>Well, I would tell them that just because the game is more accessible doesn't mean we're sacrificing depth.
Followed by:
>We want them to just be able to jump in the game, pick their characters, and not have to worry about assist types. We wanted everything to be very easy to understand so players can stick around and keep playing.
>You also had assists, and because you had assist characters who are just jumping in and out of the screen, and you're like, "Wait, who's fighting who?" and "What's doing what?"
>And what we did was ... one step was we removed assist types. So what that does is that makes it easier for players who are just trying to jump into battle, they don't have to understand what assist does what.
Basically: they've removed things because they were too hard. It's not about DP, autocombos, Chun-Li's face or lack of assists anymore. They've designed the game around the casuals and now they are trying to make people believe it's "complex", has "Versus DNA" or "depth".
It's pretty meh "tell me why your game is great" interview:
https://pastebin.com/mZ3w74T7