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I just want an MMO with: >great story >large community

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I just want an MMO with:

>great story
>large community
>great combat system
>great endgame
>a lot of quest variety
>complex item system
>large scale pvp
>great enemy AI
>great dev support
>no p2w bullshit

What would you recommend?
>>
Lower standards.
>>
With these requirements?
Fucking nothing
>>
Realistic standards.
>>
Player unknown battle grounds
>>
>>381962363
why don't you make one?
>>
>>381962363
>mmo with great story
You can't do this in an mmo with hundreds of thousands of players. Stories need characters, and characters don't mean anything if they're just a drop in the ocean.

In a small game like NexusTK, players in positions of power can drive the story themselves and have it be meaningful.
>>
>>381962460
>>381962489
These are the only two serious answers.

You're better off playing singleplayer RPGs. MMOs cater to the lowest common denominator to generate the most money, not create quality content.
>>
I just want an MMO with:

>obnoxious or non-existent story
>1000 erp sluts and drama queens
>push button get sparkles combat system
>grindan' raid for shit gear endgame
>one (1) quest
>one (1) item
>one (1) pvp build
>no AI
>no dev support
>no no p2w bullshit

rec me a game friendos
>>
>>381962651
Secret World has some of the best writing and characters i've ever seen in vidya and easily the best in MMOs. Just a shame that nearly everything else is dogshit, even by MMO standards.
>>
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>>381962363
It calls to you.
>>
>>381962651
FFXI has pretty good stories
>>
>>381962363
I'd like that but with minimum story. I don't want to play Final Fantasy XIV mainly because it has so many story quests you have to do.
>>
>>381962489
>>381962460

This.

however

>great story
>great combat system
>great endgame
>a lot of quest variety
>complex item system
>great enemy AI
>no p2w bullshit
WildStar.

>large community
>great combat system
>complex item system
>large scale pvp
>great dev support
EVE

>great story
>large community
>great endgame
>large scale pvp
>no p2w bullshit
Elysium WoW or wait for Crestfall.
>>
>>381962983
>great endgame
>a lot of quest variety
>complex item system
lolno
>>
>>381962919
>writing and characters
Nigga a pile of NPC dialogue isn't a story.

The story in an MMO is told by the players.
>>
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>>381963158
can someone explain to me why WoW was basically the only really good fantasy MMORPG?

why can't anyone make an MMO that can top a game released 13 years ago?

HOLY SHIT SOMEONE MAKE A GOOD MMORPG ALREADY!!!
(im just gonna have to play EVE aren't I?)
>>
>>381963501
>TIL - high population = good MMO XDDD
>>
>>381963158
>large community
>great endgame
>Elysium WoW
>90% Chinese
haaahahahahahhahahahahahahahahaha
>>
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>>381963594
high population indicates the popularity of a game yes
judging a game by the amount of people that play it isn't that unreasonable
ofc it isn't all encompassing because some less popular games are better than the more popular ones (like Dota 2 vs LoL for example)
>>
>>381962983
>great combat system
>great endgame
>a lot of quest variety
>complex item system
>large scale pvp
>great enemy AI

XIV shill at full force like always.
>>
>>381962460
fpbp
>>
>>381962363
i dont care what you want dude
>>
>>381962363
A singleplayer/co-op game minus the large scale pvp
>>
>>381962363
FFXI pre ~2010 checked most of these
>great story
check
>large community
check
>great combat system
debatable. i liked it though
>great endgame
check
>a lot of quest variety
check
>complex item system
check
>large scale pvp
nope
>great enemy AI
not really? was rng
>great dev support
check? idk there was always updates for it
>no p2w bullshit
check

RIP FFXI :(
>>
>>381962363
>great story
>large community
>great combat system
>great endgame
>a lot of quest variety
>complex item system
>large scale pvp
>great enemy AI
>great dev support
>no p2w bullshit

Elder scrolls online
its been a long time anon, they listened to the complaints and fixed everything
>>
>>381962816
FFXIV:Stormblood
>>
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>>381964290
can't you level all combat skills simultaneously with no downsides like in the original Elder Scrolls games?
Meaning that everyone can be a ranger mage warrior rogue summoner healer?

if they fix THAT then i might be interested actually
>>
>>381962363
Oh I have the best game for you:
It's the one you make yourself you god damn retard.
>>
>>381964290
"translation error"
>>
>>381964535
Why would they fix that? That's awesome.
>>
>>381964290
>no p2w bullshit
oh buddy
>>
>>381963880
>>381963241
Mad dragoons.
>>
ffxiv
>>
>>381964675
1 hour of 10% more exp gain for 6 dollars
wow
what an amazing p2w
>>
>>381963880
>great endgame
>a lot of quest variety
>large scale pvp
>great enemy AI
14 has all of this though
>>
>>381964535
You can be any class and use any weapon to be any role you want whether it be tank healer or dps

Its pretty interesting trying to be a melee healer or ranged tank
>>
>>381964784
1500 Crowns per 30-day membership, given at time of payment
10% upgrade to character progression
Access to the Craft Bag
>>
>>381963158
>WildStar
>great story
>great combat
>great endgame
These are all wrong tho.
>>
>>381963617
I included Crestfall for a reason my nigga.

Most other pservers are desolate in comparison to Nost/Elysium and I didn't want to disappoint anybody by just finding one of the shitty lonely ones instead.
>>
>>381964926
15$ for a craftbag that you dont need
just upgrade your bank and store everything in there
1500 crowns gets you a horse and a pet in the crownshop
are you just dumb all the time?
>>
>>381965117
>completely ignores the 10% bonus to everything
wow, you really proved me wrong, Todd
>>
>>381965117
It also gives you access to all DLC except morrowind.
>>
>>381964654
>>381964876
i dont like it
if everyone can be everything than nobody is anything

is there any benefits to focusing on a few set of skills or will you basically be useless until you max everything?
distinct classes is a pretty important staple of MMORPGs imho
>>
>>381965189
and you can buy the dlc instead of getting the monthly membership
>>
>>381964995
>I didn't actually pay attention to the zone, region, story, or world story quests and make any connections
>I looked up my build online and I'm bored of pressing the numbers the internet men told me to press
>I have no sense of perspective

Great job outing yourself as a steamfaggot who doesn't actually know anything about MMOs
>>
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I'd like an MMO with good gameplay but it doesn't exist. It's all hotkeys+tab targetting and "Don't stand in the big red spot: the game"
>>
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>>381964535
Fucking YES. I've been addicted to ESO after I picked up the gold edition on the steam sale. Shits good and the community is pretty fun. Tanking sucks ass though.
>>
>>381965281
Good for you.
Nope. I actually bought the game prior to Steam. It is none of those things.
>>
>>381965282
BDO?
>>
>>381965198
>if everyone can be everything than nobody is anything
That's just not true you are retarded for thinking that.

>distinct classes is a pretty important staple of MMORPGs imho
Distinct classes are why mmorpgs are shit you mean. They should be apart of emergent game play.
>>
>>381965198
>then nobody is anything
The term you're looking for is role-fluid.
>>
>>381965601
your opinion is shit
answer my question faggot
>is there any benefits to focusing on a few set of skills or will you basically be useless until you max everything?
>>
>>381965262
So you admit it's p2w
>>
>>381965597
Almost. PVE is just you rounding up enemies then spamming AOEs and PVP is a a case of stunlocking someone then two shotting them. Also it has no content
>>
>>381965757
I don't have an opinion, it's objective fact that emergent classes are better than defined ones.

