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Just letting you guys know that this is a really mediocre game

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Just letting you guys know that this is a really mediocre game with absolutely fucking terrible dude dark souls lmao design decisions, prepostorous art design and absolutely fucking godawful setting. Gas the shills, save your money.
>>
>>382211704
IS THIS ANON EVEN SERIOUS
>>
I dunno op I'm enjoying it :^)

it's fun
>>
>absolutely fucking terrible dude dark souls lmao design decisions
Never played a Souls game. What did he mean by this?
>>
It will be impossible to talk about this game during the sale. Please avoid Hollow Knight threads for the next couple weeks.
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>>382211704
>fucking terrible dude dark souls lmao design decisions
Seems like someone doesn't have enough IQ to beat either Dark Souls or Hollow Knight
>>
>>382211704
its just another flavor of the month indieshit
just let it run its course
>>
>>382211704
It's decent.

It's not the second coming of Christ, though, and I can see why you'd be overexposed to the combination of fan and maybe some legitimate shill threads.

>>382211909
When you die in Hollow Knight, you lose your currency and some of your magic meter, echoing the Souls' games popularized "bloodstain retrieval" mechanic.

I'd say it's fine. Your death spectre's spawn is moved to a safe-to-fight location, unlike say Shovel Knight's implementation of currency loss which saw you spamming the fishing rod in hopes of getting it.
>>
>>382211967
Nice arguments, broski. I was there since DeS. 400 hours in PTDE, I can't even remember the number of playthroughs, because I never really cared for that in the first place. Hollow Knight is unbearably bad. Next.

>>382211909
>bloodstain mechanics... but now IT LIVES!!!
I'll give you just that for now. Defend this, I'll patiently wait.
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>>382212091
>some legitimate shill threads.

It's literally just one false flagger making a bunch of retarded faggots angry and paranoid over nothing.

It's actually concerning how much influence one false flagger can have over /v/.
>>
>dude darksouls lmao
Bosses are pretty fucking fair though, you won't be blindsided by a 90% damage hit with a tiny tell.
Just because the story isn't in your face and there's a currency retrieval thing upon death doesn't mean it's 'souls lmoa'
>>
>>382212172
>Defend this, I'll patiently wait.
Well, roguelikes have been doing it since like kingdom fuck. Defeat your previous character to get your shit back and all.

Demon's Souls didn't invent it or nothing.
>>
it's a pretty solid metroidvania with tight controls and beautiful environments and atmosphere
>>
>>382212172
Sure, and I'm Miyazaki Hidetaka. I have a Hollow Knight t-shirt and I'm here just to laught at you.
>>
>>382212290
HK's doppelgänger is clearly inspired by Souls though.
>>382212293
Ironic shitposting is still shitposting.
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>>382212430
>HK's doppelgänger is clearly inspired by Souls though.
How? There's nothing like that in Souls. Souls is just a puddle on the ground that you collect.
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>>382211704
>save your money

I am saving my money.
By buying this game while it's on sale instead of full price. Saving money buying an excellent game seems pretty good.
>>
>>382212470
Well, it is just currency. In roguelikes you'd get all the shit. Most of it. Depends on the game.

>>382212430
>HK's doppelgänger is clearly inspired by Souls though.
Yeah, but still, I'd say it works. It's not like it is, well, Demon's Souls where they'd cut your life in half and you'd accept it because you need that world to stay on Pure White tendency.
>>
>>382212172
Nier Automata's death system is more similar to Dark Souls than Hollow Knight's and I have NEVER heard someone complain about it or call it derivative.
>>
It's a 20 hour game that can be professionally spedrun in an hour. There is a lot of backtracking.
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>>382211704
Still a better game then most to come out. Its art looks freaking great, but you must have pretty shit taste.
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>>382212660
Almost like it's a Metroidvania.
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>>382212470
Souls and HK's bloodstains are based on collecting the currency. Exept you have to just press the button in the former, while the latter requires you to fight "your inner self xd". same argument applies to NieR:A, when it takes some time to recollect your body but you still remain vunerable
>>
>>382211967
>need high iq to beat a game

heh
>>
I dunno anything about either of those games OP but that bug is pretty cute I better buy it and play it
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>>382212730
>missing the point that hard
You must be in the double digits
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>>382212745
It has many cute bugs.
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>>382212670
Calling out shit taste while enjoying the 2nd rate Tim Burtonesque/PG13 disney subdivision's flick is bad for your health :^)
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>game gets spammed on /v/
>/v/'s contrarian reflex is so strong that it automatically pushes back and hates it for no concrete reasons
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>>382211909
if you die you drop all your money that becomes worthless halfway through the game and if you die again before getting it back you lose it all forever
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>>382211704
I got it from the sale and so far it's well worth it. I think the art direction is cute without being obnoxious. Combat is challenging but rewarding. If I had one complain it would be the map, I would like it to be more detailed once you've been someplace.
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>>382212660
It's a Metroidvania. Of course there is backtracking to get to places where you saw a thing that you couldn't do anything with the first time. It's not like it's particularly overbearing or that backtracking is necessarily bad though.
A lot of games can be speedrun rather fast so it's not like that's particularly bad, also no indication if it's glitchless or not.
And 20 hours seems like a pretty low amount of time unless you don't aim for full completion.

>>382213128
It didn't even get spammed until after the contrarian reflex hit and ironic threads started emerging.
>>
>>382213314
I don't really like the map system in general, how you have to sit at a bench to mark down new areas

one of my favorite parts of a metroidvania is filling out the map and when you have to wait until a bench to see if you missed any alt paths, it's kind of annoying
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>>382213128
Good to know some people aren't totally autistic
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>>382213446
Yeah, the speedrun times are just fine for a game like this
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>>382213483
Yeah.

I also wish it marked bits that you need the double jump or something to get to. Just a tiny little white ledge on the map or something. That's a bitch to keep track off.
>>
>>382213595
I mean you can 200.6% speedrun SOTN in like three hours if you know what you're doing, that's ridiculously lenient.
>>
The game is good and pretty iconic with its ghibli/disney- esque style.Gameplay is rather simple but tight.I also like the dark atmosphere surronding it despite the caricaturized mood.
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>>382211704
>It's good. Not amazing, just good.
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>>382213773
Forget the arrow
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Are there moths in this game? I'll pick up the Switch version anyway.
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I bought this on a whim for full price and got 50 hours out of it. I enjoyed every single one of those hours.
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>>382213875
There's a couple of sad OCs in the obvious kickstarter cemetery that are moths.
>>
>>382213595
>>382213446
Speedrun times seem fine. Not ridiculously short yet not extremely long. 40-50 minutes seems fine for a game like this.

>>382212660
You seem to think that professionally speed running a game should take hours. You have to be full autist to think an enjoyable and interesting speedrun should take upwards of more than 2-3 hours.
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>>382213875
Moths are pretty significant in the game, actually.
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>>382213945
>>382213945
This.
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>Hollow Knight run at SGDQ
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>>382213875
There are a couple of moth or moth like bugs in the game. Nothing to special tho.
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>>382211704
>ever falling for the /v/'s memes
/v/ has shit taste in video games, come on OP you know this.
>>
Trigger warning
https://youtu.be/VSl1cMB1j7M
What I loved most about this place was all the retainers bowing down and giving their "OOOOOOH" adoration.
>>
So why the fuck aren't we allowed to like this game again? What made it get targeted? Or did it just not get liked by one really fucking autistic man and he's the one spamming these threads about an ok game that everyone else is already done with.

I mean, I fully expect OP to start shouting about how he likes Ike, throwing tea in the Boston harbor, and finally waging holy war against the Cathars.
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>>382216965
It's too good, people now dislike it just to be contrarian.
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>>382216468

I fucking loved white palace
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>>382216965
Can you explain whats good about it to me?
I don't think its bad or anything its just that from the bits I've looked up about it, it looks like its got pretty shit combat and while the art style is nice its also a bit drab.

I was looking it up cause I wanted a new game for my Switch but I would much prefer something like Dead Cells gets ported and play that.

Have all the vids I've watched just not gotten to the cool combat yet or something?
>>
if i really like metroidvania games but i hate dark souls would there still be a chance of me liking this game?
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>>382217396
Yeah it's really nothing like Dark Souls.

I say that as a shitter who likes King's Field and Dark Souls. Money is fucking useless in this game anyway.
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>>382211704
I love the metroidvania genre, but everything that can be seen in the trailers looks so fucking boring. Both gameplay and visuals. I can't help but feel like I'm gonna regret buying it if I do buy it.
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>>382217525
Just pirate it then. Who cares.
>>
I got this on sale on a whim but now I'm doubting myself.I
s it spooky? Does anything like, intentionally try to scare you? I've been playing for a half hour and while I really enjoy the overall atmosphere and art direction, I'm constantly on edge expecting some scary shit.
>>
Game is great, you just can't handle losing.
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>>382217587
Yeah, there's a couple of areas where they pull that. You'll know when you get to them, though, the majority of the adventure is somber but light-hearted adventure.
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>>382217525
It has tons of colorful areas later on, only the first area is grey caves.
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It's actually a good game, but it's popular so you don't like it.
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>buying sidescrollers ever
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>>382217587
One or two area are kinda scary.
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>tfw we have reached Monster Hunter status, where we start the threads exclusively with b8
I'm glad this game has reached this status of adorement.
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>the majority of NPCs get 2-3 lines of dialogue
>then they go and give Zote his 57 precepts coming out to something like 150 lines of dialogue all in one fucking go
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>>382212172
Dies in like 3 hits before it can even attack.
Attack this, I'll patiently wait.
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>>382217762
>>382217662
Is it just atmospheric or are there actual jumpscares and shit? I'm very cowardly when it comes to vidya, Undertale kept me up at night and parts of LISA scared the shit out of me.
>>
thanks for the heads-up, didn't really care about it until now, buying it ASAP lol
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>>382217960
There's jumpscares.

