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>maps redesigned by the map designer for Zero Mission and

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>maps redesigned by the map designer for Zero Mission and the director of Fusion
>music by the guys who have basically done all the metroid music since Super
>New post game content
>MercurySteam are literally just code monkeys

can we stop pretending this will be bad now?
>>
>>381621010
>the director of Fusion

I'll pass
>>
>>381621138
Kys
>>
>>381621138

It's a remake of Metroid 2, so he likely doesn't have a whole lot of freedom in making this linear
>>
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It's gonna be great, I can't wait to pirate it two weeks early.
>>
I wanna play these games where do I start
>>
>>381621010
>>maps redesigned by the map designer for Zero Mission and the director of Fusion
>>music by the guys who have basically done all the metroid music since Super
>>New post game content
>>MercurySteam are literally just code monkeys

lol sounds awful
>>
>>381621287
Super Metroid
Castevania: Symphony of the Night
>>
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People think this is gonna be "bad"?

oh wait. this is neo-/v/

eat shit faggots
>>
>>381621287
get to it nigger
>>
>>381621229
Metroid 2 was fairly linear. It was a lot like Fusion without the HUB. Metroid 2 being linear makes sense given the GB's limitations. That tiny screen and grayscale. The different areas would hardly be distinguishable. The game does a good job of expanding the map through gradual progression.
>>
>>381621010
I can't wait for it, it will be the shit. I wonder if Metroid Dread is being made for the 3DS or Switch?
>>
Has anyone tried a low energy tank run of Metroid Prime? If so, how was it?
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>>381621297
You don't want Mercury Steam doing anything besides coding. Maybe even that is too much.
>>
Niggas are just upset they lost E3 to a 3DS game and a fucking logo
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>>381621010
I already pre-ordered it, I'm that hyped.
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>>381621397
cynical is the new cool
>>
>240p
>30 fps
>cutscenes
>that parry
>dog shit Samus design and the return of the hideous blue onesie
>mental gymnastics to justify AM2R takedown
Fuck off Nintendo.
>>
>>381621010

MS had the idea of the melee attack and the new abilities
Try again
>>
>>381621679
>six fingers
>6
>FINGERS
>>
>>381621010
It's made by Nintendo. Right there you already know it's going to be bad
>>
>>381622009
No MS only added melee attacks. The new abilities were entirely Nintendo's team
>>
>>381622073
Looks more like her pinkie's curled
>>
>>381621430
Good list, but where's Federation Force?
>>
>>381622217
Fuck me I forgot to add it
>>
>>381622217
>>381622283
where would you put it on the list? Optional?
>>
>>381621430
>Metroid Samus Returns remake
>Recommended
lmao
>>
>>381622073
2 left feet
>>
I'm trying to like AM2R but the metroid fights are annoying
>>
>Auto aim
>Deflect away all physical harm
>3D QTEs

No.
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I played through all of Federation Force solo and thought it was solid enough. The gyro controls felt good, and even through it was clearly designed for 4 players the missions are quick enough even with 1 person and the A.I bot helpers.

I pirated it, and recommend you do too, if you have a hacked 3DS. Otherwise I wouldn't pay more than $20 for it. Not sure what it's going for now.
>>
>>381622746
Just play it on hard mode, you pussy
>>
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>>381621430
>prime trilogy in must play
>original prime games not on the list

Aside from the fact that only the first Prime is a must play, there's plenty of people who are turned off by motion controls. This is something we must live with. With the direction Samus Returns is going, we're looking an an outcome where both games can co-exist as they're two completely different experiences of the same story.

>put Metroid Prime in must play
>put Prime 2, Prime 3, Prime Trilogy, and AM2R in reccomended
>remove Samus Returns from the list until it is released to avoid overhyping the game

There, I fixed it for you.
>>
>>381621287
You can do it like me. I've always wanted to play the Metroid series so I started to play them this summer. I've already finished the first 2 entries (Metroid NES and Metroid 2 for the Gameboy) When I started to play the second I found a color mod which was good to use so the game doesn't stay in that gray color. I'm gonna start Super Metroid today. I'm planning to play Fusion after this one, then I will play the Prime series. Idk if I'll play Zero Mission or Hunters because Zero Mission is a remake of the first one with extra stuff, I could have played if I knew it was a remake of the first one. The first one was really fucking hard, the second one made me almost broke my controller. I had to fucking kill a metroid with only 25 energy and 8 missiles. It was a real pain in the ass. I recommend you to play the original Metroid series first and then the Prime ones.
>>
>>381622774
Looks like it's going for about $20 anyways.

I thought the controls were actually pretty good but the game itself was kind of a snoozefest especially solo. Would totally play a 3DS port of Prime 1 with those gyro controls though.
>>
>>381622828
Ok where do I put Fed Force?
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>>381622828
I'm okay with this.
>>
>>381622926
Zero Mission is a remake in the same way The Thing is a remake. Play it dude.
>>
>>381623113
I might when I finish playing all of the other ones. I'm gonna buy Metroid Samus Returns for the 3DS too. Love the series.
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>>381622375

Optional seems fine. It wasn't insultingly bad, it just had ugly graphic and came out at the worst time possible. With Metroid back alive, it's a really harmless spinoff.
>>
>>381621430
Metroid/Metroid Zero Mission
Metroid II Return of Samus/Metroid Samus Returns
Super Metroid
Metroid Fusion
>>
>>381621297
Well you must eat literal shit
>>
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>maps redesigned by the map designer for Zero Mission and the director of Fusion

But those games handled item collection terribly.

>Super
>Can collect everything as you go throughout the game without going too far out of your way; all the items I'm usually missing after Ridley can be picked up by going through Brinstar on the way to Tourian.

>ZM and Fusion
>Have to drop everything right before the final bosses and take a lap around the entire game world for a ton of items only available at that point in the game.
>>
>>381622828
>AM2R in recommended
opinion fucking discarded

recommending people to play a fan game is fucking retarded
>>
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>>381621245
same, but will you put your metroid where your mouth is?
>>
>>381623454
This
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>>381622073
Chozo DNA, motherfucker
>>
>>381623454
AM2R is the best 2D Metroid, its source is irrelevant
>>
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Space Pirates game when
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>>381621287
Start with Metroid Prime Federation Force and go backwards from there.
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>>381623534
>>381623454
Shouldn't you be censoring some virtual tits, Treehouse?
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>>381623602
>>
Maybe I won't sell my 3ds yet
>>
>>381623621
Don't give Nintendo anymore ideas. They fucked up a GF spinoff, what makes you think they wouldn't fuck up with a Space Pirates one either?
>>
>>381622774
how? I couldn't even beat that one ice level where you have to defend the computer
>>
>>381623602
You're an idiot. If you put AM2R there you might as well put anything there including every other romhack and fangame.
>>
Prime 1 and 2 are equally great
>>
>>381623751

Because space pirates are all about fucking up horribly so a complete trainwreck of a game would suit them just fine.
>>
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>>381622721
I feel exactly the same way, I tried playing am2r after playing zero mission, super and fusion and it just feels extremely bland and uninteresting with a weird mash up of awkward controls, like it isn't sure which game it wants to copy more.

It isn't anything new or exciting, it is literally just metroid 2 with a fresh coat of paint, with barely anything changed. Which is not good, as metroid 2 is not a very good game by today's standards.

Samus Returns looks like the next zero mission, an old game updated and rehashed for a modern audience. Nothing groundbreaking, but a safe and fun remake to help reintroduce the metroid series after a long hiatus in a way that federation force tried and failed to do
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>>381623847
That's actually a great idea. Metroid: super Zero Mission and Hyper Metroid and even Metroid: Rogue Dawn are must-plays for any fan of the series.
>>
>>381623602
It's not an official Metroid game so who gives a fuck.
>>
>>381622746
>auto aim
That's manual aiming, the girl playing it was just really precise and quick with it, as if she had actually practiced unlike most people who demo things live
>>
>>381621430

The additional text under Prime Pinball sucks. It's funnier the way it was.
>>
>>381622828
>there's plenty of people who are turned off by motion controls
And I have absolutely zero sympathy for them. If you can't operate Metroid Prime 3 you either have epilepsy or you're a fucking retard.
>>
>>381622375

Optional and stress it's only worth playing with other people.
>>
>>381623847
>>381623947
There should just be a seperate "So you want to play METROID fangames/romhacks chart" with the notable ones.
>>
>>381621010
Did anyone other than Dobson like Other M? Serious question, because I hated it.

https://www.youtube.com/watch?v=hW-XeKDRxPM
>>
>>381624371

Dobson is from a parallel universe. He has the wrong opinion on everything.
>>
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>>381623943
>it just feels extremely bland and uninteresting with a weird mash up of awkward controls, like it isn't sure which game it wants to copy more.
>enjoys Fusion
>>
>>381621515
In a word.....upsetting
>>
Do the prime games run one toasters? I wanna emulate them. Should I play the GC versions or the Wii ones?
>>
>>381624486
So which webcomic artist is bizarro Dobson, then? Because I like the cut of his jib.
>>
>>381624492
Fusion is damn good game my man, people on /v/ hate it but it is critically acclaimed as one of the best in the series literally everywhere else
>>
>>381622794
Is hard mode confirmed?
>>
>>381623602
The only way you could possibly think this is if you hate what constitutes a good Metroid game. It tries to give Metroid II the Zero Mission treatment but doesn't bother to change the linear map layout of the original so it ends up being a chore to traverse. A problem with Zero Mission was the clean-up required to 100% the game since certain upgrades were essentially locked on after post-game. But at least in that game, you could do the clean-up fairly smoothly since the map was designed around it. AM2R's maps are not optimised around this, they're just randomly placed without a whole lot of thought.

That's not touching on the subtle story elements from the original that they ruined. If you're going to remake a game, at least try to keep the things that made the original good.
>>
>>381624371
it has it's small, autistic fanbase.

for 100% of them, it was their first Metroid
>>
>>381624645
GC vs Wii comes down entirely to which control method you prefer. They're identical otherwise.
>>
>>381624289
Not a bad idea, actually. AM2R is the only one I've played but I heard Rogue Dawn is good.

If there's not enough material for a chart, you could widen it to "So you want more Metroid" and include other Metroid-related things like the game in Nintendoland.
>>
>>381621223
underage found
>>
>>381624371
Moviebob. In fact his opinions are so in line with Dobson I'm still not entirely convinced they aren't the same person.
>>
>>381621987
But it's F R E E
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>>381624674

Sounds like you didn't play through new game +, or play the fan patches that vastly improve speedrunning and sequence breaks.
>>
>>381624732
There's enough material for a chart based on Super Metroid hacks alone.
>>
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>>381624371
That's a funny, wholesome, well-made video.

Thanks for posting, boss.
>>
>>381624518
Hard? Or too easy?
>>
>>381624662

Look up evil Tom Preston.
>>
>>381624674
>but doesn't bother to change the linear map layout of the original
Aaand confirmed for not playing AM2R and talking out his ass. That was fast!
>>
>>381624181
should've said that it's a good pinball game and has some unique mechanics compared to other pinball.
>>
>>381624817

I wonder if Blob would hate if it Prime didn't exist?
>>
>>381624727
No they are not. Wii version is missing certain glitches that enabled more sequence breaking. Wii version also doesn't have the arm cannon effects when you charge your beam. Wii version is also widescreen, and higher res. Wii version also uses the lore entries from the PAL version so some entries will read different from what you remember on GCN unless you lived in Europe (and a few entries are different from either version IIRC)

Apart from that, yes, pretty identical.
>>
>>381624371
It wasn't as bad as people say it was, but....eh

It is basically like skyward sword, it had a fuckload of potential that was ruined by hefty amounts of annoying trivial bullshit that could have easily been removed.

