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>uses emulator >input lag >game is unplayable does

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>uses emulator
>input lag
>game is unplayable
does this make me the vidya equivalent of an audiophile?
>>
>>381437409
There's more input lag from your monitor and control you never notice that has nothing to do with the emulator, you're just a fucking autist is all.
>>
>>381437626
>nothing to do with the emulator
t. never used the real hardware

>inb4 B-BUT I OWNED AN SNES 20 YEARS AGO
>>
>>381437409
Nah, that's normal.
The vidya equivalent of an audiophile is an frame rate snob who complains when they have to play anything at under 120fps
>>
>>381437831
Your shit plug and play and 60hz monitor delivers more input lag than what the emulator could do. Really you're just that god damn autistic.
>Muh Indigo2 boards are still good 20 years later
>>
>>381437409

Fun fact, playing games on the Wii U tablet has considerably less input lag than playing on a TV.

Fucking Nintendo magic.
>>
>>381438120
It has nothing to do with the monitor you dumbshit. My monitor has absolutely no input lag, but all emulators do inherently because they are emulating hardware through SOFTWARE.
>>
>>381437409
What is this guy listening to that our plebeian ears are unable to detect the vileness of?
>>
>>381438589
his wife getting fucked by BBC
>>
>>381438451
All monitors have input lag. The least amount of input lag for a monitor on the market right now is 9ms.

https://displaylag.com
>>
>>381437409
youtube link?
>>
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>>381438779
>>
>>381438945
>anime
okay
>>
>>381437409
your lcd piece of shit 1800p monitor you paid a hundred bucks for is the real source of input lag. you dont notice it when playing pcgaymen because the casual shit available now a days is programed with that in mind. what you want to do is get yourself a nice crt monitor if you are going to play emus.
>>
>>381439061
>>381438816
>THIS is the delusion of emulation fags
then why do 2d indie games play perfectly fine and have immediate responses? why is my mouse perfectly in sync with my hand?
>>
PCSX2 has horrible input lag. I can't play anything that isn't a JRPG on it.
>>
>>381437409
patapon is fucking unplayable on PPSSPP because of input lag
>>
>>381438589
He's an audiophile for expensive headsets. Those were expensive, yet caused sharp aching pain in his condyle, the uppermost part of the jawbone, when used.
>>
I don't have much issue with Dolphin but PCSX2 always feels pretty bad.
>>
>>381439217
you're a moron
>>
Audiophiles are the worst.
>>
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I don't know what it is about input lag, but it seems that NOTHING has ever caused the amount of asspain that it has.
>>381439431
literally how am I a moron? emulation is inherently delayed you fool
>>
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I use dolphin mostly. Occasionally PPSSPP and CEMU (But mostly to play BOTW and go "This will be really neat once its stable" and leave).

How badly am I fucked for input lag? Am I going to notice it and never be able to unsee it next time I boot up an emulator?
>>
>>381439556
the solution is to never use real hardware. I was fine with emulating, but after I started collecting hardware I became a bit of an input lag autist. I'm sorry, but it really just bothers me
>>
>>381438451

not like consoles don't also have input lag. NES has 3 frames of lag, a Pi 3 running Retropie emulates it with 4 frames of lag. Hardly much of a difference unless you're using a CRT monitor
>>
>>381438589
SUBATOMIC PENETRATION RAPID FIRE THROUGH YOUR SKULL
>>
>>381439643
I wonder if running gamecube files off a wii or a vWii on the WiiU would give me accurate results. I have a gamecube but fuck me that's an expensive library. Also I want to use a better controller for Metroid Prime.
>>
>>381439821
OH SHIT I'M FEELIN IT
>>
>>381439805
You've never actually used the real hardware have you, you've just heard what other people say right?
>>
>>381438589
Jazz on $2.000 headphones.

