Soul Memory was good because it didn't restrict who you could connect with in PvP. Prove me wrong.
Literally the opposite.
>>381718827
Except it does the exact opposite.
Soul Memory punished you for ever doing any kind of multiplayer content
Enjoyed a boss fight and want to do it a few more times helping people? Too fucking bad it inflates your soul memory.
Want to create a character that stays inside of a specific level bracket so you can run X bosses or invade in X zone whenever you want? Too fucking bad Soul memory makes it impossible.
>people that used that ring to never get more souls.
>Had incredible weapons and was perfectly at a certain point of progression In soul memory
>Could do a simple conbo and kill more than half the people they ran into
The good thing about Soul Memory was how it made people free from the autistic minmax imposed by the entire community, giving you the freedom to create the character you wanted. It doesn't matter if you had stats on 99 so you could wear that particular armor you liked, you always managed to find someone to summon / get summoned / invade / get invaded, especially in NG+
Meanwhile in DaS if you went beyond SL 65 kiss multiplayer of any kind goodbye, and when I'm playing with my SL 90 DaS3 character sometimes I wonder if my ethernet cable is unplugged.
Strangely enough, my Bloodborne character is grossly overleveled and still I get multiplayer interaction; same with Nioh.
>>381719609
>Meanwhile in DaS if you went beyond SL 65 kiss multiplayer of any kind goodbye
kek