RIP anon.
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>>382217467
thanks
i don't care about penalties on death or anything like that, i just don't like the character movement and combat in dark souls
i kinda had a feeling everyone was comparing it to dark souls for dumb reasons (which tends to happen a lot with things and comparisons) but i just wanted to make sure in this thread
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>>382217960
Nothing too bad.
I couldn't play games like Amnesia or even Lone Survivor, but this is fine.
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>>382214219
400% guaranteed probably by the devs themselves
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>>382218139
Undertale kept him up at night.
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>>382216965
no one says you can't like it you spaz. It has been spammed due to the sale on steam and since it's not for everyone you get threads like these after all the dicksucking threads.
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>>382217986
>>382218139
I know this game is bug-aesthetic, and I really hate bugs

is there anything as gross and scary as the giant spider in limbo
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>>382217986
RIP me, I should probably refund it but I'm gonna power through anyway.
>>382218139
The difference between me and you is that you gave Amnesia a try. My friend streamed it and I couldn't even watch her play.
>>
Hollow Knight is the best exemple of what happens when good designers and composers join terrible programmers to make a game. It's a beautiful game, but gameplay is really awful.
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>>382213289
Yeah, the economy in this game is fucked. I remember thinking that losing your money was far too harsh of a penalty, then at the end I lost something like 30 thousand geo and I just didn't care.

That and at the halfway point in the game you get collectable items that exist soley for you to sell for money. If you just hang onto them they basically work like soul items in DaS, but they're worth a fuckton of money.

>>382217525
The combat gets a real mega man zero vibe to it once the game fully gets rolling. You get some powerful offensive magics and you get to use them fairly often as magic refills every time you strike an enemy. You also use magic to heal and healing is risky, so you need to weigh your options and figure out what's best to burn your magic on.

Most areas are pretty dark, but there are definitely a few that are fairly bright. The game has a lot of diversity in design once you get into the different areas.

Honestly, if your that skeptical just pirate it and then buy it later if you enjoy it, the game takes a little while to really get going and you won't be able to hit that 2 hour refund mark in time to fully see the game.
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>>382218489
in what way? the combat is simple and serviceable, and all the movement options feel good
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>>382218396
It has its moments.

It doesn't go for horror like Limbo does, and it doesn't drop that safe Ghibli aesthetic like Limbo just gleefully tears its characters apart, but there's definitely a few bits that're a tad fucked.

Mimic transformation comes to mind. That got me off guard.
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>>382211704
Too late, I already like it. Sorry OP.
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>>382218489
>I don't like [genere] therefore the gameplay is awful
The controls are really tight and precise, the platforming fun and challenging at times, combat is decent for a meteroidvania.
What more do you want?
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>>382218489
Whats a game with similar gameplay that's better?
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>>382211704
I was cautious with all the vocal negativity towards the game, but I grabbed it on special and I absolutely loved it. I only got 98% completion but I got the true ending, all the items and upgrades.
I'm actually wondering why there is a vocal negative opinion of the game at all.
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>>382212784
More?
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>>382218396
There's an entire zone that's basically really dark and full of enemies that sneak up on you and attack. Some of them are spiders, others are pull bugs, and the area can be pitch black if you don't get this lantern item first

>>382218489
I like the combat a lot honestly. If anyone's on the fence about the combat, this should give a good demonstration of how it works out.

https://www.youtube.com/watch?v=au5-jOgVzJg
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>>382218675
I think that, if there's ONE thing HK does successfully, it's the sound design. Particularly in the sewer and spider areas.
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>>382211704
I'm 11 hours in and I think it's pretty good. Though I'm lost right now and the only option is to constantly revisit areas until you find a place that utilizes an ability that you didn't have before. It's annoying.
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>>382211704
I actually agree. I'm especially disappointed at Unity, which makes this game that looks like a PSP title run relatively crappy.
Not to mention the devs are all SJWs
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>>382219301
Really? I'm like 20 hours in, and if there's one thing this game does it's just give you like 4 or 5 ways to go at any one time that'll probably result in something.

It is pretty annoying that the places where you can use the double-jump, downthrust aren't marked on the map, though. I hope there's an endgame map-pin that marks collectables Metroid style.
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>>382211704
>above average indie game is released
>some people praise it as GOTYAY perfect game because it hits their personal preferences
>other people play it expecting their wildest dreams to be fulfilled
>its just an above average indie game
>reee why did you lie to me fucking shills

every fucking time
>>
>>382219301
That's pretty standard Metroidvania fare.
>>
>>382213595
Doesnt seem to hard to do. But i would need to put up a map on my second screen or i would get lost.
I get lost really quickly
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>>382219301
No? The map directly shows you where you haven't been yet. It's still definitely easy to waste time since you can spend tons of it exploring somewhere and then you get some useless money and still have 8 different areas you haven't explored and don't know where to go to advance.
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>>382217707
>tfw you like the gray caves more than forest area
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>the first time you enter Greenpath
>the flutes start playing
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>>382219483
Hollow Knight might very well be GOTY though. It's just a clean metroidvania experience with good graphics, movement, combat, and bosses.
>>
>>382219214
Jeusus Christ this guy is so bad.
>>
>>382219483
ye ol' Dragon's Dogma syndrome, or more recently Nier Automata.
>>
>>382212198
I don't understand why it always happens with indie games. You see the same shit with NitWs
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>>382219810
There are A LOT of people on /v/ who are opposed to the idea that people want to enjoy games
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>>382219786
>DD evangelist
>Hollow Knight evangelist

>got tricked into playing Nier
>>
Really the only thing I hate about the combat is that nail clash effect that also kinda fucks up your attack timing.
>>
>>382211704
Game was pretty good, problem was the fucking pretty much instakill bosses and the slow ass healing
>>
>>382219939
I've probably got some issues with the combat.

>everything to do with heavy attacks - their damage scaling relative to charge time, their startup and windoff, that they need a charm slot to be useful at all, etc
>aerial combat usually involves a 2-health chunk if you balls it up so you're forced to play absurdly safe until you score the double jump
>lack of charms that really affect melee playstyle and aren't just boring passives
>bosses are just bait n punish, you don't play aggressively at all.

That sort of thing. The combat is really built around quickly clearing out rooms to get from A to B over being sorted for longer drawn-out encounters, though, so you can forgive most things since the core combat is well-paced, hard-hitting and has nice momentum to it.

Complete with "pogo sticking" downward attacks, they're always fun.
>>
>>382220368
>instakill bosses
so literally none of them and there was a charm for quickly healing
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is there anything I'm missing in this room? I can't even go back the way I came from without dying or exiting the game once getting to this location. Was this just a retarded design choice because the only thing there is a statue that gives soul and nothing else.
>>
>>382211704
Thanks for the blog update faggot.
>>
>>382220427
Oh that's the one where you get to the end via bouncing off the centipede backs, right?

You're meant to climb up through that vertical centipede track at the end by continually downward attack on top of one. There's a mask shard and an easy way back.
>>
>>382219873
I bought Dragon's Dogma twice (once on a friends console and once on PC) because it looked neat and /v/ wouldn't shut up about it, ended up feeling like a 6/10 for me

Bought Nier full price and only put like 11 hours into it because I was expecting more of a Platinum game. Hell, the game is already repeating samey side missions and the combat is meh, it's really bumming me out.
>>
>>382220557
DD and Undertale I understand the kind of hype that they managed to get. DD had a lot of unique mechanics in it and Undertale had a lot of one-off quirky encounters. But wow I just don't get all the praise for Nier.

Maybe the story is great or whatever or the concept of multiple playthroughs really enthrall people but the combat is just so cookie cutter that I wouldn't even want to get through multiple playthroughs.
>>
>>382218092
>i don't care about penalties on death or anything like that
Yeah, even those in Hollow Knight aren't that difficult to deal with. The game isn't too difficult to begin with and the special hardest semi-optional stuff usually let you retry straight from where you left off without counting it as a real death or they'll have your shade spawn right next to you. You'll want to have money early game for power ups and shit (not that you ever need to grind however) but by late game you literally have nothing to spend your Geo on, which is kind of a bummer.

>i just don't like the character movement and combat in dark souls
No worries then, Hollow Knight is completely different in that respect. The game is mostly platformer Metroidvania and your basic melee attack is just in one of the general directions, with jump + down attack making you bounce off an enemy as well so it gives you one additional jump and recharges your dash and double jump ability, once you've unlocked them that is. There's also a handful of spells and charged special melee attacks. Mainly you'll be jumping around and dashing through obstacles and enemies though.

I think people make the Dark Souls comparison because of
>*Hollow* Knight
>Dark Souls itself could be said to have Metroidvania elements as well
>you have to piece together lore and story from NPC interactions, bestiary journal notes etc. rather than the game handing the plot to you from get go
>"lose all money on death and have one life to recover them" mechanic
>fallen kingdom overtaken by a mysterious force
>several "feels" bosses
>multiple endings
>>
>>382220368
>problem was the fucking pretty much instakill bosses and the slow ass healing

There isn't a single boss move that insta kills in the game, the fuck are you even babbling about?