>answer my question faggot
I don't play this game.
>>
>>381962816
tera
>>
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>>381966064
>emergent classes
>good
your opinion is shit
>>
>>381962363
Unironically ESO
>>
You missed blowjobs
>>
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I want WildStar to be successful, but it was doomed even since it shit the bed at launch. It's criminal what happened to it.
>>
>>381967564
The most criminal part is the fact they listened to their audience, who had no fucking idea what they really wanted.
>We want a hardcore MMO like vanilla WoW!
>Okay, here's one of the most ass-backwards, aggravating, shitty Attunements possible to get into an end-game that is nowhere near done!
>Oh god, I don't want this!
>Loses 90% of its players within 3 months of launch
>>
>>381967564
Make the leveling process less retarded and it will see a spike in population. Making a game based on endgame but having the player to put up with 50 level of bullshit can do that to an mmo.
>>
>>381962363
you are asking for stuff single player and non-mmo multiplayer games have doing.

A heavy story driven MMO will most likely just become a "Theme Park MMO". Your character will be doing stuff every other character in the game is doing and the outcome will always be the same.

A large community is subjective. Having a game with 1 million total players, with channels/servers that support up to 25k each being able to do their own actions and interact with other players is large too me.

A great combat system is subjective. Personally, tab target hotbar pressing mmo's are stale to me, combat systems VIndictus, Tera, and BDO are what I prefer. Expecting combat systems like DMC is unreasonable.

A great endgame will just cause a dumb treadmill game.

Quest variety is limited to the same thing as every game: Escort, Kill, Defense, Gather, Fish, Build adding a bunch of them changes nothing. Having repeatable version of the quest is probably even worse.

A Complex item system is pretty much useless and vague, data mining will reveal your shit items and wikis/forums will just give out info like it is nothing.

Large scale pvp is vague, you can have Instanced battle grounds of 100v100 or any "large" number. It can be open world pvp were it can be you vs the server, faction vs faction.

Great enemy AI means nothing, it is easier to have mobs or bosses do something at time intervals after being engaged or when they reach a % of HP.

The devs and players ideologies do not always align.

>no p2w bullshit
>I don't want to pay a sub
>I don't want it to be f2p
>30 dollars is too much for an MMO

Star Citizen is probably the game for you
>>
>>381963501
>why can't anyone make an MMO that can top a game released 13 years ago?

Because they keep copying the 13 year old game for some stupid reason.
>>
>>381963501
Because MMOs are inherently a shit genre with fudnamental issues in the game's design that mean it will always turn into a min-max fagfest where everyone uses the same 3 builds and kicks you from content if you haven't already watched 12+ YouTube walkthroughs
>>
>>381965764
Not him but you're a fucking retard.
End yourself.
>>
>>381968642
Publisher want the WoW money. There rarely an Western mmo that went it own route without some source of crowdfunding
>>
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>>381962363
warframe, its pretty dope
>>
>>381968958
>Have to pay to get anywhere in the game
That's called p2w.
>>
>>381964290

I have to say ESO beat the mainline Elder Scrolls games in terms of exploration, area progression and fleshed out NPC stories. So nice to see a town progress from your action and an NPC you saved still running in a different part of Tamriel.
>>
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>>381962363

:^)
>>
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>>381966324
Just saying an opinion doesn't stop it being fact anon.

You should probably stop being dumb.
>>
>>381962363
>great story
Why bother investing time/money into this when 90% of players will just rush through it to get their requisite endgame trinket/item/etc.?
>large community
There are tons of current MMOs with large communities, they're all shit.
>great combat system
Literally impossible to make an MMO with good, skill-based combat due to technical limitations. Even games like BDO and Tera are just the same shitty hotbar-based combat disguised with pretty animations and binding the skills to different buttons.
>great endgame
Define "endgame." Dungeons? Raids? PvP?
>a lot of quest variety
Again, no point to this when most people don't actually give a fuck about the content itself and are just rushing through/mindlessly grinding for drops
>complex item system
Doesn't matter how complex you make it, eventually people will realize that there is a single item combination that gives you highest heal/DPS/etc. and it's back to the same old shit.
>large scale pvp
GW2 and BDO both have large scale PvP and it's a fucking garbage mess of zerging retardation and spamming all your skills because you can't see shit through all the particle effects.
>great enemy AI
Having enemies with actually good AI would mean you would only be able to have a few enemies per encounter, which is boring as fuck because people only want LE HUGE MOB BIG DAMAGE NUMBERS xDDD
>great dev support, no p2w bullshit
Choose one.
>>
if you can sacrifice great story, great endgame, and p2w bullshit, then play BDO
>>
>>381968237
The levelling process isn't even that bad, especially post F2P if you really wanna rush-down, you can just grind Dungeons for a while, overlevel, then crush a few main quests and do the next one.
>>
I want an MMO that is
>an RTS
>One huge continent
>Five different factions, three varied player armies, two are AI
>Each player controls an Officer commanding a squad of infantry and/or a vehicle or three
>Players can roll with a a few big fuck you tanks, a group of lighter vehicles, focus on support or transport or some other non-combat roles, or just zerg with a dozen soldiers
>Nonstop battle over territory, movement of supplies, temporary truces between player factions to fuck up the super AI whenever they go blitzing across the countryside
>>
>>381970316
>, you can just grind Dungeons for a while
Hahahahha, good fucking luck getting it queue or having a group for it. I been leveling on and off of that game for YEARS and dungeons is a myth in the leveling of WildStar. The only time it peak was when they release the new area, which promptly brought a bunch of players their alts into that place and power level the hell out of it, or when it free max level day. Every other day, leveling zone is fucking dead. All the max level players knows it. I know it. YOU know it
>>
>Guild Wars 1
>>Can make a whole party of mercs with builds you create yourself
>>Never have to rely on other players, even in the end game
>>Can go you and a friend and some mercs to enjoy the game together
>Guild Wars 2
>>All endgame content is party driven
>>Fractals and Dungeons need 5
>>Raids need 10
>>Map quests needs 10^1000
>>>All players are fucking retarded
>>Can't hire mercs
>>Can't even really customize your own build
Man, I wonder why the sequel to an mmo for serious gamers became a game that pandered to sjws and flopped
>>
>>381971020
Anon. Are you not a social person? Literally just ask for people to run with. There's always people relevelling/first time, especially now.
>>
>>381962363
I can't speak to the rest of that since you won't find anything that meets all of your criteria, but
>great enemy AI
One game that most people hate (for good reason, mostly) that had actually surprisingly good AI was Darkfall. There are two reboots going now, one launched, one that looks better upcoming.
Mobs could bug out because the game had an assload of issues (not to mention how godawful the community was and probably still is) but when the monsters were actually WORKING it was really fucking good especially considering it's primarily a pvp game.
Monsters didn't necessarily have an agro range, they literally had to see you - so you could sneak behind shit or whatever, ambush from behind. They'd also often run to grab other monster fags to team up on you.

It isn't lightyears ahead or anything but still far better than most other games even now.
>>
>>381971141
>chat in global
>it usually full of retarded shit and meme
And this isn't common in other mmo, either. I even brought a friend or 5 and they all gave up due to the no dungeon/questgiver keep giving them 1000 things to do all at the same time
>>
>>381971065
>play mmo
>upset you have to play with others
lmaoing@ur life
>>
>>381971475
>wanting to hang out with and depend on faggots that suck at the game
the only time I enjoyed gw2 was when I started playing with my friends for a couple of months before most of us burned out because the game has no substance to it
>>
>>381971579
>play mmo
>upset you have to play with others
simply lol
>>
>>381964535
Not really. I mean you CAN level them, but you can't build for them without being useless.
Weapon skills (one handed, two handed, dual wield, bow) scale off max stamina. If you build for stamina, your magic sucks ass. Magic (anything that uses magicka as a resource, staves) scale off max magicka. If you build for magicka, your weapon skills suck ass. You have to go all-out in one or the other. You also can't really use all types of armor. Light armor for magicka, medium for stamina, heavy for tanks. You don't benefit from being a wizard in heavy armor because heavy armor relies on being hit, which as a mage you generally won't be, and you'll also end up with shit magicka resource management if you're not in light armor.