>>381438905
Search Innerfidelty on Youtube, it is most popular video due meme reasons, outside that he is just a audio gear reviewer.
>>
>>381439891
maybe that would be better, I can't speak from experience. The gamecube is the second of the holy trinity of abhorently overvalued hipster consoles, next only to the SNES and NES
>>
>>381438451
>My monitor has absolutely no input lag

t.retard
>>
>>381439556
Dolphin is very good. I've only tested Tekken 6 on PPSSPP and it's definitely not bad either. If you want bad try PCSX2.
>>
>>381439518
But Innerfidelty is pretty chill.
>>
>>381439240
Honestly I can't even play Patapon on my actual PSP, I have no rhythm awareness whatsoever.
>>
>>381440165
yeah jazz on $2 headphones would sound pretty shit
>>
>>381439549
Theres no way to properly compare them because you're using different controllers and different kinds of screen connections for them
>>
>>381440336
obviously there is a little input lag, but it's so negligible that it hardly counts
>>381440538
right, which is why I'm going based on how the controls FEEL anon
>>
>>381440267
I honestly think it's because the average gamecube still gets used, coupled with the overvaluing and difficult piracy (Fucking tiny discs).

Melee's competitive community aside. The amount of people/normies who still rely on their gamecube for double dash, air ride, smash, mario party, among other is massive.
>More reliable than the N64
>One of the most durable consoles ever made
>Lots of multiplayer classics
>Can be played with zero compatibility issues on the Wii, one of the most widely available consoles of all time
It makes sense why the gamecube is still so popular. And people call the PS2 the longest lasting console just because it was still selling Fifa's after 2010.
>>
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>>381440141
>This guy gets absolutely destroyed
>Can only go back to that he played the original hardware at some nondescript "recent" time.
>Has nothing else to add
>Will continue to autist rage until the thread 404s
>>
>>381440621
that's true anon, which is why I said it was overvalued, not overrated. I do love my gamecube. You should buy a modchip and burn discs.
>>381440673
anon, I own the hardware. I don't know what it is about input lag that makes emulationfags seethe with rage so much. jealousy maybe?
>>
who was in the wrong here?
https://www.youtube.com/watch?v=L34S4Tt1EuQ
>>
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>>381440165
>He's physically repulsed by jazz on 2 dollar headphones
Holy shit I need to laugh at more over the top audiophiles like this guy and that guy in the other thread who put on the headphones and started crying. Where can I find these people?
>>
I thoroughly enjoy action and faster paced games that heavily rely on quick reflexes and precise timing. Input lag is an instant killjoy to me in that regard, makes enjoying my favorite games a chore.
>>
>>381440538
It's about magnitudes, if a pretty bad case for some controller and an average PC monitor is about 20ms, a really shitty emulation experience can be more like 250ms with original hardware being something like 80-150ms all in all. Unless you're playing on some garbage television, most of it comes from software.
>>
>play FFVII on emulator
>game I loved way back
>excited to enjoy it again
>lots of lag
>well shit
>buy PC version because I wanted the sharper visuals
>PC version has lag as well

Thank God for refunds
>>
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>>381437409
Framerate tards are the equivalent of audiphiles.
Literally mentally ill
>>
>>381440818
>shitty jazz
>shitty headphone
>old man who is probably half deaf
I wonder
>>
>>381437409
TWO THOUSAND DOLLARS
>>
>tried to emulate Space Channel 5 (PS2 version)
>It's literally unplayable due to input lag
Playing rhythm games on emulators is practically impossible.
>>
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>tfw you finished many games on the emulator for free while faggots here complain about a missing rendered shadow from a vase and optional filters
>>
Input lag with emulators is a meme, probably pushed by copyright holders that are weakly trying to deter piracy of retro games. (Simultaneously ignoring the fact that classic games are offered as emulated downloads through services like Virtual Console)