It tried to inject plot into metroid but went overboard with it. Fusion had the right idea, it added bits and pieces after each area that you could ponder while you explored. Other M added an optional 'movie mode' that let you watch the game as a movie, by stringing together all the cutscenes and prerecorded gameplay scenes in a 90 minute film, I shit you not
>>
>>381625094
>Other M added an optional 'movie mode' that let you watch the game as a movie, by stringing together all the cutscenes and prerecorded gameplay scenes in a 90 minute film, I shit you not

That in itself isn't a bad idea, it just comes off as insulting due to the awfulness of the plot.
>>
>>381624840
New game+ turns the game into a generic action-platformer. And if people want to put this on the same level as official Metroid games then fan patches/mods are irrelevant.

>>381624969
It's pretty similar to the original in most places. They added a few new areas and that shitty warp pipe system but that was it. If they wanted to give it the true Zero Mission treatment then they should have redesigned it completely.
>>
>played the original on VC last year
>just beat super metroid moments ago
>have fusion on VC (thank you ambassador program)
>have prime trilogy
>samus returns in september
>prime 4 on the horizon

What a time to be alive.
>>
>>381625130
I'd make a joke about her husband being a horse's ass, but I feel like it'd be in poor taste.
>>
>>381625346
where's your am2r and zm bitch
>>
>>381625237
>That in itself isn't a bad idea
The hell are you talking about? It basically encourages you to not play the game ever again. Granted, you wouldn't want to replay Other M, but imagine if the gameplay wasn't steaming turds on an ass sandwich. At most they should have a cutscene viewer which entices you to want to replay the game to that point, not a mode that engages in replaying itself. Metroid in particular is built around replayability, so it's insulting.

>>381625325

>New game+ turns the game into an action-platformer.
And what the hell is wrong with that? you're okay with LE EBIN CINEMATIC TAKE-DOWNS, but a little open-endedness ruins the series?
>>
>>381621430
Zero Mission is fun, but I feel like it's a bit too hand-holdy to really be a must-play. It also has sprint turned on by default which on the surface is a small thing, but another thing that has to be learned if you play ZM before Super Metroid. Still a very fun game, and absolutely recommended.
>>
>>381625372
I played the original so ZM is kinda redundant, and AM2R looks nice and all but I'd rather play the official games first before playing a fan game.
>>
>>381625346
>fusion forever locked behind ambassador program on 3ds
>still no gba vc on 3ds

What the fuck Nintendo?
>>
>>381625237
Exactly, it's like they took all the WORST parts of the game and said, 'yes, this is what the fans want, an easier way to avoid everything actually enjoyable about the game'
>>
>>381625551
ZM is not in any way redundant
>>
>>381625551
>all fan produced content is bad because it doesn't have the official (tm) logo of approval from Nintendo

You know, you could at least hide the fact that you're a marketer.
>>
>>381624898
>>
>>381625565

Ambassador games have emulation issues so Nintendo doesn't feel right about charging for them.
>>
>>381625615
Its a remake of the original right, or am I mistaken?

>>381625670
Please read my comment again, I said it looks nice but I'd rather play the main games first.
>>
>>381624916
Hard, but in a frustrating way rather than a challenging way. There are certain enemy attacks that are consistently bullshit to avoid and they will ruin your fun
>>
Do you guys think we'll ever get Metroid Prime pinball 2?
>>
>>381625670
When did he say it was bad.
You really need to stop sucking AM2rs dick.
>>
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>>381625670
>strawmanning this hard
Work on your baits sweety
>>
>>381625764
ZM is a complete reimagining of Metroid 1, it'd be like comparing SR to Metroid 2

The basic skeleton is the same but everything is vastly different

AM2R is also definitely worth playing
>>
>>381625764

It's a remake that touches up the gameplay a ton and adds a plot sequence to tie it into Prime a little.
>>
>>381625764
It is a remake, but Zero Mission is so different from the original it's like playing an entirely
new game
>>
>>381625676
What issues are we talking here? Would it not be something that could be fixed with the new 3ds' processing?
>>
>>381625670
Did you stop reading at "official games"?

Wanting to play the official game before playing a fan remake is perfectly fine

inb4 nintenbro
>>
I liked Fusion but for some reason I couldn't like Zero Mission.
>>
>>381625459
>And what the hell is wrong with that? you're okay with LE EBIN CINEMATIC TAKE-DOWNS, but a little open-endedness ruins the series?
Metroid is known for its progression system, if you remove that then it's hardly a Metroid game. The inclusion of new game+ doesn't ruin the game since it's entirely optional but it's hardly a huge draw. And it's not like AM2R makes a solid action-platformer in new game+ since most of the bosses are either repetitive, LE EBIN BULLET HELL MEME BOSSES, or just pure shit (most notably Serris and Genesis).
>>
>>381625851
>>381625852
>>381625897
Fair enough, maybe I will give it a shot later on then. Still want to play the rest of them first.
>>
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>>381621010
So it's pretty clear that this has been indev for a while now, considering how aggressive Nintendo was about taking down AM2R. I have to wonder, would a free game really have hurt sales that much? What about romhacks and shit? Or all those flash games on Newgrounds? Why'd they have to pull a Streets of Rage Remake on this?

And, semi-relevantly, wasn't there a fanmade Pokemon game that got a similar treatment around the same time AM2R got flagged?
>>
>>381625676
Doesn't the 3ds have GBA hardware?
thats why you can inject roms so easily
>>
>>381625565
If it makes you feel any better the official Ambassador games had some fucking nasty ghosting problems. Thankfully if you have a hacked 3DS there's an easy VC injection program that removes ghosting and makes them look a million times better.
>>
>>381625807
I see, might reconsider then. I imagine Phazon Mines is where the BS is at it's worst.
>>
>>381623943
>>381624492
>mentions fusion once without opinion
>'everything he says is wrong'

This is why we can't have productive conversations on this board
>>
>>381625764
Metroid 1 vs. Zero Mission is like RE1 vs. REmake. It changes up a lot of things, anon, and that's an understatement.
>>
>>381625906

They make the system go into DS emulation mode so no save states/bonus features and the odd graphical fuck up.
>>
>>381625764
>>381625815
>>381625831
I'm just saying: there's no reason to wait for the official game when the fan remake is right there in the open, and will do nothing to ruin your experience. If you're afraid about being spoiled by the "story" then I'm afraid you're playing video games for the wrong reason.

>>381625941
>if you remove that then it's hardly a Metroid game.
Good thing AM2R doesn't do that. All it does is take away the wall of lava that impedes your progress for no reason. You still have to find certain powerups to keep going, it's not just a straight path, but it makes it so you don't have to scour every area 100%.

>since most of the bosses are either repetitive shit
Whoa there. If you didn't like The Tester, the Torizo, or even the Ancient Guardian, then you and me are gonna have some words.

>LE EBIN BULLET HELL MEME
Whatsa matter, not cinematic enough for you?
>>
>>381621397
Because the last two games have been bad.
>>
>>381621010
I think Japanese companies are getting a bit spooked about the drying up of sales for traditional games and are starting to push their respective "Gaijin" buttons. Nintendo is doing it with Metroid. Capcom with that new RE game and making Monster Hunter on home console. I frankly like it, and those uppity nips can either adapt to the reality that we get to factor into their games now or go play puyo puyo on their phones like babies.
>>
>>381625995

Pokemon Uranium was the name. Don't pay much attention to romhacks, no interest since I can't move my legendaries forward. Have been watching a LP of /vp/'s game Pokemon Clover while I browse /v/.
>>
>>381621430
If you're going to put AM2R in there, you have to include all the Metroid and Super Metroid hacks in there too.
>>
>>381626204
>there's no reason to wait for the official game when the fan remake is right there in the open, and will do nothing to ruin your experience.

Maybe its just me, but I feel like I wouldn't be able to fully appreciate a fan remake of a game I haven't even played yet.
>>
>>381626298
Pokemon Sage is the "serious" 4chan romhack that's been in the works for like eighty thousand years. You should look it up and get depressed about how the game has so many awesome ideas but will never get done because RPGmaker is a retarded platform.
>>
>>381626410
Then it's a perfect opportunity to try it out, as it remains faithful to the game.
>>
>>381626042
YOU WOULD BE RIGHT. Also that one giant space pirate boss with the tedious weak spot mechanic and aoe attacks
>>
>>381626410
Then go play the original game right now.
Or are you saying you'd be able to fully appreciate an official remake of a game you haven't even played yet?
Talk about double standards.
>>
>>381622073
X is a hell of a drug
>>
>>381626452

Imagine if gen 4/5 romhacking gets off the ground and they move shit over.
>>
>>381626695
Damn Quentin, you're losing your touch.
>>
>>381625995
Nintendo need to be consistent with their policy on unofficial IP usage. If they just allowed everyone to run around freely with their IP then it would lead to a ton of unofficial knock-offs that could potentially harm their brand. And it's a waste of resources for any company to look at every fan creation on a case-by-case basis and selectively kill off the harmful ones.

People seem to think that Nintendo are being intentionally malicious with games like AM2R or Project M but they're just treating every fan game equally. Note how AM2R was in development for a number of years but they only issued a DMCA after the game had been finished. They could have killed the project off much earlier if they wanted to but they didn't. It's also worth noting that if you were to disagree with the DMCA and take Nintendo to court, you'd have a solid case. It's just that most fans don't have the resources to compete with large companies in a legal battle. The reason Nintendo never DMCA'd PETA's Pokemon games is because they actually have the resources to fight back. But like I said earlier, if Nintendo didn't issue any DMCAs at all then it could potentially harm their brand far more than any negative press they get around a fan game being cancelled.
>>
Go away dobson, your image sucks dick
>>
>>381626653
It exists, but the DS games are just a chore more to hack than the much simpler GBA games. There's actual, occasional models and cutscenes now and then that just make it more on the difficult side

Some people managed to even hack the Physical/Special Split and Fairy type into Gen III. That's how much easier it is to do Gen III hacks
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>>381622105
This. They literally haven't made a game that wasn't complete shit in the last 11 tears.
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>>381626874
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>>381626959
How many tears do you produce per second?
>>
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>Last "mainline" Metroid game came out 7 years ago
>Almost a decade at this point
>Discussion of Metroid games slowly petered out over the years so only the most passionate fans bothered to make threads
>Now we have 2 new games on the horizon
>Which means they'll be a hot topic on modern /v/
>Which means we'll have to deal with contrarians and the weird mad lib style threads with OP saying shit like "this is Samus Aran, say something nice to her"
>Already seeing people being contrarians about Super Metroid
It's already starting, I hope you're all ready.
>>
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>>381626452
>>381626298
Don't forget Vidyamon, the hack /vr/ is working on.
https://m.youtube.com/watch?feature=youtu.be&v=lBHnoBOEEqU
>>
>>381626918

I'm aware, progression flags being a bitch to program was the big issue last I heard. That's also the reason for why every gen 2/Hg/Ss romhack to have you start off in Kanto then go to Johto fucks up.
>>
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>People trying to start in-fighting among Metroid fans
There is literally no point in arguing between traditional side-scroller and Prime-style FPS. Can't we just accept that they're all good on their own merits, even if you personally prefer one style over the other?
>>
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>>381624673
The save files say Normal so I assume there's a hard difficulty too.
>>
>>381621287
The order I'm doing them in:
1. Metroid Zero Mission (remake of first Mteroid)
2. Metroid Samus Returns (or Another Metroid 2 Remake if you want better experience over the original experience).
3. Super Metroid
4. Metroid Fusion
5. Metroid Prime series
>>
>>381627241
I just want it to be available from the start. Having to beat a game to unlock difficulty modes is straight retarded.
>>
>>381621430
>.png
>transparency
Put an actually colored background and make it a .jpg
>>
>>381626959
>spending time to reading the thread just a find an opportunity to falseflag
cringe
>>
>>381627249

Alternating between 2d and 3d may help prevent burn out.
>>
>>381627198
First off, it's just one faggot who hates the prime series. Secondly, no because Other M exists.
>>
>>381622073
Also 2 left feet that are really tiny. Someone needs to fix that picture.
>>
>>381621430
Why the fuck is the aspect ratio of this so huge?
>>
>>381627034
>Last "mainline" Metroid game came out 7 years ago
You mean 13 years ago?
>>
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>>381626959
FIXED
>>
>>381626204
The original AM2R bosses are pretty bland though.