So basically no. The devs are trying to push hybrid builds every now and then, but it just isn't working.
>>
>>381963101
Sure. If you have only read harry potter novels your whole life.
>>
>>381971639
It's not about having to play with others, it's that the game only holds onto casuals and nobody wants to play with fucking casuals
>>
>>381971579
>Massively MULTIPLAYER Online Role-Playing Game
>Ree, why can't I solo everything!?
>>
>>381971713
>play mmo
>upset you have to play with others
I'm not saying it's a good game, anon; I haven't played GW or GW2. I'm just pointing out how ridiculous the surface-level of your comment is, man. Why isn't your point that it only gets casuals and that's what makes removing the merc system shitty, instead of saying that you want to play with robots?
>>
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You only have to options and you should already know what they are.
>>
>>381971774
>literally can't read
>>381971867
>it's that the game only holds onto casuals and nobody wants to play with fucking casuals
>Why isn't your point that it only gets casuals and that's what makes removing the merc system shitty,
are you being purposefully dense?
>>
>>381971917
>to options
To wait or to be depressed?
>>
JESUS CHRIST this is why MMOs are so shit. Stop denying your gayms are not P2W lmao
>>
>>381971867
>>381971639
>>381971475
He's not upset that he has to play with others, he's upset that he doesn't have any friends who are equally dumb enough to still play the dead platform that are MMOs in 2017.
>>
>>381962363
Translation: I want to be young and have a "my first MMO experience" again. I want to think of the world as having endless potential. I want to meet strangers who I can adventure with for the first time with the same sense of wonder that I do. I want to figure puzzles and tough encounters out on my own for the sense of satisfaction that follows instead of having access to meta knowledge from level one.
>>
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>>381972048
Play the newest expansion of Final Fantasy XIV and wait for a better mmorpg to enter the markets or kys
>>
>>381971917
FlyFF and True Fantasy Live Online?

>>381972004
>play mmo
>upset you have to play with others
Read your first post again, my man. You don't mention casuals at all, and your half-point about serious gamers -> sjws doesn't suggest anything either. You had to have two more posts baited out of you before getting to the point. I'm just trying to help you be better at communicating, pal.

>>381972116
>play massively multiplayer online shitposting forum
>give someone three (3) (You)s
archetypical lmbo friendo
>>
>>381971713
Casuals are the lifeblood of mmos you elitist autist
>>
>>381972279
>even thought you said it lacks serious gamers, you didn't explicit say that it only has casual players
what does it have then, no players? Not being able to read between the lines is a sign of autism, I'm not going to talk completely in absolute so it doesn't go over your head
>>
>>381972407
>play mmo
>upset you have to play with others
serious question: are you esl?
>>
>>381972214
Not him, but honestly I would if I could drop like, $500 on a lifetime subscription or something. Just... anything but a subscription. It's really irrational, I know, but I just have a mental block against subscription fees.
>>
Anyone else's "dream mmo" more of a virtual world first, game second? I don't mean that to imply it wouldn't be fun, but I want a (I know it's a cliche) "living world" that can change a little or a lot based on what the players do.
Something as small as if I were to dig a hole in the ground, it would stay there for awhile. Or a mine could be somewhere one month, then when depleted and abandoned becomes home to a small colony of kobolds. Then when a new road gets built nearby, travelers sick of kobold bandits attract too much attention and the kobolds move on or become wiped out. Etc etc.
Obviously there's more to it, like a real political/kingdom system, certain territories having whatever laws whoever-in-charge decides upon - the sky is the limit, really.

I know it sounds silly but that's what I want ultimately.
I'd settle for SWG 2 so whatever.
>>
>not playing FFXIV
LMAO
>>
>>381972495
>ignoring 5 posts of clarification because you didn't pick up on the implications of the initial post
do you need help?
>>
>>381962363
Story is absolutely unnecessary on a MMO. The thing you probably want is WORLD BUILDING
Ragnarok Online is my gold standard for that one, and it hardly had a story.
>>
>>381972514
I think a lot of people would like that, myself included, but I think it's either not possible to do in an interesting way or not financially viable. Probably both?

>>381972562
>play mmo
>upset you have to play with others
you seem a little upset about this. i'm sorry if i've offended you.
>>
>>381972512
I mean, technically you can buy playtime in bulks. Wouldn't recommend it though since you can just stop the subscription after you get bored
>>
>>381972514
That's literally EVE Online. The gameplay is secondary to the player-run Corporations and political fuckery. Your skills/levels are on a real-world timer so you just pick the skills you want, log out, and come back in a few days until you have what you want.

There's also Wurm if you specifically want player-made cities and stuff. I know a few years back there was a massive project on /v/ where a bunch of virgins literally made their own island by carrying backpacks full of sand to the middle of the ocean.
>>
>>381972817
Yeah, I know. $500 would get me just shy of like, four years of game time and I don't play these games year-round anyway -- it'd likely last me the life of the game, or at least my time with it. But just the idea of having to pay a subscription keeps me off.
>>
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>>381972514
I remember Everquest Next was suppose to be this, until Daybreak pull the plug. A SWG 2 (not Repopulation) would be nice. Of course, this will never attract a large population, which the greedy publishers wanted
>>
>>381972514
>sword art online
Yes, that's the ideal. I want to brain jack into a world where I'm endowed with the power, capacity and potential to do anything instead of dealing with reality.
Once the police kick down my door and find me decomposing in a threadbare apartment wearing my 1 to 1 VR interface equipment with my long empty nutrient paste dispenser signaling its need for refill, then the endgame of gaming will have been reached.
>>
>>381972745
I'm sure, yeah. I think the trend is more towards niche titles, or at least the more interesting games seem to be. But most of those are all on the horizon and crowd-funded shit.
>>381972906
Yeah, you're right, EVE is as close as it gets to what I'm describing. Just not into it tho I've given it lots of chances. Fucking love reading stories from it, tho.
I've been meaning to re-try Wurm, it just never seemed like enough people and probably too autistic even for me.
>>381973053
I was pretty excited for EQnext actually and I was never that into the original EQ. They had some really great ideas.
Repopulation is sort of like a shitty SWG that isn't star wars, but i'd probably give it an honest try if i had enough free time. Very doubtful about it.
>>381973126
I've never seen SWO but from what I've read that would be fucking amazing. I'd pause my entire life to poopsock that.
>>
MMO must force people to interact with each other. Ragnarok online did it kinda right. You have little to no choice while waiting your mp to recover.
Content must be locked behind parties and continious time spent with other players must be rewarded.
Single player mmo meme must be purged.
>>
>>381972214
What the other Anon said is an issue of mine as well. There's some compulsory hate I have for Sub-based MMOs. Like I'm missing out if I don't use it as often as I can in a given sub period.
Chronicles of Elyria's system fills me with raw disgust.
>>
>>381973815
>MMO must force people to interact with each other
I'm sure this is a common feeling but SWG did that almost perfectly. Tons of other issues with the game but pre-cu/nge SWG required you to interact with other players regularly and it felt pretty natural.
>>
>>381974108
You forgot >inb4macro
>>
>>381962363
Wizard 101 Kappa
>>
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>>381962816
PSO2 lmao, fits the bill perfectly

Yeah I play this garbage, so what, fight me faggots. This is how I like my garbage.
>>
>>381974494
Tell Sega to stop being a jew 5 years ago with the region lock and I might consider it
>inbeforeVPN
>>
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>>381969669
>tumblrposting
stop
>>
>>381974749
It's not region locked anymore, the only lock on it now is an IQ block. If some fuck can't get pass the jp captcha boss using their 46 hiragana alphabet via google, then I dunno what to tell ya.
>>
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>>381971656
that... that actually makes me want to play ESO!
how viable is a conjuration focused mage?
>>
I just want an MMO with

>some ability to progress my character by soloing
>grouping with other players always being the best option when you come across each other
>classes with massive combat flaws which grouping with other classes fixes
>that makes your friend list just as important as your gear when tackling group content
>that is actually fun before end game
>>
>>381975686
I know, but that 5 years too late, not to mention it was a big fuck you to the west. They can take their cock and shove it up their own asses
>>
>>381962816
Destiny and The Division
If you even consider these MMOs.
>>
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>>381975719
Depends.
There are only two summoners. Sorcerers using daedric summoning, and wardens using animals like bears and cliff racers.