If you have noticeable input lag, it's because you're using a shitty display. Input lag with any display is inevitable. Technology is not perfect.
>>
>>381441419
do you actually think that copyright holders are sending out people to infiltrate video game boards and threads to spread a fiction they devised called input lag to deter people from emulating? are you literally autistic?
>>
>>381441040
This.
>>
>>381441258
There's a PC version anon of Space Channel 5 Part 2 anon. Just thought I'd offer it in case it helps
>>
What are you guys emulating right now? Xenoblade with HD texture pack is quite nice.
>>
>>381441524
I wonder if you thought your worthless post would convince people otherwise.
Sorry, not worthless, but even worse. Counter-productive.
>>
>>381441860
are you a diagnosed autist?
>>
>>381440818
that's how i imagine the average /mu/ and /g/ user, only for different reasons
>>
>>381440818
desu hes right. it sounds like shit
>>
>>381441575
I know about that, but I wanted to play the first one too, and unfortunately emulation fails me.
>>
>>381437409
>>uses emulator
>>input lag
get a better emulator or learn how to configure settings
>>
>>381442290
try finding a better saturn emulator. or a different ps2 emulator. or a better NES emulator
>>
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>>381442149
Anon if you're interested in the DC library I highly recommend getting your hands on an actual dreamcast, some VMU's, and some controller. Emulating Dreamcast games never really took off because everyone defaults to that solution

Piracy is literally so stupidly easy. Just do a bit of research before you buy anything because you want to make sure you get a compatible dreamcast.
>>
>>381440812
>You should buy a modchip and burn discs.

Piracy with optical consoles isn't that simple. They absolutely demand you use a certain brand of media, because just any off-brand recordable disc will probably strain your console's optical unit, assuming it boots up at all.

There's also the issue of rip quality. If you download a disc image that has any sectors even slightly out of alignment (which will be the case 99% of the time) the game probably won't boot. If it does boot, get ready for missing textures, stuttering audio and / or FMVs, and potentially a slew of other disruptive issues.

I play some burned discs on my PS2 and PS1, but I usually have to go through 2 or 3 different rip sources PER GAME before I find a rip that doesn't have misaligned data sectors. That's a lot of wasted (and very expensive) media. Quite frankly, it would have been cheaper for me to purchase used games from eBay.

The quality of GC rips is even worse. I have yet to get a single game to boot across three different consoles that I've modded. All the rips you can find online are just plain shit. They'll probably boot on a modded Wii with a backup hard drive, but you can forget burning them to mini DVDs.
>>
>>381437409
>uses console
>sub 1080p, 30-60fps, no m/kb, input delay, long load times, no modding yada yada...
>game is unplayable
does this make me the vidya equivalent of a sane person?
>>
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>>381442375
Wait, is there not a good NES emulator in existence?

How is that even possible? We have an amazing one for GC/Wii, GBC, and PSP. How could we possibly not manage NES? Or is this a meme about scanlines and how to emulate them?
>>
>>
>>381442471
It's more that of all the consoles, the NES is the one where input lag is most noticable
>>
>>381441524
>do you actually think that copyright holders are sending out people to infiltrate video game boards and threads to spread a fiction they devised called input lag to deter people from emulating?

That's exactly right, Anon. Welcome to the Misinformation Age(tm). Corporations, politicians and other organized entities have been abusing the anonymity of the Internet to push their respective agendas for years now.
>>
>>381442536
THICC BOI
>>
>>381440165
You should explain that you're a eurocuck if you're gonna use the decimal instead of comma. That shit is retarded as all hell.
>>
>>381442375
>or a different ps2 emulator
i have no problems at all with pcsx2
>or a better NES emulator
fucking any emulator works perfect for NES
>saturn emulator
probably the only console that i can't talk about when it comes to emulators, but it seems like most of the library for it was arcade ports so just get a fucking mame emulator
>>
>>381442536
I don't understand, why is this necessary?
>>381442608
then I guess I just imagined the input lag. I should seriously make a video or something about this, emulationfags are literally delusional
>>
>>381442694
>he doesnt understand optimum sound requirements
>>
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>>381438451
>My monitor has absolutely no input la
>>
>>381442693
>i have no problems at all with pcsx2
okay, edit time:
yes, some games have graphical glitches, but the discussion was about input lag
i just know that you're going to change the goalpost
>>
>>381442793
see >>381440610
>>
>>381442536
Why is that snake eating electricity?
>>
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>>381437409
>>381437831
>>381438451
>>381439217
>>381440141
>>381440610
>>381440812
>>381441258
>>381442694
>what are facts
>muh feels
>calling anyone delusional

