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Was there ever a more ambitious game developer? I know that their

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Was there ever a more ambitious game developer?
I know that their games are a buggy unfinished mess, that have to be patched and modded to work. But when they work, you can see so much untapped potential. Why did they fail /v/? Was it unrealistic ambitions, was it publishers breathing down their necks? Was it poor marketing?
Alk their games are sleeper hits, but why?
>>
>>382213990
https://www.youtube.com/watch?v=mr0ssbaBar8
>>
LGS
Troika failed for exactly those 3 reasons
>>
>>382213990
I loved them op. I have played all three of their games multiple times. I would give a lot for Journey to the Center of Arcanum.
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>>382214430
you can watcvh with 1.25 speed
and
you unemployed fucks dont have anything better to do anyway i bet
>>
>>382213990
Looking Glass Studios
ID Software
Old Valve
>>
>>382214282
>Journey to the Center of Arcanum.
Yup, I still hope against hope that they stop being cunts and get to it. I'd even fund it in the scamstarter
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>>382214515
Jokes on you, I browse/v/ from work. Can't watch videos, tho
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>>382213990
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>>382214576
>ID Software
Well, they're kinda having a comeback nowadays.
>old Valve
They sold themselves out
>LGS
It still hurts
>>
>>382213990
star citizen guys
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>>382214681
>>382214731
>>382214798
right, time to replay
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>>382214798
>>382214731
>>382214681
>tfw opened the box
Seriously, that was the best twist ending in all the vidya. It blew everything else the fuck out
>>
>>382214769
This isn't a thread for best scammers in the industry
>>
>>382214769
Those guys are scammers
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>>382214994
right then, um... Dreamworks Interactive
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>>382213990
http://debofnight.andcuriouser.com/
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>>382215182
the guy at the bottom of "what i expected" kinda fits the bill, since the devs deliberately took the piss out of the premise couple of times
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>>382215182
>What I got
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>post yfw
https://www.youtube.com/watch?v=cMDI2G9CMsY
can't believe i finished it
>>
>>382215058
so what? It won't matter if the amount of what they anounced to final result ratio will be the same, as compared to devs who just failed to meet their goals but "we honestly, genuinely tried, honest!"
>>
>>382215445
that game had an amazing soundtrack. And not the usual v's amazing, when it's just a chiptune from anime rpg, but audiophile-tier amazing
>>
>>382213990
>Why did they fail /v/?
Source
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>>382215827
Elaborate please
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>>382215616
https://www.youtube.com/watch?v=3rS7nw3FVvY
i know right
>>382215827
>>382215881
something about the game's release date iirc, activision wanted them to release along-side Half-Life 2. Of course Half-life 2 will get all the attention instead and result in poor sales for VtMB
>>
>>382215881
they fell for source engine "realistic face animations" meme - licensed when it was still in early stage of constant development, so every update would break something during in VTMB development (either scripts, sounds or animations). Plus, slow response time from Valve on troubleshooting. Developing a game on beta engine was slow pain in the ass, breaking all deadlines possible. Then they ran out of publisher's money

Final nail in the coffin was the intention of Valve of not letting to release any Source game before HL2, and then vtmp was overshadowed by HL2 and its own general unfinished buginess.
>>
>>382213990
>Why did they fail /v/? Was it unrealistic ambitions, was it publishers breathing down their necks? Was it poor marketing?
literally all of these
People give obsidian shit for the way they handle these things, but we can't really blame them after what happened to troika and interplay. Seems like it's either rushed games for random publishers, jewing the kickstarters to eleven or becoming ea's puppet if you want to stay afloat doing rpgs.
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>>382216026
>activision wanted them to release along-side Half-Life 2
>along-side half-life
How retarded can one publisher be. Good god.
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>>382216189
Well 12 years later Gearbox made the same mistake with releasing Battleborn with ActiBlizzard's Overwatch
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>>382216269
Battle-what..?
>>382216128
You forgot to mention that they were literally rewriting the engine, because they didn't like some stuff and wanted better lighting.
>hurrr, let's fuck with untested beta-stage product, durr
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>>382215182
>more than one image

Opinion discarded
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>>382216771
>>
In my opinion troika was a proper underdog. They had to fight for every project and hope for.the best. On occasion they even started working on a game before securing the funding for it and working basically for free.
>>
>>382214624
>>382214282

i'd fund the whole fucking game if i had the money

arcanum was in terms of story, plot, setting, writing, content, replayability and systems the very best 2D isometric RPG ever made

if it only would have had better combat, something similar to fallout tactics perhaps, it would easily be the best single player game of all time.

VTMB is an all time classic and another gold standard in CRPGs and both it and TOEE are the best ever videogame adaptations of their respective source materials. the CO8 modpack for TOEE, in my opinion, easily elevates the game to the levels of the infinity engine D&D games.

the fact that troika failed in spite of the outstanding underlying quality of their unpolished work really changed my perception of the videogames industry and the quality of the people that support it
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>>382213990
Yes.
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>>382217362
>the fact that troika failed in spite of the outstanding underlying quality
>quality
Hahahaha, no. Their games were buggy and unfinished. When they are patched, they are masterpieces, but releasing unfinished product is distasteful. Same goes for old-school bioware
>>
>>382217362
The story I heard was that Troika seemed like they were fucking about and weren't getting much done so the publisher had to send over a supervisor to essentially run the shop so the game would even being the state it was in on release.

When I read about it, it struck me as a somewhat similar (though not quite as severe) thing to L.A. Noire, where the people in charge of the dev team were so horrible to work with and bad at their jobs that the process of Rockstar getting them to finish the game was like pulling teeth, and afterwards nobody would be a publisher for the dev team because of the guy in charge.
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>>382217608
>>
>>382217743
>going from a linear 30 hour RPG to a full blown open-world RPG with over 100h of content
>not ambitious

And now they're developing the FIRST ever open-world cyberpunk RPG. If that's not fucking ambitious, I don't know what is.
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>>382215376
>cybgoth
>VtMB

Come on man.
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>>382213990
A little bit of both. I heard majority of its employees also outright left the games industry after Troika sank.
>>
>>382218129
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>>382217853
Witcher 3 has every open world and WRPG trope imaginable
That's not ambitious, fuck off retard
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>>382219313
>I don't like it therefore it's not ambitious

Holy fuck, kill yourself.
>>
>>382219631
>I don't like it therefore it's not ambitious
That's not what I said. Get some reading comprehension
>>
>>382219890
But that's exactly what you said. That or you don't know what the word ambitious means.
>>
>>382215182
>that raptor
Kek. More scary than damned hotel.
Thread posts: 51
Thread images: 19


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