Would it be possible to make an interesting game that is impossible to lose and is easy as piss on top of that?
>>381590880
Visual novels?
portal?
>>381590880
People seem to like those telltale games.
You tried OP. But you are the faggot
Imagine a game where you have the same setup as arkham but can godmode through walls and fuck around with common criminals. That's the first bit of the game. And then the game gives you increasingly bigger threats that actually hits Superman's healthbar.
>>381591052
It's cause they have good stories. At least, The Wolf Among Us and The Walking Dead season 1 do. Tales from the Borderlands was alright. Haven't played the others
>>381590880
Kirby games exist.
>>381590880
Dead Rising 1 and 2 are pretty much like that when you get to max level. I haven't played the others to see if its the same but they don't look as fun as the DR1 and 2
>>381590880
LucasArts Adventure Games
FFXV except for maybe the piss easy part
>an interesting game that is impossible to lose and is easy as piss
>>381590880
Also, Bully is like this. As long as you're semi-lucid you can easily beat anyone right at the beginning of the game without upgrades. Still fun as heck
It's possible, it would just need to be a score based game or something similar. Then the gameplay isn't about winning, but winning as efficiently/stylishly as possible which is where the challenge will come from. It's impossible to make a fun game with no challenge though, unless you count glorified movies or books as games.
>>381590880
>and then darkseid and other cosmic threats show uo and the game becomes super hard
Wouldn't that just be a good movie? Or a visual novel like that other anon said.
Journey.
SoTC.
Ping-Pong.
Etc.
>>381590880
I think a Stanley Parable like meta game with a One Punch Man type protagonist that commentates on the situation in a way that hasn't been done before might be good, but I cant really think of a glue that would bring this all together myself.
>>381591316
If dying doesn't count as losing, then a shitload of games are impossible to lose
>>381590880
idle games?
>>381591871
You actually can die in SotC, it's just pretty difficult
>>381592313
>Dying in a Bamham game
Fucking how? It's literally Press X to win
You kinda described endless runners.
>>381592495
well obviously by not pressing x. I'm just saying it's not impossible.
>>381590880
I think a bigger challenge would be creating an open world game with meaningful environment destruction
Yes, there are games where you can literally destroy everything but most of the time, those are just aesthetic. I want a game where I can fly through a building, pick up the falling half of it, then throw it at another building
>>381590880
Cities Skylines
Why not make it something like a Kaiju Brawler where the whole point is to wreck up the city while fighting doods in it?
>>381590880
Wario Land 1-3.
One of the Superman game had a town life meter. I guess that could honestly work for Superman. His whole thing is lifting the spirits of others so have them slowly lose support from the people as his psudo "life meter"
>Play Superman game
>Go to punch someone
>Golf Meter comes up
>If you fail to hit it in the sweet spot, the guy you punch explodes into a gorey mess.
>>381590972
aren't games?
>>381590880
Kirby's Epic Yarn, you literally cannot lose and the only penalty for doing bad is losing some gems or something that factor into your score.
Megaman battle network games
>>381595070
Kirbys epic yarn?
>>381593492
This is actually a decent idea, except replace golf meter with how hard you push the stick or pull a trigger
>>381590880
Depends on the person. I could never find a game like that fun.