Sorcerers can have two permanent pets out, plus a storm atronach ultimate as a temporary summon, plus a monster helmet for a proc summon like maw of the infernal for a daedroth, or shadowrend for a shadow clannfear. There's technically also a 5-piece armor set that summons a hunger, but that's a stamina set, so it's useless on mages. Stacking all these summons is possible and pretty cool, but not optimal. One of the meta sorc builds is to go with volatile familiar, which is a scamp with an aoe damage pulse, and daedric prey, which is a debuff that boosts your pets' damage and explodes after a delay. This can deal massive damage, but you have to rely on your scamp not being retarded. The other two permanent pet options are a clannfear, which is a tanky pet but useless in group content, and a winged twilight which has a healer morph. To be optimal, you only need the scamp. The winged twilight is also currently the strongest burst heal in the game, but relies on her not dying. Good damage, good heals.

The warden has only one permanent summon, which is the bear. With the bear you cannot use ultimates, because the bear is your ultimate and needs to be slotted on both bars. All other summoning spells are temporary summons that have animals show up and leave again, like a cliff racer diving into your enemy, shalk burrowing up from underneath, a small netch restoring your resources, and a swarm of flies eating away at your enemies. These are more flexible than sorcs, because sorcs need to double-bar their summons to keep them out, while a warden only needs to double-bar the bear. Alright damage and utility, some debuffs, but you'll probably need to borrow some skills from other skill lines and weapon skills.

Also fuck you frogposter leave this place.
>>
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>>381962363
GW1 used to have all this, before GW2 launched, and killed the game.

https://www.youtube.com/watch?v=bKJSC_mteIg
>>
>>381975851
they never ip blocked the west
only south east asia

there was a connection issue with a western cable provider that lasted only 2 weeks that the pso2 tweaker fixed during that time anyway

only full retards were unable to get through
>>
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>>381976862
sounds like i might as well go destruction then if there isn't any necromancy and summons sound pretty niche
>>
>>381977686
Probably less of a headache. Non-pet sorcs are pretty much 'destruction staff - the class'.
Also necromancy never because it's "too evil" even though literally every other npc including soldiers from the alliances have access to necromancy.
>>
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>>381962363
the thing that pisses me off the most is
>server fees are the lowest they have ever been
>wows sub hasnt been reduced in price
>cash shop mmos are the most obnoxious they have ever been
Its just 100% greed
>>
>>381978137
is there open world PVP like in WoW (where you can just start killing random people that are on an enemy faction)
or is it all instanced/only in certain areas?
>>
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>>381962363
The dream is over anon; WoW shook everyone awake.
>>
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>>381978545
shit
forgot my frog
>>
Vindictus is the best MMO. You can't argue this.
>>
>>381978545
there's nothing like griefing in dark lineage II, and there's nothing like open world pvp in vanilla.
new mmos just don't even bother with that shit, everything is either instanced or sharded. any sort of negative player interaction is heavily restricted and outright banned as harassment.
>>
>>381978363
Greed is what always kill MMO, and it usually stem from the publisher. Even after all these years, I'm still piss off that Luca Arts kill SWG because they want the WoW crowd without considering everything else

http://www.nytimes.com/2005/12/10/arts/for-online-star-wars-game-its-revenge-of-the-fans.html
>"We really just needed to make the game a lot more accessible to a much broader player base," said Nancy MacIntyre, the game's senior director at LucasArts. "There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves."
Woman should never be put into these gaming position
>>
>>381978816
>open world PVP
>"griefing"
is that what people call it these days?
why are MMOS so shit...
>>
>>381978964
>reading comprehension of a 4 year old
you must have never played dark lineage II, and no where was open world pvp referenced as griefing
>>
>>381962363
>Take your list and literally pick one thing
>>
>>381962363
Nothing on that list even matters. The truth is the best mmo would be one that isn't based on a subscription service, isn't p2w, and won't die in a year because everyone forgets about it.
>>
>>381979043
yeah... you're right
i totally misread that
stfu i have great reading comprehension just sometimes i mess up
faggot
>>
>>381962363
Play Star Wars the old republic.
One of the best MMOs right now.
>>
I want an mmo that:

>the story is you are just a regular person in the world, no savior of the world, chosen one bullshit
>legit exploring with few cities, no fast travel, make it so that people can actually get lost exploring
>low max level, or very slow leveling no max level, meaning most zones end up being applicable for endgame and there aren't dead zones where people only are when they are leveling
>horizontal gear progression ala guild wars
>no strict class system, able to determine specializations instead
>no retarded cash shop

Too bad people are fucking retarded and such a game will never ever be made.
>>
>>381980107
You just describe SWGemu
>>
>>381962628

Idiot.
>>
>Playing mmo for the story
>>
>>381962816
Diablo 2 on battlenet
>>
>>381962363
>>great endgame
>>a lot of quest variety
>>complex item system
>>great enemy AI
No mmo has these anymore
>>
>>381962363
Time machine to past.
Play WAR for a month before it went to shit.
>>
>>381962816
Secondlife
>>
>>381962363
Would you opt in for buying the game at $60 + $15/mo subscription + $40 for every other expansion?
>>
>>381980107
i'd like to see a leveling system where every strength you gain comes with a weakness

players would start out balanced but not really good at anything and would build themselves into specialized expert classes but no one would become unrealistically overpowered and godlike
>>
>>381962363
>great story
>large community
>great combat system
>complex item system
>great enemy AI
>great dev support
>no p2w bullshit

Warframe
>>
>>381983530
Isn't the trinity/class/race with different stats base the simplest of idea for this? Most role can dps but can't heal or tank and vice versa. I can't see them doing, say, Daggerfall's advantage/disadvantage system without pissing off a group of players.
>>
I just want an MMO with
>action combat (No tab targeting)
>approachable community
>consistent in game events that people actually show up to
>either good end game PvP or PvE

Is this too much to ask?
>>
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What upcoming MMOs are you guys looking forward to?


Lost Ark looks fun:
https://www.youtube.com/watch?v=LL5zGvsmSM0

I'm not expecting anything amazing, just good gameplay and lots of classes to play as. At least it can't be worse than Diablo 3
>>
>>381983732
yeah I know alot of mmo's do something similar to this with skill trees where you choose a potential skill path over another one but I would like to see the idea taken further where you choose a path at the cost of sacrificing something that you had. also with the ability to revert back but maybe with some effort requirement to go both ways.
>>
>First point
>Great story

You're doing it wrong, MMOs are about making your own story, great settings are fine, but cinematic MMOs are shit.
>>
>>381983732
The problem with the 'trinity' is that it makes build design impossible.

Eventually everything starts feeling the same, and are functionally the same, which then makes you feel like shit when you roll the one class that happens to be the worst in their respective role.

Good class design is about challenging players around their weaknesses, the trinity design is focused around building around character strengths, and thus everyone eventually starts to play exactly the same.

Also the trinity didn't -really- become a problem until WOW started homogenizing everything and restricting character slots, in classical MMOs it didn't matter what class you picked, more DPS/heals/buffs was always welcome.
>>
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>>381967564

Wildstar was fucking amazing but it clearly failed because the general content was too hard for the casual populace, and end-game was fucked for veterans.