I mean, that robotic Chozo statue that just suddenly starts flying around with a jetpack was eye roll worthy
>>
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How do I become a coding genius?
>>
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On the one hand, if Metroid Samus Returns is good, I'll forgive Nintendo for an essentially 10 year long hiatus on good Metroid games. On the other hand, I'm still considering AM2R to be the apex of the 2D metroids, right behind Super itself.
>>
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>>381627034
What would be the logical progression to this image?
no not that halfassed edit i mean something real
>>
>>381627595
was looking for this thanks lad
>>
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>>381627596
>>381626959
>shitposter so retarded that he doesn't even know the dates of what he's shitposting about
pathetic desu
>>
>>381624371
Movieblob.
>>
>>381627596
cringe
>>
>>381627740
No prob.
Can I ask why?
>>
>>381627603
Go to college and major in computer science :^)
>>
>>381627598
>I mean, that robotic Chozo statue that just suddenly starts flying around with a jetpack was eye roll worthy
Are you kidding? He's one of the best bosses in the game, and combined with him forcing you to get good with the space jump made for a really interesting boss.
>>
>>381627613
AM2R was a fantastic adaptation. I wish that it'd set a bar for future titles, but Nintendo will continue to do as they please.

Cautiously optimistic about the 3DS release. Still not sure how I feel about adding a melee element to Metroid when historically it's always been about being armed to the teeth.
>>
>>381626542
AM2R expects you to have played the original. If the developers intended for this to be a player's first experience with the game then they failed because there are certain parts that make no sense unless you have played the original. At least with an official Nintendo game, you can almost be certain that they assume the player has never played a previous game in the series (for better or for worse).
>>
>>381623830
I guess you just suck at games then
>>
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>>381628076
>AM2R expects you to have played the original.
>>
>>381627832
>god fucking speed
>>
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>>381627560
That's why I put it in quotations. I know it's officially considered a mainline entry but these days it seems like even Nintendo doesn't want to draw attention to it.
>>381627667
Take all the various copy paste threads you see and replace the words with Metroid related things.
>Now that the dust has settled, is it better than AM2R
>Fuck you, I liked it
>OTHER MFAGS BTFO
>Todd Howard wearing a Varia Suit
>Etc.
Maybe one out of every 12 threads will be a decent discussion but good luck sorting through the bullshit.
>>
>>381628076
You're joking, right?
>>
>>381627596
thanks gman
>>
>>381628220
>>Todd Howard wearing a Varia Suit
Why not just Todd Howard in a GF suit saying FOLLOW MY FUCKING ORDERS
>>
>>381628076
I don't think they'd expect people to have played the original. It feels closer to the rhythm of fusion/zero mission without the waypoints.

That was fine too though, since you'd be able to kill all the metroids you need to before the lava reveals more areas to explore. If you have 2 brain cells to rub together you can figure it out.
>>
>>381628346
I agree. Todd would be better suited being shopped onto Adam's body
>>
>>381623943
>It isn't anything new or exciting, it is literally just metroid 2 with a fresh coat of paint, with barely anything changed

what

>new bosses
>new abilities from later games
>later metroid battles very different from original M2 versions
>new additions to existing areas
>entirely new bonus areas as well

how is this "barely anything changed"? aside from the zero suit stealth portions, this is almost exactly the same as how the original metroid was remade into zero mission, and that's widely regarded as one of the best metroid titles of all time

don't undersell AM2R just because it's fanmade - it has it's flaws and weaknesses, but it's way more than just a fresh coat of paint on M2
>>
>>381628076
>AM2R expects you to have played the original.

There were shitloads of people in the AM2R threads that never played Metroid 2 when the game came out.

Fuck, there were shitloads of people in the AM2R threads that never played Metroid PERIOD.
>>
>>381628029
It just felt out of place. Very few bosses in the metroid series are mechanical (mecha Ridley comes to mind), most are organic aliens. The lazy flying animation didn't help.
>>
>>381628414
You forgot one
>damn near the entire map is being changed
It doesn't look even remotely similar to the original map, whereas AM2R tries to stay close to it.
>>
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>>381621010
>MercurySteam are literally just code monkeys

Yet they """"suggested"""" the melee mechanic and cinematic kills.
>>
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>>381628346
>Samus, I've authrorised your use of Skyrim Special Edition now on Nintendo Switch (with optional DLC)
>>
>>381628487
I made this post before realizing your were talking about AM2R and not SR.
>>
>>381623703
But I thought you hated virtual tits
>>
>>381628490
I didn't see any cinematic kills
>>
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>>381628404
>>381628346
>>381628220

"Samus, you've been authorized to pre-order the new Fallout 4 season pass, and buy the new Skyrim with added VR support. Any objections, lady?"
>>
>>381621287
Play super metroid and prime. Then play whatever you want.
>>
>>381628554
delete your shame
>>
>>381625995
>considering how aggressive Nintendo was about taking down AM2R
They could have taken it down years sooner but waited until it was finished and already uploaded.
>>
>>381627140
>Nathan Drake
>Kratos
>Dovahkiin
>Angry Birds
>X evolves to Volnutt
Disgusting. I thought nostalgiafags were all about standards?
>>
>>381628475

And you know what? That's a good change. Samus needs more robotic opponents. Are you saying Quadraxis is bad?
>>
>>381628675
Nah, I'll leave it up. People could use a good laugh from time to time.
>>
>>381628076
I've played, but never beaten M2, and didn't get particularly far in it, but I was able to 100% AM2R with barely any help from guides.
>>
Is this a good game to watch my GF play and take turns playing with her?
>>
>>381628576
I hate them, but I don't want censorship. That's the opposite extreme.
>>
>>381628723
It's supposed to encompass all vidya, not just retro.
>>
>>381628163
Like I said, there are certain parts of the game that make no sense unless you have played the original. The biggest one is when you pass the Metroid egg and the screen dramatically pauses. At this point, the Metroid counter in the original game would increase from 1 to 9, which subtly tells the player that new Metroids are being created (hinting that the final Metroid can give birth to new Metroids). In AM2R, these unhatched Metroids are already included in the global counter so this dramatic pause makes absolutely no sense since it's just like every other time you enter a new area.

There's also the ruined Chozo statue below the Queen's nest that use to contain the Ice Beam. In the original, the Ice Beam could be retrieved in a room behind the statue but it basically tells the player that something has viciously attack this statue because they deemed it to be dangerous. In AM2R, they moved the position of the Ice Beam to earlier on in the game and since beams stack, you don't need to reacquire it. But they still left the broken Chozo statue their for no reason.
>>
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>>381628684
>they waited until it was done so it could cannibalize their sales of Metroid 2: Samus Returns
>>
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>>381628652
*space pirates your game*
>>
>>381623239
>Not maining Tubetron
>>
>>381628076
>expects you to have played the original
You weren't around when AM2R released, were you?
There were countless threads on release, and many people admitted that they never played the original, and arguably many more people said they never even played a Metroid game before.
And most of those people completed the game.
The only thing that was a problem for most people was finding the way to the Ice Beam, which was located in an entirely new zone where prior knowledge of the original game would not even help you, so it stumped new and old players alike.

Basically, you're full of shit.
>>
>>381628931
My point is that they could have shut it down at any time, but they let the dude finish it before saying "okay now stop that, you can't make money off of our IPs"

The game is finished and literally everyone can play it, the only difference is the dude can't host it himself
>>
>>381627595
Someone should complete this by including the color variants in M2.
>>
>>381628850
>At this point, the Metroid counter in the original game would increase from 1 to 9, which subtly tells the player that new Metroids are being created (hinting that the final Metroid can give birth to new Metroids). In AM2R, these unhatched Metroids are already included in the global counter so this dramatic pause makes absolutely no sense since it's just like every other time you enter a new area.
How is that bad? The game hints at there being a queen far earlier than that, by having a horrific sounding background screech that sounds unlike any Metroid, and it gets louder and more frequent as you progress into the hive. in Metroid 2 this only happens right before you enter the queen's lair. I'd say it was a worthwhile trade-off.

>In AM2R, they moved the position of the Ice Beam to earlier on in the game and since beams stack, you don't need to reacquire it. But they still left the broken Chozo statue their for no reason.
This was so the ice beam could get more use instead of being just another item you pick up at random. Also, the statue remains there so you know that something huge destroyed it.
>>
>>381629093
He wasn't charging for it, he wasn't even taking donations.
How was he making money?
>>
>>381629190
Didn't he have a patreon?
>>
Anyone got a link to a Zero Mission Rom? All the usual places got DMCAs
>>
>>381627935
I barely started playing these games and wanted to know if the gravity suit was in 2
>>
>>381623454
>recommending people to play a fan game is fucking retarded

The only thing worse than a fangame is a fangame you have to pay money to play, which is what Samus Returns is. None of the original dev team are involved.
>>
>>381629164
Whatchu talkin' 'bout, Moe?
>>
>>381621010
>Fusion
>>
>>381629227
loveroms
>>
>>381628634
They were in the metroid fights if you get a successful counter
>>
>>381629093
There's no point to that though. Since nintendo believes that it would cut into their profits, they have no reason to "let it finish" if they supposedly had their own remake in the works for a long time. People say that they had it as early as 2014, so why let a rival project continue so as to risk it getting more attention than your game?

Shucks, it even backfired on them by completely destroying Federation Force's sales (in addition to the game being hot vomit in itself). If they had DMCA'd it much earlier, it would've resulted in less bad press.
>>
>>381628684
>>381629093
There was barely any fuzz about it. He kept a low profile until he finished the game
>>
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I intend to buy 2 of the Metroid Amiibo's and pretend they're boobs.
>>
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>>381626332
>You have to include Romhacks alongside videogames that are all made with original source code.
Why?
>>
>>381629404
Because they're fangames, too.
Are you retarded?
>>
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>>381621010
>Hey look, we got all these cool old developers from these games you love to death, and they're all making a game together! Surely it will be good!

Hmm, where have I heard this before...
>>
>>381628850
You have no knowledge of the original game, do you?
In Metroid II, the Ice Beam was the first beam you got. Yeah, in Area 1.
There were multiple pickups of each Beam, as well. There were at least two locations where you could grab each Beam. The Ice Beam was given a third location just outside the final area so that the player wouldn't have to backtrack so far to get it again.
Meanwhile, in AM2R, the Ice Beam is the last beam you get.
>>
>>381629273
Metroid 2 had two color variants. One from the Super Gameboy and the other was a much nicer palette hard coded into the firmware of the Gameboy Color.
>>
I want to be excited for the remake, but Sakamoto is on the job, and he's not one for assuring me.

