video game is easy
fuck off
>>
>all these people convinced it's xbone exclusive
is /v/ clinically retarded
>>
>>382264597
I'll buy it on PC, yeah.
>>
>>382264597
Why was this game "criticized in 2015"? I haven't been following it, but it looks really cool and fun.
>>
>>382265923
When you make a game in a genre that is overpopulated, you need style over substance
>>
>>382266659
To be fair, they did intend for it to just be a boss rush game. That's a much simpler endeavor than making a full-fledged platformer.
>>
>>382265762
No it doesn't. The 30's animation style is something I haven't seen before in a video game. That means it's at least worth a look in my opinion.
>>
I'll say I pirated it to sow butthurt but it doesn't actually interest me enough to even play it

>>382268440
That's the point of risk taking, moron. You either do something good and reap the rewards, or you do something stupid and starve in the street.
>>
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>here's your indie developer
>>
>>382273468
Owlboy sold 100,000 copies. Seems like it worked out for them.
>>
>>382279237
It was originally just a Boss Rush game, but people wanted actual platforming levels.
So they added that in.

Probably half assed though.
>>
>>382279824
Oh. That's a little troubling.
>>
>>382274772
I played that once like a decade ago at a cousin's house.

It was shit.
>>
>>382265762
Because it's handdrawn in 30's style rather than being lazy pixelshit.
>>
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>>382264597
>tfw i will be pirating hopes and dreams
>>
>>382271346
And yet most of the prolific game devs in history are self-taught. Carmack, Will Wright just to name two.
>>
>Xbox/Windows 10
no, sadly
i was pretty sad when I heard that news
>>
>>382277586
/thread
>>
>>382280029
>copied old school cartoons like disney
Yep they're original.
>>
>>382279927
Even people here on /v/ complained about it being "just a boss rush" 1 hour game.
>>
>>382264597
Arr m80
>>
>>382279762
Anon that's poultry change compare to what they really need to make a profit.
>>
>>382264597
I'll pirate it hundreds of thousands of times over and until they go bankrupt into oblivion if that's what you mean.
>>
>>382264925
or just pander a wealthy audience
>>
>>382272010
This is some strong cringe right here.
>>
>>382264597
>THE ART IS THE HARDEST PART
this is what happens when artists trying to make a game, they have no idea. They recycle old ideas as a vehicle for their art without care for gameplay or any actual implementation.

Art first, game second, the way of the unsuccessful hipster indie dev.
>>
>>382282253
That game was thoroughly planned except Microsoft got involved and turned it into a full platformer instead of just bosses.
>>
I was never interested in the first place
>>
>>382282253
>Art first, game second, the way of the unsuccessful hipster indie dev.
The way of the unsuccessful hipster indie dev is "meaning"/commentary put first, game distant last, most of their games look fucking terrible.
>>
>>382264597
Damn. I would buy it but it isn't on ps4.
>>
>>382282740
That doesn't change what I said. Microsoft probably asked for that because they realized the game was gonna flop as a mere boss rush. The game still comes off as unappealing as any other generic flash platformer game, even with actual platforming.

The only difference is "muh hand drawn 1940s style Disney art". It's a play once, throw away, game. It's a tech demo, an art portfolio display, an interactive art piece. People will watch the YouTubes or maybe pirate it for a brief try. The game will flop, and they know that, which is why this article is coming out. They blew their marketing load too early, too. Everyone has seen the art style, it's not "new" anymore, even though no one has played it, because the gameplay is mostly irrelevant for the bulk of their effort.
>>
You have to understand something about these bourgeois indie devs, and that is that they have no ambition. They don't look at what look at what other people are doing and say "That's stupid, I could that", no they end up going to these stupid trade shows and being fed a bunch of psuedo-intellectual bs about how to make the perfect indie game. You want to know how to make an indie game? Progress through the console generations. Make a game a la Pong for the 1st. Then something Atari would make for the 2nd. Then a 2d game for the 3rd, then a 16-bit game for the 4th, then a low poly game for the 5th, then, you want to go after your ambitions. You have the experience, you have the ability, you have the name. DO IT.
>>
>>382279039
No one forces you to be a game developer.
>>
>>382283250
>Then something Atari would make for the 2nd.
Please don't. Make something Activision would make for the 2nd, Atari games were dogshit.
>>
>>382283275
That doesn't mean it is an easy feat you fucking dipshit. I wish you underage fucks would stop posting and lurk more.
>>
>>382267014
Platformers where you can fly from the beginning are a mistake
They aren't platformers anymore
>>
>>382268794
>Why does quitting your job lead to mortgaging your house? How poor are you exactly? Can't you save up enough not to work for the 3 years you're making a game? What's wrong with you
Have you never paid bills before or, just come from a wealthy family?