Also healing is supposed to be slow, it's supposed to be a risk to get your health back.

>>382220719
Nier's "multiple endings" don't require you to play through the entire game multiple times. They're called multiple endings, but they can all be hit in a pretty standard play through.
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>>382220721
>several "feels" bosses
And then you have shit like continually kicking Zote into a wall and just playing tennis with his limp incompetence like that for a while.
>>
So is this a memegame? Thebonlybtime Isee anyone talking about itbon o here.
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>>382221121
>Thebonlybtime Isee anyone talking about itbon o here.
Bno, it's becent.
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>>382220908
Yeah, Zote and Dung Defender are much lighter in an otherwise bleak game. We'll probably be getting superpowered dream fight versions of both in the upcoming DLC.
>>
>>382211704
Literally the only (current) PC exclusive I've enjoyed in months.
>>
I finally played this yesterday and I felt kind of let down with the lack of direction and moveset the character can do. I wish I had bought Dragons Dogma for the third time instead. I'll force myself to keep playing it to see if it changes for me, but man this thing let me down.
>>
>>382221347
once you get your first three movement upgrades, everything feels pretty fluid
>>
>>382221347
>Metroidvania
>being surprised you don't start with much

Are you new to the genre?
>>
>>382220534

Thanks m8
>>
>>382221419
I haven't played a metroidvania style game that I'm aware of aside from Metroid Fusion and that was years ago on the GBA
>>
>>382212639
That's because nobody has ever died in Nier:A on normal, and nobody plays hard after dying in the tutorial a few times.
>>
I hate it because of how unoriginal it is and what it represents. It's a mix of elements from Shovel Knight, Dark Souls and SOTN wrapped in a neat presentation. That's not good enough to be considered a 9/10 or 10/10.
>>
>>382221661
>a good game cant be a game made up from good mechanics from other good games
>>
>>382221601
I honestly can't stand how big the power gap is between normal and hard in that game. The same bullet that does something like 11% damage on normal will 1 shot me on hard, it doesn't make any sense. Like they amped the damage up 600% and then included a 1 shot mode beyond that, it's fucking dumb.

>>382221518
You start really limited, but you eventually get a dash, a wall jump, a double jump, and multiple directional magics that are all super useful.

but yeah, the start is super basic and fairly unimpressive.
>>
>>382221783
A great game can't be composed entirely of elements stolen from other great games.
>>
>>382221979
So Shovel Knight can't be a great game?
>>
>>382221661
Name elements it takes from those games specifically.
>>
>>382221518
The appeal of Metroidvania is basically character progression porn. You start with nothing and end up a mobile, death-dealing superfucker through map exploration and gradual boss fights.

The best metroidvanias let you amble about and don't make the critical story path apparent at all, so you get a good mix of optional and non-optional areas. The worst ones don't have optional areas.

So Hollow Knight. You start slow, chipping at enemies and wondering where the fuck you are and what the fuck you're doing. You end up dashing and double-jumping everywhere, absolutely sledgehammering opponents and spamming your absurdly hard-hitting magic.

It's a decent one. Character progression porn.
>>
>>382222032
Nope
>>
>>382213595
my first playthrough was 100% and took ~25 hours, it was trivial to get it under 20 the next time.
>>
>>382217186
>>382216468
it would've been so much better if it wasn't drowned out by the fucking saw sounds.
>>
>>382221661
>It's a mix of elements from Shovel Knight, Dark Souls and SOTN wrapped in a neat presentation.
None of those games were particularly original either, what they really had going for them was neat presentation
>>
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>>382213875
there's the cute old seer NPC, and she makes some of the best noises.
>>
>>382217202
Its the gamefeel really- the tight controls make combat feel really fluid which I think is rare for a metroidvania which usually rely on positioning. I also thought it did exploration well.
>>
>>382221481
No issues, man, I can see why you'd be confused with that one.
>>
>>382212091
>When you die in Hollow Knight, you lose your currency and some of your magic meter
So like Diablo?
>>
>>382222912
I feel like the exploration was the weakest part due to the positioning of the stag stations.
The world itself is incredible but having to travel over to the ancient basin for the 90th time kinda kills the vibe
>>
>>382212091
>legitimate shill threads.

its literally this guy >>382212172
on his eternal quest to hate this game.
you will notice his posting style is always the same with the same talking points
>>
>>382224185
lol

Anyway: Dragon's Dogma, no contest.
>>
>>382211704
I had a ton of fun playing it, don't know why you guys are so mad about a game that some anons enjoy
just relax a bit and play what you enjoy, that's so difficult to come by these days, specially if you are an old fag
>>
>>382224542
>don't know why you guys are so mad about a game that some anons enjoy
It's a meme you dip.
>>
Alright folks, i'm at Soul Sanctum. I am close to beat it or not?

I feeling so bored and frustrated, the combat don't add anything besides that useless projectile, charms are so limited to use that i almost forgot that they are a thing in this game and even with the nail upgrade everything is taking waaay too long to die. I'm playing it because i really like the world, visuals and the soundtrack is a masterpiece but the gameplay is just...

Again, i'm at Soul Sanctum, i'm close to beat it or not?
>>
>>382224672
You're maybe a third of the way into the game.
>I'm bored and frustrated
Then stop playing nigga. If you don't like the gameplay just read about it or something. Not every game is for every person.
>>
>>382223718
Well to be fair you only ACTUALLY need to visit it once to get double jump; I agree that the backtracking was a big con if you wanted to get true ending- but thats kind of par for the course in metroidvania.
>>
>>382224672
You're at the first boss. But if you find the gameplay frustrating at this point, its gonna get harder before it gets simpler.
>>
>>382224780
Backtracking was really fast though.
>>
Should I get this if I just beat axiom verge and ori recently and kinda metroidvania'd out?
>>
>>382225035
>should I buy this metroidvania if I'm metroidvania'd out?
Yes, yes you should.
>>
>>382225035
Nah, pace yourself or you'll get burned out.

I like Hollow Knight but as far as the actual Metroidvania aspects go it's very iterative in terms of mobility powers. You're better off coming to it fresh.
>>
>>382225078
Well I was wondering if it did something different with the formula since yall are flipping out about it but never saw shit about axiom verge (which was EXCELLENT) back in the day
>>
>>382225320
Axiom Verge was pretty mediocre, while this is actually good -- that's why people liked HK so much. But no, all it really does is bring a more conventional interconnected world to the metroidvania formula (i.e. instead of "here is the jungle level, here is the fire level", it has a fully built world like Dark Souls).

I guess from your perspective it's just a better Axiom Verge. If that's what you want, go for it. If not, don't.
>>
A game with this much back tracking/forked routes really ought to have a mini map. its really annoying having to pause the game every other room to look at the fullscreen map
>>
>>382225035
Hollow Knight's a long game, so probably not. Not to mention it's only going to get cheaper. That being said I liked the game more than Axiom and about as much as Ori.
>>
So. Is Radiance considered a really tough boss, being the secret final boss and all? Because I just beat him first try and I want to feel good about myself. The fight was tricky, but after beating the white palace my dodging and spacing was on point. Also with some extra reach and quick attack charm I was able to hit the boss a ton at the start of the second phase.
>>
>>382225604
I kinda like their commitment to contextualizing everything. Your lil knight pulling out the map to quick glance at it while you're looking at the map sorta deal.

That said the whole cartographer system can really fuck off.
>>
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Not having a lvl based system makes this kind of games so easy, every boss was easymode except for the dreams and the hidden one.
>>
>>382225672
Not that hard, no. The dreamnail bosses are much more difficult.
>>
>>382225715
Being level-based is what usually makes Castlevanias pretty easy, Hollow Knight is just fairly cruisey by design.

>Circle of the Moon where 5 levels meant the difference between doing chip damage and getting throunced, to being an unstoppable juggernaut with impenetrable cheeks

I liked that game but it was an odd one.
>>
>>382225761
Yeah, the dream bosses gave me the most trouble as well. Failed Champion mainly kicked my ass. Took me like an hour to beat him.
>>
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how do i beat this fast asshole's dream version?
>>
>>382211704
The game is just fucking boring, the game tries to be interesting but I wouldn't mind if we nuked the whole hollow knight world, in fact that would make it more interesting.

The map system is dogshit
>>
>>382225672
>>382225761
I felt like he was one of the hardest, comparable to Failed Champion. Both of them doing 2 damage on most or all of their attacks was rough. Then again you can get the real broken tier charms at that point, so it kind of balances out.

>>382226185
The scum way is by using the stinky charm to kill off the floating things, the manly way is to just git gud.
>>
>>382226185
Git gud
If you want to cheat equip the fragile charms, they don't break on dream fights
>>
>>382226185
You SHOULD git gud btw. It'll make the rest of the game so much easier, assuming you're doing him when you're supposed to (i.e. as soon as you can).
>>
>>382226185
I just kept retrying until I learned the tells/patterns.
>>
>>382226475
I'm gonna equip all my charms and fucking break them, aren't I?
>>
>>382226652
Only if you somehow die on the way to him, you turboscrub.
>>
I've had a lot of fun playing it, thanks. :)
>>
Also how come fragile charms break in the Radiance fight? That's potentially interesting, lore-wise, even if it's just a balance thing.
>>
what's your favourite and worst areas of the game?
>>
>>382227283
city of tears is the best
white palace would be great but the noise sucks
>>
>>382227283
>fav
Greenpath, no contest.
>worst
AIDs crossroads.
>>
>>382227490
What were they thinking?
>hey I'mma put these barriers in the middle of Crossroads, oh and no we won't put them on your map, that way we can make sure you never bother going through the area ever again
>>
>>382227283
>favourite
greenpath/city of tears/queens garden

>worst
Deepnest because I was pissing my pants throughout it/The Hive
>>
>>382227283
City of Tears, followed by Greenpath.

