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It took a while but I finally settled on an arrangement

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Thread replies: 71
Thread images: 13

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It took a while but I finally settled on an arrangement we can all agree with.
>>
>>382102970
>MMORPG
>>
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Kill yourself.
>>
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>>382102970
By your faggot logic, Quake 3 is "casual tier". You might as well just drink bleach, you will never recover from this.
>>
>God Tier
>VR multiplayer shooters
>>
>>382102970
Roguelike could be any style of gameplay though, you could have a console FPS Roguelike.

Pretty accurate list but remember that skill level =/= good or fun game. An ultra-casual game could be super fun while you can also have a mind numbingly boring high-skill-cap fighting game
>>
>dante in dmc 4 isn't in pro tier
>>
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>arena fps
>in casual tier
>below team based fps

so cpma is casual.

ok.
>>
>Starcraft only Hardcore
>Casual Quake
lmao
>>
Rhythm games are overrated. Sure those japs with their fast fingers are impressive, but its mostly memorizing and requires a much lower mindset compared to fighting games
>>
>>382103626
exactly

people say shoot em ups are all memorization but that's all BS

rhythm games are literally all memorization, they have no validity as a genre, playing beatmania is nothing compared to fighting games, RTS, quake, or shoot em ups
>>
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>>382102970
I agree with your list. I feel like everything in pro tier is accurate, those games are usually the most intense and rewarding to learn. However, arena shooters should be higher.

Other than that, you're pretty on point with the list.
>>
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>Team Based FPS and MOBA not in the same tier
>Turn-Based games and Simulator games are casual tier
>Rhythm games are in pro tier
>MMORPG PVP needs skill
>Roguelikes are hardcore
I think I'm having an aneurysm.
>>
>>382102970
I'm so used to DF and Rimworld, I don't know if they count as sims or roguelikes.
>>
>>382102970
>Turn-based games are ultra-casual
>But Roguelike are Hardcore
But Roguelike games are turn-based. Unless you one of those shitters that think Isaac is a Roguelike and not a Roguelite.
>>
>>382103381
>Roguelike could be any style of gameplay though, you could have a console FPS Roguelike.
You literally can't.
I hate the term "roguelite" but that applies here.
Isaac is a top down shooter, it plays like Robotron, not like Rogue.
Rogue Legacy is a sidescrolling action platformer, it doesn't play like Rogue.
Everspace is a 3D space shooter. It plays like Freelancer, not like Rogue.
>>
>>382102970
Expected to come to this thread and disagree with an obvious 'troll' list.
To my surprise though, that list is pretty damn accurate. Especially the highest tiers.

If I had to make one complaint though? I'd say platformers should be up to Need some skill tier.
>>
>>382102970
I dont even like smash, but saying melee's skill cap is casual just indicates how fucking retarded you are.
>>
But roguelikes are turn based games
>>
>>382103626
>>382103738
You can't memorize physical dexterity.
>>
>>382103738
>people say shoot em ups are all memorization but that's all BS
But they literally are. Enemies come in the same patterns and use the same attacks every time. Reacting to the attacks is no different from reacting to beatmania song with random modifier.
>>
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>>382102970
>Put mobas at the bottem to get (you)'s even though they have a high skill ceiling
I see what your doing you silly man
>>
Rhythm games, by definition, have a limited skill ceiling.

Not saying they don't take skill. But the skill ceiling is limited by the very nature of there being no decision-making involved.
>>
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TIER 1: RTS
2: Arena FPS
3: FPS (PC), Fighting Games
4: Squad/Class Based FPS (PC), MOBA
5: Strategy, Roguelike, Card Games
6: FPS (Consoles) Rhythm Games, RPG
7: multiplayer games not classified as above
8: single player games with emphasis on gameplay mechanics
9: single player games with emphasis on balancing story and gameplay mechanics
10: Visual Novels, Point and Click, Story Games
>>
>>382104730

The skill ceiling is technically the highest of all genres because it is always changing. Other games don't really change, but rhythm games have infinite possibilities.
>>
>>382104952
>Actually correct
>He doesnt put a hated or loved genre at the bottem to get (you)'s
Good guy you are
>>
>>382104730
Nigga what
Rhythm games are the very definition of skill games. When the playerbase of a rhythm game starts to get close to maxing out the skill ceiling, the devs just add harder songs to push them even further. The skill ceilingnis almost limitless. You can always make a song chart faster, more dense, and with more awkward and more difficult patterns
>>
>>382103738
if you actually played iidx you would know that all the top players use random, negating even the possibility of memorizing the notes.
>>
>>382104497

>muscle memory
>>
>MOBA below everything
wow I'm sure there's no bias or personal preference here at all
>>
>>382103738
>rhythm games are literally all memorization, they have no validity as a genre, playing beatmania is nothing compared to fighting games
This is the same dumb argument as
>if you are a tall basketball player all you need to do to win is dunk. lol no skill game!
Funny that you mention beatmania, because I absolutely guarantee most could spend an entire game playing nothing but beatmania and will not reach the skill level required to play most of the tracks in that series. Memorization won't fix the fact that you are an uncoordinated fuck.
>>
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just made this. any corrections?
>>
>>382105787
>I absolutely guarantee most could spend an entire game playing nothing but beatmania and will not reach the skill level required to play most of the tracks in that series
wot m8
>>
>>382105787
Basketball is a sport against another team which requires spacing, teamwork and mindgames

No rhythm game meets those requirements, your example is flawed
>>
>>382102970
I would move Beat 'em up and Hack N' Slash up, split Racing Games into Racing Simulation and Kart Racing, keep Kart Racing where it is and move Racing Simulation down.