>doing lvl 30 instance
>boss has interrupt armor
>keep telling pugs to save their CC and use it at the same time
>they never listen, wipe 3 times then quit
>>
>>381962816
Current WoW
>>
>>381964290
>fixed everything
Just like Diablo III did!
>>
I'd like to see a realistic war mmo where I play as a lowly grunt. There is a boot camp phase where my proficiency is decided. The top brass decides where I am needed. I don't customize my equipment, it is issued to me based on the faction's supply, my rank, and what the higher ranks determine is needed for the field. No crafting because soldiers don't craft. npc scientists, miners, and engineers handle all of that that stuff with the resources we control. With higher rank becomes more responsibility and becoming an officer would have you outfitting soldiers under your command with whatever is required to win without overstraining factional resources.

ive seen a couple of mmos almost get this right but then they go full retard and force soldiers to mine and craft or they add too much customization leading to too many one man armies instead of the feeling of being part of an organized war machine.
>>
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>>381984875
Wildstar's end game was blighted by BC era attunements.

Attunements are fine if its like a one shot questline that you can hammer out in an afternoon, but there was way too much BS in the wildstar attunements.
>>
>>381985156
Not even remotely close to an MMO and they actually did fix the mess that the base game was with the RoD. They are still a bunch of lazy jews tho.
>>
>>381962363
Unironically Dragon Quest X which you will never ever get to play.
>>
>>381985739
I prefer a combat system where taking naps mid battle isn't a viable option
>>
>>381963501
Because WoW was created when there weren't many games like it. It was a relatively new experience for a lot of people and that helped with a lot of things that made it good, such as the sense of community and actual exploration. But as time went on that magic died out and it became a grind to see whp could get the best gear and clear raids the fastest. Back then you used to ask people for help finding shit for quests or having someone help you get to a different zone. Now everyone just googles it while doing their own thing
>>
>>381984023
I really think I'll have a good time with Lost Ark and Dauntless.
If only BDO was actually good, then I would have something to play for a while.
>>
>>381984875

I liked how hard the dungeons were but attunement was retarded and they should have done something like FF14's Alexander vs Alexander savage or primal hard vs Primal EX. Have the standard bog experience for average players and pugs and then the harder experience for proper players. The attunement was fucking ridiculous - >>381985260 I would have been willing to continue to slog at it because I was having fun and had a good 5 man party but they were trying to cater to the 1% crowd of tigel whatever the fuck his name is that jew-nose Ms paint comic guy. I'd rather have a MMO that has both hardcore and normal modes and survives than a super elite hardcore MMO with just top-tier raiding that goes to shit and becomes a ghost town. That's a reason why FF14 is the 2nd place MMO and honestly if it didn't have a subscription it would be catapulting upwards to the millions of players.

>>381967564

Preaching to the choir. I felt like it did the best job on the whole dynamic combat system compared to GW2's terrible combat, AoC's clunky take, and the standard traditional format of WOW/FF14. The Dungeons on veteran mode were good challenging fun, a little bit too hardcore in some cases but without that ass-retarded attunement it would have been fine. It really did have such wonderful potential but they fucked it all up.

>>381986296

That is also really true, that it was a right moment for an MMO when there wasn't such exhaustive guides and tutorials and all that shit. Dutyfinders/LFG is such a remarkable case of the monkey's paw. I am not sure I'd want to go back to without it but it really does destroy the forced sense of socializing in an MMO.
>>
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What do you people think about Trickster Online? I really like it.
>>
>great story
>large community
>great combat system
>great endgame
>complex item system
>great dev support
>no p2w bullshit

Path of Exile

Not a MMO tho
>>
>>381972514
It doesn't work, because it needs more than just "a persistent reality" to make people stick around.

You need 3 things

A hook: something that attracts people to your game, from the concept art with half naked elves and lolis to the last gimmick you can imagine, whatever makes people think this is cool and they should try it.

Progression: Game needs to make the player feel they're acomplishing something every time they log in. Little stupid holes and subtle environment things don't feel like acomplishments, and you would need an extremely small community to not fuck up the world all the time. I believe Everquest next was the only project pushing for something like players affecting the environment, but sadly we know how that project was canned for good.

Community: The game needs to force players to interact with each other, it's awkward at first, people want to play mmos like they play offline rpgs, but if you don't make people group or fight each other, the whole validation scheme grows thin and people quit very quickly with nothing holding them back.

>law system
has never worked, it's stupid, all it does is make someone dictate taxes, or in the best of chases restrict the killing of specific creatures or harvest of resources, this isn't fun for anyone, except the one making the rules at best. What lawas are you going to invent? no swords in town? don't kill bears... respect each other? don't use the flying mount in x area? really there's not a single law that makes for fun content. And politics are even worse, 2 or 3 guys manipulating their guilds to vote for themselves and just making sure they have more votes than some other guy, again there's nothing fun about that, unless you're big into social media and think you can draw enough strays to make any significant difference compared to the huge forum conglomerates already settled for a literal decade.

I do believe we've done enough quests and mob killing, we need a new paradigm.
>>
>>381975786
Closest to that is probably Monster Hunter, only that there's no persistent world and it's all missions from a hub. Dauntless is the MH clone too, but it's not open world either afaik.
>>
>>381987115
One thing I think MMOs really need is a sort of 'regression' system, more specifically, the less players adventure in certain areas the more fucked up, yet profitable they become.
>>
>>381980107
Yeah this is something I don't understand why no Dev has managed to solve. You spend years developing a persistent world with like 10 or more fuckhuge maps, and people spend a few hours on each of them, and then they never revisit them at all, they're all just idling in a city or farming the highest zone and that's it.

GW2 tried to make "all content relevant", but it fails so hard, not only is mos tof their content generic centaurs and bandits, but the rewards are ass, and just as generic and boring. They did recycle all their content through events, but being temporary makes it not count.

Then an expansion is added, and bam all your content is worthless, go play the new 8 zones, where the same thing happens, you only farm in the last most difficult zone and idle in waiting for raid timer and shit.
>>
>>381978545
Only certain areas and duels. Certain areas being Cyrodiil, which is an entire landmass, meaning you technically have open world pvp within that landmass, and battlegrounds, which are arenas.
>>
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>>381988108
that doesn't sound too bad
>>
That's very needy for a fantasy of your dream MMORPG, it was pretty shocking to see you were asking for a fucking recommendation based on that.

I just want a MMORPG with arcade-style combat and a friendly community.

>>381986831
Really grindy with pay2win elements. You've got to admit it's pretty terrible.

But fuck, I love the graphics and I'd actually really like to play such a simple MMORPG again even if it's grindy. Too bad all of my friends would (sensibly) hate it and I may be too old and timid to make great online friends at this point.
>>
>>381987372
also if something is over explored the npcs would move in and build a settlement

that raid boss that everyone spammed too much, it died and a town was built.

on the flip side, that area that everyone has ignored has produced an evil army coming to destroy the least defended town and use it as a ritual site to summon a demon lord.
>>
>>381962363
>great story
Okay, why? The best MMOs are those where the story dances on the sidelines and the players make the story.

>large community
The age of MMOs is over. MOBAs rule these shores now. WoW and arguably FF14 are the only MMOs that can either be considered "alive".

>great combat system
Great how? And as far as I know, this has literally never happened.

>great endgame
Raids and pvp. That's essentially all you can ask for and every game has that to some extent. Unless you want UNIQUE endgame, in which case you get to suck dick.

>a lot of quest variety
You don't want this. Grinding in MMOs is always going to BE grinding. Variation won't fix this, and most devs know it, so why bother? I actually prefer the "kill X amount of Y" quests because at least they're quick, consistent and easy.

>large scale pvp
Impossible in a dead genre.

>great enemy AI
Are you retarded? I cannot think of a single MMO that has AI beyond "enter range and then use X and maybe Y if you're creative".

