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why did people even like sonic? most of the time you don't

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why did people even like sonic?
most of the time you don't know where you're going because you're going too fast to notice your surroundings.

how is this even fun? it's basically just going fast through predetermined paths. this was bascially the "movie" game of the 90s
>>
You are given every opportunity to just chill and look at stuff if you want to.

Actually. I suggest doing that sometimes so you can look at everything including the background.

Its just that being fast is fun and its hard to resist. So yeah its a fun game.
>>
>>381844590
>Genesis platformer is too fast
Pick up a new hobby. Video Games aren't for you.
>>
ACCEPT BLAST PROCESSING

ACCEPT IT

BLAST

PROC

ESS

ING
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>>381844590
I'm going to bet you've never played it after Green Hill.
>>
I don't know why people are willing to stop, explore and platform in other 2D sidescrollers but in Sonic they just hold right expecting to succeed and then bitch when it doesn't work.

Do you expect to be a Mario speedrunner on your first playthrough? Was the marketing so strong that people think its a gameplay flaw that you have to do things besides run?

Hell, Sonic 1 has less speed stages than it does slow paced platforming stages.
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>this was bascially the "movie" game of the 90s
stopped reading right there.
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>>381844590
git gud
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Sonic is too fast for you?
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>>381844590
I really hope this is bait. Either way you are a huge faggot
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>>381844590
The first game had this problem but 2 and 3 all you have to do is roll into a ball if you're going too fast

its not that fucking hard
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>>381846881
>The first game had this problem but 2 and 3 all you have to do is roll into a ball if you're going too fast
https://youtu.be/zhQqoP5My0w?t=79
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>>381847148
>the first game had this problem
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>>381844590
Ur too slow
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>>381844590
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I had no problem with the Sonic games and loosing speed. With Sonic 1 it was mostly the lower paths and slow zones that had problems but 2 and 3 are as smooth as fucking butter

Are people this fucking dumb nowadays?
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>>381847226
You are implying that to avoid that problem in Sonic 2 and 3 you just have to roll into a ball.
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>>381847470
Yes, and you posted a video of Sonic 1
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>>381847585
And have you not played Sonic 1? In that video he rolls into a ball to break the wall at 1:19.
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>>381844590
>Sonic 1
>Fast
You haven't played it.
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>>381846164
>stopped reading at the end of the post
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Sonic 1 is the worst game in the series.

>but le madern sanick fellow gaffers!!

Sonic 1 is complete shit at everything. Labyrinth zone is one of the worst levels in all of games and even when it's supposed to be fun it's not crippling because the fun levels are done in 30 seconds.
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>>381844590
>because you're going too fast to notice your surroundings.

More like you walk forward a little bit, stop to check for spikes, then carefully spend three minutes lining up platform jumps because the controls are shit.
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>>381847726
Thats more of a gimmick than anything

What OP is talking about is going so fast you run into enemies and obstacles without notice
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> this was bascially the "movie" game of the 90s
Pretty much. With two exceptions. It integrated the """"cinematics"""" in the most unobtrusive way ever seen in video games, sorry half life/unreal. And it actually knew how to balance between the predetermined stuff and actual gameplay, which feeds into the first part. How many other cinematic games let you get off the tracks whenever you feel like it and fuck off in some other direction?
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>>381848337
And you said to roll into a ball. How do you break the wall? Roll into a ball. You can roll into a ball in Sonic 1. You press down while moving to roll into a ball. It says in the manual by pressing down while moving you can do the super sonic spin attack which makes you roll into a ball.
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>>381848146
Found the scrub. Sonic 1 is the most replayable game in the series, thanks to its simplicity and actual challenge.
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>>381846164
so did everyone else anon
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>>381848415
Also, the physics based movement makes the game less about beating obstacles, since they aren't that hard to get past usually. And instead makes it more about how well you get past them. Like those moments when you drop off a ledge, land on a badnik, go forward then end up landing on three more, each time bouncing yourself masively high in the air hoping you'll hit another. And it's the most amazing feeling.

It's a series about playing by intuition basically.
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>>381848586
Now watch him flip flop with the old "b-but I'm going so fast that it doesn't give me enough reaction time!" even though you should be actively trying to glitch the game for that to happen.
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>>381844590
Sonic is fundamentally flawed. However I think some of his 3D games are extremely ambitious. Sonic Adventure 1 is the first of it's kind. Its a ps2 gen game that came out only 2 years after Mario 64. That's impressive. When the devs take a long time to carefully develop the game it can be good. Unleashed and Generations were good but they could of been way worse. Also Mario is just so much better. Sonic one day just needs to die.
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>>381849120
How is Sonic fundamentally flawed?
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>>381849120
>Its a ps2 gen game that came out only 2 years after Mario 64.
How is it a PS2 gen game? The Saturn was miles ahead of the PS2 specs.
>Also Mario is just so much better.
Because? Oh I know "why", it's simpler. I mean you might as well mention Kirby, the easiest series in the universe. Sonic was a higher skill level series, it was literally created to be "Speed Runner Mario".