Royal Riverway is just kind of annoying since water breaks your momentum and the enemy types are just uninteresting roadblocks.
>>
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One of my favorite games, I loved the atmosphere, characters, places, lore and sense of discovery. Game is very far from perfect but I just loved discovering new stuff.

>>382219176
>>
>>382227630
>lore
The presentation of the lore was great, lore being used to spice up every corner of the world's environment design was great, but the lore itself was just kind of weak.
>>
>>382227713
Really? I felt the other way around. The lore was pretty cool, especially the whole kingliness thing, but the presentation was pretty naff (birthed, furtive, &c.).
>>
>>382227283
lake at the end of greenpath but as an overall location city of ters

>worst

That would be crossroads, i just wasted so much time there. And i guess shroom kingdom, i didn't really like how it looked and it was overall light on content.

>>382227713

It wasn't that deep, yes, but for me it expanded nicely and I liked how tons of stuff was addressed. Nothing (as fat as i can tell) felt random, everything had a reason behind it (even collectibles). The big picture stuff leaves some questions opened but they don't feel that essential and it was fun to think about them.
>>
>>382226185
He's too fast to heal through even with faster heal charm, so just pick the charm that gives higher max HP but removes the ability to heal. Then it's just a matter of dodging and DPS race. I think you can also freely use the breakable charms like increased HP and DMG in the dream version bosses as death in those doesn't count as an actual death.
>>
>>382227630
i want to fuck that bug
>>
>>382227283
Ancient Basin was fantastic, as was White Palace apart from BZZZZZTTTT. The former really nailed the very "bottom of the kingdom" feel even before accessing the Abyss.
Didn't like the first grass area that much for some reason.
>>
>>382227283
City of Tears is my favorite. The atmosphere there is fantastic, it looks neat and has a fun boss. Yeah I liked the watcher knights. Worst area for me is the Deepnest. I really didn't like the small tunnel labyrinth design. The secret boss there was really cool though so I feel a bit conflicted.
>>
>>382226185
I found both versions of this boss to be the tamest BUT! If you want to cheeze it hard, put on deffender's crest and the spore healing charms- it gives off an aura of damage that makes you imprevious to the ghosts, but it does mean you don't get as much soul for ranged attacks.
>>
>>382212172
>>bloodstain mechanics... but now IT LIVES!!!
>I'll give you just that for now. Defend this, I'll patiently wait.
what's wrong with that is it too hard for you anon?
>>
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>OP doesn't like indie games
>OP doesn't like metroidvania
>proceed buying an indie metroidvania just so he can complain about it on /v/
>>
what's that new metroidvania that's like inquisition themed or something guys?

I remember hearing about it but forgot the name and this seems like a reasonably on topic place to ask about it
>>
>>382225035
I don't know how much you're gonna get burned out playing the same type of games, but I liked both Axiom Verge and Ori and also loved Hollow Knight. It's also longer than those two and while I'm not sure I think it has the highest number of optional areas and other hidden stuff to keep you occupied. Definitely the least linear of the bunch. It's however a tad bit easier than Verge and Ori.
>>
>>382230118
Blasphemous.
>>
>>382230969
thanks senpai

>Q1 2019 releast date (projected)

JUST
>>
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How the fuck am I supposed to beat this guy?! his balls and teleportings are fucking insane!
>>
>>382217707
spoiler that shit dude
>>
>>382231064
Hit him right in his gonads. Remember that you can slice upwards and just hammer out DPS that way.
>>
>>382211704
17 Hours in, still enjoying everything cept the backtracking for the few occasions I die
>>
>>382211704
what gaem?
>>
>>382231064
try not to chase him around too much if find yourself getting hit when he summoning balls- there's an opening to heal for 2 hitpoints when he does that 4 ball shield thing if doge it in the center of the arena, just be sure to dash after.
>>
>>382213681
I love the damn game but for me its been the most painful (not hard just not fun) game to speedrun
>>
>>382231064
Use magic intelligently, also I really hope you upgraded your sword at least once by this point.
>>
>>382231229
Shovel knight
>>
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>>382231593
where can i upgrade
>>
>>382212291
Agreed. It's a pretty solid game so of course games journalists and normie gamers over-hype the shit out of it
>>
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>>382231198
>sell the vendor trash I have and get like over 2.5k geo
>stop at toll for a door that drops down
>it's royal waterways
>proceed to get killed in the water trap
>go back to get everything
>get killed in water trap again
>mfw

I think that's why I've been enjoying this game so much. 15 hours in and the game will still punish you for not being careful. Which is how it should be.
>>
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also what did they mean by this
>>
>>382232249
Geo is worthless so it's not much of a punishment.
>>
>>382232385
At the time it was because I was going to buy out the mask and vessel fragments in dirtmouth.
>>
>>382231895
City of Tears, just keep heading as left as you can on ground level until hitting a dead end with a hut.
>>
>download just finished

Oh well, is this game bad? I know nothing about it, I just like 2D games.
>>
>>382232265
LOL
>>
>>382232613
It's actually very good. Disregard the LM faggot. He's a butthurt mongoloid with a hate boner for this game for no reason.
>>
>>382232613
Play it it's good
>>
>>382232613
It's pretty great. If you liked recent things like Axiom Verge, Ori and Shovel Knight you are probably going to love Hollow Knight as well.
>>
>>382213128
fucking /v/ man i swear what a shithole
>>
>>382232846
>>382232828
>>382232735
Alright, that's sounds good. Thanks anons
>>
>>382211704
Gas yourself nobody love you
>>
>>382225761
What the fuck. I beat all the dream bosses with ease. I spent days fighting the radiance and ragequit the game and haven't played it since.
>>
>>382211704
>Dark Souls

Its a metroidvania game you fuckwit, the same thing that inspired Dark Souls.

OP is retarded, Hollow Knight is pretty great.
>>
>>382231895
You fucking retard.
>>
>>382233098
You suck dude.
>>
>>382227283
I really like mantis village because its where the game started to pick up for me, but overall area its the city or the deepnest

least is greenpath
>>
>>382231895
Yeah, city of tears, ground floor, hard left, don't fuck with him until you get that first upgrade.

>>382232265
I never found this, I also never got into that one room in the abyss that needs like 10 or so blue heart things.
>>
>>382211704
agreed. First game i've ever refunded on steam.

It wasn't terrible but it was incredibly medicore and the combat was clunky as shit. The world navigation was fucking terrible and so was their map system. I don't know why it gets so much praise other than "lol so cute :^)"
>>
>>382233098
The hardest parts of the game for me were Soul Tyrant, Failed Champion and Trial of Fools. All took tons of tries. Radiance hits like a truck but its moveset isn't that hard to deal with and I managed him well with the charm that increases heal speed and the other that makes you heal two HP on one focus.
>>
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>>382211704
The setting is fantastic and the game is overall pretty good, it's like a rock-solid 7.5/10.

I can't believe I let people convince me this would be better than Rabi-Ribi or Ori.
>>
>>382233525
Congratulations you just proved you never played it at all.
>>
>>382219730
Greenpath is THE best area
>>
>>382233525
>>382234093
I agree with him though? What makes you say he hasn't played it?
>>
>>382231064
Weird, I found this guy to be one of the easiest bosses in the game. He has an easy to follow pattern, and he's slow enough in between attacks to allow you time to recover health if necessary.

The only thing that got me was setting down the controller after I thought I won, only to get fucked by the second part of the fight.
>>
>>382233525
>The world navigation was fucking terrible and so was their map system

lol, did you ever actually buy the map and then sit down at a bench with the feather to fill it out while using the pin that marks your exact location? Because the map system is fairly unique and the level design is one of the better ones put into a Metroidvania. Every zone connects to multiple other zones in a way that makes navigating them interesting as you can often just go through multiple zones in a row completely lost.

Considering you put less than 2 hours into the game I doubt you figured out the mapping system out, and I doubt you got the dash ability (which improves the combat 10 fold).

>>382233445
Mantis Village is like the first tough area in the game, and their boss music is ballin https://www.youtube.com/watch?v=EbDkU65pJNQ
>>
>>382233887
the only things Ori is better than HK is optimization and graphics maybe
>>
>>382234323
shittaste brah
>>
>>382219483
BotW is above average. This is pretty damn good.
>>
>>382233887
It has better combat and a better over world than Ori, that's just a fact. I dug both a ton though, and if Rabi Ribi doesn't measure up to them then a shitton of shitposters on /v/ have some answering to do.
>>
>>382234492
alright then what is it, anon?
>>
>>382231064
why do people think this shit looks good?
>dull flat digital coloring with shitty CG texture
>everything covered with shitty spotlights
>low resolution characters with thick perfect digital curves and no detail whatsoever
>asset resolution isn't even consistent in the same screen
>everything looks tiled/copypasted with awful transitions and symmetrical out of sheer laziness and lack of creativity
>UI looks half finished, awful font(s)

every time i see a screenshot from this pile of shit i want to puke.
>>
>>382233445
>least is greenpath
Wow! Shit taste!
>>
am I the only one feeling that there aren't enough charm sockets?

I'd like to use way more charms but in the end I'm stuck with the same 3-4 all the time.