he does it for free
>>
>>381442413
>PS2
back then i used to lend out games and copy them, shit was cash and worked well even with cheapo discs
>>
>>381442852
I can't help that it's so dumb that it's funny, even if you understand that it was a dumb thing to say.
>>
>>381437409
You will never be as pretentious as the man in that webm.
>>
>>381441040
Framerate is a lot more noticible than input LAG.

On consoles I'm ok with 30 because normally I'm sitting farther away on a couch or something and controllers do really well with 30fps

On pc tho I can't stand most stuff under 60 because it's super noticible and hampers my experience.
>>
>>381441280
I used to have a massive "collection" I just had because I happened to like games that apparently weren't printed in large numbers and became down low popular (VP, Suikoden 2, Magic Son Goku, etc)

Anyway, I sold the shit out of it, got near 5k. I have never once felt any issue with doing it, and I have, since then, replayed many of them through emulation.

The bottom line is, from a bro that had it all and let it go, emulation suffices.
>>
>>381438589
he's exaggerating for the laughs. Those headphones to have sibilance issues, though.

>>381440165
his wall of fame is actually legit. Got some sealed cans that were on it and fug they're great
>>
>>381440881
That's $2,000 not $2 you fucking idiot.
>>
>>381438352
it's washed out, has noticeable video artifacts and just looks assfucked to shit. nintendo magic.
>>
>>381438043
But higher frame rates on a monitor that supports it are noticeable. You'd notice if you ever used a 120hz monitor
>>
>make a thread complaining about inane minutia in video games
>parallel it with a laughably bad equal in musicfags
>thread is 200% bickering

Never change /v/.
If you want to have a civil discussion about emulation and input lag grab some retro games and go over to /vr/, those guys will share similar stories and try to help you get a better solution.
>>
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>>381438816
what did he mean by this
>>
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>>381440818
>haven't watched in over a year
>dude is now full-on santa claus
>>
>>381443163
No, what you wrote is two thousand dollars.
$2.000 is gibberish.
>>
>>381443163
So he's mind cumming from the quality?

Still fucking weird.
>>
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>>381437409
Just put these input lag rocks on top of your display and your input lag will disappear! I'll give them to you for a special value of $199 that's 40% off!
>>
Two thousand, seven hundred and forty nine dollars. Wow.
>>
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>>381443335
they're $2,000 dollars and have issues. I've had headphones from that company, and if your ears are sensitive high notes can actually hurt. Some people swear by them though. Weird shit.
>>
>>381443276
This isn't the real input delay. You fell for heeby tricks.
>>
>>381443276
false advertising that is only achievable in incredibly unique scenarios. In the "wild" it will never be 2ms.
>>
>>381443014
How don't I get it? Obviously there is a slight delay with everything; if you want to get down to the nitty gritty then the speed at which the electricity travels produces a delay. But my monitor isn't a piece of shit riddled with input lag, so for all intents and purposes it isn't there
>>381442974
Have you used the original hardware? If not then your opinion is instantly void. Try using a sega saturn emulator and then tell me that input lag isn't real
>>
>>381443276
input delay != response time
>>
>>381443463
You must call the input lag hotline and they will fix it via phone call
>>
>>381443276
>grey to grey pixel response time == total monitor response time
>>
>>381443276
http://www.overclock.net/t/1221711/what-does-response-time-2-ms-gray-to-gray-mean-in-specs
>>
>>381443335
No, his senses feel assaulted by the absolutely terrible performance they deliver for being priced at 2700$. The video is mostly a "joke", but it's true they are absolutely garbage for how much they cost.
>>
>>381438816
>All monitors have input lag. The least amount of input lag for a monitor on the market right now is 9ms.
Imagine being the kind of cuck who uses inferior technology just because it's "newer".