>Sonic one day just needs to die.
You first. Sonic critically isn't flawed anymore than Mario's overuse of "familiarity", Sonic's problem is being, as you said, rushed without enough time spend on the game anymore. The scope is the problem. And the identity crisis of Sonic from the nip side of things too.
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>>381844590
I like the characters but hate the gameplay so I suffer through it
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W E L C O
M E T O T
H E N E X
T L E V EL
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Jesus fuck just play mania when comes out you fucking scrubs
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>>381850236
I want to play a new game not a remake made by a fan.
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>>381844590
Sonic is better than Mario.
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>>381850295
>Saying that on a Nintendo board
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Ok so now, as a Sonic saga fan i would need to be tiggered, but even if i think Sonic 1 is a fun game, it instantly fails for threating bad his 2 major mechanics as shit and making most od the game a bad-desgned one.

Why? Simple: Fast character and fast control mechanics needs fast gameplay, but as some of u guys are saying, 90% of the levels are so complex and fulled with obstacles, so then the fast mechanics goes to the trash and you keep needing to slow the fuck down every 5 seconds. Un other words, if you want a game with fast gameplay, Sonic 1 is a VERY BAD example.
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>>381850283
>remake
There are no previous Sonic games where I can play all the levels in Mania in one game. Try again.
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>>381844590
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>>381850459
>i would need to be tiggered
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>>381850459
>Tiggerd
Sasuga
>>
>>381844590
>most of the time you don't know where you're going because you're going too fast to notice your surroundings.

that only applies to modern DUDE BOOST LMAO games (where it's generally not an issue since boostan makes you invincible anyway) and sonic 2 since it abandoned good level design in favor of speed while 1/CD generally treated the speed as a bonus for gitting gud instead and 3/K were designed well enough that goin fast wasn't a detriment to survival.
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>>381844590
because it's fun
the controls are solid enough and the ring system is explicitly made to allow an unskilled player not worry too much about what's ahead in the unknown when you're blasting ahead at full tilt
slope movement is great

and when you do know what's ahead, you're able to blaze through like a professional

>>381848604
Sonic 1's got too many problems.
>labyrinth's real issue is that you're dealing with sluggish underwater controls while fast moving platforms and spike traps are everywhere, drowning is ultimately a minor issue
>marble act 3 can fuck off (IIRC, it's the only Marble act that actually truly forces you to wait, you can actually just run ahead without a care with the other floating block segments with good jumps)
>scrap brain act 3 can fuck off
>star light has too many enemies you can't really attack at all (the orbiting one can only be hit when you're invulnerable and the bomb is fully invincible) -- not a huge issue, but an issue
>the fairly low ground speed cap is really dumb and I hate it
>versions that add the spindash (well, Sonic Jam, various hacks that add it in, and the mobile port) drastically increase how nicely certain stages play (in particular, being able to roll under the orbit enemies from a standstill in star light is nice)
>if you gain too much speed down the S bend in ghz1, you die because the camera hasn't altered its lowest point enough yet, too lazy to record a webm
there's more, but these are offhand ones I thought of
>>
My biggest problem is Sonic is the screen.
Not only does the game suffer from Screen Crunch, but it also doesn't scroll ahead of the direction you move in.
True to Sonic's ego, the game is dead-set on keeping him in the center of the screen, making sure that he is always the focus. There's so much bullshit that comes out of nowhere because of this, meaning that the only way you'll ever be able to go fast without being punished is if you autistically remember every detail about the stages.
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>>381851638
Or not having potato-tier reaction time.
>>
Ok, so now i fucking hate my phone's keyboard.

But as i say, fun gameplay, wasted and ankward game desing that never find a way to be organic cos of the creators model of "hey, what about to make a fucking fast character, that can just be fast for, like, 2 LEVELS"
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>>381844590
The genesis games aren't even that fast.

They're still good though.
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>>381851638
>meaning that the only way you'll ever be able to go fast without being punished is if you autistically remember every detail about the stages.
Why is this bad? Only Gen Y underages can't pay attention more than one second, no one back in the 90s bitched about "muh memorization". Every game has "memorization", as you play through the game you remember parts about it that make something stand out and generally makes each play through easier as a result.