>"i want to expand Samus's relationship with the baby, because her role as a mother is so important that it means more than her relationship with the chozo, and I plan to dedicate the entire endgame to comparing her motherhood with the metroid queen in an epic cinematic that showcases her childhood and trauma"

Time to hit the panic button.
>>
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>>381629449
And? What's your point? Why should a pile of shit be put on the same pedestal as a god-tier game? Just because they're both unofficial and if one unofficial game gets on a recommendation list, the other has to too?

Why do you even care about it being "official" or not, what matters is whether or not its a good game and if it meets (or even surpasses) the standards of the series it's based off of, why do you, as a consumer, get wrapped up in the business of shareholders, lawyers, and publishers?
>>
>>381628475
What about the first torizo in Super to get the bombs and the super torizo to get Space Jump? Ridley is partially mechanical in all of his prime appearances and many bosses in Prime are phazon enhanced and partially mechanical.
>>
>>381621430
The old version of this was better.
>>
>>381629792
the old version wasn't updated
>>
>no Switch release
Why can't they just let the 3DS die?
>>
>>381629661
>"i want to expand Samus's relationship with the baby,
AHHHHHHHHHHHHHH
>>
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>>381628475
You can dislike AM2R if you want. It is flawed. However, if you don't think The Tester is the most hype boss in the series, then I'm afraid you have a case of the "wrong opinions."
>>
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Who CE here?
>>
>>381629701
There are plenty of high-quality romhacks of both metroid and super metroid. why do they not even get a chance at a recommendation list simply because they're hacks? that makes literally no sense.
>>
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Reminder that Europe wins again
>>
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>>381629853
>>
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>>381629885
>EU barely gives a shit about Nintendo games
>always gets the coolest Collectors Editions of the games
>NA either gets literally nothing or figuratively nothing
why.png
>>
>>381629661
>>381629864
What's wrong with this? Having some post game expand on the baby Metroid would be cool
>>
>>381629657
That's neat, but there's not really a lot of room to add two extra variants of sprites which are simply recolors.
>>
>>381629885

>That fucking visor

So Samus literally murdered Dark Samus to rip off her superior style?
>>
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>>381629885
>>381629946

These totally look radical, my fellow gamers. I bet nintendo even has them at a sensible price. Man, they're always thinking of the little guy. They're pretty "epic" as the cool kids say.
>>
>>381629876
I liked the game, it was very well made but I wasn't fan of this boss either. It had a very "fan-made" feel.
Like, just spam as many projectiles as possible to annoy the player.
>>
>>381629661
source
>>
>>381630104
Any CE with an art book is a good CE
quit being a fag
>>
>>381630124
It had good patterns and required skill, which is more than you can say about most metroid bosses
>>
>>381629165
>How is that bad?
If you ask people who actually enjoyed the original game, they'll probably say that's one of the best parts of the game. Plus it wouldn't make sense that you can hear the Queen cry at any point in the world or that the Queen would be able to tell when Samus has killed any of her children aside from the ones near her that she can actually hear.

>This was so the ice beam could get more use instead of being just another item you pick up at random. Also, the statue remains there so you know that something huge destroyed it.
It was still the last upgrade in the game and it was only used to destroy the bubble walls. And since it's got the Other M affect of freezing and shattering enemies, it's not like it was vital for platforming segments. It would have hardly affected the game if they had left the Ice Beam in the same position. But by moving it, they've lost that subtle storytelling aspect. There are other ruined statues in the game, there's no particular reason why this statue was destroy in the remake.

They're minor complaints but the point of a remake is to improve on the original, not to remove things. It's as if the developers didn't even like Metroid II, which just begs the question why even remake it in the first place? There's clearly a lot of effort that's gone into the game and the weaker aspects are usually the parts that have been lifted straight from the original without any thought or improvement. If this was an original game then it would have probably been a lot better, but for whatever reason they decided not to (either wanting it to be more popular by latching it onto the name of an official game or simply because they were too lazy to come up with their own plot)
>>
>>381629885
I want the keychain but that's it.
>>
>>381630151
>skill
Bitch please that thing was dead with like 3-4 power bombs
>>
>>381630219
I played on hard mode and didn't use power bombs and died once or twice, I recognize that it's not some huge trial, but it is relatively challenging
>>
>>381621430
Ok so I'm gonna fix this since he isn't

the consensus is:

>remove AM2R since its a fan game
>add fed force and say its only worth playing with other people
>move trilogy to recommended

anything else? the last one seems kinda dumb since trilogy has literally every prime game and isnt hard to find now
>>
>>381630075
The neat thing about images is you can make them bigger.
>>
Just beat Mother Brain on Zero Mission. What am I in for next. Fun?
>>
>>381629627
They could have easily put a regular Chozo statue with the Ice Beam at the end of the game but they deliberately decided to make a new sprite for a broken one because they wanted to add a story-telling element to the game. It's something that was clearly lost on the developers and you.
>>
>>381629898
Super Metroid has yet to have a Romhack that meets the level of creativity and execution that many Super Mario World romhacks did. This is mostly because very few people actually work on Super Metroid hacking, and most hacks are extremely limited in their changes.

Super Metroid, as it is now, can not be hacked to add:

>New bosses
>New music
>New art assets
>New abilities
>New mechanics

These are all things that Super Mario World romhacking can do, but Super Metroid has yet to do.

In addition to that, a Super Metroid romhack that would be 100% worth playing would have to be a complete revamp and overhaul of the entire game, and not a simple level design hack like Super Metroid Redesigned.

The closest we got is Hyper Metroid, but even then it's not really comparable to AM2R, despite a lot of the creative things it did. It still had the same vibe, theme, music, bosses, and the like that Super Metroid had.
>>
>>381629701
>Why should a pile of shit be put on the same pedestal as a god-tier game?

Exactly, so remove AM2R from the list completely
>>
>>381630193
>If you ask people who actually enjoyed the original game, they'll probably say that's one of the best parts of the game
I've played the original, and I barely even remember that part. It's overrated as a whole. Also, the queen can't hear you anywhere in the world. It only starts happening after you kill the first omega metroid, way late into the game.

>But by moving it, they've lost that subtle storytelling aspect.
Uh, who cares? The story in Metroid matters as much as the story in Mario.

>There are other ruined statues in the game, there's no particular reason why this statue was destroy in the remake.
Care to list some examples?

>They're minor complaints but the point of a remake is to improve on the original, not to remove things.
And it did improve. The things you complain about are minor issues that don't affect the rest of the improvements.
>>
>>381630387
annoying stealth shit
>>
>>381624371
woolie
>>
>>381630387

Tactical Espionage Action.

Alternatively, Stun 'n' Run.
>>
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>>381630358
The "general consensus" (note: only like 2 people) is to remove AM2R but they have yet to give a single valid reason why. AM2R is its own game, on its own engine, with original gameplay, with original music, with god-tier level design, with a ton of faithfulness to the series, god-tier atmosphere, god-tier bosses, and is an overall god-tier game.

I'll say what I said here again: >>381629701

>Why do you even care about it being "official" or not, what matters is whether or not its a good game and if it meets (or even surpasses) the standards of the series it's based off of, why do you, as a consumer, get wrapped up in the business of shareholders, lawyers, and publishers?
>>
>>381630358
We barely know anything about Samus Returns so it's too early to rank it. And move Hunters to avoid. It's utter trash now that the DS's wifi is dead.
>>
>>381629985
I wonder will Metroid Dread appear on the 3DS in 2019?
>>
>>381630358
>The consensus is [things that nobody agrees on]
>>
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does anyone think a melee in a metroid game is going to completely ruin it
>>
>>381630420
Are you kidding? All of those things are doable.
I can point you to one hack that does all of those things: https://www.youtube.com/playlist?list=PLZS_o9tqWHmJHGmuQRRkfiqhgZIApfLXM
And that's still WIP.
Redesign and Hyper are god-tier. Both of those games have the "complete revamp and overhaul" that you seem to arbitrarily require. Hyper Metroid moreso than Redesign.
AM2R has the same vibe Zero Mission did. Why is it exempt?
>>
>>381630420
>Super Metroid, as it is now, can not be hacked to add:
>New bosses
>New music
>New art assets
>New abilities
>New mechanics

You're literally wrong on every category you listed.
https://www.youtube.com/watch?v=YO-x7j5RyGc

Also, Redesign changed the physics and made the wall jump an item that only worked on certain types of walls. It wasn't just a level design hack. Also you should look up the Phazon Hack or Super Zero Mission sometime.
>>
>>381630779
From what we've seen, it trivializes every enemy encounter, and makes Metroids too easy to fight. Having the ability to stop an enemy from attacking seems retarded, when Samus is about killing monsters who cannot be interrupted in their attacks. I'm sure exceptions exist, but they're just that.
>>
>>381630584
Why does it matter if AM2R isn't listed? Listing only the official games is a perfectly valid argument, a chart for any other series wouldn't include fan games. Go make a chart for fan games if you're that desperate.
>>
>>381621010
already played am2r

don't care. bring on prime 4.
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>>381629661
>She breastfeeds the babby
>>
>>381630779
No, and I'll probably forget to use it more often than not. I do like the idea of Samus showing off her muscle a bit though, especially seeing how she just fucking whipped around the Zeta Metroid like it was nothing. I know it's going to be one of those things people use to detract the game regardless of quality though.
>>
>>381630384
Yeah, but then it would look ugly, as the Metroid II sprites would have one extra set all alone along the bottom.
I actually had the same problem with the Metroid and Zero Mission sections before I made their columns wider. That idea won't work here.
I'm not opposed to adding them, provided I can find the correct colors, but I want it to look nice, y'know? I'm just autistic like that.
>>
>>381630779
No, but I think it should be considerably less powerful than using the blaster and have some significant risk.
>>
>>381631109
You could expand it sideways like with Zero Mission.
>>
>>381630584
>AM2R is its own game, on its own engine, with original gameplay, with original music, with god-tier level design, with a ton of faithfulness to the series, god-tier atmosphere, god-tier bosses, and is an overall god-tier game.

Then lets add all the "god-tier" Castlevania games to the list too because I personally think and claim they are a part of Metroid canon since that's all it takes to make it a real Metroid game.

Fuck it, fuck the metroid list and someone just make a metroidvania list so no one has to argue about it.

Don't have shit taste when you do it though, so put zero mission with other m.
>>
>>381621010
post game content? What is it? Press B to "Baby" or something?
>>
>>381628475
>Very few

Prime had a pile of rocks and a tomen pole that shoots BEES as a boss. I think they threw logic out the window years ago.
>>
>>381630864
>that entire video
Jesus christ how horrifying.
>>
>>381631261
I didn't know Castlevania was a Metroid fangame.
>>
>>381630793
>AM2R has the same vibe Zero Mission did
Did you even play the same game? Yes, I know that a handful of assets (that were only taken for canonical reasons) were taken from ZE, but AM2R is a waaay different game from ZE. The game has a larger field of view, it takes place on a different planet, the graphics are higher quality, the music is less bit-crushed due to not being on a GBA, etc. It was filled with original content.

Regardless of your opinion on Redesign, Hyper and Redesign still feel exactly like Super Metroid, so much so that if you recorded four gameplay segments from super metroid, and then recorded a segment from Redesign, and asked a person who's never played either which game is redesign and which game is the original, they wouldn't know. With Hyper, they would be clued in on with the different suit, but then you could just include all of the different suits in the originals clips.

That being said, the Fusion hack does look great, even if it is just a WIP, and I do hope that this turns into the definitive version of Metroid 4.