>great dev support
What does this even mean? Like, ample patches? Live dev Q&As? What? No one gives a shit. You're fucking wallet to these people.

>no p2w bullshit
Get a WoW subscription. And hell with the tokens in the game I can't even make that argument anymore.

>What would you recommend?
Suicide.
>>
>>381988930
Why even be here when you hate video games.
>>
>great story

Stopped reading there. You're retarded and should stay away from MMOs so developers don't think we need MMOs with a great story.
>>
>>381989047
I don't hate video games. I just hate expectations that literally cannot be met.
>>
>>381987372
>>381988887
This would be cool and probably not that hard to make. They're going to make the usual wolf and a demon wolf anyway, why not spawn demon wolves in the forest area after a certain point? Replace the citizens with zombies and cultists and add a summoning circle in the town square. It would be about as hard to create as a fucking Christmas event.

But what I really think MMOs need is to get rid of the level system. GW2 had the right idea. Everything doesn't need to be tied to your level. The main gameplay element shouldn't be smacking wolves until you reach a bigger number so you can wear a cooler hat.

Maybe something like BOTW? Make skills and equips attainable by quests and adventures. Allow multiclassing and free builds, stats bound to equipment rather than the character. Unlimited skill slots so newbies can't fuck up - but add a 24h wait to switch them so the system can't be abused.

I don't really care about writing in MMOs but I think RuneScape, as bad as it is in every other aspect, had some thrilling adventures. Follow their suite in writing those quests and stories.
>>
>>381967564

Fuck man I wish Wildstar succeeded. It was such a beautiful game with good combat. Too bad it all got fucked in the end :(
>>
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>>381989081
They can be met, just not all in a single game. I will try to name just 1 of each.
>great story
XIV
>large community
Almost any of the current big MMO. People say they are dying and stuff but actually every big MMO still has thousands of players. There's obviously less numbers than in the golden age of MMO but vast communities are still a thing.
>great combat system
Tera
>great endgame
Highly depends what you are looking for in endgame.
>a lot of quest variety
GW2
>complex item system
No such thing sadly.
>large scale pvp
Aion/EVE
>great enemy AI
No room for this in MMOs. Perhaps Tera BAMs during the learning phase could satisfy this need, it gets old fast when you learn their patterns tho.
>great dev support
Most big MMO, except Tera or BnS.
>no p2w bullshit
Stay away from BDO and you will probably never meet p2w problems.

And now I fuck off before raging elitist start shitting on every single game I mentioned.
>>
>>381989927
>great story
>XIV

At least I didn't have to read a lot.
>>
>>381964535
Gears make huge playstyle difference and you have a limited pool of skills you can use in combat so you have to pick and choose further. The freeform levelling doesnt affect the build diversity negatively.
>>
>>381984023
Actual MMOs? None because they won't change the mindset of the "community". It will end up as another singleplayer min-max no player interaction game outside of the cancer known as raids, which will have the worst possible players attached to it once more.
>But only good players succeed in raids
No, this isn't about how good they are but instead how much of an insufferable cunt they are personality wise. Too many of them think they are hot shit because they learned how to dance while being unable to fucking adapt to others. It will always be the same until the current MMORPGs finally die for good. The problem is that they keep ruining new MMOs with their mindset but fail to notice the common denominator.
>change this so it's more like X
>wahh this game sucks now
I wish developers would stop listening to the playerbase and stick to their initial plans/vision.
>GW1/anet had to die for gw2
>xiv had to make raid gear better and add upgrade shit to the annoying tome gear so that raiders can feel special
>PvP has to give actual rewards so people do it outside of enjoying it for what it is
>Trading and party forming takes too much time so it has to be done automatically
>Open world is accessible by everyone so it's not allowed to offer anything good
>Quests/leveling has to be soloable because people don't want to have to deal with others
>cross-server/realm stuff so that it's even less personal
I remember even aion having elite area with party quests at least, but you also had to form parties for dungeons by talking to others so it's still a different time compared to now I guess. 7 or 8 years have passed since then anyway. Also no fan of all the (video)guides out there on how to do the content but there have always been guides I guess, just that it was more about grinding ways instead of THIS ONE AND ONLY way to do things.
>>
>>381986369
>If only BDO was actually good
I've heard only good things about BDO. What did he mean by this?
>>
I want an MMO with a system similar to Golden Sun. Something like:
You can get Medals (from enemies/quest/exploration) that you can equip on your character. Each Medal has a stat buff, stat debuff, and a skill attached to it. By equipping certain combination of medals, you would be able to unlock different classes which give you more skills. You can change medals on the fly, but doing so will once again lock the classes and the skills associated with them, though if you train a class skill enough, you would be able to equip that skill for use, (but you can only equip a limited number of skills.)
>>
>>381990359
There's nothing to do except grinding. No quests, dungeons, raids, pvp, nothing. Honestly I wouldnt mind since Im mostly a PvE player but the game is just so empty, content wise. You just run around killing random monsters/players, thats the entirety of BDO experience. And people who purchase pets with real money have an overwhelming advantage over other players, right now its the prime example of a p2w game.

So much wasted potential that it hurts.
>>
>>381990692
>dont play competitively
>bitch about other who actually pay money for the privilege
kys.
>>
>>381991240
typical cuckao apologist, disregard
>>
>>381990692
Sounds like a more subjective thing, that you expected it to have such content as quests, raids etc, rather than the game not being good. Personally I hate that shit, I hate that I have to stop killing my way through enemies just to go back into town and cash in quests, and dungeons are often a painful experience for me as I either try to solo or am matched with idiots since none of my friends really play games to the extent I do. Plus I've heard heaps of praise for the combat, so for me that sounds ideal.
>>
Which has the best community? I just want some people to talk to
>>
>>381991343
>being poor and cheap
>getting worse thing
that's just life. Deal with it, Tyrone.
>>
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>>381991710
Join a village in H&H, or be a hermit and learn the locals.

Thanks to jorbtar's hard nerf on PVP murders H&H is safer then ever.
>>
>>381963501
wow had some of the best advertising for any video game ever made just be being a blizzard game.
WoWs artstyle made it look decent even with shit computers so almost anyone could enjoy it (sorry mr i hate cartoons) It was also one of the most polished mmos out there at the time in terms of controls and design. few games had controls as silky smooth as wow. Look at dungeons and dragons online: is it fun? yeah its pretty fun. but the controls are so unintuitive you might quit before the tutorial. wow played so well it felt like you were playing with your own dick.
This + the fact that blizzard didnt really know where they were taking wow for sure at the time meant that it was all over the place, it had something for everyone, it had lots of crazy "unbalanced" items and abilities that make the game fun (i could write a small book on why "balance" in mmos is a silly concept that mostly just destroys fun and is as unnecessary as balance in single player games)

Unfortunatly wow BROKE THE MOLD and lots of mmo companies tried to replicate wow but they were doomed to fail because they didnt understand what made wow so special and tried to be what wow devs wanted wow to be insteado fo what it was.
>>
>>381991960
I'll give it a try. I appreciate it anon.
>>
>>381963501
>WoW was basically the only really good fantasy MMORPG

Runescape.
>>
>>381992493
i always figured runescape was for kids who either werent allowed to play diablo 2 or couldnt afford it.
>>
>>381992553
Nah, Runescape was pretty much the best browser based MMO ever made.

That being said it wasn't very good for an MMO, 99% of the content was soloable, there was very very few multiattack areas in the game (Areas where more then one player could attack a mob) and that other 1%, like KBD and Kalphite Queen would eventually be easily soloed by high level players.