I get it's a balance thing but I'm at the end of the game and I only found like 1 socket (other than the 3 or 4 sold by the weird fat lady bug)
>>
>>382234710
At least it's not La-Mulana.
>>
>>382234710
how can people be so tasteless
please go back to your cod
>>
>>382234449
>https://www.youtube.com/watch?v=EbDkU65pJNQ
banger
>>
>>382234764
You're supposed to use different loadouts according to situations, but you should have way more sockets than that
>>
>>382234449
its also the place where you start to see some real platforming thanks to the wall jump, I must admit that before that I was mostly bored

>>382234725
what makes it good? first time visiting it was a straight corridor to the boss with nothing in it
>>
>>382234710
>why do people think this shit looks good?
Because it does. There is a sense of place which is already enough to call something good.
>>
>>382234689
I don't know but greenpath a shit
>sleepy as fuck music
>annoying enemies
>mediocre boss
>generic scenery
It's not the worst area but it was chore
>>
>>382234829
Cod tastes good though.
>>382234951
>what makes it good?
Atmosphere, aesthetic, and the map isn't that corridor-like. Although desu probably the fact I only found Cornifer waaaay too late contributed to my feeling as if the zone was more complex than it was.
>>
>>382235095
okay gameplay wise it was probably bad, but I liked the look and music a lot
reminded me a ton of Trine 2
>>
>>382234689

comfy and cute enemies, with a very cute boss
>>
>>382227283
I really liked Crystal Peak and didn't care much for the sewer area, but at least that place had Dung Defender
>>
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>>382234775
Looks much better than Hollow crap desu.
>>
>>382234710
>everything covered with shitty spotlights

You realize that's an effect from the boss teleporting in? I'm personally pretty underwhelmed by the graphics but they're fine. Environmental Station Alpha is a good game and it has complete shit graphics.

https://www.youtube.com/watch?v=M9zLqCxOb2Q
>>
>>382234472
...And music and just about everything else. The combat is extremely overrated in Hollow Knight. The only thing Hollow Knight does better than Ori is exploration, maybe,

>>382234571
>Rabi Ribi doesn't measure up to them then a shitton of shitposters on /v/ have some answering to do.
Rabi-Ribi is miles better than both of them, it's just that it focuses almost entirely on its gameplay, and has the added bonus of had a god-tier OST, while neglecting everything else. Plus some of the mechanics in Hollow-Knight, like the charm system, are lifted from Rabi-Ribi. Ultimately, Hollow knight feels REALLY shallow versus Rabi-Ribi.

Rabi-Ribi: God tier music and gameplay, mediocre everything else
Ori: God tier music and visuals with unique mechanics and a focus on platforming/puzzles rather than combat
Hollow Knight: Basic with a focus on visuals and exploration rather than anything else.
>>
>>382235365
That looks like a puke stain of neon colors.
>>
>>382235365
Eugh. Environmental Station Alpha has a better art style than this.
>>
>>382235373
No one is complaining about shit graphics, they're complaining about Hollow Knight-fags masturbating over the game's graphics when it looks mediocre.
>>
>>382235394
>Rabi-Ribi is miles better than both of them
hahahAHAHAHAHAHAHA
>>
>>382235525
but he's telling the true
>>
>>382235523
But it doesn't. It looks very good for an indie game.

I feel like a lot of the people who're so butthurt about Hollow Knight weren't actually around for the original threads.
>>382235576
No.
>>
I think the only time I wanted to use the word cringe was when talking about Hollow Knight's voice acting. I like nearly everything about this game except for this middle school made up language.
>>
>>382211967
I love Dark Souls but I hate when retards use "git gud" as an argument to defend games, Dark Souls it's not even that hard and you don't need to be smart to beat it.
>>
>>382235657
The game has shit-tier dialogue but the VA's fine, as is the language
>>
>>382220721
Nobody noticed all the npcs, levels and terms Hollow Knight stole from Dark Souls?

This world is aids.
>>
>>382235614
>i-it looks good compared to asset swap greenlight trash
Whatever makes you feel better about kikestarting it. It looks mediocre and half-assed. Lazy coloring, lazy environments, UI doesn't fit in. This is not what I expect from a paid game. This is what I expect from an early demo or a free game.
>>
>>382235932
Nice argument faggot.
>>
>>382235365
I can't get over the character design in la-maluna

what the fuck were they thinking?
>>
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Why do Hollow Knighters have such a problem with Rabi Ribi? It's like the game was built to trigger plebs.
>>
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>>382231064
hug the right wall dude. Jump up and slide can evade most of his attacks. Damage window is his orbiters and horizontal charge. That worked for me with +1 nail, but fuck was it long and stressful
>>
>>382236090
Pleb.
>>
>>382236013
No one can deny it though. Saying "b-b-but it looks pretty" isn't a counter-argument.
>>
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>>382211704
HOW DARE YOU? I'VE BEEN SHILLING NON-STOP SINCE THE SUMMER SALE STARTED! I'M LITERALLY SHAKING!! BUY MY GAME NOOOOOOOW!!!
>>
>>382235394
>The only thing Hollow Knight does better than Ori is exploration, maybe
>maybe

Ori has a relatively simple and small world that you go through in a linear fashion with clear objectives to follow, backtracking is minimal and there's not all that much to find off the beaten path. Hollow Knight on the other hand has a pretty fucking expansive and interconnected world that you can go through in almost any order after the first quarter of the game, on top of that that there's a lot of optional shit to find, and you're pretty much forced to explore on your own due to the lack of guidance and the way the map system works.

t. dumb asshole who likes Ori more
>>
>>382236079
He's like a safari hunter crossed with Indiana Jones, it's a decent design.

If by "what the fuck were they thinking" you mean the squat, ugly sprite that they even carried over into the remake, yeah.
>>
>>382236267
Neither is saying "b-b-but it looks ugly", dongle.
>>
Wait, this game is popular right? That means I should hate it.
>>
>>382236090
I like them both
>>
>>382235863
I bet you think the "corpse dropping" mechanic was invented by Souls.

>>382235523
Meh, I find it good in some aspects but there's no denying that other aspects are super lacking. The big shield guards in the city of tears look so basic for such a big enemy.

>>382235657
I like the fake language, it works well for most characters. The only one I really goddamn hate his the ghost guy that rolls at you in a ball. You can just hear the obvious anime influence the autistic kickstarter backer probably pumped into the game. He sounds exactly like a pokemon, but with an "oh so quirky" spin on it.
>>
>>382236529
I said exactly what looks ugly and why. It's your problem if you are in denial.
>>
>>382236324
And almost nothing in Hollow Knight matters? You get almost nothing of importance in Hollow Knight. You spend like 65% of the game with the mantis claws alone. Besides the mantis wings and shade cloak, the only other shit you get of worth is the crystal heart and ground-pound. Almost everything tied to exploration is pointless optional shit like mask fragments or nail arts.

Plus unlike Rabi-Ribi, which can be completed in literally any order, with literally no items, Hollow knight is effectively linear. There's still things you have to do and get to progress, and the game sets the terms of progression for you. It's non-linear in the way that Dark Souls in non-linear, except how, you know, you're forced to ring the two bells.
>>
>>382236781
>I said exactly what looks ugly
Yes.
>And why
No.
>>
>>382236819
Right, the 'why' is self-explanatory really. Do you really need to be spoonfed why tiling assets in a line 10 times per screen with inelegant transitions looks bad? Or why a color palette of 10 shades of grey with a slight blue tint is dull? Or why stock Unity point lights look like shit in a 2D game? Or finally why inconsistent scaling between assets in the same screen is lazy and jarring?
>>
>>382236792
you don't know what any of the words you're using mean you might as well be screaming gibberish
>>
is this game gonna go on sale any lower than the 34% its at?
I notice you cant really count on good daily deals anymore so im pretty close to just pulling the trigger
>>
>>382237143
>the 'why' is self-explanatory really.
No not really. Some people have good taste I'm afraid.
>>
>>382237150
Great argument dude.
>>
>>382237225
He's right though.
>>
>>382237192
Falling back on your >MUH TASTE bullshit to avoid facing the truth I see.
What next, muh opinion?

It's objectively ugly and lazy. Doesn't take a genius to figure out why, and that's why you're retarded.
>>
>>382236792
>Almost everything tied to exploration is pointless optional shit like mask fragments or nail arts.

I guess if you don't like world and characters that is true but I really liked all the hidden encounters, especially with different ancient giant shit.

And yeah it's true that a lot of locations are restricted by powers, at least if you are not full on speedrunning, but there is enough variety for stuff to feel like you are doing shit on your own volition.