There is no way you can say this without saying you only played "through" Sonic once. If you played the game the first time, you're GOING to get hit by something you're not going to know will happen. Like EVERY game ever. After you play the game again, and again, and again, you're remember the bad shit is and viola, easier game run through.
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>>381844590
I am gay furry
>>
obligatory

https://www.youtube.com/watch?v=xLJSRJfZkRk
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>>381844590
>you're going too fast to notice your surroundings.
The whole point of the speed is that you have to earn it.
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>>381850459
You're just bad at it
https://m.youtube.com/watch?v=j301THN3W_4
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>>381852680
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>>381853826
>dat drawing
are you autism ?
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>>381853248
I've played the Genesis games 100s of times(although vast majority as a kid) and I can still never play them without a lot of caution and tension.
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>>381844590
>most of the time you don't know where you're going because you're going too fast to notice your surroundings.
Some of us were Europeans. The rest just had better reaction times than you.
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>>381852557
>If you played the game the first time, you're GOING to get hit by something you're not going to know will happen. Like EVERY game ever.
Not really.
Let me just compare it to the 16-bit platformer I grew up with: Super Mario World.
First of all, Mario World's screen is way better than the one in Sonic. It's more zoomed out and scrolls ahead of the direction you move in, which makes it far easier to see incoming enemies.
Mario World never blindsides you with enemies, something I can't really say about Sonic. For example, I jumped up in the Marble Zone and got hit by bats that weren't even on screen. Or the beginning of Star Light Act 3 where if you run, you'll hit the spiky fucker with no warning. Shit like that happened to me constantly.
I get that if you play a game over and over you'll get good at it, but in Sonic you start off as a bad player instead of a mediocre one, and it means you don't enjoy the game until a few repeat playthroughs.
I'm playing Sonic CD and enjoy it a lot more than Sonic 1, though.
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>>381853001

>That Arin burn
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>>381854075
No but please stop namefagging and being a fucking loud gay retard
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>>381854484
>I jumped up in the Marble Zone and got hit by bats that weren't even on screen

You must have had a defective copy, because in mine they fucking die when I jump.
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>>381854484
>I jumped up in the Marble Zone and got hit by bats that weren't even on screen.

>got hit while jumping in a sonic game
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>>381855256
>>381855434
I jumped onto a platform.
By the time the screen scrolled up I already got hit.
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>>381849749
>The Saturn
You mean Dreamcast.
>>
I think classic Sonic and classic Mario share a similar gameplay aspect which is "the game's challenge depends on your gameplay whims". It's one of the reasons don't adore Sonic Generations and Mario Galaxy 2. There's nothing free-form to those games. It's like Mega Man type stuff.
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>>381854484
>Let me just compare it to the 16-bit platformer I grew up with: Super Mario World.
What a coiniencsdence, I, myself, was using said game as a in head comparision when I brought up "every game ever" works on "memorization" too because it was a game I too grew up on. Playing both that game just as much as I did of Sonic 3 and knuckles. With that said.

>It's more zoomed out and scrolls ahead of the direction you move in, which makes it far easier to see incoming enemies.

While it may have a "bigger screen resolution" it's mainly superficial as it's really because of the sprite differences in size compared to Sonic. Mario is normally half of his "full" size and nearly every common enemy in the game is generally the size of mini Mario. Full Sized Mario would be the size of Sonic, but since Sonic is always this size and not half, all enemies would be "Full Sized Mario" size and not half of that like in Mario. So things are going to be easier to react to because everything isn't bigger by ratio to the screen, rather that the size of the screen is "further away.

With all that said, the scrolling ahead of Mario part is false. As someone that played SMW for a LONG time and a lot of times to boot, the only way the came pans forward ahead of Mario is with the trigger buttons, manually. Not automatically. And since I fine that functionality useless, I never needed to use them.

>Mario World never blindsides you with enemies, something I can't really say about Sonic.
And yet I die more in Mario because of cheap enemy placements like Chargin Chucks or Rip Van Cheep Cheeps. It's really varried, it again seems to be a case of a level of paying attention to what to expect. The bats are all over the level, if you run into one set, you should be expecting MORE of them later on and simply look out for them. That level alone doesn't make you go real fast either so that should end up being a problem.

(1 / 2)
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>>381856505
(2 / 2)
>but in Sonic you start off as a bad player instead of a mediocre one, and it means you don't enjoy the game until a few repeat playthroughs.

You shouldn't expect to be able to play a game without messing up, it's suppose to set you up to improve and learn the game. Again like I said before, Sonic is like a high skill "Speed Runner Mario" game that mandates to get the best gameplay, you earn it. Playing recklessly means you're going to play like shit. Play by learning and being aware makes you a better play and long before you beat the game you'll know how to play the game to handle the challenges brought onto you later in the game.
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