>>381630975
Fan games, in general, are extremely low quality, and the ones that stand out as meeting the standards of the games they're based off of deserve to be recommended alongside them. It's why Project M is often discussed alongside Melee and Smash 4. To deny a god-tier fangame the sweet reward it deserves for meeting that standard or surpassing it by being played by all the fans is cruel to the creator and it prevents people from potentially playing the game.
>>
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>>381631273
>a pile of rocks
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>>381631261
Did you really not think you had no valid argument the moment your entire post consisted of strawmans and typical attention whoring tactics?
>>
>>381631396
And AM2R feels exactly like Zero Mission.
>>
>>381630864
If these romhacks are so good then why didn't they get the same level of acclaim and worship that AM2R did?

Perhaps it's because they're romhacks and not original games?
>>
>>381631396
>Project M is a hack
>it's allowed to be discussed alongside Melee and Smash 4
>Hyper Metroid is a hack
>it's not allowed to be discussed at all
Project M is a track btw desu
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>>381631602
If you put up five screenshots from zero mission and a screenshot of AM2R and asked a random person which one is AM2R and which one is zero mission, they could easily pick out AM2R because it sticks out like a sore thumb.

Face it, you have no argument. Stop attention whoring for (you)'s
>>
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>>381631682
>Hyper Metroid is as good as Project M
Please, you're embarassing yourself.
>>
>>381631607
Because they're not as easily accessible.
Romhacks a simply another name for mods.
Are you saying mods like say Team Fortress or Counter Strike shouldn't have the acclaim and worship they have?
>>
>>381631770
You're right. It's better. Project Meme is trash
>>
>>381630528
>I've played the original
I said people who enjoyed the otiginal, not those that have just played it.

>Uh, who cares?
Metroid is a series that is known for having a good balance between story and gameplay. That's one of the biggest reasons why Other M was hated so much and it's a big reason why Fusion got criticism.

>Care to list some examples?
There's the statue that Arachnus destroyed (also for whatever reason they made Arachnus jump out of an empty statue rather than having him act as a decoy item ball, which would ruin the surprise for a new player who thinks it's a regular item). Also you kill a Torizo earlier in the game. At this point, broken Chozo statues aren't a big deal so it doesn't really have any impact.

>And it did improve. The things you complain about are minor issues that don't affect the rest of the improvements.
The point was that the developers wouldn't have made these changes if they were familiar with the source material, which again questions the point of this remake when they probably could have made a much better game if they tried to make it original.
>>
>maps redesigned by the map designer for Zero Mission and the director of Fusion
That's not a good thing. In fact, it's a very, very bad thing.
>>
>>381631607
AM2R was being worked on very publicly for something like eight years.
ROM hacks in general are very niche (outside of Super Mario World due to the scene being comparatively huge).
They also are usually worked on fairly quietly, with at most having a thread on a forum for hacks.

>>381631690
Of course AM2R would stick out. It has a different UI, it's a dead giveaway.
>>
>>381621138
And they learned and zero mission was good

Also we might get fusion levels of hard again. Missile pickups are 3 missiles instead of 5 and the zetas have 100 damage fireballs
>>
>>381621287
Start with the first one and work your way forward.

You aren't a pussy, are you?
>>
>>381631505
>strawmans

do you even know what that means?

I don't need an argument, AM2R is factually not a real Metroid game, so it doesn't deserve to be on a list about Metroid games. Simple.

I don't really give a fuck about some random anons list though, not everyone will agree on it anyway. It's just something for autists to save and repost every once in a while.
>>
>>381631783
No, they got the attention and praise they got because they're actually good mods that not only change the core gameplay in a meaningful way, but they're also

Project M was popular at a time and was playable at major tournaments with big pots and viewership on the same level as melee, but the process of obtaining it is less accessible than hacking in Hyper Metroid.

How to get Project M:
>Buy a 2GB SD Card (YOU HAD TO SPEND MONEY TO PLAY IT LEGALLY)
>Put the files on the card
>Go into brawl
>Go into stage editor
>Game starts

meanwhile
>Either download a rom for Hyper Metroid
or
>download super metroid, hyper metroid, and lunar ips, and emulator
>open lunar ips, patch hyper metroid to super metroid
>run super metroid in emulator
Guess which is more popular
>>
smash faggots ruin yet another metroid thread
what a surprise
>>
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>>381629190
IT WAS STILL NINTENDO'S PROPERTY RRRRREEEEEEEEEE
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>>381631998
>AM2R is factually not a real Metroid game
Factually, copyright laws didn't exist until the late 1800's. So prior to that time period, factually, AM2R would be considered a real metroid game, but today it isn't, because you were memed into believing that Intellectual Property was a tangible thing.

And, pray tell, what makes a "real" metroid game?

That it has to be published by Nintendo? That's pretty arbitrary, don't you think?
>>
>>381630584
Because, like people aid, if you add AM2R, why not add the plethora of other good fan games?
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>>381621010
>all these fags that arent ready for the evolution of 2D metroid gameplay
Havent been this ready since GBA.
Fags cried casualization back then as well and we got some fantastic games. They are just doing them in the other order this time. Remake first then the next numbered title along with 3D games. Fusion was a good game but never as good as super, but the handling and moves samus got were fantastic though. Then fucking Zero Mission happened and I couldnt believe how good it was.

I'm ready for metroid 5 since it will be the one thats not linear since its being made second. Gotta get practice making a simpler game first then really go crazy in level design the second time.
>>
>>381631890
>I said people who enjoyed the otiginal, not those that have just played it.
In fairness, I also did enjoy it to the extent that was possible, and it was at least 3 years before AM2R even began production, so I didn't just play it for "gamer cred". I genuinely wanted to see the series. Truth be told, it was on a piece of crap with a dead battery, so it would be 7 years later before I actually finished the game.

>There's the statue that Arachnus destroyed
Technically he WAS Arachnus, and destroying the statue earlier was for gameplay purposes. Arachnus in the original was retarded.

>Also you kill a Torizo earlier in the game. At this point, broken Chozo statues aren't a big deal so it doesn't really have any impact.
It's at least a good point into the game, not the halfway point exactly, but it's enough for you to think nothing of it. Besides, you actually do get an item from him traditionally, which makes it all the more surprising when he goes kill crazy.

>The point was that the developers wouldn't have made these changes if they were familiar with the source material,
The changes were necessary because Metroid 2 has aged like curdled milk, and some justifications were made for the sake of better gameplay. If it doesn't fit the "lore" then perhaps the lore should be happy that they didn't remove it period, since story is not important in a game.

>which again questions the point of this remake when they probably could have made a much better game if they tried to make it original.
This particular guy wanted to do Metroid a service by giving it a faithful remake, especially in the wake of a massive Metroid drought. I'd feel the same sentiment if someone made an F-Zero fangame considering how long they've been waiting. Other people have gone ahead and made new Metroid-ish games. And I enjoy them. but some of us like seeing Samus once more.
>>
>>381631929
Fusion and Zero Mission had decent maps. The issue was that Fusion arbitrarily destroyed certain hatches, making the map inaccurate and a chore to traverse at times while Zero Mission had a number of expansions that were locked behind the 4 post-game upgrades so you were forced to go out of your way for a clean-up round if you wanted to 100% the game.
>>
>>381622746
There's no auto aim

The counter isn't any more powerful than charge jump/ghetto screw attack because they are both free kill melee unless a 2nd enemy attacks you in the process. If you think it slows the game down or you don't like it for any other reason, don't press X.

>3D QTEs
Ok yeah, that's shit whether you opt to do it or not.
>>
>>381632247
Because they don't meet the standard that Metroid set and are too distinctly unpolished that they aren't really worth playing on their own.

If you make a Metroid list, you want games that strictly confine to that standard of being a metroid game.

Whether or not the game is published by Nintendo is an arbitrary standard that shouldn't define what makes Metroid, Metroid. Especially given that Metroid has been developed by different people all throughout its existence, all under the same corporation.
>>
>>381624673
Fusion Japan, zero mission, and other M got hard modes. Every time they make you beat the game on normal first though. It's retarded.
>>
>>381632519
Metroid games are short either way, not that big a deal.
>>
>>381631865
I really don't get why people pretend good Smash is bad and bad Smash is good. You can't even tell me it's because of torneyfags because none of you were even around for Tygawhatever and Smashboards, at best you heard about it years later.
>>
>>381632593
It is a big deal, you should never have to redo content just to play it in a more challenging difficulty
>>
>>381632519
eh, I'm fine with that. Metroid games are meant to be replayed.
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>>381632386
>The counter isn't any more powerful than ghetto screw attack
No shit really?
I use to use that all the time in ZM.
Shit man now I have to think more about this.

So any theories what the extra content might relate to? If its just a new chozo area and nothing else I will be disappointed honestly.
>>
>>381630950
Were the metroids in the original game hard? Even in AM2R they're easy to kill. The Omega Metroid is easy to cheese since it has like 2 attacks.
>>
Oh man, I can't wait for Sakamoto, EPD, and Mercury Steam to work on Metroid Dread. The Fusion/Zero Mission/Samus Returns guy making the map, Samus wearing a remodeled end game Fusion Suit, Chozo planet with a GF facility built in, Scan Pulse thus killing any reason for Adam giving players a map, since Samus is AWOL she wouldn't need to follow Adams orders, Chozo statues and Data Rooms for upgrades, a more opened world that not fully blocked off, cutscenes that can be skipped if you don't want to see them. a mixture of Samus Returns and Fusion's doors, a lot of freedom. I can't wait, Metroid Samus Returns opens a lot of opportunities for Metroid Dread either on the 3DS or Switch.
>>
>>381632759
No they had awful AI. Only a shit arena with bad luck could get you hurt.
>>
>>381629661
>her role as a mother is so important that it means more than her relationship with the chozo

Sakamoto was a mistake
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>>381621010
>just finished AM2R
>mfw I forgot this game comes out in September so now I can compare the two fairly since AM2R will be fresh in my mind.
>>
>>381632759
In AM2R they're decently challenging at the least, thanks to the most recent patches.
>>
>>381622746
There are no QTEs.
Where is everyone even getting that from?
>>
>>381632931
Do the they still only have like 2 moves?
>>
>>381632289
>This particular guy wanted to do Metroid a service by giving it a faithful remake
It's not that faithful though. There's a lot of new stuff added, a few things that have been removed and most of the returning things end up are not optimised for the Super/Zero Mission style of design so they end up being relatively tedious. There's no reason why this had to be a Metroid II remake, it could have been a Metroid fan game with an original plot and it wouldn't have the baggage of being a remake.
>>
>>381629661
So what you are saying is samus is going to realize she ridley'd the entire metroid species except the child.

Its always been a story about genocide, its about time it reflects the one she lived through on her planet.
>muh samus can be hooman
If samus doesnt go full retard like last time it might be good. Just wait until September then if its bad we can go apeshit on his ass.
>>
>>381632759
They were difficult because they had small hitboxes and did nothing but charge at you, which meant it was very easy for them to get into a position where you couldn't shoot them at all.
The sole reason they're easier in AM2R is because they don't do that anymore and have actual attacks. Also because you can aim diagonally.
>>
>>381626332
>If you're going to put AM2R in there, you have to include all the Metroid and Super Metroid hacks in there too.

They're all shit
>>
>>381633057

Only Alpha and Gamma Metroids.
>>
>>381621430
how can I into prime trilogy on dolphin?
>>
>>381633132
Don't. Half the thread is shitposts because of that post. Don't start the argument up again.
>>
>>381632907
We know one thing for sure: The sound and map design will be better in Samus Returns. AM2R will probably remain the harder game but that's to be expected of a fan game pandering to hard core fans.
>>
>>381631967
is fusion considered one of the harder metroid games?
>>
>>381633084
Every change made was for the better, though.