>>382237143
Looked good to me, I don't see why are you so upset by it. Nobody is saying that it's the most good looking game ever, no need to defend your sense of truth here.
>>
>>382236608
>ghost guy that rolls at you in a ball
who?
>>
>>382237305
No, anon, you mistake me. I'm not saying we each have our tastes and should learn to live with each others'. I'm saying my taste is better than yours.
>>
>>382237187
Nigga 10 bucks for this is game is completely worth it. I got about 33 hours in at I'm currently trying to beat the final final boss.
>>
>>382237365
And I'm saying your "taste" (i.e. your denial due to feeling like you have to justify the money you wasted on an ugly mediocre derivative game) does not trump objective truth, retard.
>>
>>382237225
I'm not really surprised coming from someone who sees PRETTY COLORS and their brain shuts off
>>
>>382237478
My taste IS objective truth, but I think you will find that hard to deal with. The simple fact is that it does look cheaper than it could, but for all that it still looks great. Especially, you know, outside of one corner of the boss arena.
>>
>>382236792
>Hollow knight is effectively linear
"effectively" linear means nothing, all games with a beginning and end are "effectively" linear

>There's still things you have to do and get to progress
like all metroidvanias, restricting passage until you get an ability is not a bad thing, rabi-ribi might be possible to be story completed with no upgrades but there are tons of areas blocked off anyway

>game sets the terms of progression for you
now that one is bullshit, past the first two areas multiple paths open up to you and its your job to get exploring
>>
>>382237368
I can't spend a lot of time on the game right now so if I get it today at 10 bucks or tomorrow for less, I'm effectively still going to be playing most of the game in the same time window, so the only difference would be how much money I spend. That's why i've been waiting
>>
>>382237556
>The simple fact is that it does look cheaper than it could
Huh, finally starting to cave in. Seems like you are not completely delusional after all. Maybe one day you will come to realize that it really looks mediocre due to the SJW kike devs being satisfied with their preorder money and pumping the rest of their budget into stealth marketing after all.
>>
>>382237341
Most of the optional-bosses are either pointless or drop meaningless stuff like charms or money.

Plus while some of the characters are endearing most are pointless or have barely any content.
>>
>>382236792
>You spend like 65% of the game with the mantis claws alone

This really bothered me as well. My favorite part of Metroid-esq games is the sense of progression and power as you gain new abilities, and I found that aspect to be pretty anemic in HK due to the slow progression and small & fairly generic roster of abilities. That's why I like Ori way more.
>>
>>382237753
>starting
Nigga you have no idea what I've been saying. This has been my point from the start.
>>
>>382211704
ok
>>
>>382236792
Not really, you definitely have freedom to accomplish areas in a mixed order in Hollow Knight. There was an anon in here that wondered deep into the crystal mines blind before he ever cleared greenpath. Also you can't get the good ending without some substantial additional exploring, plus you need the double jump and the abyss dash both.

The game clearly has an intended path, but sequence breaking isn't all that hard to do. I know a lot of people fell into the deepnest accidentally and were forced to explore it, I just walked in after beating the Mantis Lords.
>>
>>382237717
Fair enough, the game is still rather new though so if you want a better price you're gonna have to wait a little bit.
>>
>>382237767
They had enough content for me to keep exploring, i was excited about every bit of dialogue. combined with diving into the unknown of new locations that don't even have a map yet was a great experience for me.
>>
What are some games you like, OP?
>>
>>382237352
Marmu.

https://www.youtube.com/watch?v=LOTmP5wh7RA

Shit just screams spastic anime retard
>>
>>382238052
Backer characters are a mistake.

That entire OC cemetery is a fucking embarrassment.
>>
>>382237796
You didn't play Ori then, since it has even less in the way of actual abilities. It has 1 movement ability that you get over 1/2 way through the game and another barely movement ability you get almost at the end.
>>
>>382237884
>game is linear but doesn't stop you from killing yourself in later areas before you're supposed to get there
Wow I guess Zelda 1 is a great Metroidvania then
>>
>>382238180
>Wow I guess Zelda 1 is a great Metroidvania then
that is unironically true
>>
>>382238052
I guess I see what you're talking about, he sounds like those grub guys so I don't really mind it too much.
>>
>>382237598
>"effectively" linear means nothing, all games with a beginning and end are "effectively" linear
So it's a game about exploring in tiny sandboxes that the game makes for you until you do what the game wants you to, allowing you to explore more tiny sandboxes?

You seem to think I'm saying the traditional metroidvania formula is bad, when I'm not, it's just that it's retarded to act like Hollow Knight's world design is special versus Castlevania or Ori when it's effectively the same.

>like all metroidvanias, restricting passage until you get an ability is not a bad thing, rabi-ribi might be possible to be story completed with no upgrades but there are tons of areas blocked off anyway
No you can complete every bit of Rabi-Ribi with no items using advanced, secret movement techniques and the devs even encourage it. At least now I know you didn't play it. Again, I'm not saying Hollow Knight's exploration is bad, just that's it's retard to act like anything about it is unique, especially versus actually non-linear metroidvanias like my example, Rabi-Ribi.

>now that one is bullshit, past the first two areas multiple paths open up to you and its your job to get exploring
No? This is what I'm saying. You can only progress so far before cowing to the game design and finally going after new abilities in the ancient basin or soul sanctum or whatever. This is my main problem with Hollow Knight, the sense of progression is so small. You go hours without getting anything of importance in a normal play through. So it's basically just a metroidvania that lets you explore a lot without having many items.
>>
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I want to fug the bug.
>>
>>382238135
http://oriandtheblindforest.wikia.com/wiki/Skills

???
>>
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>>382238123
It's a shame more backer games don't escape the stink that is backer included characters. They are never good, never.

>>382238180
You can beat the area, the only real obstical would be your damage output. There's also a multitude of areas that you can tackle at different times, I definitely went to deepnest after exploring a good portion of the game first.
>>
Guacamelee is good though, spend your money on that.
>>
>>382211704
>absolutely fucking terrible dude dark souls lmao design decisions

i think you're thinking of dead cells
>>
>>382238610
Hollow Knight is good, just not great. Guacamelee is good too, just worse than Hollow Knight.

Regardless, the plague of recent indie metroidvanias is great.
>>
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>mfw don't know if I'm bad or I suck because I'm not using a controller
>>
>>382238895
use a controller
>>
>>382238610
The combats good, the art style - especially in the latest re-release - is great.

The maps are trash - simple and straightforward platformer levels with some optional offshoots - and the bosses are fuck-awful puzzles that actively prohibit you from using the indepth combat system, which is just an absolute failure of design. Fuck were they thinking.

Worth playing though, totally.

>>382238859
It's been the goto for indie games for a while. As far as goto genres go, I'm always down for a decently paced Metroid-clone/Metroidvania.
>>
>>382239000
which one? I don't have any, so I'm probably gonna buy one
>>
>>382238501
Bash is the only skill that does something differently and isn't just a small inconsequential upgrade to an already existing skill.

If you're going to count most of those as "skills" then Hollow Knight still has more, and hollow knight lets you sequence break in many areas without having movement skills where Ori basically never lets you do that.

The point is that any criticisms of that kind you want to level at HK apply 3x as accurately to Ori. I liked both games, but don't be an idiot.
>>
>>382211704
I'm having a fantastic time with it. It's really really cute.
>>
>>382239143
Xbone/X360 is a simpler setup since it has native support on Windows, but DS3/4 just needs SCPServer/DS4Windows to run hunky-dory.

Just personal preference really. I prefer Dualshock layouts for whatever reason.
>>
>>382239143
An Xbox one controller, it's the one used as a reference by most games with controller scheme, it's pretty comfortable to hold, and it comes in wireless or cabled version.
>>
>>382238414
>Hollow Knight's world design is special versus Castlevania or Ori when it's effectively the same.
I never said it was special, I just found it pretty solid overall

>No you can complete every bit of Rabi-Ribi with no items using advanced, secret movement techniques and the devs even encourage it. At least now I know you didn't play it
I played it, about the only secret move that helped me sequence break was the wall jump, can you really 100% all maps even if there are areas where you need the slide?

>So it's basically just a metroidvania that lets you explore a lot without having many items.
eh, that's fair I liked exploring for charms and shard, just like I like exploring for missiles on metroid can see that's not the case for everyone
>>
started it today and its already a great purchase for me.

beat the fat knight and the mother fly and taking a break now. not sure where to go, but it will be fun finding out!
>>
You're welcome to have your opinion, and I will not chastise you for it. I disagree with it heartily.
>>
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>>382238532
>They are never good, never.
>shit talking THE BAZ
>>
>>382238532
>the new DLC pushes this shitheel waste of air mary-sue as a major canon character
>>
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/our guy/ likes it

/v/ BTFO
>>
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Who's the worst NPC?
>>
>>382239824
I also didn't mind Mr. Hat or Phantom Striker, only Reize really
>>
>>382239345
>>382239395
The game seems to work better off of digital input though. A gamepad where the digital directional input is in the primary position seems like the better choice.
Dualshock has support on Steam and the Steam controller worked very well for me when I played (Put the various Up/Down + spell/attack inputs on other buttons though).
>>
>>382211704
I refunded it after 1.7 hours. its so fucking garbage. it shoudlnt take me 1.7hours for the game to get good.
>>
Just beat the game. What exactly happens? I get the feeling the "dead" people are now actually allowed to die.
>>382240069
>haha, that's all I've got for you
>1% of the way through the game
I do with Cherry'd given their characters a longer lifespan.
>>
>>382240069
Snail Shaman is pretty funny, though. And he does give commentary on what a bunch of assholes the other shamans are too if you talk to him with new spells under your belt.
>>
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>>382238895
>mfw playing on keyboard and still managed to complete the arena without the best nail
>>
>>382224672
Lel no, assuming you went to the soul Sanctum directly after reaching the City of Tears, you're not even 1/4 done. That's what, 5 hours into the game?
>>
>>382225035
Try something different, get Rain World, then HK.
>>
>>382232265
Come back with the dream nail.
>>
Why would I spend money on this jew shit? They are even releasing DLC despite the game looking unfinished (what the fuck is with the UI font)

I might pirate it. On the other hand Kero Blaster is a great buy for the Steam sale since the discount is better and it is an actually good game that feels COMPLETE, runs very well and is cohesive, has a great art style and color palette despite the low resolution and a fantastic soundtrack.
>>
>>382240841
Good question - I accidentally hit the gravedigger spirit with the dream nail and he fucked exploded.