My 20 year old screens manage an input latency of a few nanoseconds or so.
>>
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>>381437409
i tried patapon on early ppsspp builds - sorry, but this was literally unplayable.
Thank fuck they fixed the lag.
>>
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>>381438451
>My monitor has absolutely no input lag

I hope you know that this is why /g/ won't be friends with us.
>>
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>>381438816

Those test are a good indicator of input lag, but they only test the middle of the screen. The top part of the screen will be faster, and the bottom will be slower. Sometimes people average all three numbers, other times they pick middle top or bottom.

The real problem with input lag is that it is cumulative and hard to test for. You always see people saying "oh the real hardware as x amount of frames". Well no shit, the input lag gets ADDED to that making for a subpar experience depending on the game. Mostly it affects fighting games, rhythm games, and twitch reaction based games.

Take this for example. I have the Asus Evo monitor that has 8-10 MS (not sure if its average or middle part of screen), PS4 controller (4MS), and we are already at almost 1 frame which is 16.666 ms for 60 fps content depending upon what part of the screen im looking at. Then add the emulator on top which some are better than others in terms of lag depending upon how they handle video rendering and input polling.

There are so many variables for input lag on emulators it is unreal. Shutting off Windows Aero, increasing your USB polling intervals, making sure in your gpu maximum amount of pre-rendered frames is 1 can go a long way. But in the end it really is up to how the emulator is coded and there really is no bypassing that.
>>
>>381437409
>use emulation
>input lag
>gitgud
>beatgames
it just work, are you not a game that can compensate for input lag?
SCRUB
>>
>>381437626
true story - i used my brother's laptop with both display and TV screens on.
TV, even with all post-processing disabled, had quite noticeable input lag (i've been having a TV+desktop tower build for quite a while now).
Don't know what to do, since i got no place to put both TV and low latency monitor together.
>>
Literally every emulator ever adds delay. That delay can put you past the sweet spot depending on the rest of your set-up, a 10ms monitor isn't too bad, but combine it with a dogshit wireless controller or a poorly made emulator, and suddenly you're losing 2 frames and you can't even play mario.
>>
>>381438589
Some dude and bitch getting mauled by a bear. It was that retard that hung out with bears all the time.
>>
>>381437409
Been trying to play crash bandicoot on Mednafen

Literally unplayable because of input lag.

Wish people would actually try to help me out on how to fix it instead of just shitposting.
>>
>>381443463
No dummy, he doesn't need rocks, he needs special deposits of Nintendiumâ„¢ that has been blessed by a senile old gook to absorb all the negative western energy that causes input lag.
>>
>>381443982
Isn't mednafen an experimental emulator, or is it just his saturn emulator
>>
>>381437409

I've played emulators on both my PC and phone and have had zero input lag. I'm pretty intolerant to high input lag, can barely play fast-paced games via bluetooth on my PC.
>>
>>381444073
http://emulation.gametechwiki.com/index.php/Mednafen
>>
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>>381443495
>>381443713
>they're $2,000 dollars and have issues
>if your ears are sensitive high notes can actually hurt
>Some people swear by them though
What the fuck, that's actually hilarious now.
>>
>>381437409
was it autism?
>>
>>381443276
>>381443660
g2g response time is something totally different from input lag. g2g only measures how fast pixels change color, input lag only measures how long it takes for an input (pressing "X", moving d-pad, etc) to register on the monitor.
>>
The truth of it is that some shitty emulators increase input lag a bit.
LCD's are the biggest culprit for input lag.