>there's no reason why this had to be a metroid 2 remake
Because he wanted it to be.
>>
>>381633217
>sound and map design will be better
fight me, there's literally nothing wrong with am2r's map or sound
>>
>>381623454
Personally, I would recommend AM2R, but as an optional game after you've played the other main metroid games. Just something to hold you over if you need a quick Metroid kick, that's why it was made, after all.
>>
>>381625346
>playing Ambassador games

enjoy your filtered blurry mess

hack your 3ds and inject the games
>>
>>381633084
I feel like you're shitposting for the sake of shitposting now.
>>
>>381632981
They think all contextual actions are QTEs because muh memes.

A QTE is when the game enters usually a cinematic that is a pass/fail situation in which a timed button press makes you win or lose that part of the level. Usually checkpoints remove any danger of failing them and they just server to interrupt the cutscene.

A contextual action lets the game play out depend on the players reaction, whether it goes to a different camera doesnt change the fact that the player still has choices in gameplay and there is no fail state aside from loosing in battle due to making a bad choice.
>>
>>381633373
What are you talking about? No blurs or filters here.
>>
>>381632759
They did a lot more damage in the original and they didn't drop a ton of health/missiles after you killed them. In AM2R, standing underneath them in lava and spamming missiles is a viable tactic since you take such little damage and you regain pretty much all of it after the fight. You couldn't do that in the original. Although the fights themselves were still just as braindead.
>>
METROID DREAD DOES NOT EXIST
STOP MENTIONING IT
STOP SPECULATING ABOUT IT
IT DIED 10 YEARS AGO
LET IT GO ALREADY
IT ISNT REAL
>>
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>>381633217
The music in AM2R will be hard to beat for me, honestly it's got a great soundtrack. I still got some tunes in my head but I did just close the game.

Layout was pretty meh though. He had to fit key gameboy areas though so I can't fault him. The original areas he made are pretty good though especially that setpiece where you get the powerbombs.

Here's my ranking after literally finishing the game 10 minutes ago

1. Super
2. Prime
3. Zero Mission
4. Metroid
5. AM2R
6. Fusion
7. Prime 2
8. Other M
9. Prime 3
10. Return of Samus
>>
>>381622610
i assume you're saying this because it isn't out yet?
>>
>>381621010
>implying code monkeys can't fuck up subtle things that make metroid metroid
>>
>>381633402
I consider both to be terrible game designs because they casualize the fights too much. the enemy cannot be allowed to suffer an interruption in their attacks, and melee counters do just that. It trivializes every single encounter. No reason to dodge out of the way or do anything videogamey when you can press a magic button and stop every single attack in the game. And before you ask, no, Sakamoto and Mercury Stream have not been authorized to have the benefit of the doubt. They haven't earned it yet.
>>
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>>381633486
Who pissed in your Chozo Puffs this morning?
>>
>>381633486
>he didn't read the IGN interview with Sakamoto
>>
>>381633508
A lot of the music in AM2R is just tracks ripped from other Metroid games.
>>
>>381633057
gamma got a "charge and grab" attack added but is otherwise similar

zeta and omega got retooled entirely, they have a variety of moves and fight completely differently than their M2 counterparts
>>
>>381633667
The arrangements is what impressed me. I never said they were original. The main Metroid 2 theme is fucking perfectly remade for AM2R
>>
>>381633304
The map was ass in the original game and it's ass in AM2R.

I've already heard shit like Magmoor Caverns in Returns so I know it'll be good
>>
>>381633667

blatant lies.jpg
>>
>>381633667
So do all three Prime games, Other M, and Samus Returns.
They're also not rips, they're remixes.
>>
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>>381621430
Fixed.
>>
>>381633508
The music was technically good in its own right but it wasn't as atmospheric as a normal Metroid soundtrack. The drums were too prominent and it felt like a dance remix album at times.

Plus the powerbomb segment felt a bit forced, as if they felt like throwing in an escape sequence for the sake of it. It was still a solid game though.
>>
>>381621010
>>MercurySteam are literally just code monkeys
Source on that? Literally fake news
>>
>>381633725
Are you sure because I played AM2R last year and all the Zeta and omega metroids did was jump and spitball acid
>>
>>381633740
>Magmoor Caverns
Newfag.
>>
>>381633667
They were faithful remakes, thank you. And Ancient power was a completely original track, and yet it's better than most of the other tracks.
>>
>>381633590
>i never played metroid
You know its going to be worthless after the first half right?
That by the end every single enemy will die to you infinitely jumping through the air.
I use to do minimal and speed runs in ZM like crazy on hard mode. It was never a challenge just finally had a chance to run out of missiles.

If it trivializes the first quarter then oh well, not like the charge jump did the exact same thing in ZM and killed half the enemies in one hit with zero risk. Seriously, samus firepower is going to quickly grow to levels where you kill things before they even get close enough for a counter.

All I see it as is a way to react in those small tunnels with armored enemies. You dont have to damage through anymore because retreating is too slow.
>>
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>mfw now that there are finally new and good metroid games coming people will hop off Other M's dick and realize what it actually is
>The Room of video games.
>>
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>>381633486
Metroid Dread was literally going to be Metroid 5.

Do you really think that Nintendo would be able to make Metroid 5 in this day and age?
>>
>>381633848
It was very clearly Prime style music. It fit quite nicely.
>>
>>381633590
You and I both know that as soon as you get the screwattack in any Metroid amen there's no reason to stop jumping.
>>
>>381633916
You're implying that they won't just remove half the items because Sakamoto feels like it "ruins his artistic vision." Also, it's pretty stupid for such a hyped up mechanic to become absolutely useless.
>>
>>381633218
It has some of the series' tougher boss fights, though this may be partially because there are so many of them that a few were bound to be hard.
>>
>>381633998
Not him but yes, did everyone just missed the hint he gave in that IGN interview?

>>381633852
Not him but day 3 Treehouse stream Sakamoto states it.
>>
>>381633897
alright yeah, not a TON of variety
but still

>zeta - claw swipe, jump, charge, acid spit
>omega - claw swipe, belly flop, dive, fire breath

moreso than the originals
>>
>>381634064
That's why you make certain enemies and bosses immune to the attack, and make it an extremely endgame item.
>>
>>381634004
Prime is a lot more subdued and doesn't come close to entering eurobeat territory. Like I said they're good, but just mismatched.
>>
>>381633852
Do your research you fucking nigger
>>
>>381633464
Nintendo programmed artificial ghosting to keep some games which used fast flickering effects for transparency (F-Zero) from damaging the 3DS' screen. For some reason they enabled it on all Ambassador games.
>>
>>381633829
>Fusion, a mainline game
>optional
>Prime Trilogy, side games with no connections to the main series
>must play
Get the fuck out of here.
>>
>>381634096
>Also, it's pretty stupid for such a hyped up mechanic to become absolutely useless.
The screw attack does that to every move.
Thats a fact.
And its almost always given to you through the story at this point.

But nope, its definitely the fact that the beginning of the game is slightly easier now that its ruined. Oh and how are you planning on countering all those flying enemies you cant reach without high jump?
>>
>>381633218
Yes
>>
>>381634264
Fusion is borderline fanfiction, especially since Sakamoto had nothing to do with the story of the original Metroid, nor did he have any hand in the development of the original game other than being an artist.
>>
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>>381634064
>Replay Metroid 1
>Get the Screw Attack
>It cancels out just before you hit the ground so you can't jump into enemies crawling around on the floor.

I haven't been this irritated by something in a long time.
>>
>>381633304
>fight me, there's literally nothing wrong with am2r's map or sound

The music ranges from amazing to techno remix
>>
>>381633667
Metroid 2 did have it's own music too. It's not like the original game was completely silent.
>>
>>381634350
The original game is the worst in the series by far, probably in the top 5 worst aged games of all time
>>
>>381633916
I mostly agree, it depends on if they choose to design enemies with more specific weapon vulnerabilities

Which is a problem in metroid. Your beams can always do the job even without charging or ghetto screw attack. No need for missiles or supers or power bombs unless its unlocking a colored or locked door or obstacle.

enemies need to force more regular use of items. Similar issue in Zelda.
>>
>>381627595
i don't know why but I want to see like, AM2R Samus in Super Metroid for some reason
>>
>>381634350
Fusion is fanfiction then Prime is more so with that Phazon, dark/light shit it was pushing with the trilogy. Sakamoto was co-director of Metroid NES and the director and writer of Super Metroid so once again you can fuck right off an take your Primeshit with you.
>>
>>381634131
>Not him but day 3 Treehouse stream Sakamoto states it.
What did they is gonna be our code monkeys


>>381634193
Russianchiken.gif
>>
>>381634317

>The screw attack does that to every move.
It's not hyped up though. It barely even gets mentioned throughout the game, or in the advertising.
>>
I'm still going to wait a day or two after it releases to buy. Just in case it is shit. I learned my lesson from Star Fox Zero.
>>
>>381634004
>It was very clearly Prime style music. It fit quite nicely.

lmao no lad
>>
>>381634471
Not him, yeah Other M and Federation Force exist junior
>>
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>>381633829
>>381621430
none meme fix
>>
>>381634542
>What did they say? is mercurysteam gonna be our code monkeys
>>
>>381634547
How are they "hyping it up" It was just one of things they highlighted would be new to the game, alongside the optional Aeon abilities.
>>
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>>381627596
imagine believing because you don't like something, that it's a blunder or a failure
>>
>>381634542
Sakamoto stated they're the game's programmers and they came up with the melee counter.
>>
>>381634350
>Sakamoto had nothing to do with the story of the original Metroid
>story of original metroid

Come on anon, it was basically non existent until 3 aside from a man robot has to stop the space pirates. The only backstory was that sr388 was destroyed possibly by the lifeform that was stolen and taken out of stasis by pirates to be multiplied.
>>
>>381634471
The original is fine if you're actually competent at video games. It's biggest flaw is that you have to tediously farm for energy/missiles since the game starts you off with 30 energy and you always seem to run out of missiles when you need them. Although if the game is too hard for you then you can always NARPAS SWORD.
>>
>>381634501
Fusion is the only 2D metroid in recent history that got this right. A lot of enemies can't be damaged without charge beam, and even more can't be damaged without missiles.

It's great too because missiles are fun to use and if you aren't blind you have a lot of them.
>>
>>381634676

They've shown it in every single treehouse stream without end. For all we know, it's mandatory and them claiming it's optional is a big fat lie.
>>
>>381634471
The original game is fucking fantastic and accomplishes things no other game in the series does.

>>381634532
>Fusion is fanfiction then Prime is more so with that Phazon, dark/light shit it was pushing with the trilogy.
Retro Studios has added more worthwhile to the series than Sakamoto ever has. Prime is still the best-selling Metroid game, so that's further proof of Sakamoto's worthlessness.