Daddy doesn't pay for everybody's way and few people have the luxury of taking 3 fucking years off of work without consequence.
>>
>>382273468
To be fair, Cuphead actually looks like a good game. Owlboy is pretty but there isn't much there.
>>
>>382283635
It's not even proper flight, there are no real mechanics to it past the intro and kind of part of the final act. It's akin to the debug tool.
>>
>>382273918
>still not released or even EA
>already planning DLC
I pray every night for this industry to collapse
>>
>>382264597
how much effort could this honestly take? I mean, come on. so sick of this drama.
>>
>>382276853
I have, millions play it to this day on roblox
>>
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>>382265109
>he doesn't own a computer
It's the current year.
>>
>>382265716
Agreed. I'm currently working on a graphic novel that's taken me 3 years to research and write as of now and I haven't even started drawing it yet. My pace will slow down dramatically not to mention that as the more time passes, feelings and ideas change which means more rewriting and that's the least of your worries. The biggest problem is keeping the passion and the original idea intact throughout that long period of time. At that point you're fighting against it losing it's identity.
>>
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>>382264597
>xbone/windows 10 exclusive

What do you think?
>>
>>382286397
It's already on Steam
>>
>>382286619
Eh? I could have sworn it was for windows 10 only. Did they change it or was I just wrong?
>>
>>382264597
Definitely.
>>
>>382266891
>haha come on guys console wars suck! :D were all friends here video james XD
>XBOX? XBOOOOOX?! FUCK YOU I FUCKING HATE XBOX FUCK YOU I HOPE YOU FAIL! FUCK!
>>
>>382286724
It's exclusivity with Microsoft is "not on PS4"
>>
I commute 2 hours, work 8, commute 2 back and I still pour time into my personal projects.

Why do every single fucking "indie dev" feel the need to quit everything, job, relationships, etc.?
>>
>>382287286
>Why do every single fucking "indie dev" feel the need to quit everything, job, relationships, etc.?

I'd imagine it's because of this:

>>382265716
>If a project takes you 3 years to make full time, It'll take you 10 years to make part-time. I hope you still care enough when you're 10 years older.
>>
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>>382284990
Praised be the blessed creator of the best FPS ever conceived, Shadow Forces.
>>
>>382277586
>kickstarter
>>
>>382273918
>that it's going to ship with 30 as to beat the game with the most boss in the guinness book.
There have been games with way more than 30 bosses in them. What game holds that record currently?
>>
>>382270125
>>382270125
>My dream is to make games but holy fuck I'd prolly kill myself if I spent a year or more of my life slaving away at something that only sells 10k copies at most.
If it's a one man project with no gigantic expenses or other people to pay besides steam, at $10 you would make around 50k after Steam and the government get their share. That's not awful for a year of work.
>>
>>382280830
Owlboy has over 150k owners on Steam. After everyone got their cut, the game probably made them around 1 million dollars.
>>
>>382264597
for steam. sure. they ain't getting a cent for the xbone release.
>>
>>382291047
Please explain your math
>>
>>382264597
Nope was never interested in it outside of the animation. If it were a cartoon series I would've checked it out.
>>
>>382290627
>one man project
>a year
>worth 10 dollars
Pick two.
>>
>>382289664
this
>>
>>382291047
>150k x 20 USD (averaging sale and non-sale pricing)
>3000000 x 0.7 for Steam's cut
>then x 0.45 since D-Pad is based in Norway and taxes there are insane

Yeah about 200k for their five man team assuming a 5-way split.
>>
>>382264597
sure when they release it 20 years from now
>>
>>382290627
Or you could get a real job and maybe get that every year?
>>
>>382292236
People don't get into games for money, money is just something you need to continue to survive and pursue your passion.
>>
I will unironically not support anything indie, be it games or anything else, because I don't want creative or brave people to succeed
>>
>>382273918
So, Gunstar Heroes? I dig.
>>
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Somehow I doubt this will be anything but SJW garbage pretending to be vintage shit.

Pic related in subhuman form.
>>
>>382292339
>Treasure hasn't made a game in 3 years and is probably gonna die
>>
>>382265978

tldr pls
>>
>>382292557
Indie made game that didn't sell, and died.
>>
>>382292486
This has to be a falseflag
>>
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>>382292498
d-don't say that anon
>>
>>382264930
>I want to form an actual opinion from playing it, not by watching other people play
The only thing you can't learn about a game by watching other people play+looking at the wiki is the controls.

Saying you have to buy a video game to know what the graphics, gameplay and sound is like is ridiculous. All of that stuff is transmitted by a screen, exactly the same as watching someone else play it.
>>382265995
People (Xbox niggers) pressured the devs to add more platforming.
>>
>>382279520
>Time-consuming creative risks should result in homelessness and starvation in the event of failure in a first world nation
>>
>>382266146
Xniggers pressured the developers to add platform levels (NOT BUYING A BOSS ONLY GAEM!!!!!1). They weren't going to originally. Don't blame them for listening to the consumer desu
>>
>>382294387
>risks
Yes.
>>
>>382272010
>>382272185
Big niggas need big coats
>>
>>382294816
Real life pro-tip: risks don't have to be all or nothing
>>
>>382277586
The guy started off with Homestuck shilling and a SA co-sign. That's a large fortune on it's own.
>>
>>382295254
Yeah, which is what risk management is all about. Don't cry because incredibly expensive endeavors like a video game intentionally trying to mimic big budget hand-drawn cartoons, (purporting to be) using the exact same techniques of the past, is a hilariously risky endeavor that, if you're unable to handle it, can risk losing you a lot of money.
>>
>>382289664
>$50,000 dollars
>small fortune
look at this poorfag and laugh
>>
How the fuck is a boss rush game one of gaming's "most ambitious titles"? It's got a really nice aesthetic, but that's not really ambitious as far as games go.
>>
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>>382295515
Especially when a decent but not great one came out not too long ago and actually had a fair emphasis on gameplay.
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