If you use a decent emulator with accuracy being primary concern along with a CRT, input lag is as close to 0 as a physical console as possible. We're talking within 3ms/s.

Some consoles even introduce input lag themselves, like the top loader NES due to the way it muxes the controller signals.

You're literally better off using an accurate emulator and a CRT than a top loader NES and a CRT.

This fact doesn't stop speed runners from staying accurate on a system with more input lag than an accurate emulator.

Look at Darbian. He uses a top loader NES for his NES game runs and he's got/had more records than anyone ITT.
>>
Audiophiles would fucking hate my headphones, there some shitty ricer headphones with led's that change color I got online for like 30 bucks. I hate to smack the right one a bunch of times to get it to function if I lie it down weird.
>>
>>381444505
I know...
That's why both of those posts say it's stupid to consider response time as a useful metric (both state grey to grey, but even black to white is just as useless, since it doesn't include time spent in the scaler)
>>
>>381444847
I have to*
>>
>>381437409
Emulation was a mistake, can't beat the real thing, handy if you're poor though.
>>
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>he doesn't use a CRT monitor at native resolution for emulation
what fucking year is it?
>>
>>381437409
I wonder how this guy reacts to hearing actual instruments in the same room they're performing in.
>>
>>381444206
cute kirby
>steals image
>>
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>>381445186
Post 2010.
>mfw all the tubes will eventually be dead.
>>
>>381437409
I always get input lag in Super Mario World these days.

It ran just fine back on my old Circuit-City-bought piece of shit with a Pentium 200MHz processor.
>>
>>381438043
no, the actual equivalent would be people who whine about "filters" on emulators
>they smoothed out the pixels so that yoshi's nose is actually round instead of a blocky mess, THIS IS NOT ACCEPTABLE!!!!

fucking pathetic
>>
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Sorry I got here late. Best place to get emulators?
I want:
Arcade
NEOGEO
All 8-16 bit (all consoles)

Gonna need links where to get them and looking for easy to install/start playing.
Pic related:
Unearthed an old friend recently from my dads house.
>>
>>381446298
mame, mednafen
>>
>>381442413
My PSone wasn't very picky when I used a swap trick. I literally use some no name cdrs I got from a Goodwill for 6 bucks. No stuttering besides wild arms not coming back from the status screen.
>>
>>381446684
Thank you, friend.
>>
>>381437626
FPBP
>>
File: Slut_mask.gif (3MB, 2691x2016px) Image search: [Google]
Slut_mask.gif
3MB, 2691x2016px
>>381445852
Most of those filters look like garbage to me, if you like them, great.
4K monitor is great though, since CRT-Royale looks perfect on it.

>>381445590
Less abstraction, also nothing like speedstep also win7 and above coalesce certain timers so unless your emulators asks for a hpet, it's probably going to have 'wonky' timers.
>>
File: audiofag.webm (853KB, 1276x720px) Image search: [Google]
audiofag.webm
853KB, 1276x720px
>audiofags
>>
>>381447616
looks like shit desu, but nice try!
>>
>>381448387
Each to their own.
>>
>>381447923
to be fair, i would cry too
the Orpheus are mad rare, and ludicrously expensive

they're like the audio equivalent of the Bugatti type 57c
>>
>>381448471
are you trying to approximate the look of RF? cause if so, I guess you succeeded. I'll stick to using a VGA CRT and native resolutions.
>>
File: 1470773517749.jpg (45KB, 460x465px) Image search: [Google]
1470773517749.jpg
45KB, 460x465px
"Dunning-Kruger effect" the thread.
>>
>>381448629
>He says as he exemplifies it himself.
>>
>>381438352
>Nintendo magic
Or you know, modern TVs are known to have a high degree of input lag.

Or do you think "Nintendo magic" is also why the Vita has very low input lag too?
>>
>>381447923
I don't trust that man. He looks too much like Todd Howard.
>>
>>381448583
>a VGA CRT
I hope you're using an arcade monitor, but something tells me you're actually a fucking retard who is pumping 480p into a regular PC monitor.