>Sakamoto was co-director of Metroid NES and the director and writer of Super Metroid so once again you can fuck right off an take your Primeshit with you.
Hiroji Kiyotake, Makoto Kano, and Satoru Okada all have more credibility regarding what Metroid should be than Sakamoto. Sakamoto only has the "authority" he does because he's the only one left on the original team that's still working at Nintendo and Nintendo is too weak-willed to fire game designers even if they actively engage in destroying the franchise (Fusion, Other M, Zero Mission, Samus Returns). He was a fucking character artist for Metroid and didn't even design Samus as a character or create the universe Samus inhabits.
>>
>>381621010
Can we stop making 5 threads an hour now?
>>
>>381634641
Hunters belongs in avoid.
>>
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>>381634527
>AM2R Samus in Super Metroid for some reason

God fucking no

Zero mission's sprites are trash. Here's SA-X samus with all the pulsing vein stuff removed. Colors aren't perfect though.
>>
>>381621010
Good music and more linear maps doesn't sound like insta 10/10 stuff desu
>>
>>381634724
The story is all there in the instruction manual.
>>
>>381634809
I'm sorry? How is it mandatory?
You literally see them being able to damage Metroids without using the Counter.
>>
>>381634809
You mean all 2 of them?
>>
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>>381634874
>Stop talking about video games!
>stop making threads about video games i keep seeing nonstop because I never leave my basement where i only browse /v/!

check it fuck and off you double nigger
>>
>>381634945
>pulsing vein stuff
what?
>>
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>>381634809
>They've shown it in every single treehouse stream without end.
That's because its new you faggot. It's the first time in a 2d Metroid game that Samus has punched something.
>For all we know, it's mandatory and them claiming it's optional is a big fat lie.
What. Could you please tell me where do they state or show that its mandatory?
>>
>>381634984
I just said what the manual says, paraphrasing obviously, Look it up if you dont believe me.
>>
>>381634964
The original game is linear anyway so I don't really see how a remake can make it more linear.
>>
>>381634945
Except they're reworked from ZM sprites and not 1:1? Infact they're like a merger of Super and ZM.
>>
>>381634835
>Retro Studios has added more worthwhile to the series than Sakamoto ever has. Prime is still the best-selling Metroid game, so that's further proof of Sakamoto's worthlessness.
Retro didn't really add shit, they just made Metroid slower, made the combat shit, and made platforming shit. Prime 2 had a massive drop off in sales and Prime 3 couldn't even surpass Super Metroid in sales. Retro went downhill when it came to Metroid right after the first Prime game, and the 2D Metroid games are better than the Prime games, even Metroid Samus Returns has more views than Prime 4.
>>
>>381634762
Just play the disk system version, it has save slots, more sounds, and harder enemies
>>
>>381634993
I'm talking later in the game. When this game comes out, if I'm forced to use the melee counter even once, the game goes in the trash right next to Metroid: Other M.
>>
>>381634964
Metroid II was the most linear game in the series.
>>
beat Fusion yesterday on a modded OG GBA, my first 2D Metroid
controls are perfect, atmosphere is great, pure fun

if it's anything like this it'll be good, jaded oldfags will disagree
>>
>>381635080
>What. Could you please tell me where do they state or show that its mandatory?
I'm being cautious because Sakamoto is an idiot who can't be trusted with Metroid. He also ruined Warioware when he had a hand in it, so I'm still angry about that.
>>
>>381635154
>they just made Metroid slower, made the combat shit, and made platforming shit.
So, what Nintendo did with Super Metroid?
>>
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>>381621138
>linear metroid
>a positive thing

I'll never understand fusion fags
>>
>>381635078
In-game, SA-X's sprite is animated to look like its armor is alive
>>
>>381635176
>fighting an omega metroid
>down to 5hp
>cornered
>used nearly all your ammo and energy already because you had to fight 7 metroids prior
>cant jump over because the ceilings too low
Welp guess your dead, too bad you couldnt do anything about it.
>>
>>381635291
Super improved all the things you mentioned. The only thing it made worse was the difficulty.
>>
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>"WAHHHHHH WHY WON'T NINTENDO RELEASE A NEW METROID GAME"
>Nintendo announces a remake of Metroid 2
>"lol why would I buy this when I can play AM2R for free"

I hate this fanbase. I hope they never release another 2D Metroid game again because you faggots would rather play a fangame than support the official release.
>>
>>381621010
>2.5D
It's shit
>>
>>381635291
Sean Malstrom, why the flying fuck are you in this thread?
>>
>>381635304
Most people that like Fusion generally agree that they don't like the linear story focus compared to previous games, but it does give it a more concentrated flow that is easier for series rookies to handle. Bosses aside.
>>
>>381635154
>made the combat shit

When the hell has Metroid ever had good combat?

>Enter room
>Spam the fuck out of the shoot button
>Everything is dead
>>
>>381634109
>>381634320
cool, i didn't know that
>>
>>381634801
Fusion's system is great. You get health Ammo from every enemy you fight but in turn more enemies are resistant to your weapons and hit harder.

Not sure what happens if you run out of missiles during Zazabi or that prick Nightmare though.
>>
>>381635408
2D didn't drag that shit out.
>>
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>>381635380
it's fun! fun!
>>
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>>381635136
Nah, they're very clearly edited Fusion sprites. Check it.
>>
>>381634801
Yeah, replaying fusion feels better in the cannon fodder department i agree. But all that kinda vanishes with plasma/charge beam.

Zero mission is just sad, all the beams stacked literally tear through 99% of enemies making legendary suit just run and gun simulator until 100% or the game ending.

This was why i was alarmed with uncharged beam shots did damage to metroids in samus returns gameplay. I'm worried they learned nothing, and yet at the same time i know that most enemies in metroid 2 were just environmental decoration and had no specific weaknesses.
>>
>>381635368
>Super improved all the things you mentioned.
Super added green and yellow doors, one-way games, one-way crumbling blocks, and multiple other block types that impeded the average player's ability to explore. That's making Metroid slower.

Super removed all semblance of challenge and tension from fights since nothing is every a threat to you. That's making Metroid's combat worse.

Super changed the physics to be incredibly floaty and you are never truly punished for careless jumping, completely trivializing platforming. That's making Metroid's platforming worse.
>>
>>381635136
They're posted side by side in >>381627595

The edits are trivial. It's mostly a color change, a few pixels here and there, but the bad silhouette remains.
>>
>>381635468
3D doesn't either unless your fighting a miniboss, and even then it isn't that slow.
>>
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>>381635370
You say that like it's the fans' fault Nintendo shits the bed with the official release.
>Fuggoff entitled twat
I'd say I'm pretty fucking entitled to a good game.
>>
>>381635418

Charge Beam is actually more effective than missiles for most bosses.
>>
>>381629318
Those are cinematic damage moments, not kills, and only happen to bosses.
>>
>>381621010
The more you hype this game, the more disappointing it'll be. You're either a shill or a moron. Just let it be. If it's great, that would be wonderful, but expecting something better than AM2R is just setting the bar way too high
>>
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So we all know Return of Samus is gonna be good

But what should we expect out of Prime 4?
I don't understand why they're pushing Sylux so much for the story
IMO all the hunter characters besides Weavel are very lame and bland looking and didn't really like them much. It's really odd when the renders for the characters have less detail and design than their in game models
>>
How do you guys feel about the targeting laser thing in the new game?
>>
>>381635593
Except it is good you cock gobbling dick slobbering mongaloid.
>>
>>381635492
That armor would be 10/10 if they would fuck off with the huge monotone blaze neon green
>>
>>381635370
>the handful of vocal faggots on /v/ represent the entire Metroid fanbase
I'm getting Samus Returns day 1, and I'm probably getting a switch for Prime 4--especially if it releases with a Metroid-themed Switch
>>
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>>381635778
Seems fine. You gotta use that circle-pad for something.
>>
>>381634835
Prime is too liberal about some stuff. Anyone with a brain could look at every game up until Zero Mission and realise that it was mostly an Alien ripoff about the Spacejockeys, Yutani and their bioweapons yet each game adds more and more Aliens and Plot devices that could eat the Metroids for breakfast.

I don't blame Retro for this mind you because they at least painted the Luminoth are humble nomads who were touched by the Chozo and fuck knows what the hell Ghor and Gandrayda are supposed to be. It's mostly Federation Force and Hunters fault.
>>
>>381635370
Don't get me wrong anon, I'm buying the game, but I'm not forgetting 10 years of them shoving Other M and Fed Force in my face, telling me that I have to buy them or else I'm "entitled".
>>
>>381635778
It makes combat more dynamic, which is a good thing. Either you jump and dodge or stay still and make every shot count. It also means enemies can attack in more ways.
>>
>>381631198
I cannot even find sprites with the Super Gameboy and Gameboy Color palettes. It's all black and white.
>>
>>381635492
I can't wait for this shit, man.

>>381635370
I'm buying this and then I will buy Metroid Dread on which ever system it's released on.
>>
>>381635863
oh shit i thought the nub was for targeting. Does that mean you move with dpad and aim with the pad then?
>>
>>381635630
Yup because the minute you get wide beam your damage is tripled, rendering missiles next to useless. Well, besides fighting Core-X
>>
>>381635964
You can't move when you aim. That's the tradeoff. You hold down the L button and it goes into aiming mode.
>>
>>381635765
If the whole glowing blue Samus logo-shaped star system is anything to imply, probably the return of Dark Samus/Metroid Prime itself despite all Phazon being destroyed. But then it's impossible to really gleam any sort of ideas from a teaser announcement trailer.
>>
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>>381635318
>nintendo game being hard enough to make me lose health in the first place
The fact that people consider Breath of the wild difficult makes me laugh so hard that my lungs start to hurt after a while.
>>
>>381635964
No, you don't move with the dpad. iirc you hold L to aim with the circlepad
>>
>>381635993
what about the 45 degree aiming from past games?
>>
>>381636037
Tanabe already said that Phazon and Dark Samus are dead. Come on now.
>>
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>>381635370
Trust me, a handful of chucklenuts on /v/ don't represent the fanbase. All of my friends who play games (whether they play Metroid or not) were really excited and positive about the E3 reveals. One of them even started playing Metroid games to ride the hype. /v/ is always going to find something to moan about whether it be genuine or ironic so I'd advise just ignoring it. That's not to say you should ignore any criticisms of something you like but I can safely say you can do that on /v/ and not miss a thing.
>>
>>381636037
I really hope Dark Samus stays dead
What are the chances we actually see Kraid in 3D this time around
>>
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>>381621010
>map design as directed by the same guy who directed Fusion
>linear map design was the biggest complaint about Fusion
>new post game content
>the post game content was one of the bigger complaints about Zero Mission
>wanting post game content about Samus and the Baby after Other M
>MercurySteam are literally just code monkeys
>MS were the ones who pushed for the Press X to Metroid melee attacks
Might be fun but don't act like there's much to be excited about
>>
>Trusting Nintendo with Metroid after Federation Farce
They should give the IP over to Sony.
>>
>>381636052
Besides the Lynons or whatever the fuck they were called, it's really the early game that's any difficult since you don't have good gear and taking hits from anything above basic tier foes wrecks your small heart count. But then series veterans and people with common sense should avoid most attacks without much trouble anyway; once you actually get a good basis to work from the difficulty snaps like a kit-kat bar.

>>381636118
Not like I exactly keep track of interviews and information. Was that a recent statement or one from years ago?
>>
>>381636052
Okay.

I joined this comment chain saying how its going to be a useless move because enemies will be dead before they get a chance to get close enough because metroid has never been hard. Especially with charge jumps.

So you complain that it has a move you dont like then pretend youll never be in a situation where its useful. So stop waffling and pick a side. You either think its stupid and overpowered when its a mostly useless move or you accept that metroid hasn't been difficult since before Fusion/Prime.
>>
>>381635516
>Super added green and yellow doors, one-way games, one-way crumbling blocks, and multiple other block types that impeded the average player's ability to explore. That's making Metroid slower.

This is only through the first section of the game that's pretty much an orientation. Once you get the powerbombs and break out to the surface all that's unlocked for your 2nd pass.

Also lacking the ice beam in Metroid 1 is "impeding the player's ability to explore" and "making metroid slower". The real reason colored doors and special blocks are bad is because they don't require you to rethink old areas in new ways. You just remember a color or a block with a powerbomb on it.