It had a strong MMO economy until the GE came along though.
>>
>>381962363
>story
You're supposed to make your own.
>>
>>381992553
Nah runescape is genuinely good. Best implementation of non-combat skills in any MMO. You could turn your character into a miner/crafter and just play the market for profit. Unlike other MMOs you didn't cap out in a couple of days so it felt way better. New people might be frustrated at expecting to reach high level quick but that isn't the goal.
>>
>>381962363
>great story
The only MMO whose story I actually liked was Dragon Nest.
The fact that you're not really treated as the chosen one but just as an errand boy is the best.
Hell for half the plot you are literally making things worse, and for the other half you're doing a poor job at helping, the entire game is set to bully your PC.
>>
>>381962363
>I just want a game that's thoroughly great.

Yeah, no shit. If only it were that easy.
>>
>>381992732
Thats fine. i was addicted to diablo 2. i visited my cousin and he showed me runescape and got me started and i was doing a fetch quest sort of thing over and over to get mooney and iwas thinking this is retarded why would i slave away like this for a game?
Of course then i go to college and get into ark early access and spend 8+ hours a day running in circles picking up rocks to make a fortress that i know will only end up getting destryed while im offline anyways so whatever the fuck.
>>
>>381992958
If you started runescape when ARK was out you missed runescape's prime by 10 years.
>>
>>381985286
>they actually did fix the mess that the base game was with the RoD
>this is actually what blizzdrones believe

Slightly improving the gear threadmill you brainlets love doesn't mean that the other shitty things in the game got fixed.
>>
I like GW, AO, and FFXI, but thats just me. they are all old, but they are still going and playable. most new players are probably going to find the outdated stuff very off-putting. GW i played least but there are a lot of GW heads here that lived that game, its awesome. AO and FFXI were my main ones, both have the best worlds, for sci-fi and fantasy respectively. both have classic music i still play. both had very special communities, in their day. both were very deep and grindy, it took a lot of research and a lot of work to be successful.

right now im playing FFXI still, secret world legends, and granblue fantasy
>>
>>381992958
It's addicting as fuck to slowly increase all your skills if you have some music in the background. The quests are fun and more imaginative than other MMOs, but even then most people just hung out and chatted while farming their skills. I think my favorite thing about it at the time was that everyone was just there to have fun and grind together, you ended up talking to random people at mining spots instead of now where games are essentially singleplayer
>>
>>381962363
SWTOR had it all on release.
>>
>>381993014
no my cousin showed me back when i was in elementary school.
>>
>>381992553
Then you're a bit of an ignorant moron. Runescape is the only MMO I know to actually do quests right, better quests than some actual RPGs even.

Take Knight's Sword for example.
>have to find a rare blacksmith to recreate lost relic sword
>game tells you a rough location but nothing more
>can stumble around and try to find him
>or can talk to people (gasp - actual natural encouragement of interaction in an MMO?)
>he wants a specific type of semi-niche pie for his work
>can run around collecting ingredients and cook it yourself (can even turn that into a bit of cooking xp by making multiple pies)
>can find one of the few stores in the world that sell the pie
>or can get the pie from another player
>he then requests you gather some ore underneath his hut
>have to run through higher and higher leveled enemies until you're in a room of frost golems, where the ore is
>if you're lower leveled (no level requirement, can be done at starting level), you can use some mix of food, protection spells and/or clever positioning to survive as you mine the ore
>>
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>>381993225

SWTOR
Wildstar
TESO

I've played alot of MMOs and these were the top most fun at launch. FACT.
>>
>>381993269
OSRS quests were so great...

Then they gon fucked em up.
>>
>>381993269
relax bruh, what i said it mearly in jest
>>
>>381993269
>>381993368
Monkey Madness, my dudes
>>
>>381978818
>We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer
What a sad statement
>>
>>381962983
wouldn't touch that garbage even if they paid me.
>>
>>381962983
That game has a small playerbase though, unless you're on Balmung.
>>
>>381962983
I played this game on my friend's account for like 20-30 minutes and it just felt like a weebified modern WOW of being one massive "follow the dots" quest driven clusterfuck with no direction and cutscenes galore.
>>
The main thing I dislike in MMOs currently is main quest lines you have to do

I just wanna get on and do whatever I feel like to level and progress some

Fixation on level cap, endgame content, and making sure the entire leveling experience is totally trivial is another issue I have since I've never enjoyed raiding much, the older mmos like FFXI and EQ1 did a good job of making just the leveling content be a nice full challenging experience

Rip City of heroes
>>
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>>381993514
Farming for moisture is my favourite pastime
>>
>>381965468
That's my biggest gripe with the game, tanking is quite ridiculous.
>stab an enemy
>get enmity
>run around stabbing mobs
>>
>>381993710
One of the reasons why I was hyped for EQN is that they weren't going to have levels, instead you unlocked new abilities for various classes by completing quests that may or may not be available all the time, and the gear used keywords rather then raw stats, such as "If use a nature ability, you gain armor, if you gain armor, you get increased crit" allowing you to chain keywords together to make different effects.
>>
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>>381962363
>I just want an MMO with:
>>great story

kill yourself
>>
>>381965281
nice projection right there, your autism is spilling out of my screen
>>
The best thing about MMOs is that you create your own story just by interacting and grouping with people. MMOs forcing their story down your throat in WOW onwards has messed up the genre IMO. Look at runescape, one of the only exceptions. Nobody had any idea what the fuck was going on but everyone has at least one memorable interaction they still remember 10+ years later
>>
Elysium WoW
>>
If Planetside 2 counts as an MMO then I think that it's arguably one of the better ones.
But that's probably because you can have a lot of fun with it.
>>
>>381994187
Quest driven gameplay has always been a good design, and it was always a good way to get people to group together and help eachother out.

Problem with WOW is that quests became too cinematic, rather then something that directed players to engage in group based content, and the group based content that exists in modern WOW is completely void of quests except for repetitive daily quests.

I remember doing princess runs of BRD, or doing full runs of Maraudon to finish quests, and i had fun trying to find the ghost khans, or off tanking princess as a paladin so the group could kill emp.
>>
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>>381962363
>great combat system
It doesn't exist nor will exist in the near future because the VAST majority of PCs and internet connections don't allow a good real time combat in an MMO, and publisers/ investors are retarded and won't allow an AAA MMO to have turn based combat, specially because they only think cloning WoW is the ONLY way to make a MMO successful.
>>
>>381994449
If Planetside 2 had proper persistant and player driven gameplay i'd be GOAT, but its just one massive battlefield 1 clone that just happens to have 300+ people on a map
>>
>>381962651
FFXI and FFXIV have good stories, though FFXIV doesn't pick up and stop being shit until near the expansion. Treats everyone as the "Main character" like a typical JRPG and recognizes other players as adventurers who you sometimes enlist for aid. It doesn't match up with the MMO genre well but it gets pretty good on its own
>>
>>381994613
I think this ideology is retarded.

Yeah, you can't have fact paced ACTION combat that people keep crying for, but I think wanting that in an MMO is retarded, instead people should be asking for combat systems with more depth and complexity, then the ability spam the action MMOs keep trying to sell as 'the future" of MMO combat.
>>
>>381994748
I agree, complexity and room for players to create their own niche.

You like to be an evil dark necromancer? you can focus on that! have fun! Keep i mind the autistic nerd who built his character around being a holy paladin defender of the light is gonna push your skellies shit in though.

A big cluster fuck of unique players with unique builds and playstyles that arent exactly balanced 1v1 but fit a class fantasy and are fun to play is what i want.
>>
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>>381962460
this

go fuck yourself OP
>>
>>381962363
Closest will be wow. However, the catch is finding and playing with friends.

Yeah you can solo play (I do) but it will never be as enjoyable as playing with friends. It turns a meh game like wow into an amazing one.

I miss you old friends, why did you leave me?
>>
>>381995306
I want to start an MMO and find other people to start alongside. MMOs in a group are so fun but I'm trash and have nobody to play with
>>
>>381976042
>destiny
>no p2w bullshit
>>
>>381994748
>instead people should be asking for combat systems with more depth and complexity
That's what I mean with good real time action combat, you moron, I don't ask for CUHRAZY style, but for an improved Dark Souls/ Dragon's Dogma combat, based on physics, collisions, space, AI etc. and that's completelly imposible for most modern PCs setups.