And just remove the last tier because it's low tier bait.
>>
>>382104958
>>382105434
I think we have a misunderstanding of what "skill ceiling" means. I think skill ceiling means that a game allows you to utilize an increasing amount of different options how to approach a problem depending on how good at the game you are.

A rhythm game has a high difficulty ceiling, if you like. An infinite one, really, because you can make those games as difficult as you like while still technically being playable. But the games never ask you to make a decision. They ask for perfect execution.
>>
>>382106110
Muscle Memory usually works for one song, to be consistently good requires much more skill in terms of reaction times and hand coordination.
>>
>>382106559

Then under that logic, rhythm games are pure skill while other genres require skill AND decision making. So rhythm games require the most skill.
>>
>>382106686
Well, then I suppose the genre as a whole requires skill, but singular levels/tracks only require memorization.
>>
>>382103324
Kinda this
Rhythm games and fighting games are like the only games i play now but i think being super good in quake and StarCraft takes more effort, in fighting and rhythm games you have to be patient and after a while you automatically become good but in games like quake 3 and starcraft being good depends on a lot of factor and performance doesn't keep consistent
>>
>>382107885
>in fighting... games you have to be patient and after a while you automatically become good

god no

you're probably awful
>>
>>382102970
>roguelike
>skill
??
>>
>>382107937
Don't believe me come on fightcade and play with me i can confidently say i can beat every one on /v/ on 3s its just of you enjoy them you do become good but even if you enjoy playing arena shooters rts games its not necessary you become good
>>
>>382102970
>fighting games at the top
>not RTS
>not arena shooters
>not fps
No
>>
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>>382102970
>This list

Also someone post the Nicolas Cage laughing gif, I just realized I don't have it even though it's perfect in this scenario.
>>
>>382108038
>3s

see me in ST. are you ready?
>>
>>382108159
I don't know sf2 but wait let me come i am graffhead
>>
>>382108159
We playing on fightcade right
>>
>>382108236
>>382108303
yes

my username: ChadThundercock
>>
>>382106010
you put in roguelike twice
>>
>>382108303
>>382108236
gg.
>>
Ggs bro i actually was lying about not enjoying i really was enjoying it was just my dad pastering me had fun
>>
>>382109551
Meant to quotw
>>382109490
>>
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>>382102970
>Rhythm
>>
>>382102970
sim my son are top tir.

Honestly even shit em ups pro tir?

You are truly retarded.

Fucking plebs couldn't fly a bf109 A4 with 3 la5 on there six in il2 Stalingrad inf full sim mode and you fucking talk abut skill. Jesus fucking Christ.

All your top tir games only reward memorising but not thinking.

fuck off summer child.
>>
Sim racing games like iRacing are pro tier
>>
>fighting games
>skill

Is everyone on this board a nigger?
>>
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>>382108141
>>
>>382109891
>Fighting games dont require thinking

Please just shut up if you have no idea what you're talking about.

>>382109957
Go back to /pol/
>>
>>382107662
what kind of rhythm game player only plays one song all the time anyway?
>>
I am what you could call a "pro" at rythm games and I still struggle in making it to higher than gold in league

your list is bullshit and internalized hatred
>>
>>382110805
Good point, I suppose.
>>
>>382109910
Proper racing and (combat) flight sims have pretty much infinite room for getting better at them.
Especially against other people.

I've no fucking idea how anyone able to put letters together past a second grade level can even consider simulator games anywhere below top tier skill ceiling.
>>
>>382102970
>the shittier and less fun the genre the more hardcore the gamer
yeahhhh makes sense. anyone who considers himself a gamer is an autistic faggot
>>
>>382105787
>if you are a tall basketball player all you need to do to win is dunk. lol no skill game
that's true actually. basketball is gay and takes no skill if you are tall enough
>>
everything but duck hunt is casual baby shit sucking tier.
>>
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>>382108141
This one?
>>
>>382102970
>Roguelikes
>Hardcore
Most of the challenge in a proper roguelike is self inflicted. Most have a way of really neutering and splitting up every single encounter to reduce the threat to nothing. Playing enough or wikisurfing to figure out how in each game isn't difficulty.
>>
>All these brainlets acting smug for being able to clear baby hero and baby band on expert
Bet you casuals never even heard of iidx or pop'n before this threads
https://youtu.be/zCLla1xEL4I
>>
>>382113140
Maybe put down japanese rhythm games instead of just rhythm games
>>
Who cares about this, just play what you enjoy the most

It seems petty to be elitist about a hobby that revolves around wasting your time as efficiently as possible
Thread posts: 71
Thread images: 13


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