Everything else you posted is true though. Not only can you tank everything and spam away everything in super, but the platforming isn't even hard. The platforming in metroid 1 combined with the enemies is brutal. You can't just run and gun any room.
>>
>>381636102
https://youtu.be/NLjWHkAz2XI
I think you do it with R. They don't mention it but you can see Samus walking while aiming upwards.
>>
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>>381635370
>'why won't they release a NEW Metroid game'
>only shows gameplay footage for a remake
Well there's your problem
>>
>>381623363
Fusion was a bit off, sure, but Zero Mission was fine in the item distro except for the Varia Suit moving way farther down the map and the old placement being useless map exploration. The added energy tanks and missle upgrades were fun to discover, and stuff like the morphball shinespark bit in brinstar or the screw attack laser grid in the pirate mothership were great skill based distractions from the usual upgrade based level curve.
>>
>>381636197
>the post game content was one of the bigger complaints about Zero Mission
The rest yeah I agree but this? Really?
I really enjoyed the extra content since M1 is a tiny fucking game.
>>
>>381636267
They should've made the game more difficult, that's the side I choose. Infact, I can bet you that I can do a zero death run of the game without even touching the X button the moment the game comes out. nintendo doesn't make challenging games anymore, or it would "alienate their fanbase".
>>
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>>381629264
>None of the original dev team are involved.
>>
>>381621430
Why would you put Samus Returns on here before it's even out?
>>
>>381621138
aka best game in the whole franchise

if you really have good taste for videogames
>>
>>381636102
I haven't looked hard for it for the 2 hours of gameplay video we have, but the treehouse waifu was just refusing to shoot on the move so I was never able to find out. I did see up,down,light, and right snapping without holding aim though. Just still waiting to know about diagonals.
>>
>>381636395
>muh difficulty
You realize every game can be beaten on bananas right?

When the fuck were nintendo games suppose to be supposedly super hard? What is this the 80s?
>>
>>381636052
>laughing that hard at something so mundane
You must be autistic.
>>
>>381636326
R isn't toggle missiles?
>>
>>381636102
I think you just lock the direction you pick like the GBA games.

So you can do strafing runs on flying enemies at any angle.
>>
>>381636383
But that's why everyone else liked the rest of Zero Mission because it built and expanded on existing content, even including new little things like the Worm boss and charge beam. The post-game content was tacked on and took away from the rest, considering that you can only use all your new power-ups for 100% completion. I enjoyed it, but I don't think it's a real positive, and I can see how it's a complaint.
>>
>>381636504

They were always supposed to be difficult, but we gave them a pass when the industry was still new. It's not acceptable in 2017 when games by default come with a hard mode that you don't have to unlock or pay for behind a season pass. Nintendo still hasn't gotten that message yet.
>>
>>381635304
it's not like being linear was a bad thing about Fusion, the storytelling is so compelling that it would simply not work in the traditional "fuck you and figure out" model from Super and previous games.

It had a reason to be linear. And it worked like that without a problem.
>>
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>>381635304
>linear metroid
>a positive thing

I'll never understand AM2R fags
>>
>>381636395
So highly excessive amounts of damage sustained from taking hits that can kill you in seconds (more than a single energy tank in a single projectile hit) is completely rendered moot by "haha cinematic counters makes this game for babies"? When it only seems to be usable to counter specific attacks?
>>
>>381636715
>linear metroid
>a positive thing

I'll never understand Return of Samus fags
>>
>>381636587
I guess.

I liked the whole getting the best abilities at the end because you wouldnt explore every region again the same way otherwise. A lot of shortcuts wouldnt have been relevant at all.
>>
>>381636571
You're right I'm just guessing buttons, but you can see Samus walking and aiming at the same time
>>
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Hey guys, look!

Metroid 5 is being made by fans, just like AM2R!

Look!

http://www.gaiaonline.com/guilds-home/project-m5f-metroid-5-fangame/g.90477/

We're saved! We don't need Nintendo, because we have the fans! Metroid Dread, here we come!
>>
>>381636197
The extra bit in Zero Mission isn't bad really, it's just so jarring. Like they were too lazy to think of some new map ideas so they just tacked on a completely different playstyle on at the end.
>>
>>381624289
This would be a fair compromise, I think.
>>
>>381635765
I really hope that it can be the more "Japanese-style" 3D Metroid game that Other M failed to be. I love the Prime series but it almost feels like it's in a completely different universe than the main series so it'd be cool to see what they can do by injecting more Japanese influence into the Prime series. But really, just wrap up all the loose ends to the Prime series, maybe be less about an large overarching story and actually have some of the regular mercenary and bounty hunting work that Samus does.
>>
>>381636804
>tfw soon good linear metroids will outnumber good lon-linear ones

Why are all 2D's so damn good? Soon to be 6 if were counting am2r and 4 are linear since 3 are literally the same game.
>>
>>381636819
That's nothing new, you've always been able to aim while running by pressing up or down on the D+Pad.
>>
>>381632519
>Fusion Japan has a hard mode
Time to play Fusion again
>>
>>381636715
super is the best one. too bad super is a floaty piece of shit
>>
>>381636891
Well the stealth segments wasn't too much. It's more that they didn't know how to balance your new power-ups at all, so they threw them at the end. It almost feels like they were stressed for time, as they still could have kept them for only the Mother Ship segment, but they padded it out by having you spend half the actual time having metroid crawl.
>>
>>381636831
>Guild established: 2008
Wow! It's been ten years! Any day now, it's coming!
>>
>>381636715
Why does everyone keep calling Metroid 2 / AM2R linear?

Progression from one area to the next is linear. But the areas themselves aren't. That's what matters most.

It's not like that's fixable without introducing backtracking. But with teleporters they might just do that.
>>
>>381637213
Sequence breaking.
>>
>>381636197
>map design as directed by the same guy who directed Fusion
>linear map design was the biggest complaint about Fusion

The map already looks to be drastically changed from Metroid 2 and AM2R.

>new post game content
>the post game content was one of the bigger complaints about Zero Mission

I really hope they pad the game throughout which can be easily done by reworking the map and having more bosses and such. Maybe there could be a little bit extra on the end, but I'd hate it if it was like in Zero Mission.

>wanting post game content about Samus and the Baby after Other M

Let's hope Sakamoto doesn't go crazy with this. I think he learned his lesson from Other M though.

>MercurySteam are literally just code monkeys
>MS were the ones who pushed for the Press X to Metroid melee attacks

I don't get why people are against the counter system. To normal enemies it just stuns them and you get free hits. I kind of like that it will require enemies to be more aggressive and actually attack you. With the Metroid it plays the cinematic which will probably get boring once you've seen it a few times, but at least in both cases it's more than just QTEs. You actually still have to shoot the enemy. Hopefully when fighting the Metroids there's more counter cinematic than just the ones they've shown off and it's more contextual depending on what Samus and the Metroid are doing at any given point.
>>
>>381636957
Yeah you have to complete the game on normal to unlock it though

Here's an english patch I found today

http://forum.metroidconstruction.com/index.php?action=dlattach;topic=2230.0;attach=3765

Couldn't find a patch that unlocks hard mode without completing the game though

Also a save file might break the english, but whatever
>>
>>381634641
I can get behind this one.
>>
>>381621430
Anon that bitched about the pinball description and the low placement of prime trilogy a thread or two ago here.

good stuff fixing up the chart.
>>
>>381635950
Yeah I've had the same problem. I might go ahead and color pick from a video and manually recolor the black and white sprites some time.
>>
>>381637431
Now, people say that you actually have to shoot, but every time I've seen the Zeta Metroid counter cinematic the exact same amount of missiles get fired every time, and each shot happens at exactly the same time each time.
Considering how bad the Treehouse rep was at playing the game I doubt they're good enough to pull that off.
>>
>>381636298
>This is only through the first section of the game that's pretty much an orientation. Once you get the powerbombs and break out to the surface all that's unlocked for your 2nd pass.
I would rather a Metroid game respect my intelligence and allow me to just go wherever and figure things out myself instead of leading me by the nose, but that's just me. Metroid was supposed to be a series for more advanced players, Super wasn't and it was rightly criticized at release for being so easy that it could be beaten over a rental with no outside help.

>Also lacking the ice beam in Metroid 1 is "impeding the player's ability to explore" and "making metroid slower".
You can go literally anywhere in Metroid 1 barring Tourian with just five missiles, the morph ball, and morph bombs.
>>
>>381637431
>I don't get why people are against the counter system.

Well to me it does the same thing as charge jump only it slows the game down because instead of just jumping into an enemy for a free kill, you stand and wait. Both have the weakness of making you vulnerable to a 2nd enemy during the attack. They should've known better that the game didn't need it, they only wanted it in for their cinematics.

They seemed concerned that players would get bored only being able to shoot things. That's only because new players don't know about charge jump. They could've added a prompt for that after getting charge beam instead.
>>
AM2R's NG+ and Random+ modes that are in the latest versions completely opens up the map except for the last area. Complaining about "linearity" is retarded when these are available.
>>
>>381638264
>still stuck in a tube with branching paths and zero shortcuts
Its a bad map for that kind of gameplay honestly.
A product of its time and nothing more.
>>
>>381637758
>I would rather a Metroid game respect my intelligence and allow me to just go wherever and figure things out myself instead of leading me by the nose, but that's just me.

It's because the save system is structured differently in a way that makes exploration between the two games vastly different.

Metroid 1 saves your progress when you die and you spawn at the last elevator you came down.

So the way that game works, you enter an area, blindly search for powerups in a maze and get as much as you can before you die and start again. Also the powerups are about making you stronger and not unlocking new areas. The world is small, you have no map, so you don't know where you are, but you can't get "lost" in metroid because when you die, you'll return to the elevator.

Super on the other hand only saves when you enter a save station, and when you die, everything after the save station is lost. The world is huge, you have a map, but you really could get lost if you had access to the entire world when you started playing. You can't just die and go back to your starting line. But you're right, if you're not an idiot that probably won't happen. The real reason super blocks off areas is so you'll go the right way instead of entering rooms you can't do anything in because you lack the powerups. Without that super metroid would be slow as fuck because of how big it is. But Metroid 1 is also slow because you can only pick a random direction and hope for the best. Why are you playing metroid if you don't like slow games?
>>
>>381638548
1. Metroid II does the same thing as Super.
2. Sean, aren't you supposed to be writing one of shitty I hate Sakamoto because it killed my faggot cat blogs?
>>
Whats the best way to play zero mission? I have a pc, mobile, and 3ds. Phone emulators are kinda shit so i'd rather avoid that.
>>
>>381638935
GBA
>>
We need a new thread, stat!
>>
>>381638380
>and zero shortcuts
There are plenty of shortcuts added in the updates though.

And in Random+, if you manage to get the screw attack early, you can go into the teleporters.
>>
>>381638819
I don't get it

But I've thought about it for 10 more seconds. The only way to "fix" super like metroid 1 is to remove items as a requirement for reaching new areas of the map, so you an go anywhere. But you've killed the hook for super, which is to find new powerups so you can explore a new areas. Instead it would be a game where you hunt for bosses in a maze and kill them, which is also cool, but that's a different hook. So basically it's impossible to have the best aspects of Metroid 1 (go anywhere) and modern metroid (rethink old areas with new items) in the same game.
>>
>>381638264
Link? All I have is the release version
>>
>>381639473
>>381639473
>>
>>381639431
http://www.mediafire.com/file/423bt1axz3vevjc/AM2R-mod-v11-to-v1210.zip
>>
>>381639515
thanks
Thread posts: 520
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