That guy is braindead for using filters, but you're just as bad for not understanding the difference between a shadow mask and an aperture grille.
>>
>>381448782
You know what I mean, don't go full "Dunning Kruger effect is preudo science" on me.
>>
Looking for sonic cd (j), blaoiwn4920293 at gmail
>>
>>381440818
>Nutted but she still sucking
>>
File: IMG_20170422_223449.jpg (1MB, 3264x2448px) Image search: [Google]
IMG_20170422_223449.jpg
1MB, 3264x2448px
>>381448941
Arcade monitors aren't VGA monitors, are they? And since when did any 16-bit or 8-bit console run at 480p? Who the fuck brought up masks and why do you think it's even relevant?
>>
>>381442471
PuNes or mesen is your best bet when it comes to accurate NES emulation.

>>381449267
Sent (;
>>
>>381439240
any rhythm game played on emulators is a fucking nightmare because of the input lag
>>
>>381438043
Want to know how I know you're a console pleb?
>>
>>381449267
burn it onto cd you dumbshit
>>
>>381449740
>Sent (;
I got nothing.
>>
>>381444117
Only thing that gets me is melees input lag on a modern tv and thats it
>>
>>381437626
Bullshit. Try playing a game on an SNES emulator. They do have a lot of input lag. Even on a hacked Wii connected to a CRT there's input lag.
>>
>>381445348
>kirby
>>
>trying to play DMC3 or God Hand in PCSX2
Hell
>>
File: 1497292762737.jpg (98KB, 576x768px) Image search: [Google]
1497292762737.jpg
98KB, 576x768px
>>381452371
DMC3 runs fucking great in PCSX2.
>>
>>381452482
Input lag, though
>>
>>381452371
what is this nonsense meme
god hand runs perfectly on pcsx2, you probably just suck at it and don't realize
>>
File: nails-on-a-chalkboard.jpg (18KB, 300x300px) Image search: [Google]
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18KB, 300x300px
>minor, but noticeable stuttering
>>
>>381449267
Still waiting.
>>
>>381452897
What are you even asking for? Sonic CD has a million different versions
>>
>>381443276
There's additional delays caused by the transfer time of your input, the decoding of your input through a driver, the game itself running the code dependent on that input, the gpu rendering the necessary data, the transfer time between the gpu and the monitor, and the monitor turning that gpu stream into visuals.

The 2ms on your monitor is literally for the last of the last steps.
>>
File: onlygoodpepe.png (364KB, 968x909px) Image search: [Google]
onlygoodpepe.png
364KB, 968x909px
>fags on /v/ are so bad at vidya that they can't adapt to input lag
>ishygddt
>>
>>381453016
I was searching for sega cd version with japanese soundtrack. Thanks for idea, i'll search for versions on other platforms.
>>
>>381437409
all the dumbfucks that praise pcsx2 when it has shitty frame pacing issues and tons of random glitches compared to my modded ps2
>>
>>381437626
latency from emulator is practically unavoidable

https://byuu.org/articles/latency/
>>
File: 1473498196907.png (178KB, 352x371px) Image search: [Google]
1473498196907.png
178KB, 352x371px
>>381452762
This shit right here.

>audio stutters/pops every so often
>>
>>381452603
not him but I got hells of input lag with right-stick jukes and dashes, which are a huge part of the game
>>
>>381437409
>when you nut, but she still keeps sucking
>>
>>381440818
https://www.youtube.com/watch?v=dLLgx695bNA
Nappers BTFO!
>>
File: 1424991401624s.jpg (7KB, 240x232px) Image search: [Google]
1424991401624s.jpg
7KB, 240x232px
>Tfw want to use emulator but scared sony/nintendo will come and sue me
>>
>>381437626
wrong, I have a 1ms response monitor and there's still lag
Thread posts: 178
Thread images: 33


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