Is that like, meant to happen? Should I do that to all the spirits?
>>
>>382211704
I just really hate the controls working only half the time.

>Jump over dashing enemy to attack them from above
>Swipe to the side instead and get hit
>>
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>>382236608
DOMA DOMADOMADOMA
>>
>>382236079
>tfw La-Mulana poster has successfully turned people against the best metroidvania of all time
>>
>>382241259
nice epic tumblr meme face and overdone jojo reference dude
>>
>>382238416
>Hollow Knight fan art
>Hollow Knight speaks
Lore wise he's supposed to be a literal "I have no mouth scream" character.

>>382240843
>They are even releasing DLC
It's free™, nigga.
>>
>>382241232
I never experienced anything like that. Sounds like your copy is particularly bugged.
>>
>>382241359
Sweet, I'll pirate the game and buy the DLC then
>>
>>382240942
Doesn't matter, feel free to do it or leave them, some are actually cool with being dead.
>>
>>382240843
We know you're the guy from earlier.
>>
>>382240942
When you beat dream warriors and bosses the implication seems to be that you are giving them a final rest, so I don't think it's supposed to be evil
>>
I really like exploring with traditional map without compass. Can I just beat game without buying it or do I have to buy it to unlock something?
>>
>>382242046
You have to find and buy more charms to unlock more charm slots (i.e. you're able to equip more) from a certain merchant. You can just buy the compass and simply not equip it if you want.
>>
>>382242046
No. You can beat the whole game without it.
>>
I think the setting isn't bad but I agree with everything else. Flashgame tier art, very basic gameplay, shamelessly ripping off Dark Souls. Doesn't do anything particularly well or bring anything new to the table, like I never stopped to think a mechanic is clever or a particular enemy is fun to fight or memorable for some other reason. It also has tons of braindead backtracking.

I learned of several good games by seeing them on /v/ so with how much this was shilled here I was expecting something decent but this is just a subpar game.
>>
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>>382242440
>shamelessly ripping off Dark Souls
>>
>>382212293
where is my bloodborne 2, you slant-eyed fag?
>>
>>382242440
You make it easy to tell you haven't played the game.
>>
>>382211704
thank you for this. sick of seeing it on here.
>>
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>>382242440
>shamelessly ripping off Dark Souls

Shut the fuck up. If anything the devs are just huge fans of it and pay homage to it.
>>
>>382243981
Hey LaMulana faggot. You ever take breaks?
>>
>>382211704
GAS THE SHILLS AND FUCK THIS SHIT INDIE TRASH
>>
>>382218457
there are only two jump scares. one you can see coming from a mile away if you pay attention though.
There is also a really fucking creepy area that'll fuck you up if you hate bugs, but it's supposed to give you the 'get the fuck outa here fag' feel.
Plenty of unsettling shit though. Fucking Nosk
>>
>>382241359
>he's supposed to be a literal "I have no mouth scream" character
No, lorewise he's supposed to be a perfect vessel void of any personality and emotions
>>
>>382228369
>He's too fast to heal through
Everything but Radiance can be healed if you instantly heal after they wiff their attack. And you can still get away with it against Radiance because he has a lot of slow attacks, besides the laser and ground pokes
Heck, you can even equip the 2x heal charm for most of them, because they are bad at attacking.
>>
>>382245352
Nigga I'm a huge pussy and there are zero jumpscares.
>>
>>382239535
just beat the hornet

this green area is so sweet, love the design.

thanks for shilling y'all
>>
>>382246169
If you're enjoying the part that's boring to some people, then you're going to love the rest of the game.
>>
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>>382226185
Fast heal trinket.
Keeping the blobs under control takes priority over hitting the boss. Longer nail trinket helps a lot with that.
Then you need to git gud.
>>
>>382226185
The super cheese charm tactic:

Defender's Crest
Strength Charm
Fast Healing
Spore Shroom
>>
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do you agree?
>>
>>382248591
I never noticed the subtle camera shake before that.
>>
>>382249630
Yeah, that seems fair. It's good, but not mind-blowing.
>>
>>382234927
i'm at the final boss and I pretty much never swapped out of my map marker, soul charm, dash master and long nail.

Now I finally reached the arena and got a couple of extra sockets for my damaging dark dash
>>
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>>382249630
Yes, it's not 100% best game ever but I can't find any reason to not recommend it.
>>
>>382249630
Yeah sounds about right. I'd give a solid 9/10
>>
>>382211946
advice taken, stopped reading at your post
>>
>>382250042
and yet I bet he plays all the cod, fallout and all the other actually shilled games
>>
>>382249846
>>382250126
>>382250183
I feel that it's the best metroidvania available on pc.

I only wish it'd last longer but I guess not every game can have a reverse secret castle with 200% of completeness
>>
>>382250042
>phonepost
ew
>>
>>382250604
have you played la mulana?
>>
we'll be GOTY 2017 so it doesn't really matter either way
>>
>>382250183
85 for me. 9/10 would be reserved for great games with flaws, while this is more just a very good game which doesn't do enough of its own stuff to make it great.
>>382250604
It is really long though. Also, as >>382251254 says, La-Mulana is one of the best metroidvanias of all time and it's on PC.
>>
>>382211704
The game is great despite it's flaws. And here's what I think the flaws are.
1. Jumping carries no vertical momentum. So you fall as soon as you let go of the jump button. That's a little weird, but easy enough to adjust to. And it makes sense for the most part, because you want to stop gaining height as soon as possible, in case a hazard is above you. You get more control this way.

The problem is that starting a double jump doesn't work the same way. Instead of immediately gaining height when you double jump, you have to way for a small delay, while the wings spout and flap. So it's not reliable enough to save your ass in case a hazard is below you. Because you would need to have reacted soon enough to account for the delay. But then again, if you could react that fast, then you wouldn't be in a situation where the double jump would save you.
>>
>>382253515
>Jumping carries no vertical momentum
But it does. If jumping has no vertical momentum, there would be no apex and pogo wouldn't work.
You haven't fucking seen the atrocities that is NES games with absolutely no vertical momentum, its almost painful to platform over enemies.
>>
>>382253515
Have you never played a platformer before?
>>
>>382211704
you're a bit late.. everyone's either already played it, or never going to...
>>
>>382253515
2. Like someone already mentioned, the economy is fucked. There's nothing to spend Geo on, half way through the game.

3. You can only dash or slash. You can't dash and slash at the same time. Which makes zero sense. Needless limitation. In order to get the ability to dash and slash, you need to learn the technique, and then charge up every time you want to perform it. But there aren't any situations where charging a dashing slash is viable. Dash slashing is for very quick situations. Not setups. There are not setups for it, so it's useless.
Same with the spin slash. There's no point in performing it, because enemies will still just attack you.

In fact, That brings me to 4. No enemies stagger when you strike them. There's no advantage in getting that first decisive strike. Because enemies will still complete their own animation anyway. So you just get hit anyway.
>>
>>382253947
No it doesn't. If you jump straight from the ground, you only ascend as long as you hold the button down. Immediately after you let go of the button, you descend. When you let go of the button, you don't continue to ascend via momentum.

But like I said, that's not the problem per se. The problem is that when you are already in air, descending, the double jump has a slight delay. Which simulates falling momentum. And that's the bullshit part.
>>
>>382254105
>3
Nailmaster Oro says hi. So do Nailmaster Sheo.
So do Pogo, Crystal Dash, Sharp Shadow & Desolate Dive.

>No enemies stagger
Are you even playing the game? Most of them do.
Its one of the better games to copy over Poise
>>
>>382254518
>Immediately after you let go of the button
You slowly lose momentum and then apex. After that, you slowly start gaining downward momentum.
Lots of shit, like some of the tighter pogo sections are only possible because you have a lot of vertical momentum.
Without it, you would need the fucking increased slash speed badge to even try most of them.
>>
>>382253515
>>382254105
This is all good except for the no-stagger thing, which is just wrong.
>>
>>382254548
>Nailmaster Oro says hi. So do Nailmaster Sheo.
>So do Pogo, Crystal Dash, Sharp Shadow & Desolate Dive.
ok? You just named a bunch of stuff that doesn't matter. None of that matters to the fact that you can't innately dash and slash.

>Are you even playing the game? Most of them do.
No they don't. They get pushed back slightly sometimes. But you can't interrupt their animations.

>>382254708
>You slowly lose momentum and then apex. After that, you slowly start gaining downward momentum.
No you don't. You're remembering wrong. Load up the game and test it right now.
Pogoing is an exception. I'm talking about jumping. Not pogoing.
>>
B A I T
>>
>>382255131
lol what a fag. Go play something like Faxanadu.
Or many NES platformers.
>>
>>382231861
thanks
>>
>>382255251
What are you getting at? I'm 31, and owned an NES as a child. I played all kinds of NES games. Except for Faxanadu. Why the fuck does that matter? Why can't you state your point plainly without trying to pull the "I'm more experienced than you, kid" card?
>>
>>382255621
Go back home. You are drunk. Nameless Vessel do not control like Megaman at all.
>>
>touch enemies butt or shield
>take damage

They should have done at least logical hitboxes but aside from that it's really a great game.
>>
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>>382211704
What a handsome character
>>
>>382254105
5. The shadow cloak needing to recharge makes it too unreliable. When you're in a fast and tense situation, you might find yourself dashing quite often. So in that split second you need to dash *through* something, it's lame how the cloak is sometimes still recharging.
>>
>>382256651
If it had no cool down that shit would be op as fuck and break the game.
>>
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>>382255810
>Someone FINALLY calls the PC right instead of "The Hollow Knight"

My bugga.
>>
>>382257159
You are the hollow knight though. This whole thing was just his dream, sort-of -- the whole deal is all "hollow knights" are the same person, and THE Hollow Knight is dreaming. The HK wants to kill itself, so...it does.
>>
>>382256908
mmmm... I'm not so sure about that. Maybe don't have the shadow cloak in at all then? It just feels like a huge tease to me. It *sounds* useful, but I can never find a good opportunity to use it.