And if you don't want that either, again, we could have MMOs with good turn based combat like tToEE.
>>
>>381962363
>What would you recommend?

A unicorn to suck my dick because both of those things are equally likely to happen.
>>
>>381962363

>great story
ps2
>large community
ps2
>great combat system
ps2
>great endgame
lol
>a lot of quest variety
ps2
>complex item system
ps2
>large scale pvp
hmm, ps2
>great enemy AI
ps2
>great dev support
werl
>no p2w bullshit
ps2 standards own everything
>>
>>381962816

>obnoxious or non-existent story
ps2
>1000 erp sluts and drama queens
ps2
>push button get sparkles combat system
ps2
>grindan' for shit gear endgame
ps2
>one (1) quest
ps2
>no AI
ps2 most of the time
>no dev support
werl
>no no p2w bullshit
ps2 standards own everything
>>
srs ps2 has all the bullshit you ever wanted
>>
>>381996329
I think something DS-like could be possible if you completely remove things like backstabs.
It could even be pretty fun if you refrain from over the top movesets.
Making it cheat resistant would require some clever tricks though.
Maybe I'll try to implement a demo version of this, to see if it can work.
If it does, I'd just need a ton of help to create content, and it could turn out pretty great.
>>
>>381997034
Souls games work because you're isolated
Combat feels personal comparatively since you rarely fight more than 3 enemies at once, every move is deliberate and you lock on to look your enemies in the eye. It wouldn't work as a packed MMO world.
>>
>>381997034
DS is already terrible in terms of latency and bad connectivity problems relating to everything, putting something like that on an MMO box will fucking fry your servers unless you give most of the functionality to the clients, in which case you might as well just shoot yourself in the leg right now.
>>
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>>381962363
I just want an MMO with:

>leveling that stands on its own
>balanced PvP
>achieving good aesthetics with low system requirements
>>
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>Live in a universe where ESO is the best MMO in 2017

It's not all bad. Idk wtf I'd do if ESO wasn't around to scratch the itch. Not going to lie I'm jumping ship the moment something else comes along.
>>
>>381997635
Encapsulating sets of players into different computational units is pretty easy with this type of game though, which is why I believe it could work.
If you parallelize everything neatly it won't be as CPU-intense as one may think.
Connectivity issues stem from a bit of shitty network design in Dark Souls. Even then if your connection is stable enough and no firewalls get in the way it actually works quite decent.
As I said I will try to program a proof of concept to see if it can work.
If it works, that's great, and one can build more from that.
If it doesn't, at least then I can understand why and learn.
>>
Right niggers, i´ve waiting a long time to start my first run in Runescape, any advices, any guides?
>>
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>>381993603
There's always a queue in my unpopular world
>>
>>381999245
Play 07, not the modern one
I might start again too, it's been 10 years
>>
>>381999495
I guess that one is the Old School RuneScape right?
>>
It doesn't tick ALL those boxes but FFXIV is the closest thing.

WoWcucks will cry for suggesting that though.
>>
>>381993603
>1.8 mil active subs
>small playerbase
WoW currently has 1.2 mil active. Where is your god now?
>>
>>381993603
>FFXIV
>small playerbase

It's the second most popular MMO after WoW
>>
>>381999960
Currently first, but we're talking fresh expansion vs content lull.
>>
>>381962983
I'm not willing to pay a sub.
>>
>>381964782
>great combat system
>a lot of quest variety
>complex item system
>great enemy AI

eh
>>
>>381999904
>1.2 mil active
>inb4 500.000 players online
>>
>>381962363
Best you can hope for is WoW, have fun :)
>>
>>382000141
There was 500,000 prior to Stormblood. The population more than doubled with the launch.

Even with subjective shit like that it should be obvious.
>>
>>382000210
>WoW
>fun

Nice oxymoron.
>>
>>381962363
Stop playing videogames.
>>
>>381964867
>a lot of quest variety

that's a straight up lie

I like the dungeons in the game but the questing is 2007-era WoW tier
>>
Which upcoming or in development MMO are you waiting on to disappoint you?

Camelot Unchained for me
>>
>>382000286
Talking about WoW silly.
>>
Here's my wishlist:

>Interesting and varied world/landscapes
>Threatening but exciting world
>Straightforward combat, but with visceral and weighty animations
>Character silhouette and colour variation/diversity
>Limited but available PvP
>Interesting side quests not limited to end-game with interesting/unique rewards (mounts, weapon skins, cosmetics, or items with use in combat that are more than a flat damage bonus)
>Deep crafting mechanics that are optional but important to the game in general
>Interesting group content with solo-challenge content

Wishful thinking, I suppose.
>>
>>381990692
the devs have been giving ppl a free pet every other month. stop crying and actually play the game maybe
>>
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>listen to guild wars 1 soundtrack
>start crying like a baby
anybody else?
>>
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>>381962363
I'm only interested in the lewdest MMOs to be honest
>>
Warhammer online was maximum comfy. miss that game so much

same goes for Guild Wars 1. probably my favorite mmo ever. still salty that GW2 went ahead and ruined everything that made the first game great. RIP in peace.
>>
>>382002534
Unfortunately for you, Scarlet Blade shut down.
>>
>>382005618
Oh yeah I remember that. The girls honestly just looked too weird
>>
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>>381962363
>great story
>>
>>381968237
>the questing is literally the best part of wildstar and this fag wants to skip it
Endgame is trash, because you can literally steamroll it in 2 weeks of daily prep and buying 116+ pieces off the market. Most fun I had in Wildstar was exploring all the lore, finding journals, questing, and doing challenges. Then I got to endgame and it was just dailies (4 zones on repeat) , world events (there's only 3 on repeat) and world bosses (there's only 10 on repeat) None of which matter to endgame gear, just a means to extra money. PVP gear if you are lucky enough to find a battleground and when you could actively get them popping took only 3 days to max out fully both defensive and offensive sets together. Runes are piss easy.

Literally the best content in Wildstar has to do with it's lore, quest and housing. Lore and quest will take you about a week to burn through and housing might add an extra month to the game, because of how good it is. Overall it's a 3 month game if you were to literally do everything and this is pushing it depending on how fast you get bored. It took them nearly 18 months after free to play to push out a raid and new zone they promised would happen in the first two months of launch. The company is incompetent to the point of infighting and losing a hundred employees, because ncsoft got tired of their shit never releasing shit. A fantastic game, ruined by it's developers. It's disappointment 101, but the game had a great setting.
>>
>>382006327
>housing
It can't be stressed enough that WildStar has quite possibly the best housing system in all MMOs. No other game lets you really terraform your plot the way that game does.
>>
>>382007693
No other game gives you engine tools to edit housing either.
>>
>>382007752
>You can set the sky and weather effects
>You can set the ambient lighting
>You can set the terrain type
>You can set the songs that play on your plot
>You can do all of this separately both outside and inside your main house
>>
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Assuming the MMO is a complete wash, how would you salvage WildStar as an IP?
>>
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>>381962460
/thread
>>
>>382008761
You can't?
They literally dropped 100 staff 18 months ago.
Infighting between how the game should release content has made them all bitter and refusing to work. You can't fix something that the development doesn't know how to fix.

It would have been fine if they literally kept to the world quest and weren't lazy fighting faggots. They can't even be fucked to the do the littlest work like continue to write the story given the world quest is one section at a time to the lore.

It's literally fine as is, but the problem is the amount of content won't last you longer than 2 to 3 months this is considering you like building shit in housing.
>>
>>381994613
>tfw atlantica online sequel handled by someone other than Nexon or Ndoors never
Thread posts: 290
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