>>382256651
6. In convenient transit locations. I kind of get why transit is absent in some parts of the map. Because on your first visit, the lack of escape is distressing. I like that. But in late game, it makes exploring the world a pain. There's no real danger anymore, you just want to scavenge the remainder of the game, and it's a pain in the ass to get around, because 50 screens stand be tween you and the next transit station.

6. No ability to warp home. Again, it's another end game complaint. Would be nice to get a fast travel mechanic. I have 20 rancid eggs. They should have made those the item to warp with. And then make your vengeful spirit cost a percentage of it's geo to restore. Then at least you would have incentive to spend geo, and reason to use eggs.
>>
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>>382257159
Bury my body, c-cover my shell,
What meaning in darkness? Yer here i remain...
I'll wait here forever, till light blooms again...
>>
>>382211704
>minecraft sounds
>human mumbling - done by one guy - as dialogue
>fucking soda sounds for water
>>
>>382257716
Just learn how to use it and don't spam it. The game gives you a shit ton of charms too to get you out of trouble. Just LEARN how to play the game.
>>
>>382223710
Shh anon, souls invented everything
>>
>>382256651
Fucking THIS. I know why they did it but it was a bad idea.
>>
>>382258779
It's not about invention, it's about popularising.

Soulslike deniers are the worst scum of hipsterdom.
>>
>>382257716
I bet you don't even know the game has parrying
>>
>>382256651
the shadow cloak would make you invincible without a recharge time.
>>382257716
>mmmm... I'm not so sure about that. Maybe don't have the shadow cloak in at all then? It just feels like a huge tease to me. It *sounds* useful, but I can never find a good opportunity to use it.
the shadow cloak isn't even needed to complete the game and there are plenty of times when it is useful.
>6. In convenient transit locations. I kind of get why transit is absent in some parts of the map. Because on your first visit, the lack of escape is distressing. I like that. But in late game, it makes exploring the world a pain. There's no real danger anymore, you just want to scavenge the remainder of the game, and it's a pain in the ass to get around, because 50 screens stand be tween you and the next transit station.
I don't agree at all, every map has multiple entrances, going through half the maps takes like 10 mins at the end game.

>6. No ability to warp home. Again, it's another end game complaint. Would be nice to get a fast travel mechanic. I have 20 rancid eggs. They should have made those the item to warp with. And then make your vengeful spirit cost a percentage of it's geo to restore. Then at least you would have incentive to spend geo, and reason to use eggs.
That could be good simply because geo and eggs are absolutely useless.
>>
>>382262496
>the shadow cloak isn't even needed to complete the game
Those shadow pillar doors nigga.

Also Radiance is pretty much impossible without it.

Geo and eggs really needed to be used on something. At the end I lost 26k to a bug and didn't care enough to cheat it back in.
>>
>>382257716
To be honest the shadow cloak made the hidden/dream bosses a shitton easier for me when I knew that I could dash through any attacks and even through the bosses.
>>
>>382263117
>Also Radiance is pretty much impossible without it.
????
He doesn't even have instant attacks.
>>
>>382264862
Nigga are you forgetting the attack you have to dodge through?
>>
>>382264904
Shouldn't you name/describe it then?
Even the pillars fade offscreen.
>>
>>382265094
The pillars sweep across the screen so you have to dodge through them.
>>
>>382265171
They still fade off platform, and fade in. You can dodge them by positioning to ignore them.
>>
>>382265336
Yeah that's not gonna be feasible in the middle of the fight, especially not with those spikes appearing on half the screen. Don't be uselessly "ackchually" about this.
>>
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>>382211704
>>
>>382265465
So you are telling me you don't want to use Baldur Shell + Unn + Spikes as a substitute?
Or Desolate Dive?
>>
>>382263117
Radiance is impossible without it because you can't get to Radiance without it
>>
>>382265904
>Those shadow pillar doors nigga.
nigger
>>
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How come every thread I've seen about this game on /v/ is a troll/bait thread and never a thread actually discussing the game.

Fuck this board.

How does shit this garner 500 replies, you all should kill yourselves.
>>
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>>382257334
what
>>
>>382262496
>I don't agree at all, every map has multiple entrances, going through half the maps takes like 10 mins at the end game.
It's needlessly longer than what it could have been with smarter transit placement. Wasted time is wasted time.

>the shadow cloak would make you invincible without a recharge time.
Only for the duration that you are dashing. Which is a limited distance, with a cool down. And it's not like you can dash and attack at the same time. So you're open so long as you are attacking.

>>382263117
The shadow doors are just arbitrary progress stoppers. No different than a locked door. And the shadow cloak, it's key. But in terms of combat, or any other real puzzle like situation, it's needless.
>>
>>382264123
Admittedly, the shadow cloak did help me with the dream version of the soul master.
>>
How do I kill Flukemarm, he sucks
>>
>>382268218
wait until endgame when youre OP

he's optional and just gives you a shitty charm
>>
>>382266087
Apparently people are saying that someone hated this game so much, that he decided to spam multiple shill threads leading to future threads doing this whenever a new Hollow Knight thread gets posted.

Least that's what I heard.
>>
>>382268218
Hit it until it dies.
>>
>>382268359
I'm pretty sure all the "shills" on /v/ are just autists falseflagging and no actual respectable dev/publisher would ever try to advertise their game in this festering shithole.
>>
>>382267561
you are forgetting the dash master charm that lets you dash almost with no recharge and the charm that turns shadow cloak into an attack.
>>
>>382269463
Does dash master also decrease the cool down for the shadow cloak. I'm curious. Because if it does, then you might have a point, but if not, then I still think it's useless.
>>
I just beat the Radiance.

What the fuck did that ending even mean?
>>
>>382269939
You killed the infection instead of just taking the place of the Hollow Knight before you.
>>
>>382269939
I would continue to try exploring the world to put the pieces together if I were you. If you want me to spoil it then read on.

The Radiance was the god who created all the bugs, controlling them in a hivemind. Eventually the bugs broke off from this hivemind to follow the Pale King, so the radiance was fucking PISSED and invaded the minds of the bugs while they were sleeping, making them dream of light and pulling them back into the hivemind in the form of the infection.

You are not actually a bug, and neither is the Hollow Knight, rather you are both beings created by the Pale King for the specific purpose of being a vessel to the Radiance to stop the infection from spreading.

All those abyss creatures are the same as well, and you were the only one remaining who still was able to contain the radiance.

In the true ending, instead of containing the radiance, you step into the Hollow Knight's "dreams of light" and kill her outright, permanently stopping the infection forever and pulling all the bugs out of their hivemind."
>>
>>382269939
You, the vessel, filled with the soul of the king, the queen and the void, helped by the hollow knight defeated the Radiance in its final hiding place.
With your mask broken and your purpose fulfilled, you return to the abyss.
>>
>>382270454
Now it all makes sense. The game is really good and all, but man did it have to be so damn cryptic with the dialogue and lore? I didn't understand half the shit that was going on. All I knew was that I had to kill this thing to do that thing.
>>
>>382270454
To add to this, there was an even older Kingdom or Kingdoms than the one the Pale King lorded over. They Abyss has structures that look very old, and the soul reservoirs scattered around the map apparently predate Hallownest according to the scholar bug.

The Pale King knew how to harness the Abyss. Whether he is in any way related to it is unknown, he was a great Wyrm however, and as an ancient being he may have known of the Abyss. Clearly he knew how to shape it, whether or not he discovered it recently or long ago.

That's the coolest part of the lore to me. We know the Radiance created the moth peoples and lorded over all bugs, but where did the ancient kingdom play into things? Did it predate even the Radiance? Was it destroyed by the Radiance? Did it stand in opposition to the Radiance, worshiping the darkness of the Abyss rather than the Light?
>>
>>382270454
There's one thing that I didn't really get. If the nameless vessel is one of the many creations in the abyss by the Pale King, how did we start the game with him walking towards the town? When did he manage to crawl out of the abyss?

It would've made more sense to me if the game somehow started in the abyss.
>>
There are any save points closer to the Soul Master boss than the one that is right on the side of that bug that sells maps?
>>
>>382259904
Dark souls did not "popularize" losing currensy after death as a design aspect.
>>
>>382272758
Nope, I hope you like walking.
>>
>>382272930
This section is the reason why i didn't touched the game in three months. I trying again now thanks to this thread. Wish me luck.
>>
>>382221232
>fighting zote as his ideal form of how powerful he is inside his mind

I really hope this happens in the dlc
>>
It would be a good game if the jump maintained momentum without directional input. I can't play this shit because of how the jumping works.

>b-but the controls are more precise this way
They are not. We've been compensating momentum in platformers for decades and some of the sidescrollers with the most satisfying controls out there are heavily based on momentum (think of Super Meat Boy)
>>
>>382275525
Adapt. Tradition is never a justification for anything.
>>
>>382273329
upgrade your sword, that section isn't really anything difficult
>>
>>382231064
most enjoyable boss fight in the game, i fucking loved it
>>
>>382217548
this
Thread posts: 459
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